compter network transport layer,application layered for

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Feature Virtual Circuits Datagram Networks Connection Setup Required (connection-oriented) Not required (connectionless) Path Fixed path for all packets Independent path for each packet State Information Routers maintain state Routers are stateless Reliability High (error checking, retransmissions) Low (no guarantee of delivery) Packet Order Guaranteed order No guarantee of order Overhead High (setup and maintenance) Low (no setup, less state info) Scalability Less scalable Highly scalable Use Cases VoIP, video conferencing, file transfer Web browsing, streaming, email THE NETWORK LAYER DESIN ISSUES STORE AND FORWARD PACKET SWITCHING: Store-and-forward packet switching is a fundamental technique used in computer networks to transmit data packets from a source node to a destination node through intermediate nodes (routers or switches). Here's an explanation along with a diagram illustrating store-and-forward packet switching: Description Concept : In store-and-forward packet switching, each intermediate node (switch or router) receives the entire packet from the previous node, stores it temporarily in its memory, and then forwards it to the next node in the path towards the destination. Process : Packet Reception : The router receives the complete packet from the incoming link. Packet Storage : The router stores the entire packet in its memory buffer. Packet Forwarding : After the entire packet is received and stored, the router examines the destination address in the packet header and determines the next hop towards the destination. Transmission : The router then transmits the packet out of the appropriate outgoing link towards the next hop router or directly to the destination if it is the final destination. Error Checking : Before forwarding, the router may perform error checking to ensure the integrity of the packet, which helps in minimizing transmission errors. Advantages Error Detection : By storing and checking the entire packet, store-and-forward switching allows for error detection and correction before forwarding the packet. Compatibility : Works with varying packet sizes and transmission rates, adapting to the network's capabilities and ensuring reliable delivery. Congestion Management : Buffers in routers help manage traffic congestion by temporarily holding packets during periods of network congestion, preventing packet loss and ensuring reliable delivery. Diagram of Store-and-Forward Packet SwitchinG +---+ +---+ +---+ | | | | | | | A | ---- Packet ---->| B | ---- Packet ---->| C | | | | | | | +---+ +---+ +---+ Source Router Destination Explanation of Diagram : Source (Node A) : Initiates the transmission of a data packet destined for Node C. Router (Node B) : Receives the entire packet from Node A, stores it in its buffer, checks for errors, determines the next hop (Node C), and forwards the packet. Destination (Node C) : Receives the packet from Node B and processes it. Considerations Latency : Store-and-forward switching introduces latency due to the time required to store and check the packet before forwarding. Efficiency : The efficiency of store-and-forward switching depends on the size of the router's buffer and the transmission speed of the links. Packet Loss : While store-and-forward switching helps reduce packet loss by buffering packets during congestion, prolonged congestion or insufficient buffer size can still lead to packet loss. SERVICES PROVIDED TO TRANSPORT LAYER: We know that in OSI we have physical layer and top of the physicl layer we have have Network layer on top of the network layer we have transport layer so here Network layer uh receives services from the data link layer and it provides services to its upper layer that is nothing but transport layer so the second design issue is Services provided to the transport layer here we have three services so we need to remember these three points 1.the services shouls be independent of the router technology 2. transport layer should be shielded from the number, type and topology of the rotters present .(so here shielded means it should be hidden so that services provided to the transport layer should be hidden from the corresponding number and the type of the topology type and topology of the rotters that are present) 3.the network addresses made available to the transport layer should use uniform numbering plan across LAN Summary The network layer provides the transport layer with crucial services such as logical addressing, routing, packet forwarding, error handling, QoS, security, interoperability, and address resolution. These services ensure that data can be transmitted efficiently, reliably, and securely across complex and heterogeneous network environments. By handling these aspects, the network layer allows the transport layer to focus on end-to-end communication issues like error correction, flow control, and ensuring data integrity between hosts. IMPLEMENTATION OF CONNECTIONLESS SERVICE: Connectionless service in networking is a type of service where each data packet is treated independently, with no need for a pre-established connection i.e no connection between source and destination. Each packet is routed separately based on its destination address. The most common example of a connectionless protocol is the Internet Protocol (IP). Implementation of Connectionless Service Here's a