D&D Basic Rules

GeekNative 6,527 views 110 slides Jul 03, 2014
Slide 1
Slide 1 of 110
Slide 1
1
Slide 2
2
Slide 3
3
Slide 4
4
Slide 5
5
Slide 6
6
Slide 7
7
Slide 8
8
Slide 9
9
Slide 10
10
Slide 11
11
Slide 12
12
Slide 13
13
Slide 14
14
Slide 15
15
Slide 16
16
Slide 17
17
Slide 18
18
Slide 19
19
Slide 20
20
Slide 21
21
Slide 22
22
Slide 23
23
Slide 24
24
Slide 25
25
Slide 26
26
Slide 27
27
Slide 28
28
Slide 29
29
Slide 30
30
Slide 31
31
Slide 32
32
Slide 33
33
Slide 34
34
Slide 35
35
Slide 36
36
Slide 37
37
Slide 38
38
Slide 39
39
Slide 40
40
Slide 41
41
Slide 42
42
Slide 43
43
Slide 44
44
Slide 45
45
Slide 46
46
Slide 47
47
Slide 48
48
Slide 49
49
Slide 50
50
Slide 51
51
Slide 52
52
Slide 53
53
Slide 54
54
Slide 55
55
Slide 56
56
Slide 57
57
Slide 58
58
Slide 59
59
Slide 60
60
Slide 61
61
Slide 62
62
Slide 63
63
Slide 64
64
Slide 65
65
Slide 66
66
Slide 67
67
Slide 68
68
Slide 69
69
Slide 70
70
Slide 71
71
Slide 72
72
Slide 73
73
Slide 74
74
Slide 75
75
Slide 76
76
Slide 77
77
Slide 78
78
Slide 79
79
Slide 80
80
Slide 81
81
Slide 82
82
Slide 83
83
Slide 84
84
Slide 85
85
Slide 86
86
Slide 87
87
Slide 88
88
Slide 89
89
Slide 90
90
Slide 91
91
Slide 92
92
Slide 93
93
Slide 94
94
Slide 95
95
Slide 96
96
Slide 97
97
Slide 98
98
Slide 99
99
Slide 100
100
Slide 101
101
Slide 102
102
Slide 103
103
Slide 104
104
Slide 105
105
Slide 106
106
Slide 107
107
Slide 108
108
Slide 109
109
Slide 110
110

About This Presentation

The free edition of Dungeon & Dragons: Basic Rules.


Slide Content

Version 0.1
Credits
D&D Lead Designers: Mike Mearls, Jeremy Crawford
Rules Development: Rodney Thompson, Peter Lee
Writing: James Wyatt, Robert J. Schwalb, Bruce R. Cordell
Editing: Michele Carter, Chris Sims, Scott Fitzgerald Gray,
Christopher Perkins
Producer: Greg Bilsland
Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette,
Mari Kolkowsky, Melissa Rapier, Shauna Narciso
Graphic Designers: Bree Heiss, Emi Tanji, Barry Craig
Cover Illustrator: Tyler Jacobson
Interior Illustrator: Jaime Jones
Additional Contributors: Kim Mohan, Matt Sernett,
Chris Dupuis, Tom LaPille, Richard Baker, Miranda Horner,
Jennifer Clarke Wilkes, Steve Winter, Nina Hess,
Steve Townshend, Chris Youngs, Ben Petrisor, Tom Olsen
Project Management: Neil Shinkle, Kim Graham, John Hay
Production Services: Cynda Callaway, Brian Dumas,
-HZHUVRQ'XQODS'DYLG*HUVKPDQ$QLWD:LOOLDPV
Brand and Marketing: Nathan Stewart, Liz Schuh,
Chris Lindsay, Shelly Mazzanoble, Hilary Ross,
Laura Tommervik, Kim Lundstrom, Trevor Kidd
Release: July 3, 2014
DUNGEONS & DRAGONS, D&D , Wizards of the Coast, Forgotten Realms, the dragon
ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other
Wizards of the Coast product names, and their respective logos are trademarks
RI:L]DUGVRIWKH&RDVWLQWKH86$DQGRWKHUFRXQWULHV$OOFKDUDFWHUVDQGWKHLU
distinctive likenesses are property of Wizards of the Coast. This material is protected
XQGHUWKHFRS\ULJKWODZVRIWKH8QLWHG6WDWHVRI$PHULFD$Q\UHSURGXFWLRQRU
unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.
k:L]DUGVRIWKH&RDVW//&32%R[5HQWRQ:$ 86$
0DQXIDFWXUHGE\+DVEUR6$5XH(PLOH%R?FKDW'HO?PRQW&+
Represented by Hasbro Europe, 4 The Square, Stockley Park,
Uxbridge, Middlesex, UB11 1ET, UK.
Based on the original game created by
(*DU\*\JD[DQG'DYH$UQHVRQ
with Brian Blume, Rob Kuntz, James Ward, and Don Kaye
Drawing from further development by
-(ULF+ROPHV7RP0ROGYD\)UDQN0HQW]HU$DURQ$OOVWRQ
Harold Johnson, Roger E. Moore, David “Zeb” Cook, Ed
Greenwood, Tracy Hickman, Margaret Weis, Douglas Niles,
-HZ*UXEE-RQDWKDQ7ZHHW0RQWH&RRN6NLS:LOOLDPV
5LFKDUG%DNHU3HWHU$GNLVRQ.HLWK%DNHU%LOO6ODYLFVHN
$QG\&ROOLQVDQG5RE+HLQVRR
Playtesting provided by
RYHUIDQVRI' '7KDQN\RX
Additional consultation provided by
-HZ*UXEE.HQQHWK+LWH.HYLQ.XOS5RELQ/DZV
S. John Ross, the RPGPundit, Vincent Venturella, and Zak S.
Disclaimer: Wizards of the Coast is not responsible for the consequences of splitting up the
par ty, sticking appendages in the mouth of a leering green devil face, accepting a dinner
invitation from bugbears, storming the feast hall of a hill giant steading, angering a dragon
of any variety, or saying yes when the DM asks, “Are you really sure?”
Available for download at
DungeonsandDragons.com

2
D&D Basic Rules v0.1 | Introduction
THE <IX ? 3?X?<?? ??X? ROLEPLAYING GAME IS ABOUT
storytelling in worlds of swords and sorcery. It shares
elements with childhood games of make-believe. Like
l`gk]_Ye]k$<<ak\jan]fZqaeY_afYlagf&Al?kYZgml
ha[lmjaf_l`]lgo]jaf_[Ykld]Z]f]Yl`l`]klgjeqfa_`l
kcqYf\aeY_afaf_`goY^YflYkqY\n]flmj]jea_`lj]Y[l
to the challenges that scene presents.
Dungeon Master (DM):$IWHUSDVVLQJWKURXJKWKH
craggy peaks, the road takes a sudden turn to the east
and Castle Ravenloft towers before you. Crumbling
towers of stone keep a silent watch over the approach.
They look like abandoned guardhouses. Beyond these, a
wide chasm gapes, disappearing into the deep fog below.
$ORZHUHGGUDZEULGJHVSDQVWKHFKDVPOHDGLQJWRDQ
arched entrance to the castle courtyard. The chains of
WKHGUDZEULGJHFUHDNLQWKHZLQGWKHLUUXVWHDWHQLURQ
straining with the weight. From atop the high strong
walls, stone gargoyles stare at you from hollow sockets
DQGJULQKLGHRXVO\$URWWLQJZRRGHQSRUWFXOOLVJUHHQ
with growth, hangs in the entry tunnel. Beyond this, the
main doors of Castle Ravenloft stand open, a rich warm
light spilling into the courtyard.
Phillip (playing Gareth): I want to look at the gargoyles. I
have a feeling they’re not just statues.
Amy (playing Riva): The drawbridge looks precarious? I
want to see how sturdy it is. Do I think we can cross it, or
is it going to collapse under our weight?
Mfdac]Y_Ye]g^eYc]%Z]da]n]$<<_an]kkljm[lmj]
lgl`]klgja]k$YoYqg^\]l]jeafaf_l`][gfk]im]f[]k
g^l`]Y\n]flmj]jk?Y[lagf&HdYq]jkjgdd\a[]lgj]kgdn]
whether their attacks hit or miss or whether their
Y\n]flmj]jk[Yfk[Yd]Y[da?$jgddYoYq^jgel`]kljac]
g^YeY_a[Ydda_`lfaf_Zgdl$gjhmddg?kge]gl`]j
\Yf_]jgmklYkc&9fql`af_akhgkkaZd]$Zmll`]\a[]eYc]
kge]gml[ge]kegj]hjgZYZd]l`Yfgl`]jk&
Dungeon Master (DM): OK, one at a time. Phillip,
you’re looking at the gargoyles?
Phillip: Yeah. Is there any hint they might be creatures
and not decorations?
DM: Make an Intelligence check.
Phillip: Does my Investigation skill apply?
DM:6XUH
Phillip (rolling a d20): Ugh. Seven.
DM:7KH\ORRNOLNHGHFRUDWLRQVWR\RX$QG$P\5LYD
is checking out the drawbridge?
In the <IX ? 3?X?<?? ??X? game, each player
[j]Yl]kYfY\n]flmj]j Ydkg[Ydd]\Y[`YjY[l]j!Yf\
l]Yekmhoal`gl`]jY\n]flmj]jk hdYq]\Zq^ja]f\k!&
Ogjcaf_lg_]l`]j$l`]_jgmhea_`l]phdgj]Y\Yjc
\mf_]gf$Yjmaf]\[alq$Y`Ymfl]\[Ykld]$Ydgkll]ehd]
\]]hafYbmf_d]$gjYdYnY%?dd]\[Yn]jfZ]f]Yl`Y
eqkl]jagmkegmflYaf&L`]Y\n]flmj]jk[Yfkgdn]
hmrrd]k$lYdcoal`gl`]j[`YjY[l]jk$ZYlld]^YflYkla[
egfkl]jk$Yf\\ak[gn]j^YZmdgmkeY_a[al]ekYf\
gl`]jlj]Ykmj]&
Gf]hdYq]j$`go]n]j$lYc]kgfl`]jgd]g^l`]<mf_]gf
EYkl]j <E!$l`]_Ye]?kd]Y\klgjql]dd]jYf\j]^]j]]&
L`]<E[j]Yl]kY\n]flmj]k^gjl`][`YjY[l]jk$
o`gfYna_Yl]alk`YrYj\kYf\\][a\]o`a[`hYl`klg
]phdgj]&L`]<Eea_`l\]k[jaZ]l`]]fljYf[]lg;Ykld]
Ravenloft, and the players decide what they want their
Y\n]flmj]jklg\g&Oaddl`]qoYdcY[jgkkl`]\Yf_]jgmkdq
o]Yl`]j]\\jYoZja\_]7La]l`]ek]dn]klg_]l`]joal`
jgh]lgeafaear]l`][`Yf[]l`Ylkge]gf]oadd^Ydda^
the drawbridge gives way? Or cast a spell to carry them
over the chasm?
L`]fl`]<E\]l]jeaf]kl`]j]kmdlkg^l`]
Y\n]flmj]jk?Y[lagfkYf\fYjjYl]ko`Yll`]q]ph]ja]f[]&
:][Ymk]l`]<E[Yfaehjgnak]lgj]Y[llgYfql`af_
l`]hdYq]jkYll]ehl$<<akaf?fal]dq?]paZd]$Yf\]Y[`
Y\n]flmj][YfZ]]p[alaf_Yf\mf]ph][l]\&
L`]_Ye]`Ykfgj]Yd]f\3o`]fgf]klgjqgjim]kl
ojYhkmh$Yfgl`]jgf][YfZ]_af$[j]Ylaf_Yfgf_gaf_
story called a campaign. Many people who play the
game keep their campaigns going for months or years,
meeting with their friends every week or so to pick
mhl`]klgjqo`]j]l`]qd]^lg?&L`]Y\n]flmj]jk_jgo
afea_`lYkl`][YehYa_f[gflafm]k&=Y[`egfkl]j
\]^]Yl]\$]Y[`Y\n]flmj][gehd]l]\$Yf\]Y[`lj]Ykmj]
j][gn]j]\fglgfdqY\\klgl`][gflafmaf_klgjq$ZmlYdkg
]Yjfkl`]Y\n]flmj]jkf]o[YhYZadala]k&L`akaf[j]Yk]
afhgo]jakj]?][l]\ZqYfY\n]flmj]j?kd]n]d&
L`]j]?kfgoaffaf_Yf\dgkaf_afl`]<IX ? 3?X?
<?? ??X? game—at least, not the way those terms are
mkmYddqmf\]jklgg\&Lg_]l`]j$l`]<EYf\l`]hdYq]jk
[j]Yl]Yf]p[alaf_klgjqg^Zgd\Y\n]flmj]jko`g[gf^jgfl
\]Y\dqh]jadk&Kge]lae]kYfY\n]flmj]jea_`l[ge]lg
Y_jakdq]f\$lgjfYhYjlZq^]jg[agmkegfkl]jkgj\gf]af
ZqYf]^YjagmknaddYaf&=n]fkg$l`]gl`]jY\n]flmj]jk[Yf
k]Yj[`^gjhgo]j^mdeY_a[lgj]nan]l`]aj^Ydd]f[gejY\]$
or the player might choose to create a new character to
[Yjjqgf&L`]_jgmhea_`l^Yadlg[gehd]l]YfY\n]flmj]
km[[]kk^mddq$Zmla^]n]jqgf]`Y\Y_gg\lae]Yf\[j]Yl]\
a memorable story, they all win.
Worlds of Adventure
L`]eYfqogjd\kg^l`]<IX ? 3?X?<?? ??X? game
are places of magic and monsters, of brave warriors and
kh][lY[mdYjY\n]flmj]k&L`]qZ]_afoal`Y^gmf\Ylagf
g^e]\a]nYd^YflYkqYf\l`]fY\\l`][j]Ylmj]k$hdY[]k$
Yf\eY_a[l`YleYc]l`]k]ogjd\kmfaim]&
L`]ogjd\kg^l`]<IX ? 3?X?<?? ??X?_Ye]]pakl
within a vast cosmos called the multiverse, connected
afkljYf_]Yf\eqkl]jagmkoYqklggf]Yfgl`]jYf\lg
gl`]jhdYf]kg^]pakl]f[]$km[`Ykl`]=d]e]flYdHdYf]
g^>aj]Yf\l`]Af?fal]<]hl`kg^l`]9Zqkk&Oal`af
Introduction

3
D&D Basic Rules v1.0 | Introduction
2. The players describe what they want to do.
Sometimes one player speaks for the whole party,
kYqaf_$?O]?ddlYc]l`]]Ykl\ggj$?^gj]pYehd]&Gl`]j
lae]k$\a?]j]flY\n]flmj]jk\g\a?]j]fll`af_k2gf]
Y\n]flmj]jea_`lk]Yj[`Ylj]Ykmj][`]klo`ad]Y
k][gf\]pYeaf]kYf]kgl]ja[kqeZgd]f_jYn]\gfYoYdd
Yf\Yl`aj\c]]hkoYl[`^gjegfkl]jk&L`]hdYq]jk\gf?l
f]]\lglYc]lmjfk$Zmll`]<Edakl]fklg]n]jqhdYq]j
and decides how to resolve those actions.
Kge]lae]k$j]kgdnaf_YlYkcak]Ykq&A^YfY\n]flmj]j
wants to walk across a room and open a door, the DM
ea_`lbmklkYql`Yll`]\ggjgh]fkYf\\]k[jaZ]o`Yl
da]kZ]qgf\&:mll`]\ggjea_`lZ]dg[c]\$l`]?ggj
ea_`l`a\]Y\]Y\dqljYh$gjkge]gl`]j[aj[meklYf[]
ea_`leYc]al[`Ydd]f_af_^gjYfY\n]flmj]jlg[gehd]l]
a task. In those cases, the DM decides what happens,
g^l]fj]dqaf_gfl`]jgddg^Y\a]lg\]l]jeaf]l`]j]kmdlk
of an action.
3. The DM narrates the results of the adventurers’
actions.<]k[jaZaf_l`]j]kmdlkg^l]fd]Y\klgYfgl`]j
\][akagfhgafl$o`a[`Zjaf_kl`]?gog^l`]_Ye]ja_`l
back to step 1.
L`akhYll]jf`gd\ko`]l`]jl`]Y\n]flmj]jkYj]
[Ymlagmkdq]phdgjaf_Yjmaf$lYdcaf_lgY\]nagmkhjaf[]$
or locked in mortal combat against a mighty dragon.
Af[]jlYafkalmYlagfk$hYjla[mdYjdq[geZYl$l`]Y[lagfak
egj]kljm[lmj]\Yf\l`]hdYq]jk Yf\<E!\glYc]lmjfk
[`ggkaf_Yf\j]kgdnaf_Y[lagfk&:mlegklg^l`]lae]$
hdYqak?ma\Yf\?]paZd]$Y\Yhlaf_lgl`][aj[meklYf[]k
g^l`]Y\n]flmj]&
G^l]fl`]Y[lagfg^YfY\n]flmj]lYc]khdY[]afl`]
aeY_afYlagfg^l`]hdYq]jkYf\<E$j]dqaf_gfl`]<E?k
verbal descriptions to set the scene. Some DMs like to
mk]emka[$Yjl$gjj][gj\]\kgmf\]?][lklg`]dhk]ll`]
egg\$Yf\eYfqhdYq]jkYf\<EkYdac]Y\ghl\a?]j]fl
nga[]k^gjl`]nYjagmkY\n]flmj]jk$egfkl]jk$Yf\gl`]j
characters they play in the game. Sometimes, a DM
ea_`ldYqgmlYeYhYf\mk]lgc]fkgjeafaYlmj]?_mj]k
lgj]hj]k]fl]Y[`[j]Ylmj]afngdn]\afYk[]f]lg`]dh
the players keep track of where everyone is.
Game Dice
L`]_Ye]mk]khgdq`]\jYd\a[]oal`\a?]j]flfmeZ]jk
g^ka\]k&Qgm[Yf?f\\a[]dac]l`]k]af_Ye]klgj]kYf\
in many bookstores.
Afl`]k]jmd]k$l`]\a?]j]fl\a[]Yj]j]^]jj]\lgZql`]
d]ll]j\^gddgo]\Zql`]fmeZ]jg^ka\]k2\,$\.$\0$\)($
\)*$Yf\\*(&>gjafklYf[]$Y\.akYkap%ka\]\\a] l`]
lqha[Yd[mZ]l`YleYfq_Ye]kmk]!&
H]j[]flad]\a[]$gj\)(($ogjcYdalld]\a?]j]fldq&Qgm
_]f]jYl]YfmeZ]jZ]lo]]f)Yf\)((Zqjgddaf_log
\a?]j]fll]f%ka\]\\a[]fmeZ]j]\^jge(lg1&Gf]\a]
\]ka_fYl]\Z]^gj]qgmjgdd!_an]kl`]l]fk\a_al$Yf\
l`]gl`]j_an]kl`]gf]k\a_al&A^qgmjgddY/Yf\Y)$^gj
]pYehd]$l`]fmeZ]jjgdd]\ak/)&Log(kj]hj]k]fl)((&
Kge]l]f%ka\]\\a[]Yj]fmeZ]j]\afl]fk (($)($*($
Yf\kggf!$eYcaf_al]Yka]jlg\aklaf_mak`l`]l]fk\a_al
^jgel`]gf]k\a_al&Afl`ak[Yk]$Yjgddg^/(Yf\)ak/)$
Yf\((Yf\(ak)((&
O`]fqgmf]]\lgjgdd\a[]$l`]jmd]kl]ddqgm`go
many dice to roll of a certain type, as well as what
eg\a?]jklgY\\&>gj]pYehd]$?+\0#-?e]Yfkqgm
l`akemdlan]jk]Yj]Yf]f\d]kknYja]lqg^ogjd\k&EYfq
g^l`]e`Yn]Z]]fhmZdak`]\Ykg?[aYdk]llaf_k^gj
l`]<<_Ye]&L`]d]_]f\kg^l`]>gj_gll]fJ]Ydek$
<jY_gfdYf[]$?j]q`Yoc$<YjcKmf$EqklYjY$Yf\
=Z]jjgfk]llaf_kYj]ogn]flg_]l`]jafl`]^YZja[g^
l`]emdlan]jk]&9dgf_ka\]l`]k]ogjd\kYj]`mf\j]\kg^
l`gmkYf\kegj]$[j]Yl]\Zq_]f]jYlagfkg^<<hdYq]jk
^gjl`]ajgof_Ye]k&9f\Yea\Yddl`]ja[`f]kkg^l`]
emdlan]jk]$qgmea_`l[j]Yl]Yogjd\g^qgmjgof&
9ddl`]k]ogjd\kk`Yj][`YjY[l]jakla[k$Zml]Y[`
ogjd\akk]lYhYjlZqalkgof`aklgjqYf\[mdlmj]k$
distinctive monsters and races, fantastic geography,
Yf[a]fl\mf_]gfk$Yf\k[`]eaf_naddYafk&Kge]jY[]k
`Yn]mfmkmYdljYalkaf\a?]j]flogjd\k&L`]`Yd?af_kg^
l`]<YjcKmfk]llaf_$^gj]pYehd]$Yj]bmf_d]%\o]ddaf_
cannibals, and the elves are desert nomads. Some
ogjd\k^]Ylmj]jY[]kmfcfgofafgl`]jk]llaf_k$km[`Yk
=Z]jjgf?koYj^gj_]\$kgd\a]jk[j]Yl]\Yf\aeZm]\oal`
da^]lg?_`lafl`]DYklOYj&Kge]ogjd\kYj]\geafYl]\
by one great story, like the War of the Lance that plays
Y[]fljYdjgd]afl`]<jY_gfdYf[]k]llaf_&:mll`]q?j]Ydd
<<ogjd\k$Yf\qgm[Yfmk]l`]jmd]kafl`akZggclg
create a character and play in any one of them.
Qgmj<Eea_`lk]ll`][YehYa_fgfgf]g^l`]k]
ogjd\kgjgfgf]l`Yl`]gjk`][j]Yl]\&:][Ymk]l`]j]
akkgem[`\an]jkalqYegf_l`]ogjd\kg^<<$qgm
k`gmd\[`][coal`qgmj<EYZgmlYfq`gmk]jmd]k
l`YloaddY?][lqgmjhdYqg^l`]_Ye]&MdlaeYl]dq$l`]
<mf_]gfEYkl]jakl`]Yml`gjalqgfl`][YehYa_fYf\
alkk]llaf_$]n]fa^l`]k]llaf_akYhmZdak`]\ogjd\&
Using These Rules
L`]<<:Yka[Jmd]k\g[me]flak\ana\]\aflg
three parts.
Part 1akYZgml[j]Ylaf_Y[`YjY[l]j$hjgna\af_l`]
jmd]kYf\_ma\Yf[]qgmf]]\lgeYc]l`][`YjY[l]j
qgm?ddhdYqafl`]_Ye]&Alaf[dm\]kaf^gjeYlagfgf
l`]nYjagmkjY[]k$[dYkk]k$ZY[c_jgmf\k$]imahe]fl$
Yf\gl`]j[mklgearYlagfghlagfkl`Ylqgm[Yf[`ggk]
^jge&EYfqg^l`]jmd]kafhYjl)j]dqgfeYl]jaYdaf
hYjlk*Yf\+&
Part 2\]lYadkl`]jmd]kg^`golghdYql`]_Ye]$
Z]qgf\l`]ZYka[k\]k[jaZ]\afl`akafljg\m[lagf&L`Yl
hYjl[gn]jkl`]caf\kg^\a]jgddkqgmeYc]lg\]l]jeaf]
km[[]kkgj^Yadmj]Yll`]lYkckqgmj[`YjY[l]jYll]ehlk$
and describes the three broad categories of activity in
l`]_Ye]2]phdgjYlagf$afl]jY[lagf$Yf\[geZYl&
Part 3akYddYZgmleY_a[&Al[gn]jkl`]fYlmj]g^eY_a[
afl`]ogjd\kg^<<$l`]jmd]k^gjkh]dd[Yklaf_$Yf\
Yk]d][lagfg^lqha[Ydkh]ddkYnYadYZd]lgeY_a[%mkaf_
[`YjY[l]jk Yf\egfkl]jk!afl`]_Ye]&
How to Play
L`]hdYqg^l`]<IX ? 3?X?<?? ??X?_Ye]mf^gd\k
according to this basic pattern.
1. The DM describes the environment.L`]<E
l]ddkl`]hdYq]jko`]j]l`]ajY\n]flmj]jkYj]Yf\o`Yl?k
Yjgmf\l`]e$hj]k]flaf_l`]ZYka[k[gh]g^ghlagfkl`Yl
hj]k]fll`]ek]dn]k `goeYfq\ggjkd]Y\gmlg^Yjgge$
o`Yl?kgfYlYZd]$o`g?kafl`]lYn]jf$Yf\kggf!&

4
D&D Basic Rules v0.1 | Introduction
a^qgm`Yn]Y\nYflY_]$Yf\mk]l`]dgo]jjgdda^qgm`Yn]
\akY\nYflY_]&>gj]pYehd]$a^qgm`Yn]\akY\nYflY_]
Yf\jgddY)/Yf\Y-$qgmmk]l`]-&A^qgmafkl]Y\`Yn]
Y\nYflY_]Yf\jgddl`gk]fmeZ]jk$qgmmk]l`])/&
Egj]\]lYad]\jmd]k^gjY\nYflY_]Yf\\akY\nYflY_]
Yj]hj]k]fl]\af[`Yhl]j/&
Specific Beats General
L`akZggc[gflYafkjmd]k$]kh][aYddqafhYjlk*Yf\+$
l`Yl_gn]jf`gol`]_Ye]hdYqk&L`YlkYa\$eYfqjY[aYd
ljYalk$[dYkk^]Ylmj]k$kh]ddk$eY_a[al]ek$egfkl]j
abilities, and other game elements break the general
jmd]kafkge]oYq$[j]Ylaf_Yf]p[]hlagflg`gol`]j]kl
g^l`]_Ye]ogjck&J]e]eZ]jl`ak2A^Ykh][a?[jmd]
[gfljY\a[lkY_]f]jYdjmd]$l`]kh][a?[jmd]oafk&
=p[]hlagfklgl`]jmd]kYj]g^l]feafgj&>gjafklYf[]$
eYfqY\n]flmj]jk\gf?l`Yn]hjg?[a]f[qoal`dgf_Zgok$
Zml]n]jqogg\]d^\g]kZ][Ymk]g^YjY[aYdljYal&L`Yl
ljYal[j]Yl]kYeafgj]p[]hlagfafl`]_Ye]&Gl`]j
]pYehd]kg^jmd]%Zj]Ycaf_Yj]egj][gfkha[mgmk&>gj
afklYf[]$YfY\n]flmj]j[Yf?lfgjeYddqhYkkl`jgm_`
oYddk$Zmlkge]kh]ddkeYc]l`YlhgkkaZd]&EY_a[
Y[[gmflk^gjegklg^l`]eYbgj]p[]hlagfklgl`]jmd]k&
Round Down
L`]j]?kgf]egj]_]f]jYdjmd]qgmf]]\lgcfgoYll`]
gmlk]l&O`]f]n]jqgm\ana\]YfmeZ]jafl`]_Ye]$
jgmf\\gofa^qgm]f\mhoal`Y^jY[lagf$]n]fa^l`]
fraction is one-half or greater.
Adventures
L`]<IX ? 3?X?<?? ??X?_Ye][gfkaklkg^Y_jgmh
g^[`YjY[l]jk]eZYjcaf_gfYfY\n]flmj]l`Yll`]
<mf_]gfEYkl]jhj]k]flklgl`]e&=Y[`[`YjY[l]j
Zjaf_khYjla[mdYj[YhYZadala]klgl`]Y\n]flmj]afl`]
^gjeg^YZadalqk[gj]kYf\kcaddk$[dYkk^]Ylmj]k$jY[aYd
ljYalk$]imahe]fl$Yf\eY_a[al]ek&=n]jq[`YjY[l]jak
\a?]j]fl$oal`nYjagmkklj]f_l`kYf\o]Ycf]kk]k$kgl`]
Z]klhYjlqg^Y\n]flmj]jkakgf]afo`a[`l`][`YjY[l]jk
complement each other and cover the weaknesses of
l`]aj[gehYfagfk&L`]Y\n]flmj]jkemkl[ggh]jYl]lg
km[[]kk^mddq[gehd]l]l`]Y\n]flmj]&
L`]Y\n]flmj]akl`]`]Yjlg^l`]_Ye]$Yklgjqoal`
YZ]_affaf_$Yea\\d]$Yf\Yf]f\&9fY\n]flmj]ea_`l
Z][j]Yl]\Zql`]<mf_]gfEYkl]jgjhmj[`Yk]\g?
l`]k`]d^$lo]Yc]\Yf\eg\a?]\lgkmall`]<E?kf]]\k
Yf\\]kaj]k&Af]al`]j[Yk]$YfY\n]flmj]^]Ylmj]kY
^YflYkla[k]llaf_$o`]l`]jal?kYfmf\]j_jgmf\\mf_]gf$
Y[jmeZdaf_[Ykld]$Yklj]l[`g^oad\]jf]kk$gjYZmkldaf_
[alq&Al^]Ylmj]kYja[`[Yklg^[`YjY[l]jk2l`]Y\n]flmj]jk
created and played by the other players at the table, as
o]ddYkfgfhdYq]j[`YjY[l]jk FH;k!&L`gk][`YjY[l]jk
ea_`lZ]hYljgfk$Ydda]k$]f]ea]k$`aj]daf_k$gjbmkl
ZY[c_jgmf\]pljYkafYfY\n]flmj]&G^l]f$gf]g^l`]
FH;kakYnaddYafo`gk]Y_]f\Y\jan]kem[`g^Yf
Y\n]flmj]?kY[lagf&
Gn]jl`][gmjk]g^l`]ajY\n]flmj]k$l`][`YjY[l]jk
Yj][gf^jgfl]\ZqYnYja]lqg^[j]Ylmj]k$gZb][lk$
Yf\kalmYlagfkl`Yll`]qemkl\]Ydoal`afkge]oYq&
Kge]lae]kl`]Y\n]flmj]jkYf\gl`]j[j]Ylmj]k\gl`]aj
Z]kllgcaddgj[Yhlmj]]Y[`gl`]jaf[geZYl&9lgl`]j
jgddl`j]]]a_`l%ka\]\\a[]$Y\\l`]elg_]l`]j$Yf\Y\\-
to the total.
L`]kYe]\fglYlagfYhh]Yjkafl`]]phj]kkagfk?)\+?
Yf\?)\*&?LgkaemdYl]l`]jgddg^)\+$jgddY\.Yf\
\ana\]l`]fmeZ]jjgdd]\Zq* jgmf\mh!&LgkaemdYl]
the roll of 1d2, roll any die and assign a 1 or 2 to the roll
\]h]f\af_gfo`]l`]jaloYkg\\gj]n]f& 9dl]jfYlan]dq$
a^l`]fmeZ]jjgdd]\akegj]l`Yf`Yd^l`]fmeZ]jg^
ka\]kgfl`]\a]$al?kY*&!
The D20
<g]kYfY\n]flmj]j?kkogj\koaf_`mjlY\jY_gfgjbmkl
Zgmf[]g?alkajgf%`Yj\k[Yd]k7Oaddl`]g_j]Z]da]n]Yf
gmljY_]gmkZdm?7;YfY[`YjY[l]jkoaeY[jgkkYjY_af_
jan]j7;YfY[`YjY[l]jYnga\l`]eYafZdYklg^Y?j]ZYdd$
gj\g]k`]gjk`]lYc]^mdd\YeY_]^jgel`]ZdYr]7Af
[Yk]ko`]j]l`]gml[ge]g^YfY[lagfakmf[]jlYaf$
the <IX ? 3?X?<?? ??X? game relies on rolls of a
*(%ka\]\\a]$Y\*($lg\]l]jeaf]km[[]kkgj^Yadmj]&
=n]jq[`YjY[l]jYf\egfkl]jafl`]_Ye]`Yk
[YhYZadala]k\]?f]\Zqkapability scores&L`]YZadala]k
Yj]Klj]f_l`$<]pl]jalq$;gfklalmlagf$Afl]dda_]f[]$
Oak\ge$Yf\;`YjakeY$Yf\l`]qlqha[YddqjYf_]^jge+
lg)0^gjegklY\n]flmj]jk& Egfkl]jkea_`l`Yn]k[gj]k
YkdgoYk)gjYk`a_`Yk+(&!L`]k]YZadalqk[gj]k$
and the YZadalqeg\a?]jk derived from them, are the
ZYkak^gjYdegkl]n]jq\*(jgddl`YlYhdYq]jeYc]kgfY
[`YjY[l]j?kgjegfkl]j?kZ]`Yd^&
9Zadalq[`][ck$YllY[cjgddk$Yf\kYnaf_l`jgokYj]l`]
l`j]]eYafcaf\kg^\*(jgddk$^gjeaf_l`][gj]g^l`]
jmd]kg^l`]_Ye]&9ddl`j]]^gddgol`]k]kaehd]kl]hk&
)&Jgddl`]\a]Yf\Y\\Yeg\a?]j&JgddY\*(
Yf\Y\\l`]j]d]nYfleg\a?]j&L`akaklqha[Yddql`]
eg\a?]j\]jan]\^jgegf]g^l`]kapYZadalqk[gj]k$Yf\
alkge]lae]kaf[dm\]kYhjg?[a]f[qZgfmklgj]?][lY
[`YjY[l]j?khYjla[mdYjkcadd& K]][`Yhl]j)^gj\]lYadkgf
]Y[`YZadalqYf\`golg\]l]jeaf]YfYZadalq?keg\a?]j&!
2. Apply circumstantial bonuses and penalties.9
[dYkk^]Ylmj]$Ykh]dd$YhYjla[mdYj[aj[meklYf[]$gjkge]
gl`]j]?][lea_`l_an]YZgfmkgjh]fYdlqlgl`][`][c&
3. Compare the total to a target number. If the total
]imYdkgj]p[]]\kl`]lYj_]lfmeZ]j$l`]YZadalq[`][c$
YllY[cjgdd$gjkYnaf_l`jgoakYkm[[]kk&Gl`]joak]$al?k
Y^Yadmj]&L`]<EakmkmYddql`]gf]o`g\]l]jeaf]k
lYj_]lfmeZ]jkYf\l]ddkhdYq]jko`]l`]jl`]ajYZadalq
[`][ck$YllY[cjgddk$Yf\kYnaf_l`jgokkm[[]]\gj^Yad&
L`]lYj_]lfmeZ]j^gjYfYZadalq[`][cgjYkYnaf_
throw is called a <a?[mdlq;dYkk <;!&L`]lYj_]l
fmeZ]j^gjYfYllY[cjgddak[Ydd]\YfArmor Class 9;!&
L`akkaehd]jmd]_gn]jfkl`]j]kgdmlagfg^egkllYkck
af<<hdYq&;`Yhl]j/hjgna\]kegj]\]lYad]\jmd]k^gj
mkaf_l`]\*(afl`]_Ye]&
Advantage and Disadvantage
Sometimes an ability check, attack roll, or saving
l`jgoakeg\a?]\Zqkh][aYdkalmYlagfk[Ydd]\
Y\nYflY_]Yf\\akY\nYflY_]&9\nYflY_]j]?][lkl`]
hgkalan][aj[meklYf[]kkmjjgmf\af_Y\*(jgdd$o`ad]
\akY\nYflY_]j]?][lkl`]ghhgkal]&O`]fqgm`Yn]
]al`]jY\nYflY_]gj\akY\nYflY_]$qgmjgddYk][gf\\*(
o`]fqgmeYc]l`]jgdd&Mk]l`]`a_`]jg^l`]logjgddk

5
D&D Basic Rules v1.0 | Introduction
The Wonders of Magic
>]o<<Y\n]flmj]k]f\oal`gmlkge]l`af_eY_a[Yd
`Yhh]faf_&O`]l`]j`]dh^mdgj`Yje^md$eY_a[Yhh]Yjk
^j]im]fldqafl`]da^]g^YfY\n]flmj]j$Yf\alakl`]^g[mk
g^[`Yhl]jk)(Yf\))&
In the worlds of <IX ? 3?X?<?? ??X?, practitioners
of magic are rare, set apart from the masses of people
Zql`]aj]pljYgj\afYjqlYd]fl&;geegf^gdcea_`lk]]
]na\]f[]g^eY_a[gfYj]_mdYjZYkak$Zmlal?kmkmYddq
minor—a fantastic monster, a visibly answered prayer,
YoarYj\oYdcaf_l`jgm_`l`]klj]]lkoal`YfYfaeYl]\
k`a]d\_mYj\aYfYkYZg\q_mYj\&
>gjY\n]flmj]jk$l`gm_`$eY_a[akc]qlgl`]aj
kmjnanYd&Oal`gmll`]`]Ydaf_eY_a[g^[d]ja[kYf\
hYdY\afk$Y\n]flmj]jkogmd\ima[cdqkm[[meZlgl`]aj
ogmf\k&Oal`gmll`]mhda^laf_eY_a[Ydkmhhgjlg^
bards and clerics, warriors might be overwhelmed by
hgo]j^md^g]k&Oal`gmll`]k`]]jeY_a[Ydhgo]jYf\
n]jkYladalqg^oarYj\kYf\\jma\k$]n]jql`j]Ylogmd\Z]
eY_fa?]\l]f^gd\&
Magic is also a favored tool of villains. Many
Y\n]flmj]kYj]\jan]fZql`]eY[`afYlagfkg^
kh]dd[Ykl]jko`gYj]`]ddZ]flgfmkaf_eY_a[^gj
kge]add]f\&9[mdld]Y\]jk]]cklgYoYc]fY_g\o`g
kdmeZ]jkZ]f]Yl`l`]k]Y$Y`Y_ca\fYhkqgml`klg
eY_a[Yddq\jYafl`]eg^l`]ajna_gj$YeY\oarYj\dYZgjk
lgafn]klYfYjeqg^YmlgeYlgfkoal`Y^Y[kaead]g^da^]$
Y\jY_gfZ]_afkYeqkla[YdjalmYdlgjak]mhYkY_g\g^
\]kljm[lagf?l`]k]Yj]bmklY^]og^l`]eY_a[Ydl`j]Ylk
l`YlY\n]flmj]jkea_`l^Y[]&Oal`eY_a[g^l`]ajgof$
afl`]^gjeg^kh]ddkYf\eY_a[al]ek$l`]Y\n]flmj]jk
might prevail!
lae]k$l`]Y\n]flmj]jklYdclgYfgl`]j[j]Ylmj] gj]n]f
YeY_a[YdgZb][l!oal`Y_gYdafeaf\&9f\g^l]f$l`]
Y\n]flmj]jkkh]f\lae]ljqaf_lgkgdn]Yhmrrd]$ZqhYkk
YfgZklY[d]$?f\kge]l`af_`a\\]f$gjmfjYn]dl`]
[mjj]flkalmYlagf&E]Yfo`ad]$l`]Y\n]flmj]jk]phdgj]
l`]ogjd\$eYcaf_\][akagfkYZgmlo`a[`oYqlgljYn]d
Yf\o`Yll`]q?ddljqlg\gf]pl&
9\n]flmj]knYjqafd]f_l`Yf\[gehd]palq&9k`gjl
Y\n]flmj]ea_`lhj]k]flgfdqY^]o[`Ydd]f_]k$Yf\
it might take no more than a single game session to
[gehd]l]&9dgf_Y\n]flmj][Yfafngdn]`mf\j]\kg^
combats, interactions, and other challenges, and take
\gr]fkg^k]kkagfklghdYql`jgm_`$klj]l[`af_gn]j
o]]ckgjegfl`kg^j]Ydlae]&MkmYddq$l`]]f\g^Yf
Y\n]flmj]akeYjc]\Zql`]Y\n]flmj]jk`]Y\af_ZY[clg
[anadarYlagflgj]klYf\]fbgql`]khgadkg^l`]ajdYZgjk&
:mll`Yl?kfgll`]]f\g^l`]klgjq&Qgm[Yfl`afcg^
YfY\n]flmj]YkYkaf_d]]hakg\]g^YLNk]ja]k$eY\]
mhg^emdlahd]]p[alaf_k[]f]k&9[YehYa_fakl`]o`gd]
k]ja]k?Ykljaf_g^Y\n]flmj]kbgaf]\lg_]l`]j$oal`Y
[gfkakl]fl_jgmhg^Y\n]flmj]jk^gddgoaf_l`]fYjjYlan]
^jgeklYjllg?fak`&
The Three Pillars of Adventure
9\n]flmj]jk[Yfljqlg\gYfql`af_l`]ajhdYq]jk
[YfaeY_af]$Zmlal[YfZ]`]dh^mdlglYdcYZgmll`]aj
Y[lanala]kafl`j]]ZjgY\[Yl]_gja]k2]phdgjYlagf$kg[aYd
interaction, and combat.
Explorationaf[dm\]kZgl`l`]Y\n]flmj]jk?egn]e]fl
l`jgm_`l`]ogjd\Yf\l`]ajafl]jY[lagfoal`gZb][lk
Yf\kalmYlagfkl`Ylj]imaj]l`]ajYll]flagf&=phdgjYlagf
is the give-and-take of the players describing what they
oYfll`]aj[`YjY[l]jklg\g$Yf\l`]<mf_]gfEYkl]j
l]ddaf_l`]hdYq]jko`Yl`Yhh]fkYkYj]kmdl&GfYdYj_]
scale, that might involve the characters spending a day
[jgkkaf_Yjgddaf_hdYafgjYf`gmjeYcaf_l`]ajoYq
l`jgm_`[Yn]jfkmf\]j_jgmf\&Gfl`]keYdd]klk[Yd]$al
[gmd\e]Yfgf][`YjY[l]jhmddaf_Yd]n]jafY\mf_]gf
room to see what happens.
Social interaction^]Ylmj]kl`]Y\n]flmj]jklYdcaf_lg
kge]gf] gjkge]l`af_!]dk]&Alea_`le]Yf\]eYf\af_
l`YlY[Yhlmj]\k[gmlj]n]Ydl`]k][j]l]fljYf[]lgl`]
_gZdafdYaj$_]llaf_af^gjeYlagf^jgeYj]k[m]\hjakgf]j$
hd]Y\af_^gje]j[q^jgeYfgj[[`a]^lYaf$gjh]jkmY\af_
a talkative magic mirror to show a distant location to the
Y\n]flmj]jk&
L`]jmd]kaf[`Yhl]jk/Yf\0kmhhgjl]phdgjYlagfYf\
kg[aYdafl]jY[lagf$Yk\geYfq[dYkk^]Ylmj]kaf[`Yhl]j+
Yf\h]jkgfYdalqljYalkaf[`Yhl]j,&
Combat$l`]^g[mkg^[`Yhl]j1$afngdn]k[`YjY[l]jk
Yf\gl`]j[j]Ylmj]kkoaf_af_o]Yhgfk$[Yklaf_kh]ddk$
eYf]mn]jaf_^gjhgkalagf$Yf\kggf?YddafYf]?gjl
to defeat their opponents, whether that means killing
]n]jq]f]eq$lYcaf_[Yhlan]k$gj^gj[af_Yjgml&;geZYl
akl`]egklkljm[lmj]\]d]e]flg^Y<<k]kkagf$oal`
[j]Ylmj]klYcaf_lmjfklgeYc]kmj]l`Yl]n]jqgf]_]lk
Y[`Yf[]lgY[l&=n]fafl`][gfl]plg^Yhal[`]\ZYlld]$
l`]j]?kkladdhd]flqg^ghhgjlmfalq^gjY\n]flmj]jklg
Yll]ehloY[cqklmflkdac]kmj?f_\gofY?a_`lg^klYajk
gfYk`a]d\$lg]pYeaf]l`]]fnajgfe]fl h]j`YhkZq
hmddaf_Yeqkl]jagmkd]n]j!$Yf\lgafl]jY[loal`gl`]j
[j]Ylmj]k$af[dm\af_Ydda]k$]f]ea]k$Yf\f]mljYdhYjla]k&

