8 Introduction
The book has a total of 15 chapters, which are preceded with a definition
of metacreativity and related terms that inform the overall theory. I will not
go over each chapter in this introduction because they are organized into three
parts that provide respective abstracts. Instead, in what follows, I will go over
the general organization of the parts.
The book consists of three major interwoven parts: interstitial paradigms,
meta paradigms, and metacreativity. The three parts and their respective chap
ters are organized to function as a modular thread that makes apparent how the
different paradigms intertwine with metacreativity. Part I is titled “Interstitial
Paradigms” and consists of seven chapters: “Labor,” “Modularity,” “Memory,”
“Technology,” “Compression,” “Simulation,” and “Environs.” Each focuses
on the respective terms in order to examine how interstitial paradigms func
tion in-between meta paradigms that people in general are likely to recog
nize in one way or another as part of daily reality. Interstitial paradigms can
also be considered cultural variables that have informed creative production
and shaped forms of communication throughout history. Part II, “Meta Para
digms,” includes five chapters titled: “Art,” “Music,” “Media,” “Culture,” and
“History.” These chapters evaluate more recognized discourses that interstitial
paradigms symbiotically support. These paradigms often are identified as major
drivers of cultural change, and each is discussed to reflect on their importance
according to their own process of legitimation both institutionally as well as on
popular terms. Part III, called “Metacreativity,” includes three chapters titled
“Principles of Metacreativity,” “AI Aesthetics,” and “Conclusion: Tripartages.”
In the last part theoretical premises are revisited with the goal to offer a cohe
sive theory of metacreativity in relation to AI aesthetics. A closing reflection
provides questions on AI aesthetics and the future of human creative produc
tion by exposing tripartite processes, referred to as tripartages, in which the
creative process, itself, is the focus.
What I have set out to do throughout The Rise of Metacreativity: AI Aesthetics
After Remix
and is connected to human history. I demonstrate in this book that such a
creative process is supported with meta forms, intensities, and qualities that
flow through different frameworks that provide humans with the means to
make decisions that can be fair and ethical. I do believe, if I am to believe
anything, that fairness based on ethics and morality is a better way to engage
with the conflicts of the world. The most basic way to know if something is
“right” or “wrong” is by placing (projecting) oneself in a specific situation, and
if one decides that such a situation is not something one would favor for one
self, or find beneficial to one’s well-being, so it should be for the person who
may be subjected to such reality.
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In turn, decisions should be made that not
only treat the symptom, but more importantly the cause of such reality. This
should be performed with basic empathy, something people appear to exercise
selectively to favor only their in-groups, while otherizing anyone deemed an