WiffleballManagersMeetingforNUIMSPortsIML

nucampusrec 68 views 26 slides Aug 01, 2024
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About This Presentation

WiffleballManagersMeeting


Slide Content

Northeastern University Intramural Sports Online Managers Meeting for Intramural Wiffleball

The Five Most Important IM Policies Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest. Only a team’s captain may confer with the officials. All players must present their valid Northeastern University issued Husky Card in order to play. All roster management is done via the IMLeagues platform. After the season’s schedule is published, regular season games will not be rescheduled at a team’s request.

Roles and Duties of Intramural Team Managers Be responsible for your actions and the actions of all your teammates. Understand all the relevant intramural policies and rules as found in the Intramural Manager’s Handbook. Communicate all necessary policies and rules to your teammates. Inform any ejected players that they need to leave the facility and how they can apply for reinstatement.

Player Eligibility All registered students are eligible to play Undergraduate, graduate, part-time and law students are all eligible. Unless otherwise noted, alumni and faculty/staff cannot participate in intramural sports. Players may only play on one team per league per sport per season: One open and one co-rec team per season. There may be multiple seasons in each semester. Club Sport Rules: Only three club sport players may be on a single team roster for the related sport. All registrations and roster management is done through the IMLeagues platform. Ex-Varsity Athletes: Are required to sit out a year (of any related sport) and each team can only have one such student on their roster

Roster Additions All roster additions must be done online via the IMLeagues platform. May be completed at any time – including up until the start of a game! Managers can drop players by emailing [email protected] Please note that you may not drop a player who has already played a game for your team. Players must complete a short online quiz prior to being eligible to play. All rosters are found online on IMLeagues.

The Captain ’ s Rule Only the captain may clarify calls with the officials. If players or other team members have questions, issues or concerns they need to direct them through the Captain to the officials. Each Captain may respectfully question rule interpretations, but not judgment calls. Judgement calls are at the sole discretion of the presiding match officials. Players who are not the Captain, and who argue with the officials, will receive an unsportsmanlike penalty.

The Intramural Manager ’ s Handbook Can be found online on the Campus Recreation website and on IMLeagues. Managers must know all relevant policies and communicate them to their team. Especially important are the policies regarding sportsmanship expectations and ejections. Note that 3 unsportsmanlike penalties will end a contest in forfeit. Found online at: https://s3.amazonaws.com/file.imleagues/Images/Schools/Uploaded/202005/2020526115241.pdf Fighting/taunting or specific violations of the code of conduct will also result in a forfeit.

Team Name Policy It is the responsibility of the team manager to submit an appropriate team name at the time of registration. A student panel will review questionably inappropriate team names, where majority will rule regarding if the team name will be removed. The team name will be changed until the captain resubmits a new team name that is deemed appropriate. The full team name policy can be found on page # 3 of the Intramural Manager’s Handbook.

Jewelry Policy Jewelry is not allowed to be worn by any intramural sports participants during a contest. This includes watches, wristbands, rings, hair ties, piercings, and all necklaces. Taping of earrings and other jewelry is NOT PERMITTED. If a player is found to be wearing jewelry during a game, they will be given an unsportsmanlike penalty as it is a safety risk. There are two exceptions to this rule: spiritual/religious objects and medical items. Exceptions for spiritual and religious items must be approved by t he Center for Spirituality, Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the scheduled contest.

The Regular Season The number of regular season games will vary by sport due to facility availability and the number of registered teams. For most sports, team managers will be able to select their schedule preferences for the season. Whenever possible the IM office will try - but cannot guarantee - to accommodate these preferences. Team managers should email the Intramural Sports office with all other scheduling requests prior to the close of registration. After the schedule is published regular season games will not be rescheduled by team request.

