Elevator Pitch A first-person survival horror game inspired by Outlast and Amnesia Players must navigate an abandoned hospital, uncovering its dark secrets No combat – survival relies on stealth, problem-solving, and resource management
Unique Selling Points (USPs) 1. Well Crafted Menus – The menus will blend with the style of the game. 2. Scary Audio – Well made audio for heightened tension 3. Adaptive AI – Enemies learn from player behavior, increasing unpredictability
Story & Setting Location: An underground hospital that you suddenly woke up in Protagonist: A person that mysteriously woke up in Saint Mary Hospital. Mystery: The protagonist is unsure why they are in this place. Supernatural Element: A malevolent presence lurks hunting you.
Gameplay Mechanics Stealth & Hiding: Use the environment to evade enemies (lockers, vents, under beds, etc.) Limited Light Source: A flashlight limited by batteries. Puzzle-Solving: Decipher cryptic clues and manipulate objects to unlock new areas High Speed Chases: Run away from monsters while maneuvering obstacles.
Target Audience & Market Analysis Core Audience: Horror gamers, fans of Outlast, Amnesia, Silent Hill Platform: PC, PlayStation, and Xbox Market Growth: Horror gaming has a dedicated audience and a growing indie scene Comparative Analysis: Games like Outlast and Resident Evil have proven high sales
Monetization Strategy Full Premium Release: $5- 10 price point
Development Timeline Pre-Production (1-2 months): Concept art, storyboarding, prototype demo Alpha Build (7-8 months): Core mechanics, level design, AI implementation Beta Build (5-6 months): Polishing, bug fixing, finalizing narrative elements Launch (4 months): Marketing, distribution, and post-launch support