6
D&D Basic Rules v0.1 | Chapter 1: Step-by-Step Characters
YOUR FIRST STEP IN PLAYING AN ADVENTURER IN THE
<IX ? 3?X?<?? ??X? game is to imagine and
[j]Yl]Y[`YjY[l]jg^qgmjgof&Qgmj[`YjY[l]jakY
combination of game statistics, roleplaying hooks, and
qgmjaeY_afYlagf&Qgm[`ggk]YjY[] km[`Yk`meYf
gj`Yd?af_!Yf\Y[dYkk km[`Yk?_`l]jgjoarYj\!&Qgm
also invent the personality, appearance, and backstory
g^qgmj[`YjY[l]j&Gf[][gehd]l]\$qgmj[`YjY[l]j
k]jn]kYkqgmjj]hj]k]flYlan]afl`]_Ye]$qgmjYnYlYj
in the <IX ? 3?X?<?? ??X? world.
:]^gj]qgm\an]aflgkl]h)Z]dgo$l`afcYZgmll`]
caf\g^Y\n]flmj]jqgmoYfllghdYq&Qgmea_`lZ]Y
[gmjY_]gmk?_`l]j$Ykcmdcaf_jg_m]$Y^]jn]fl[d]ja[$gj
Y?YeZgqYfloarYj\&Gjqgmea_`lZ]egj]afl]j]kl]\
afYfmf[gfn]flagfYd[`YjY[l]j$km[`YkYZjYofqjg_m]
who likes hand-to-hand combat, or a sharpshooter who
ha[ckg?]f]ea]k^jgeY^Yj&<gqgmdac]^YflYkq?[lagf
^]Ylmjaf_\oYjn]kgj]dn]k7LjqZmad\af_Y[`YjY[l]j
g^gf]g^l`gk]jY[]k&<gqgmoYflqgmj[`YjY[l]jlg
Z]l`]lgm_`]klY\n]flmj]jYll`]lYZd]7;gfka\]jl`]
?_`l]j[dYkk&A^qgm\gf?lcfgoo`]j]]dk]lgZ]_af$
lYc]YdggcYll`]addmkljYlagfkafl`akZggclgk]]o`Yl
[Yl[`]kqgmjafl]j]kl&
Gf[]qgm`Yn]Y[`YjY[l]jafeaf\$^gddgol`]k]kl]hk
afgj\]j$eYcaf_\][akagfkl`Ylj]?][ll`][`YjY[l]j
qgmoYfl&Qgmj[gf[]hlagfg^qgmj[`YjY[l]jea_`l
]ngdn]oal`]Y[`[`ga[]qgmeYc]&O`Yl?kaehgjlYfl
akl`Ylqgm[ge]lgl`]lYZd]oal`Y[`YjY[l]jqgm?j]
]p[al]\lghdYq&
L`jgm_`gmll`ak[`Yhl]j$o]mk]l`]l]jecharacter
sheetlge]Yfo`Yl]n]jqgmmk]lgljY[cqgmj
[`YjY[l]j$o`]l`]jal?kY^gjeYd[`YjY[l]jk`]]l dac]
l`]gf]Yll`]]f\g^l`]k]jmd]k!$kge]^gjeg^\a_alYd
j][gj\$gjYha][]g^fgl]ZggchYh]j&9fg?[aYd
<<[`YjY[l]jk`]]lakY?f]hdY[]lgklYjlmfladqgm
cfgoo`Ylaf^gjeYlagfqgmf]]\Yf\`goqgmmk]al
\mjaf_l`]_Ye]&
Building Bruenor
=Y[`kl]hg^[`YjY[l]j[j]Ylagfaf[dm\]kYf]pYehd]g^
l`Ylkl]h$oal`YhdYq]jfYe]\:gZZmad\af_`ak\oYj^
[`YjY[l]j$:jm]fgj&
1. Choose a Race
=n]jq[`YjY[l]jZ]dgf_klgYjY[]$gf]g^l`]eYfq
afl]dda_]fl`meYfga\kh][a]kafl`]<<ogjd\&L`]
most common player character races are dwarves,
]dn]k$`Yd?af_k$Yf\`meYfk&Kge]jY[]kYdkg`Yn]
subraces$km[`YkegmflYaf\oYj^gjogg\]d^&;`Yhl]j
*hjgna\]kegj]af^gjeYlagfYZgmll`]k]jY[]k&
L`]jY[]qgm[`ggk][gfljaZml]klgqgmj[`YjY[l]j?k
identity in an important way, by establishing a general
Yhh]YjYf[]Yf\l`]fYlmjYdlYd]flk_Yaf]\^jge[mdlmj]
Yf\Yf[]kljq&Qgmj[`YjY[l]j?kjY[]_jYflkhYjla[mdYj
jY[aYdljYalk$km[`Ykkh][aYdk]fk]k$hjg?[a]f[qoal`
[]jlYafo]Yhgfkgjlggdk$hjg?[a]f[qafgf]gjegj]
kcaddk$gjl`]YZadalqlgmk]eafgjkh]ddk&L`]k]ljYalk
sometimes dovetail with the capabilities of certain
[dYkk]k k]]kl]h*!&>gj]pYehd]$l`]jY[aYdljYalkg^
da_`l^ggl`Yd?af_keYc]l`]e]p[]hlagfYdjg_m]k$Yf\
`a_`]dn]kl]f\lgZ]hgo]j^mdoarYj\k&Kge]lae]k
hdYqaf_Y_Yafkllqh][YfZ]^mf$lgg&@Yd?af_hYdY\afk
Yf\egmflYaf\oYj^oarYj\k$^gj]pYehd]$[YfZ]
mfmkmYdZmle]egjYZd][`YjY[l]jk&
QgmjjY[]Ydkgaf[j]Yk]kgf]gjegj]g^qgmjYZadalq
k[gj]k$o`a[`qgm\]l]jeaf]afkl]h+&Fgl]l`]k]
increases and remember to apply them later.
J][gj\l`]ljYalk_jYfl]\ZqqgmjjY[]gfqgmj
[`YjY[l]jk`]]l&:]kmj]lgfgl]qgmjklYjlaf_
dYf_mY_]kYf\qgmjZYk]kh]]\Yko]dd&
Building Bruenor, Step 1
:gZakkallaf_\goflg[j]Yl]`ak[`YjY[l]j&@]\][a\]k
l`YlY_jm?egmflYaf\oYj^?lkl`][`YjY[l]j`]oYflk
lghdYq&@]fgl]kYddl`]jY[aYdljYalkg^\oYjn]kgf`ak
[`YjY[l]jk`]]l$af[dm\af_`akkh]]\g^*-^]]lYf\l`]
dYf_mY_]k`]cfgok2;geegfYf\<oYjnak`&
2. Choose a Class
=n]jqY\n]flmj]jakYe]eZ]jg^Y[dYkk&;dYkkZjgY\dq
\]k[jaZ]kY[`YjY[l]j?kng[Ylagf$o`Ylkh][aYdlYd]flk`]
or she possesses, and the tactics he or she is most likely
lg]ehdgqo`]f]phdgjaf_Y\mf_]gf$?_`laf_egfkl]jk$
gj]f_Y_af_afYl]fk]f]_glaYlagf&L`][`YjY[l]j
[dYkk]kYj]\]k[jaZ]\af[`Yhl]j+&
Qgmj[`YjY[l]jj][]an]kYfmeZ]jg^Z]f]?lk^jge
qgmj[`ga[]g^[dYkk&EYfqg^l`]k]Z]f]?lkYj]class
features?[YhYZadala]k af[dm\af_kh]dd[Yklaf_!l`Ylk]l
qgmj[`YjY[l]jYhYjl^jgee]eZ]jkg^gl`]j[dYkk]k&
QgmYdkg_YafYfmeZ]jg^hjg?[a]f[a]k2Yjegj$
weapons, skills, saving throws, and sometimes tools.
Qgmjhjg?[a]f[a]k\]?f]eYfqg^l`]l`af_kqgmj
[`YjY[l]j[Yf\ghYjla[mdYjdqo]dd$^jgemkaf_[]jlYaf
weapons to telling a convincing lie.
Gfqgmj[`YjY[l]jk`]]l$j][gj\Yddl`]^]Ylmj]kl`Yl
qgmj[dYkk_an]kqgmYl)kld]n]d&
Level
Lqha[Yddq$Y[`YjY[l]jklYjlkYl)kld]n]dYf\Y\nYf[]k
afd]n]dZqY\n]flmjaf_Yf\_Yafaf_experience points
PH!&9)kl%d]n]d[`YjY[l]jakaf]ph]ja]f[]\afl`]
Y\n]flmjaf_ogjd\$Ydl`gm_``]gjk`]ea_`l`Yn]Z]]f
Ykgd\a]jgjYhajYl]Yf\\gf]\Yf_]jgmkl`af_kZ]^gj]&
KlYjlaf_g?Yl)kld]n]deYjckqgmj[`YjY[l]j?k]fljq
aflgl`]Y\n]flmjaf_da^]&A^qgm?j]Ydj]Y\q^YeadaYj
oal`l`]_Ye]$gja^qgmYj]bgafaf_Yf]paklaf_<<
[YehYa_f$qgmj<Eea_`l\][a\]lg`Yn]qgmZ]_afYlY
`a_`]jd]n]d$gfl`]Ykkmehlagfl`Ylqgmj[`YjY[l]j`Yk
Ydj]Y\qkmjnan]\Y^]o`Yjjgoaf_Y\n]flmj]k&
J][gj\qgmjd]n]dgfqgmj[`YjY[l]jk`]]l&A^qgm?j]
starting at a higher level, record the additional elements
qgmj[dYkk_an]kqgm^gjqgmjd]n]dkhYkl)kl&9dkgj][gj\
qgmj]ph]ja]f[]hgaflk&9)kl%d]n]d[`YjY[l]j`Yk(
PH&9`a_`]j%d]n]d[`YjY[l]jlqha[YddqZ]_afkoal`l`]
eafaemeYegmflg^PHj]imaj]\lgj]Y[`l`Yld]n]d
k]]?:]qgf\)klD]n]d?dYl]jafl`ak[`Yhl]j!&
Part 1: Creating a Character
Chapter 1: Step-by-Step Characters

7
D&D Basic Rules v1.0 | Chapter 1: Step-by-Step Characters
3. Determine Ability Scores
Em[`g^o`Ylqgmj[`YjY[l]j\g]kafl`]_Ye]\]h]f\k
gf`akgj`]jkapYZadala]k2Strength, Dexterity,
Constitution, Intelligence, Wisdom, and Charisma.
=Y[`YZadalq`YkYk[gj]$o`a[`akYfmeZ]jqgmj][gj\
gfqgmj[`YjY[l]jk`]]l&
L`]kapYZadala]kYf\l`]ajmk]afl`]_Ye]Yj]
\]k[jaZ]\af[`Yhl]j/&L`]9ZadalqK[gj]KmeeYjq
lYZd]hjgna\]kYima[cj]^]j]f[]^gjo`YlimYdala]k
Yj]e]Ykmj]\Zq]Y[`YZadalq$o`YljY[]kaf[j]Yk]k
which abilities, and what classes consider each ability
hYjla[mdYjdqaehgjlYfl&
Qgm_]f]jYl]qgmj[`YjY[l]j?kkapability scores
jYf\gedq&Jgdd^gmj.%ka\]\\a[]Yf\j][gj\l`]lglYdg^
the highest three dice on a piece of scratch paper. Do
l`ak?n]egj]lae]k$kgl`Ylqgm`Yn]kapfmeZ]jk&A^
qgmoYfllgkYn]lae]gj\gf?ldac]l`]a\]Yg^jYf\gedq
\]l]jeafaf_YZadalqk[gj]k$qgm[Yfmk]l`]^gddgoaf_
k[gj]kafkl]Y\2)-$),$)+$)*$)($0&
FgolYc]qgmjkapfmeZ]jkYf\ojal]]Y[`fmeZ]j
Z]ka\]gf]g^qgmj[`YjY[l]j?kkapYZadala]klgYkka_f
k[gj]klgKlj]f_l`$<]pl]jalq$;gfklalmlagf$Afl]dda_]f[]$
Oak\ge$Yf\;`YjakeY&9^l]joYj\$eYc]Yfq[`Yf_]k
lgqgmjYZadalqk[gj]kYkYj]kmdlg^qgmjjY[][`ga[]&
9^l]jYkka_faf_qgmjYZadalqk[gj]k$\]l]jeaf]
qgmjYZadalqeg\a?]jkmkaf_l`]9ZadalqK[gj]kYf\
Eg\a?]jklYZd]&Lg\]l]jeaf]YfYZadalqeg\a?]joal`gml
[gfkmdlaf_l`]lYZd]$kmZljY[l)(^jgel`]YZadalqk[gj]
Yf\l`]f\ana\]l`]j]kmdlZq* jgmf\\gof!&Ojal]l`]
eg\a?]jf]pllg]Y[`g^qgmjk[gj]k&
Building Bruenor, Step 3
:gZ\][a\]klgmk]l`]klYf\Yj\k]lg^k[gj]k )-$),$
)+$)*$)($0!^gj:jm]fgj?kYZadala]k&Kaf[]`]?kY?_`l]j$
`]hmlk`ak`a_`]klk[gj]$)-$afKlj]f_l`&@akf]pl%
`a_`]kl$),$_g]kaf;gfklalmlagf&:jm]fgjea_`lZ]Y
ZjYk`?_`l]j$Zml:gZ\][a\]k`]oYflkl`]\oYj^lg
Z]gd\]j$oak]j$Yf\Y_gg\d]Y\]j$kg`]hmlk\][]fl
k[gj]kafOak\geYf\;`YjakeY&9^l]jYhhdqaf_`ak
jY[aYdZ]f]?lk af[j]Ykaf_:jm]fgj?k;gfklalmlagfZq
*Yf\`akKlj]f_l`Zq*!$:jm]fgj?kYZadalqk[gj]kYf\
eg\a?]jkdggcdac]l`ak2Klj]f_l`)/ #+!$<]pl]jalq)(
#(!$;gfklalmlagf). #+!$Afl]dda_]f[]0 ?)!$Oak\ge)+
#)!$;`YjakeY)* #)!&
:gZ?ddkaf:jm]fgj?k?fYd`alhgaflk2)(#`ak
;gfklalmlagfeg\a?]jg^#+$^gjYlglYdg^)+`alhgaflk&
Variant: Customizing Ability Scores
9lqgmj<mf_]gfEYkl]j?kghlagf$qgm[Yfmk]l`ak
nYjaYfl^gj\]l]jeafaf_qgmjYZadalqk[gj]k&L`]e]l`g\
\]k[jaZ]\`]j]YddgokqgmlgZmad\Y[`YjY[l]joal`Yk]l
g^YZadalqk[gj]kqgm[`ggk]af\ana\mYddq&
Qgm`Yn]*/hgaflklgkh]f\gfqgmjYZadalqk[gj]k&
L`][gklg^]Y[`k[gj]akk`gofgfl`]9ZadalqK[gj]
Hgafl;gkllYZd]&>gj]pYehd]$Yk[gj]g^),[gklk/
hgaflk&Mkaf_l`ake]l`g\$)-akl`]`a_`]klYZadalqk[gj]
Hit Points and Hit Dice
Qgmj[`YjY[l]j?k`alhgaflk\]?f]`golgm_`qgmj
[`YjY[l]jakaf[geZYlYf\gl`]j\Yf_]jgmkkalmYlagfk&
Qgmj`alhgaflkYj]\]l]jeaf]\Zqqgmj@al<a[] k`gjl
^gj@alHgafl<a[]!&
9l)kld]n]d$qgmj[`YjY[l]j`Yk)@al<a]$Yf\l`]
\a]lqh]ak\]l]jeaf]\Zqqgmj[dYkk&QgmklYjloal``al
hgaflk]imYdlgl`]`a_`]kljgddg^l`Yl\a]$Ykaf\a[Yl]\af
qgmj[dYkk\]k[jahlagf& QgmYdkgY\\qgmj;gfklalmlagf
eg\a?]j$o`a[`qgm?dd\]l]jeaf]afkl]h+&!L`akakYdkg
qgmjhit point maximum.
J][gj\qgmj[`YjY[l]j?k`alhgaflkgfqgmj[`YjY[l]j
k`]]l&9dkgj][gj\l`]lqh]g^@al<a]qgmj[`YjY[l]j
mk]kYf\l`]fmeZ]jg^@al<a[]qgm`Yn]&9^l]jqgm
j]kl$qgm[Yfkh]f\@al<a[]lgj]_Yaf`alhgaflk k]]
?J]klaf_?af[`Yhl]j0!&
Proficiency Bonus
L`]lYZd]l`YlYhh]Yjkafqgmj[dYkk\]k[jahlagfk`gok
qgmjhjg?[a]f[qZgfmk$o`a[`ak#*^gjY)kl%d]n]d
[`YjY[l]j&Qgmjhjg?[a]f[qZgfmkYhhda]klgeYfqg^l`]
fmeZ]jkqgm?ddZ]j][gj\af_gfqgmj[`YjY[l]jk`]]l2
?9llY[cjgddkmkaf_o]Yhgfkqgm?j]hjg?[a]floal`
?9llY[cjgddkoal`kh]ddkqgm[Ykl
?9Zadalq[`][ckmkaf_kcaddkqgm?j]hjg?[a]flaf
?9Zadalq[`][ckmkaf_lggdkqgm?j]hjg?[a]floal`
?KYnaf_l`jgokqgm?j]hjg?[a]flaf
?KYnaf_l`jgo<;k^gjkh]ddkqgm[Ykl ]phdYaf]\af
]Y[`kh]dd[Yklaf_[dYkk!
Qgmj[dYkk\]l]jeaf]kqgmjo]Yhgfhjg?[a]f[a]k$
qgmjkYnaf_l`jgohjg?[a]f[a]k$Yf\kge]g^qgmjkcadd
Yf\lggdhjg?[a]f[a]k& KcaddkYj]\]k[jaZ]\af[`Yhl]j
/$lggdkaf[`Yhl]j-&!QgmjZY[c_jgmf\_an]kqgm
Y\\alagfYdkcaddYf\lggdhjg?[a]f[a]k$Yf\kge]jY[]k
_an]qgmegj]hjg?[a]f[a]k&:]kmj]lgfgl]Yddg^l`]k]
hjg?[a]f[a]k$Yko]ddYkqgmjhjg?[a]f[qZgfmk$gfqgmj
character sheet.
Qgmjhjg?[a]f[qZgfmk[Yf?lZ]Y\\]\lgYkaf_d]\a]
jgddgjgl`]jfmeZ]jegj]l`Yfgf[]&G[[YkagfYddq$qgmj
hjg?[a]f[qZgfmkea_`lZ]eg\a?]\ \gmZd]\gj`Ydn]\$
^gj]pYehd]!Z]^gj]qgmYhhdqal&A^Y[aj[meklYf[]
km__]klkl`Ylqgmjhjg?[a]f[qZgfmkYhhda]kegj]l`Yf
gf[]lgl`]kYe]jgddgjl`Ylalk`gmd\Z]emdlahda]\
egj]l`Yfgf[]$qgmf]n]jl`]d]kkY\\algfdqgf[]$
emdlahdqalgfdqgf[]$Yf\`Ydn]algfdqgf[]&
Building Bruenor, Step 2
:gZaeY_af]k:jm]fgj[`Yj_af_aflgZYlld]oal`YfYp]$
gf]`gjfgf`ak`]de]lZjgc]fg?&@]eYc]k:jm]fgjY
?_`l]jYf\fgl]kl`]?_`l]j?khjg?[a]f[a]kYf\)kl%d]n]d
[dYkk^]Ylmj]kgf`ak[`YjY[l]jk`]]l&
9kY)kl%d]n]d?_`l]j$:jm]fgj`Yk)@al<a]?Y\)(?
Yf\klYjlkoal``alhgaflk]imYdlg)(#`ak;gfklalmlagf
eg\a?]j&:gZfgl]kl`ak$Yf\oaddj][gj\l`]?fYd
fmeZ]jY^l]j`]\]l]jeaf]k:jm]fgj?k;gfklalmlagf
k[gj] k]]kl]h+!&:gZYdkgfgl]kl`]hjg?[a]f[qZgfmk
^gjY)kl%d]n]d[`YjY[l]j$o`a[`ak#*&
Quick Build
Each class description in chapter 3 includes a section
RZHULQJVXJJHVWLRQVWRTXLFNO\EXLOGDFKDUDFWHURIWKDW
class, including how to assign your highest ability scores,
a background suitable to the class, and starting spells.

8
D&D Basic Rules v0.1 | Chapter 1: Step-by-Step Characters
Mkaf_l`]af^gjeYlagfaf[`Yhl]j,$qgm[Yf?]k`gml
qgmj[`YjY[l]j?kh`qka[YdYhh]YjYf[]Yf\h]jkgfYdalq
ljYalk&;`ggk]qgmj[`YjY[l]j?kalignment l`]egjYd
[gehYkkl`Yl_ma\]k`akgj`]j\][akagfk!Yf\ideals.
;`Yhl]j,Ydkg`]dhkqgma\]fla^ql`]l`af_kqgmj
character holds most dear, called bonds, and the ?Yok
l`Yl[gmd\gf]\Yqmf\]jeaf]`aegj`]j&
Qgmj[`YjY[l]j?kbackground describes where he or
k`][Ye]^jge$`akgj`]jgja_afYdg[[mhYlagf$Yf\l`]
[`YjY[l]j?khdY[]afl`]<<ogjd\&Qgmj<Eea_`l
g?]jY\\alagfYdZY[c_jgmf\kZ]qgf\l`]gf]kaf[dm\]\
af[`Yhl]j,$Yf\ea_`lZ]oaddaf_lgogjcoal`qgmlg
[jY^lYZY[c_jgmf\l`Yl?kYegj]hj][ak]?l^gjqgmj
character concept.
9ZY[c_jgmf\_an]kqgmj[`YjY[l]jYZY[c_jgmf\
^]Ylmj] Y_]f]jYdZ]f]?l!Yf\hjg?[a]f[qaflogkcaddk$
Yf\alea_`lYdkg_an]qgmY\\alagfYddYf_mY_]kgj
hjg?[a]f[qoal`[]jlYafcaf\kg^lggdk&J][gj\l`ak
information, along with the personality information
qgm\]n]dgh$gfqgmj[`YjY[l]jk`]]l&
Your Character’s Abilities
LYc]qgmj[`YjY[l]j?kYZadalqk[gj]kYf\jY[]aflg
Y[[gmflYkqgm?]k`gml`akgj`]jYhh]YjYf[]
Yf\h]jkgfYdalq&9n]jqkljgf_[`YjY[l]joal`dgo
Afl]dda_]f[]ea_`ll`afcYf\Z]`Yn]n]jq\a?]j]fldq
from a very smart character with low Strength.
>gj]pYehd]$`a_`Klj]f_l`mkmYddq[gjj]khgf\k
oal`YZmjdqgjYl`d]la[Zg\q$o`ad]Y[`YjY[l]joal`
dgoKlj]f_l`ea_`lZ]k[jYofqgjhdmeh&
9[`YjY[l]joal``a_`<]pl]jalqakhjgZYZdqdal`]Yf\
kdae$o`ad]Y[`YjY[l]joal`dgo<]pl]jalqea_`lZ]
]al`]j_Yf_dqYf\YocoYj\gj`]YnqYf\l`a[c%?f_]j]\&
9[`YjY[l]joal``a_`;gfklalmlagfmkmYddqdggck
`]Ydl`q$oal`Zja_`l]q]kYf\YZmf\Yfl]f]j_q&9
[`YjY[l]joal`dgo;gfklalmlagfea_`lZ]ka[cdqgj^jYad&
9[`YjY[l]joal``a_`Afl]dda_]f[]ea_`lZ]`a_`dq
afimakalan]Yf\klm\agmk$o`ad]Y[`YjY[l]joal`dgo
Intelligence might speak simply or easily forget details.
9[`YjY[l]joal``a_`Oak\ge`Yk_gg\bm\_e]fl$
]ehYl`q$Yf\Y_]f]jYdYoYj]f]kkg^o`Yl?k_gaf_gf&
9[`YjY[l]joal`dgoOak\geea_`lZ]YZk]fl%eaf\]\$
^ggd`Yj\q$gjgZdanagmk&
9[`YjY[l]joal``a_`;`YjakeY]pm\]k[gf?\]f[]$
o`a[`akmkmYddqeap]\oal`Y_jY[]^mdgjaflaea\Ylaf_
hj]k]f[]&9[`YjY[l]joal`Ydgo;`YjakeYea_`l[ge]
Y[jgkkYkYZjYkan]$afYjla[mdYl]$gjlaea\&
Building Bruenor, Step 4
:gZ?ddkafkge]g^:jm]fgj?kZYka[\]lYadk2`akfYe]$
`akk]p eYd]!$`ak`]a_`lYf\o]a_`l$Yf\`akYda_fe]fl
dYo^md_gg\!&@ak`a_`Klj]f_l`Yf\;gfklalmlagf
km__]klY`]Ydl`q$Yl`d]la[Zg\q$Yf\`akdgoAfl]dda_]f[]
km__]klkY\]_j]]g^^gj_]l^mdf]kk&
:gZ\][a\]kl`Yl:jm]fgj[ge]k^jgeYfgZd]daf]$
Zml`ak[dYfoYk]ph]dd]\^jgealk`ge]dYf\o`]f
:jm]fgjoYkn]jqqgmf_&@]_j]omhogjcaf_YkYkeal`
afl`]j]egl]naddY_]kg^A[]oaf\<Yd]&:ml:jm]fgj
has a heroic destiny—to reclaim his homeland—so
:gZ[`ggk]kl`]^gdc`]jgZY[c_jgmf\^gj`ak\oYj^&
@]fgl]kl`]hjg?[a]f[a]kYf\kh][aYd^]Ylmj]l`ak
ZY[c_jgmf\_an]k`ae&
qgm[Yf]f\mhoal`$Z]^gj]Yhhdqaf_jY[aYdaf[j]Yk]k&
Qgm[Yf?l`Yn]Yk[gj]dgo]jl`Yf0&
L`ake]l`g\g^\]l]jeafaf_YZadalqk[gj]k]fYZd]k
qgmlg[j]Yl]Yk]lg^l`j]]`a_`fmeZ]jkYf\l`j]]dgo
gf]k )-$)-$)-$0$0$0!$Yk]lg^fmeZ]jkl`YlYj]YZgn]
Yn]jY_]Yf\f]Yjdq]imYd )+$)+$)+$)*$)*$)*!$gjYfq
k]lg^fmeZ]jkZ]lo]]fl`gk]]plj]e]k&
4. Describe Your Character
Gf[]qgmcfgol`]ZYka[_Ye]Ykh][lkg^qgmj[`YjY[l]j$
al?klae]lg?]k``aegj`]jgmlYkYh]jkgf&Qgmj
[`YjY[l]jf]]\kYfYe]&Kh]f\Y^]oeafml]kl`afcaf_
YZgmlo`Yl`]gjk`]dggckdac]Yf\`go`]gjk`]
behaves in general terms.
Ability Score Summary
Strength
Measures: Natural athleticism, bodily power
Important for: Fighter
Racial Increases:
Mountain dwarf (+2)
Human (+1)
Dexterity
Measures: 3K\VLFDODJLOLW\UH\H[HVEDODQFHSRLVH
Important for: Rogue
Racial Increases:
Elf (+2)
+DO\LQJ
Human (+1)
Constitution
Measures: Health, stamina, vital force
Important for: Everyone
Racial Increases:
Dwarf (+2)
6WRXWKDO\LQJ
Human (+1)
Intelligence
Measures: Mental acuity, information recall, analytical skill
Important for: Wizard
Racial Increases:
High elf (+1)
Human (+1)
Wisdom
Measures: $ZDUHQHVVLQWXLWLRQLQVLJKW
Important for: Cleric
Racial Increases:
Hill dwarf (+1)
Wood elf (+1)
Human (+1)
Charisma
Measures:&RQ[GHQFHHORTXHQFHOHDGHUVKLS
Important for: Leaders and diplomatic characters
Racial Increases:
/LJKWIRRWKDO\LQJHuman (+1)

9
D&D Basic Rules v1.0 | Chapter 1: Step-by-Step Characters
Weapons
>gj]Y[`o]Yhgfqgmj[`YjY[l]joa]d\k$[Yd[mdYl]l`]
eg\a?]jqgmmk]o`]fqgmYllY[coal`l`]o]YhgfYf\
l`]\YeY_]qgm\]Ydo`]fqgm`al&
O`]fqgmeYc]YfYllY[coal`Yo]Yhgf$qgmjgdd
Y\*(Yf\Y\\qgmjhjg?[a]f[qZgfmk Zmlgfdqa^qgm
Yj]hjg?[a]floal`l`]o]Yhgf!Yf\l`]YhhjghjaYl]
YZadalqeg\a?]j&
?For attacks with melee weapons$mk]qgmjKlj]f_l`
eg\a?]j^gjYllY[cYf\\YeY_]jgddk&9o]Yhgfl`Yl
`Ykl`]?f]kk]hjgh]jlq$km[`YkYjYha]j$[Yfmk]qgmj
<]pl]jalqeg\a?]jafkl]Y\&
?For attacks with ranged weapons$mk]qgmj<]pl]jalq
eg\a?]j^gjYllY[cYf\\YeY_]jgddk&9o]Yhgfl`Yl
`Ykl`]l`jgofhjgh]jlq$km[`YkY`Yf\Yp]$[Yfmk]
qgmjKlj]f_l`eg\a?]jafkl]Y\&
Building Bruenor, Step 5
:gZojal]k\gofl`]klYjlaf_]imahe]fl^jgel`]
?_`l]j[dYkkYf\l`]^gdc`]jgZY[c_jgmf\&@akklYjlaf_
]imahe]flaf[dm\]k[`YafeYadYf\Yk`a]d\$o`a[`
[geZaf]lg_an]:jm]fgjYf9jegj;dYkkg^)0&
>gj:jm]fgj?ko]Yhgfk$:gZ[`ggk]kYZYlld]Yp]
Yf\log`Yf\Yp]k&@akZYlld]Yp]akYe]d]]o]Yhgf$
kg:jm]fgjmk]k`akKlj]f_l`eg\a?]j^gj`akYllY[ck
Yf\\YeY_]&@akYllY[cZgfmkak`akKlj]f_l`eg\a?]j
#+!hdmk`akhjg?[a]f[qZgfmk #*!$^gjYlglYdg^#-&
L`]ZYlld]Yp]\]Ydk)\0kdYk`af_\YeY_]$Yf\:jm]fgj
Y\\k`akKlj]f_l`eg\a?]jlgl`]\YeY_]o`]f`]
`alk$^gjYlglYdg^)\0#+kdYk`af_\YeY_]&O`]f
l`jgoaf_Y`Yf\Yp]$:jm]fgj`Ykl`]kYe]YllY[cZgfmk
`Yf\Yp]k$Ykl`jgofo]Yhgfk$mk]Klj]f_l`^gjYllY[ck
Yf\\YeY_]!$Yf\l`]o]Yhgf\]Ydk)\.#+kdYk`af_
damage when it hits.
6. Come Together
Egkl<<[`YjY[l]jk\gf?logjcYdgf]&=Y[`[`YjY[l]j
plays a role within a party$Y_jgmhg^Y\n]flmj]jk
ogjcaf_lg_]l`]j^gjY[geegfhmjhgk]&L]Yeogjc
Yf\[ggh]jYlagf_j]Yldqaehjgn]qgmjhYjlq?k[`Yf[]k
lgkmjnan]l`]eYfqh]jadkafl`]ogjd\kg^<IX ? 3?X?
<?? ??X?&LYdclgqgmj^]ddgohdYq]jkYf\qgmj<E
lg\][a\]o`]l`]jqgmj[`YjY[l]jkcfgogf]Yfgl`]j$
`gol`]qe]l$Yf\o`Ylkgjlkg^im]klkl`]_jgmh
ea_`lmf\]jlYc]&
:gZ`YkYhj]llq[d]Yjha[lmj]g^:jm]fgj?kh]jkgfYdalq
afeaf\$kg`]kcahkl`]h]jkgfYdalqljYalkkm__]kl]\af
l`]^gdc`]jgZY[c_jgmf\$fglaf_afkl]Y\l`Yl:jm]fgjak
Y[Yjaf_$k]fkalan]\oYj^o`g_]fmaf]dqdgn]k`ak^ja]f\k
Yf\Ydda]k$Zml`]`a\]kl`akkg^l`]YjlZ]`af\Y_jm?$
kfYjdaf_\]e]Yfgj&@][`ggk]kl`]a\]Ydg^^Yajf]kk
^jgel`]daklaf`akZY[c_jgmf\$fglaf_l`Yl:jm]fgj
believes that no one is above the law.
?an]f`ak`aklgjq$:jm]fgj?kZgf\akgZnagmk2`]
Ykhaj]klgkge]\Yqj][dYaeEal`jYd@Ydd$`ak`ge]dYf\$
^jgel`]k`Y\go\jY_gfl`Yl\jgn]l`]\oYjn]kgml&
@ak?Yoakla]\lg`ak[Yjaf_$k]fkalan]fYlmj]?`]`YkY
kg^lkhgl^gjgjh`YfkYf\oYqoYj\kgmdk$d]Y\af_`aelg
show mercy even when it might not be warranted.
5. Choose Equipment
Qgmj[dYkkYf\ZY[c_jgmf\\]l]jeaf]qgmj[`YjY[l]j?k
starting equipment$af[dm\af_o]Yhgfk$Yjegj$Yf\
gl`]jY\n]flmjaf__]Yj&J][gj\l`ak]imahe]flgfqgmj
[`YjY[l]jk`]]l&9ddkm[`al]ekYj]\]lYad]\af[`Yhl]j-&
Afkl]Y\g^lYcaf_l`]_]Yj_an]flgqgmZqqgmj[dYkk
Yf\ZY[c_jgmf\$qgm[Yfhmj[`Yk]qgmjklYjlaf_
]imahe]fl&Qgm`Yn]YfmeZ]jg^gold pieces _h!
lgkh]f\ZYk]\gfqgmj[dYkk$Ykk`gofaf[`Yhl]j-&
=pl]fkan]daklkg^]imahe]fl$oal`hja[]k$YdkgYhh]Yjaf
l`Yl[`Yhl]j&A^qgmoak`$qgm[YfYdkg`Yn]gf]ljafc]l
Ylfg[gkl k]]l`]Ljafc]lklYZd]Yll`]]f\g^[`Yhl]j-!&
QgmjKlj]f_l`k[gj]daealkl`]Yegmflg^_]Yjqgm[Yf
[Yjjq&Ljqfgllghmj[`Yk]]imahe]floal`YlglYdo]a_`l
afhgmf\k!]p[]]\af_qgmjKlj]f_l`k[gj]lae]k)-&
;`Yhl]j/`Ykegj]af^gjeYlagfgf[Yjjqaf_[YhY[alq&
Armor Class
QgmjArmor Class 9;!j]hj]k]flk`goo]ddqgmj
[`YjY[l]jYnga\kZ]af_ogmf\]\afZYlld]&L`af_kl`Yl
[gfljaZml]lgqgmj9;af[dm\]l`]Yjegjqgmo]Yj$l`]
k`a]d\qgm[Yjjq$Yf\qgmj<]pl]jalqeg\a?]j&FglYdd
characters wear armor or carry shields, however.
Oal`gmlYjegjgjYk`a]d\$qgmj[`YjY[l]j?k9;]imYdk
)(#`akgj`]j<]pl]jalqeg\a?]j&A^qgmj[`YjY[l]j
o]YjkYjegj$[Yjja]kYk`a]d\$gjZgl`$[Yd[mdYl]qgmj
9;mkaf_l`]jmd]kaf[`Yhl]j-&J][gj\qgmj9;gf
qgmj[`YjY[l]jk`]]l&
Qgmj[`YjY[l]jf]]\klgZ]hjg?[a]floal`YjegjYf\
k`a]d\klgo]YjYf\mk]l`]e]?][lan]dq$Yf\qgmjYjegj
Yf\k`a]d\hjg?[a]f[a]kYj]\]l]jeaf]\Zqqgmj[dYkk&
L`]j]Yj]\jYoZY[cklgo]Yjaf_Yjegjgj[Yjjqaf_Y
k`a]d\a^qgmdY[cl`]j]imaj]\hjg?[a]f[q$Yk]phdYaf]\
af[`Yhl]j-&
Kge]kh]ddkYf\[dYkk^]Ylmj]k_an]qgmY\a?]j]fl
oYqlg[Yd[mdYl]qgmj9;&A^qgm`Yn]emdlahd]^]Ylmj]k
l`Yl_an]qgm\a?]j]floYqklg[Yd[mdYl]qgmj9;$qgm
[`ggk]o`a[`gf]lgmk]&
Ability Score Point Cost
Score Cost
0
1
10 2
11 3
Score Cost
12 4
13
14 7

Ability Scores and Modifiers
Score 0RGL[HU
1 -
2–3 -
? -
6–7 -
? -
10–11 +0
12–13 +1
?+2
Score 0RGL[HU
16–17 +3
?+4
20–21
22–23 +6
?+7
26–27
?
30 +10

10
D&D Basic Rules v0.1 | Chapter 1: Step-by-Step Characters
l`gk]YllY[ck&L`]k]ea_`lqY\n]flmj]jkg^l]f[gf^jgfl
threats to whole regions and continents.
9ll`]^gmjl`la]j d]n]dk)/?*(!$[`YjY[l]jkY[`a]n]
l`]haffY[d]g^l`]aj[dYkk^]Ylmj]k$Z][geaf_`]jga[ gj
naddYafgmk!Yj[`]lqh]kafl`]ajgofja_`l&L`]^Yl]g^l`]
ogjd\gj]n]fl`]^mf\Ye]flYdgj\]jg^l`]emdlan]jk]
ea_`l`Yf_afl`]ZYdYf[]\mjaf_l`]ajY\n]flmj]k&
Character Advancement
Experience Points Level 3UR[FLHQF\%RQXV
0 1 +2
300 2 +2
3 +2
2,700 4 +2
+3
14,000 6 +3
23,000 7 +3
34,000 +3
+4
64,000 10 +4
11 +4
100,000 12 +4
120,000 13
140,000 14

16
17 +6
+6
+6
20 +6
Beyond 1st Level
9kqgmj[`YjY[l]j_g]kgfY\n]flmj]kYf\gn]j[ge]k
[`Ydd]f_]k$`]gjk`]_Yafk]ph]ja]f[]$j]hj]k]fl]\Zq
]ph]ja]f[]hgaflk&9[`YjY[l]jo`gj]Y[`]kYkh][a?]\
]ph]ja]f[]hgafllglYdY\nYf[]kaf[YhYZadalq&L`ak
advancement is called gaining a level.
O`]fqgmj[`YjY[l]j_YafkYd]n]d$`akgj`]j[dYkk
g^l]f_jYflkY\\alagfYd^]Ylmj]k$Yk\]lYad]\afl`]
[dYkk\]k[jahlagf&Kge]g^l`]k]^]Ylmj]kYddgoqgm
lgaf[j]Yk]qgmjYZadalqk[gj]k$]al`]jaf[j]Ykaf_log
k[gj]kZq)]Y[`gjaf[j]Ykaf_gf]k[gj]Zq*&Qgm[Yf?l
af[j]Yk]YfYZadalqk[gj]YZgn]*(&AfY\\alagf$]n]jq
[`YjY[l]j?khjg?[a]f[qZgfmkaf[j]Yk]kYl[]jlYafd]n]dk&
=Y[`lae]qgm_YafYd]n]d$qgm_Yaf)Y\\alagfYd@al
<a]&Jgddl`Yl@al<a]$Y\\qgmj;gfklalmlagfeg\a?]j
lgl`]jgdd$Yf\Y\\l`]lglYdlgqgmj`alhgafleYpaeme&
9dl]jfYlan]dq$qgm[Yfmk]l`]?p]\nYdm]k`gofafqgmj
[dYkk]fljq$o`a[`akl`]Yn]jY_]j]kmdlg^l`]\a]jgdd
jgmf\]\mh!&
O`]fqgmj;gfklalmlagfeg\a?]jaf[j]Yk]kZq)$qgmj
`alhgafleYpaemeaf[j]Yk]kZq)^gj]Y[`d]n]dqgm`Yn]
YllYaf]\&>gj]pYehd]$o`]f:jm]fgjj]Y[`]k0l`d]n]d
YkY?_`l]j$`]af[j]Yk]k`ak;gfklalmlagfk[gj]^jge)/
lg)0$l`mkaf[j]Ykaf_`ak;gfklalmlagfeg\a?]j^jge#+
lg#,&@ak`alhgafleYpaemel`]faf[j]Yk]kZq0&
L`];`YjY[l]j9\nYf[]e]fllYZd]kmeeYjar]kl`]
PHqgmf]]\lgY\nYf[]afd]n]dk^jged]n]d)l`jgm_`
d]n]d*($Yf\l`]hjg?[a]f[qZgfmk^gjY[`YjY[l]jg^l`Yl
d]n]d&;gfkmdll`]af^gjeYlagfafqgmj[`YjY[l]j?k[dYkk
\]k[jahlagflgk]]o`Ylgl`]jaehjgn]e]flkqgm_Yaf
at each level.
Tiers of Play
L`]k`Y\af_afl`];`YjY[l]j9\nYf[]e]fllYZd]k`gok
l`]^gmjla]jkg^hdYq&L`]la]jk\gf?l`Yn]Yfqjmd]k
Ykkg[aYl]\oal`l`]e3l`]qYj]Y_]f]jYd\]k[jahlagfg^`go
l`]hdYq]ph]ja]f[][`Yf_]kYk[`YjY[l]jk_Yafd]n]dk&
Afl`]?jklla]j d]n]dk)?,!$[`YjY[l]jkYj]]?][lan]dq
Yhhj]fla[]Y\n]flmj]jk&L`]qYj]d]Yjfaf_l`]^]Ylmj]k
l`Yl\]?f]l`]eYke]eZ]jkg^hYjla[mdYj[dYkk]k$
af[dm\af_l`]eYbgj[`ga[]kl`Yl?Yngjl`]aj[dYkk
^]Ylmj]kYkl`]qY\nYf[] km[`YkYoarYj\?k9j[Yf]
LjY\alagfgjY?_`l]j?kEYjlaYd9j[`]lqh]!&L`]l`j]Ylk
l`]q^Y[]Yj]j]dYlan]dqeafgj$mkmYddqhgkaf_Y\Yf_]jlg
local farmsteads or villages.
Afl`]k][gf\la]j d]n]dk-?)(!$[`YjY[l]jk[ge]aflg
l`]ajgof&EYfqkh]dd[Ykl]jk_YafY[[]kklg+j\%d]n]d
spells at the start of this tier, crossing a new threshold of
eY_a[Ydhgo]joal`kh]ddkkm[`Yk?j]ZYdd and da_`lfaf_
Zgdl&9ll`akla]j$eYfqo]Yhgf%mkaf_[dYkk]k_Yafl`]
YZadalqlgeYc]emdlahd]YllY[ckafgf]jgmf\&L`]k]
characters have become important, facing dangers that
threaten cities and kingdoms.
Afl`]l`aj\la]j d]n]dk))?).!$[`YjY[l]jk`Yn]
reached a level of power that sets them high above
l`]gj\afYjqhghmdY[]Yf\eYc]kl`]ekh][aYd]n]f
Yegf_Y\n]flmj]jk&9l))l`d]n]d$eYfqkh]dd[Ykl]jk
_YafY[[]kklg.l`%d]n]dkh]ddk$kge]g^o`a[`[j]Yl]
]?][lkhj]nagmkdqaehgkkaZd]^gjhdYq]j[`YjY[l]jklg
Y[`a]n]&Gl`]j[`YjY[l]jk_Yaf^]Ylmj]kl`YlYddgol`]e
to make more attacks or do more impressive things with