step-by-step outline of how connectionless service works: Packet Creation : The data to be sent is divided into packets. Each packet is encapsulated with a header containing necessary information, such as the source and destination IP addresses. Packet Transmission : Packets are sent from the source device into the network independently. Each packet can take a different path to reach the destination. Routing : Intermediate routers read the destination address of each packet and forward it to the next router based on their routing table. Each router independently decides the best path for each packet. Packet Delivery : Packets arrive at the destination. They might arrive out of order or through different paths. Packet Reassembly : The destination device reassembles the packets into the original data. It handles any packet loss or error. Diagram of Connectionless Service Below is a simple diagram illustrating the flow of packets in a connectionless service: css Copy code Source Router 1 Router 2 Router 3 Destination | | | | | |---Packet 1------->| | | | | |---Packet 1------->| | | | | |---Packet 1------->| | | | | |---Packet 1-------->| |---Packet 2------->| | | | | |---Packet 2--------| | | | | |---Packet 2--------| | | | | |---Packet 2-------->| |---Packet 3------->| | | | | | |---Packet 3--------| | | | | |---Packet 3-------->| | |---Packet 3--------| | | Explanation of the Diagram Source : The source device sends out three packets (Packet 1, Packet 2, and Packet 3). Router 1 : Receives all three packets. Forwards Packet 1 directly to Router 2. Forwards Packet 2 directly to Router 2. Forwards Packet 3 directly to Router 2. Router 2 : Receives packets from Router 1. Forwards Packet 1 directly to Router 3. Forwards Packet 2 directly to Router 3. Forwards Packet 3 directly to Router 3. Router 3 : Receives packets from Router 2. Forwards Packet 1 to the destination. Forwards Packet 2 to the destination. Forwards Packet 3 to the destination. Destination : Receives all packets and reassembles them into the original data. Characteristics of Connectionless Service Independence : Each packet is independent and can take different paths to the destination. No Connection Setup : There is no need to establish a connection before sending data. Stateless : Routers do not maintain state information about the packets. Flexibility : If a part of the network goes down, packets can be routed through different paths. Efficiency : There is no overhead of connection establishment and maintenance. Advantages and Disadvantages Advantages : Scalability : Easily scalable since there is no need to maintain connection states. Robustness : More robust to network failures as packets can take alternate paths. Simplicity : Simpler and less resource-intensive. Disadvantages : Packet Loss : Packets can be lost since there is no guarantee of delivery. Order : Packets can arrive out of order. Error Handling : No inherent error detection and correction. Connectionless service is suitable for applications where speed and efficiency are more critical than reliability, such as streaming audio and video or online gaming. For applications requiring guaranteed delivery and order, connection-oriented services like TCP are more appropriate. IMPLEMENTATION OF COEENCTION ORRIENTED SEVICE: onnection-oriented services ensure a reliable and ordered delivery of data by establishing a connection between the sender and receiver before transmitting any data. The most common example of a connection-oriented protocol is the Transmission Control Protocol (TCP). Implementation of Connection-Oriented Service Here’s a step-by-step outline of how connection-oriented service works: Connection Establishment : A connection is established between the sender and receiver before data transmission begins. This typically involves a handshake process to synchronize and set up parameters. Data Transmission : Once the connection is established, data is transmitted in a reliable and ordered manner. Each segment is acknowledged by the receiver. Flow Control : The sender adjusts the rate of data transmission based on the receiver's ability to process the data, preventing overload. Error Control : The sender ensures error-free delivery of data through mechanisms like checksums and acknowledgments. Retransmissions are requested for lost or corrupted segments. Connection Termination : After data transmission is complete, the connection is properly terminated to free up resources. Diagram of Connection-Oriented Service Below is a simple diagram illustrating the flow of a connection-oriented service: lua Copy code Source Router 1 Router 2 Destination | | | | |--- SYN -------------------->| | | | |--- SYN ---------------------->| | | | |--- SYN -----------------------> | |<-- SYN-ACK -----------------| | | | |<-- SYN-ACK -------------------| | | | |<-- SYN-ACK ------------------- | |--- ACK -------------------->| | | | |--- ACK ---------------------->| | | | |--- ACK -----------------------> | |--- Data Segment 1 --------->| | | | |--- Data Segment 1 ----------->| | | | |--- Data Segment 1 ------------> | |<-- ACK Segment 1 -----------| | | | |<-- ACK Segment 1 -------------| | | | |<-- ACK Segment 1 ------------- | |--- Data Segment 2 --------->| | | | |--- Data Segment 2 ----------->| | | | |--- Data Segment 2 ------------> | |<-- ACK Segment 2 -----------| | | | |<-- ACK Segment 2 -------------| | | | |<-- ACK Segment 2 ------------- | |--- FIN -------------------->| | | | |--- FIN ---------------------->| | | | |--- FIN -----------------------> | |<-- FIN-ACK -----------------| | | | |<-- FIN-ACK -------------------| | | | |<-- FIN-ACK ------------------- | |--- ACK -------------------->| | | | |--- ACK ---------------------->| | | | |--- ACK -----------------------> | Explanation of the Diagram Connection Establishment (Three-Way Handshake) : SYN : The source sends a SYN (synchronize) packet to the destination to request a connection. SYN-ACK : The destination responds with a SYN-ACK (synchronize-acknowledge) packet to acknowledge the request. ACK : The source sends an ACK (acknowledge) packet to establish the connection. Data Transmission : Data Segment 1 : The source sends a data segment (e.g., Data Segment 1) to the destination. ACK Segment 1 : The destination acknowledges the receipt of the data segment with an ACK packet (e.g., ACK Segment 1). Data Segment 2 : The source sends the next data segment (e.g., Data Segment 2). ACK Segment 2 : The destination acknowledges receipt of the next data segment. Connection Termination (Four-Way Handshake) : FIN : The source sends a FIN (finish) packet to the destination to terminate the connection. FIN-ACK : The destination responds with a FIN-ACK (finish-acknowledge) packet to acknowledge the termination request. ACK : The source sends an ACK packet to finalize the connection termination. Characteristics of Connection-Oriented Service Reliability : Ensures that data is delivered accurately and in the correct order. Error Control : Detects and corrects errors during transmission. Flow Control : Manages the rate of data transmission to prevent congestion. Connection Management : Establishes and terminates connections gracefully. Advantages and Disadvantages Advantages : Reliable Delivery : Ensures data integrity and correct sequencing. Error Recovery : Handles errors and retransmissions automatically. Flow and Congestion Control : Manages data flow to prevent network congestion and ensure smooth transmission. Disadvantages : Overhead : The process of establishing and terminating connections introduces additional overhead. Latency : The connection setup can add delay before data transmission begins. Resource Intensive : Requires more resources to maintain the connection state and manage the flow and error control. Connection-oriented services are suitable for applications that require reliable data transfer, such as file transfers, email, and web browsing. For real-time applications where speed is more critical than reliability, connectionless services might be more appropriate. COMPARISION OF VIRTUAL CIRCUITS AND DATAGRAM NETWORKS Virtual Circuits (VCs) and Datagram Networks represent two different approaches to network layer design and data transmission. Below is a comparison of the two, along with diagrams to illustrate their concepts. Virtual Circuits Virtual Circuits (VCs) are a type of connection-oriented service where a pre-established path is set up before data transfer begins. All packets follow the same path through the network, ensuring a fixed route. Key Characteristics: Connection-Oriented : A connection must be established before any data can be transmitted. Fixed Path : All packets follow the same path from source to destination. Stateful : Routers maintain state information about the established connections. Reliable : Typically ensures reliable delivery with error checking and flow control. Sequence : Packets are delivered in order. Advantages: Reliability : Ensures ordered and reliable delivery of packets. Predictable Performance : Fixed paths can provide predictable performance metrics like latency. Disadvantages: Setup Overhead : Requires time and resources to establish the connection. Resource Intensive : Routers must maintain state information, which can limit scalability. Datagram Networks Datagram Networks provide a connectionless service where each packet, or datagram, is treated independently and routed separately through the network. Key Characteristics: Connectionless : No need to establish a connection before sending data. Independent Routing : Each packet can take a different path to the destination. Stateless : Routers do not maintain state information about the packets. Flexible : Can quickly adapt to changes in the network. Unreliable : Does not guarantee reliable delivery or order of packets. Advantages: No Setup Overhead : Packets can be sent without the delay of establishing a connection. Scalability : Easier to scale as routers do not maintain connection states. Disadvantages: Unreliable Delivery : Packets may be lost, arrive out of order, or be duplicated. Variable Performance : No guarantees on latency, making it less suitable for real-time applications. DIFFERENCES OF VIRTUAL CIRCUIT AND DATAGRAM NETWORKS: Conclusion Virtual Circuits provide a reliable and ordered delivery of data at the cost of setup time and resource consumption, making them suitable for applications requiring consistent performance. Datagram Networks offer flexibility and scalability with lower overhead, ideal for applications where occasional packet loss or reordering is acceptable. ROUTING ALGORITHMS: Routing algorithms are essential components of computer networks that determine the paths data packets take from a source to a destination. They are crucial for efficient and reliable communication across interconnected devices. Here's an overview of common routing algorithms: 1. Distance-Vector Routing Description : Distance-Vector routing algorithms operate based on each router's view of the network. Each router maintains a table that lists the shortest known distance (or cost) to each destination and the next hop towards that destination. Example Protocols : RIP (Routing Information Protocol) : A widely used distance-vector protocol that uses hop count as a metric. IGRP (Interior Gateway Routing Protocol) : Cisco's proprietary distance-vector protocol that considers factors like bandwidth and delay. Characteristics : Simple implementation. Slow convergence time. Susceptible to routing loops and counting-to-infinity problem. 