Software for Programming and Computational Thinking
nemigiodizon
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23 slides
Oct 11, 2025
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About This Presentation
The computer software application is the unseen engine driving the modern ICT lesson. From the foundational logic of an Operating System to the intricate syntax of a professional programming language, and from the collaborative features of a Learning Management System to the artistic control of a vi...
The computer software application is the unseen engine driving the modern ICT lesson. From the foundational logic of an Operating System to the intricate syntax of a professional programming language, and from the collaborative features of a Learning Management System to the artistic control of a video editor, software dictates the learning outcomes and the practical skills acquired by the student. Effective ICT education is, therefore, a deliberate exercise in curating, integrating, and pedagogically leveraging a diverse software toolkit.
The success of the ICT curriculum hinges on moving students from basic software consumption to advanced software production, transforming them from passive digital citizens into active, critical, and creative contributors to the digital economy. While challenges like the digital divide and the need for continuous teacher training remain significant hurdles, the necessity of preparing students for a technologically saturated world is paramount. By embracing the full spectrum of software applications, educators can ensure that today’s students are not merely observers of the digital age but its skilled architects and fluent innovators. Teacher Training and Competency: The pace of software evolution often outstrips the rate of teacher professional development. Many educators, even those with a positive attitude towards ICT, may lack the confidence or pedagogical understanding to effectively integrate new tools beyond simple substitution (e.g., using PowerPoint instead of a chalkboard, rather than using it to teach design principles).Cost and Licensing: High-end, professional-grade software (like the Adobe Creative Suite) comes with prohibitive licensing costs that strain school budgets, forcing a reliance on older versions or less powerful open-source alternatives (e.g., GIMP instead of Photoshop), which can sometimes hinder the teaching of industry-standard workflowsThe Digital Divide: Disparities in access to the necessary hardware, reliable internet connectivity, and quality home support create a digital equity gap. A student without adequate access at home is severely disadvantaged, making efforts to ensure universal access to both hardware and open-source/freemium software critical. Virtual Classrooms: Applications like Zoom or Microsoft Teams facilitate live instruction, guest speaker sessions, and remote learning, teaching students virtual meeting etiquette and presentation skills. Software for Collaboration, Communication, and Pedagogy
Software applications are equally essential for managing the learning process itself, facilitating collaboration, and enabling teachers to employ dynamic pedagogical strategies.Streamlined Administration: Teachers use the LMS for distributing and collecting assignments, tracking grades, and sharing resources.
Blended and Flipped Learning: The LMS enables flexible learning models by housing video lectures, discussion forums, and self-paced quizzes, allowing classroom time .
Size: 6.38 MB
Language: en
Added: Oct 11, 2025
Slides: 23 pages
Slide Content
ICT
Tools and equipment in ICT
Unlocking Content Vocabulary ● Computer - is a programmable device that stores, retrieves, and processes data.
ICT - information and communications technology is the infrastructure and components that enable modern computing.
Application - In computing, an application, or app for short, is a software program designed to help a computer user accomplish a task.
Hardware - consists of the physical parts of a computer system
Software - is a collection of instructions, data, or computer programs used to operate computers and execute specific tasks
Common Tools and Equipment used in Computer Programming
H ARDWARE
Computer: Desktop or Laptop:
SOFT WARE
Code Editor – to write your program Debugger – to find and fix mistakes Compiler/Interpreter – to run your code Terminal/Output Window – to see result
Common tools and equipment in Computer Systems Servicing: ● Hand Tools: When servicing computers, students need tools like screwdrivers, pliers, and anti-static wristbands. These tools help with hardware installation, repair, and maintenance. ● Diagnostic Software: Students can use software tools to diagnose hardware issues, check system performance, and troubleshoot problems. ● Cable Testers and Multimeters: These tools help verify cable connections and measure electrical parameters. ● Cleaning Kits: Keeping computers dust-free is essential for optimal performance.
Common tools and equipment Visual Arts: ● Digital Cameras and Scanners: Students can capture images of their artwork or scan traditional artwork to create digital versions. ● Graphic Design Software (e.g., Adobe Photoshop, Illustrator): These tools allow students to manipulate images, create digital art, and design graphics. ● Tablets and Drawing Pads: Artists can use these devices to create digital illustrations and paintings. ● 3D Modeling Software (e.g., Blender, Autodesk Maya): For students interested in 3D art and animation.
Telecommunication: 1. Hardware ● Modems and Routers: Devices that modulate and demodulate signals for transmission over telephone lines or cable systems and route data between devices on a network. Examples: DSL modems, cable modems, wireless routers. ● Switches and Hubs: Networking devices that connect multiple devices within a network, facilitating communication between them. Examples: Ethernet switches, network hubs.
● Repeaters and Extenders: Devices that amplify or regenerate signals to extend the range of a network. Examples: Signal boosters, Wi-Fi extenders. ● Antennas: Devices that transmit and receive radio waves for wireless communication. Examples: Yagi antennas, parabolic antennas, dipole antennas. ● Base Stations: Equipment that connects mobile devices to a network in cellular and radio communication. Examples: Cell towers, microcells, femtocells.
2. Software ● Network Management Software: Tools for monitoring, managing, and troubleshooting network performance and connectivity. Examples: SolarWinds Network Performance Monitor, PRTG Network Monitor, Nagios. ● Communication Protocols: Software protocols that define rules for data exchange over a network. Examples: TCP/IP (Transmission Control Protocol/Internet Protocol), VoIP (Voice over Internet Protocol), SIP (Session Initiation Protocol).
● Telephony Software: Applications for managing voice communication over networks. Examples: Asterisk, FreeSWITCH , Skype for Business.
Soft ware- Software is a set of instructions, data or programs used to operate computers and execute specific tasks. The two main categories of software