Software Engineering based computer game development - Embodied learning games.pptx

rajalakd1 1 views 15 slides Oct 06, 2025
Slide 1
Slide 1 of 15
Slide 1
1
Slide 2
2
Slide 3
3
Slide 4
4
Slide 5
5
Slide 6
6
Slide 7
7
Slide 8
8
Slide 9
9
Slide 10
10
Slide 11
11
Slide 12
12
Slide 13
13
Slide 14
14
Slide 15
15

About This Presentation

embodied learning games


Slide Content

Learning with the body - a design framework for embodied learning games and simulations

Introduction

Introduction

The embodiment problem Embodiment is a multifaceted concept explored across various disciplines, each offering unique insights into how physical presence and interaction influence cognition and behavior.

Human-Computer Interaction (HCI):

Cognitive Linguistics

Cognitive Science

Artificial Intelligence and Robotics

Embodiment in a design framework for games and simulations

Embodiment in a design framework for games and simulations This framework combines various conceptual and design approaches into a unified structure, aiding designers in effectively incorporating embodiment into educational games and simulations. It offers a foundation for describing, categorizing, and evaluating designs, facilitating a more precise understanding of how to integrate physical interactions into learning environments. ​

Embodiment in a design framework for games and simulations The framework's creation process involves analyzing existing embodied learning systems to identify common design elements and challenges. By synthesizing these insights, the framework outlines key dimensions and provides examples of its application, serving as a valuable resource for educational game designers and researchers aiming to enhance learning outcomes through embodied experiences.

Toward a design framework for embodied learning games and simulations

Toward a design framework for embodied learning games and simulations Such a framework provides a structured approach for designers and researchers, offering a foundation for the description, categorization, and evaluation of embodied learning systems. By mapping out key design dimensions, it facilitates a precise understanding of how to integrate physical interactions into learning environments. The creation of this framework involves analyzing existing embodied learning systems to identify common design elements and challenges. Through synthesizing these insights, the framework outlines key dimensions and provides examples of its application, serving as a valuable resource for educational game designers and researchers aiming to enhance learning outcomes through embodied experiences.

Applying the design framework Identify Learning Objectives: Clearly define the educational goals and outcomes you aim to achieve through the game or simulation. Analyze Existing Systems: Examine current embodied learning games and simulations to understand various design approaches and identify effective strategies. Define Key Design Dimensions: Establish core dimensions for your design, such as sensory engagement, physical activity, and cognitive challenges, to guide the development process.

Applying the design framework Develop Prototypes: Create initial versions of the game or simulation that incorporate the identified design dimensions, allowing for early testing and feedback. Evaluate and Iterate: Assess the effectiveness of the prototypes in meeting learning objectives and engaging users. Use this feedback to refine and enhance the design iteratively.