2. Link-State Routing Description : Link-State routing algorithms involve routers exchanging information about their directly connected links to construct a complete map (or topology) of the network. Each router then computes the shortest path tree from itself to all other routers using these link costs. Example Protocols : OSPF (Open Shortest Path First) : A link-state protocol widely used in large enterprise networks and the Internet. IS-IS (Intermediate System to Intermediate System) : Another link-state protocol used in ISPs and some large enterprise networks. Characteristics : Fast convergence time. More complex to implement compared to distance-vector. Scalable for large networks. Requires more memory and processing power. 3. Path-Vector Routing Description : Path-Vector routing algorithms focus on the path information rather than just the cost or distance. They are typically used in inter-domain routing to exchange routing information between autonomous systems (ASes) and apply policies to route selection. Example Protocol : BGP (Border Gateway Protocol) : The primary path-vector protocol used on the Internet for exchanging routing information between autonomous systems. Characteristics : Policy-based routing decisions. Suitable for routing across diverse administrative domains. Slower convergence compared to link-state and distance-vector protocols. 4. Hybrid Routing Description : Hybrid routing protocols combine aspects of both distance-vector and link-state algorithms to leverage their respective advantages. They aim to balance simplicity, efficiency, and scalability. Example Protocol : EIGRP (Enhanced Interior Gateway Routing Protocol) : A Cisco proprietary protocol that combines aspects of distance-vector and link-state routing. Characteristics : Efficient use of network resources. Fast convergence. Complexity in implementation and management. 5. Flooding Description : Flooding is a simple routing technique where a node sends incoming packets out on all outgoing links except the one from which it received the packet. This ensures delivery in networks where paths are not reliable or known. Characteristics : Guarantees delivery if a path exists. High network overhead due to duplicate packet transmissions. Not scalable for large networks due to excessive traffic. Choosing the Right Routing Algorithm Network Size and Complexity : Consider the scale and topology of the network. Distance-vector algorithms are simpler and suitable for smaller networks, while link-state and path-vector algorithms scale better for larger networks. Performance Requirements : Evaluate factors like convergence time, reliability, and resource consumption. Link-state protocols offer faster convergence and better scalability compared to distance-vector. Policy and Administrative Control : Path-vector protocols like BGP are essential for routing between autonomous systems, where policies dictate routing decisions. Routing algorithms play a critical role in ensuring efficient and reliable data transmission in computer networks. The choice of algorithm depends on various factors such as network size, performance requirements, administrative policies, and the complexity of network topology. OPTIMALITY PRINCIPLE: The optimality principle in the context of routing and networking generally refers to the principle that routers or nodes within a network should make decisions based on the best available information at any given time to achieve optimal routing solutions. This principle guides the design and operation of routing algorithms and protocols, aiming to maximize efficiency, reliability, and performance in data packet delivery across networks. Key Concepts of the Optimality Principle: Efficiency : Routing decisions should optimize the use of network resources, such as bandwidth and processing capacity, to ensure efficient data transmission. Reliability : By aiming for optimal paths, routing protocols enhance the reliability of network communications, minimizing delays and potential failures. Adaptability : Networks are dynamic, with changing conditions such as link failures, congestion, or varying traffic loads. The optimality principle ensures that routing algorithms adapt to these changes in real-time, rerouting traffic as necessary to maintain optimal performance. Scalability : Routing algorithms should scale effectively as networks grow in size and complexity, supporting large numbers of nodes and diverse traffic patterns without compromising performance. Application of the Optimality Principle: Routing Algorithms : Distance-vector, link-state, and path-vector routing algorithms all aim to achieve optimal routing solutions by varying approaches. For example: Distance-Vector : Each router iteratively updates its routing table based on the shortest paths received from neighboring