Defaulting an IM Game After the schedule is published regular season games will not be rescheduled by team request. However, teams that know that they cannot attend a scheduled contest can submit a Default online. Defaults count as a loss but there is no penalty to the team’s forfeit bond. Defaults must be submitted the day prior to a scheduled contest. This allows us time to contact the opposing team. The link to the online Default Form will be in your registration email. Also online at: https://forms.gle/rrP5WAghExvYRQm3A

Playoffs At the conclusion of each intramural sports season a single elimination playoff tournament will be held. The number of teams taken into the playoffs will be determined by facility availability and the number of registered teams in each league. Playoff Tie-Breaker Procedures: If two teams are tied in the standings the following will be used to determine who will advance: Sportsmanship Forfeited games Defaulted games Head-to-head record Point differential If there is still a tie, which ever team registered first will advance.

Forfeits All teams in league play and some special events must pay a $20 forfeit bond via the provided link at the conclusion of registration. Teams will lose $10 for every forfeit. A team that forfeits will be removed from the league and loss their entire bond. Unused bonds will be refunded 2-3 weeks after the conclusion of the season. Game time is forfeit time. It is recommended that teams show up 15 minutes before game time to avoid a forfeit.

Intramural Code of Conduct All participants in the Intramural Sports program must adhere to the Intramural Sports Code of Conduct. Including the following policies : 3 unsportsmanlike penalties on one team in a game will result in the termination of the game as a forfeit against that team. Ejected players must leave the facility within five minutes or their team will forfeit the match. Players who have been ejected must meet with an administrator of the intramural sports program before they may participate in further intramural competitions.

Review: The Five Most Important IM Policies Game time is forfeit time – please ensure you have enough rostered players present prior to the start of your scheduled contest. Only a team’s captain may confer with the officials. All players must present their valid Northeastern University issued Husky Card in order to play. All roster management is done via the IMLeagues platform. After the season’s schedule is published regular season games will not be rescheduled at a team’s request.

Intramural Wiffleball- Sport Specific Rules & Information

All Games Will Be Played at the Wiffleball Field at Speare Hall

General Rules Teams can have 5 players in the field at a time 4 players are required to avoid forfeiting the game. Players must wear athletic clothing and tennis shoes or rubber soled one-piece athletic shoes Metal spikes and any footwear deemed dangerous by the Intramural Supervisor will not be allowed

General Play The game is scheduled for seven (7) innings or 1 hour, whichever happens first The wiffleball supervisor will determine when time has expired Mercy Rule - If a team is winning by 10 runs after 5 complete innings the game will end immediately

General Play Batters have four balls and three strikes to get on base. Strikes are only recorded if the ball hits with in the strike zone area Height from knees to shoulder and width of home plate Pitchers can throw at any speed with a maximum arc of 8 ft A third strike fouled back into the strike zone will be an out

General Play There are three outs per inning Outs are made when A fielder catches a fly ball in the air A fielder tags a base runner who is not on a base with a hand holding the ball A fielder tags a base before the runner in a forced out situation The batter strikes out Batters may not bunt (automatic out)

General Play When a batter strikes the ball with their bat they become a runner and attempt to advance to first base Runners will then run the bases as in baseball If a team does not have enough players to continue in the proper batting order, the runners will be replaced by “ghost runners” They can only advance or score during a forced out “Ghost runners” and their positions will be recorded by a scorekeeper and their word is final

Penalties There is no sliding allowed Violators will be called out Runners are allowed to overrun every base, as long as they do not make a movement toward the next base No stealing allowed Violators will be called out One base is awarded on an overthrow if the ball leaves the field of play If, on an overthrow, the ball remains in play, any number of bases may be taken If a batter intentionally throws the bat, their team will be charged an out

The Captain ’ s Rule Only the captain may clarify calls with the officials If the team has questions or issues, they need to direct them through the Captain to the officials Captain may question rule interpretations but not judgment calls Players who are not the Captain who argue or question the officials will receive an unsportsmanlike penalty

Now Take the Quiz! Thank you for your interest in the Intramural Sports program – have a great season!
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