LESSON 7HISTORY AND FUNCTIONS OF SFX AND FOLEY EFECTS

JenalynTipon 7 views 29 slides Feb 27, 2025
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About This Presentation

LESSON 7HISTORY AND FUNCTIONS OF SFX AND FOLEY EFECTS


Slide Content

HISTORY & FUNCTIONS OF SFX & FOLEY EFFECTS

SOUND EFFECTS (SFX) subdivided into a variety of elements (units), including hard effects , soft effects , Foley , and ambience .

What is Sound Design? - Episode 6: Sound Effects - https:/ /www.youtube.com/watch?v=7KGgEhToLs0

SOUND EFFECTS (SFX) narrative sounds that are synced to on-screen objects or Editoria l actions. effects are literal sounds added to on events such as doors opening or drive- bys Design effects are created to cover objects or events requiring nonliteral sound treatment HARD EFFECTS

SOUND EFFECTS (SFX) FOLEY recorded to the on-screen image or with a specific on- screen image in mind, adding performance value to sound props or footsteps

SOUND EFFECTS (SFX) FOLEY JACK FOLEY developed a unique method for performing sound effects live and in synchrony with the picture during a film's post- production

FOLEY FOLEY WALKERS SOUND EFFECTS (SFX) Foley artists are sometimes called Foley walkers because they are often asked to cover walk cycles FOLEY PITS studios fitted with specialized recording spaces for Foley artists

SOUND EFFECTS (SFX) FOLEY FOLEY WALKERS • Foley artists are sometimes called Foley walkers because they are often asked to cover walk cycles FOLEY PITS • recording studios fitted with specialized recording spaces for Foley artists Foley Walker

SOUND EFFECTS (SFX) FOLEY FOLEY WALKERS • Foley artists are sometimes called Foley walkers because they are often asked to cover walk cycles FOLEY PITS • recording studios fitted with specialized recording spaces for Foley artists Foley Pit

What is Sound Design? - Episode 7: Foley and Hard Effects - https:/ /www.youtube.com/watch?v=411 PWrO0U

SOUND EFFECTS (SFX) AMBIENCE (BACKGROUND) nonsynchronous sound used to define the environment in which the animation takes place; an example of ambience would be the sounds of the city coming through the window of a hotel room.

What is Sound Design? - Episode 3: Expression and Ambience - https: //www.youtube.com/watch?v=bKRa70Jueec

SFX SPOTTING SESSION sessions can occur at various times throughout the production

SFX SPOTTING SESSION director and supervising sound editor view the project to determine the types of sounds needed, editing considerations, and placement within the timeline

SFX SPOTTING SESSION Careful notes (see SFX Spotting log) are taken at the spotting session to generate a SFX cue sheet The cue sheet guides future sound effects development, editing, and synchronization efforts and promotes continuity throughout the soundtrack

SFX VOCABULARY Categories Busted effects Explosions Whooshes Foley Guns/weapons/action Animals/nature Sports Speeches/events War Impacts Gadgets Machines Vehicles Musical effects Crowds/Walla/reactions Cartoon/comedy Ambience/backgrounds Sci- fi Tools Vocal effects Specifics Size Materials Action Location/geography Mechanical Weight Perspective Ethnicity Gender Motion Age Strength Speed Make and model Duration Antonyms (Opposites) Inflating/deflating Acoustic/electronic Interior/exterior Organic/synthetic Open/closed Power up/ power down Hollow/dense Accelerate/decelerate Ascend/descend Forward/reverse Loud/soft Fast/slow Close/distant Manual/automatic Long/short Single/multiple Random/repetitive Modern/historical Wet (reverberant)/dry

FIELD RECORDING allows the recordist to capture sound in its narrative environment as experienced by a character on- screen

TOOLS FOR FIELD RECORDING

FIELD RECORDER Multichannel recorders used in conjunction with six or more different microphones placed at various points to capture an object or event from a multiple- microphone perspective

FIELD MICROPHONES Microphones are to a recordist what lenses are to a photographer

FIELD ACCESSORIES assist the recordist in overcoming many of problems connected to unwanted extraneous sound

FIELD ACCESSORIES WINDSOCK improves the quality of the signal by slowing down air movement near the capsule, reducing distortion causes by wind.

FIELD ACCESSORIES PISTOL GRIP & SHOCK MOUNT used to isolate the microphone from unwanted vibrations caused by movement or handling

FIELD ACCESSORIES BOOM POLES thin and lightweight and can be varied in length to extend the recordist’s reach. They allow the recordist to follow the movements of a sound object without changing perspective

FIELD RECORDING STUDIO RECORDING

DISNEY SOUND EFFECTS IN EARLY MOVIES - https:/ /www.youtube.com/watch?v=cVcMWuEeQ0M

The Magic of Making Sound - https:/ /www.youtube.com/watch?v=UO3N_PRIgX0

How the Sounds From Your Favorite Movies Are Made | WIRED - https:/ /www.youtube.com/watch?v=0GPGfDCZ1EE

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