routers, aiming to minimize hop count or other metrics. Link-State : Routers exchange complete topology information to compute shortest paths using algorithms like Dijkstra's algorithm, ensuring optimal paths based on link costs. Path-Vector : Used in inter-domain routing (e.g., BGP), where routing decisions are based on policy and path attributes, ensuring optimal paths between autonomous systems. Traffic Engineering : Network administrators and engineers apply the optimality principle to manage traffic flows efficiently, balancing loads across network links to prevent congestion and optimize performance. Quality of Service (QoS) : By selecting optimal paths, QoS mechanisms prioritize critical traffic types (e.g., voice or video) over less time-sensitive data, ensuring consistent service levels. Challenges and Considerations: Complexity : Achieving true optimality can be challenging due to varying network conditions, conflicting objectives (e.g., minimizing latency vs. conserving bandwidth), and the diversity of routing protocols used in interconnected networks. Overhead : Some routing protocols may introduce overhead in terms of bandwidth consumption and processing power, impacting network performance. Security : Ensuring optimal routing decisions must also consider security concerns, such as preventing malicious route manipulation or unauthorized access to network resources. Conclusion: The optimality principle is fundamental to the design and operation of routing protocols in computer networks. It emphasizes the importance of making informed, efficient routing decisions based on current network conditions and objectives. By adhering to this principle, network architects and administrators can optimize network performance, enhance reliability, and ensure the efficient delivery of data across complex and dynamic network infrastructures. SHORTEST PATH: Certainly! Let's illustrate the concept of finding the shortest path in a network with a diagram and an example. Example Network Diagram Consider a simple network represented by the following diagram: css Copy code A / \ 2 4 / \ B---1---C \ / 3 5 \ / D In this network: Nodes A, B, C, and D represent routers or network devices. The numbers on the edges represent the weights or costs associated with each link. Finding the Shortest Path Let's say we want to find the shortest path from node A to node D using Dijkstra's algorithm, a common algorithm for finding shortest paths in weighted graphs. Initialization : Start from node A. Set the initial distance to itself as 0 and all other nodes as infinity. Set the tentative distance to neighboring nodes (B and C) based on the weights of the links directly connected to A: 2 for A-B and 4 for A-C. Iterative Process : Step 1 : From A, the next node with the smallest tentative distance is B (distance 2). Update the tentative distances of neighbors of B: From B to A (already visited): 2 From B to C: 1 (B-C link weight) From B to D: Infinity (no direct link yet) Step 2 : Next, choose node C with a tentative distance of 4. Update the tentative distance of neighbors of C: From C to A (already visited): 4 From C to B: 1 (C-B link weight) From C to D: 5 (C-D link weight) Step 3 : The next node to explore is B with a tentative distance of 2. Update the tentative distance of neighbors of B: From B to A (already visited): 2 From B to C (already visited): 1 From B to D: 3 (B-D link weight) Step 4 : Finally, the next node to explore is D with a tentative distance of 3. Update the tentative distance of neighbors of D: From D to A (already visited): 5 (D-C-A path) From D to B (already visited): 3 From D to C (already visited): 4 Path Reconstruction : Once all nodes have been visited and their distances updated, the shortest path from A to D is determined based on the lowest cumulative distance. Shortest Path Result Based on Dijkstra's algorithm, the shortest path from node A to node D in this example network is: A → B → D The total cost or distance of this path is 2 (A to B) + 3 (B to D) = 5 units. This diagram and example illustrate how the shortest path algorithm computes the optimal route through a network based on weights assigned to each link, ensuring efficient data packet routing in computer networks. FLOODING: Flooding is a simple yet fundamental technique used in computer networks for broadcasting data packets to all nodes within the network. Here's an explanation of flooding, its characteristics, advantages, and disadvantages: Description Purpose : Flooding ensures that data packets are delivered to all reachable nodes in a network, especially when the network topology is unknown or when multiple paths may exist. Mechanism : When a node receives a data packet, it forwards (or floods) the packet out all of its outgoing links, except the one from which it received the packet. This process continues until all reachable nodes have received the packet. Unicast vs. Broadcast : While unicast involves sending a packet to a specific destination node, flooding is a broadcast mechanism where packets are sent to all neighbors. Characteristics Delivery Assurance : Flooding guarantees packet delivery, assuming the network is connected and there are no failures or partitions that prevent packets from reaching their destinations. Simple Implementation : Flooding is straightforward to implement and does not require complex routing tables or algorithms. Adaptability : It can work in dynamic networks where the topology