Copy of Brown Modern Minimalist Thesis Defense Presentation.pdf.pdf

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About This Presentation

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Slide Content

Presented by: Rallos, Lopez, Abrantes,
Catalino, Belmonte
School: Mahaplag National High School
SCREENS TO SCORES: THE IMPACT OF
MOBILE GAMING ON THE ACADEMIC
PERFORMANCE OF GRADE 8 STUDENTS

MOBILE GAMING IS POPULAR AMONG STUDENTS,
RAISING CONCERNS ABOUT ITS IMPACT ON
ACADEMICS.
SOME STUDIES SUGGEST IT ENHANCES COGNITIVE
SKILLS, WHILE OTHERS HIGHLIGHT NEGATIVE
EFFECTS LIKE POOR TIME MANAGEMENT.
THIS RESEARCH FOCUSES ON GRADE 8 STUDENTS
IN MAHAPLAG NATIONAL HIGH SCHOOL.
BACKGROUND OF THE STUDY

WHAT FACTORS INFLUENCE STUDENTS TO
ENGAGE IN MOBILE GAMING?
HOW DOES THE NUMBER OF HOURS SPENT ON
MOBILE GAMING AFFECT ACADEMIC
PERFORMANCE?
WHAT ARE STUDENTS’ PERCEPTIONS OF HOW
MOBILE GAMING IMPACTS THEIR STUDY
HABITS, FOCUS, AND SCHOOLWORK?
STATEMENT OF THE PROBLEM

GENERAL OBJECTIVE: TO ANALYZE HOW MOBILE GAMING
AFFECTS THE ACADEMIC PERFORMANCE OF GRADE 8
STUDENTS.
SPECIFIC OBJECTIVES:
IDENTIFY THE FACTORS THAT ENCOURAGE MOBILE
GAMING.
EXAMINE THE RELATIONSHIP BETWEEN GAMING
DURATION AND ACADEMIC PERFORMANCE.
UNDERSTAND STUDENTS’ PERCEPTIONS OF MOBILE
GAMING'S IMPACT ON STUDY HABITS.
OBJECTIVES

SCOPE:
FOCUSES ON GRADE 8 STUDENTS AT MAHAPLAG
NATIONAL HIGH SCHOOL, S.Y. 2024-2025.
EXAMINES MOBILE GAMING, EXCLUDING OTHER FORMS
LIKE PC OR CONSOLE GAMING.
EVALUATES ACADEMIC PERFORMANCE USING GPA, STUDY
HABITS, AND CLASSROOM PARTICIPATION.
LIMITATIONS:
SELF-REPORTED DATA MAY BE SUBJECT TO BIAS.
FINDINGS APPLY ONLY TO THE SELECTED SCHOOL AND
ACADEMIC LEVEL.
SCOPES AND DELIMITATIONS

STUDENTS: HELPS THEM UNDERSTAND THE IMPACT OF
GAMING ON ACADEMICS.
PARENTS: PROVIDES INSIGHTS ON HOW TO REGULATE
THEIR CHILDREN'S GAMING HABITS.
EDUCATORS: GUIDES TEACHERS IN ADDRESSING GAMING-
RELATED ACADEMIC ISSUES.
POLICYMAKERS: AIDS IN CRAFTING GUIDELINES FOR
RESPONSIBLE GAMING.
MENTAL HEALTH PROFESSIONALS: HELPS IN ADDRESSING
GAMING-RELATED STRESS AND ADDICTION.
SCOPES AND DELIMITATIONS

ACCORDING TO THE STUDY BY AGUSTIN & PADUA
(2020), MOBILE GAMES HAVE BECOME A
PREFERRED FORM OF ENTERTAINMENT AMONG
STUDENTS, ESPECIALLY THOSE IN THE
ADOLESCENT
AGE GROUP, WHICH INCLUDES GRADE 8
STUDENTS. THE RESEARCHERS NOTED THAT THE
POPULARITY OF MOBILE GAMES CAN BE
ATTRIBUTED TO EASY ACCESS, PORTABLE
DEVICES, AND THE
SOCIAL NATURE OF THESE GAMES
REVIEW OF RELATED LITERATURE

PLAYING MOBILE
GAMES
CONCEPTUAL FRAMEWORK
ACADEMIC
PERFORMANCE OF
GRADE 8 STUDENTS
INDEPENDENT VARIABLE: PLAYING MOBILE GAMES
DEPENDENT VARIABLE: ACADEMIC PERFORMANCE OF GRADE 8 STUDENTS
HYPOTHESIS: INCREASED GAMING HOURS MAY NEGATIVELY IMPACT ACADEMIC PERFORMANCE
BY REDUCING STUDY TIME AND FOCUS.

RESEARCH DESIGN: DESCRIPTIVE-CORRELATIONAL
RESPONDENTS: GRADE 8 STUDENTS AT MAHAPLAG
NATIONAL HIGH SCHOOL
SAMPLING: STRATIFIED RANDOM SAMPLING, 180
STUDENTS SELECTED
DATA COLLECTION: SURVEYS AND INTERVIEWS
RESEARCH DESIGN

SURVEY QUESTIONNAIRE:
DEMOGRAPHIC PROFILE
MOBILE GAMING HABITS (TYPES OF GAMES,
FREQUENCY, DURATION)
ACADEMIC PERFORMANCE & STUDY HABITS
VALIDATION: REVIEWED BY EXPERTS AND PILOT-
TESTED ON NON-GRADE 8 STUDENTS.
RESEARCH INSTRUMENT

DESCRIPTIVE STATISTICS: TO SUMMARIZE
GAMING HABITS AND PERCEPTIONS.
PEARSON CORRELATION COEFFICIENT: TO
DETERMINE THE RELATIONSHIP BETWEEN
GAMING HOURS AND ACADEMIC PERFORMANCE.
DATA ANALYSIS

THANK YOU
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