11
D&D Basic Rules v1.0 | Chapter 2: Races
Chapter 2: Races
A VISIT TO ONE OF THE GREAT CITIES IN THE WORLDS OF
<IX ? 3?X?<?? ??X??OYl]j\]]h$l`]>j]];alqg^
?j]q`Yoc$gj]n]fmf[YffqKa_ad$l`];alqg^<ggjk?
gn]jo`]dekl`]k]fk]k&Nga[]k[`Yll]jaf[gmfld]kk
\a?]j]fldYf_mY_]k&L`]ke]ddkg^[ggcaf_af\gr]fk
g^\a?]j]fl[makaf]keaf_d]oal`l`]g\gjkg^[jgo\]\
klj]]lkYf\hggjkYfalYlagf&:mad\af_kafeqjaY\
Yj[`al][lmjYdklqd]k\akhdYql`]\an]jk]gja_afkg^l`]aj
inhabitants.
9f\l`]h]ghd]l`]ek]dn]k?h]ghd]g^nYjqaf_kar]$
k`Yh]$Yf\[gdgj$\j]kk]\afY\Yrrdaf_kh][ljme
g^klqd]kYf\`m]k?j]hj]k]fleYfq\a?]j]fljY[]k$
^jge\aeafmlan]`Yd?af_kYf\klgml\oYjn]klg
eYb]kla[YddqZ]Ymla^md]dn]k$eaf_daf_Yegf_YnYja]lq
g^`meYf]l`fa[ala]k&
Scattered among the members of these more common
jY[]kYj]l`]ljm]]pgla[k2Y`mdcaf_\jY_gfZgjf`]j]$
hmk`af_`akoYql`jgm_`l`][jgo\$Yf\Ykdqla]?af_
l`]j]$dmjcaf_afl`]k`Y\gokoal`eak[`a]^af`]j]q]k&
9_jgmhg^_fge]kdYm_`kYkgf]g^l`]eY[lanYl]kY
[d]n]jogg\]flgql`Ylegn]kg^alkgofY[[gj\&@Yd^%
]dn]kYf\`Yd^%gj[kdan]Yf\ogjcYdgf_ka\]`meYfk$
oal`gml^mddqZ]dgf_af_lgl`]jY[]kg^]al`]jg^l`]aj
hYj]flk&9f\l`]j]$o]ddgmlg^l`]kmfda_`l$akYdgf]
\jgo?Y^m_alan]^jgel`]kmZl]jjYf]Yf]phYfk]g^
the Underdark, trying to make his way in a world
l`Yl^]Yjk`akcaf\&L`]HdYq]j?k@Yf\Zggc has more
af^gjeYlagfYZgmll`]k]mfmkmYdjY[]k&
Choosing a Race
@meYfkYj]l`]egkl[geegfh]ghd]afl`]ogjd\kg^
<<$Zmll`]qdan]Yf\ogjcYdgf_ka\]\oYjn]k$]dn]k$
`Yd?af_k$Yf\[gmfld]kkgl`]j^YflYkla[kh][a]k&Qgmj
character belongs to one of these peoples.
Fgl]n]jqafl]dda_]fljY[]g^l`]emdlan]jk]ak
YhhjghjaYl]^gjYhdYq]j%[gfljgdd]\Y\n]flmj]j&<oYjn]k$
]dn]k$`Yd?af_k$Yf\`meYfkYj]l`]egkl[geegf
jY[]klghjg\m[]l`]kgjlg^Y\n]flmj]jko`geYc]
mhlqha[YdhYjla]k&Gl`]jjY[]kYf\kmZjY[]kYj]d]kk
[geegfYkY\n]flmj]jk&
Qgmj[`ga[]g^jY[]Y?][lkeYfq\a?]j]flYkh][lkg^
qgmj[`YjY[l]j&Al]klYZdak`]k^mf\Ye]flYdimYdala]kl`Yl
]pakll`jgm_`gmlqgmj[`YjY[l]j?kY\n]flmjaf_[Yj]]j&
When making this decision, keep in mind the kind of
[`YjY[l]jqgmoYfllghdYq&>gj]pYehd]$Y`Yd?af_[gmd\
Z]Y_gg\[`ga[]^gjYkf]Ycqjg_m]$Y\oYj^eYc]kY
lgm_`oYjjagj$Yf\Yf]d^[YfZ]YeYkl]jg^Yj[Yf]eY_a[&
Qgmj[`YjY[l]jjY[]fglgfdqY?][lkqgmjYZadalqk[gj]k
Yf\ljYalkZmlYdkghjgna\]kl`][m]k^gjZmad\af_qgmj
[`YjY[l]j?kklgjq&=Y[`jY[]?k\]k[jahlagfafl`ak[`Yhl]j
af[dm\]kaf^gjeYlagflg`]dhqgmjgd]hdYqY[`YjY[l]jg^
l`YljY[]$af[dm\af_h]jkgfYdalq$h`qka[YdYhh]YjYf[]$
^]Ylmj]kg^kg[a]lq$Yf\jY[aYdYda_fe]fll]f\]f[a]k&
L`]k]\]lYadkYj]km__]klagfklg`]dhqgml`afcYZgml
qgmj[`YjY[l]j3Y\n]flmj]jk[Yf\]naYl]oa\]dq^jgel`]
fgje^gjl`]ajjY[]&Al?kogjl`o`ad]lg[gfka\]jo`qqgmj
[`YjY[l]jak\a?]j]fl$YkY`]dh^mdoYqlgl`afcYZgml
qgmj[`YjY[l]j?kZY[c_jgmf\Yf\h]jkgfYdalq&
Racial Traits
L`]\]k[jahlagfg^]Y[`jY[]af[dm\]kjY[aYdljYalkl`Yl
Yj][geegflge]eZ]jkg^l`YljY[]&L`]^gddgoaf_
entries appear among the traits of most races.
Ability Score Increase
=n]jqjY[]af[j]Yk]kgf]gjegj]g^Y[`YjY[l]j?k
ability scores.
Age
L`]Y_]]fljqfgl]kl`]Y_]o`]fYe]eZ]jg^l`]jY[]
ak[gfka\]j]\YfY\mdl$Yko]ddYkl`]jY[]?k]ph][l]\
da^]khYf&L`akaf^gjeYlagf[Yf`]dhqgm\][a\]`go
gd\qgmj[`YjY[l]jakYll`]klYjlg^l`]_Ye]&Qgm
[Yf[`ggk]YfqY_]^gjqgmj[`YjY[l]j$o`a[`[gmd\
hjgna\]Yf]phdYfYlagf^gjkge]g^qgmjYZadalqk[gj]k&
>gj]pYehd]$a^qgmhdYqYqgmf_gjn]jqgd\[`YjY[l]j$
qgmjY_][gmd\]phdYafYhYjla[mdYjdqdgoKlj]f_l`gj
;gfklalmlagfk[gj]$o`ad]Y\nYf[]\Y_][gmd\Y[[gmfl
for a high Intelligence or Wisdom.
Alignment
Most races have tendencies toward certain alignments,
\]k[jaZ]\afl`ak]fljq&L`]k]Yj]fglZaf\af_^gjhdYq]j
[`YjY[l]jk$Zml[gfka\]jaf_o`qqgmj\oYj^ak[`Ygla[$
^gj]pYehd]$af\]?Yf[]g^dYo^md\oYj^kg[a]lq[Yf`]dh
qgmZ]ll]j\]?f]qgmj[`YjY[l]j&
Size
;`YjY[l]jkg^egkljY[]kYj]E]\ame$Ykar][Yl]_gjq
af[dm\af_[j]Ylmj]kl`YlYj]jgm_`dq,lg0^]]llYdd&
E]eZ]jkg^Y^]ojY[]kYj]KeYdd Z]lo]]f*Yf\,^]]l
lYdd!$o`a[`e]Yfkl`Yl[]jlYafjmd]kg^l`]_Ye]Y?][l
l`]e\a?]j]fldq&L`]egklaehgjlYflg^l`]k]jmd]k
akl`YlKeYdd[`YjY[l]jk`Yn]ljgmZd]oa]d\af_`]Ynq
o]Yhgfk$Yk]phdYaf]\af[`Yhl]j-&
Speed
Qgmjkh]]\\]l]jeaf]k`go^Yjqgm[Yfegn]o`]f
ljYn]daf_ [`Yhl]j0!Yf\?_`laf_ [`Yhl]j1!&
Languages
:qnajlm]g^qgmjjY[]$qgmj[`YjY[l]j[Yfkh]Yc$j]Y\$
Yf\ojal][]jlYafdYf_mY_]k&;`Yhl]j,daklkl`]egkl
[geegfdYf_mY_]kg^l`]<<emdlan]jk]&
Subraces
Kge]jY[]k`Yn]kmZjY[]k&E]eZ]jkg^YkmZjY[]
have the traits of the parent race in addition to the
ljYalkkh][a?]\^gjl`]ajkmZjY[]&J]dYlagfk`ahkYegf_
kmZjY[]knYjqka_fa?[Yfldq^jgejY[]lgjY[]Yf\
world to world. In the Dragonlance campaign setting,
^gj]pYehd]$egmflYaf\oYjn]kYf\`add\oYjn]kdan]
lg_]l`]jYk\a?]j]fl[dYfkg^l`]kYe]h]ghd]$Zmlaf
the Forgotten Realms, they live far apart in separate
kingdoms and call themselves shield dwarves and
gold dwarves, respectively.

12
D&D Basic Rules v0.1 | Chapter 2: Races
Dwarf
“YER LATE, ELF!” CAME THE ROUGH EDGE OF A FAMILIAR
voice. Bruenor Battlehammer walked up the back of his
dead foe, disregarding the fact that the heavy monster lay
on top of his elven friend. In spite of the added discomfort,
the dwarf’s long, pointed, often-broken nose and gray-
streaked though still-fiery red beard came as a welcome
sight to Drizzt. “Knew I’d find ye in trouble if I came out
an’ looked for ye!”
—R. A. Salvatore, The Crystal Shard
Caf_\gekja[`afYf[a]fl_jYf\]mj$`Yddk[Yjn]\aflgl`]
jgglkg^egmflYafk$l`]][`gaf_g^ha[ckYf\`Yee]jk
af\]]heaf]kYf\ZdYraf_^gj_]k$Y[geeale]fllg
[dYfYf\ljY\alagf$Yf\YZmjfaf_`Ylj]\g^_gZdafkYf\
gj[k?l`]k][geegfl`j]Y\kmfal]Ydd\oYjn]k&
Short and Stout
Bold and hardy, dwarves are known as skilled warriors,
eaf]jk$Yf\ogjc]jkg^klgf]Yf\e]lYd&L`gm_`l`]q
klYf\o]ddmf\]j-^]]llYdd$\oYjn]kYj]kgZjgY\Yf\
[gehY[ll`Yll`]q[Yfo]a_`Ykem[`YkY`meYfklYf\af_
f]Yjdqlog^]]llYdd]j&L`]aj[gmjY_]Yf\]f\mjYf[]Yj]
also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler
`m]laf_]\oal`j]\$Zmll`]egkl[geegfk`Y\]kYj]
light brown or deep tan, like certain tones of earth.
L`]aj`Yaj$ogjfdgf_Zmlafkaehd]klqd]k$akmkmYddq
ZdY[c$_jYq$gjZjgof$l`gm_`hYd]j\oYjn]kg^l]f`Yn]
j]\`Yaj&EYd]\oYjn]knYdm]l`]ajZ]Yj\k`a_`dqYf\
_jggel`]e[Yj]^mddq&
Long Memory, Long Grudges
<oYjn]k[Yfdan]lgZ]egj]l`Yf,((q]Yjkgd\$kgl`]
gd\]kldanaf_\oYjn]kg^l]fj]e]eZ]jYn]jq\a?]j]fl
ogjd\&>gj]pYehd]$kge]g^l`]gd\]kl\oYjn]kdanaf_
af;alY\]d>]dZYjj afl`]ogjd\g^l`]>gj_gll]fJ]Ydek!
[Yfj][Yddl`]\Yq$egj]l`Yfl`j]][]flmja]kY_g$o`]f
gj[k[gfim]j]\l`]^gjlj]kkYf\\jgn]l`]eaflgYf]pad]
l`YldYkl]\gn]j*-(q]Yjk&L`akdgf_]nalq_jYflkl`]eY
h]jkh][lan]gfl`]ogjd\l`Ylk`gjl]j%dan]\jY[]kkm[`Yk
`meYfkYf\`Yd?af_kdY[c&
<oYjn]kYj]kgda\Yf\]f\mjaf_dac]l`]egmflYafk
l`]qdgn]$o]Yl`]jaf_l`]hYkkY_]g^[]flmja]koal`klga[
]f\mjYf[]Yf\dalld][`Yf_]&L`]qj]kh][ll`]ljY\alagfk
of their clans, tracing their ancestry back to the
^gmf\af_g^l`]ajegklYf[a]flkljgf_`gd\kafl`]qgml`
g^l`]ogjd\$Yf\\gf?lYZYf\gfl`gk]ljY\alagfkda_`ldq&
HYjlg^l`gk]ljY\alagfkak\]nglagflgl`]_g\kg^l`]
\oYjn]k$o`gmh`gd\l`]\oYjn]fa\]Ydkg^af\mkljagmk
labor, skill in battle, and devotion to the forge.
Af\ana\mYd\oYjn]kYj]\]l]jeaf]\Yf\dgqYd$ljm]lg
their word and decisive in action, sometimes to the point
g^klmZZgjff]kk&EYfq\oYjn]k`Yn]Ykljgf_k]fk]
g^bmkla[]$Yf\l`]qYj]kdgolg^gj_]lojgf_kl`]q`Yn]
km?]j]\&9ojgf_\gf]lggf]\oYj^akYojgf_\gf]lg
l`]\oYj^?k]flaj][dYf$kgo`YlZ]_afkYkgf]\oYj^?k
`mfl^gjn]f_]Yf[][YfZ][ge]Y^mdd%Zdgof[dYf^]m\&
Clans and Kingdoms
<oYjn]fcaf_\gekklj]l[`\]]hZ]f]Yl`l`]egmflYafk
o`]j]l`]\oYjn]keaf]_]ekYf\hj][agmke]lYdk
Yf\^gj_]al]ekg^ogf\]j&L`]qdgn]l`]Z]YmlqYf\
Yjlakljqg^hj][agmke]lYdkYf\?f]b]o]djq$Yf\afkge]
dwarves this love festers into avarice. Whatever wealth
l`]q[Yf?l?f\afl`]ajegmflYafk$l`]q_Yafl`jgm_`
ljY\]&L`]q\akdac]ZgYlk$kg]fl]jhjakaf_`meYfkYf\
`Yd?af_k^j]im]fldq`Yf\d]ljY\]af\oYjn]f_gg\k
Ydgf_oYl]jjgml]k&Ljmklogjl`qe]eZ]jkg^gl`]jjY[]k
Yj]o]d[ge]af\oYj^k]lld]e]flk$l`gm_`kge]Yj]Yk
Yj]g?daealk]n]flgl`]e&
L`][`a]^mfalg^\oYjn]fkg[a]lqakl`][dYf$Yf\
\oYjn]k`a_`dqnYdm]kg[aYdklYf\af_&=n]f\oYjn]k
who live far from their own kingdoms cherish their clan
a\]flala]kYf\Y?daYlagfk$j][g_far]j]dYl]\\oYjn]k$
Yf\afngc]l`]ajYf[]klgjk?fYe]kafgYl`kYf\[mjk]k&
LgZ][dYfd]kkakl`]ogjkl^Yl]l`Yl[YfZ]^YddY\oYj^&
Dwarves in other lands are typically artisans,
especially weaponsmiths, armorers, and jewelers. Some
Z][ge]e]j[]fYja]kgjZg\q_mYj\k$`a_`dqkgm_`lY^l]j
^gjl`]aj[gmjY_]Yf\dgqYdlq&
Gods, Gold, and Clan
<oYjn]ko`glYc]mhl`]Y\n]flmjaf_da^]ea_`lZ]
eglanYl]\ZqY\]kaj]^gjlj]Ykmj]?^gjalkgofkYc]$^gj
Ykh][a?[hmjhgk]$gj]n]fgmlg^YfYdljmakla[\]kaj]lg
help others. Other dwarves are driven by the command
or inspiration of a deity, a direct calling or simply a
\]kaj]lgZjaf__dgjqlggf]g^l`]\oYj^_g\k&;dYfYf\
Yf[]kljqYj]YdkgaehgjlYfleglanYlgjk&9\oYj^ea_`l
k]]clgj]klgj]Y[dYf?kdgkl`gfgj$Yn]f_]YfYf[a]fl
ojgf_l`][dYfkm?]j]\$gj]YjfYf]ohdY[]oal`afl`]
[dYfY^l]j`Ynaf_Z]]f]pad]\&GjY\oYj^ea_`lk]Yj[`
^gjl`]Yp]oa]d\]\ZqYea_`lqYf[]klgj$dgklgfl`]?]d\
g^ZYlld][]flmja]kY_g&
Slow to Trust
Dwarves get along passably well with most other races. “The
GLZHUHQFHEHWZHHQDQDFTXDLQWDQFHDQGDIULHQGLVDERXWD
hundred years,” is a dwarf saying that might be hyperbole,
EXWFHUWDLQO\SRLQWVWRKRZGL]FXOWLWFDQEHIRUDPHPEHURI
DVKRUWOLYHGUDFHOLNHKXPDQVWRHDUQDGZDUI?VWUXVW
Elves. “It’s not wise to depend on the elves. No telling what
an elf will do next; when the hammer meets the orc’s head,
they’re as apt to start singing as to pull out a sword. They’re
\LJKW\DQGIULYRORXV7ZRWKLQJVWREHVDLGIRUWKHPWKRXJK
They don’t have many smiths, but the ones they have do very
[QHZRUN$QGZKHQRUFVRUJREOLQVFRPHVWUHDPLQJGRZQ
out of the mountains, an elf’s good to have at your back. Not
as good as a dwarf, maybe, but no doubt they hate the orcs
as much as we do.”
+DO\LQJV“Sure, they’re pleasant folk. But show me a
KDO\LQJKHUR$QHPSLUHDWULXPSKDQWDUP\(YHQDWUHDVXUH
IRUWKHDJHVPDGHE\KDO\LQJKDQGV1RWKLQJ+RZFDQ\RX
take them seriously?”
+XPDQV“You take the time to get to know a human, and
by then the human’s on her deathbed. If you’re lucky, she’s
got kin—a daughter or granddaughter, maybe—who’s got
hands and heart as good as hers. That’s when you can make
DKXPDQIULHQG$QGZDWFKWKHPJR7KH\VHWWKHLUKHDUWVRQ
something, they’ll get it, whether it’s a dragon’s hoard or an
empire’s throne. You have to admire that kind of dedication,
even if it gets them in trouble more often than not.”

13
D&D Basic Rules v1.0 | Chapter 2: Races
_mllmjYdkgmf\k$Yf\l`gk][`YjY[l]jakla[kkhaddgn]jaflg
o`Yl]n]jgl`]jdYf_mY_]Y\oYj^ea_`lkh]Yc&
Subrace.LogeYafkmZjY[]kg^\oYjn]khghmdYl]l`]
ogjd\kg^<<2`add\oYjn]kYf\egmflYaf\oYjn]k&
;`ggk]gf]g^l`]k]kmZjY[]k&
Hill Dwarf
9kY`add\oYj^$qgm`Yn]c]]fk]fk]k$\]]haflmalagf$
Yf\j]eYjcYZd]j]kada]f[]&L`]_gd\\oYjn]kg^>Y]j?f
afl`]ajea_`lqkgml`]jfcaf_\geYj]`add\oYjn]k$Yk
Yj]l`]]pad]\F]a\YjYf\l`]\]ZYk]\CdYjg^Cjqffaf
the Dragonlance setting.
Ability Score Increase. QgmjOak\gek[gj]
increases by 1.
Dwarven Toughness.Qgmj`alhgafleYpaeme
af[j]Yk]kZq)$Yf\alaf[j]Yk]kZq)]n]jqlae]qgm
gain a level.
Mountain Dwarf
9kYegmflYaf\oYj^$qgm?j]kljgf_Yf\`Yj\q$
Y[[mklge]\lgY\a?[mdlda^]afjm__]\l]jjYaf&Qgm?j]
hjgZYZdqgfl`]lYddka\] ^gjY\oYj^!$Yf\l]f\lgoYj\
da_`l]j[gdgjYlagf&L`]k`a]d\\oYjn]kg^fgjl`]jf
>Y]j?f$Yko]ddYkl`]jmdaf_@qdYj[dYfYf\l`]fgZd]
<Y]oYj[dYfg^<jY_gfdYf[]$Yj]egmflYaf\oYjn]k&
Ability Score Increase.QgmjKlj]f_l`k[gj]
increases by 2.
Dwarven Armor Training.Qgm`Yn]hjg?[a]f[qoal`
da_`lYf\e]\ameYjegj&
Elf
“I HAVE NEVER IMAGINED SUCH BEAUTY EXISTED,”
Goldmoon said softly. The day’s march had been difficult,
but the reward at the end was beyond their dreams.
The companions stood on a high cliff over the fabled
city of Qualinost.
Four slender spires rose from the city’s corners like glisten-
ing spindles, their brilliant white stone marbled with shining
silver. Graceful arches, swooping from spire to spire, soared
through the air. Crafted by ancient dwarven metalsmiths,
they were strong enough to hold the weight of an army, yet
they appeared so delicate that a bird lighting on them might
overthrow the balance. These glistening arches were the
city’s only boundaries; there was no wall around Qualinost.
The elven city opened its arms lovingly to the wilderness.
—Margaret Weis & Tracy Hickman,
Dragons of Autumn Twilight
=dn]kYj]YeY_a[Ydh]ghd]g^gl`]jogjd\dq_jY[]$danaf_
afl`]ogjd\Zmlfgl]flaj]dqhYjlg^al&L`]qdan]af
Dwarf Names
9\oYj^?kfYe]ak_jYfl]\ZqY[dYf]d\]j$afY[[gj\Yf[]
oal`ljY\alagf&=n]jqhjgh]j\oYjn]ffYe]`YkZ]]f
mk]\Yf\j]mk]\\gofl`jgm_`l`]_]f]jYlagfk&9
\oYj^?kfYe]Z]dgf_klgl`][dYf$fgllgl`]af\ana\mYd&
9\oYj^o`geakmk]kgjZjaf_kk`Ye]lgY[dYffYe]
akkljahh]\g^l`]fYe]Yf\^gjZa\\]fZqdYolgmk]Yfq
dwarven name in its place.
Male Names:9\jac$9dZ]ja[`$:Y]jf$:Yj]f\\$:jgllgj$
:jm]fgj$<Yaf$<YjjYc$<]d_$=Z]jc$=afcad$>Yj_jae$
>dafl$?Yj\Yaf$@YjZ]c$Cad\jYc$Egj_jYf$Gjkac$
GkcYj$JYf_jae$Jmjac$LYcdaff$L`gjY\af$L`gjaf$
Lgj\]c$LjYmZgf$LjYngc$Md^_Yj$N]al$Ngf\Yd
Female Names:9eZ]j$9jlaf$9m\`ad\$:Yj\jqf$
<Y_fYd$<a]kY$=d\]l`$>Ydcjmff$>af]dd]f$?mffdg\Y$
?mj\ak$@]dbY$@daf$CYl`jY$Cjakljq\$Ad\]$Da^ljYkY$
EYj\j]\$Jakoqff$KYffd$LgjZ]jY$Lgj__Y$NakljY
Clan Names: Balderk, Battlehammer, Brawnanvil,
<Yfcad$>aj]^gj_]$>jgklZ]Yj\$?gjmff$@gd\]j`]c$
Ajgf?kl$Dg\]jj$Dml_]`j$JmefY`]ae$KljYc]df$
Lgjmff$Mf_Yjl
Dwarf Traits
Qgmj\oYj^[`YjY[l]j`YkYfYkkgjle]flg^afZgjf
YZadala]k$hYjlYf\hYj[]dg^\oYjn]ffYlmj]&
Ability Score Increase.Qgmj;gfklalmlagfk[gj]
increases by 2.
Age. <oYjn]keYlmj]Yll`]kYe]jYl]Yk`meYfk$Zml
l`]q?j][gfka\]j]\qgmf_mfladl`]qj]Y[`l`]Y_]g^-(&
GfYn]jY_]$l`]qdan]YZgml+-(q]Yjk&
Alignment. Egkl\oYjn]kYj]dYo^md$Z]da]naf_?jedq
afl`]Z]f]?lkg^Yo]dd%gj\]j]\kg[a]lq&L`]ql]f\
toward good as well, with a strong sense of fair play and
YZ]da]^l`Yl]n]jqgf]\]k]jn]klgk`Yj]afl`]Z]f]?lkg^
Ybmklgj\]j&
Size.<oYjn]kklYf\Z]lo]]f,Yf\-^]]llYddYf\
Yn]jY_]YZgml)-(hgmf\k&Qgmjkar]akE]\ame&
Speed.QgmjZYk]oYdcaf_kh]]\ak*-^]]l&Qgmj
kh]]\akfglj]\m[]\Zqo]Yjaf_`]YnqYjegj&
Darkvision.9[[mklge]\lgda^]mf\]j_jgmf\$qgm
`Yn]kmh]jagjnakagfaf\YjcYf\\ae[gf\alagfk&Qgm
[Yfk]]af\aeda_`loal`af.(^]]lg^qgmYka^alo]j]
Zja_`lda_`l$Yf\af\Yjcf]kkYka^alo]j]\aeda_`l&Qgm
[Yf?l\ak[]jf[gdgjaf\Yjcf]kk$gfdqk`Y\]kg^_jYq&
Dwarven Resilience. Qgm`Yn]Y\nYflY_]gfkYnaf_
l`jgokY_Yafklhgakgf$Yf\qgm`Yn]j]kaklYf[]Y_Yafkl
hgakgf\YeY_] ]phdYaf]\af[`Yhl]j1!&
Dwarven Combat Training.Qgm`Yn]hjg?[a]f[q
oal`l`]ZYlld]Yp]$`Yf\Yp]$l`jgoaf_`Yee]j$
and warhammer.
LggdHjg?[a]f[q&Qgm_Yafhjg?[a]f[qoal`l`]
YjlakYf?klggdkg^qgmj[`ga[]2keal`?klggdk$Zj]o]j?k
kmhhda]k$gjeYkgf?klggdk&
Stonecunning. O`]f]n]jqgmeYc]YfAfl]dda_]f[]
@aklgjq![`][cj]dYl]\lgl`]gja_afg^klgf]ogjc$qgm
Yj][gfka\]j]\hjg?[a]flafl`]@aklgjqkcaddYf\Y\\
\gmZd]qgmjhjg?[a]f[qZgfmklgl`][`][c$afkl]Y\g^
qgmjfgjeYdhjg?[a]f[qZgfmk&
Languages.Qgm[Yfkh]Yc$j]Y\$Yf\ojal];geegf
Yf\<oYjnak`&<oYjnak`ak^mddg^`Yj\[gfkgfYflkYf\
Duergar
In cities deep in the Underdark live the duergar, or gray
dwarves. These vicious, stealthy slave traders raid the surface
world for captives, then sell their prey to the other races of
the Underdark. They have innate magical abilities to become
invisible and to temporarily grow to giant size.

14
D&D Basic Rules v0.1 | Chapter 2: Races
Exploration and Adventure
=dn]klYc]mhY\n]flmjaf_gmlg^oYf\]jdmkl&Kaf[]
l`]qYj]kgdgf_%dan]\$l`]q[Yf]fbgq[]flmja]kg^
]phdgjYlagfYf\\ak[gn]jq&L`]q\akdac]l`]hY[]g^
`meYfkg[a]lq$o`a[`akj]_ae]fl]\^jge\Yqlg\YqZml
[gfklYfldq[`Yf_af_gn]j\][Y\]k$kgl`]q?f\[Yj]]jk
l`Yld]ll`]eljYn]d^j]]dqYf\k]ll`]ajgofhY[]&=dn]k
Ydkg]fbgq]p]j[akaf_l`]ajeYjlaYdhjgo]kkgj_Yafaf_
_j]Yl]jeY_a[Ydhgo]j$Yf\Y\n]flmjaf_Yddgokl`]e
lg\gkg&Kge]ea_`lbgafoal`j]Z]dk?_`laf_Y_Yafkl
oppression, and others might become champions of
egjYd[Ymk]k&
Elf Names
=dn]kYj][gfka\]j]\[`ad\j]fmfladl`]q\][dYj]
l`]ek]dn]kY\mdlk$kge]lae]Y^l]jl`]`mf\j]\l`
birthday, and before this period they are called by
child names.
Gf\][dYjaf_Y\mdl`gg\$Yf]d^k]d][lkYfY\mdlfYe]$
Ydl`gm_`l`gk]o`gcf]o`aegj`]jYkYqgmf_kl]j
ea_`l[gflafm]lgmk]l`][`ad\fYe]&=Y[`]d^?kY\mdl
fYe]akYmfaim][j]Ylagf$l`gm_`alea_`lj]?][l
l`]fYe]kg^j]kh][l]\af\ana\mYdkgjgl`]j^Yeadq
e]eZ]jk&Dalld]\aklaf[lagf]paklkZ]lo]]feYd]
fYe]kYf\^]eYd]fYe]k3l`]_jgmhaf_k`]j]j]?][l
only general tendencies. In addition, every elf bears a
^YeadqfYe]$lqha[YddqY[geZafYlagfg^gl`]j=dnak`
ogj\k&Kge]]dn]kljYn]daf_Yegf_`meYfkljYfkdYl]
l`]aj^YeadqfYe]kaflg;geegf$Zmlgl`]jkj]lYafl`]
=dnak`n]jkagf&
Child Names:9jY$:jqf$<]d$=jqf$>Y]f$Affad$
DY]d$E]ddY$FYadd$FY]jak$H`Yff$JY]d$Jaff$KYa$
Kqddaf$L`aY$NYdd
Male Adult Names:9\jYf$9]dYj$9jYead$9jYffak$
9mkl$:]ajg$:]jjaYf$;Yjja[$=faYdak$=j\Yf$=j]nYf$
?Ydaff\Yf$@Y\YjYa$@]aYf$@aeg$Aee]jYd$An]ddagk$
DYm[aYf$Eaf\Yjlak$HY]daYk$H]j]f$ImYjagf$JaYj\gf$
Jgd]f$Kgn]dakk$L`Yeagj$L`Yjangd$L`]j]f$NYjak
Female Adult Names:9\ja]$9dl`Y]Y$9fYkljaYffY$
9f\jYkl]$9flafmY$:]l`jqffY$:aj]d$;Y]dqff$
<jmkadaY$=ffY$>]dgkaYd$A]d]faY$B]d]ff]l`$C]qd]l`$
D]k`YffY$DaY$E]ja]d]$EaYd]]$FYanYjY$Im]d]ffY$
hdY[]kg^]l`]j]YdZ]Ymlq$afl`]ea\klg^Yf[a]fl^gj]klk
or in silvery spires glittering with faerie light, where
kg^lemka[\ja^lkl`jgm_`l`]YajYf\_]fld]^jY_jYf[]k
oY^lgfl`]Zj]]r]&=dn]kdgn]fYlmj]Yf\eY_a[$Yjl
Yf\Yjlakljq$emka[Yf\hg]ljq$Yf\l`]_gg\l`af_k
of the world.
Slender and Graceful
Oal`l`]ajmf]Yjl`dq_jY[]Yf\?f]^]Ylmj]k$]dn]k
Yhh]Yj`Ymflaf_dqZ]Ymla^mdlg`meYfkYf\e]eZ]jk
g^eYfqgl`]jjY[]k&L`]qYj]kda_`ldqk`gjl]jl`Yf
`meYfkgfYn]jY_]$jYf_af_^jgeo]ddmf\]j-^]]l
lYddlgbmklgn]j.^]]l&L`]qYj]egj]kd]f\]jl`Yf
`meYfk$o]a_`af_gfdq)((lg),-hgmf\k&EYd]kYf\
^]eYd]kYj]YZgmll`]kYe]`]a_`l$Yf\eYd]kYj]gfdq
marginally heavier than females.
=dn]k?[gdgjYlagf]f[gehYkk]kl`]fgjeYd`meYf
jYf_]Yf\Ydkgaf[dm\]kkcafafk`Y\]kg^[ghh]j$
Zjgfr]$Yf\YdegklZdmak`%o`al]$`Yajg^_j]]fgjZdm]$
Yf\]q]kdac]hggdkg^daima\_gd\gjkadn]j&=dn]k`Yn]fg
^Y[aYdYf\dalld]Zg\q`Yaj&L`]q^Yngj]d]_Yfl[dgl`af_af
bright colors, and they enjoy simple yet lovely jewelry.
A Timeless Perspective
=dn]k[Yfdan]o]ddgn]j/((q]Yjk$_anaf_l`]eYZjgY\
h]jkh][lan]gf]n]flkl`Ylea_`lljgmZd]l`]k`gjl]j%
dan]\jY[]kegj]\]]hdq&L`]qYj]egj]g^l]fYemk]\
l`Yf]p[al]\$Yf\egj]dac]dqlgZ][mjagmkl`Yf
_j]]\q&L`]ql]f\lgj]eYafYdgg^Yf\mf^Yr]\Zqh]llq
`Yhh]fklYf[]&O`]fhmjkmaf_Y_gYd$`go]n]j$o`]l`]j
Y\n]flmjaf_gfYeakkagfgjd]Yjfaf_Yf]okcaddgjYjl$
]dn]k[YfZ]^g[mk]\Yf\j]d]fld]kk&L`]qYj]kdgolg
make friends and enemies, and even slower to forget
l`]e&L`]qj]hdqlgh]llqafkmdlkoal`\ak\YafYf\lg
k]jagmkafkmdlkoal`n]f_]Yf[]&
Dac]l`]ZjYf[`]kg^Yqgmf_lj]]$]dn]kYj]?]paZd]
afl`]^Y[]g^\Yf_]j&L`]qljmklaf\ahdgeY[qYf\
[gehjgeak]lgj]kgdn]\a?]j]f[]kZ]^gj]l`]q]k[YdYl]
lgnagd]f[]&L`]q`Yn]Z]]fcfgoflgj]lj]Yl^jge
afljmkagfkaflgl`]ajogg\dYf\`ge]k$[gf?\]fl
l`Yll`]q[YfkaehdqoYall`]afnY\]jkgml&:mlo`]f
the need arises, elves reveal a stern martial side,
demonstrating skill with sword, bow, and strategy.
Hidden Woodland Realms
Most elves dwell in small forest villages hidden among
l`]lj]]k&=dn]k`mfl_Ye]$_Yl`]j^gg\$Yf\_jgo
vegetables, and their skill and magic allow them to
kmhhgjll`]ek]dn]koal`gmll`]f]]\^gj[d]Yjaf_Yf\
hdgoaf_dYf\&L`]qYj]lYd]fl]\YjlakYfk$[jY^laf_?f]dq
ogjc]\[dgl`]kYf\YjlgZb][lk&L`]aj[gflY[loal`
gmlka\]jkakmkmYddqdaeal]\$l`gm_`Y^]o]dn]keYc]Y
_gg\danaf_ZqljY\af_[jY^l]\al]ek^gje]lYdk o`a[`
l`]q`Yn]fgafl]j]klafeafaf_!&
=dn]k]f[gmfl]j]\gmlka\]l`]ajgofdYf\kYj]
[geegfdqljYn]daf_eafklj]dk$Yjlaklk$gjkY_]k&@meYf
fgZd]k[geh]l]^gjl`]k]jna[]kg^]d^afkljm[lgjklg
teach swordplay or magic to their children.
Haughty but Gracious
$OWKRXJKWKH\FDQEHKDXJKW\HOYHVDUHJHQHUDOO\JUDFLRXV
even to those who fall short of their high expectations—
ZKLFKLVPRVWQRQHOYHV6WLOOWKH\FDQ[QGJRRGLQMXVW
about anyone.
Dwarves. “Dwarves are dull, clumsy oafs. But what they
lack in humor, sophistication, and manners, they make up in
YDORU$QG,PXVWDGPLWWKHLUEHVWVPLWKVSURGXFHDUWWKDW
approaches elven quality.”
+DO\LQJV?+DO\LQJVDUHSHRSOHRIVLPSOHSOHDVXUHVDQG
that is not a quality to scorn. They’re good folk, they care
for each other and tend their gardens, and they have proven
themselves tougher than they seem when the need arises.”
+XPDQV?$OOWKDWKDVWHWKHLUDPELWLRQDQGGULYHWR
accomplish something before their brief lives pass away—
human endeavors seem so futile sometimes. But then
you look at what they have accomplished, and you have to
appreciate their achievements. If only they could slow down
DQGOHDUQVRPHUH[QHPHQW?

15
D&D Basic Rules v1.0 | Chapter 2: Races
Subrace. 9f[a]fl\ana\]kYegf_l`]]dn]fh]ghd]
j]kmdl]\afl`j]]eYafkmZjY[]k2`a_`]dn]k$ogg\]dn]k$
Yf\\Yjc]dn]k$o`gYj][geegfdq[Ydd]\\jgo&L`ak
\g[me]flhj]k]flklogg^l`]k]kmZjY[]klg[`ggk]
^jge&Afkge]ogjd\k$l`]k]kmZjY[]kYj]\ana\]\kladd
^mjl`]j km[`Ykl`]kmf]dn]kYf\eggf]dn]kg^l`]
>gj_gll]fJ]Ydek!$kga^qgmoak`$qgm[Yf[`ggk]Y
fYjjgo]jkmZjY[]&
High Elf
9kY`a_`]d^$qgm`Yn]Yc]]feaf\Yf\YeYkl]jqg^
at least the basics of magic. In many of the worlds of
<<$l`]j]Yj]logcaf\kg^`a_`]dn]k&Gf]lqh] o`a[`
af[dm\]kl`]_jYq]dn]kYf\nYdd]q]dn]kg^?j]q`Yoc$
l`]KadnYf]klag^<jY_gfdYf[]$Yf\l`]kmf]dn]kg^l`]
>gj_gll]fJ]Ydek!ak`Ym_`lqYf\j][dmkan]$Z]da]naf_
l`]ek]dn]klgZ]kmh]jagjlgfgf%]dn]kYf\]n]fgl`]j
]dn]k&L`]gl`]jlqh] af[dm\af_l`]`a_`]dn]kg^
?j]q`Yoc$l`]ImYdaf]klag^<jY_gfdYf[]$Yf\l`]eggf
]dn]kg^l`]>gj_gll]fJ]Ydek!Yj]egj][geegfYf\
egj]^ja]f\dq$Yf\g^l]f]f[gmfl]j]\Yegf_`meYfk
and other races.
L`]kmf]dn]kg^>Y]j?f Ydkg[Ydd]\_gd\]dn]kgj
kmfjak]]dn]k!`Yn]Zjgfr]kcafYf\`Yajg^[ghh]j$
ZdY[c$gj_gd\]fZdgf\&L`]aj]q]kYj]_gd\]f$kadn]j$gj
ZdY[c&Eggf]dn]k Ydkg[Ydd]\kadn]j]dn]kgj_jYq]dn]k!
Yj]em[`hYd]j$oal`YdYZYkl]jkcafkge]lae]klaf_]\
oal`Zdm]&L`]qg^l]f`Yn]`Yajg^kadn]j%o`al]$ZdY[c$
gjZdm]$ZmlnYjagmkk`Y\]kg^Zdgf\$Zjgof$Yf\j]\
Yj]fglmf[geegf&L`]aj]q]kYj]Zdm]gj_j]]fYf\
?][c]\oal`_gd\&
Ability Score Increase.QgmjAfl]dda_]f[]k[gj]
increases by 1.
Elf Weapon Training. Qgm`Yn]hjg?[a]f[qoal`l`]
longsword, shortsword, shortbow, and longbow.
Cantrip.Qgmcfgogf][Yfljahg^qgmj[`ga[]^jge
l`]oarYj\kh]dddakl&Afl]dda_]f[]akqgmjkh]dd[Yklaf_
ability for it.
Extra Language. Qgm[Yfkh]Yc$j]Y\$Yf\ojal]gf]
]pljYdYf_mY_]g^qgmj[`ga[]&
Wood Elf
9kYogg\]d^$qgm`Yn]c]]fk]fk]kYf\aflmalagf$Yf\
qgmj?]]l^]]l[Yjjqqgmima[cdqYf\kl]Ydl`adql`jgm_`
qgmjfYlan]^gj]klk&L`ak[Yl]_gjqaf[dm\]kl`]oad\
]dn]k _jm_Y[`!g^?j]q`YocYf\l`]CY_gf]klag^
Dragonlance, as well as the races called wood elves in
?j]q`YocYf\l`]>gj_gll]fJ]Ydek&Af>Y]j?f$ogg\
]dn]k Ydkg[Ydd]\oad\]dn]k$_j]]f]dn]k$gj^gj]kl]dn]k!
Yj]j][dmkan]Yf\\akljmklaf_g^fgf%]dn]k&
Ogg\]dn]k?kcafl]f\klgZ][ghh]jak`af`m]$
kge]lae]koal`ljY[]kg^_j]]f&L`]aj`Yajl]f\klgoYj\
ZjgofkYf\ZdY[ck$Zmlalakg[[YkagfYddqZdgf\gj
[ghh]j%[gdgj]\&L`]aj]q]kYj]_j]]f$Zjgof$gj`Yr]d&
Ability Score Increase.QgmjOak\gek[gj]
increases by 1.
Elf Weapon Training.Qgm`Yn]hjg?[a]f[qoal`l`]
longsword, shortsword, shortbow, and longbow.
Fleet of Foot.QgmjZYk]oYdcaf_kh]]\
af[j]Yk]klg+-^]]l&
Mask of the Wild.Qgm[YfYll]ehllg`a\]]n]fo`]f
qgmYj]gfdqda_`ldqgZk[mj]\Zq^gdaY_]$`]YnqjYaf$
^Yddaf_kfgo$eakl$Yf\gl`]jfYlmjYdh`]fge]fY&
ImaddYl`]$KYja]d$K`YfYajjY$K`YnY$KadYima$
L`]ajYkljY$L`aY$NY\YfaY$NYdYfl`]$PYfYh`aY
Family Names (Common Translations):9eYcaaj
?]e?go]j!$9eYklY[aY KlYj?go]j!$?YdYfg\]d
Eggfo`akh]j!$@gdaeagf <aYegf\\]o!$Adh`]dcaaj
?]eZdgkkge!$DaY\gf Kadn]j^jgf\!$E]daYef]
GYc]f`]]d!$FY?dg Fa_`lZj]]r]!$KaYffg\]d
EggfZjggc!$Padgk[a]fl ?gd\h]lYd!
Elf Traits
Qgmj]d^[`YjY[l]j`YkYnYja]lqg^fYlmjYdYZadala]k$l`]
j]kmdlg^l`gmkYf\kg^q]Yjkg^]dn]fj]?f]e]fl&
Ability Score Increase. Qgmj<]pl]jalqk[gj]
increases by 2.
Age.9dl`gm_`]dn]kj]Y[`h`qka[YdeYlmjalqYlYZgml
l`]kYe]Y_]Yk`meYfk$l`]]dn]fmf\]jklYf\af_g^
Y\mdl`gg\_g]kZ]qgf\h`qka[Yd_jgol`lg]f[gehYkk
ogjd\dq]ph]ja]f[]&9f]d^lqha[Yddq[dYaekY\mdl`gg\
Yf\YfY\mdlfYe]Yjgmf\l`]Y_]g^)((Yf\[Yfdan]
lgZ]/-(q]Yjkgd\&
Alignment.=dn]kdgn]^j]]\ge$nYja]lq$Yf\k]d^%
]phj]kkagf$kgl`]qd]Yfkljgf_dqlgoYj\l`]_]fld]j
Ykh][lkg^[`Ygk&L`]qnYdm]Yf\hjgl][lgl`]jk?
freedom as well as their own, and they are more often
good than not.
Size.=dn]kjYf_]^jgemf\]j-lggn]j.^]]llYddYf\
`Yn]kd]f\]jZmad\k&Qgmjkar]akE]\ame&
Speed.QgmjZYk]oYdcaf_kh]]\ak+(^]]l&
Darkvision.9[[mklge]\lgloadal^gj]klkYf\l`]fa_`l
kcq$qgm`Yn]kmh]jagjnakagfaf\YjcYf\\ae[gf\alagfk&
Qgm[Yfk]]af\aeda_`loal`af.(^]]lg^qgmYka^al
were bright light, and in darkness as if it were dim light.
Qgm[Yf?l\ak[]jf[gdgjaf\Yjcf]kk$gfdqk`Y\]kg^_jYq&
Keen Senses. Qgm`Yn]hjg?[a]f[qafl`]
H]j[]hlagfkcadd&
Fey Ancestry.Qgm`Yn]Y\nYflY_]gfkYnaf_l`jgok
Y_YafklZ]af_[`Yje]\$Yf\eY_a[[Yf?lhmlqgmlgkd]]h&
Trance.=dn]k\gf?lf]]\lgkd]]h&Afkl]Y\$l`]q
e]\alYl]\]]hdq$j]eYafaf_k]ea[gfk[agmk$^gj,
`gmjkY\Yq& L`];geegfogj\^gjkm[`e]\alYlagf
ak?ljYf[]&?!O`ad]e]\alYlaf_$qgm[Yf\j]YeY^l]jY
^Yk`agf3km[`\j]YekYj]Y[lmYddqe]flYd]p]j[ak]kl`Yl
`Yn]Z][ge]j]?]pan]l`jgm_`q]Yjkg^hjY[la[]&9^l]j
j]klaf_afl`akoYq$qgm_Yafl`]kYe]Z]f]?ll`YlY
`meYf\g]k^jge0`gmjkg^kd]]h&
Languages.Qgm[Yfkh]Yc$j]Y\$Yf\ojal];geegf
Yf\=dnak`&=dnak`ak?ma\$oal`kmZld]aflgfYlagfkYf\
aflja[Yl]_jYeeYj&=dn]fdal]jYlmj]akja[`Yf\nYja]\$
Yf\l`]ajkgf_kYf\hg]ekYj]^YegmkYegf_gl`]j
jY[]k&EYfqZYj\kd]Yjfl`]ajdYf_mY_]kgl`]q[YfY\\
=dnak`ZYddY\klgl`]ajj]h]jlgaj]k&
The Darkness of the Drow
Were it not for one renowned exception, the race of drow
would be universally reviled. Their depraved society is
SUHRFFXSLHGZLWKWKHIDYRURI/ROWKWKHLUVSLGHUJRGGHVVZKR
sanctions murder and the extermination of entire families as
noble houses vie for position. Drow grow up believing that
VXUIDFHGZHOOLQJUDFHVDUHZRUWKOHVVH[FHSWDVVODYHV
Yet one drow, at least, broke the mold. In the world of the
Forgotten Realms, Drizzt Do’Urden, ranger of the North, has
SURYHQKLVTXDOLW\DVDJRRGKHDUWHGGHIHQGHURIWKHZHDN
and innocent.

