Budgeting and estimations completed February 20
th
Game Mechanic Designs completed (1
st
stage) March 1
st
1
st
Playtesting pass March 5
th
Feedback and changes made on mechanics March 15
th
Artwork and visuals completed March 20
th
2
nd
Playtesting pass March 21
st
Focus group for visuals of game March 25
th
Make changes from playtest and focus groups March 30
th
Start mass production April 4
th
Finalize marketing schemes and partnerships April 10
th
Game Launch April 15
th
Staffing
My team is made up of some of the best, brightest, and most drive creators I have met in
the industry. Our main game designers, Kristoff Piedro and John Malckoliv passed
through the Full Sail Game Design program at the top of their class. Prior to graduating,
they were quickly hired on to Fantasy Flight Games and CMON Limited respectively,
two titans of the board game industry. After 7 years of working for this big companies,
they want to take the skills they have mastered and create a game to inspire the masses.
Our illustrator is Alex Nordan, a top-notch artist from the Ringling College of Art and
Design, taught by some of the world’s best artists in the world. To create the game
pieces, we will have Tatiana Walman, a 3-D modeler who has spent 5 years killing it in
the custom toys convention world, modeling, printing and painting innovative and
visually stunning pieces. Lastly, we will hire on Brandon Tarker as our marketing agent.
He has proven his skill in the industry for a decade and passionate about his craft.
Budget
Item: Cost:
Cardboard $500
Cardboard Laser Cutter $700
Cardstock $650
Card printer $550
Lamination system $200
3D printer $370
Resin $1,000
Computers (3) $5,000
Total: $8,970
Authorization
Join us on this journey, Mr. Hoshino, Mr, Nakajima, Mr, Miyazaki, Mr. Suzuki. Come
with us on this ride to expand the magic you have created and bring more passion to the
world. Contact me at
[email protected] , please respond by February 1
st
to give my
team time to finalize production steps and being this momentous project.