Dr. BJ Fogg
Founder:
Persuasive
Technology Lab
at Stanford
B=MAT Fogg?s Behavior Model
B=MAT
Motivators
Behavior = Fogg’s Behavior Model
B=MAT
Motivators
Behavior = Ability
Triggers
Fogg’s Behavior Model
B=MAT
Motivators
Behavior = Ability
Triggers
at same time Fogg’s Behavior Model
B=MAT NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
motivators Fogg?s Behavior Model
B=MAT NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
motivators Fogg?s Behavior Model
B=MAT NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
motivators
INCREASE LIKELINESS OF
TARGET BEHAVIOR TO OCCUR Fogg?s Behavior Model
B=MAT NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*motivators Fogg?s Behavior Model
B=MAT motivators
NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*
*
Triggers
fail here Fogg’s Behavior Model
B=MAT motivators
NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*
*
Triggers
fail here Fogg’s Behavior Model
B=MAT MOTIVATORS
Three core motivators central to the
human experience.
M Fogg?s Behavior Model
MOTIVATOR: SENSATION
PLEASURE PAIN B=MAT
M Fogg?s Behavior Model
MOTIVATOR: ANTICIPATION
HOPE FEAR B=MAT
M Fogg?s Behavior Model
MOTIVATOR: SOCIAL COHESION
SOCIAL
REJECTION
SOCIAL
ACCEPTANCE B=MAT
M Fogg?s Behavior Model
B=MAT motivators
NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*
*
Triggers
fail here Fogg’s Behavior Model
B=MAT ABILITY
A
To do something
someone must be able to do it. Fogg?s Behavior Model
B=MAT ABILITY
A
There are two ways to increase ability. Fogg?s Behavior Model
TRAIN
TRAIN
(hard path)
Increase ability.... B=MAT
ABILITY
AFogg’s Behavior Model
Increase ability... by making
a task easy to do. B=MAT
ABILITY
AFogg’s Behavior Model
B=MAT ABILITY
AFogg?s Behavior Model
Increase ability... by making
a task easy to do.
B=MAT ABILITY » SIMPLICITY
AFogg?s Behavior Model
Increase ability... by making
a task easy to do.
B=MAT ABILITY » SIMPLICITY
AFogg?s Behavior Model
Simplicity is a function of the target user’s
scarcist resource at the moment.
B=MAT ABILITY » SIMPLICITY
AFogg?s Behavior Model
Simplicity is a function of the target user’s
scarcist resource at the moment.
B=MAT ABILITY » SIMPLICITY
AFogg?s Behavior Model
Simplicity is a function of the target user’s
scarcist resource at the moment.
B=MAT motivators
NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*
*
Triggers
fail here Fogg’s Behavior Model
B=MAT motivators
NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*
*
Triggers
fail here
TRIGGERS ARE ALL
ABOUT TIMING Fogg’s Behavior Model
Spark B=MAT
T
TRIGGER: SPARK
low motivation,
easy to do Fogg’s Behavior Model
SparkB=MAT
T
TRIGGER: SPARK
low motivation,
easy to do Fogg’s Behavior Model
B=MAT T
TRIGGER: SIGNAL
Signal
high motivation,
easy to do Fogg?s Behavior Model
B=MAT T
TRIGGER: SIGNAL
Signal
high motivation,
easy to do Fogg?s Behavior Model
B=MAT T
TRIGGER: FACILITATOR
Facilitator
high motivation,
hard to do Fogg?s Behavior Model
B=MAT T
TRIGGER: FACILITATOR
Facilitator
high motivation,
hard to do Fogg?s Behavior Model
B=MAT NO
MOTIVATION
HIGH
MOTIVATION
ability
HARD
TO DO
EASY
TO DO
Triggers
Succeed
Here
*motivators Fogg?s Behavior Model
B=MAT
DIVE DEEPER:
BehaviorGrid.org
BehaviorWizard.org
Learn how b=mat is used to examine
15 ways that behavior can change at:Fogg?s Behavior Model