16
D&D Basic Rules v0.1 | Chapter 2: Races
dgn]\ak[gn]jaf_f]ol`af_k$]n]fkaehd]l`af_k$km[`
YkYf]pgla[^gg\gjYfmf^YeadaYjklqd]g^[dgl`af_&
@Yd?af_kYj]]Ykadqegn]\lghalqYf\`Yl]lgk]]Yfq
danaf_l`af_km?]j&L`]qYj]_]f]jgmk$`Yhhadqk`Yjaf_
what they have even in lean times.
Blend into the Crowd
@Yd?af_kYj]Y\]hlYl?llaf_aflgY[geemfalqg^
`meYfk$\oYjn]k$gj]dn]k$eYcaf_l`]ek]dn]knYdmYZd]
Yf\o]d[ge]&L`][geZafYlagfg^l`]ajaf`]j]flkl]Ydl`
Yf\l`]ajmfYkkmeaf_fYlmj]`]dhk`Yd?af_klgYnga\
mfoYfl]\Yll]flagf&
@Yd?af_kogjcj]Y\adqoal`gl`]jk$Yf\l`]qYj]dgqYd
lgl`]aj^ja]f\k$o`]l`]j`Yd?af_gjgl`]joak]&L`]q[Yf
display remarkable ferocity when their friends, families,
gj[geemfala]kYj]l`j]Yl]f]\&
Pastoral Pleasantries
Egkl`Yd?af_kdan]afkeYdd$h]Y[]^md[geemfala]koal`
dYj_]^YjekYf\o]dd%c]hl_jgn]k&L`]qjYj]dqZmad\
caf_\gekg^l`]ajgofgj]n]f`gd\em[`dYf\Z]qgf\
l`]ajima]lk`aj]k&L`]qlqha[Yddq\gf?lj][g_far]Yfq
kgjlg^`Yd?af_fgZadalqgjjgqYdlq$afkl]Y\dggcaf_lg
^Yeadq]d\]jklg_ma\]l`]e&>Yeada]khj]k]jn]l`]aj
traditional ways despite the rise and fall of empires.
EYfq`Yd?af_kdan]Yegf_gl`]jjY[]k$o`]j]l`]
`Yd?af_k?`Yj\ogjcYf\dgqYdgmldggcg?]jl`]e
YZmf\Yflj]oYj\kYf\[j]Ylmj][ge^gjlk&Kge]`Yd?af_
[geemfala]kljYn]dYkYoYqg^da^]$\janaf_oY_gfkgj
_ma\af_ZgYlk^jgehdY[]lghdY[]Yf\eYaflYafaf_fg
permanent home.
Exploring Opportunities
@Yd?af_kmkmYddqk]lgmlgfl`]Y\n]flmj]j?khYl`lg
\]^]f\l`]aj[geemfala]k$kmhhgjll`]aj^ja]f\k$gj
]phdgj]Yoa\]Yf\ogf\]j%?dd]\ogjd\&>gjl`]e$
Y\n]flmjaf_akd]kkY[Yj]]jl`YfYfghhgjlmfalqgj
sometimes a necessity.
Halfling Names
9`Yd?af_`YkY_an]ffYe]$Y^YeadqfYe]$Yf\hgkkaZdq
a nickname. Family names are often nicknames that
klm[ckgl]fY[agmkdql`]q`Yn]Z]]fhYkk]\\gof
l`jgm_`l`]_]f]jYlagfk&
Male Names: 9dlgf$9f\]j$;Y\]$;gjjaf$=d\gf$=jja[`$
Finnan, Garret, Lindal, Lyle, Merric, Milo, Osborn,
H]jjaf$J]]\$Jgk[g]$O]ddZq
Female Names:9f\jq$:j]]$;Ydda]$;gjY$=mh`]eaY$
BaddaYf$Cal`ja$DYnafaY$Da\\Y$E]jdY$F]\\Y$HY]dY$
HgjlaY$K]jYh`afY$K`Y]fY$Ljqe$NYfa$N]jfY
Family Names::jmk`_Yl`]j$?gg\ZYjj]d$?j]]fZglld]$
@a_`%`add$@addlghhd]$D]Y_Yddgo$L]Yd]Y^$L`gjf_Y_]$
Lgkk[gZZd]$Mf\]jZgm_`
Halfling
REGIS THE HALFLING, THE ONLY ONE OF HIS KIND FOR
hundreds of miles in any direction, locked his fingers be-
hind his head and leaned back against the mossy blanket
of the tree trunk. Regis was short, even by the standards
of his diminutive race, with the fluff of his curly brown
locks barely cresting the three-foot mark, but his belly was
amply thickened by his love of a good meal, or several, as
the opportunities presented themselves. The crooked stick
that served as his fishing pole rose up above him, clenched
between two of his toes, and hung out over the quiet lake,
mirrored perfectly in the glassy surface of Maer Dualdon.
—R.A. Salvatore, The Crystal Shard
L`][ge^gjlkg^`ge]Yj]l`]_gYdkg^egkl`Yd?af_k?
dan]k2YhdY[]lgk]lld]afh]Y[]Yf\ima]l$^Yj^jge
eYjYm\af_egfkl]jkYf\[dYk`af_Yjea]k3YZdYraf_?j]
Yf\Y_]f]jgmke]Yd3?f]\jafcYf\?f][gfn]jkYlagf&
L`gm_`kge]`Yd?af_kdan]gmll`]aj\Yqkafj]egl]
Y_ja[mdlmjYd[geemfala]k$gl`]jk^gjefgeY\a[ZYf\k
l`YlljYn]d[gfklYfldq$dmj]\Zql`]gh]fjgY\Yf\l`]
oa\]`gjargflg\ak[gn]jl`]ogf\]jkg^f]odYf\kYf\
h]ghd]k&:ml]n]fl`]k]oYf\]j]jkdgn]h]Y[]$^gg\$
`]Yjl`$Yf\`ge]$l`gm_``ge]ea_`lZ]YoY_gf
bgkldaf_Ydgf_Yf\ajljgY\gjYjY^l?gYlaf_\gofjan]j&
Small and Practical
L`]\aeafmlan]`Yd?af_kkmjnan]afYogjd\^mddg^dYj_]j
[j]Ylmj]kZqYnga\af_fgla[]gj$ZYjjaf_l`Yl$Ynga\af_
g?]fk]&KlYf\af_YZgml+^]]llYdd$l`]qYhh]Yjj]dYlan]dq
`Yjed]kkYf\kg`Yn]eYfY_]\lgkmjnan]^gj[]flmja]k
in the shadow of empires and on the edges of wars and
hgdala[Ydklja^]&L`]qYj]af[daf]\lgZ]klgml$o]a_`af_
Z]lo]]f,(Yf\,-hgmf\k&
@Yd?af_k?kcafjYf_]k^jgelYflghYd]oal`Yjm\\q
[Ykl$Yf\l`]aj`YajakmkmYddqZjgofgjkYf\qZjgof
Yf\oYnq&L`]q`Yn]Zjgofgj`Yr]d]q]k&@Yd?af_e]f
g^l]fkhgjldgf_ka\]Zmjfk$ZmlZ]Yj\kYj]jYj]Yegf_
l`]eYf\emklY[`]k]n]fegj]kg&L`]qdac]lgo]Yj
simple, comfortable, and practical clothes, favoring
bright colors.
@Yd?af_hjY[la[Ydalq]pl]f\kZ]qgf\l`]aj[dgl`af_&
L`]q?j][gf[]jf]\oal`ZYka[f]]\kYf\kaehd]
hd]Ykmj]kYf\`Yn]dalld]mk]^gjgkl]flYlagf&=n]fl`]
o]Ydl`a]klg^`Yd?af_kc]]hl`]ajlj]Ykmj]kdg[c]\afY
[]ddYjjYl`]jl`Yfgf\akhdYq^gjYddlgk]]&L`]q`Yn]
YcfY[c^gj?f\af_l`]egklkljYa_`l^gjoYj\kgdmlagf
to a problem, and have little patience for dithering.
Kind and Curious
@Yd?af_kYj]YfY?YZd]Yf\[`]]j^mdh]ghd]&L`]q
cherish the bonds of family and friendship as well
as the comforts of hearth and home, harboring few
\j]Yekg^_gd\gj_dgjq&=n]fY\n]flmj]jkYegf_
l`]emkmYddqn]flmj]aflgl`]ogjd\^gjj]Ykgfkg^
[geemfalq$^ja]f\k`ah$oYf\]jdmkl$gj[mjagkalq&L`]q

17
D&D Basic Rules v1.0 | Chapter 2: Races

Stout Resilience.Qgm`Yn]Y\nYflY_]gfkYnaf_
l`jgokY_Yafklhgakgf$Yf\qgm`Yn]j]kaklYf[]
against poison damage.
Human
THESE WERE THE STORIES OF A RESTLESS PEOPLE WHO
long ago took to the seas and rivers in longboats, first to
pillage and terrorize, then to settle. Yet there was an energy,
a love of adventure, that sang from every page. Long into
the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these
stories fascinated her. In these yellowed pages were tales of
bold heroes, strange and fierce animals, mighty primitive gods,
and a magic that was part and fabric of that distant land.
—Elaine Cunningham, Daughter of the Drow
Afl`]j][cgfaf_kg^egklogjd\k$`meYfkYj]l`]
qgmf_]klg^l`][geegfjY[]k$dYl]lgYjjan]gfl`]
world scene and short-lived in comparison to dwarves,
]dn]k$Yf\\jY_gfk&H]j`YhkalakZ][Ymk]g^l`]ajk`gjl]j
dan]kl`Yll`]qkljan]lgY[`a]n]Ykem[`Ykl`]q[Yfaf
the years they are given. Or maybe they feel they have
kge]l`af_lghjgn]lgl`]]d\]jjY[]k$Yf\l`Yl?ko`q
l`]qZmad\l`]ajea_`lq]ehaj]kgfl`]^gmf\Ylagfg^
[gfim]klYf\ljY\]&O`Yl]n]j\jan]kl`]e$`meYfk
are the innovators, the achievers, and the pioneers
of the worlds.
A Broad Spectrum
Oal`l`]ajh]f[`Yfl^gjea_jYlagfYf\[gfim]kl$
`meYfkYj]egj]h`qka[Yddq\an]jk]l`Yfgl`]j[geegf
jY[]k&L`]j]akfglqha[Yd`meYf&9faf\ana\mYd[Yf
klYf\^jge-^]]llgYdalld]gn]j.^]]llYddYf\o]a_`
^jge)*-lg*-(hgmf\k&@meYfkcafk`Y\]kjYf_]
from nearly black to very pale, and hair colors from
ZdY[clgZdgf\ [mjdq$cafcq$gjkljYa_`l!3eYd]kea_`l
khgjl^Y[aYd`Yajl`YlakkhYjk]gjl`a[c&9dglg^`meYfk
`Yn]Y\Yk`g^fgf`meYfZdgg\$j]n]Ydaf_`aflkg^]d^$
gj[$gjgl`]jdaf]Y_]k&@meYfkj]Y[`Y\mdl`gg\afl`]aj
dYl]l]]fkYf\jYj]dqdan]]n]fYkaf_d][]flmjq&
Halfling Traits
Qgmj`Yd?af_[`YjY[l]j`YkYfmeZ]jg^ljYalkaf
[geegfoal`Yddgl`]j`Yd?af_k&
Ability Score Increase.Qgmj<]pl]jalqk[gj]
increases by 2.
Age. 9`Yd?af_j]Y[`]kY\mdl`gg\Yll`]Y_]g^
*(Yf\_]f]jYddqdan]kaflgl`]ea\\d]g^`akgj`]j
k][gf\[]flmjq&
Alignment.Egkl`Yd?af_kYj]dYo^md_gg\&9kYjmd]$
they are good-hearted and kind, hate to see others in
hYaf$Yf\`Yn]fglgd]jYf[]^gjghhj]kkagf&L`]qYj]
also very orderly and traditional, leaning heavily on
l`]kmhhgjlg^l`]aj[geemfalqYf\l`][ge^gjlg^
their old ways.
Size.@Yd?af_kYn]jY_]YZgml+^]]llYddYf\o]a_`
YZgml,(hgmf\k&Qgmjkar]akKeYdd&
Speed.QgmjZYk]oYdcaf_kh]]\ak*-^]]l&
Lucky.O`]fqgmjgddY)gfYfYllY[cjgdd$YZadalq
[`][c$gjkYnaf_l`jgo$qgm[Yfj]jgddl`]\a]Yf\emkl
mk]l`]f]ojgdd&
Brave.Qgm`Yn]Y\nYflY_]gfkYnaf_l`jgokY_Yafkl
being frightened.
@Yd?af_FaeZd]f]kk&Qgm[Yfegn]l`jgm_`l`]
khY[]g^Yfq[j]Ylmj]l`Ylakg^Ykar]dYj_]jl`Yfqgmjk&
Languages.Qgm[Yfkh]Yc$j]Y\$Yf\ojal];geegf
Yf\@Yd?af_&L`]@Yd?af_dYf_mY_]akf?lk][j]l$Zml
`Yd?af_kYj]dgYl`lgk`Yj]aloal`gl`]jk&L`]qojal]
n]jqdalld]$kgl`]q\gf?l`Yn]Yja[`Zg\qg^dal]jYlmj]&
L`]ajgjYdljY\alagf$`go]n]j$akn]jqkljgf_&9degklYdd
`Yd?af_kkh]Yc;geegflg[gfn]jk]oal`l`]h]ghd]
afo`gk]dYf\kl`]q\o]ddgjl`jgm_`o`a[`l`]q
are traveling.
Subrace.L`]logeYafcaf\kg^`Yd?af_$da_`l^gglYf\
klgml$Yj]egj]dac][dgk]dqj]dYl]\^Yeada]kl`Yfljm]
kmZjY[]k&;`ggk]gf]g^l`]k]kmZjY[]k&
Lightfoot
9kYda_`l^ggl`Yd?af_$qgm[Yf]Ykadq`a\]^jgefgla[]$
]n]fmkaf_gl`]jh]ghd]Yk[gn]j&Qgm?j]af[daf]\lgZ]
Y?YZd]Yf\_]lYdgf_o]ddoal`gl`]jk&Afl`]>gj_gll]f
J]Ydek$da_`l^ggl`Yd?af_k`Yn]khj]Y\l`]^Yjl`]klYf\
l`mkYj]l`]egkl[geegfnYja]lq&
Da_`l^gglkYj]egj]hjgf]lgoYf\]jdmkll`Yfgl`]j
`Yd?af_k$Yf\g^l]f\o]ddYdgf_ka\]gl`]jjY[]kgjlYc]
mhYfgeY\a[da^]&Afl`]ogjd\g^?j]q`Yoc$l`]k]
`Yd?af_kYj][Ydd]\`Yaj^]]lgjlYdd^]ddgok&
Ability Score Increase.Qgmj;`YjakeYk[gj]
increases by 1.
FYlmjYddqKl]Ydl`q&Qgm[YfYll]ehllg`a\]]n]f
o`]fqgmYj]gZk[mj]\gfdqZqY[j]Ylmj]l`YlakYld]Ykl
gf]kar]dYj_]jl`Yfqgm&
Stout
9kYklgml`Yd?af_$qgm?j]`Yj\a]jl`YfYn]jY_]Yf\`Yn]
kge]j]kaklYf[]lghgakgf&Kge]kYql`Ylklgmlk`Yn]
\oYjn]fZdgg\&Afl`]>gj_gll]fJ]Ydek$l`]k]`Yd?af_k
Yj][Ydd]\kljgf_`]Yjlk$Yf\l`]q?j]egkl[geegf
afl`]kgml`&
Ability Score Increase.Qgmj;gfklalmlagfk[gj]
increases by 1.
$ZDEOHDQG3RVLWLYH
+DO\LQJVWU\WRJHWDORQJZLWKHYHU\RQHHOVHDQGDUHORDWKWR
make sweeping generalizations—especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count
on them to keep their word. But would it hurt them to smile
once in a while?”
Elves.?7KH\?UHVREHDXWLIXO7KHLUIDFHVWKHLUPXVLFWKHLU
grace and all. It’s like they stepped out of a wonderful dream.
But there’s no telling what’s going on behind their smiling
faces—surely more than they ever let on.”
+XPDQV?+XPDQVDUHDORWOLNHXVUHDOO\$WOHDVWVRPH
of them are. Step out of the castles and keeps, go talk to the
IDUPHUVDQGKHUGHUVDQG\RX?OO[QGJRRGVROLGIRON1RWWKDW
there’s anything wrong with the barons and soldiers—you
KDYHWRDGPLUHWKHLUFRQYLFWLRQ$QGE\SURWHFWLQJWKHLURZQ
lands, they protect us as well.”

18
D&D Basic Rules v0.1 | Chapter 2: Races
Afl`]>gj_gll]fJ]Ydek$faf]`meYf]l`fa[_jgmhk
Yj]oa\]dqj][g_far]\$l`gm_`gn]jY\gr]fgl`]jkYj]
^gmf\afegj]dg[Ydar]\Yj]Ykg^>Y]j?f&L`]k]_jgmhk$
Yf\l`]lqha[YdfYe]kg^l`]aje]eZ]jk$[YfZ]mk]\Yk
afkhajYlagffgeYll]jo`a[`ogjd\qgmj`meYfakaf&
Calishite
K`gjl]jYf\kda_`l]jafZmad\l`Yfegklgl`]j`meYfk$
;Ydak`al]k`Yn]\mkcqZjgofkcaf$`Yaj$Yf\]q]k&
L`]q?j]^gmf\hjaeYjadqafkgml`o]kl>Y]j?f&
Calishite Names: EYd]!9k]aj$:Yj\]a\$@Yk]a\$
C`]e]\$E]`e]f$Km\]aeYf$RYk`]aj3 ^]eYd]!
9lYdY$;]a\ad$@YeY$BYkeYd$E]adad$K]ahgjY$QYk`]ajY$
RYk`]a\Y3 kmjfYe]k!:Yk`Y$<me]af$BYkkYf$C`Yda\$
EgklYfY$HYk`Yj$J]af
Chondathan
;`gf\Yl`YfkYj]kd]f\]j$lYofq%kcaff]\^gdcoal`
brown hair that ranges from almost blond to almost
black. Most are tall and have green or brown eyes,
Zmll`]k]ljYalkYj]`Yj\dqmfan]jkYd&@meYfkg^
;`gf\Yl`Yf\]k[]fl\geafYl]l`][]fljYddYf\kg^
>Y]j?f$Yjgmf\l`]Aff]jK]Y&
Chondathan Names: EYd]!<Yjnaf$<gjf$=n]f\mj$
?gjklY_$?jae$@]de$EYdYjc$Egjf$JYf\Yd$
Kl]\\3 ^]eYd]!9jn]]f]$=kn]d]$B`]kkYad$C]jja$
Dmj]]f]$Eaja$JgoYf$K`Yf\ja$L]kk]d]3 kmjfYe]k!
9eZd][jgof$:m[ceYf$<mf\jY_gf$=n]fogg\$
?j]q[Ykld]$LYddklY_
Damaran
>gmf\hjaeYjadqafl`]fgjl`o]klg^>Y]j?f$<YeYjYfk
Yj]g^eg\]jYl]`]a_`lYf\Zmad\$oal`kcaf`m]k
jYf_af_^jgelYofqlg^Yaj&L`]aj`YajakmkmYddqZjgof
gjZdY[c$Yf\l`]aj]q][gdgjnYja]koa\]dq$l`gm_`Zjgof
is most common.
Damaran Names: EYd]!:gj$>g\]d$?dYj$?ja_gj$
A_Yf$Angj$Cgk]^$EanYd$Gj]d$HYn]d$K]j_gj3 ^]eYd]!
9d]l`jY$CYjY$CYl]jfaf$EYjY$FYlYda$GdeY$LYfY$
RgjY3 kmjfYe]k!:]jkc$;`]jfaf$<glkc$Cmd]fgn$
EYjkc$F]e]lkc$K`]egn$KlYjY_
Variety in All Things
@meYfkYj]l`]egklY\YhlYZd]Yf\YeZalagmkh]ghd]
Yegf_l`][geegfjY[]k&L`]q`Yn]oa\]dqnYjqaf_
lYkl]k$egjYdk$Yf\[mklgekafl`]eYfq\a?]j]fldYf\k
o`]j]l`]q`Yn]k]lld]\&O`]fl`]qk]lld]$l`gm_`$
l`]qklYq2l`]qZmad\[ala]klgdYkl^gjl`]Y_]k$Yf\
_j]Ylcaf_\gekl`Yl[Yfh]jkakl^gjdgf_[]flmja]k&9f
af\ana\mYd`meYfea_`l`Yn]Yj]dYlan]dqk`gjlda^]khYf$
ZmlY`meYffYlagfgj[mdlmj]hj]k]jn]kljY\alagfk
oal`gja_afk^YjZ]qgf\l`]j]Y[`g^Yfqkaf_d]`meYf?k
e]egjq&L`]qdan]^mddqafl`]hj]k]fl?eYcaf_l`]e
o]ddkmal]\lgl`]Y\n]flmjaf_da^]?ZmlYdkghdYf^gjl`]
^mlmj]$kljanaf_lgd]Yn]YdYklaf_d]_Y[q&Af\ana\mYddqYf\
YkY_jgmh$`meYfkYj]Y\YhlYZd]ghhgjlmfaklk$Yf\
they stay alert to changing political and social dynamics.
Lasting Institutions
Where a single elf or dwarf might take on the
j]khgfkaZadalqg^_mYj\af_Ykh][aYddg[YlagfgjY
hgo]j^mdk][j]l$`meYfk^gmf\kY[j]\gj\]jkYf\
afklalmlagfk^gjkm[`hmjhgk]k&O`ad]\oYj^[dYfkYf\
`Yd?af_]d\]jkhYkkgfl`]Yf[a]flljY\alagfklg]Y[`
f]o_]f]jYlagf$`meYfl]ehd]k$_gn]jfe]flk$daZjYja]k$
Yf\[g\]kg^dYo?pl`]ajljY\alagfkafl`]Z]\jg[cg^
`aklgjq&@meYfk\j]Yeg^aeegjlYdalq$Zml ]p[]hl^gj
l`gk]^]oo`gk]]cmf\]Yl`gj\anaf]Yk[]fkagflg
]k[Yh]\]Yl`?k[dml[`]k!l`]qY[`a]n]alZq]fkmjaf_l`Yl
they will be remembered when they are gone.
9dl`gm_`kge]`meYfk[YfZ]p]fgh`gZa[$af
_]f]jYdl`]ajkg[a]la]kYj]af[dmkan]&@meYfdYf\k
o]d[ge]dYj_]fmeZ]jkg^fgf`meYfk[gehYj]\lgl`]
hjghgjlagfg^`meYfko`gdan]affgf`meYfdYf\k&
Exemplars of Ambition
@meYfko`gk]]cY\n]flmj]Yj]l`]egkl\Yjaf_Yf\
YeZalagmke]eZ]jkg^Y\Yjaf_Yf\YeZalagmkjY[]&
L`]qk]]clg]Yjf_dgjqafl`]]q]kg^l`]aj^]ddgok
by amassing power, wealth, and fame. More than
gl`]jh]ghd]$`meYfk[`Yehagf[Ymk]kjYl`]jl`Yf
l]jjalgja]kgj_jgmhk&
Human Names and Ethnicities
@Ynaf_kgem[`egj]nYja]lql`Yfgl`]j[mdlmj]k$
`meYfkYkYo`gd]`Yn]fglqha[YdfYe]k&Kge]`meYf
hYj]flk_an]l`]aj[`ad\j]ffYe]k^jgegl`]jdYf_mY_]k$
km[`Yk<oYjnak`gj=dnak` hjgfgmf[]\egj]gjd]kk
[gjj][ldq!$ZmlegklhYj]flk_an]fYe]kl`YlYj]dafc]\
lgl`]ajj]_agf?k[mdlmj]gjlgl`]fYeaf_ljY\alagfkg^
their ancestors.
L`]eYl]jaYd[mdlmj]Yf\h`qka[Yd[`YjY[l]jakla[k
g^`meYfk[Yf[`Yf_]oad\dq^jgej]_agflgj]_agf&
Afl`]>gj_gll]fJ]Ydek$^gj]pYehd]$l`][dgl`af_$
Yj[`al][lmj]$[makaf]$emka[$Yf\dal]jYlmj]Yj]\a?]j]fl
in the northwestern lands of the Silver Marches than
af\aklYflLmjeak`gjAehadlmjlgl`]]Ykl?Yf\]n]f
egj]\aklaf[lan]af^Yj%g?CYjY%Lmj&@meYfh`qka[Yd
[`YjY[l]jakla[k$l`gm_`$nYjqY[[gj\af_lgl`]Yf[a]fl
ea_jYlagfkg^l`]]Yjda]kl`meYfk$kgl`Yll`]`meYfk
of the Silver Marches have every possible variation of
[gdgjYlagfYf\^]Ylmj]k&
Everyone’s Second-Best Friends
Just as readily as they mix with each other, humans mingle
with members of other races. They get along with almost
everyone, though they might not be close to many. Humans
serve as ambassadors, diplomats, magistrates, merchants,
and functionaries of all kinds.
Dwarves. “They’re stout folk, stalwart friends, and true to
their word. Their greed for gold is their downfall, though.”
Elves. “It’s best not to wander into elven woods. They don’t
like intruders, and you’ll as likely be bewitched as peppered
with arrows. Still, if an elf can get past that damned racial
pride and actually treat you like an equal, you can learn a
lot from them.”
+DO\LQJV?,W?VKDUGWREHDWDPHDOLQDKDO\LQJKRPHDV
long as you don’t crack your head on the ceiling—good food
DQGJRRGVWRULHVLQIURQWRIDQLFHZDUP[UH,IKDO\LQJVKDG
a shred of ambition, they might really amount to something.”

19
D&D Basic Rules v1.0 | Chapter 2: Races
Turami Names: EYd]!9flgf$<a]jg$EYj[gf$Ha]jgf$
JaeYj\g$Jge]jg$KYdYrYj$MeZ]jg3 ^]eYd]!:YdYeY$
<gfY$>YadY$BYdYfY$DmakY$EYjlY$ImYjY$K]dak]$
Ngf\Y3 kmjfYe]k!9_gklg$9klgjag$;YdYZjY$<geaf]$
>Ydgf]$EYjanYd\a$HakY[Yj$JYegf\g
Human Traits
Al?k`Yj\lgeYc]_]f]jYdarYlagfkYZgml`meYfk$Zml
qgmj`meYf[`YjY[l]j`Ykl`]k]ljYalk&
Ability Score Increase. QgmjYZadalqk[gj]k]Y[`
increase by 1.
Age.@meYfkj]Y[`Y\mdl`gg\afl`]ajdYl]l]]fkYf\
dan]d]kkl`YfY[]flmjq&
Alignment.@meYfkl]f\lgoYj\fg
hYjla[mdYjYda_fe]fl&L`]Z]klYf\l`]ogjklYj]
^gmf\Yegf_l`]e&
Size.@meYfknYjqoa\]dqaf`]a_`lYf\Zmad\$^jge
ZYj]dq-^]]llgo]ddgn]j.^]]llYdd&J]_Yj\d]kkg^qgmj
hgkalagfafl`YljYf_]$qgmjkar]akE]\ame&
Speed.QgmjZYk]oYdcaf_kh]]\ak+(^]]l&
Languages.Qgm[Yfkh]Yc$j]Y\$Yf\ojal];geegf
Yf\gf]]pljYdYf_mY_]g^qgmj[`ga[]&@meYfklqha[Yddq
d]Yjfl`]dYf_mY_]kg^gl`]jh]ghd]kl`]q\]Ydoal`$
af[dm\af_gZk[mj]\aYd][lk&L`]qYj]^gf\g^khjafcdaf_
l`]ajkh]][`oal`ogj\kZgjjgo]\^jgegl`]jlgf_m]k2
Gj[[mjk]k$=dnak`emka[Yd]phj]kkagfk$<oYjnak`
military phrases, and so on.
Illuskan
AddmkcYfkYj]lYdd$^Yaj%kcaff]\^gdcoal`Zdm]gjkl]]dq
_jYq]q]k&Egkl`Yn]jYn]f%ZdY[c`Yaj$Zmll`gk]o`g
af`YZall`]]plj]e]fgjl`o]kl`Yn]Zdgf\$j]\$gj
light brown hair.
Illuskan Names: EYd]!9f\]j$:dYl`$:jYf$>jYl`$
?]l`$DYf\]j$Dml`$EYd[]j$Klgj$LYeYf$Mjl`3
^]eYd]!9eY^j]q$:]l`Y$;]^j]q$C]l`jY$EYjY$Gd_Y$
Kada^j]q$O]kljY3 kmjfYe]k!:ja_`logg\$@]d\]j$
@gjfjYn]f$DY[ceYf$Klgjeoaf\$Oaf\jann]j
Mulan
<geafYflafl`]]Ykl]jfYf\kgml`]Ykl]jfk`gj]kg^
l`]Aff]jK]Y$l`]EmdYfYj]_]f]jYddqlYdd$kdae$Yf\
YeZ]j%kcaff]\$oal`]q]kg^`Yr]dgjZjgof&L`]aj`Yaj
jYf_]k^jgeZdY[clg\YjcZjgof$Zmlafl`]dYf\ko`]j]
l`]EmdYfYj]egklhjgeaf]fl$fgZd]kYf\eYfqgl`]j
EmdYfk`Yn]g?Yddl`]aj`Yaj&
Mulan Names: EYd]!9gl`$:Yj]jak$=`hml%Ca$
C]l`gl`$Eme]\$JYeYk$Kg%C]`mj$L`YrYj%<]$
Mj`mj3 ^]eYd]!9jaraeY$;`Yl`a$F]h`ak$FmdYjY$
Emjal`a$K]^jak$L`gdY$MeYjY$Rgdak3 kmjfYe]k!
9fc`YdYZ$9fkcmd\$>]rae$@Y`h]l$FYl`Yf\]e$
K]hj]l$Mml`jYcl
Rashemi
Egklg^l]f^gmf\]Yklg^l`]Aff]jK]YYf\g^l]f
afl]jeaf_d]\oal`l`]EmdYf$JYk`]eakl]f\lgZ]k`gjl$
klgml$Yf\emk[mdYj&L`]qmkmYddq`Yn]\mkcqkcaf$\Yjc
eyes, and thick black hair.
Rashemi Names: EYd]!:gjanac$>Ymj_Yj$BYf\Yj$
CYfal`Yj$EY\akdYc$JYde]nac$K`YmeYj$NdY\akdYc3
^]eYd]!>q]nYjjY$@mdeYjjY$Aeeal`$Aer]d$
FYnYjjY$K`]nYjjY$LYeeal`$Qmd\jY3 kmjfYe]k!
;`]j_gZY$<q]jfafY$AdlYrqYjY$Emjfq]l`YjY$
Stayanoga, Ulmokina
Shou
L`]K`gmYj]l`]egklfme]jgmkYf\hgo]j^md]l`fa[
_jgmhafCYjY%Lmj$^Yjlgl`]]Yklg^>Y]j?f&L`]qYj]
q]ddgoak`%Zjgfr]af`m]$oal`ZdY[c`YajYf\\Yjc
]q]k&K`gmkmjfYe]kYj]mkmYddqhj]k]fl]\Z]^gj]
the given name.
Shou Names: EYd]!9f$;`]f$;`a$>Ya$BaYf_$Bmf$
DaYf$Dgf_$E]f_$Gf$K`Yf$K`ma$O]f3 ^]eYd]!
:Ya$;`Yg$BaY$D]a$E]a$IaYg$K`ma$LYa3 kmjfYe]k!
;`a]f$@mYf_$CYg$Cmf_$DYg$Daf_$E]a$Haf$K`af$
Kme$LYf$OYf
Tethyrian
Oa\]khj]Y\Ydgf_l`]]flaj]Kogj\;gYklYll`]
o]kl]jf]\_]g^>Y]j?f$L]l`qjaYfkYj]g^e]\ameZmad\
Yf\`]a_`l$oal`\mkcqkcafl`Yll]f\klg_jgo^Yaj]j
l`]^Yjl`]jfgjl`l`]q\o]dd&L`]aj`YajYf\]q][gdgj
nYja]koa\]dq$ZmlZjgof`YajYf\Zdm]]q]kYj]l`]egkl
[geegf&L]l`qjaYfkhjaeYjadqmk];`gf\Yl`YffYe]k&
Tur ami
FYlan]lgl`]kgml`]jfk`gj]g^l`]Aff]jK]Y$l`]
LmjYeah]ghd]Yj]_]f]jYddqlYddYf\emk[mdYj$oal`
\YjceY`g_Yfqkcaf$[mjdqZdY[c`Yaj$Yf\\Yjc]q]k&
Variant Human Traits
If your campaign uses the optional feat rules from the
Player’s Handbook, your Dungeon Master might allow these
YDULDQWWUDLWVDOORIZKLFKUHSODFHWKHKXPDQ?V$ELOLW\6FRUH
Increase trait.
$ELOLW\6FRUH,QFUHDVH7ZRGLZHUHQWDELOLW\VFRUHVRI\RXU
choice increase by 1.
6NLOOV<RXJDLQSUR[FLHQF\LQRQHVNLOORI\RXUFKRLFH
)HDW You gain one feat of your choice.

20
D&D Basic Rules v0.1 | Chapter 3: Classes
ADVENTURERS ARE EXTRAORDINARY PEOPLE, DRIVEN BY A
thirst ^gj]p[al]e]flaflgYda^]l`Ylgl`]jkogmd\f]n]j
\Yj]d]Y\&L`]qYj]`]jg]k$[geh]dd]\lg]phdgj]l`]
dark places of the world and take on the challenges that
d]kk]joge]fYf\e]f[Yf?lklYf\Y_Yafkl&
;dYkkakl`]hjaeYjq\]?falagfg^o`Ylqgmj[`YjY[l]j
[Yf\g&Al?kegj]l`YfYhjg^]kkagf3al?kqgmj[`YjY[l]j?k
[Yddaf_&;dYkkk`Yh]kl`]oYqqgml`afcYZgmll`]
ogjd\Yf\afl]jY[loal`alYf\qgmjj]dYlagfk`ahoal`
gl`]jh]ghd]Yf\hgo]jkafl`]emdlan]jk]&9?_`l]j$
^gj]pYehd]$ea_`lna]ol`]ogjd\afhjY_eYla[l]jek
g^kljYl]_qYf\eYf]mn]jaf_$Yf\k]]`]jk]d^YkbmklY
hYofafYem[`dYj_]j_Ye]&9[d]ja[$Zq[gfljYkl$ea_`l
k]]`aek]d^YkYoaddaf_k]jnYflafY_g\?kmf^gd\af_hdYf
gjY[gf?a[lZj]oaf_Yegf_nYjagmk\]ala]k&O`ad]l`]
?_`l]j`Yk[gflY[lkafYe]j[]fYjq[gehYfqgjYjeq$
l`][d]ja[ea_`lcfgoYfmeZ]jg^hja]klk$hYdY\afk$Yf\
devotees who share his faith.
Qgmj[dYkk_an]kqgmYnYja]lqg^kh][aYd^]Ylmj]k$km[`
YkY?_`l]j?keYkl]jqg^o]YhgfkYf\Yjegj$Yf\Y
oarYj\?kkh]ddk&9ldgod]n]dk$qgmj[dYkk_an]kqgmgfdq
loggjl`j]]^]Ylmj]k$ZmlYkqgmY\nYf[]afd]n]dqgm
_Yafegj]Yf\qgmj]paklaf_^]Ylmj]kg^l]faehjgn]&
=Y[`[dYkk]fljqafl`ak[`Yhl]jaf[dm\]kYlYZd]
kmeeYjaraf_l`]Z]f]?lkqgm_YafYl]n]jqd]n]d$Yf\
Y\]lYad]\]phdYfYlagfg^]Y[`gf]&
9\n]flmj]jkkge]lae]kY\nYf[]afegj]l`Yfgf]
[dYkk&9jg_m]ea_`lkoal[`\aj][lagfafda^]Yf\\YZZd]
afl`][d]ja[[dYkko`ad][gflafmaf_lgY\nYf[]YkY
jg_m]&=dn]kYj]cfgoflg[geZaf]eYjlaYdeYkl]jq
oal`eY_a[YdljYafaf_Yf\Y\nYf[]Yk?_`l]jkYf\
oarYj\kkaemdlYf]gmkdq&GhlagfYdjmd]k^gj[geZafaf_
[dYkk]kafl`akoYq$[Ydd]\emdla[dYkkaf_$[YfZ]^gmf\af
the HdYq]j?k@Yf\Zggc.
>gmjZYka[[dYkk]k?dakl]\afl`];dYkk]klYZd]?Yj]
^gmf\afYdegkl]n]jq<<ogjd\Yf\\]?f]egkl
lqha[YdY\n]flmj]jk&K]]l`]HdYq]j?k@Yf\Zggc for
af^gjeYlagfYZgmlgl`]j[dYkk]k&
Chapter 3: Classes
Classes
ClassDescription
Hit
Die
Primary
Ability
Saving Throw
3UR[FLHQFLHV
Armor and Weapon
3UR[FLHQFLHV
Cleric$SULHVWO\FKDPSLRQZKRZLHOGVGLYLQH
magic in service of a higher power
GWisdom :LVGRP &KDULVPDLight and medium armor, shields,
simple weapons
Fighter$PDVWHURIPDUWLDOFRPEDWVNLOOHGZLWK
a variety of weapons and armor
d10Strength
or Dexterity
6WUHQJWK &RQVWLWXWLRQ$OODUPRUVKLHOGVVLPSOHDQG
martial weapons
Rogue$VFRXQGUHOZKRXVHVVWHDOWK
and trickery to overcome
obstacles and enemies
GDexterity'H[WHULW\ ,QWHOOLJHQFHLight armor, simple weapons,
hand crossbows, longswords,
rapiers, shortswords
Wizard$VFKRODUO\PDJLFXVHUFDSDEOHRI
manipulating the structures of reality
d6Intelligence,QWHOOLJHQFH :LVGRP'DJJHUVGDUWVVOLQJVTXDUWHUVWDZV
light crossbows
Cleric
9jekYf\]q]kmhjYak]\lgoYj\l`]kmfYf\YhjYq]j
on his lips, an elf begins to glow with an inner light that
khaddkgmllg`]Yd`akZYlld]%ogjf[gehYfagfk&
;`Yflaf_Ykgf_g^_dgjq$Y\oYj^koaf_k`akYp]
afoa\]koYl`klg[mll`jgm_`l`]jYfckg^gj[k
YjjYq]\Y_Yafkl`ae$k`gmlaf_hjYak]lgl`]_g\koal`
]n]jq^g]?k^Ydd&
;Yddaf_\gofY[mjk]mhgfl`]^gj[]kg^mf\]Yl`$Y
`meYfda^lk`]j`gdqkqeZgdYkda_`lhgmjk^jgeallg
\jan]ZY[cl`]rgeZa]k[jgo\af_afgf`]j[gehYfagfk&
;d]ja[kYj]afl]je]\aYja]kZ]lo]]fl`]egjlYdogjd\
Yf\l`]\aklYflhdYf]kg^l`]_g\k&9knYja]\Ykl`]_g\k
they serve, clerics strive to embody the handiwork of
l`]aj\]ala]k&Fggj\afYjqhja]kl$Y[d]ja[akaeZm]\oal`
divine magic.
Healers and Warriors
<anaf]eY_a[$Ykl`]fYe]km__]klk$akl`]hgo]jg^
l`]_g\k$?goaf_^jgel`]eaflgl`]ogjd\&;d]ja[kYj]
[gf\malk^gjl`Ylhgo]j$eYfa^]klaf_alYkeajY[mdgmk
]?][lk&L`]_g\k\gf?l_jYfll`akhgo]jlg]n]jqgf]o`g
k]]ckal$Zmlgfdqlgl`gk][`gk]flg^md?ddY`a_`[Yddaf_&
@Yjf]kkaf_\anaf]eY_a[\g]kf?lj]dqgfklm\qgj
ljYafaf_&9[d]ja[ea_`ld]Yjf^gjemdYa[hjYq]jkYf\
Yf[a]fljal]k$Zmll`]YZadalqlg[Ykl[d]ja[kh]ddkj]da]kgf
\]nglagfYf\Yfaflmalan]k]fk]g^Y\]alq?koak`]k&
;d]ja[k[geZaf]l`]`]dh^mdeY_a[g^`]Ydaf_Yf\
inspiring their allies with spells that harm and hinder
^g]k&L`]q[Yfhjgngc]Yo]Yf\\j]Y\$dYq[mjk]kg^
hdY_m]gjhgakgf$Yf\]n]f[Ydd\gof?Ye]k^jge`]Yn]f
lg[gfkme]l`]aj]f]ea]k&>gjl`gk]]nad\g]jko`goadd
Z]f]?legkl^jgeYeY[]lgl`]`]Y\$[d]ja[k\]h]f\gf
their combat training to let them wade into melee with
the power of the gods on their side.
Divine Agents
Fgl]n]jqY[gdql]gjg?[aYflYlYl]ehd]gjk`jaf]akY
cleric. Some priests are called to a simple life of temple
k]jna[]$[Yjjqaf_gmll`]aj_g\k?oaddl`jgm_`hjYq]jYf\
kY[ja?[]$fglZqeY_a[Yf\klj]f_l`g^Yjek&Afkge]
[ala]k$hja]kl`gg\YegmflklgYhgdala[Ydg?[]$na]o]\
YkYkl]hhaf_klgf]lg`a_`]jhgkalagfkg^Yml`gjalqYf\
afngdnaf_fg[geemfagfoal`Y_g\YlYdd&Ljm][d]ja[k
are rare in most hierarchies.

