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The Elements Of User Experience
The Elements Of User Experience
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Feb 21, 2010
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About This Presentation
The Elements Of User Experience
Size:
2.24 MB
Language:
en
Added:
Feb 21, 2010
Slides:
73 pages
Slide Content
Slide 1
Jesse James Garrett
The Elements of
User Experience
Slide 2
Meet The Elements
Slide 3
3
© 2003 Adaptive Path
“Worst Movie Ever!”
Slide 4
“I probably overlooked
the right choice.”
“I must not have read
the instructions closely
enough.”
“I guess I’m not smart
enough to use this.”
4
© 2003 Adaptive Path
Who Gets the Blame??!?
Slide 5
5
© 2003 Adaptive Path
Products Are People Too
Slide 6
6
© 2003 Adaptive Path
A philosophy of product development
The product is not an end in itself
The product is a means toward the end
of providing a good experience for the
user
Suite of methods emphasizing
understanding people rather than
technology
User-Centered Design
Slide 7
7
© 2003 Adaptive Path
How a product behaves and is used in
the real world
Beyond the product to its context in
people’s lives
Incorporates diverse range of factors
User Experience
Slide 8
8
© 2003 Adaptive Path
Surface
Slide 9
9
© 2003 Adaptive Path
Skeleton
Slide 10
10
© 2003 Adaptive Path
Structure
Slide 11
11
© 2003 Adaptive Path
Scope
Slide 12
12
© 2003 Adaptive Path
Strategy
Slide 13
Abstract
Concrete 13
© 2003 Adaptive Path
The Five Planesstrategy scope structure skeleton surface
Slide 14
14
© 2003 Adaptive Path
The Language Barrier
Information Architecture
Content Requirements
Navigation Design
Interaction Design
Interface Design
Functional Specifications
Information Design
Slide 15
15
© 2003 Adaptive Path
Web as information
Slide 16
16
© 2003 Adaptive Path
Web as application
Slide 17
17
© 2003 Adaptive Path
A Basic DualityWeb as software interfaceWeb as hypertext system
Slide 18
18
© 2003 Adaptive Path
User Needs:
what the site must
do for the people
who use it
Site Objectives:
what the site must
do for the people
who build it
The Strategy Plane
Slide 19
19
© 2003 Adaptive Path
Some are fundamental – users need
products that:
work
they can use
meet their expectations
But most are specific to your users and
your product
User Needs
Slide 20
20
© 2003 Adaptive Path
Best way to
discover user needs
Many techniques,
ranging from quick
and cheap to
lengthy and
expensive
Read the book!
User Research
Slide 21
21
© 2003 Adaptive Path
Make
identifying user
needs more
manageable
Break your
audience down
into segments
based on shared
characteristics
User Segmentation
Slide 22
22
© 2003 Adaptive Path
Character
sketches based
on user
research
Extrapolate
from a general
set of
characteristics
to a specific
case
PersonasWSJ.com Salon.com Travelocity.com
Janet
“I don’t have time to sort through a lot of
information. I need quick answers.”
Janet is frustrated with working in a corporate environment
and wants to start her own accounting practice.
Family:
Age: 42
Occupation: Accounting firm vice president
Married, two children
Household income: $140,000/year
Technical profile: Fairly comfortable with technology; Dell
laptop (about one year old) running Windows XP; DSL
Internet connection; 8-10 hours/week online
Internet use: 75% at home; news and information,
shopping
Favorite sites:
Slide 23
23
© 2003 Adaptive Path
Often framed in terms of business
Business goals
Business drivers
Business requirements
Should be specific to the site
Independent of your organization’s other
activities
Site Objectives
Slide 24
24
© 2003 Adaptive Path
The only way to
know if changing
your site has
made a difference
Closely tied to
site objectives
More on this
tomorrow!
Success Metrics1
2
3
4
5
6
7
8
9
10
target
JanFebMarAprMayJunJulAugSepOctNovDec
launch of
redesigned site
visits per month (registered users only)
Slide 25
25
© 2003 Adaptive Path
Functional
Specifications:
application features
the site must include
Content
Requirements:
content elements the
site must include
The Scope Plane
Slide 26
26
© 2003 Adaptive Path
What application features will users
need to fulfill their goals?
Focus on “what it does”
not “how it works”
not “what it doesn’t do”
Be specific, but don’t dictate system
design
Functional Specifications
Slide 27
27
© 2003 Adaptive Path
What information will users need or
want from the site?
What form should it take?
Where will it come from?
Who’s responsible?
Define elements according to their
purpose
Content Requirements
Slide 28
28
© 2003 Adaptive Path
“Docs are a waste of time.”
