Ansys Workbench-Chapter04

buidvinh 756 views 18 slides Mar 13, 2016
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About This Presentation

Ansys Workbench-Chapter04


Slide Content

Chapter 4 3D Solid Modeling1Chapter 4 3D Solid Modeling 4.1Step-by-Step: Beam Bracket
4.2Step-by-Step: Cover of Pressure Cylinder
4.3Step-by-Step: Lifting Fork
4.4More Details
4.5More Exercise: LCD Display Support
4.6Review

Chapter 4 3D Solid ModelingSection 4.1 Beam Bracket2Section 4.1 Beam Bracket Problem Description
The beam bracket is
made of WT8x25 steel.
X
Y
Z

Chapter 4 3D Solid ModelingSection 4.1 Beam Bracket3

Local coordinate systems

Sketching with plane view
versus in 3D view

Use of Triad

Add Material

Rounds/Fillets

Turn on/off edges display
Techniques/Concepts

Chapter 4 3D Solid ModelingSection 4.2 Cover of Pressure Cylinder 4Section 4.2 Cover of Pressure Cylinder Problem Description
[1] Pressure
cylinder.
[2] Cylinder
Cover.
[3] Back view of
the cover.

Chapter 4 3D Solid ModelingSection 4.2 Cover of Pressure Cylinder 5
30.3
25.3
21.0
1.3
31.0
3.0
10.0
R8.5 R7.5 R19.0
Unit: mm.
62.0
2.3
1.6
7.4
R4.9 R3.2 R9.0
R14.5 R18.1 R25.4
R27.8
7.4
62.0
R3.4

Chapter 4 3D Solid ModelingSection 4.2 Cover of Pressure Cylinder 6 Techniques/Concepts

Create new planes

Set up local coordinate systems

Plane with boundary

Modify>Duplicate

Cut Material

Chapter 4 3D Solid ModelingSection 4.3 Lifting Fork 7Section 4.3 Lifting Fork Problem Description
[1] Fork (steel). [2] Glass panel (1.0
mm).

Chapter 4 3D Solid ModelingSection 4.3 Lifting Fork 8
Unit: mm.
2200
2500
2400
200
200
1600
[1] The cross
section here is
160x40 mm.
[2] The cross
section here is
130x20 mm.
[3] The cross
section here is
100x10 mm.

Chapter 4 3D Solid ModelingSection 4.3 Lifting Fork 9 Techniques/Concepts

Skin/Loft

Lofting guide line

Add Frozen

Copy bodies (Pattern)

Boolean

Create 3D surface bodies

Chapter 4 3D Solid ModelingSection 4.4 More Details 10

Triad

Isometric View

Rotation

Selection Filters

Extend Selection

Selection Panes

Edge Display

Tools for 3D
features
Section 4.4
More Details

Chapter 4 3D Solid ModelingSection 4.4 More Details 11 Triad
[1] Click an
arrow will
orient the
view normal
to that arrow.
[2] A black
arrow represents
a negative
direction.
[4] Click the
cyan sphere to
return to the
isometric view.[3] If the cyan sphere
coincides with the origin,
that means the view is an
isometric view.

Chapter 4 3D Solid ModelingSection 4.4 More Details 12 Rotations
[1] Hold the middle mouse button
down while moving around the graphic
area, you can rotate the model.
[2] Free
rotation.
[3] Roll,
rotation about
screen Z-axis.
[4] Yaw,
rotation about
screen
Y-axis.
[5] Pitch,
rotation about
screen X-axis.
[6] The type of rotation depends on
the location of the cursor.

Chapter 4 3D Solid ModelingSection 4.4 More Details 13 Selection Aides

Selection Filters

Extend Selectin

Selection Panes

Chapter 4 3D Solid ModelingSection 4.4 More Details 14 Bodies and Parts

A body is entirely made of one kind of
material and is the basic building
blocks of a model.

A 3D body is either a solid body, a
surface body, or a line body.

A part is a collection of same type of
bodies. All bodies in a part are
assumed to be bonded together with
one another.

In <Mechanical>, parts are meshed
independently

A model may consist of one or more
parts.

In <Mechanical>, connections
(contacts, joints) among parts must be
established to complete a model.
This is the only
geometric
entities that will
be attached to
<Mechanical> for
simulations.

Chapter 4 3D Solid ModelingSection 4.4 More Details 15 Features
Features •
Based Features •
Extrude

Revolve

Sweep

Skin/Loft

Surface

Lines

Point

etc.

Placed Features •
Thin/Surface

Blend

Chamfer

etc.

Planes

Operations

etc.

Chapter 4 3D Solid ModelingSection 4.5 LCD Display Support 16 Section 4.5 LCD Display Support Problem Description

Chapter 4 3D Solid ModelingSection 4.5 LCD Display Support 17
200 80 60
10 50 42
17
Unit: mm

Chapter 4 3D Solid ModelingSection 4.5 LCD Display Support 18

Revolve

Skin/loft

Thin/Surface
Techniques/Concepts
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