21
D&D Basic Rules v1.0 | Chapter 3: Classes
Quick Build
Qgm[YfeYc]Y[d]ja[ima[cdqZq^gddgoaf_l`]k]
km__]klagfk&>ajkl$Oak\gek`gmd\Z]qgmj`a_`]kl
YZadalqk[gj]$^gddgo]\ZqKlj]f_l`gj;gfklalmlagf&
K][gf\$[`ggk]l`]Y[gdql]ZY[c_jgmf\&
Class Features
9kY[d]ja[$qgm_Yafl`]^gddgoaf_[dYkk^]Ylmj]k&
Hit Points
Hit Dice: )\0h]j[d]ja[d]n]d
Hit Points at 1st Level:0#qgmj;gfklalmlagfeg\a?]j
Hit Points at Higher Levels:)\0 gj-!#qgmj
;gfklalmlagfeg\a?]jh]j[d]ja[d]n]dY^l]j)kl
Proficiencies
Armor:Da_`lYjegj$e]\ameYjegj$k`a]d\k
Weapons:9ddkaehd]o]Yhgfk
Tools: Fgf]
Saving Throws: Oak\ge$;`YjakeY
Skills:;`ggk]log^jge@aklgjq$Afka_`l$E]\a[af]$
H]jkmYkagf$Yf\J]da_agf
Equipment
QgmklYjloal`l`]^gddgoaf_]imahe]fl$afY\\alagflg
l`]]imahe]fl_jYfl]\ZqqgmjZY[c_jgmf\2
? Y!YeY[]gj Z!YoYj`Yee]j a^hjg?[a]fl!
? Y!k[Yd]eYad$ Z!d]Yl`]jYjegj$gj c![`YafeYad
a^hjg?[a]fl!
O`]fY[d]ja[lYc]kmhYfY\n]flmjaf_da^]$alakmkmYddq
Z][Ymk]`akgj`]j_g\\]eYf\kal&Hmjkmaf_l`]_gYdk
of the gods often involves braving dangers beyond the
oYddkg^[anadarYlagf$kealaf_]nadgjk]]caf_`gdqj]da[kaf
Yf[a]fllgeZk&EYfq[d]ja[kYj]Ydkg]ph][l]\lghjgl][l
l`]aj\]ala]k?ogjk`ah]jk$o`a[`[Yfe]Yf?_`laf_
rampaging orcs, negotiating peace between warring
fYlagfk$gjk]Ydaf_YhgjlYdl`Ylogmd\YddgoY\]egf
prince to enter the world.
EgklY\n]flmjaf_[d]ja[keYaflYafkge][gff][lagflg
]klYZdak`]\l]ehd]kYf\gj\]jkg^l`]aj^Yal`k&9l]ehd]
ea_`lYkc^gjY[d]ja[?kYa\$gjY`a_`hja]klea_`lZ]afY
position to demand it.
Creating a Cleric
9kqgm[j]Yl]Y[d]ja[$l`]egklaehgjlYflim]klagflg
[gfka\]jako`a[`\]alqlgk]jn]Yf\o`Ylhjaf[ahd]kqgm
oYflqgmj[`YjY[l]jlg]eZg\q&L`]HdYq]j?k@Yf\Zggc
af[dm\]kdaklkg^eYfqg^l`]_g\kg^l`]emdlan]jk]&
;`][coal`qgmj<Elgd]Yjfo`a[`\]ala]kYj]af
qgmj[YehYa_f&
Gf[]qgm?n][`gk]fY\]alq$[gfka\]jqgmj[d]ja[?k
j]dYlagfk`ahlgl`Yl_g\&<a\qgm]fl]jl`akk]jna[]
oaddaf_dq7Gj\a\l`]_g\[`ggk]qgm$aeh]ddaf_qgmaflg
k]jna[]oal`fgj]_Yj\^gjqgmjoak`]k7@go\gl`]
l]ehd]hja]klkg^qgmj^Yal`j]_Yj\qgm2YkY[`Yehagf
gjYljgmZd]eYc]j7O`YlYj]qgmjmdlaeYl]_gYdk7<g]k
qgmj\]alq`Yn]Ykh][aYdlYkcafeaf\^gjqgm7GjYj]
qgmkljanaf_lghjgn]qgmjk]d^ogjl`qg^Y_j]Ylim]kl7
The Cleric
Level
3UR[FLHQF\
Bonus Features
Cantrips
Known
—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st +2 Spellcasting, Divine Domain 3 2— — — — — — — —
2nd +2 Channel Divinity (1/rest),
Divine Domain feature
3 3— — — — — — — —
3rd +2 — 3 4 2— — — — — — —
4th +2 $ELOLW\6FRUH,PSURYHPHQW4 4 3— — — — — — —
WK+3 Destroy Undead (CR 1/2) 4 4 3 2— — — — — —
6th +3 Channel Divinity (2/rest),
Divine Domain feature
4 4 3 3— — — — — —
7th +3 — 4 4 3 3 1— — — — —
WK+3 $ELOLW\6FRUH,PSURYHPHQW'HVWUR\8QGHDG
(CR 1), Divine Domain feature
4 4 3 3 2— — — — —
WK+4 — 4 4 3 3 3 1— — — —
10th +4 Divine Intervention 4 3 3 3 2— — — —
11th +4 Destroy Undead (CR 2) 4 3 3 3 2 1— — —
12th +4 $ELOLW\6FRUH,PSURYHPHQW 4 3 3 3 2 1— — —
13th — 4 3 3 3 2 1 1— —
14th Destroy Undead (CR 3) 4 3 3 3 2 1 1— —
WK— 4 3 3 3 2 1 1 1—
16th $ELOLW\6FRUH,PSURYHPHQW 4 3 3 3 2 1 1 1—
17th +6 Destroy Undead (CR 4),
Divine Domain feature
4 3 3 3 2 1 1 1 1
WK+6 Channel Divinity (3/rest) 4 3 3 3 3 1 1 1 1
WK+6 $ELOLW\6FRUH,PSURYHPHQW 4 3 3 3 3 2 1 1 1
20th +6 Divine Intervention improvement 4 3 3 3 3 2 2 1 1

22
D&D Basic Rules v0.1 | Chapter 3: Classes
Divine Domain
;`ggk]gf]\geYafj]dYl]\lgqgmj\]alq2Cfgod]\_]$
Da^]$Da_`l$FYlmj]$L]eh]kl$Lja[c]jq$gjOYj&L`]Da^]
domain is detailed at the end of the class description
Yf\hjgna\]k]pYehd]kg^_g\kYkkg[aYl]\oal`al&K]]
the HdYq]j?k@Yf\Zggc for details on all the domains.
Qgmj[`ga[]_jYflkqgm\geYafkh]ddkYf\gl`]j
^]Ylmj]ko`]fqgm[`ggk]alYl)kld]n]d&AlYdkg_jYflk
qgmY\\alagfYdoYqklgmk];`Yff]d<anafalqo`]fqgm
_Yafl`Yl^]Ylmj]Yl*f\d]n]d$Yf\Y\\alagfYdZ]f]?lkYl
.l`$0l`$Yf\)/l`d]n]dk&
Domain Spells
=Y[`\geYaf`YkYdaklg^kh]ddk?alk\geYafkh]ddk?
l`Ylqgm_YafYll`][d]ja[d]n]dkfgl]\afl`]\geYaf
\]k[jahlagf&Gf[]qgm_YafY\geYafkh]dd$qgmYdoYqk
`Yn]alhj]hYj]\$Yf\al\g]kf?l[gmflY_Yafkll`]
fmeZ]jg^kh]ddkqgm[Yfhj]hYj]]Y[`\Yq&
A^qgm`Yn]Y\geYafkh]ddl`Yl\g]kf?lYhh]Yjgfl`]
[d]ja[kh]dddakl$l`]kh]ddakfgf]l`]d]kkY[d]ja[kh]dd^gjqgm&
Channel Divinity
9l*f\d]n]d$qgm_Yafl`]YZadalqlg[`Yff]d\anaf]
]f]j_q\aj][ldq^jgeqgmj\]alq$mkaf_l`Yl]f]j_qlg^m]d
eY_a[Yd]?][lk&QgmklYjloal`logkm[`]?][lk2Lmjf
Mf\]Y\Yf\Yf]?][l\]l]jeaf]\Zqqgmj\geYaf&Kge]
\geYafk_jYflqgmY\\alagfYd]?][lkYkqgmY\nYf[]af
levels, as noted in the domain description.
O`]fqgmmk]qgmj;`Yff]d<anafalq$qgm[`ggk]
o`a[`]?][llg[j]Yl]&Qgmemkll`]f?fak`Yk`gjlgj
dgf_j]kllgmk]qgmj;`Yff]d<anafalqY_Yaf&
Kge];`Yff]d<anafalq]?][lkj]imaj]kYnaf_l`jgok&
O`]fqgmmk]km[`Yf]?][l^jgel`ak[dYkk$l`]<;
]imYdkqgmj[d]ja[kh]ddkYn]<;&
:]_affaf_Yl.l`d]n]d$qgm[Yfmk]qgmj;`Yff]d
<anafalqloa[]Z]lo]]fj]klk$Yf\Z]_affaf_Yl)0l`d]n]d$
qgm[Yfmk]all`j]]lae]kZ]lo]]fj]klk&O`]fqgm?fak`
Yk`gjlgjdgf_j]kl$qgmj]_Yafqgmj]ph]f\]\mk]k&
Channel Divinity: Turn Undead
9kYfY[lagf$qgmhj]k]flqgmj`gdqkqeZgdYf\kh]YcY
hjYq]j[]fkmjaf_l`]mf\]Y\&=Y[`mf\]Y\l`Yl[Yfk]]
gj`]Yjqgmoal`af+(^]]lg^qgmemkleYc]YOak\ge
kYnaf_l`jgo&A^l`][j]Ylmj]^YadkalkkYnaf_l`jgo$alak
lmjf]\^gj)eafml]gjmfladallYc]kYfq\YeY_]&
9lmjf]\[j]Ylmj]emklkh]f\alklmjfkljqaf_lgegn]
Yk^YjYoYq^jgeqgmYkal[Yf$Yf\al[Yf?loaddaf_dq
egn]lgYkhY[]oal`af+(^]]lg^qgm&AlYdkg[Yf?llYc]
j]Y[lagfk&>gjalkY[lagf$al[Yfmk]gfdql`]<Yk`Y[lagf
gjljqlg]k[Yh]^jgeYf]?][ll`Ylhj]n]flkal^jge
egnaf_&A^l`]j]?kfgo`]j]lgegn]$l`][j]Ylmj][Yfmk]
the Dodge action.
Ability Score Improvement
O`]fqgmj]Y[`,l`d]n]d$Yf\Y_YafYl0l`$)*l`$).l`$
Yf\)1l`d]n]d$qgm[Yfaf[j]Yk]gf]YZadalqk[gj]g^qgmj
[`ga[]Zq*$gjqgm[Yfaf[j]Yk]logYZadalqk[gj]kg^
qgmj[`ga[]Zq)&9kfgjeYd$qgm[Yf?laf[j]Yk]YfYZadalq
k[gj]YZgn]*(mkaf_l`ak^]Ylmj]&
? Y!Yda_`l[jgkkZgoYf\*(Zgdlkgj Z!Yfq
simple weapon
? Y!Yhja]kl?khY[cgj Z!Yf]phdgj]j?khY[c
?9k`a]d\Yf\Y`gdqkqeZgd
Spellcasting
9kY[gf\mal^gj\anaf]hgo]j$qgm[Yf[Ykl[d]ja[kh]ddk&
K]][`Yhl]j)(^gjl`]_]f]jYdjmd]kg^kh]dd[Yklaf_Yf\
chapter 11 for a selection of cleric spells.
Cantrips
9l)kld]n]d$qgmcfgol`j]][Yfljahkg^qgmj[`ga[]^jge
l`][d]ja[kh]dddakl&Qgmd]YjfY\\alagfYd[d]ja[[Yfljahk
g^qgmj[`ga[]Yl`a_`]jd]n]dk$Ykk`gofafl`];Yfljahk
Cfgof[gdmefg^l`];d]ja[lYZd]&
Preparing and Casting Spells
L`];d]ja[lYZd]k`gok`goeYfqkh]ddkdglkqgm`Yn]
lg[Yklqgmjkh]ddkg^)kld]n]dYf\`a_`]j&Lg[Yklgf]g^
l`]k]kh]ddk$qgmemkl]ph]f\Ykdglg^l`]kh]dd?kd]n]d
gj`a_`]j&Qgmj]_YafYdd]ph]f\]\kh]ddkdglko`]fqgm
?fak`Ydgf_j]kl&
Qgmhj]hYj]l`]daklg^[d]ja[kh]ddkl`YlYj]YnYadYZd]
^gjqgmlg[Ykl$[`ggkaf_^jgel`][d]ja[kh]dddakl&O`]f
qgm\gkg$[`ggk]YfmeZ]jg^[d]ja[kh]ddk]imYdlgqgmj
Oak\geeg\a?]j#qgmj[d]ja[d]n]d eafaemeg^gf]
kh]dd!&L`]kh]ddkemklZ]g^Yd]n]d^gjo`a[`qgm`Yn]
spell slots.
>gj]pYehd]$a^qgmYj]Y+j\%d]n]d[d]ja[$qgm`Yn]^gmj
1st-level and two 2nd-level spell slots. With a Wisdom
g^).$qgmjdaklg^hj]hYj]\kh]ddk[Yfaf[dm\]kapkh]ddk
g^)klgj*f\d]n]d$afYfq[geZafYlagf&A^qgmhj]hYj]
the 1st-level spell [mj]ogmf\k$qgm[Yf[Yklalmkaf_
Y)kl%d]n]dgj*f\%d]n]dkdgl&;Yklaf_l`]kh]dd\g]kf?l
j]egn]al^jgeqgmjdaklg^hj]hYj]\kh]ddk&
Qgm[Yf[`Yf_]qgmjdaklg^hj]hYj]\kh]ddko`]fqgm
?fak`Ydgf_j]kl&Hj]hYjaf_Yf]odaklg^[d]ja[kh]ddk
j]imaj]klae]kh]flafhjYq]jYf\e]\alYlagf2Yld]Ykl)
eafml]h]jkh]ddd]n]d^gj]Y[`kh]ddgfqgmjdakl&
Spellcasting Ability
Oak\geakqgmjkh]dd[Yklaf_YZadalq^gjqgmj[d]ja[kh]ddk&
L`]hgo]jg^qgmjkh]ddk[ge]k^jgeqgmj\]nglagflg
qgmj\]alq&Qgmmk]qgmjOak\geo`]f]n]jY[d]ja[kh]dd
j]^]jklgqgmjkh]dd[Yklaf_YZadalq&AfY\\alagf$qgmmk]
qgmjOak\geeg\a?]jo`]fk]llaf_l`]kYnaf_l`jgo
<;^gjY[d]ja[kh]ddqgm[YklYf\o`]feYcaf_Yf
attack roll with one.
Spell save DC \RXUSURILFLHQF\ERQXV
your Wisdom modifier
6SHOODWWDFNPRGL[HU= your proficiency bonus +
your Wisdom modifier
Ritual Casting
Qgm[Yf[YklY[d]ja[kh]ddYkYjalmYda^l`Ylkh]dd`Ykl`]
jalmYdlY_Yf\qgm`Yn]l`]kh]ddhj]hYj]\&
Spellcasting Focus
Qgm[Yfmk]Y`gdqkqeZgd ^gmf\af[`Yhl]j-!YkY
kh]dd[Yklaf_^g[mk^gjqgmj[d]ja[kh]ddk&

23
D&D Basic Rules v1.0 | Chapter 3: Classes
Destroy Undead
KlYjlaf_Yl-l`d]n]d$o`]fYfmf\]Y\^YadkalkkYnaf_
l`jgoY_YafklqgmjLmjfMf\]Y\^]Ylmj]$l`][j]Ylmj]ak
instantly destroyed if its challenge rating is at or below a
certain threshold, as shown in the Destroy Undead table.
Destroy Undead
Cleric LevelDestroys Undead of CR . . .
WK1/2 or lower
WK1 or lower
11th 2 or lower
14th 3 or lower
17th 4 or lower
Divine Intervention
:]_affaf_Yl)(l`d]n]d$qgm[Yf[Yddgfqgmj\]alqlg
afl]jn]f]gfqgmjZ]`Yd^o`]fqgmjf]]\ak_j]Yl&
Aehdgjaf_qgmj\]alq?kYa\j]imaj]kqgmlgmk]qgmj
Y[lagf&<]k[jaZ]l`]YkkaklYf[]qgmk]]c$Yf\jgdd
h]j[]flad]\a[]&A^qgmjgddYfmeZ]j]imYdlggjdgo]j
l`Yfqgmj[d]ja[d]n]d$qgmj\]alqafl]jn]f]k&L`]<E
[`ggk]kl`]fYlmj]g^l`]afl]jn]flagf3l`]]?][lg^Yfq
[d]ja[kh]ddgj[d]ja[\geYafkh]ddogmd\Z]YhhjghjaYl]&
A^qgmj\]alqafl]jn]f]k$qgm[Yf?lmk]l`ak^]Ylmj]
Y_Yaf^gj/\Yqk&Gl`]joak]$qgm[Yfmk]alY_YafY^l]j
qgm?fak`Ydgf_j]kl&
9l*(l`d]n]d$qgmj[Ydd^gjafl]jn]flagfkm[[]]\k
YmlgeYla[Yddq$fgjgddj]imaj]\&
Divine Domains
AfYhYfl`]gf$]n]jq\]alq`Ykaf?m]f[]gn]j\a?]j]fl
Ykh][lkg^egjlYdda^]Yf\[anadarYlagf$[Ydd]\Y\]alq?k
\geYaf&9ddl`]\geYafkgn]jo`a[`Y\]alq`Yk
af?m]f[]Yj][Ydd]\l`]\]alq?khgjl^gdag&>gj]pYehd]$
l`]hgjl^gdagg^l`]?j]]c_g\9hgddgaf[dm\]kl`]
\geYafkg^Cfgod]\_]$Da^]$Yf\Da_`l&9kY[d]ja[$qgm
[`ggk]gf]Ykh][lg^qgmj\]alq?khgjl^gdaglg]eh`Ykar]$
Yf\qgmYj]_jYfl]\hgo]jkj]dYl]\lgl`Yl\geYaf&
Qgmj[`ga[]ea_`l[gjj]khgf\lgYhYjla[mdYjk][l
\]\a[Yl]\lgqgmj\]alq&9hgddg$^gj]pYehd]$[gmd\Z]
ogjk`ah]\afgf]j]_agfYkH`g]Zmk ?jY\aYfl?!9hgddg$
]eh`Ykaraf_`akaf?m]f[]gn]jl`]Da_`l\geYaf$
Yf\afY\a?]j]flhdY[]Yk9hgddg9[]kamk ?`]Ydaf_?!$
]eh`Ykaraf_`akYkkg[aYlagfoal`l`]Da^]\geYaf&
9dl]jfYlan]dq$qgmj[`ga[]g^\geYaf[gmd\kaehdqZ]Y
matter of personal preference, the aspect of the deity
l`YlYhh]Ydklgqgmegkl&
=Y[`\geYaf?k\]k[jahlagf_an]k]pYehd]kg^\]ala]k
o`g`Yn]af?m]f[]gn]jl`Yl\geYaf&?g\kYj]af[dm\]\
from the worlds of the Forgotten Realms, Greyhawk,
<jY_gfdYf[]$Yf\=Z]jjgf[YehYa_fk]llaf_k$Yko]ddYk
^jgel`];]dla[$?j]]c$Fgjk]$Yf\=_qhlaYfhYfl`]gfk
g^Yflaimalq&
Life Domain
L`]Da^]\geYaf^g[mk]kgfl`]naZjYflhgkalan]
]f]j_q?gf]g^l`]^mf\Ye]flYd^gj[]kg^l`]mfan]jk]?
l`YlkmklYafkYddda^]&L`]_g\kg^da^]hjgegl]nalYdalq
Yf\`]Ydl`l`jgm_``]Ydaf_l`]ka[cYf\ogmf\]\$
caring for those in need, and driving away the forces of
\]Yl`Yf\mf\]Yl`&9degklYfqfgf%]nad\]alq[Yf[dYae
af?m]f[]gn]jl`ak\geYaf$hYjla[mdYjdqY_ja[mdlmjYd
\]ala]k km[`Yk;`Ymfl]Y$9jYoYa$Yf\<]e]l]j!$kmf
_g\k km[`YkDYl`Yf\]j$H]dgj$Yf\J]%@gjYc`lq!$_g\k
g^`]Ydaf_gj]f\mjYf[] km[`YkAdeYl]j$Eak`YcYd$
9hgddg$Yf\<aYf[][`l!$Yf\_g\kg^`ge]Yf\
[geemfalq km[`Yk@]klaY$@Yl`gj$Yf\:gd\j]a!&
Life Domain Spells
Cleric LevelSpells
1st bless, cure wounds
3rd lesser restoration, spiritual weapon
WKbeacon of hope, revivify
7th death ward, guardian of faith
WKmass cure wounds, raise dead
Bonus Proficiency
O`]fqgm[`ggk]l`ak\geYafYl)kld]n]d$qgm_Yaf
hjg?[a]f[qoal``]YnqYjegj&
Disciple of Life
9dkgklYjlaf_Yl)kld]n]d$qgmj`]Ydaf_kh]ddkYj]egj]
]?][lan]&O`]f]n]jqgmmk]Ykh]ddg^)kld]n]dgj`a_`]j
lgj]klgj]`alhgaflklgY[j]Ylmj]$l`][j]Ylmj]j]_Yafk
Y\\alagfYd`alhgaflk]imYdlg*#l`]kh]dd?kd]n]d&
Channel Divinity: Preserve Life
KlYjlaf_Yl*f\d]n]d$qgm[Yfmk]qgmj;`Yff]d<anafalq
lg`]Ydl`]ZY\dqafbmj]\&
9kYfY[lagf$qgmhj]k]flqgmj`gdqkqeZgdYf\
]ngc]`]Ydaf_]f]j_ql`Yl[Yfj]klgj]YfmeZ]jg^`al
hgaflk]imYdlg?n]lae]kqgmj[d]ja[d]n]d&;`ggk]Yfq
[j]Ylmj]koal`af+(^]]lg^qgm$Yf\\ana\]l`gk]`al
hgaflkYegf_l`]e&L`ak^]Ylmj][Yfj]klgj]Y[j]Ylmj]
lgfgegj]l`Yf`Yd^g^alk`alhgafleYpaeme&Qgm[Yf?l
mk]l`ak^]Ylmj]gfYfmf\]Y\gjY[gfkljm[l&
Blessed Healer
:]_affaf_Yl.l`d]n]d$l`]`]Ydaf_kh]ddkqgm[Yklgf
gl`]jk`]YdqgmYko]dd&O`]fqgm[YklYkh]ddg^)kl
d]n]dgj`a_`]jl`Ylj]klgj]k`alhgaflklgY[j]Ylmj]
gl`]jl`Yfqgm$qgmj]_Yaf`alhgaflk]imYdlg*#l`]
kh]dd?kd]n]d&
Divine Strike
9l0l`d]n]d$qgm_Yafl`]YZadalqlgaf^mk]qgmjo]Yhgf
kljac]koal`\anaf]]f]j_q&Gf[]gf]Y[`g^qgmjlmjfk
o`]fqgm`alY[j]Ylmj]oal`Yo]YhgfYllY[c$qgm[Yf
[Ymk]l`]YllY[clg\]YdYf]pljY)\0jY\aYfl\YeY_]lg
l`]lYj_]l&O`]fqgmj]Y[`),l`d]n]d$l`]]pljY\YeY_]
af[j]Yk]klg*\0&
Supreme Healing
KlYjlaf_Yl)/l`d]n]d$o`]fqgmogmd\fgjeYddqjgdd
gf]gjegj]\a[]lgj]klgj]`alhgaflkoal`Ykh]dd$qgm
afkl]Y\mk]l`]`a_`]klfmeZ]jhgkkaZd]^gj]Y[`\a]&
>gj]pYehd]$afkl]Y\g^j]klgjaf_*\.`alhgaflklgY
[j]Ylmj]$qgmj]klgj])*&

24
D&D Basic Rules v0.1 | Chapter 3: Classes
Creating a Fighter
9kqgmZmad\qgmj?_`l]j$l`afcYZgmllogj]dYl]\
]d]e]flkg^qgmj[`YjY[l]j?kZY[c_jgmf\2O`]j]\a\
qgm_]lqgmj[geZYlljYafaf_$Yf\o`Ylk]lqgmYhYjl
^jgel`]emf\Yf]oYjjagjkYjgmf\qgm7O]j]qgm
hYjla[mdYjdqjml`d]kk7<a\qgm_]l]pljY`]dh^jgeY
e]flgj$h]j`YhkZ][Ymk]g^qgmj]p[]hlagfYd\]\a[Ylagf7
O`Yl\jgn]qgmlgl`akljYafaf_afl`]?jklhdY[]79
l`j]Yllgqgmj`ge]dYf\$Yl`ajkl^gjj]n]f_]$gjYf]]\
lghjgn]qgmjk]d^ea_`lYdd`Yn]Z]]f^Y[lgjk&
Qgmea_`l`Yn]]fbgq]\^gjeYdljYafaf_afYfgZd]?k
YjeqgjafYdg[YdeadalaY&H]j`YhkqgmljYaf]\afYoYj
academy, learning strategy, tactics, and military history.
Gjqgmea_`lZ]k]d^%lYm_`l?mfhgdak`]\Zmlo]ddl]kl]\&
<a\qgmlYc]mhl`]kogj\YkYoYqlg]k[Yh]l`]daealk
g^da^]gfY^Yje$gjYj]qgm^gddgoaf_Yhjgm\^Yeadq
ljY\alagf7O`]j]\a\qgmY[imaj]qgmjo]YhgfkYf\
Yjegj7L`]qea_`l`Yn]Z]]feadalYjqakkm]gj^Yeadq
`]ajdggek$gjh]j`Yhkqgmk[jaeh]\Yf\kYn]\^gjq]Yjk
lgZmql`]e&QgmjYjeYe]flkYj]fgoYegf_qgmj
most important possessions—the only things that stand
Z]lo]]fqgmYf\\]Yl`?k]eZjY[]&
Quick Build
Qgm[YfeYc]Y?_`l]jima[cdqZq^gddgoaf_l`]k]
km__]klagfk&>ajkl$eYc]Klj]f_l`gj<]pl]jalqqgmj
`a_`]klYZadalqk[gj]$\]h]f\af_gfo`]l`]jqgm
oYfllg^g[mkgfe]d]]o]YhgfkgjgfYj[`]jq gj
?f]kk]o]Yhgfk!&Qgmjf]pl%`a_`]klk[gj]k`gmd\Z]
;gfklalmlagf&K][gf\$[`ggk]l`]kgd\a]jZY[c_jgmf\&
Class Features
9kY?_`l]j$qgm_Yafl`]^gddgoaf_[dYkk^]Ylmj]k&
Hit Points
Hit Dice: )\)(h]j?_`l]jd]n]d
Hit Points at 1st Level: )(#qgmj;gfklalmlagfeg\a?]j
Hit Points at Higher Levels: )\)( gj.!#qgmj
;gfklalmlagfeg\a?]jh]j?_`l]jd]n]dY^l]j)kl
Proficiencies
Armor: 9ddYjegj$k`a]d\k
Weapons: Simple weapons, martial weapons
Tools: Fgf]
Saving Throws: Klj]f_l`$;gfklalmlagf
Skills: ;`ggk]logkcaddk^jge9[jgZYla[k$9faeYd
@Yf\daf_$9l`d]la[k$@aklgjq$Afka_`l$Aflaea\Ylagf$
H]j[]hlagf$Yf\KmjnanYd
Equipment
QgmklYjloal`l`]^gddgoaf_]imahe]fl$afY\\alagflg
l`]]imahe]fl_jYfl]\ZqqgmjZY[c_jgmf\2
? Y![`YafeYadgj Z!d]Yl`]j$dgf_Zgo$Yf\*(Yjjgok
? Y!YeYjlaYdo]YhgfYf\Yk`a]d\gj Z!log
martial weapons
? Y!Yda_`l[jgkkZgoYf\*(Zgdlkgj Z!log`Yf\Yp]k
? Y!Y\mf_]gf]]j?khY[cgj Z!Yf]phdgj]j?khY[c
Fighter
9`meYfaf[dYf_af_hdYl]Yjegj`gd\k`]jk`a]d\
Z]^gj]`]jYkk`]jmfklgoYj\l`]eYkk]\_gZdafk&9f
]d^Z]`af\`]j$[dY\afklm\\]\d]Yl`]jYjegj$h]hh]jk
l`]_gZdafkoal`Yjjgokdggk]\^jge`ak]pimakal]
Zgo&L`]`Yd^%gj[f]YjZqk`gmlkgj\]jk$`]dhaf_
l`]log[geZYlYflk[ggj\afYl]l`]ajYkkYmdllgl`]
best advantage.
9\oYj^af[`YafeYadafl]jhgk]k`akk`a]d\Z]lo]]f
l`]g_j]?k[dmZYf\`ak[gehYfagf$cfg[caf_l`]\]Y\dq
ZdgoYka\]&@ak[gehYfagf$Y`Yd^%]d^afk[Yd]Yjegj$
swings two scimitars in a blinding whirl as she circles
the ogre, looking for a blind spot in its defenses.
9_dY\aYlgj?_`lk^gjkhgjlafYfYj]fY$YeYkl]joal`
his trident and net, skilled at toppling foes and moving
l`]eYjgmf\^gjl`][jgo\?k\]da_`l?Yf\`akgof
lY[la[YdY\nYflY_]&@akghhgf]fl?kkogj\?Yj]koal`
Zdm]da_`lYfafklYflZ]^gj]k`]k]f\kda_`lfaf_?Yk`af_
forth to smite him.
9ddg^l`]k]`]jg]kYj]?_`l]jk$h]j`Yhkl`]egkl
diverse class of characters in the worlds of <IX ? 3?X?
<?? ??X?&Im]klaf_cfa_`lk$[gfim]jaf_gn]jdgj\k$jgqYd
champions, elite foot soldiers, hardened mercenaries,
Yf\ZYf\alcaf_k?Yk?_`l]jk$l`]qYddk`Yj]Yf
mfhYjYdd]d]\eYkl]jqoal`o]YhgfkYf\Yjegj$Yf\Y
l`gjgm_`cfgod]\_]g^l`]kcaddkg^[geZYl&9f\l`]q
Yj]o]ddY[imYafl]\oal`\]Yl`$Zgl`e]laf_algmlYf\
klYjaf_al\]?Yfldqafl`]^Y[]&
Well-Rounded Specialists
>a_`l]jkd]Yjfl`]ZYka[kg^Ydd[geZYlklqd]k&=n]jq
?_`l]j[Yfkoaf_YfYp]$^]f[]oal`YjYha]j$oa]d\Y
dgf_kogj\gjY_j]Ylkogj\$mk]YZgo$Yf\]n]fljYh^g]k
afYf]loal`kge]\]_j]]g^kcadd&Dac]oak]$Y?_`l]jak
adept with shields and every form of armor. Beyond that
ZYka[\]_j]]g^^YeadaYjalq$]Y[`?_`l]jkh][aYdar]kafY
certain style of combat. Some concentrate on archery,
kge]gf?_`laf_oal`logo]YhgfkYlgf[]$Yf\kge]
gfYm_e]flaf_l`]ajeYjlaYdkcaddkoal`eY_a[&L`ak
[geZafYlagfg^ZjgY\_]f]jYdYZadalqYf\]pl]fkan]
kh][aYdarYlagfeYc]k?_`l]jkkmh]jagj[geZYlYflk
gfZYlld]?]d\kYf\af\mf_]gfkYdac]&
Trained for Danger
Fgl]n]jqe]eZ]jg^l`][alqoYl[`$l`]naddY_]eadalaY$
gjl`]im]]f?kYjeqakY?_`l]j&Egklg^l`]k]ljgghkYj]
j]dYlan]dqmfljYaf]\kgd\a]jkoal`gfdql`]egklZYka[
[geZYlcfgod]\_]&N]l]jYfkgd\a]jk$eadalYjqg?[]jk$
ljYaf]\Zg\q_mYj\k$\]\a[Yl]\cfa_`lk$Yf\kaeadYj
?_mj]kYj]?_`l]jk&
Kge]?_`l]jk^]]d\jYoflgmk]l`]ajljYafaf_Yk
Y\n]flmj]jk&L`]\mf_]gf\]dnaf_$egfkl]jkdYqaf_$Yf\
gl`]j\Yf_]jgmkogjc[geegfYegf_Y\n]flmj]jkak
k][gf\fYlmj]^gjY?_`l]j$fglYddl`Yl\a?]j]fl^jge
l`]da^]`]gjk`]d]^lZ]`af\&L`]j]Yj]_j]Yl]jjakck$
h]j`Yhk$ZmlYdkgem[`_j]Yl]jj]oYj\k?^]o?_`l]jkaf
l`][alqoYl[``Yn]l`]ghhgjlmfalqlg\ak[gn]jYeY_a[
?Ye]lgf_m]kogj\$^gj]pYehd]&

25
D&D Basic Rules v1.0 | Chapter 3: Classes
Martial Archetype
9l+j\d]n]d$qgm[`ggk]YfYj[`]lqh]l`Ylqgmkljan]
lg]emdYl]afqgmj[geZYlklqd]kYf\l][`faim]k&L`]
;`YehagfYj[`]lqh]ak\]lYad]\Yll`]]f\g^l`][dYkk
\]k[jahlagf3k]]l`]HdYq]j?k@Yf\Zggc for information
gfgl`]jeYjlaYdYj[`]lqh]k&QgmjYj[`]lqh]_jYflk
qgm^]Ylmj]kYl+j\d]n]dYf\Y_YafYl/l`$)(l`$)-l`$
Yf\)0l`d]n]d&
Ability Score Improvement
O`]fqgmj]Y[`,l`d]n]d$Yf\Y_YafYl.l`$0l`$)*l`$
),l`$).l`$Yf\)1l`d]n]d$qgm[Yfaf[j]Yk]gf]YZadalq
k[gj]g^qgmj[`ga[]Zq*$gjqgm[Yfaf[j]Yk]logYZadalq
k[gj]kg^qgmj[`ga[]Zq)&9kfgjeYd$qgm[Yf?laf[j]Yk]
YfYZadalqk[gj]YZgn]*(mkaf_l`ak^]Ylmj]&
Extra Attack
:]_affaf_Yl-l`d]n]d$qgm[YfYllY[cloa[]$afkl]Y\g^
gf[]$o`]f]n]jqgmlYc]l`]9llY[cY[lagfgfqgmjlmjf&
L`]fmeZ]jg^YllY[ckaf[j]Yk]klgl`j]]o`]fqgm
j]Y[`))l`d]n]dafl`ak[dYkkYf\lg^gmjo`]fqgmj]Y[`
*(l`d]n]dafl`ak[dYkk&
Indomitable
:]_affaf_Yl1l`d]n]d$qgm[Yfj]jgddYkYnaf_l`jgo
l`Ylqgm^Yad&A^qgm\gkg$qgmemklmk]l`]f]ojgdd$
Yf\qgm[Yf?lmk]l`ak^]Ylmj]Y_Yafmfladqgm?fak`
a long rest.
Qgm[Yfmk]l`ak^]Ylmj]loa[]Z]lo]]fdgf_j]klk
klYjlaf_Yl)+l`d]n]dYf\l`j]]lae]kZ]lo]]fdgf_j]klk
klYjlaf_Yl)/l`d]n]d&
Fighting Style
QgmY\ghlYhYjla[mdYjklqd]g^?_`laf_Ykqgmjkh][aYdlq&
;`ggk]gf]g^l`]^gddgoaf_ghlagfk&Qgm[Yf?llYc]Y
>a_`laf_Klqd]ghlagfegj]l`Yfgf[]$]n]fa^qgmdYl]j
get to choose again.
Archery
Qgm_YafY#*ZgfmklgYllY[cjgddkqgmeYc]oal`
ranged weapons.
Defense
O`ad]qgmYj]o]Yjaf_Yjegj$qgm_YafY#)Zgfmklg9;&
Dueling
O`]fqgmYj]oa]d\af_Ye]d]]o]Yhgfafgf]`Yf\Yf\
fggl`]jo]Yhgfk$qgm_YafY#*Zgfmklg\YeY_]jgddk
with that weapon.
Great Weapon Fighting
O`]fqgmjgddY)gj*gfY\YeY_]\a]^gjYfYllY[cqgm
eYc]oal`Ye]d]]o]Yhgfl`YlqgmYj]oa]d\af_oal`
log`Yf\k$qgm[Yfj]jgddl`]\a]Yf\emklmk]l`]f]o
jgdd$]n]fa^l`]f]ojgddakY)gjY*&L`]o]Yhgfemkl
`Yn]l`]log%`Yf\]\gjn]jkYlad]hjgh]jlq^gjqgmlg_Yaf
l`akZ]f]?l&
Protection
O`]fY[j]Ylmj]qgm[Yfk]]YllY[ckYlYj_]lgl`]j
l`Yfqgml`Ylakoal`af-^]]lg^qgm$qgm[Yfmk]qgmj
j]Y[lagflgaehgk]\akY\nYflY_]gfl`]YllY[cjgdd&Qgm
emklZ]oa]d\af_Yk`a]d\&
Two-Weapon Fighting
O`]fqgm]f_Y_]aflog%o]Yhgf?_`laf_$qgm[YfY\\
qgmjYZadalqeg\a?]jlgl`]\YeY_]g^l`]k][gf\YllY[c&
Second Wind
Qgm`Yn]Ydaeal]\o]ddg^klYeafYl`Ylqgm[Yf\jYogf
lghjgl][lqgmjk]d^^jge`Yje&Gfqgmjlmjf$qgm[Yfmk]
YZgfmkY[lagflgj]_Yaf`alhgaflk]imYdlg)\)(#qgmj
?_`l]jd]n]d&
Gf[]qgmmk]l`ak^]Ylmj]$qgmemkl?fak`Yk`gjlgj
dgf_j]klZ]^gj]qgm[Yfmk]alY_Yaf&
Action Surge
KlYjlaf_Yl*f\d]n]d$qgm[Yfhmk`qgmjk]d^Z]qgf\qgmj
fgjeYddaealk^gjYege]fl&Gfqgmjlmjf$qgm[YflYc]
gf]Y\\alagfYdY[lagfgflghg^qgmjj]_mdYjY[lagfYf\Y
hgkkaZd]ZgfmkY[lagf&
Gf[]qgmmk]l`ak^]Ylmj]$qgmemkl?fak`Yk`gjlgj
dgf_j]klZ]^gj]qgm[Yfmk]alY_Yaf&KlYjlaf_Yl)/l`
d]n]d$qgm[Yfmk]alloa[]Z]^gj]Yj]kl$Zmlgfdqgf[]gf
l`]kYe]lmjf&
The Fighter
Level
3UR[FLHQF\
Bonus Features
1st +2 Fighting Style, Second Wind
2nd +2 $FWLRQ6XUJHRQHXVH
3rd +2 0DUWLDO$UFKHW\SH
4th +2 $ELOLW\6FRUH,PSURYHPHQW
WK+3 ([WUD$WWDFN
6th +3 $ELOLW\6FRUH,PSURYHPHQW
7th +3 0DUWLDO$UFKHW\SHIHDWXUH
WK+3 $ELOLW\6FRUH,PSURYHPHQW
WK+4 Indomitable (one use)
10th +4 0DUWLDO$UFKHW\SHIHDWXUH
11th +4 ([WUD$WWDFN
12th +4 $ELOLW\6FRUH,PSURYHPHQW
13th Indomitable (two uses)
14th $ELOLW\6FRUH,PSURYHPHQW
WK0DUWLDO$UFKHW\SHIHDWXUH
16th $ELOLW\6FRUH,PSURYHPHQW
17th +6 $FWLRQ6XUJHWZRXVHV,QGRPLWDEOH
(three uses)
WK+6 0DUWLDO$UFKHW\SHIHDWXUH
WK+6 $ELOLW\6FRUH,PSURYHPHQW
20th +6 ([WUD$WWDFN

26
D&D Basic Rules v0.1 | Chapter 3: Classes
Rogue
Ka_fYdaf_^gj`]j[gehYfagfklgoYal$Y`Yd?af_[j]]hk
^gjoYj\l`jgm_`l`]\mf_]gf`Ydd&K`]hj]kk]kYf]Yj
lgl`]\ggj$l`]fhmddkgmlYk]lg^lggdkYf\ha[ckl`]
dg[cafl`]Zdafcg^Yf]q]&L`]fk`]\akYhh]Yjkaflg
l`]k`Y\gokYk`]j?_`l]j^ja]f\egn]k^gjoYj\lgca[c
the door open.
9`meYfdmjckafl`]k`Y\gokg^YfYdd]qo`ad]`ak
Y[[gehda[]hj]hYj]k^gj`]jhYjlafl`]YeZmk`&O`]f
l`]ajlYj_]l?YfglgjagmkkdYn]j?hYkk]kl`]Ydd]qoYq$
l`]Y[[gehda[][ja]kgml$l`]kdYn]j[ge]klgafn]kla_Yl]$
Yf\l`]YkkYkkaf?kZdY\][mlk`akl`jgYlZ]^gj]`][Yf
eYc]Ykgmf\&
Kmhhj]kkaf_Y_a__d]$Y_fge]oY__d]k`]j?f_]jk
Yf\eY_a[Yddqda^lkl`]c]qjaf_^jgel`]_mYj\?kZ]dl&
In a moment, the keys are in her hand, the cell door is
open, and she and her companions are free to make
their escape.
Jg_m]kj]dqgfkcadd$kl]Ydl`$Yf\l`]aj^g]k?
nmdf]jYZadala]klg_]ll`]mhh]j`Yf\afYfqkalmYlagf&
L`]q`Yn]YcfY[c^gj?f\af_l`]kgdmlagflgbmklYZgml
YfqhjgZd]e$\]egfkljYlaf_Yj]kgmj[]^mdf]kkYf\
n]jkYladalql`Ylakl`][gjf]jklgf]g^Yfqkm[[]kk^md
Y\n]flmjaf_hYjlq&
Skill and Precision
Jg_m]k\]ngl]Ykem[`]?gjllgeYkl]jaf_l`]mk]g^
a variety of skills as they do to perfecting their combat
YZadala]k$_anaf_l`]eYZjgY\]ph]jlak]l`Yl^]ogl`]j
[`YjY[l]jk[YfeYl[`&EYfqjg_m]k^g[mkgfkl]Ydl`Yf\
\][]hlagf$o`ad]gl`]jkj]?f]l`]kcaddkl`Yl`]dhl`]e
afY\mf_]gf]fnajgfe]fl$km[`Yk[daeZaf_$?f\af_Yf\
disarming traps, and opening locks.
O`]fal[ge]klg[geZYl$jg_m]khjagjalar][mffaf_
gn]jZjml]klj]f_l`&9jg_m]ogmd\jYl`]jeYc]gf]
hj][ak]kljac]$hdY[af_al]pY[ldqo`]j]l`]YllY[coadd
`mjll`]lYj_]legkl$l`Yfo]YjYfghhgf]fl\gof
oal`YZYjjY_]g^YllY[ck&Jg_m]k`Yn]YfYdegkl
kmh]jfYlmjYdcfY[c^gjYnga\af_\Yf_]j$Yf\Y^]od]Yjf
eY_a[Ydlja[cklgkmhhd]e]fll`]ajgl`]jYZadala]k&
A Shady Living
=n]jqlgofYf\[alq`Ykalkk`Yj]g^jg_m]k&Egklg^
l`]edan]mhlgl`]ogjklkl]j]glqh]kg^l`][dYkk$
eYcaf_Ydanaf_YkZmj_dYjk$YkkYkkafk$[mlhmjk]k$Yf\
[gfYjlaklk&G^l]f$l`]k]k[gmf\j]dkYj]gj_Yfar]\
aflgl`a]n]k?_mad\kgj[jae]^Yeada]k&Hd]flqg^jg_m]k
gh]jYl]af\]h]f\]fldq$Zml]n]fl`]qkge]lae]k
j][jmalYhhj]fla[]klg`]dhl`]eafl`]ajk[Yek
Yf\`]aklk&9^]ojg_m]keYc]Yf`gf]kldanaf_Yk
dg[ckeal`k$afn]kla_Ylgjk$gj]pl]jeafYlgjk$o`a[`[Yf
Z]Y\Yf_]jgmkbgZafYogjd\o`]j]\aj]jYlk?Yf\
o]j]jYlk?`Ymfll`]k]o]jk&
9kY\n]flmj]jk$jg_m]k^YddgfZgl`ka\]kg^l`]dYo&
Some are hardened criminals who decide to seek their
^gjlmf]aflj]Ykmj]`gYj\k$o`ad]gl`]jklYc]mhYda^]g^
Y\n]flmj]lg]k[Yh]^jgel`]dYo&Kge]`Yn]d]Yjf]\
Yf\h]j^][l]\l`]ajkcaddkoal`l`]]phda[alhmjhgk]g^
af?dljYlaf_Yf[a]fljmafkYf\`a\\]f[jqhlkafk]Yj[`
g^lj]Ykmj]&
Martial Archetypes
<a?]j]fl?_`l]jk[`ggk]\a?]j]flYhhjgY[`]klg
h]j^][laf_l`]aj?_`laf_hjgo]kk&L`]eYjlaYdYj[`]lqh]
qgm[`ggk]lg]emdYl]j]?][lkqgmjYhhjgY[`&
Champion
L`]Yj[`]lqhYd;`Yehagf^g[mk]kgfl`]\]n]dghe]fl
of raw physical power honed to deadly perfection.
L`gk]o`geg\]dl`]ek]dn]kgfl`akYj[`]lqh][geZaf]
ja_gjgmkljYafaf_oal`h`qka[Yd]p[]dd]f[]lg\]Yd
devastating blows.
Improved Critical
:]_affaf_o`]fqgm[`ggk]l`akYj[`]lqh]Yl+j\
d]n]d$qgmjo]YhgfYllY[ckk[gj]Y[jala[Yd`algfYjgdd
g^)1gj*(&
Remarkable Athlete
KlYjlaf_Yl/l`d]n]d$qgm[YfY\\`Yd^qgmjhjg?[a]f[q
Zgfmk jgmf\mh!lgYfqKlj]f_l`$<]pl]jalq$gj
;gfklalmlagf[`][cqgmeYc]l`Yl\g]kf?lYdj]Y\qmk]
qgmjhjg?[a]f[qZgfmk&
AfY\\alagf$o`]fqgmeYc]Yjmffaf_dgf_bmeh$l`]
\aklYf[]qgm[Yf[gn]jaf[j]Yk]kZqYfmeZ]jg^^]]l
]imYdlgqgmjKlj]f_l`eg\a?]j&
Additional Fighting Style
9l)(l`d]n]d$qgm[Yf[`ggk]Yk][gf\ghlagf^jgel`]
>a_`laf_Klqd][dYkk^]Ylmj]&
Superior Critical
KlYjlaf_Yl)-l`d]n]d$qgmjo]YhgfYllY[ckk[gj]Y
[jala[Yd`algfYjgddg^)0?*(&
Survivor
9l)0l`d]n]d$qgmYllYafl`]haffY[d]g^j]kada]f[]af
ZYlld]&9ll`]klYjlg^]Y[`g^qgmjlmjfk$qgmj]_Yaf`al
hgaflk]imYdlg-#qgmj;gfklalmlagfeg\a?]ja^qgm
`Yn]fgegj]l`Yf`Yd^g^qgmj`alhgaflkd]^l&Qgm\gf?l
_Yafl`akZ]f]?la^qgm`Yn](`alhgaflk&

