The wumpus world

MeghaSharma504 2,166 views 12 slides May 10, 2021
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About This Presentation

The wumpus world in A.I


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ARTIFICIAL INTELLIGENCE OMega TechEd 19 The Wumpus World

The Wumpus World Environment The Wumpus world is a cave, the agent explores a cave consisting of rooms connected by passageways. Lurking somewhere in the cave is the Wumpus, a beast that eats any agent that enters its room. Some rooms contain bottomless pits that trap any agent that wanders into the room. Occasionally, there is a heap of gold in a room. The goal is to collect the gold and exit the world without being eaten OMega TechEd Subscribe

A typical Wumpus world The agent always starts in the field [1,1]. The task of the agent is to find the gold, return to the field [1,1] and climb out of the cave. OMega TechEd Subscribe

Performance Measure. +1000 for climbing out of the cave with the gold. –1000 for falling into a pit or being eaten by the Wumpus. –1 for each action taken. –10 for using up the arrow. The game ends either when the agent dies or when the agent climbs out of the cave. OMega TechEd Subscribe

Environment A 4 × 4 grid of rooms. The agent always starts in the square labeled [1,1], facing to the right. The locations of the gold and the Wumpus are chosen randomly, with a uniform distribution, from the squares other than the start square. In addition, each square other than the start can be a pit, with probability 0.2. OMega TechEd Subscribe

Actuators The agent can move Forward , Turn Left by 90◦, or Turn Right by 90◦. If an agent tries to move forward and bumps into a wall, then the agent does not move. The action Grab can be used to pick up the gold if it is in the same square as the agent. The action Shoot can be used to fire an arrow in a straight line in the direction the agent is facing. The arrow continues until it either hits (and hence kills) the Wumpus or hits a wall. The agent has only one arrow, so only the first Shoot action has any effect. Finally, the action Climb can be used to climb out of the cave, but only from square [1,1]. OMega TechEd Subscribe

Sensors The agent has five sensors, each of which gives a single bit of information: – In the square containing the Wumpus and in the directly (not diagonally) adjacent squares, the agent will perceive a Stench. In the squares directly adjacent to a pit, the agent will perceive a Breeze. In the square where the gold is, the agent will perceive a Glitter. When an agent walks into a wall, it will perceive a Bump . When the Wumpus is killed, it emits a woeful Scream that can be perceived anywhere in the cave. The percepts will be given to the agent program in the form of a list of five symbols; for example, if there is a stench and a breeze, but no glitter, bump, or scream, the agent program will get [Stench, Breeze, None, None, None]. OMega TechEd Subscribe

The Wumpus Agent’s First step [None, None, None, None, None] [None, Breeze, None, None, None] OMega TechEd Subscribe

Later Stages After the third move: [Stench, None, None, None, None ] After the fifth move: [Stench, Breeze, Glitter, None, None] OMega TechEd Subscribe

Wumpus world Characterization Observable : No —only local perception Deterministic : Yes —outcomes exactly specified Episodic: No —sequential at the level of actions. Static : Yes —Wumpus and Pits do not move. Discrete: Yes Single-agent: Yes —Wumpus is essentially a natural feature OMega TechEd Subscribe

Thanks For Watching Reference: Artificial Intelligence A Modern Approach Third Edition Peter Norvig and Stuart J. Russell Subscribe Like Share OMega TechEd Next Topic: First Order Logic

OMega TechEd About the Channel This channel helps you to prepare for BSc IT and BSc computer science subjects. In this channel we will learn Business Intelligence ,Artificial Intelligence, Digital Electronics, Internet OF Things Python programming , Data-Structure etc. Which is useful for upcoming university exams. Gmail: [email protected] Social Media Handles: omega.teched megha_with Subscribe