Chapter 4 3D Solid Modeling1Chapter 4 3D Solid Modeling 4.1Step-by-Step: Beam Bracket
4.2Step-by-Step: Cover of Pressure Cylinder
4.3Step-by-Step: Lifting Fork
4.4More Details
4.5More Exercise: LCD Display Support
4.6Review
Chapter 4 3D Solid ModelingSection 4.1 Beam Bracket2Section 4.1 Beam Bracket Problem Description
The beam bracket is
made of WT8x25 steel.
X
Y
Z
Chapter 4 3D Solid ModelingSection 4.1 Beam Bracket3
•
Local coordinate systems
•
Sketching with plane view
versus in 3D view
•
Use of Triad
•
Add Material
•
Rounds/Fillets
•
Turn on/off edges display
Techniques/Concepts
Chapter 4 3D Solid ModelingSection 4.2 Cover of Pressure Cylinder 4Section 4.2 Cover of Pressure Cylinder Problem Description
[1] Pressure
cylinder.
[2] Cylinder
Cover.
[3] Back view of
the cover.
Chapter 4 3D Solid ModelingSection 4.2 Cover of Pressure Cylinder 6 Techniques/Concepts
•
Create new planes
•
Set up local coordinate systems
•
Plane with boundary
•
Modify>Duplicate
•
Cut Material
Chapter 4 3D Solid ModelingSection 4.3 Lifting Fork 8
Unit: mm.
2200
2500
2400
200
200
1600
[1] The cross
section here is
160x40 mm.
[2] The cross
section here is
130x20 mm.
[3] The cross
section here is
100x10 mm.
Chapter 4 3D Solid ModelingSection 4.3 Lifting Fork 9 Techniques/Concepts
•
Skin/Loft
•
Lofting guide line
•
Add Frozen
•
Copy bodies (Pattern)
•
Boolean
•
Create 3D surface bodies
Chapter 4 3D Solid ModelingSection 4.4 More Details 10
•
Triad
•
Isometric View
•
Rotation
•
Selection Filters
•
Extend Selection
•
Selection Panes
•
Edge Display
•
Tools for 3D
features
Section 4.4
More Details
Chapter 4 3D Solid ModelingSection 4.4 More Details 11 Triad
[1] Click an
arrow will
orient the
view normal
to that arrow.
[2] A black
arrow represents
a negative
direction.
[4] Click the
cyan sphere to
return to the
isometric view.[3] If the cyan sphere
coincides with the origin,
that means the view is an
isometric view.
Chapter 4 3D Solid ModelingSection 4.4 More Details 12 Rotations
[1] Hold the middle mouse button
down while moving around the graphic
area, you can rotate the model.
[2] Free
rotation.
[3] Roll,
rotation about
screen Z-axis.
[4] Yaw,
rotation about
screen
Y-axis.
[5] Pitch,
rotation about
screen X-axis.
[6] The type of rotation depends on
the location of the cursor.
Chapter 4 3D Solid ModelingSection 4.4 More Details 13 Selection Aides
•
Selection Filters
•
Extend Selectin
•
Selection Panes
Chapter 4 3D Solid ModelingSection 4.4 More Details 14 Bodies and Parts
•
A body is entirely made of one kind of
material and is the basic building
blocks of a model.
•
A 3D body is either a solid body, a
surface body, or a line body.
•
A part is a collection of same type of
bodies. All bodies in a part are
assumed to be bonded together with
one another.
•
In <Mechanical>, parts are meshed
independently
•
A model may consist of one or more
parts.
•
In <Mechanical>, connections
(contacts, joints) among parts must be
established to complete a model.
This is the only
geometric
entities that will
be attached to
<Mechanical> for
simulations.
Chapter 4 3D Solid ModelingSection 4.4 More Details 15 Features
Features •
Based Features •
Extrude
•
Revolve
•
Sweep
•
Skin/Loft
•
Surface
•
Lines
•
Point
•
etc.
•
Placed Features •
Thin/Surface
•
Blend
•
Chamfer
•
etc.
•
Planes
•
Operations
•
etc.
Chapter 4 3D Solid ModelingSection 4.5 LCD Display Support 16 Section 4.5 LCD Display Support Problem Description
Chapter 4 3D Solid ModelingSection 4.5 LCD Display Support 17
200 80 60
10 50 42
17
Unit: mm
Chapter 4 3D Solid ModelingSection 4.5 LCD Display Support 18
•
Revolve
•
Skin/loft
•
Thin/Surface
Techniques/Concepts