27
D&D Basic Rules v1.0 | Chapter 3: Classes
Expertise
9l)kld]n]d$[`ggk]logg^qgmjkcaddhjg?[a]f[a]k$gj
gf]g^qgmjkcaddhjg?[a]f[a]kYf\qgmjhjg?[a]f[qoal`
l`a]n]k?lggdk&Qgmjhjg?[a]f[qZgfmkak\gmZd]\^gjYfq
YZadalq[`][cqgmeYc]l`Ylmk]k]al`]jg^l`][`gk]f
hjg?[a]f[a]k&
9l.l`d]n]d$qgm[Yf[`ggk]logegj]g^qgmj
hjg?[a]f[a]k afkcaddkgjoal`l`a]n]k?lggdk!lg_Yaf
l`akZ]f]?l&
Sneak Attack
:]_affaf_Yl)kld]n]d$qgmcfgo`golgkljac]kmZldq
Yf\]phdgalY^g]?k\akljY[lagf&Gf[]h]jlmjf$qgm[Yf
\]YdYf]pljY)\.\YeY_]lggf][j]Ylmj]qgm`aloal`
YfYllY[ca^qgm`Yn]Y\nYflY_]gfl`]YllY[cjgdd&L`]
YllY[cemklmk]Y?f]kk]gjYjYf_]\o]Yhgf&
Qgm\gf?lf]]\Y\nYflY_]gfl`]YllY[cjgdda^Yfgl`]j
]f]eqg^l`]lYj_]lakoal`af-^]]lg^al$l`Yl]f]eqakf?l
af[YhY[alYl]\$Yf\qgm\gf?l`Yn]\akY\nYflY_]gfl`]
attack roll.
L`]Yegmflg^l`]]pljY\YeY_]af[j]Yk]kYkqgm
_Yafd]n]dkafl`ak[dYkk$Ykk`gofafl`]Kf]Yc9llY[c
[gdmefg^l`]Jg_m]lYZd]&
Thieves’ Cant
<mjaf_qgmjjg_m]ljYafaf_qgmd]Yjf]\l`a]n]k?[Yfl$Y
k][j]leapg^\aYd][l$bYj_gf$Yf\[g\]l`YlYddgokqgmlg
hide messages in seemingly normal conversation. Only
Yfgl`]j[j]Ylmj]l`Ylcfgokl`a]n]k?[Yflmf\]jklYf\k
km[`e]kkY_]k&AllYc]k^gmjlae]kdgf_]jlg[gfn]qkm[`
a message than it does to speak the same idea plainly.
AfY\\alagf$qgmmf\]jklYf\Yk]lg^k][j]lka_fkYf\
kqeZgdkmk]\lg[gfn]qk`gjl$kaehd]e]kkY_]k$km[`
Yko`]l`]jYfYj]Yak\Yf_]jgmkgjl`]l]jjalgjqg^Y
l`a]n]k?_mad\$o`]l`]jdgglakf]YjZq$gjo`]l`]jl`]
people in an area are easy marks or will provide a safe
`gmk]^gjl`a]n]kgfl`]jmf&
Cunning Action
KlYjlaf_Yl*f\d]n]d$qgmjima[cl`afcaf_Yf\Y_adalq
Yddgoqgmlgegn]Yf\Y[lima[cdq&Qgm[YflYc]Y
ZgfmkY[lagfgf]Y[`g^qgmjlmjfkaf[geZYl&L`ak
Y[lagf[YfZ]mk]\gfdqlglYc]l`]<Yk`$<ak]f_Y_]$gj
@a\]Y[lagf&
Roguish Archetype
9l+j\d]n]d$qgm[`ggk]YfYj[`]lqh]l`Ylqgm]emdYl]
afl`]]p]j[ak]g^qgmjjg_m]YZadala]k&L`]L`a]^
Yj[`]lqh]ak\]lYad]\`]j]3k]]l`]HdYq]j?k@Yf\Zggc
^gjgl`]jYj[`]lqh]k&Qgmj[`ga[]_jYflkqgm^]Ylmj]kYl
+j\d]n]dYf\l`]fY_YafYl1l`$)+l`$Yf\)/l`d]n]d&
Ability Score Improvement
O`]fqgmj]Y[`,l`d]n]d$Yf\Y_YafYl0l`$)(l`$)*l`$
).l`$Yf\)1l`d]n]d$qgm[Yfaf[j]Yk]gf]YZadalqk[gj]
g^qgmj[`ga[]Zq*$gjqgm[Yfaf[j]Yk]logYZadalq
k[gj]kg^qgmj[`ga[]Zq)&9kfgjeYd$qgm[Yf?laf[j]Yk]
YfYZadalqk[gj]YZgn]*(mkaf_l`ak^]Ylmj]&
Creating a Rogue
9kqgm[j]Yl]qgmjjg_m][`YjY[l]j$[gfka\]jl`]
[`YjY[l]j?kj]dYlagfk`ahlgl`]dYo&<gqgm`Yn]Y
[jaeafYdhYkl?gjhj]k]fl79j]qgmgfl`]jmf^jgel`]
dYogj^jgeYfYf_jql`a]n]k?_mad\eYkl]j7Gj\a\qgm
d]Yn]qgmj_mad\afk]Yj[`g^Za__]jjakckYf\Za__]j
j]oYj\k7Akal_j]]\l`Yl\jan]kqgmafqgmjY\n]flmj]k$
or some other desire or ideal?
O`YloYkl`]lja__]jl`Yld]\qgmYoYq^jgeqgmj
hj]nagmkda^]7<a\Y_j]Yl[gfgj`]akl_gf]l]jjaZdq
ojgf_[Ymk]qgmlgj]]nYdmYl]qgmj[Yj]]j7EYqZ]
qgmo]j]dm[cqYf\Ykm[[]kk^mdjgZZ]jq_Yn]qgml`]
[gafqgmf]]\]\lg]k[Yh]l`]kimYdgjg^qgmjda^]&
<a\oYf\]jdmkl?fYddq[YddqgmYoYq^jgeqgmj`ge]7
H]j`Yhkqgmkm\\]fdq^gmf\qgmjk]d^[mlg?^jgeqgmj
^Yeadqgjqgmje]flgj$Yf\qgm`Y\lg?f\Yf]oe]Yfk
g^kmhhgjl&GjeYqZ]qgmeY\]Yf]o^ja]f\?Yfgl`]j
e]eZ]jg^qgmjY\n]flmjaf_hYjlq?o`gk`go]\qgm
new possibilities for earning a living and employing
qgmjhYjla[mdYjlYd]flk&
Quick Build
Qgm[YfeYc]Yjg_m]ima[cdqZq^gddgoaf_l`]k]
km__]klagfk&>ajkl$<]pl]jalqk`gmd\Z]qgmj`a_`]kl
YZadalqk[gj]&EYc]Afl]dda_]f[]qgmjf]pl%`a_`]kla^
qgmoYfllg]p[]dYlAfn]kla_Ylagf&;`ggk];`YjakeY
afkl]Y\a^qgmhdYflg]eh`Ykar]\][]hlagfYf\kg[aYd
afl]jY[lagf&K][gf\$[`ggk]l`][jaeafYdZY[c_jgmf\&
Class Features
9kYjg_m]$qgm`Yn]l`]^gddgoaf_[dYkk^]Ylmj]k&
Hit Points
Hit Dice:)\0h]jjg_m]d]n]d
Hit Points at 1st Level:0#qgmj;gfklalmlagfeg\a?]j
Hit Points at Higher Levels:)\0 gj-!#qgmj
;gfklalmlagfeg\a?]jh]jjg_m]d]n]dY^l]j)kl
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbows,
longswords, rapiers, shortswords
Tools: L`a]n]k?lggdk
Saving Throws: <]pl]jalq$Afl]dda_]f[]
Skills: ;`ggk]^gmj^jge9[jgZYla[k$9l`d]la[k$
Deception, Insight, Intimidation, Investigation,
H]j[]hlagf$H]j^gjeYf[]$H]jkmYkagf$Kd]a_`lg^
@Yf\$Yf\Kl]Ydl`
Equipment
QgmklYjloal`l`]^gddgoaf_]imahe]fl$afY\\alagflg
l`]]imahe]fl_jYfl]\ZqqgmjZY[c_jgmf\2
? Y!YjYha]jgj Z!Yk`gjlkogj\
? Y!Yk`gjlZgoYf\iman]jg^*(Yjjgokgj Z!
a shortsword
? Y!YZmj_dYj?khY[c$ Z!Y\mf_]gf]]j?khY[c$gj c!Yf
]phdgj]j?khY[c
?D]Yl`]jYjegj$log\Y__]jk$Yf\l`a]n]k?lggdk

28
D&D Basic Rules v0.1 | Chapter 3: Classes
Stroke of Luck
9l*(l`d]n]d$qgm`Yn]Yfmf[YffqcfY[c^gjkm[[]]\af_
o`]fqgmf]]\lg&A^qgmjYllY[ceakk]kYlYj_]loal`af
jYf_]$qgm[Yflmjfl`]eakkaflgY`al&9dl]jfYlan]dq$a^
qgm^YadYfYZadalq[`][c$qgm[Yflj]Yll`]\*(jgddYkY*(&
Gf[]qgmmk]l`ak^]Ylmj]$qgm[Yf?lmk]alY_Yafmflad
qgm?fak`Yk`gjlgjdgf_j]kl&
Roguish Archetypes
Jg_m]k`Yn]eYfq^]Ylmj]kaf[geegf$af[dm\af_l`]aj
emphasis on perfecting their skills, their precise and
\]Y\dqYhhjgY[`lg[geZYl$Yf\l`]ajaf[j]Ykaf_dqima[c
j]?]p]k&:ml\a?]j]fljg_m]kkl]]jl`gk]lYd]flkaf
nYjqaf_\aj][lagfk$]eZg\a]\Zql`]jg_m]Yj[`]lqh]k&
Qgmj[`ga[]g^Yj[`]lqh]akYj]?][lagfg^qgmj^g[mk?
fglf][]kkYjadqYfaf\a[Ylagfg^qgmj[`gk]fhjg^]kkagf$
ZmlY\]k[jahlagfg^qgmjhj]^]jj]\l][`faim]k&
Thief
Qgm`gf]qgmjkcaddkafl`]dYj[]fgmkYjlk&:mj_dYjk$
ZYf\alk$[mlhmjk]k$Yf\gl`]j[jaeafYdklqha[Yddq^gddgo
l`akYj[`]lqh]$Zmlkg\gjg_m]ko`ghj]^]jlgl`afcg^
l`]ek]dn]kYkhjg^]kkagfYdlj]Ykmj]k]]c]jk$]phdgj]jk$
\]dn]jk$Yf\afn]kla_Ylgjk&AfY\\alagflgaehjgnaf_qgmj
Y_adalqYf\kl]Ydl`$qgmd]Yjfkcaddkmk]^md^gj\]dnaf_aflg
Yf[a]fljmafk$j]Y\af_mf^YeadaYjdYf_mY_]k$Yf\mkaf_
eY_a[al]ekqgmfgjeYddq[gmd\f?l]ehdgq&
Fast Hands
KlYjlaf_Yl+j\d]n]d$qgm[Yfmk]l`]ZgfmkY[lagf
_jYfl]\Zqqgmj;mffaf_9[lagflgeYc]Y<]pl]jalq
Kd]a_`lg^@Yf\![`][c$mk]qgmjl`a]n]k?lggdklg
disarm a trap or open a lock, or take the Use an
Object action.
Second-Story Work
O`]fqgm[`ggk]l`akYj[`]lqh]Yl+j\d]n]d$qgm_Yaf
l`]YZadalqlg[daeZ^Ykl]jl`YffgjeYd3[daeZaf_fg
dgf_]j[gklkqgm]pljYegn]e]fl&
AfY\\alagf$o`]fqgmeYc]Yjmffaf_bmeh$l`]
\aklYf[]qgm[gn]jaf[j]Yk]kZqYfmeZ]jg^^]]l]imYd
lgqgmj<]pl]jalqeg\a?]j&
Supreme Sneak
KlYjlaf_Yl1l`d]n]d$qgm`Yn]Y\nYflY_]gfY<]pl]jalq
Kl]Ydl`![`][ca^qgmegn]fgegj]l`Yf`Yd^qgmj
kh]]\gfl`]kYe]lmjf&
Use Magic Device
:q)+l`d]n]d$qgm`Yn]d]Yjf]\]fgm_`YZgmll`]
ogjcaf_kg^eY_a[l`Ylqgm[Yfaehjgnak]l`]mk]g^
al]ek]n]fo`]fl`]qYj]fglafl]f\]\^gjqgm&Qgm
a_fgj]Ydd[dYkk$jY[]$Yf\d]n]dj]imaj]e]flkgfl`]mk]
of magic items.
Thief’s Reflexes
O`]fqgmj]Y[`)/l`d]n]d$qgm`Yn]Z][ge]Y\]hlYl
dYqaf_YeZmk`]kYf\ima[cdq]k[Yhaf_\Yf_]j&Qgm[Yf
lYc]loglmjfk\mjaf_l`]?jkljgmf\g^Yfq[geZYl&Qgm
lYc]qgmj?jkllmjfYlqgmjfgjeYdafalaYlan]Yf\qgmj
k][gf\lmjfYlqgmjafalaYlan]eafmk)(&Qgm[Yf?lmk]
l`ak^]Ylmj]o`]fqgmYj]kmjhjak]\&
Uncanny Dodge
KlYjlaf_Yl-l`d]n]d$o`]fYfYllY[c]jl`Ylqgm[Yfk]]
`alkqgmoal`YfYllY[c$qgm[Yfmk]qgmjj]Y[lagflg
`Ydn]l`]YllY[c?k\YeY_]Y_Yafklqgm&
Evasion
:]_affaf_Yl/l`d]n]d$qgm[YffaeZdq\g\_]gmlg^l`]
oYqg^[]jlYafYj]Y]?][lk$km[`YkYj]\\jY_gf?k?]jq
breath or an a[]klgjekh]dd&O`]fqgmYj]kmZb][l]\
lgYf]?][ll`YlYddgokqgmlgeYc]Y<]pl]jalqkYnaf_
l`jgolglYc]gfdq`Yd^\YeY_]$qgmafkl]Y\lYc]fg
\YeY_]a^qgmkm[[]]\gfl`]kYnaf_l`jgo$Yf\gfdq
`Yd^\YeY_]a^qgm^Yad&
Reliable Talent
:q))l`d]n]d$qgm`Yn]j]?f]\qgmj[`gk]fkcaddkmflad
l`]qYhhjgY[`h]j^][lagf&O`]f]n]jqgmeYc]YfYZadalq
[`][cl`Yld]lkqgmY\\qgmjhjg?[a]f[qZgfmk$qgm[Yf
lj]YlY\*(jgddg^1gjdgo]jYkY)(&
Blindsense
KlYjlaf_Yl),l`d]n]d$a^qgmYj]YZd]lg`]Yj$qgmYj]
YoYj]g^l`]dg[Ylagfg^Yfq`a\\]fgjafnakaZd][j]Ylmj]
oal`af)(^]]lg^qgm&
Slippery Mind
:q)-l`d]n]d$qgm`Yn]Y[imaj]\_j]Yl]je]flYd
klj]f_l`&Qgm_Yafhjg?[a]f[qafOak\gekYnaf_l`jgok&
Elusive
:]_affaf_Yl)0l`d]n]d$qgmYj]kg]nYkan]l`Yl
YllY[c]jkjYj]dq_Yafl`]mhh]j`Yf\Y_Yafklqgm&Fg
YllY[cjgdd`YkY\nYflY_]Y_Yafklqgmo`ad]qgmYj]f?l
incapacitated.
The Rogue
Level
3UR[FLHQF\
Bonus
Sneak
AttackFeatures
1st +2 1d6([SHUWLVH6QHDN$WWDFN
Thieves’ Cant
2nd +2 1d6&XQQLQJ$FWLRQ
3rd +2 2d65RJXLVK$UFKHW\SH
4th +2 2d6$ELOLW\6FRUH,PSURYHPHQW
WK+3 3d6Uncanny Dodge
6th +3 3d6Expertise
7th +3 4d6Evasion
WK+3 4d6$ELOLW\6FRUH,PSURYHPHQW
WK+4 G5RJXLVK$UFKHW\SHIHDWXUH
10th +4 G$ELOLW\6FRUH,PSURYHPHQW
11th +4 6d6Reliable Talent
12th +4 6d6$ELOLW\6FRUH,PSURYHPHQW
13th 7d65RJXLVK$UFKHW\SHIHDWXUH
14th 7d6Blindsense
WK GSlippery Mind
16th G$ELOLW\6FRUH,PSURYHPHQW
17th +6 G5RJXLVK$UFKHW\SHIHDWXUH
WK+6 GElusive
WK+6 10d6$ELOLW\6FRUH,PSURYHPHQW
20th +6 10d6Stroke of Luck

29
D&D Basic Rules v1.0 | Chapter 3: Classes
Wizard
;dY\afl`]kadn]jjgZ]kl`Yl\]fgl]`]jklYlagf$Yf
]d^[dgk]k`]j]q]klgk`mlgmll`]\akljY[lagfkg^l`]
ZYlld]?]d\Yf\Z]_afk`]jima]l[`Yfl&>af_]jko]Ynaf_
af^jgflg^`]j$k`][gehd]l]k`]jkh]ddYf\dYmf[`]kY
lafqZ]Y\g^?j]lgoYj\l`]]f]eqjYfck$o`]j]al]jmhlk
aflgY[gf?Y_jYlagfl`Yl]f_md^kl`]kgd\a]jk&
;`][caf_Yf\j][`][caf_`akogjc$Y`meYfk[jaZ]k
an intricate magic circle in chalk on the bare stone
?ggj$l`]fkhjafcd]khgo\]j]\ajgfYdgf_]n]jqdaf]Yf\
_jY[]^md[mjn]&O`]fl`][aj[d]ak[gehd]l]$`]\jgf]kY
dgf_af[YflYlagf&9`gd]gh]fkafkhY[]afka\]l`][aj[d]$
Zjaf_af_Yo`a?g^Zjaeklgf]^jgel`]gl`]jogjd\dq
plane beyond.
;jgm[`af_gfl`]?ggjafY\mf_]gfafl]jk][lagf$Y
_fge]lgkk]kY`Yf\^mdg^keYddZgf]kafk[jaZ]\oal`
eqkla[kqeZgdk$emll]jaf_Y^]oogj\kg^hgo]jgn]j
l`]e&;dgkaf_`ak]q]klgk]]l`]nakagfkegj][d]Yjdq$
he nods slowly, then opens his eyes and points down the
passage to his left.
OarYj\kYj]kmhj]e]eY_a[%mk]jk$\]?f]\Yf\mfal]\
YkY[dYkkZql`]kh]ddkl`]q[Ykl&<jYoaf_gfl`]kmZld]
o]Yn]g^eY_a[l`Ylh]je]Yl]kl`][gkegk$oarYj\k[Ykl
kh]ddkg^]phdgkan]?j]$Yj[af_da_`lfaf_$kmZld]\][]hlagf$
Yf\Zjml]%^gj[]eaf\[gfljgd&L`]ajeY_a[[gfbmj]k
egfkl]jk^jgegl`]jhdYf]kg^]pakl]f[]$_daehk]kl`]
^mlmj]$gjlmjfkkdYaf^g]kaflgrgeZa]k&L`]ajea_`la]kl
kh]ddk[`Yf_]gf]kmZklYf[]aflgYfgl`]j$[Ydde]l]gjk
down from the sky, or open portals to other worlds.
Scholars of the Arcane
Oad\Yf\]fa_eYla[$nYja]\af^gjeYf\^mf[lagf$l`]
hgo]jg^eY_a[\jYokklm\]flko`gk]]clgeYkl]j
its mysteries. Some aspire to become like the gods,
k`Yhaf_j]Ydalqalk]d^&L`gm_`l`][Yklaf_g^Ylqha[Yd
kh]ddj]imaj]ke]j]dql`]mll]jYf[]g^Y^]okljYf_]
ogj\k$?]]laf__]klmj]k$Yf\kge]lae]kYhaf[`gj
[dmehg^]pgla[eYl]jaYdk$l`]k]kmj^Y[][gehgf]flk
ZYj]dq`aflYll`]]ph]jlak]YllYaf]\Y^l]jq]Yjkg^
Yhhj]fla[]k`ahYf\[gmfld]kk`gmjkg^klm\q&
OarYj\kdan]Yf\\a]Zql`]ajkh]ddk&=n]jql`af_]dk]
akk][gf\Yjq&L`]qd]Yjff]okh]ddkYkl`]q]ph]jae]fl
Yf\_jgoaf]ph]ja]f[]&L`]q[YfYdkgd]Yjfl`]e^jge
gl`]joarYj\k$^jgeYf[a]fllge]kgjafk[jahlagfk$
Yf\^jgeYf[a]fl[j]Ylmj]k km[`Ykl`]^]q!l`YlYj]
steeped in magic.
The Lure of Knowledge
OarYj\k?dan]kYj]k]d\geemf\Yf]&L`][dgk]klY
oarYj\akdac]dqlg[ge]lgYfgj\afYjqda^]akogjcaf_
YkYkY_]gjd][lmj]jafYdaZjYjqgjmfan]jkalq$l]Y[`af_
gl`]jkl`]k][j]lkg^l`]emdlan]jk]&Gl`]joarYj\kk]dd
their services as diviners, serve in military forces, or
hmjkm]dan]kg^[jae]gj\geafYlagf&
:mll`]dmj]g^cfgod]\_]Yf\hgo]j[Yddk]n]fl`]
egklmfY\n]flmjgmkoarYj\kgmlg^l`]kY^]lqg^l`]aj
daZjYja]kYf\dYZgjYlgja]kYf\aflg[jmeZdaf_jmafkYf\
dgkl[ala]k&EgkloarYj\kZ]da]n]l`Yll`]aj[gmfl]jhYjlk
afYf[a]fl[anadarYlagfkcf]ok][j]lkg^eY_a[l`Yl`Yn]
been lost to the ages, and discovering those secrets
[gmd\mfdg[cl`]hYl`lgYhgo]j_j]Yl]jl`YfYfqeY_a[
available in the present age.
The Wizard
Level
3UR[FLHQF\
Bonus Features
Cantrips
Known
—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st +2 6SHOOFDVWLQJ$UFDQH5HFRYHU\3 2 — — — — — — — —
2nd +2 $UFDQH7UDGLWLRQ 3 3 — — — — — — — —
3rd +2 — 3 4 2 — — — — — — —
4th +2 $ELOLW\6FRUH,PSURYHPHQW4 4 3 — — — — — — —
WK+3 — 4 4 3 2 — — — — — —
6th +3 $UFDQH7UDGLWLRQIHDWXUH4 4 3 3 — — — — — —
7th +3 — 4 4 3 3 1 — — — — —
WK+3 $ELOLW\6FRUH,PSURYHPHQW4 4 3 3 2 — — — — —
WK+4 — 4 4 3 3 3 1 — — — —
10th +4 $UFDQH7UDGLWLRQIHDWXUH 4 3 3 3 2 — — — —
11th +4 — 4 3 3 3 2 1 — — —
12th +4 $ELOLW\6FRUH,PSURYHPHQW 4 3 3 3 2 1 — — —
13th — 4 3 3 3 2 1 1 — —
14th $UFDQH7UDGLWLRQIHDWXUH 4 3 3 3 2 1 1 — —
WK— 4 3 3 3 2 1 1 1 —
16th $ELOLW\6FRUH,PSURYHPHQW 4 3 3 3 2 1 1 1 —
17th +6 — 4 3 3 3 2 1 1 1 1
WK+6 Spell Mastery 4 3 3 3 3 1 1 1 1
WK+6 $ELOLW\6FRUH,PSURYHPHQW 4 3 3 3 3 2 1 1 1
20th +6 Signature Spell 4 3 3 3 3 2 2 1 1

30
D&D Basic Rules v0.1 | Chapter 3: Classes
Creating a Wizard
;j]Ylaf_YoarYj\[`YjY[l]j\]eYf\kYZY[cklgjq
\geafYl]\ZqYld]Yklgf]]pljYgj\afYjq]n]fl&@go
\a\qgmj[`YjY[l]j?jkl[ge]aflg[gflY[loal`eY_a[7
@go\a\qgm\ak[gn]jqgm`Y\YfYhlalm\]^gjal7<g
qgm`Yn]YfYlmjYdlYd]fl$gj\a\qgmkaehdqklm\q
`Yj\Yf\hjY[la[]af[]kkYfldq7<a\qgm]f[gmfl]jY
eY_a[Yd[j]Ylmj]gjYfYf[a]fllge]l`YllYm_`lqgml`]
basics of magic?
O`Yl\j]oqgm^gjl`^jgeqgmjda^]g^klm\q7<a\qgmj
?jkllYkl]g^eY_a[Ydcfgod]\_]d]Yn]qgm`mf_jq^gj
egj]7@Yn]qgmj][]an]\ogj\g^Yk][j]lj]hgkalgjq
g^cfgod]\_]fglq]lhdmf\]j]\ZqYfqgl`]joarYj\7
H]j`Yhkqgm?j]kaehdq]Y_]jlghmlqgmjf]o^gmf\
magical skills to the test in the face of danger.
Quick Build
Qgm[YfeYc]YoarYj\ima[cdqZq^gddgoaf_l`]k]
km__]klagfk&>ajkl$Afl]dda_]f[]k`gmd\Z]qgmj`a_`]kl
YZadalqk[gj]$^gddgo]\Zq;gfklalmlagfgj<]pl]jalq&
K][gf\$[`ggk]l`]kY_]ZY[c_jgmf\&L`aj\$[`ggk]l`]
da_`l, eY_]`Yf\, and jYqg^^jgkl cantrips, along with
l`]^gddgoaf_)kl%d]n]dkh]ddk^gjqgmjkh]ddZggc2Zmjfaf_
`Yf\k, [`Yjeh]jkgf, eY_]Yjegj, eY_a[eakkad],
k`a]d\, and kd]]h.
Class Features
9kYoarYj\$qgm_Yafl`]^gddgoaf_[dYkk^]Ylmj]k&
Hit Points
Hit Dice: )\.h]joarYj\d]n]d
Hit Points at 1st Level: .#qgmj;gfklalmlagfeg\a?]j
Hit Points at Higher Levels: )\. gj,!#qgmj
;gfklalmlagfeg\a?]jh]joarYj\d]n]dY^l]j)kl
Proficiencies
Armor:Fgf]
Weapons: <Y__]jk$\Yjlk$kdaf_k$imYjl]jklY?k$
light crossbows
Tools: Fgf]
Saving Throws: Intelligence, Wisdom
Skills: ;`ggk]log^jge9j[YfY$@aklgjq$Afka_`l$
Investigation, Medicine, and Religion
Equipment
QgmklYjloal`l`]^gddgoaf_]imahe]fl$afY\\alagflg
l`]]imahe]fl_jYfl]\ZqqgmjZY[c_jgmf\2
? Y!YimYjl]jklY?gj Z!Y\Y__]j
? Y!Y[gehgf]flhgm[`gj Z!YfYj[Yf]^g[mk
? Y!Yk[`gdYj?khY[cgj Z!Yf]phdgj]j?khY[c
?9kh]ddZggc
Spellcasting
9kYklm\]flg^Yj[Yf]eY_a[$qgm`Yn]Ykh]ddZggc
[gflYafaf_kh]ddkl`Ylk`gol`]?jkl_daee]jaf_kg^
qgmjljm]hgo]j&K]][`Yhl]j)(^gjl`]_]f]jYdjmd]kg^
kh]dd[Yklaf_Yf\[`Yhl]j))^gjl`]oarYj\kh]dddakl&
Cantrips
9l)kld]n]d$qgmcfgol`j]][Yfljahkg^qgmj[`ga[]
^jgel`]oarYj\kh]dddakl&Qgmd]YjfY\\alagfYdoarYj\
[Yfljahkg^qgmj[`ga[]Yl`a_`]jd]n]dk$Ykk`gofafl`]
;YfljahkCfgof[gdmefg^l`]OarYj\lYZd]&
Spellbook
9l)kld]n]d$qgm`Yn]Ykh]ddZggc[gflYafaf_kap)kl%d]n]d
oarYj\kh]ddkg^qgmj[`ga[]&
Preparing and Casting Spells
L`]OarYj\lYZd]k`gok`goeYfqkh]ddkdglkqgm`Yn]
lg[Yklqgmjkh]ddkg^)kld]n]dYf\`a_`]j&Lg[Yklgf]g^
l`]k]kh]ddk$qgmemkl]ph]f\Ykdglg^l`]kh]dd?kd]n]d
gj`a_`]j&Qgmj]_YafYdd]ph]f\]\kh]ddkdglko`]fqgm
?fak`Ydgf_j]kl&
Qgmhj]hYj]l`]daklg^oarYj\kh]ddkl`YlYj]YnYadYZd]
^gjqgmlg[Ykl&Lg\gkg$[`ggk]YfmeZ]jg^oarYj\
kh]ddk^jgeqgmjkh]ddZggc]imYdlgqgmjAfl]dda_]f[]
eg\a?]j#qgmjoarYj\d]n]d eafaemeg^gf]kh]dd!&L`]
kh]ddkemklZ]g^Yd]n]d^gjo`a[`qgm`Yn]kh]ddkdglk&
>gj]pYehd]$a^qgm?j]Y+j\%d]n]doarYj\$qgm`Yn]
^gmj)kl%d]n]dYf\log*f\%d]n]dkh]ddkdglk&Oal`Yf
Afl]dda_]f[]g^).$qgmjdaklg^hj]hYj]\kh]ddk[Yf
af[dm\]kapkh]ddkg^)klgj*f\d]n]d$afYfq[geZafYlagf$
[`gk]f^jgeqgmjkh]ddZggc&A^qgmhj]hYj]l`])kl%d]n]d
spell eY_a[eakkad]$qgm[Yf[Yklalmkaf_Y)kl%d]n]dgjY
*f\%d]n]dkdgl&;Yklaf_l`]kh]dd\g]kf?lj]egn]al^jge
qgmjdaklg^hj]hYj]\kh]ddk&
Qgm[Yf[`Yf_]qgmjdaklg^hj]hYj]\kh]ddko`]f
qgm?fak`Ydgf_j]kl&Hj]hYjaf_Yf]odaklg^oarYj\
kh]ddkj]imaj]klae]kh]flklm\qaf_qgmjkh]ddZggcYf\
e]egjaraf_l`]af[YflYlagfkYf\_]klmj]kqgmemkl
eYc]lg[Ykll`]kh]dd2Yld]Ykl)eafml]h]jkh]ddd]n]d
^gj]Y[`kh]ddgfqgmjdakl&
Spellcasting Ability
Afl]dda_]f[]akqgmjkh]dd[Yklaf_YZadalq^gjqgmjoarYj\
kh]ddk$kaf[]qgmd]Yjfqgmjkh]ddkl`jgm_`\]\a[Yl]\
klm\qYf\e]egjarYlagf&Qgmmk]qgmjAfl]dda_]f[]
o`]f]n]jYkh]ddj]^]jklgqgmjkh]dd[Yklaf_YZadalq&
AfY\\alagf$qgmmk]qgmjAfl]dda_]f[]eg\a?]jo`]f
k]llaf_l`]kYnaf_l`jgo<;^gjYoarYj\kh]ddqgm[Ykl
and when making an attack roll with one.
Spell save DC = \RXUSURILFLHQF\ERQXV
your Intelligence modifier
6SHOODWWDFNPRGL[HU= your proficiency bonus +
your Intelligence modifier
Ritual Casting
Qgm[Yf[YklYoarYj\kh]ddYkYjalmYda^l`Ylkh]dd`Yk
l`]jalmYdlY_Yf\qgm`Yn]l`]kh]ddafqgmjkh]ddZggc&
Qgm\gf?lf]]\lg`Yn]l`]kh]ddhj]hYj]\&
Spellcasting Focus
Qgm[Yfmk]YfYj[Yf]^g[mk ^gmf\af[`Yhl]j-!YkY
kh]dd[Yklaf_^g[mk^gjqgmjoarYj\kh]ddk&

31
D&D Basic Rules v1.0 | Chapter 3: Classes
Learning Spells of 1st Level and Higher
=Y[`lae]qgm_YafYoarYj\d]n]d$qgm[YfY\\log
oarYj\kh]ddkg^qgmj[`ga[]lgqgmjkh]ddZggc&=Y[`
g^l`]k]kh]ddkemklZ]g^Yd]n]d^gjo`a[`qgm`Yn]
kh]ddkdglk$Ykk`gofgfl`]OarYj\lYZd]&Gfqgmj
Y\n]flmj]k$qgmea_`l?f\gl`]jkh]ddkl`Ylqgm[YfY\\
lgqgmjkh]ddZggc k]]l`]?QgmjKh]ddZggc?ka\]ZYj!&
Arcane Recovery
Qgm`Yn]d]Yjf]\lgj]_Yafkge]g^qgmjeY_a[Yd]f]j_q
Zqklm\qaf_qgmjkh]ddZggc&Gf[]h]j\Yqo`]fqgm
?fak`Yk`gjlj]kl$qgm[Yf[`ggk]]ph]f\]\kh]ddkdglk
lgj][gn]j&L`]kh]ddkdglk[Yf`Yn]Y[geZaf]\d]n]dl`Yl
ak]imYdlggjd]kkl`Yf`Yd^qgmjoarYj\d]n]d jgmf\]\
mh!$Yf\fgf]g^l`]kdglk[YfZ].l`d]n]dgj`a_`]j&
>gj]pYehd]$a^qgm?j]Y,l`%d]n]doarYj\$qgm[Yfj][gn]j
mhlglogd]n]dkogjl`g^kh]ddkdglk&Qgm[Yfj][gn]j]al`]j
a 2nd-level spell slot or two 1st-level spell slots.
Arcane Tradition
O`]fqgmj]Y[`*f\d]n]d$qgm[`ggk]YfYj[Yf]
ljY\alagf$k`Yhaf_qgmjhjY[la[]g^eY_a[l`jgm_`gf]
g^]a_`lk[`ggdk29ZbmjYlagf$;gfbmjYlagf$<anafYlagf$
=f[`Yfle]fl$=ng[Ylagf$Addmkagf$F][jgeYf[q$gj
LjYfkemlYlagf&L`]k[`ggdg^=ng[Ylagfak\]lYad]\
Yll`]]f\g^l`][dYkk\]k[jahlagf3k]]l`]HdYq]j?k
@Yf\Zggc for information on the other schools.
Qgmj[`ga[]_jYflkqgm^]Ylmj]kYl*f\d]n]dYf\Y_Yaf
Yl.l`$)(l`$Yf\),l`d]n]d&
Ability Score Improvement
O`]fqgmj]Y[`,l`d]n]d$Yf\Y_YafYl0l`$)*l`$).l`$
Yf\)1l`d]n]d$qgm[Yfaf[j]Yk]gf]YZadalqk[gj]g^qgmj
[`ga[]Zq*$gjqgm[Yfaf[j]Yk]logYZadalqk[gj]kg^
qgmj[`ga[]Zq)&9kfgjeYd$qgm[Yf?laf[j]Yk]YfYZadalq
k[gj]YZgn]*(mkaf_l`ak^]Ylmj]&
Spell Mastery
9l)0l`d]n]d$qgm`Yn]Y[`a]n]\km[`eYkl]jqgn]j
[]jlYafkh]ddkl`Ylqgm[Yf[Ykll`]eYloadd&;`ggk]Y
)kl%d]n]doarYj\kh]ddYf\Y*f\%d]n]doarYj\kh]ddl`Yl
Yj]afqgmjkh]ddZggc&Qgm[Yf[Ykll`gk]kh]ddkYll`]aj
dgo]kld]n]doal`gml]ph]f\af_Ykh]ddkdglo`]fqgm
`Yn]l`]ehj]hYj]\&A^qgmoYfllg[Ykl]al`]jkh]ddYlY
`a_`]jd]n]d$qgmemkl]ph]f\Ykh]ddkdglYkfgjeYd&
:qkh]f\af_0`gmjkafklm\q$qgm[Yf]p[`Yf_]gf]
gjZgl`g^l`]kh]ddkqgm[`gk]^gj\a?]j]flkh]ddkg^l`]
same levels.
Signature Spells
O`]fqgmj]Y[`*(l`d]n]d$qgm_YafeYkl]jqgn]jlog
hgo]j^mdkh]ddkYf\[Yf[Ykll`]eoal`dalld]]?gjl&
;`ggk]log+j\%d]n]doarYj\kh]ddkafqgmjkh]ddZggc
Ykqgmjka_fYlmj]kh]ddk&QgmYdoYqk`Yn]l`]k]kh]ddk
hj]hYj]\$l`]q\gf?l[gmflY_Yafkll`]fmeZ]jg^kh]ddk
qgm`Yn]hj]hYj]\$Yf\qgm[Yf[Ykl]Y[`g^l`]egf[]Yl
+j\d]n]doal`gml]ph]f\af_Ykh]ddkdgl&O`]fqgm\gkg$
qgm[Yf?l\gkgY_Yafmfladqgm?fak`Yk`gjlgjdgf_j]kl&
A^qgmoYfllg[Ykl]al`]jkh]ddYlY`a_`]jd]n]d$qgm
emkl]ph]f\Ykh]ddkdglYkfgjeYd&
Arcane Traditions
L`]klm\qg^oarYj\jqakYf[a]fl$klj]l[`af_ZY[clg
l`]]Yjda]klegjlYd\ak[gn]ja]kg^eY_a[&Alak?jedq
]klYZdak`]\afl`]ogjd\kg^<<$oal`nYjagmk
ljY\alagfk\]\a[Yl]\lgalk[gehd]pklm\q&
L`]egkl[geegfYj[Yf]ljY\alagfkafl`]emdlan]jk]
j]ngdn]Yjgmf\l`]k[`ggdkg^eY_a[&OarYj\kl`jgm_`
l`]Y_]k`Yn][YlYdg_]\l`gmkYf\kg^kh]ddk$_jgmhaf_
them into eight categories called schools, as described
af[`Yhl]j)(&Afkge]hdY[]k$l`]k]ljY\alagfkYj]
dal]jYddqk[`ggdk&=dk]o`]j]$l`]qYj]egj]dac]Y[Y\]ea[
\]hYjle]flk$oal`janYd^Y[mdla]k[geh]laf_^gjklm\]flk
Yf\^mf\af_&=n]foarYj\ko`gljYafYhhj]fla[]kafl`]
kgdalm\]g^l`]ajgoflgo]jkmk]l`]\anakagfg^eY_a[
into schools as a learning device, since the spells of
]Y[`k[`ggdj]imaj]eYkl]jqg^\a?]j]fll][`faim]k&
School of Evocation
Qgm^g[mkqgmjklm\qgfeY_a[l`Yl[j]Yl]khgo]j^md
]d]e]flYd]?][lkkm[`YkZall]j[gd\$k]Yjaf_?Ye]$
jgddaf_l`mf\]j$[jY[cdaf_da_`lfaf_$Yf\Zmjfaf_Y[a\&
Kge]]ngc]jk?f\]ehdgqe]flafeadalYjq^gj[]k$
serving as artillery to blast enemy armies from afar.
Gl`]jkmk]l`]ajkh][lY[mdYjhgo]jlghjgl][ll`]o]Yc$
o`ad]kge]k]]cl`]ajgof_YafYkZYf\alk$Y\n]flmj]jk$
or aspiring tyrants.
Evocation Savant
:]_affaf_o`]fqgmk]d][ll`akk[`ggdYl*f\d]n]d$l`]
_gd\Yf\lae]qgmemklkh]f\lg[ghqYf]ng[Ylagfkh]dd
aflgqgmjkh]ddZggcak`Ydn]\&
Sculpt Spells
:]_affaf_Yl*f\d]n]d$qgm[Yf[j]Yl]hg[c]lkg^
j]dYlan]kY^]lqoal`afl`]]?][lkg^qgmj]ng[Ylagfkh]ddk&
O`]fqgm[YklYf]ng[Ylagfkh]ddl`YlY?][lkgl`]j
[j]Ylmj]kl`Ylqgm[Yfk]]$qgm[Yf[`ggk]YfmeZ]j
g^l`]e]imYdlg)#l`]kh]dd?kd]n]d&L`][`gk]f
[j]Ylmj]kYmlgeYla[Yddqkm[[]]\gfl`]ajkYnaf_l`jgok
Y_Yafkll`]kh]dd$Yf\l`]qlYc]fg\YeY_]a^l`]qogmd\
fgjeYddqlYc]`Yd^\YeY_]gfYkm[[]kk^mdkYn]&
Potent Cantrip
KlYjlaf_Yl.l`d]n]d$qgmj\YeY_af_[YfljahkY?][l
]n]f[j]Ylmj]kl`YlYnga\l`]Zjmflg^l`]]?][l&O`]f
Y[j]Ylmj]km[[]]\kgfYkYnaf_l`jgoY_Yafklqgmj
[Yfljah$l`][j]Ylmj]lYc]k`Yd^l`][Yfljah?k\YeY_] a^
Yfq!Zmlkm?]jkfgY\\alagfYd]?][l^jgel`][Yfljah&
Empowered Evocation
:]_affaf_Yl)(l`d]n]d$qgm[YfY\\qgmjAfl]dda_]f[]
eg\a?]jlgl`]\YeY_]jgddg^YfqoarYj\]ng[Ylagf
kh]ddqgm[Ykl&

32
D&D Basic Rules v0.1 | Chapter 3: Classes
Overchannel
KlYjlaf_Yl),l`d]n]d$qgm[Yfaf[j]Yk]l`]hgo]jg^
qgmjkaehd]jkh]ddk&O`]fqgm[YklYoarYj\kh]ddg^
-l`d]n]dgjdgo]jl`Yl\]Ydk\YeY_]$qgm[Yf\]Yd
eYpaeme\YeY_]oal`l`Ylkh]dd&
L`]?jkllae]qgm\gkg$qgmkm?]jfgY\n]jk]]?][l&
A^qgmmk]l`ak^]Ylmj]Y_YafZ]^gj]qgm?fak`Ydgf_
j]kl$qgmlYc]*\)*f][jgla[\YeY_]^gj]Y[`d]n]dg^
l`]kh]dd$aee]\aYl]dqY^l]jqgm[Yklal&=Y[`lae]qgm
mk]l`ak^]Ylmj]Y_YafZ]^gj]?fak`af_Ydgf_j]kl$l`]
f][jgla[\YeY_]h]jkh]ddd]n]daf[j]Yk]kZq)\)*&L`ak
\YeY_]a_fgj]kj]kaklYf[]Yf\aeemfalq&
Your Spellbook
The spells that you add to your spellbook as you gain levels
UH\HFWWKHDUFDQHUHVHDUFK\RXFRQGXFWRQ\RXURZQDVZHOO
as intellectual breakthroughs you have had about the nature
of the multiverse. You might find other spells during your
adventures. You could discover a spell recorded on a scroll in
an evil wizard’s chest, for example, or in a dusty tome in an
ancient library.
&RS\LQJD6SHOOLQWRWKH%RRN When you find a wizard spell
of 1st level or higher, you can add it to your spellbook if it is
of a level for which you have spell slots and if you can spare
the time to decipher and copy it.
Copying a spell into your spellbook involves reproducing
the basic form of the spell, then deciphering the unique
system of notation used by the wizard who wrote it. You
must practice the spell until you understand the sounds
or gestures required, then transcribe it into your spellbook
using your own notation.
For each level of the spell, the process takes 2 hours and
FRVWVJS7KHFRVWUHSUHVHQWVPDWHULDOFRPSRQHQWV\RX
expend as you experiment with the spell to master it, as well
as the fine inks you need to record it. Once you have spent
this time and money, you can prepare the spell just like your
other spells.
5HSODFLQJWKH%RRN You can copy a spell from your own
spellbook into another book—for example, if you want
to make a backup copy of your spellbook. This is just like
copying a new spell into your spellbook, but faster and easier,
since you understand your own notation and already know
how to cast the spell. You need spend only 1 hour and 10 gp
for each level of the copied spell.
If you lose your spellbook, you can use the same procedure
to transcribe the spells that you have prepared into a new
spellbook. Filling out the remainder of your spellbook
requires you to find new spells to do so, as normal. For this
reason, many wizards keep backup spellbooks in a safe place.
7KH%RRN?V$SSHDUDQFH Your spellbook is a unique
FRPSLODWLRQRIVSHOOVZLWKLWVRZQGHFRUDWLYH\RXULVKHVDQG
margin notes. It might be a plain, functional leather volume
that you received as a gift from your master, a finely bound
JLOWHGJHGWRPH\RXIRXQGLQDQDQFLHQWOLEUDU\RUHYHQD
loose collection of notes scrounged together after you lost
your previous spellbook in a mishap.