No one reads them
They’re never up-to-date
They’re too much trouble to maintain
Time spent planning the site becomes time
saved producing the site
Integrate documentation into the process,
rather than making it a separate step
Keeping Documentation
Slide 29
29
© 2003 Adaptive Path
Interaction
Design: how the
user moves from one
step in a process to
the next
Information
Architecture: how
the user moves from
one content element
to the next
The Structure Plane
Slide 30
30
© 2003 Adaptive Path
Inter-action
Actions the user
can take with the
system
Actions the
system can take in
response to the
user
Interaction Design
Slide 31
31
© 2003 Adaptive Path
Defines conceptual relationships
between content elements
Reflects the way users think about the
subject matter
Often hierarchical, but not necessarily
Information Architecture
Slide 32
32
© 2003 Adaptive Path
Top-down starts with categories and
slots content into them
Top-down vs. Bottom-upcontent categories
Slide 33
33
© 2003 Adaptive Path
Bottom-up starts with content and
builds up to categories
Top-down vs. Bottom-upcontent categories
Slide 34
34
© 2003 Adaptive Path
Visual representations
tend to work best
Diagrams can be as
simple or as complex as
you need
Visual Vocabulary:
jjg.net/ia/visvocab
Documenting Structurehome
media info products support
press releases
home
products
office
products
file
archives entry page
latest news
(2c)
technical
papers
login flow
continue to:
member list
continue from:
home
Slide 35
35
© 2003 Adaptive Path
Information
Design: facilitates
comprehension of
information
Interface Design:
facilitates user input
and system output
Navigation Design:
facilitates movement
through the site
The Skeleton Plane
Slide 36
36
© 2003 Adaptive Path
How can we present this information so
that people can understand and use it?
Communicate relative importance of
different pieces of information
Guide the user from one piece to the next
Draw attention to important details
Communicate relationships between
elements
Information Design
Slide 37
37
© 2003 Adaptive Path
Slide 38
38
© 2003 Adaptive Path
Provides a means for users to interact
with application functionality
Interface Design
Slide 39
39
© 2003 Adaptive Path
Communicates the choices
available to the user
Facilitates movement
Different designs have
different effects
Navigation Design
Slide 40
40
© 2003 Adaptive Path
Brings all skeleton
issues together into
one high-level
“sketch”
Illustrates relative
priority of page
elements
Suggests page
layout approaches
WireframesLOGO
GLOBAL NAV
COURTESY NAV
LOCAL
NAV
WAYFINDING CUES
SUPP. NAV
COURTESY NAV
Pack my box with five dozen liquor jugs.
How razorback-jumping frogs can level six
piqued gymnasts! We dislike to exchange
job lots of sizes varying from a quarter up.
The job requires extra pluck and zeal from
every young wage earner.
A quart jar of oil mixed with zinc oxide
makes a very bright paint. Six big juicy
steaks sizzled in a pan as five workmen left
the quarry. The juke box music puzzled a
gentle visitor from a quaint valley town.
Pack my box with five dozen liquor jugs.
How razorback-jumping frogs can level six
piqued gymnasts!
SEARCH QUERY
dropdown
text field
button
PARTNER CONTENT
The job requires extra
pluck and zeal from every
young wage earner. A
quart jar of oil mixed with
zinc oxide makes a very
bright paint. Pack my box
with five dozen liquor jugs.
HEADER GRAPHIC
Slide 41
41
© 2003 Adaptive Path
Visual Design: the
“look” in “look and
feel”
Usually the part
people think of
when you say “Web
design”
More than just
aesthetics
The Surface Plane
Slide 42
42
© 2003 Adaptive Path
Color Palettesr:102
g:153
b:204
r:0
g:102
b:204
r:0
g:51
b:153
r:0
g:153
b:0
r:255
g:255
b:204
r:204
g:204
b:153
r:153
g:153
b:102
r:51
g:51
b:51
r:255
g:153
b:0
r:204
g:204
b:204
Slide 43
43
© 2003 Adaptive Path
TypographyApple Garamond
is Apple's custom corporate identity font.
Lucida Grande
is used for body text and navigation.
Geneva
is used for legibility at small sizes.
Helvetica Black
is used for some graphics.
Slide 44
44
© 2003 Adaptive Path
The Elements of User Experience
Slide 45
Intermission
Slide 46
The Elements
Applied
Slide 47
47
© 2003 Adaptive Path
Almost every site has one
Every site seems to take a slightly
different approach
Search Engines
Slide 48
48
© 2003 Adaptive Path
User Needs
Do users want a search engine?
Are there limits to the kind of search
functionality users need?
Site Objectives
Is implementing search feasible given our
resources?
Would implementing search limit our
ability to fulfill other goals for the site?
Strategy
Slide 49
49
© 2003 Adaptive Path
Functional Specifications
keyword entry
other fields for specifying criteria
ability to narrow result set
Content Requirements
labeling
result data
help docs
Scope
Slide 50
50
© 2003 Adaptive Path
Interaction Design
choices available to users
at each step
system behavior under
various conditions
Information Architecture
architectural scope as
search criterion
metadata structures
Structureadvanced
search
continue
from:
any page
search results
content pages
refine search
no results
exactly one result
Slide 51
51
© 2003 Adaptive Path
Information Design
layout of search results
communicating error conditions
Interface Design
user input mechanisms
Navigation Design
moving into and out of search flow
moving through search results
Skeleton
Slide 52
52
© 2003 Adaptive Path
Visual Design
color
typography
layout
Surface
Slide 53
53
© 2003 Adaptive Path
What problem are we
trying to solve?