changes frequently or where nodes join or leave the network. Advantages Robustness : Ensures packet delivery even in the presence of network failures or changes in topology. Simplicity : Easy to implement and does not rely on extensive routing information or configurations. Scalability : Can work in networks of varying sizes without needing a global view of the network. Disadvantages Redundancy and Overhead : Flooding leads to redundant transmissions, as each node forwards packets to all neighbors, potentially causing network congestion and inefficiency. Broadcast Storms : If not controlled, flooding can lead to broadcast storms, where excessive packet transmissions overwhelm the network and degrade performance. No Quality of Service (QoS) : Flooding does not prioritize packets based on their importance or type, which can be inefficient for networks requiring QoS guarantees. Applications Routing in Unknown Topologies : Used in initial network setup or in networks where the topology is constantly changing. Network Discovery : Helps nodes discover neighboring nodes and establish initial communication. Broadcasting Information : Useful for distributing routing updates, network announcements, or service advertisements. Conclusion Flooding is a fundamental mechanism in computer networks for broadcasting data packets to all nodes. While it ensures delivery in dynamic or unknown network topologies, it can also introduce redundancy, congestion, and broadcast storms. Understanding its characteristics and limitations helps network administrators and engineers deploy it effectively where needed, balancing simplicity with the potential for network overhead. DISTANCE VECTOR: Distance Vector routing is a type of routing algorithm used in computer networks to determine the best path for routing data packets from a source node to a destination node. Here's a detailed overview of Distance Vector routing: Description Concept : Distance Vector routing algorithms work on the principle of each node (router) maintaining a table (vector) that lists the shortest known distance (cost) to each destination and the next hop towards that destination. Routing Table : Each node maintains a routing table that includes: Destination nodes (or networks). Cost (metric) to reach each destination. Next hop or outgoing interface to forward packets towards each destination. Distance Calculation : Nodes exchange information about their directly connected neighbors and the cost to reach other nodes in the network. Based on this exchanged information, each node calculates and updates its own routing table. Operation Initialization : Each node starts with knowledge of its directly connected neighbors and assumes an infinite distance (or maximum cost) to all other nodes. Distance Update : Periodically, or in response to changes, nodes exchange their routing tables with neighboring nodes. Each node updates its routing table based on the received distance vectors from its neighbors. It selects the shortest path (lowest cost) to each destination based on the received information. Distance Vector Exchange : Nodes send their entire routing table to their neighbors. Neighbors update their routing tables based on the received information and propagate this updated information to their neighbors. Convergence : Over time, as nodes continue to exchange and update their routing tables, they converge to consistent and optimal paths (shortest paths) to reach all destinations in the network. Example Consider a small network with nodes A, B, C, and D, connected as follows: css Copy code A / \ 2 4 / \ B-----1-----C \ / 3 5 \ / D Initial Setup : Each node initializes its routing table with information about its directly connected neighbors and assumes infinite cost to other nodes. Distance Vector Exchange : Node B sends its routing table to A and C. Node C sends its routing table to A and B. Nodes A and D exchange their routing tables directly. Routing Table Update : Based on the received distance vectors, nodes update their routing tables to reflect the shortest paths (minimum costs) to each destination. Periodic Update : Nodes continue to exchange and update their routing tables periodically or in response to topology changes (link failures, additions, or changes in costs). Advantages Simplicity : Distance Vector algorithms are relatively simple to implement and understand. Decentralized : Each node makes routing decisions independently based on locally available information. Convergence : Typically converges to stable routing tables relatively quickly in small to medium-sized networks. Disadvantages Count-to-Infinity Problem : Can suffer from the count-to-infinity problem, where incorrect routing information propagates through the network, causing loops or delayed convergence. Slow Convergence : In larger networks or networks with frequent topology changes, convergence may be slower compared to other routing algorithms like Link State. Routing Loops : May encounter temporary routing loops due to stale or incorrect routing information until tables converge. Application Small to Medium-Sized Networks : Suitable for networks where the number of nodes and links is manageable, and where the overhead of periodic updates is acceptable. Simple Routing Requirements : Used in scenarios where routing requirements are straightforward and dynamic changes in network topology are infrequent. LINK STATE:
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