33
D&D Basic Rules v1.0 | Chapter 4: Personality and Background
Qgm\gf?lf]]\lgZ][gf?f]\lgZafYjqfglagfkg^
k]pYf\_]f\]j&L`]]d^_g\;gj]ddgfDYj]l`aYfakg^l]f
k]]fYkYf\jg_qfgmkgj`]jeYh`jg\ala[$^gj]pYehd]$
Yf\kge]]dn]kafl`]emdlan]jk]Yj]eY\]af;gj]ddgf?k
aeY_]&Qgm[gmd\YdkghdYqY^]eYd][`YjY[l]jo`g
presents herself as a man, a man who feels trapped in a
female body, or a bearded female dwarf who hates being
eaklYc]f^gjYeYd]&Dac]oak]$qgmj[`YjY[l]j?kk]pmYd
gja]flYlagfak^gjqgmlg\][a\]&
Height and Weight
Qgm[Yf\][a\]qgmj[`YjY[l]j?k`]a_`lYf\o]a_`l$
mkaf_l`]af^gjeYlagfhjgna\]\afqgmjjY[]\]k[jahlagf
gjgfl`]JYf\ge@]a_`lYf\O]a_`llYZd]&L`afcYZgml
o`Ylqgmj[`YjY[l]j?kYZadalqk[gj]kea_`lkYqYZgml`ak
gj`]j`]a_`lYf\o]a_`l&9o]YcZmlY_ad][`YjY[l]j
ea_`lZ]l`af&9kljgf_Yf\lgm_`[`YjY[l]jea_`lZ]
lYddgjbmkl`]Ynq&
A^qgmoYfllg$qgm[YfjgddjYf\gedq^gjqgmj
[`YjY[l]j?k`]a_`lYf\o]a_`lmkaf_l`]JYf\ge@]a_`l
Yf\O]a_`llYZd]&L`]\a[]jgdd_an]fafl`]@]a_`l
Eg\a?]j[gdmef\]l]jeaf]kl`][`YjY[l]j?k]pljY
`]a_`l afaf[`]k!Z]qgf\l`]ZYk]`]a_`l&L`YlkYe]
fmeZ]jemdlahda]\Zql`]\a[]jgddgjimYflalq_an]faf
l`]O]a_`lEg\a?]j[gdmef\]l]jeaf]kl`][`YjY[l]j?k
]pljYo]a_`l afhgmf\k!Z]qgf\l`]ZYk]o]a_`l&
Random Height and Weight
Race
Base
Height
Height
0RGL[HU
Base
Weight
Weight
0RGL[HU
Human +2d10 110 lb.× (2d4) lb.
Dwarf, hill +2d4 OE× (2d6) lb.
Dwarf, mountain4' +2d4 130 lb.× (2d6) lb.
Elf, high +2d10 OE× (1d4) lb.
Elf, wood +2d10 100 lb.× (1d4) lb.
+DO\LQJ+2d4 OE× 1 lb.
>gj]pYehd]$YkY`meYf$LacY`YkY`]a_`lg^,^]]l0
af[`]khdmk*\)(af[`]k&@]jhdYq]jjgddk*\)(Yf\_]lk
YlglYdg^)*$kgLacYklYf\k-^]]l0af[`]klYdd&L`]f
l`]hdYq]jmk]kl`YlkYe]jgddg^)*Yf\emdlahda]kalZq
*\,hgmf\k&@]j*\,jgddak+$kgLacYo]a_`kYf]pljY
+.hgmf\k )*+!gflghg^`]jZYk]))(hgmf\k$^gjY
lglYdg^),.hgmf\k&
Other Physical Characteristics
Qgm[`ggk]qgmj[`YjY[l]j?kY_]Yf\l`][gdgjg^
`akgj`]j`Yaj$]q]k$Yf\kcaf&LgY\\Ylgm[`g^
\aklaf[lan]f]kk$qgmea_`loYfllg_an]qgmj[`YjY[l]j
YfmfmkmYdgje]egjYZd]h`qka[Yd[`YjY[l]jakla[$km[`
as a scar, a limp, or a tattoo.
Alignment
9lqha[Yd[j]Ylmj]afl`]ogjd\kg^<IX ? 3?X?
<?? ??X? has an alignment, which broadly describes
alkegjYdYf\h]jkgfYdYllalm\]k&9da_fe]flakY
[geZafYlagfg^log^Y[lgjk2gf]a\]fla?]kegjYdalq
;HARACTERS ARE DEFINED BY MUCH MORE THAN THEIR RACE
Yf\[dYkk&L`]q?j]af\ana\mYdkoal`l`]ajgofklgja]k$
interests, connections, and capabilities beyond those
l`Yl[dYkkYf\jY[]\]?f]&L`ak[`Yhl]j]phgmf\kgf
l`]\]lYadkl`Yl\aklaf_mak`[`YjY[l]jk^jgegf]Yfgl`]j$
af[dm\af_l`]ZYka[kg^fYe]Yf\h`qka[Yd\]k[jahlagf$
l`]jmd]kg^ZY[c_jgmf\kYf\dYf_mY_]k$Yf\l`]?f]j
points of personality and alignment.
Character Details
Qgmj[`YjY[l]j?kfYe]Yf\h`qka[Yd\]k[jahlagfea_`l
Z]l`]?jkll`af_kl`Yll`]gl`]jhdYq]jkYll`]lYZd]
d]YjfYZgmlqgm&Al?kogjl`l`afcaf_YZgml`gol`]k]
[`YjY[l]jakla[kj]?][ll`][`YjY[l]jqgm`Yn]afeaf\&
Name
Qgmj[`YjY[l]j?kjY[]\]k[jahlagfaf[dm\]kkYehd]
fYe]k^gje]eZ]jkg^l`YljY[]&Hmlkge]l`gm_`laflg
qgmjfYe]]n]fa^qgm?j]bmklha[caf_gf]^jgeYdakl&
Sex
Qgm[YfhdYqYeYd]gj^]eYd][`YjY[l]joal`gml_Yafaf_
Yfqkh][aYdZ]f]?lkgj`af\jYf[]k&L`afcYZgml`go
qgmj[`YjY[l]j\g]kgj\g]kfgl[gf^gjelgl`]ZjgY\]j
[mdlmj]?k]ph][lYlagfkg^k]p$_]f\]j$Yf\k]pmYd
Z]`Ynagj&>gj]pYehd]$YeYd]\jgo[d]ja[\]?]kl`]
ljY\alagfYd_]f\]j\anakagfkg^\jgokg[a]lq$o`a[`[gmd\
Z]Yj]Ykgf^gjqgmj[`YjY[l]jlgd]Yn]l`Ylkg[a]lqYf\
[ge]lgl`]kmj^Y[]&
Chapter 4: Personality and Background
Tika and Artemis: Contrasting Characters
7KHGHWDLOVLQWKLVFKDSWHUPDNHDELJGLZHUHQFHLQVHWWLQJ
your character apart from every other character. Consider the
IROORZLQJWZRKXPDQ[JKWHUV
Hailing from the Dragonlance setting, Tika Waylan was a
brash teenager who had a rough childhood. The daughter of
a thief, she ran away from home and practiced her father’s
trade on the streets of Solace. When she tried to rob the
proprietor of the Inn of the Last Home, he caught her and
took her under his wing, giving her a job as a barmaid. But
when the dragonarmies laid waste to the town of Solace
and destroyed the inn, necessity forced Tika into adventure
alongside the friends she’d known from her childhood. Her
VNLOODVD[JKWHUDIU\LQJSDQUHPDLQVRQHRIKHUIDYRULWH
weapons) combined with her history on the streets gave her
skills invaluable in her adventuring career.
$UWHPLV(QWUHULJUHZXSRQWKHVWUHHWVRI&DOLPSRUWLQWKH
Forgotten Realms. He used his wits, strength, and agility
to carve out his own territory in one of the city’s hundreds
RISRRUVKDQW\WRZQV$IWHUVHYHUDO\HDUVKHDWWUDFWHGWKH
notice of one of the most powerful thieves’ guilds in the city,
and he ascended the ranks of the guild quickly despite his
\RXWK$UWHPLVEHFDPHWKHIDYRUHGDVVDVVLQRIRQHRIWKH
FLW\?VSDVKDVZKRVHQWKLPWRIDURZ,FHZLQG'DOHWRUHFRYHU
some stolen gems. He’s a professional killer, constantly
challenging himself to improve his skills.
7LNDDQG$UWHPLVDUHERWKKXPDQDQGERWK[JKWHUVZLWK
some experience as rogues), possessing similarly high
Strength and Dexterity scores, but there the similarity ends.

34
D&D Basic Rules v0.1 | Chapter 4: Personality and Background
Egkl[j]Ylmj]kl`YldY[cl`][YhY[alq^gjjYlagfYd
l`gm_`l\gfgl`Yn]Yda_fe]flk?l`]qYj]unaligned.
Km[`Y[j]Ylmj]akaf[YhYZd]g^eYcaf_YegjYdgj
]l`a[Yd[`ga[]Yf\Y[lkY[[gj\af_lgalkZ]klaYdfYlmj]&
K`YjckYj]kYnY_]hj]\Ylgjk$^gj]pYehd]$Zmll`]qYj]
fgl]nad3l`]q`Yn]fgYda_fe]fl&
Languages
QgmjjY[]af\a[Yl]kl`]dYf_mY_]kqgmj[`YjY[l]j[Yf
kh]YcZq\]^Ymdl$Yf\qgmjZY[c_jgmf\ea_`l_an]qgm
Y[[]kklggf]gjegj]Y\\alagfYddYf_mY_]kg^qgmj
[`ga[]&Fgl]l`]k]dYf_mY_]kgfqgmj[`YjY[l]jk`]]l&
;`ggk]qgmjdYf_mY_]k^jgel`]KlYf\Yj\DYf_mY_]k
lYZd]$gj[`ggk]gf]l`Ylak[geegfafqgmj[YehYa_f&
Oal`qgmj<E?kh]jeakkagf$qgm[Yfafkl]Y\[`ggk]Y
dYf_mY_]^jgel`]=pgla[DYf_mY_]klYZd]gjYk][j]l
dYf_mY_]$km[`Ykl`a]n]k?[Yflgjl`]lgf_m]g^\jma\k&
Kge]g^l`]k]dYf_mY_]kYj]Y[lmYddq^Yeada]k
g^dYf_mY_]koal`eYfq\aYd][lk&>gj]pYehd]$l`]
Hjaegj\aYddYf_mY_]af[dm\]kl`]9mjYf$9imYf$A_fYf$
Yf\L]jjYf\aYd][lk$gf]^gj]Y[`g^l`]^gmj]d]e]flYd
hdYf]k&;j]Ylmj]kl`Ylkh]Yc\a?]j]fl\aYd][lkg^l`]
kYe]dYf_mY_][Yf[geemfa[Yl]oal`gf]Yfgl`]j&
Standard Languages
Language Typical SpeakersScript
Common Humans Common
Dwarvish Dwarves Dwarvish
Elvish Elves Elvish
Giant Ogres, giants Dwarvish
Gnomish Gnomes Dwarvish
Goblin Goblinoids Dwarvish
+DO\LQJ+DO\LQJVCommon
Orc Orcs Dwarvish
Exotic Languages
Language Typical SpeakersScript
$E\VVDODemons Infernal
Celestial Celestials Celestial
Draconic Dragons,
dragonborn
Draconic
Deep Speech Mind
\D\HUVEHKROGHUV

Infernal Devils Infernal
Primordial Elementals Dwarvish
Sylvan Fey creatures Elvish
Undercommon Underdark tradersElvish
_gg\$]nad$gjf]mljYd!$Yf\l`]gl`]j\]k[jaZ]kYllalm\]k
lgoYj\kg[a]lqYf\gj\]j dYo^md$[`Ygla[$gjf]mljYd!&
L`mk$faf]\aklaf[lYda_fe]flk\]?f]l`]hgkkaZd]
combinations.
L`]k]Zja]^kmeeYja]kg^l`]faf]Yda_fe]flk
\]k[jaZ]l`]lqha[YdZ]`Ynagjg^Y[j]Ylmj]oal`l`Yl
Yda_fe]fl&Af\ana\mYdkea_`lnYjqka_fa?[Yfldq^jge
that typical behavior, and few people are perfectly and
[gfkakl]fldq^Yal`^mdlgl`]hj][]hlkg^l`]ajYda_fe]fl&
Lawful good D?![j]Ylmj]k[YfZ][gmfl]\gflg\g
l`]ja_`ll`af_Yk]ph][l]\Zqkg[a]lq&?gd\\jY_gfk$
hYdY\afk$Yf\egkl\oYjn]kYj]dYo^md_gg\&
Neutral good F?!^gdc\gl`]Z]kll`]q[Yflg`]dh
others according to their needs. Many celestials, some
[dgm\_aYflk$Yf\egkl_fge]kYj]f]mljYd_gg\&
Chaotic good ;?![j]Ylmj]kY[lYkl`]aj[gfk[a]f[]
\aj][lk$oal`dalld]j]_Yj\^gjo`Ylgl`]jk]ph][l&;ghh]j
\jY_gfk$eYfq]dn]k$Yf\mfa[gjfkYj][`Ygla[_gg\&
Lawful neutral DF!af\ana\mYdkY[lafY[[gj\Yf[]
with law, tradition, or personal codes. Many monks and
kge]oarYj\kYj]dYo^mdf]mljYd&
Neutral F!akl`]Yda_fe]flg^l`gk]o`ghj]^]jlg
kl]]j[d]Yjg^egjYdim]klagfkYf\\gf?llYc]ka\]k$
\gaf_o`Ylk]]ekZ]klYll`]lae]&DarYj\^gdc$egkl
\jma\k$Yf\eYfq`meYfkYj]f]mljYd&
Chaotic neutral ;F![j]Ylmj]k^gddgol`]ajo`aek$
holding their personal freedom above all else.
EYfqZYjZYjaYfkYf\jg_m]k$Yf\kge]ZYj\k$Yj]
[`Ygla[f]mljYd&
Lawful evil D=![j]Ylmj]ke]l`g\a[YddqlYc]o`Yll`]q
want, within the limits of a code of tradition, loyalty, or
gj\]j&<]nadk$Zdm]\jY_gfk$Yf\`gZ_gZdafkYj]dYo^md]nad&
Neutral evil F=!akl`]Yda_fe]flg^l`gk]o`g\g
o`Yl]n]jl`]q[Yf_]lYoYqoal`$oal`gml[gehYkkagfgj
imYdek&EYfq\jgo$kge][dgm\_aYflk$Yf\qm_gdgl`k
Yj]f]mljYd]nad&
Chaotic evil ;=![j]Ylmj]kY[loal`YjZaljYjq
nagd]f[]$khmjj]\Zql`]aj_j]]\$`Ylj]\$gjZdgg\dmkl&
Demons, red dragons, and orcs are chaotic evil.
Alignment in the Multiverse
>gjeYfql`afcaf_[j]Ylmj]k$Yda_fe]flakYegjYd
[`ga[]&@meYfk$\oYjn]k$]dn]k$Yf\gl`]j`meYfga\
races can choose whether to follow the paths of good or
]nad$dYogj[`Ygk&9[[gj\af_lgeql`$l`]_gg\%Yda_f]\
gods who created these races gave them free will to
[`ggk]l`]ajegjYdhYl`k$cfgoaf_l`Yl_gg\oal`gml
free will is slavery.
L`]]nad\]ala]ko`g[j]Yl]\gl`]jjY[]k$l`gm_`$eY\]
l`gk]jY[]klgk]jn]l`]e&L`gk]jY[]k`Yn]kljgf_
afZgjfl]f\]f[a]kl`YleYl[`l`]fYlmj]g^l`]aj_g\k&
Egklgj[kk`Yj]l`]nagd]fl$kYnY_]fYlmj]g^l`]gj[
_g\$?jmmek`$Yf\Yj]l`mkaf[daf]\lgoYj\]nad&=n]fa^
Yfgj[[`ggk]kY_gg\Yda_fe]fl$alkljm__d]kY_Yafklalk
affYl]l]f\]f[a]k^gjalk]flaj]da^]& =n]f`Yd^%gj[k^]]d
l`]daf_]jaf_hmddg^l`]gj[_g\?kaf?m]f[]&!
9da_fe]flakYf]kk]flaYdhYjlg^l`]fYlmj]g^
[]d]klaYdkYf\?]f\k&9\]nad\g]kfgl[`ggk]lgZ]
dYo^md]nad$Yf\al\g]kf?ll]f\lgoYj\dYo^md]nad$Zml
jYl`]jalakdYo^md]nadafalk]kk]f[]&A^alkge]`go
[]Yk]\lgZ]dYo^md]nad$alogmd\[]Yk]lgZ]Y\]nad&
Tika and Artemis: Alignment
7LND:D\ODQLVQHXWUDOJRRGIXQGDPHQWDOO\JRRGKHDUWHG
DQGVWULYLQJWRKHOSRWKHUVZKHUHVKHFDQ$UWHPLVLVODZIXO
evil, unconcerned with the value of sentient life but at least
professional in his approach to murder.
$VDQHYLOFKDUDFWHU$UWHPLVLVQRWDQLGHDODGYHQWXUHU+H
began his career as a villain, and only cooperates with heroes
when he must—and when it’s in his own best interests. In
most games, evil adventurers cause problems in groups
alongside others who don’t share their interests and objectives.
Generally, evil alignments are for villains and monsters.

35
D&D Basic Rules v1.0 | Chapter 4: Personality and Background
l`j]Yl]f]\&L`]q[Yfogjcn]jqem[`dac]a\]Ydk$
\janaf_Y[`YjY[l]j?keglanYlagfkYf\_gYdk&
:gf\kea_`lYfko]jYfqg^l`]k]im]klagfk2O`ge\g
qgm[Yj]egklYZgml7Lgo`YlhdY[]\gqgm^]]dYkh][aYd
[gff][lagf7O`Ylakqgmjegkllj]Ykmj]\hgkk]kkagf7
QgmjZgf\kea_`lZ]la]\lgqgmj[dYkk$qgmj
ZY[c_jgmf\$qgmjjY[]$gjkge]gl`]jYkh][lg^qgmj
[`YjY[l]j?k`aklgjqgjh]jkgfYdalq&Qgmea_`lYdkg_Yaf
f]oZgf\kgn]jl`][gmjk]g^qgmjY\n]flmj]k&
Flaws
>afYddq$[`ggk]Y?Yo^gjqgmj[`YjY[l]j&Qgmj
[`YjY[l]j?k?Yoj]hj]k]flkkge]na[]$[gehmdkagf$^]Yj$
gjo]Ycf]kk?afhYjla[mdYj$Yfql`af_l`Ylkge]gf]
]dk][gmd\]phdgallgZjaf_qgmlgjmafgj[Ymk]qgmlg
Y[lY_YafklqgmjZ]klafl]j]klk&Egj]ka_fa?[Yfll`Yf
f]_Ylan]h]jkgfYdalqljYalk$Y?Yoea_`lYfko]jYfq
g^l`]k]im]klagfk2O`Yl]fjY_]kqgm7O`Yl?kl`]gf]
h]jkgf$[gf[]hl$gj]n]fll`YlqgmYj]l]jja?]\g^7O`Yl
Yj]qgmjna[]k7
Inspiration
AfkhajYlagfakYjmd]l`]<mf_]gfEYkl]j[Yfmk]lg
j]oYj\qgm^gjhdYqaf_qgmj[`YjY[l]jafYoYql`Yl?k
ljm]lg`akgj`]jh]jkgfYdalqljYalk$a\]Yd$Zgf\$Yf\?Yo&
:qmkaf_afkhajYlagf$qgm[Yf\jYogfqgmjh]jkgfYdalq
ljYalg^[gehYkkagf^gjl`]\gofljg\\]flg_an]qgm
Yf]\_]aff]_glaYlaf_oal`l`]:]__YjHjaf[]&Gj
afkhajYlagf[Yfd]lqgm[YddgfqgmjZgf\lgl`]\]^]fk]
g^qgmj`ge]naddY_]lghmk`hYkll`]]?][lg^Ykh]dd
l`Yl`YkZ]]fdYa\gfqgm&
Gaining Inspiration
Qgmj<E[Yf[`ggk]lg_an]qgmafkhajYlagf^gjYnYja]lq
g^j]Ykgfk&Lqha[Yddq$<EkYoYj\alo`]fqgmhdYq
gmlqgmjh]jkgfYdalqljYalk$_an]aflgl`]\jYoZY[ck
hj]k]fl]\ZqY?YogjZgf\$Yf\gl`]joak]hgjljYqqgmj
[`YjY[l]jafY[geh]ddaf_oYq&Qgmj<Eoaddl]ddqgm
`goqgm[Yf]YjfafkhajYlagfafl`]_Ye]&
Qgm]al`]j`Yn]afkhajYlagfgjqgm\gf?l?qgm[Yf?l
klg[chad]emdlahd]?afkhajYlagfk?^gjdYl]jmk]&
Using Inspiration
A^qgm`Yn]afkhajYlagf$qgm[Yf]ph]f\alo`]fqgmeYc]
an attack roll, saving throw, or ability check. Spending
qgmjafkhajYlagf_an]kqgmY\nYflY_]gfl`Yljgdd&
Personal Characteristics
>d]k`af_gmlqgmj[`YjY[l]j?kh]jkgfYdalq?l`]YjjYqg^
ljYalk$eYff]jakek$`YZalk$Z]da]^k$Yf\?Yokl`Yl_an]
Yh]jkgfYmfaim]a\]flalq?oadd`]dhqgmZjaf_`ae
gj`]jlgda^]YkqgmhdYql`]_Ye]&>gmj[Yl]_gja]kg^
[`YjY[l]jakla[kYj]hj]k]fl]\`]j]2h]jkgfYdalqljYalk$
a\]Ydk$Zgf\k$Yf\?Yok&:]qgf\l`gk][Yl]_gja]k$
l`afcYZgmlqgmj[`YjY[l]j?k^Yngjal]ogj\kgjh`jYk]k$
la[kYf\`YZalmYd_]klmj]k$na[]kYf\h]lh]]n]k$Yf\
o`Yl]n]j]dk]qgm[YfaeY_af]&
=Y[`ZY[c_jgmf\hj]k]fl]\dYl]jafl`ak[`Yhl]j
af[dm\]kkm__]kl]\[`YjY[l]jakla[kl`Ylqgm[Yfmk]
lgkhYjcqgmjaeY_afYlagf&Qgm?j]fglZgmf\lgl`gk]
ghlagfk$Zmll`]q?j]Y_gg\klYjlaf_hgafl&
Personality Traits
?an]qgmj[`YjY[l]jlogh]jkgfYdalqljYalk&H]jkgfYdalq
ljYalkYj]keYdd$kaehd]oYqklg`]dhqgmk]lqgmj
[`YjY[l]jYhYjl^jge]n]jqgl`]j[`YjY[l]j&Qgmj
h]jkgfYdalqljYalkk`gmd\l]ddqgmkge]l`af_afl]j]klaf_
Yf\^mfYZgmlqgmj[`YjY[l]j&L`]qk`gmd\Z]k]d^%
\]k[jahlagfkl`YlYj]kh][a?[YZgmlo`YleYc]kqgmj
[`YjY[l]jklYf\gml&?A?ekeYjl?akfglY_gg\ljYal$
Z][Ymk]al\]k[jaZ]kYdglg^[`YjY[l]jk&?A?n]j]Y\]n]jq
Zggcaf;Yf\d]c]]h?l]ddkqgmkge]l`af_kh][a?[YZgml
qgmj[`YjY[l]j?kafl]j]klkYf\\akhgkalagf&
H]jkgfYdalqljYalkea_`l\]k[jaZ]l`]l`af_kqgmj
character likes, his or her past accomplishments, things
qgmj[`YjY[l]j\akdac]kgj^]Yjk$qgmj[`YjY[l]j?kk]d^%
Yllalm\]gjeYff]jakek$gjl`]af?m]f[]g^`akgj`]j
ability scores.
9mk]^mdhdY[]lgklYjll`afcaf_YZgmlh]jkgfYdalq
ljYalkaklgdggcYlqgmj`a_`]klYf\dgo]klYZadalqk[gj]k
Yf\\]?f]gf]ljYalj]dYl]\lg]Y[`&=al`]jgf][gmd\Z]
hgkalan]gjf]_Ylan]2qgmea_`logjc`Yj\lggn]j[ge]Y
dgok[gj]$^gj]pYehd]$gjZ][g[cqYZgmlqgmj`a_`k[gj]&
Ideals
<]k[jaZ]gf]a\]Ydl`Yl\jan]kqgmj[`YjY[l]j&Qgmja\]Ydk
Yj]l`]l`af_kl`YlqgmZ]da]n]afegklkljgf_dq$l`]
^mf\Ye]flYdegjYdYf\]l`a[Ydhjaf[ahd]kl`Yl[geh]dqgm
lgY[lYkqgm\g&A\]Ydk]f[gehYkk]n]jql`af_^jgeqgmj
da^]_gYdklgqgmj[gj]Z]da]^kqkl]e&
A\]Ydkea_`lYfko]jYfqg^l`]k]im]klagfk2O`YlYj]
l`]hjaf[ahd]kl`Ylqgmoaddf]n]jZ]ljYq7O`Ylogmd\
hjgehlqgmlgeYc]kY[ja?[]k7O`Yl\jan]kqgmlgY[l
Yf\_ma\]kqgmj_gYdkYf\YeZalagfk7O`Ylakl`]kaf_d]
egklaehgjlYfll`af_qgmkljan]^gj7
Qgm[Yf[`ggk]Yfqa\]Ydkqgmdac]$Zmlqgmj
[`YjY[l]j?kYda_fe]flakY_gg\hdY[]lgklYjl\]?faf_
l`]e&=Y[`ZY[c_jgmf\afl`ak[`Yhl]jaf[dm\]kkap
km__]kl]\a\]Ydk&>an]g^l`]eYj]dafc]\lgYkh][lkg^
Yda_fe]fl2dYo$[`Ygk$_gg\$]nad$Yf\f]mljYdalq&L`]dYkl
gf]`Ykegj]lg\goal`l`]hYjla[mdYjZY[c_jgmf\l`Yf
with moral or ethical perspectives.
Bonds
;j]Yl]gf]Zgf\^gjqgmj[`YjY[l]j&:gf\kj]hj]k]flY
[`YjY[l]j?k[gff][lagfklgh]ghd]$hdY[]k$Yf\]n]flkaf
l`]ogjd\&L`]qla]qgmlgl`af_k^jgeqgmjZY[c_jgmf\&
L`]qea_`lafkhaj]qgmlg`]a_`lkg^`]jgake$gjd]Y\
qgmlgY[lY_YafklqgmjgofZ]klafl]j]klka^l`]qYj]
Tika and Artemis: Character Details
&RQVLGHUKRZWKHQDPHV7LND:D\ODQDQG$UWHPLV(QWUHUL
VHWWKHVHFKDUDFWHUVDSDUWIURPHDFKRWKHUDQGUH\HFWWKHLU
personalities. Tika is a young woman determined to prove
that she’s not just a kid any more, and her name makes her
VRXQG\RXQJDQGRUGLQDU\$UWHPLV(QWUHULFRPHVIURPDQ
exotic land and carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring
career and has auburn hair, green eyes, fair skin with freckles,
DQGDPROHRQKHUULJKWKLS$UWHPLVLVDVPDOOPDQFRPSDFW
and all wiry muscle. He has angular features and high
cheekbones, and he always seems in need of a shave. His
UDYHQEODFNKDLULVWKLFNDQGIXOOEXWKLVH\HVDUHJUD\DQG
lifeless—betraying the emptiness of his life and soul.

36
D&D Basic Rules v0.1 | Chapter 4: Personality and Background
[dYkk7O`Ylk]lkqgmYhYjl^jgegj\afYjqh]ghd]o`g
k`Yj]qgmjZY[c_jgmf\7
L`]kYehd]ZY[c_jgmf\kafl`ak[`Yhl]jhjgna\]Zgl`
[gf[j]l]Z]f]?lk ^]Ylmj]k$hjg?[a]f[a]k$Yf\dYf_mY_]k!
Yf\jgd]hdYqaf_km__]klagfk&
Proficiencies
=Y[`ZY[c_jgmf\_an]kY[`YjY[l]jhjg?[a]f[qaflog
kcaddk&KcaddkYj]\]k[jaZ]\af[`Yhl]j/&
AfY\\alagf$egklZY[c_jgmf\k_an]Y[`YjY[l]j
hjg?[a]f[qoal`gf]gjegj]lggdk&LggdkYf\lggd
hjg?[a]f[a]kYj]\]lYad]\af[`Yhl]j-&
A^Y[`YjY[l]jogmd\_Yafl`]kYe]hjg?[a]f[q^jge
log\a?]j]flkgmj[]k$`]gjk`][Yf[`ggk]Y\a?]j]fl
hjg?[a]f[qg^l`]kYe]caf\ kcaddgjlggd!afkl]Y\&
Languages
Kge]ZY[c_jgmf\kYdkgYddgo[`YjY[l]jklgd]Yjf
Y\\alagfYddYf_mY_]kZ]qgf\l`gk]_an]fZqjY[]&
K]]?DYf_mY_]k?]Yjda]jafl`ak[`Yhl]j&
Equipment
=Y[`ZY[c_jgmf\hjgna\]kYhY[cY_]g^klYjlaf_
]imahe]fl&A^qgmmk]l`]ghlagfYdjmd]^jge[`Yhl]j-
lgkh]f\[gafgf_]Yj$qgm\gfglj][]an]l`]klYjlaf_
]imahe]fl^jgeqgmjZY[c_jgmf\&
Suggested Characteristics
9ZY[c_jgmf\[gflYafkkm__]kl]\h]jkgfYd
[`YjY[l]jakla[kZYk]\gfqgmjZY[c_jgmf\&Qgm[Yfha[c
characteristics, roll dice to determine them randomly, or
mk]l`]km__]klagfkYkafkhajYlagf^gj[`YjY[l]jakla[kg^
qgmjgof[j]Ylagf&
Customizing a Background
Qgmea_`loYfllglo]Yckge]g^l`]^]Ylmj]kg^Y
ZY[c_jgmf\kgalZ]ll]j?lkqgmj[`YjY[l]jgjl`]
[YehYa_fk]llaf_&Lg[mklgear]YZY[c_jgmf\$qgm
[Yfj]hdY[]gf]^]Ylmj]oal`Yfqgl`]jgf]$[`ggk]Yfq
logkcaddk$Yf\[`ggk]YlglYdg^loglggdhjg?[a]f[a]k
gjdYf_mY_]k^jgel`]kYehd]ZY[c_jgmf\k&Qgm[Yf
]al`]jmk]l`]]imahe]flhY[cY_]^jgeqgmjZY[c_jgmf\
gjkh]f\[gafgf_]YjYk\]k[jaZ]\af[`Yhl]j-& A^
qgmkh]f\[gaf$qgm[Yf?lYdkglYc]l`]]imahe]fl
hY[cY_]km__]kl]\^gjqgmj[dYkk&!>afYddq$[`ggk]log
h]jkgfYdalqljYalk$gf]a\]Yd$gf]Zgf\$Yf\gf]?Yo&
A^qgm[Yf?l?f\Y^]Ylmj]l`YleYl[`]kqgmj\]kaj]\
ZY[c_jgmf\$ogjcoal`qgmj<Elg[j]Yl]gf]&
9\\alagfYddq$a^qgm`Yn]afkhajYlagf$qgm[Yfj]oYj\
another player for good roleplaying, clever thinking, or
kaehdq\gaf_kge]l`af_]p[alaf_afl`]_Ye]&O`]f
another player character does something that really
[gfljaZml]klgl`]klgjqafY^mfYf\afl]j]klaf_oYq$
qgm[Yf_an]mhqgmjafkhajYlagflg_an]l`Yl[`YjY[l]j
inspiration.
Backgrounds
=n]jqklgjq`YkYZ]_affaf_&Qgmj[`YjY[l]j?k
ZY[c_jgmf\j]n]Ydko`]j]qgm[Ye]^jge$`goqgm
Z][Ye]YfY\n]flmj]j$Yf\qgmjhdY[]afl`]ogjd\&
Qgmj?_`l]jea_`l`Yn]Z]]fY[gmjY_]gmkcfa_`lgjY
_jarrd]\kgd\a]j&QgmjoarYj\[gmd\`Yn]Z]]fYkY_]gj
YfYjlakYf&Qgmjjg_m]ea_`l`Yn]_gll]fZqYkY_mad\
l`a]^gj[geeYf\]\Ym\a]f[]kYkYb]kl]j&
;`ggkaf_YZY[c_jgmf\hjgna\]kqgmoal`aehgjlYfl
klgjq[m]kYZgmlqgmj[`YjY[l]j?ka\]flalq&L`]egkl
aehgjlYflim]klagflgYkcYZgmlqgmjZY[c_jgmf\ak
o`Yl[`Yf_]\7O`q\a\qgmklgh\gaf_o`Yl]n]jqgmj
ZY[c_jgmf\\]k[jaZ]kYf\klYjlY\n]flmjaf_7O`]j]
\a\qgm_]ll`]egf]qlghmj[`Yk]qgmjklYjlaf__]Yj$gj$
a^qgm[ge]^jgeYo]Ydl`qZY[c_jgmf\$o`q\gf?lqgm
have egj]egf]q7@go\a\qgmd]Yjfl`]kcaddkg^qgmj
Tika and Artemis: Personal Characteristics
7LNDDQG$UWHPLVKDYHGLVWLQFWSHUVRQDOLW\WUDLWV7LND:D\ODQ
dislikes boastfulness and has a fear of heights resulting
IURPDEDGIDOOGXULQJKHUFDUHHUDVDWKLHI$UWHPLV(QWUHUL
is always prepared for the worst and moves with a quick,
SUHFLVHFRQ[GHQFH
Consider their ideals. Tika Waylan is innocent, almost
childlike, believing in the value of life and the importance of
appreciating everyone. Neutral good in alignment, she cleaves
WRLGHDOVRIOLIHDQGUHVSHFW$UWHPLV(QWUHULQHYHUDOORZV
his emotions to master him, and he constantly challenges
himself to improve his skills. His lawful evil alignment gives
him ideals of impartiality and a lust for power.
Tika Waylan’s bond is to the Inn of the Last Home. The
inn’s proprietor gave her a new chance at life, and her
friendship with her adventuring companions was forged
during her time working there. Its destruction by the
marauding dragonarmies gives Tika a very personal reason to
KDWHWKHPZLWKD[HU\SDVVLRQ+HUERQGPLJKWEHSKUDVHG
as “I will do whatever it takes to punish the dragonarmies for
the destruction of the Inn of the Last Home.”
$UWHPLV(QWUHUL?VERQGLVDVWUDQJHDOPRVWSDUDGR[LFDO
relationship with Drizzt Do’Urden, his equal in swordplay
DQGJULPGHWHUPLQDWLRQ,QKLV[UVWEDWWOHZLWK'UL]]W
$UWHPLVUHFRJQL]HGVRPHWKLQJRIKLPVHOILQKLVRSSRQHQW
VRPHLQGLFDWLRQWKDWLIKLVOLIHKDGJRQHGLZHUHQWO\KH
might have led a life more like the heroic drow’s. From that
PRPHQW$UWHPLVLVPRUHWKDQDFULPLQDODVVDVVLQ?KHLVDQ
antihero, driven by his rivalry with Drizzt. His bond might be
phrased as “I will not rest until I have proved myself better
than Drizzt Do’Urden.”
(DFKRIWKHVHFKDUDFWHUVDOVRKDVDQLPSRUWDQW\DZ
Tika Waylan is naive and emotionally vulnerable, younger
than her companions and annoyed that they still think
of her as the kid they knew years ago. She might even be
tempted to act against her principles if she’s convinced that
a particular achievement would demonstrate her maturity.
$UWHPLV(QWUHULLVFRPSOHWHO\ZDOOHGRZIURPDQ\SHUVRQDO
relationship and just wants to be left alone.
Tika and Artemis: Backgrounds
7LND:D\ODQDQG$UWHPLV(QWUHULERWKOLYHGWKHLUHDUOLHVW\HDUV
as street urchins. Tika’s later career as a barmaid didn’t really
change her, so she might choose the urchin background,
JDLQLQJSUR[FLHQF\LQWKH6OHLJKWRI+DQGDQG6WHDOWKVNLOOV
DQGOHDUQLQJWKHWRROVRIWKHWKLHYLQJWUDGH$UWHPLVLVPRUH
GH[QHGE\KLVFULPLQDOEDFNJURXQGJLYLQJKLPVNLOOVLQ
'HFHSWLRQDQG6WHDOWKDVZHOODVSUR[FLHQF\ZLWKWKHWRROVRI
thievery and poison.

