Paper Prototyping

hanspoldoja 1,103 views 24 slides Apr 05, 2013
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About This Presentation

Lecture slides from the Interaction Design Methods course, 6 April 2013, Tallinn University.


Slide Content

Paper Prototyping
IFI7156 Interaction Design Methods

Process

Following the design patterns / interface guidelines

Creating separate prototype(s) for each
functionality (user story)

Making changes in the user story, if needed

Putting the pieces together

Taking photos of the process (paper prototyping)

Finding missing stories / prototypes

Design patterns,
guidelines & grids

http://developer.yahoo.com/ypatterns/

iOS Human Interface Guidelines

http://developer.android.com/guide/practices/ui_guidelines/

http://lessframework.com

http://960.gs

From user stories to
paper prototypes

Initial user story

Improved user story

Redesigning existing
interfaces

Testing paper
prototypes

Preparation

Creating tasks based on the scenarios

Creating related interview questions

Designing the right tasks
“Years ago, we helped with a study of Ikea.com, looking at how people found
products on the site. When we got there, they'd already started the testing process
and were using tasks like "Find a bookcase." Interestingly, every participant did
exactly the same thing: they went to the search box and typed "bookcase".
Upon our suggestion, the team made a subtle change to the instructions they were
giving their participants: "You have 200+ books in your fiction collection, currently
in boxes strewn around your living room. Find a way to organize them."
We instantly saw a change in how the participants behaved with the design. Most
clicked through the various categories, looking for some sort of storage solution.
Few used Search, typing in phrases like "Shelves" and "Storage Systems". And,
nobody searched on "bookcase".”
(Jared M. Spool)
(Spool, 2005)

What to focus on?

Terminology. Do they understand the terms in the
UI?

Navigation. Does the flow match what users
expect?

Content. Does it provide the right level of
information?

Page layout. Is content organized as users expect?

Functionality. What additional features are desired?
(Ginsburg, 2009)

Testing session

Test person

“Paper computer”

Facilitator

References
•Ginsburg, S. (2009). An agile approach to iPhone design: Paper prototyping + user
testing. http://www.slideshare.net/ginsburgdesign/an-agile-approach-to-iphone-
design-paper-prototyping-user-testing
•Spool, J.M. (2005). Seven Common Usability Testing Mistakes. http://www.uie.com/
articles/usability_testing_mistakes/

This work is licensed under the Creative Commons Attribution-ShareAlike 3.0
Unported License. To view a copy of this license, visit http://creativecommons.org/
licenses/by-sa/3.0/
Hans Põldoja
[email protected]
Interaction Design Methods
http://ifi7156.wordpress.com
Tallinn University
Institute of Informatics