What are the
consequences of our
proposed solution to the
problem?
Will this solution force
us to re-think other
problems?
Asking the Right Questions
Slide 54
54
© 2003 Adaptive Path
A sprint is a short race
Get a quick start
Burn energy as quickly as possible
A marathon is a long race
Pace yourself
Choose when to burn energy
Which race are you trying to run?
Which race are you actually in?
The Marathon and the Sprint
Slide 55
55
© 2003 Adaptive Path
“Our market research tells us everything
we need to know about our users.”
Demographic data is not user insight
“We’ll just follow this list of guidelines
we found on the Internet.”
Rules of thumb are necessarily general
“Interface is easy – technology is hard.”
Which is more complicated: machines or
people?
Answering Objections
Slide 56
56
© 2003 Adaptive Path
“We can’t afford to hire experts.”
You don’t need experts for everything
“We’ll figure it out as we go.”
Improvisation is for jazz, not design
“We’ll fix it in QA.”
By that time, it’s already too late
“There’s no time in the schedule.”
You’ll be saving time on the next release
Answering Objections
Slide 57
57
© 2003 Adaptive Path
Design by default: “We should do
whatever is easiest to implement.”
Design by mimicry: “If it’s good
enough for Amazon, it’s good enough for
us.”
Design by fiat: “Because I said so.”
Pitfalls to Avoid
Slide 58
58
© 2003 Adaptive Path
Waterfalls Are Dangerouseffort
time effort
time
Slide 59
Your site is never finished
Do what you can right now
Always look ahead to the next releaseVersion 1.1 Version 1.0
59
© 2003 Adaptive Path
Iterative Development January (now) April July October (next) January
Slide 60
60
© 2003 Adaptive Path
The specific roles you choose don’t
matter – if you’ve got all the planes
covered
Roles
Slide 61
61
© 2003 Adaptive Path
Core competencies
common to
successful teams
Must be reflected
in the team’s:
Roles
Processes
The Nine Pillarsproject management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
tactical
strategic
content
production
technology
strategy
Slide 62
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 62
© 2003 Adaptive Path
The foundation of
user-centered design
Informs all strategic
decisions
Primary
responsibility for
identifying user needs
Titles:
User Researcher
Usability Analyst
User Researchtactical
strategic user research
Slide 63
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 63
© 2003 Adaptive Path
Primary
responsibility for
defining site
objectives
Decides priorities
and success metrics
Titles:
Business Analyst
Product Manager
Executive Producer
Site Strategysite
strategy tactical
strategic
Slide 64
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 64
© 2003 Adaptive Path
Often responsible for
functional
specifications
Decides technical
platforms and
standards to adopt
Titles:
Senior Engineer
Development Manager
Technical Lead
Technology Strategytechnology
strategy tactical
strategic
Slide 65
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 65
© 2003 Adaptive Path
Often responsible for
content requirements
Decides appropriate
format and subject
matter
Titles:
Content Strategist
Content Editor
Editor-in-Chief
Content Strategycontent
strategy tactical
strategic
Slide 66
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 66
© 2003 Adaptive Path
Turns strategy into design
concepts
Always responsible for
Structure plane
Sometimes responsible
for Scope and Skeleton
planes
Titles:
Information Architect
Interaction Designer
UI Specialist
Abstract Designabstract
design tactical
strategic
Slide 67
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 67
© 2003 Adaptive Path
Tactical execution of
technology strategy
May incorporate many
roles, from coding to
integration to testing
Titles:
Software Engineer
HTML Developer
QA Tester
Technology Implementationtechnology
implementation tactical
strategic
Slide 68
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 68
© 2003 Adaptive Path
Tactical execution of
content strategy
Gathering, editing,
producing, and
deploying content (not
just text)
Titles:
Content Producer
Writer
Editor
Content Productioncontent
production tactical
strategic
Slide 69
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 69
© 2003 Adaptive Path
Tactical realization of
abstract design
Always responsible for
Surface plane
Sometimes responsible
for Skeleton and
Structure planes
Titles:
Interface Designer
Visual Designer
Concrete Designconcrete
design tactical
strategic
Slide 70
project management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
content
production
technology
strategy 70
© 2003 Adaptive Path
Binds together all
tactical competencies
Often overlooked in
smaller organizations
Titles:
Producer
Project Manager
Project Managementproject management tactical
strategic
Slide 71
71
© 2003 Adaptive Path
Not a nine-member
team
Not a nine-step
process
You should be able
to look at both and
see the pillars
beneath them
The Nine Pillarsproject management
technology
implementation
user research
concrete
design
site
strategy
abstract
design
content
strategy
tactical
strategic
content
production
technology
strategy
Slide 72
72
© 2003 Adaptive Path
Plan before you build
Have conscious reasons for your choices
Articulate them explicitly
Make things people love!
What It’s All About
Slide 73
Thanks!
Tags
user experience
usability ia
ux
usability
web design
ui
web
basic
introduction
pm
model
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