What is SOLID? Single Responsibility Principle Open Closed Principle Liskov Substitution Principle Interface Segregation Principle Dependency Inversion Principle
Why SOLID? S.O.L.I.D. is a collection of best-practice, object-oriented design principles which can be applied to your design, allowing you to accomplish various desirable goals such as loose-coupling, higher maintainability
Single Responsibility Principle THERE SHOULD NEVER BE MORE THAN ONE REASON FOR A CLASS TO CHANGE.
Demo - Superclass
Open Closed Principle SOFTWARE ENTITIES SHOULD BE OPEN FOR EXTENSION BUT CLOSED FOR MODIFICATION
Demo – Add New Validator
Liskov Substitution Principle You should be able to use any derived class in place of a parent class and have it behave in the same manner without modification. It ensures that a derived class does not affect the behavior of the parent class, i.e. that a derived class must be substitutable for its base class.
Interface Segregation Principle CLIENTS SHOULD NOT BE FORCED TO DEPEND UPON INTERFACES THAT THEY DO NOT USE
Demo - Animals
Dependency Inversion Principle HIGH LEVEL MODULES SHOULD NOT DEPEND UPON LOW LEVEL MODULES. BOTH SHOULD DEPEND UPON ABSTRACTIONS B. ABSTRACTIONS SHOULD NOT DEPEND UPON DETAILS. DETAILS SHOULD DEPEND UPON ABSTRACTIONS
Bad designs and poor code is not good because it's hard to change. Bad designs are: - Rigid (change affects too many parts of the system) - Fragile (every change breaks something unexpected) - Immobile (impossible to reuse)