37
D&D Basic Rules v1.0 | Chapter 4: Personality and Background
d8Personality Trait
1I idolize a particular hero of my faith, and constantly
refer to that person’s deeds and example.
2,FDQ[QGFRPPRQJURXQGEHWZHHQWKH[HUFHVW
enemies, empathizing with them and always working
toward peace.
3I see omens in every event and action. The gods try to
speak to us, we just need to listen
4Nothing can shake my optimistic attitude.
I quote (or misquote) sacred texts and proverbs in
almost every situation.
6I am tolerant (or intolerant) of other faiths and respect
(or condemn) the worship of other gods.
7,?YHHQMR\HG[QHIRRGGULQNDQGKLJKVRFLHW\DPRQJ
my temple’s elite. Rough living grates on me.
I’ve spent so long in the temple that I have little
practical experience dealing with people in the
outside world.
d6Ideal
1Tradition. The ancient traditions of worship and
VDFUL[FHPXVWEHSUHVHUYHGDQGXSKHOG/DZIXO
2Charity. I always try to help those in need, no matter
what the personal cost. (Good)
3Change. We must help bring about the changes the
gods are constantly working in the world. (Chaotic)
4Power. I hope to one day rise to the top of my faith’s
religious hierarchy. (Lawful)
Faith. I trust that my deity will guide my actions. I have
faith that if I work hard, things will go well. (Lawful)
6Aspiration. I seek to prove myself worthy of my god’s
favor by matching my actions against his or her
WHDFKLQJV$Q\
d6Bond
1I would die to recover an ancient relic of my faith that
was lost long ago.
2I will someday get revenge on the corrupt temple
hierarchy who branded me a heretic.
3I owe my life to the priest who took me in when my
parents died.
4Everything I do is for the common people.
I will do anything to protect the temple where I served.
6I seek to preserve a sacred text that my enemies
consider heretical and seek to destroy.
d6Flaw
1I judge others harshly, and myself even more severely.
2I put too much trust in those who wield power within
my temple’s hierarchy.
3My piety sometimes leads me to blindly trust those
that profess faith in my god.
4,DPLQ\H[LEOHLQP\WKLQNLQJ
I am suspicious of strangers and expect the
worst of them.
6Once I pick a goal, I become obsessed with it to the
detriment of everything else in my life.
Acolyte
Qgm`Yn]kh]flqgmjda^]afl`]k]jna[]g^Yl]ehd]
lgYkh][a?[_g\gjhYfl`]gfg^_g\k&QgmY[lYkYf
intermediary between the realm of the holy and the
egjlYdogjd\$h]j^gjeaf_kY[j]\jal]kYf\g?]jaf_
kY[ja?[]kafgj\]jlg[gf\m[logjk`ah]jkaflgl`]
hj]k]f[]g^l`]\anaf]&QgmYj]fglf][]kkYjadqY
cleric—performing sacred rites is not the same thing as
channeling divine power.
;`ggk]Y_g\$YhYfl`]gfg^_g\k$gjkge]gl`]j
imYka%\anaf]Z]af_$Yf\ogjcoal`qgmj<Elg\]lYad
l`]fYlmj]g^qgmjj]da_agmkk]jna[]&O]j]qgmYd]kk]j
^mf[lagfYjqafYl]ehd]$jYak]\^jge[`ad\`gg\lgYkkakl
l`]hja]klkafl`]kY[j]\jal]k7Gjo]j]qgmY`a_`hja]kl
o`gkm\\]fdq]ph]ja]f[]\Y[Yddlgk]jn]qgmj_g\afY
\a?]j]floYq7H]j`Yhkqgmo]j]l`]d]Y\]jg^YkeYdd
[mdlgmlka\]g^Yfq]klYZdak`]\l]ehd]kljm[lmj]$gj
]n]fYfg[[mdl_jgmhl`Ylk]jn]\Y?]f\ak`eYkl]jl`Yl
qgmfgo\]fq&
KcaddHjg?[a]f[a]k2 Insight, Religion
Languages: Logg^qgmj[`ga[]
Equipment: 9`gdqkqeZgd Y_a^llgqgmo`]fqgm
]fl]j]\l`]hja]kl`gg\!$YhjYq]jZggcgjhjYq]j
o`]]d$-kla[ckg^af[]fk]$n]kle]flk$Yk]lg^[geegf
[dgl`]k$Yf\YZ]dlhgm[`[gflYafaf_)-_h
Feature: Shelter of the Faithful
9kYfY[gdql]$qgm[geeYf\l`]j]kh][lg^l`gk]o`g
k`Yj]qgmj^Yal`$Yf\qgm[Yfh]j^gjel`]j]da_agmk
[]j]egfa]kg^qgmj\]alq&QgmYf\qgmjY\n]flmjaf_
[gehYfagfk[Yf]ph][llgj][]an]^j]]`]Ydaf_Yf\
care at a temple, shrine, or other established presence
g^qgmj^Yal`$l`gm_`qgmemklhjgna\]YfqeYl]jaYd
[gehgf]flkf]]\]\^gjkh]ddk&L`gk]o`gk`Yj]
qgmjj]da_agfoaddkmhhgjlqgm Zmlgfdqqgm!YlY
modest lifestyle.
Qgmea_`lYdkg`Yn]la]klgYkh][a?[l]ehd]\]\a[Yl]\
lgqgmj[`gk]f\]alqgjhYfl`]gf$Yf\qgm`Yn]Y
j]ka\]f[]l`]j]&L`ak[gmd\Z]l`]l]ehd]o`]j]qgm
mk]\lgk]jn]$a^qgmj]eYafgf_gg\l]jekoal`al$gjY
l]ehd]o`]j]qgm`Yn]^gmf\Yf]o`ge]&O`ad]f]Yj
qgmjl]ehd]$qgm[Yf[Yddmhgfl`]hja]klk^gjYkkaklYf[]$
hjgna\]\l`]YkkaklYf[]qgmYkc^gjakfgl`YrYj\gmkYf\
qgmj]eYafaf_gg\klYf\af_oal`qgmjl]ehd]&
Suggested Characteristics
9[gdql]kYj]k`Yh]\Zql`]aj]ph]ja]f[]afl]ehd]kgj
gl`]jj]da_agmk[geemfala]k&L`]ajklm\qg^l`]`aklgjq
and tenets of their faith and their relationships to
l]ehd]k$k`jaf]k$gj`a]jYj[`a]kY?][ll`]ajeYff]jakek
Yf\a\]Ydk&L`]aj?Yokea_`lZ]kge]`a\\]f
hypocrisy or heretical idea, or an ideal or bond taken
lgYf]plj]e]&

38
D&D Basic Rules v0.1 | Chapter 4: Personality and Background
d8Personality Trait
1I always have a plan for what to do when
things go wrong.
2I am always calm, no matter what the situation. I never
raise my voice or let my emotions control me.
37KH[UVWWKLQJ,GRLQDQHZSODFHLVQRWHWKHORFDWLRQV
of everything valuable—or where such things
could be hidden.
4I would rather make a new friend than a new enemy.
I am incredibly slow to trust. Those who seem the
fairest often have the most to hide.
6I don’t pay attention to the risks in a situation. Never
tell me the odds.
7The best way to get me to do something is to tell me I
can’t do it.
I blow up at the slightest insult.
d6Ideal
1Honor. I don’t steal from others in the trade. (Lawful)
2Freedom. Chains are meant to be broken, as are those
who would forge them. (Chaotic)
3Charity. I steal from the wealthy so that I can help
people in need. (Good)
4Greed. I will do whatever it takes to become
wealthy. (Evil)
People. I’m loyal to my friends, not to any ideals, and
everyone else can take a trip down the Styx for all I
care. (Neutral)
6Redemption. There’s a spark of good in
everyone. (Good)
d6Bond
1,?PWU\LQJWRSD\RZDQROGGHEW,RZHWRD
generous benefactor.
20\LOOJRWWHQJDLQVJRWRVXSSRUWP\IDPLO\
3Something important was taken from me, and I aim to
steal it back.
4I will become the greatest thief that ever lived.
I’m guilty of a terrible crime. I hope I can redeem
myself for it.
6Someone I loved died because of I mistake I made.
That will never happen again.
d6Flaw
1When I see something valuable, I can’t think about
anything but how to steal it.
2When faced with a choice between money and my
friends, I usually choose the money.
3If there’s a plan, I’ll forget it. If I don’t forget it,
I’ll ignore it.
4I have a “tell” that reveals when I’m lying.
I turn tail and run when things look bad.
6$QLQQRFHQWSHUVRQLVLQSULVRQIRUDFULPHWKDW,
committed. I’m okay with that.
Criminal
QgmYj]Yf]ph]ja]f[]\[jaeafYdoal`Y`aklgjqg^
Zj]Ycaf_l`]dYo&Qgm`Yn]kh]flYdglg^lae]Yegf_
other criminals and still have contacts within the
[jaeafYdmf\]jogjd\&Qgm?j]^Yj[dgk]jl`Yfegklh]ghd]
lgl`]ogjd\g^emj\]j$l`]^l$Yf\nagd]f[]l`Ylh]jnY\]k
l`]mf\]jZ]ddqg^[anadarYlagf$Yf\qgm`Yn]kmjnan]\mhlg
l`akhgaflZq?gmlaf_l`]jmd]kYf\j]_mdYlagfkg^kg[a]lq&
KcaddHjg?[a]f[a]k2 Deception, Stealth
LggdHjg?[a]f[a]k2One type of gaming set,
l`a]n]k?lggdk
Equipment: 9[jgoZYj$Yk]lg^\Yjc[geegf[dgl`]k
af[dm\af_Y`gg\$Yf\YZ]dlhgm[`[gflYafaf_)-_h
Criminal Specialty
L`]j]Yj]eYfqcaf\kg^[jaeafYdk$Yf\oal`afYl`a]n]k?
_mad\gjkaeadYj[jaeafYdgj_YfarYlagf$af\ana\mYd
e]eZ]jk`Yn]hYjla[mdYjkh][aYdla]k&=n]f[jaeafYdk
o`ggh]jYl]gmlka\]g^km[`gj_YfarYlagfk`Yn]kljgf_
preferences for certain kinds of crimes over others.
;`ggk]l`]jgd]qgmhdYq]\afqgmj[jaeafYdda^]$gjjgdd
on the table below.
Feature: Criminal Contact
Qgm`Yn]Yj]daYZd]Yf\ljmklogjl`q[gflY[lo`gY[lkYk
qgmjdaYakgflgYf]logjcg^gl`]j[jaeafYdk&Qgmcfgo
`golg_]le]kkY_]klgYf\^jgeqgmj[gflY[l$]n]f
gn]j_j]Yl\aklYf[]k3kh][a?[Yddq$qgmcfgol`]dg[Yd
e]kk]f_]jk$[gjjmhl[YjYnYfeYkl]jk$Yf\k]]\qkYadgjk
o`g[Yf\]dan]je]kkY_]k^gjqgm&
Suggested Characteristics
;jaeafYdkea_`lk]]edac]naddYafkgfl`]kmj^Y[]$
Yf\eYfqg^l`]eYj]naddYafgmklgl`][gj]&:mlkge]
`Yn]YfYZmf\Yf[]g^]f\]Yjaf_$a^fglj]\]]eaf_$
[`YjY[l]jakla[k&L`]j]ea_`lZ]`gfgjYegf_l`a]n]k$Zml
[jaeafYdkjYj]dqk`goYfqj]kh][l^gjdYogjYml`gjalq&
Variant Criminal: Spy
9dl`gm_`qgmj[YhYZadala]kYj]fglem[`\a?]j]fl
^jgel`gk]g^YZmj_dYjgjkem__d]j$qgmd]Yjf]\
Yf\hjY[la[]\l`]eafYn]jq\a?]j]fl[gfl]pl2YkYf
]khagfY_]Y_]fl&Qgmea_`l`Yn]Z]]fYfg?[aYddq
kYf[lagf]\Y_]flg^l`][jgof$gjh]j`Yhkqgmkgd\l`]
k][j]lkqgmmf[gn]j]\lgl`]`a_`]klZa\\]j&
d8Specialty
1Blackmailer
2Burglar
3Enforcer
4Fence
d8Specialty
Highway robber
6Hired killer
7Pickpocket
Smuggler

39
D&D Basic Rules v1.0 | Chapter 4: Personality and Background
d8Personality Trait
1I judge people by their actions, not their words.
2If someone is in trouble, I’m always ready to lend help.
3When I set my mind to something, I follow through no
matter what gets in my way.
4,KDYHDVWURQJVHQVHRIIDLUSOD\DQGDOZD\VWU\WR[QG
the most equitable solution to arguments.
,?PFRQ[GHQWLQP\RZQDELOLWLHVDQGGRZKDW,FDQWR
LQVWLOOFRQ[GHQFHLQRWKHUV
6Thinking is for other people. I prefer action.
7I misuse long words in an attempt to sound smarter.
I get bored easily. When am I going to get on
with my destiny?
d6Ideal
1Respect. People deserve to be treated with dignity and
respect. (Good)
2Fairness. No one should get preferential treatment
before the law, and no one is above the law. (Lawful)
3Freedom. Tyrants must not be allowed to oppress the
people. (Chaotic)
4Might. If I become strong, I can take what I want—
what I deserve. (Evil)
Sincerity. There’s no good in pretending to be
something I’m not. (Neutral)
6Destiny. Nothing and no one can steer me away from
P\KLJKHUFDOOLQJ$Q\
d6Bond
1I have a family, but I have no idea where they are. One
day, I hope to see them again.
2I worked the land, I love the land, and I will
protect the land.
3$SURXGQREOHRQFHJDYHPHDKRUULEOHEHDWLQJDQG,
will take my revenge on any bully I encounter.
4My tools are symbols of my past life, and I carry them
so that I will never forget my roots.
I protect those who cannot protect themselves.
6I wish my childhood sweetheart had come with me to
pursue my destiny.
d6Flaw
1The tyrant who rules my land will stop at nothing to
see me killed.
2,?PFRQYLQFHGRIWKHVLJQL[FDQFHRIP\GHVWLQ\DQG
blind to my shortcomings and the risk of failure.
3The people who knew me when I was young know my
shameful secret, so I can never go home again.
4I have a weakness for the vices of the city,
especially hard drink.
Secretly, I believe that things would be better if I were a
tyrant lording over the land.
6I have trouble trusting in my allies.
Folk Hero
Qgm[ge]^jgeY`meZd]kg[aYdjYfc$ZmlqgmYj]
\]klaf]\^gjkgem[`egj]&9dj]Y\ql`]h]ghd]g^
qgmj`ge]naddY_]j]_Yj\qgmYkl`]aj[`Yehagf$Yf\
qgmj\]klafq[YddkqgmlgklYf\Y_Yafkll`]lqjYflkYf\
monsters that threaten the common folk everywhere.
KcaddHjg?[a]f[a]k29faeYd@Yf\daf_$KmjnanYd
LggdHjg?[a]f[a]k2Gf]lqh]g^YjlakYf?klggdk$
n]`a[d]k dYf\!
Equipment:9k]lg^YjlakYf?klggdk gf]g^qgmj[`ga[]!$
a shovel, an iron pot, a set of common clothes, and a
Z]dlhgm[`[gflYafaf_)(_h
Defining Event
Qgmhj]nagmkdqhmjkm]\Ykaehd]hjg^]kkagfYegf_
the peasantry, perhaps as a farmer, miner, servant,
k`]h`]j\$ogg\[mll]j$gj_jYn]\a__]j&:mlkge]l`af_
`Yhh]f]\l`Ylk]lqgmgfY\a?]j]flhYl`Yf\eYjc]\
qgm^gj_j]Yl]jl`af_k&;`ggk]gjjYf\gedq\]l]jeaf]Y
\]?faf_]n]fll`YleYjc]\qgmYkY`]jgg^l`]h]ghd]&
d10'H[QLQJ(YHQW
1I stood up to a tyrant’s agents.
2I saved people during a natural disaster.
3I stood alone against a terrible monster.
4I stole from a corrupt merchant to help the poor.
,OHGDPLOLWLDWR[JKWRZDQLQYDGLQJDUP\
6I broke into a tyrant’s castle and stole weapons to
arm the people.
7I trained the peasantry to use farm implements as
weapons against a tyrant’s soldiers.
$ORUGUHVFLQGHGDQXQSRSXODUGHFUHHDIWHU,OHGD
symbolic act of protest against it.
$FHOHVWLDOIH\RUVLPLODUFUHDWXUHJDYHPHDEOHVVLQJ
or revealed my secret origin.
10Recruited into a lord’s army, I rose to leadership and
was commended for my heroism.
Feature: Rustic Hospitality
Kaf[]qgm[ge]^jgel`]jYfckg^l`][geegf^gdc$
qgm?lafYegf_l`]eoal`]Yk]&Qgm[Yf?f\YhdY[]
lg`a\]$j]kl$gjj][mh]jYl]Yegf_gl`]j[geegf]jk$
mfd]kkqgm`Yn]k`gofqgmjk]d^lgZ]Y\Yf_]jlg
l`]e&L`]qoaddk`a]d\qgm^jgel`]dYogjYfqgf]
]dk]k]Yj[`af_^gjqgm$l`gm_`l`]qoaddfgljakcl`]aj
dan]k^gjqgm&
Suggested Characteristics
9^gdc`]jgakgf]g^l`][geegfh]ghd]$^gjZ]ll]j
gj^gjogjk]&Egkl^gdc`]jg]kdggcgfl`]aj`meZd]
gja_afkYkYnajlm]$fglYk`gjl[geaf_$Yf\l`]aj`ge]
[geemfala]kj]eYafn]jqaehgjlYfllgl`]e&

40
D&D Basic Rules v0.1 | Chapter 4: Personality and Background
d8Personality Trait
1I use polysyllabic words that convey the impression of
great erudition.
2I’ve read every book in the world’s greatest libraries—
or I like to boast that I have.
3I’m used to helping out those who aren’t as smart
as I am, and I patiently explain anything and
everything to others.
4There’s nothing I like more than a good mystery.
I’m willing to listen to every side of an argument before
I make my own judgment.
6I . . . speak . . . slowly . . . when talking . . . to idiots, . . .
which . . . almost . . . everyone . . . is . . . compared . . .
to me.
7I am horribly, horribly awkward in social situations.
I’m convinced that people are always trying to
steal my secrets.
d6Ideal
1Knowledge. 7KHSDWKWRSRZHUDQGVHOILPSURYHPHQW
is through knowledge. (Neutral)
2Beauty. What is beautiful points us beyond itself
toward what is true. (Good)
3Logic. Emotions must not cloud our logical
thinking. (Lawful)
4No Limits. 1RWKLQJVKRXOGIHWWHUWKHLQ[QLWHSRVVLELOLW\
inherent in all existence. (Chaotic)
Power. Knowledge is the path to power and
domination. (Evil)
6Self-Improvement. The goal of a life of study is the
EHWWHUPHQWRIRQHVHOI$Q\
d6Bond
1It is my duty to protect my students.
2I have an ancient text that holds terrible secrets that
must not fall into the wrong hands.
3I work to preserve a library, university, scriptorium,
or monastery.
40\OLIH?VZRUNLVDVHULHVRIWRPHVUHODWHGWRDVSHFL[F
[HOGRIORUH
I’ve been searching my whole life for the answer to a
certain question.
6I sold my soul for knowledge. I hope to do great deeds
and win it back.
d6Flaw
1I am easily distracted by the promise of information.
2Most people scream and run when they see a demon. I
stop and take notes on its anatomy.
3Unlocking an ancient mystery is worth the price of a
civilization.
4I overlook obvious solutions in favor of
complicated ones.
I speak without really thinking through my words,
invariably insulting others.
6I can’t keep a secret to save my life, or anyone else’s.
Sage
Qgmkh]flq]Yjkd]Yjfaf_l`]dgj]g^l`]emdlan]jk]&Qgm
k[gmj]\eYfmk[jahlk$klm\a]\k[jgddk$Yf\dakl]f]\lgl`]
_j]Yl]kl]ph]jlkgfl`]kmZb][lkl`Ylafl]j]klqgm&Qgmj
]?gjlk`Yn]eY\]qgmYeYkl]jafqgmj?]d\kg^klm\q&
KcaddHjg?[a]f[a]k29j[YfY$@aklgjq
Languages:Logg^qgmj[`ga[]
Equipment:9Zglld]g^ZdY[cafc$Yimadd$YkeYddcfa^]$
Yd]ll]j^jgeY\]Y\[gdd]Y_m]hgkaf_Yim]klagfqgm
have not yet been able to answer, a set of common
[dgl`]k$Yf\YZ]dlhgm[`[gflYafaf_)(_h
Specialty
Lg\]l]jeaf]l`]fYlmj]g^qgmjk[`gdYjdqljYafaf_$jgddY
\0gj[`ggk]^jgel`]ghlagfkafl`]lYZd]Z]dgo&
Feature: Researcher
O`]fqgmYll]ehllgd]Yjfgjj][YddYha][]g^dgj]$a^qgm
\gfglcfgol`Ylaf^gjeYlagf$qgmg^l]fcfgoo`]j]Yf\
^jgeo`geqgm[YfgZlYafal&MkmYddq$l`akaf^gjeYlagf
[ge]k^jgeYdaZjYjq$k[jahlgjame$mfan]jkalq$gjYkY_]
gjgl`]jd]Yjf]\h]jkgfgj[j]Ylmj]&Qgmj<Eea_`l
jmd]l`Yll`]cfgod]\_]qgmk]]cakk][j]l]\YoYqafYf
almost inaccessible place, or that it simply cannot be
^gmf\&Mf]Yjl`af_l`]\]]h]klk][j]lkg^l`]emdlan]jk]
[Yfj]imaj]YfY\n]flmj]gj]n]fYo`gd][YehYa_f&
Suggested Characteristics
KY_]kYj]\]?f]\Zql`]aj]pl]fkan]klm\a]k$Yf\l`]aj
[`YjY[l]jakla[kj]?][ll`akda^]g^klm\q&<]ngl]\lg
k[`gdYjdqhmjkmalk$YkY_]nYdm]kcfgod]\_]`a_`dq?
sometimes in its own right, sometimes as a means
toward other ideals.
d8Specialty
1$OFKHPLVW
2$VWURQRPHU
3Discredited
academic
4Librarian
d8Specialty
Professor
6Researcher
7Wizard’s apprentice
Scribe

41
D&D Basic Rules v1.0 | Chapter 4: Personality and Background
d8Personality Trait
1I’m always polite and respectful.
2I’m haunted by memories of war. I can’t get the images
of violence out of my mind.
3I’ve lost too many friends, and I’m slow to
make new ones.
4I’m full of inspiring and cautionary tales from
my military experience relevant to almost every
combat situation.
,FDQVWDUHGRZQDKHOOKRXQGZLWKRXW\LQFKLQJ
6I enjoy being strong and like breaking things.
7I have a crude sense of humor.
,IDFHSUREOHPVKHDGRQ$VLPSOHGLUHFWVROXWLRQLV
the best path to success.
d6Ideal
1Greater Good. Our lot is to lay down our lives in
defense of others. (Good)
2Responsibility. I do what I must and obey just
authority. (Lawful)
3Independence. When people follow orders blindly, they
embrace a kind of tyranny. (Chaotic)
4Might. In life as in war, the stronger force wins. (Evil)
Live and Let Live. Ideals aren’t worth killing over or
going to war for. (Neutral)
6Nation. My city, nation, or people are all that
PDWWHU$Q\
d6Bond
1I would still lay down my life for the people I
served with.
26RPHRQHVDYHGP\OLIHRQWKHEDWWOH[HOG7RWKLVGD\,
will never leave a friend behind.
3My honor is my life.
4I’ll never forget the crushing defeat my company
VXZHUHGRUWKHHQHPLHVZKRGHDOWLW
7KRVHZKR[JKWEHVLGHPHDUHWKRVHZRUWKG\LQJIRU
6,[JKWIRUWKRVHZKRFDQQRW[JKWIRUWKHPVHOYHV
d6Flaw
1The monstrous enemy we faced in battle still leaves
me quivering with fear.
2I have little respect for anyone who is not a
proven warrior.
3I made a terrible mistake in battle that cost many
lives—and I would do anything to keep that
mistake secret.
4My hatred of my enemies is blind and unreasoning.
I obey the law, even if the law causes misery.
6I’d rather eat my armor than admit when I’m wrong.
Soldier
OYj`YkZ]]fqgmjda^]^gjYkdgf_Ykqgm[Yj]lg
j]e]eZ]j&QgmljYaf]\YkYqgml`$klm\a]\l`]mk]g^
o]YhgfkYf\Yjegj$d]Yjf]\ZYka[kmjnanYdl][`faim]k$
af[dm\af_`golgklYqYdan]gfl`]ZYlld]?]d\&Qgm
might have been part of a standing national army or a
mercenary company, or perhaps a member of a local
eadalaYo`gjgk]lghjgeaf]f[]\mjaf_Yj][]floYj&
O`]fqgm[`ggk]l`akZY[c_jgmf\$ogjcoal`qgmj
<Elg\]l]jeaf]o`a[`eadalYjqgj_YfarYlagfqgmo]j]
YhYjlg^$`go^Yjl`jgm_`alkjYfckqgmhjg_j]kk]\$Yf\
o`Ylcaf\g^]ph]ja]f[]kqgm`Y\\mjaf_qgmjeadalYjq
[Yj]]j&OYkalYklYf\af_Yjeq$Ylgof_mYj\$gjYnaddY_]
eadalaY7Gjalea_`l`Yn]Z]]fYfgZd]?kgje]j[`Yfl?k
private army, or a mercenary company.
KcaddHjg?[a]f[a]k29l`d]la[k$Aflaea\Ylagf
LggdHjg?[a]f[a]k2 One type of gaming set,
n]`a[d]k dYf\!
Equipment:9fafka_faYg^jYfc$Yljgh`qlYc]f^jge
Y^Ydd]f]f]eq Y\Y__]j$Zjgc]fZdY\]$gjha][]g^Y
ZYff]j!$Yk]lg^Zgf]\a[]gj\][cg^[Yj\k$Yk]lg^
[geegf[dgl`]k$Yf\YZ]dlhgm[`[gflYafaf_)(_h
Specialty
<mjaf_qgmjlae]YkYkgd\a]j$qgm`Y\Ykh][a?[jgd]lg
hdYqafqgmjmfalgjYjeq&JgddY\0gj[`ggk]^jgel`]
ghlagfkafl`]lYZd]Z]dgolg\]l]jeaf]qgmjjgd]2
Feature: Military Rank
Qgm`Yn]YeadalYjqjYfc^jgeqgmj[Yj]]jYkYkgd\a]j&
Kgd\a]jkdgqYdlgqgmj^gje]jeadalYjqgj_YfarYlagf
kladdj][g_far]qgmjYml`gjalqYf\af?m]f[]$Yf\l`]q
\]^]jlgqgma^l`]qYj]g^Ydgo]jjYfc&Qgm[Yfafngc]
qgmjjYfclg]p]jlaf?m]f[]gn]jgl`]jkgd\a]jkYf\
j]imakalagfkaehd]]imahe]flgj`gjk]k^gjl]ehgjYjq
mk]&Qgm[YfYdkgmkmYddq_YafY[[]kklg^ja]f\dq
eadalYjq]f[Yehe]flkYf\^gjlj]kk]ko`]j]qgmjjYfc
akj][g_far]\&
Suggested Characteristics
L`]`gjjgjkg^oYj[geZaf]\oal`l`]ja_a\\ak[ahdaf]g^
military service leave their mark on all soldiers, shaping
their ideals, creating strong bonds, and often leaving
l`]ek[Yjj]\Yf\nmdf]jYZd]lg^]Yj$k`Ye]$Yf\`Ylj]\&
d8Specialty
12]FHU
2Scout
3Infantry
4Cavalry
Healer
d8Specialty
6Quartermaster
7Standard bearer
6XSSRUWVWDZ
(cook, blacksmith,
or the like)

42
D&D Basic Rules v0.1 | Chapter 5: Equipment
Coinage
;geegf[gafk[ge]afk]n]jYd\a?]j]fl\]fgeafYlagfk
based on the relative worth of the metal from which they
Yj]eY\]&L`]l`j]]egkl[geegf[gafkYj]l`]_gd\
ha][] _h!$l`]kadn]jha][] kh!$Yf\l`][ghh]jha][] [h!&
Oal`gf]_gd\ha][]$Y[`YjY[l]j[YfZmqYiman]j$
-(^]]lg^_gg\jgh]$gjY_gYl&9kcadd]\ Zmlfgl
]p[]hlagfYd!YjlakYf[Yf]Yjfgf]_gd\ha][]Y\Yq&
L`]_gd\ha][]akl`]klYf\Yj\mfalg^e]Ykmj]^gj
o]Ydl`$]n]fa^l`][gafalk]d^akfgl[geegfdqmk]\&
O`]fe]j[`Yflk\ak[mkk\]Ydkl`Ylafngdn]_gg\kgj
k]jna[]kogjl``mf\j]\kgjl`gmkYf\kg^_gd\ha][]k$
l`]ljYfkY[lagfk\gf?lmkmYddqafngdn]l`]]p[`Yf_]g^
af\ana\mYd[gafk&JYl`]j$l`]_gd\ha][]akYklYf\Yj\
e]Ykmj]g^nYdm]$Yf\l`]Y[lmYd]p[`Yf_]akaf_gd\
ZYjk$d]ll]jkg^[j]\al$gjnYdmYZd]_gg\k&
One gold piece is worth ten silver pieces, the most
hj]nYd]fl[gafYegf_[geegf]jk&9kadn]jha][]
ZmqkYk]lg^\a[]$Y?Ykcg^dYehgad$gjYfa_`l?kj]kl
in a poor inn.
One silver piece is worth ten copper pieces, which are
[geegfYegf_dYZgj]jkYf\Z]__Yjk&9kaf_d][ghh]j
ha][]ZmqkY[Yf\d]$Ylgj[`$gjYha][]g^[`Ydc&
AfY\\alagf$mfmkmYd[gafkeY\]g^gl`]jhj][agmk
e]lYdkkge]lae]kYhh]Yjaflj]Ykmj]`gYj\k&L`]
]d][ljmeha][] ]h!Yf\l`]hdYlafmeha][] hh!gja_afYl]
from fallen empires and lost kingdoms, and they
kge]lae]kYjgmk]kmkha[agfYf\kc]hla[akeo`]fmk]\
afljYfkY[lagfk&9f]d][ljmeha][]akogjl`?n]kadn]j
ha][]k$Yf\YhdYlafmeha][]akogjl`l]f_gd\ha][]k&
9klYf\Yj\[gafo]a_`kYZgmlYl`aj\g^Yfgmf[]$
kg?^lq[gafko]a_`Yhgmf\&
Standard Exchange Rates
Coin cp sp ep gp pp
Copper (cp) 11/101/10 01/1,0 0 0
Silver (sp) 10 1 1/10 1/10 0
Electrum (ep) 1 1/2 1/20
Gold (gp) 100 10 2 1 1/10
Platinum (pp)1,000100 20 10 1
Selling Treasure
Ghhgjlmfala]kYZgmf\lg?f\lj]Ykmj]$]imahe]fl$
o]Yhgfk$Yjegj$Yf\egj]afl`]\mf_]gfkqgm]phdgj]&
FgjeYddq$qgm[Yfk]ddqgmjlj]Ykmj]kYf\ljafc]lko`]f
qgmj]lmjflgYlgofgjgl`]jk]lld]e]fl$hjgna\]\l`Ylqgm
[Yf?f\Zmq]jkYf\e]j[`Yflkafl]j]kl]\afqgmjdggl&
Arms, Armor, and Other Equipment.9kY_]f]jYd
jmd]$mf\YeY_]\o]Yhgfk$Yjegj$Yf\gl`]j]imahe]fl
fetch half their cost when sold in a market. Weapons
Yf\Yjegjmk]\Zqegfkl]jkYj]jYj]dqaf_gg\]fgm_`
condition to sell.
Magic Items. Selling magic items is problematic.
>af\af_kge]gf]lgZmqYhglagfgjYk[jgddakf?llgg
`Yj\$Zmlgl`]jal]ekYj]gmlg^l`]j]Ydeg^egklZmll`]
wealthiest nobles. Likewise, aside from a few common
eY_a[al]ek$qgmogf?lfgjeYddq[ge]Y[jgkkeY_a[
LHE MARKETPLACE OF A LARGE CITY TEEMS WITH BUYERS AND
k]dd]jkg^eYfqkgjlk2\oYj^keal`kYf\]d^ogg\[Yjn]jk$
`Yd?af_^Yje]jkYf\_fge]b]o]d]jk$fgllge]flagf
`meYfkg^]n]jqk`Yh]$kar]$Yf\[gdgj\jYof^jgeY
kh][ljmeg^fYlagfkYf\[mdlmj]k&Afl`]dYj_]kl[ala]k$
YdegklYfql`af_aeY_afYZd]akg?]j]\^gjkYd]$^jge
]pgla[kha[]kYf\dmpmjagmk[dgl`af_lgoa[c]jZYkc]lk
and practical swords.
>gjYfY\n]flmj]j$l`]YnYadYZadalqg^Yjegj$o]Yhgfk$
ZY[chY[ck$jgh]$Yf\kaeadYj_gg\kakg^hYjYegmfl
aehgjlYf[]$kaf[]hjgh]j]imahe]fl[Yfe]Yfl`]
\a?]j]f[]Z]lo]]fda^]Yf\\]Yl`afY\mf_]gfgjl`]
mflYe]\oad\k&L`ak[`Yhl]j\]lYadkl`]emf\Yf]Yf\
]pgla[e]j[`Yf\ak]l`YlY\n]flmj]jk[geegfdq?f\mk]^md
afl`]^Y[]g^l`]l`j]Ylkl`Yll`]ogjd\kg^<<hj]k]fl&
Starting Equipment
O`]fqgm[j]Yl]qgmj[`YjY[l]j$qgmj][]an]]imahe]fl
ZYk]\gfY[geZafYlagfg^qgmj[dYkkYf\ZY[c_jgmf\&
9dl]jfYlan]dq$qgm[YfklYjloal`YfmeZ]jg^_gd\ha][]k
ZYk]\gfqgmj[dYkkYf\kh]f\l`]egfal]ek^jgel`]
daklkafl`ak[`Yhl]j&K]]l`]KlYjlaf_O]Ydl`Zq;dYkk
lYZd]lg\]l]jeaf]`goem[`_gd\qgm`Yn]lgkh]f\&
Qgm\][a\]`goqgmj[`YjY[l]j[Ye]Zql`akklYjlaf_
]imahe]fl&Alea_`l`Yn]Z]]fYfaf`]jalYf[]$gj_gg\k
l`Yll`][`YjY[l]jhmj[`Yk]\\mjaf_`akgj`]jmhZjaf_af_&
Qgmea_`l`Yn]Z]]f]imahh]\oal`Yo]Yhgf$Yjegj$Yf\
YZY[chY[cYkhYjlg^eadalYjqk]jna[]&Qgmea_`l]n]f`Yn]
klgd]fqgmj_]Yj&9o]Yhgf[gmd\Z]Y^Yeadq`]ajdgge$
hYkk]\\gof^jge_]f]jYlagflg_]f]jYlagfmfladqgmj
[`YjY[l]j?fYddqlggcmhl`]eYfld]Yf\^gddgo]\afYf
Yf[]klgj?kY\n]flmjgmk^gglkl]hk&
Starting Wealth by Class
Class Funds
Cleric G?JS
Fighter G?JS
Rogue 4d4 × 10 gp
Wizard 4d4 × 10 gp
Wealth
O]Ydl`Yhh]YjkafeYfq^gjekafY<<ogjd\&;gafk$
gemstones, trade goods, art objects, animals, and
hjgh]jlq[Yfj]?][lqgmj[`YjY[l]j?k?fYf[aYdo]dd%Z]af_&
Members of the peasantry trade in goods, bartering for
o`Yll`]qf]]\Yf\hYqaf_lYp]kaf_jYafYf\[`]]k]&
E]eZ]jkg^l`]fgZadalqljY\]]al`]jafd]_Ydja_`lk$km[`
as the rights to a mine, a port, or farmland, or in gold
ZYjk$e]Ykmjaf__gd\Zql`]hgmf\jYl`]jl`YfZql`]
[gaf&Gfdqe]j[`Yflk$Y\n]flmj]jk$Yf\l`gk]g?]jaf_
professional services for hire commonly deal in coins.
Chapter 5: Equipment

43
D&D Basic Rules v1.0 | Chapter 5: Equipment
Leather.L`]Zj]YklhdYl]Yf\k`gmd\]jhjgl][lgjkg^
l`akYjegjYj]eY\]g^d]Yl`]jl`Yl`YkZ]]fkla?]f]\
ZqZ]af_Zgad]\afgad&L`]j]klg^l`]YjegjakeY\]g^
kg^l]jYf\egj]?]paZd]eYl]jaYdk&
Studded Leather.EY\]^jgelgm_`Zml?]paZd]
d]Yl`]j$klm\\]\d]Yl`]jakj]af^gj[]\oal`[dgk]%k]l
rivets or spikes.
Medium Armor
E]\ameYjegjg?]jkegj]hjgl][lagfl`Yfda_`lYjegj$
ZmlalYdkgaehYajkegn]e]flegj]&A^qgmo]Yje]\ame
Yjegj$qgmY\\qgmj<]pl]jalqeg\a?]j$lgYeYpaeme
g^#*$lgl`]ZYk]fmeZ]j^jgeqgmjYjegjlqh]lg
\]l]jeaf]qgmj9jegj;dYkk&
Hide.L`ak[jm\]Yjegj[gfkaklkg^l`a[c^mjkYf\
pelts. It is commonly worn by barbarian tribes, evil
`meYfga\k$Yf\gl`]j^gdco`gdY[cY[[]kklgl`]lggdk
and materials needed to create better armor.
Chain Shirt. Made of interlocking metal rings, a chain
k`ajlakogjfZ]lo]]fdYq]jkg^[dgl`af_gjd]Yl`]j&L`ak
Yjegjg?]jkeg\]klhjgl][lagflgl`]o]Yj]j?kmhh]j
Zg\qYf\Yddgokl`]kgmf\g^l`]jaf_kjmZZaf_Y_Yafkl
gf]Yfgl`]jlgZ]em]\Zqgml]jdYq]jk&
Scale Mail.L`akYjegj[gfkaklkg^Y[gYlYf\d]__af_k
Yf\h]j`YhkYk]hYjYl]kcajl!g^d]Yl`]j[gn]j]\oal`
gn]jdYhhaf_ha][]kg^e]lYd$em[`dac]l`]k[Yd]kg^Y
?k`&L`]kmalaf[dm\]k_Ymfld]lk&
Breastplate.L`akYjegj[gfkaklkg^Y?ll]\e]lYd
[`]klha][]ogjfoal`kmhhd]d]Yl`]j&9dl`gm_`ald]Yn]k
l`]d]_kYf\Yjekj]dYlan]dqmfhjgl][l]\$l`akYjegj
hjgna\]k_gg\hjgl][lagf^gjl`]o]Yj]j?knalYdgj_Yfk
o`ad]d]Ynaf_l`]o]Yj]jj]dYlan]dqmf]f[meZ]j]\&
Half Plate.@Yd^hdYl][gfkaklkg^k`Yh]\e]lYdhdYl]k
l`Yl[gn]jegklg^l`]o]Yj]j?kZg\q&Al\g]kfglaf[dm\]
leg protection beyond simple greaves that are attached
with leather straps.
Heavy Armor
G^Yddl`]Yjegj[Yl]_gja]k$`]YnqYjegjg?]jkl`]Z]kl
hjgl][lagf&L`]k]kmalkg^Yjegj[gn]jl`]]flaj]Zg\q
and are designed to stop a wide range of attacks. Only
hjg?[a]floYjjagjk[YfeYfY_]l`]ajo]a_`lYf\Zmdc&
@]YnqYjegj\g]kf?ld]lqgmY\\qgmj<]pl]jalq
eg\a?]jlgqgmj9jegj;dYkk$ZmlalYdkg\g]kf?l
h]fYdar]qgma^qgmj<]pl]jalqeg\a?]jakf]_Ylan]&
Ring Mail.L`akYjegjakd]Yl`]jYjegjoal``]Ynq
jaf_kk]ofaflgal&L`]jaf_k`]dhj]af^gj[]l`]Yjegj
Y_YafklZdgok^jgekogj\kYf\Yp]k&Jaf_eYadak
af^]jagjlg[`YafeYad$Yf\al?kmkmYddqogjfgfdqZql`gk]
o`g[Yf?lY?gj\Z]ll]jYjegj&
Chain Mail. Made of interlocking metal rings, chain
eYadaf[dm\]kYdYq]jg^imadl]\^YZja[ogjfmf\]jf]Yl`
l`]eYadlghj]n]fl[`Y?f_Yf\lg[mk`agfl`]aehY[lg^
Zdgok&L`]kmalaf[dm\]k_Ymfld]lk&
Splint.L`akYjegjakeY\]g^fYjjgon]jla[Ydkljahk
of metal riveted to a backing of leather that is worn over
[dgl`hY\\af_&>d]paZd][`YafeYadhjgl][lkl`]bgaflk&
Plate.HdYl][gfkaklkg^k`Yh]\$afl]jdg[caf_e]lYd
hdYl]klg[gn]jl`]]flaj]Zg\q&9kmalg^hdYl]af[dm\]k
_Ymfld]lk$`]Ynqd]Yl`]jZgglk$Ynakgj]\`]de]l$Yf\
l`a[cdYq]jkg^hY\\af_mf\]jf]Yl`l`]Yjegj&:m[cd]k
Yf\kljYhk\akljaZml]l`]o]a_`lgn]jl`]Zg\q&
al]ekgjkh]ddklghmj[`Yk]&L`]nYdm]g^eY_a[ak^Yj
Z]qgf\kaehd]_gd\Yf\k`gmd\YdoYqkZ]lj]Yl]\Ykkm[`&
Gems, Jewelry, and Art Objects.L`]k]al]ekj]lYaf
l`]aj^mddnYdm]afl`]eYjc]lhdY[]$Yf\qgm[Yf]al`]j
ljY\]l`]eaf^gj[gafgjmk]l`]eYk[mjj]f[q^gjgl`]j
ljYfkY[lagfk&>gj]p[]hlagfYddqnYdmYZd]lj]Ykmj]k$l`]
<Eea_`lj]imaj]qgmlg?f\YZmq]jafYdYj_]lgofgj
dYj_]j[geemfalq?jkl&
Trade Goods. On the borderlands, many people
[gf\m[lljYfkY[lagfkl`jgm_`ZYjl]j&Dac]_]ekYf\Yjl
objects, trade goods—bars of iron, bags of salt, livestock,
Yf\kggf?j]lYafl`]aj^mddnYdm]afl`]eYjc]lYf\[Yf
Z]mk]\Yk[mjj]f[q&
Armor and Shields
<<ogjd\kYj]YnYkllYh]kljqeY\]mhg^eYfq
\a?]j]fl[mdlmj]k$]Y[`oal`alkgofl][`fgdg_qd]n]d&
>gjl`akj]Ykgf$Y\n]flmj]jk`Yn]Y[[]kklgYnYja]lq
of armor types, ranging from leather armor to chain
mail to costly plate armor, with several other kinds of
YjegjafZ]lo]]f&L`]9jegjlYZd][gdd][lkl`]egkl
[geegfdqYnYadYZd]lqh]kg^Yjegj^gmf\afl`]_Ye]
Yf\k]hYjYl]kl`]eaflgl`j]][Yl]_gja]k2da_`lYjegj$
e]\ameYjegj$Yf\`]YnqYjegj&EYfqoYjjagjk
kmhhd]e]fll`]ajYjegjoal`Yk`a]d\&
L`]9jegjlYZd]k`gokl`][gkl$o]a_`l$Yf\gl`]j
properties of the common types of armor worn in the
ogjd\kg^<<&
9jegjHjg?[a]f[q&9fqgf][YfhmlgfYkmalg^Yjegj
gjkljYhYk`a]d\lgYfYje&Gfdql`gk]hjg?[a]flafl`]
Yjegj?kmk]cfgo`golgo]Yjal]?][lan]dq$`go]n]j&
Qgmj[dYkk_an]kqgmhjg?[a]f[qoal`[]jlYaflqh]kg^
Yjegj&A^qgmo]YjYjegjl`YlqgmdY[chjg?[a]f[qoal`$
qgm`Yn]\akY\nYflY_]gfYfqYZadalq[`][c$kYnaf_
l`jgo$gjYllY[cjgddl`Ylafngdn]kKlj]f_l`gj<]pl]jalq$
Yf\qgm[Yf?l[Yklkh]ddk&
Armor Class (AC).9jegjhjgl][lkalko]Yj]j^jge
YllY[ck&L`]Yjegj Yf\k`a]d\!qgmo]Yj\]l]jeaf]k
qgmjZYk]9jegj;dYkk&
Heavy Armor. @]Yna]jYjegjafl]j^]j]koal`l`]
o]Yj]j?kYZadalqlgegn]ima[cdq$kl]Ydl`adq$Yf\^j]]dq&
A^l`]9jegjlYZd]k`gok?Klj)+?gj?Klj)-?afl`]
Klj]f_l`[gdmef^gjYfYjegjlqh]$l`]Yjegjj]\m[]k
l`]o]Yj]j?kkh]]\Zq)(^]]lmfd]kkl`]o]Yj]j`YkY
Klj]f_l`k[gj]]imYdlggj`a_`]jl`Yfl`]dakl]\k[gj]&
Stealth.A^l`]9jegjlYZd]k`gok?<akY\nYflY_]?af
l`]Kl]Ydl`[gdmef$l`]o]Yj]j`Yk\akY\nYflY_]gf
<]pl]jalq Kl]Ydl`![`][ck&
Shields.9k`a]d\akeY\]^jgeogg\gje]lYdYf\
is carried in one hand. Wielding a shield increases
qgmj9jegj;dYkkZq*&Qgm[YfZ]f]?l^jgegfdqgf]
shield at a time.
Light Armor
EY\]^jgekmhhd]Yf\l`afeYl]jaYdk$da_`lYjegj^Yngjk
Y_ad]Y\n]flmj]jkkaf[]alg?]jkkge]hjgl][lagfoal`gml
kY[ja?[af_egZadalq&A^qgmo]Yjda_`lYjegj$qgmY\\
qgmj<]pl]jalqeg\a?]jlgl`]ZYk]fmeZ]j^jgeqgmj
Yjegjlqh]lg\]l]jeaf]qgmj9jegj;dYkk&
Padded. HY\\]\Yjegj[gfkaklkg^imadl]\dYq]jkg^
cloth and batting.

44
D&D Basic Rules v0.1 | Chapter 5: Equipment
l`]`Yf\kg^[geegf]jk&EYjlaYdo]Yhgfk$af[dm\af_
kogj\k$Yp]k$Yf\hgd]Yjek$j]imaj]egj]kh][aYdar]\
ljYafaf_lgmk]]?][lan]dq&EgkloYjjagjkmk]eYjlaYd
o]YhgfkZ][Ymk]l`]k]o]Yhgfkhmll`]aj?_`laf_klqd]
Yf\ljYafaf_lgZ]klmk]&
Hjg?[a]f[qoal`Yo]YhgfYddgokqgmlgY\\qgmj
hjg?[a]f[qZgfmklgl`]YllY[cjgdd^gjYfqYllY[cqgm
eYc]oal`l`Ylo]Yhgf&A^qgmeYc]YfYllY[cjgddmkaf_
Yo]Yhgfoal`o`a[`qgmdY[chjg?[a]f[q$qgm\gfgl
Y\\qgmjhjg?[a]f[qZgfmklgl`]YllY[cjgdd&
Weapon Properties
EYfqo]Yhgfk`Yn]kh][aYdhjgh]jla]kj]dYl]\lgl`]ajmk]$
as shown in the Weapons table.
Ammunition.Qgm[Yfmk]Yo]Yhgfl`Yl`Ykl`]
Yeemfalagfhjgh]jlqlgeYc]YjYf_]\YllY[cgfdqa^
qgm`Yn]Yeemfalagflg?j]^jgel`]o]Yhgf&=Y[`
lae]qgmYllY[coal`l`]o]Yhgf$qgm]ph]f\gf]ha][]
g^Yeemfalagf&<jYoaf_l`]Yeemfalagf^jgeYiman]j$
[Yk]$gjgl`]j[gflYaf]jakhYjlg^l`]YllY[c&9ll`]
]f\g^l`]ZYlld]$qgm[Yfj][gn]j`Yd^qgmj]ph]f\]\
YeemfalagfZqlYcaf_Yeafml]lgk]Yj[`l`]ZYlld]?]d\&
Getting Into and Out of Armor
L`]lae]allYc]klg\gfgj\g?Yjegj\]h]f\kgfl`]
Yjegj?k[Yl]_gjq&
Don. L`akakl`]lae]allYc]klghmlgfYjegj&Qgm
Z]f]?l^jgel`]Yjegj?k9;gfdqa^qgmlYc]l`]^mddlae]
lg\gfl`]kmalg^Yjegj&
<g?&L`akakl`]lae]allYc]klglYc]g?Yjegj&A^qgm
`Yn]`]dh$j]\m[]l`aklae]Zq`Yd^&
Donning and Doffing Armor
Category Don 'RZ
/LJKW$UPRU1 minute 1 minute
0HGLXP$UPRUPLQXWHV1 minute
+HDY\$UPRU10 minutes PLQXWHV
Shield 1 action 1 action
Weapons
Qgmj[dYkk_jYflkhjg?[a]f[qaf[]jlYafo]Yhgfk$
j]?][laf_Zgl`l`][dYkk?k^g[mkYf\l`]lggdkqgmYj]
egkldac]dqlgmk]&O`]l`]jqgm^YngjYdgf_kogj\gj
Ydgf_Zgo$qgmjo]YhgfYf\qgmjYZadalqlgoa]d\al
]?][lan]dq[Yfe]Yfl`]\a?]j]f[]Z]lo]]fda^]Yf\
\]Yl`o`ad]Y\n]flmjaf_&
L`]O]YhgfklYZd]k`gokl`]egkl[geegfo]Yhgfk
mk]\afl`]ogjd\kg^<<$l`]ajhja[]Yf\o]a_`l$
the damage they deal when they hit, and any special
hjgh]jla]kl`]qhgkk]kk&=n]jqo]Yhgfak[dYkka?]\
Yk]al`]je]d]]gjjYf_]\&9melee weaponakmk]\lg
YllY[cYlYj_]loal`af-^]]lg^qgm$o`]j]YkYranged
weaponakmk]\lgYllY[cYlYj_]lYlY\aklYf[]&
Weapon Proficiency
QgmjjY[]$[dYkk$Yf\^]Ylk[Yf_jYflqgmhjg?[a]f[q
oal`[]jlYafo]Yhgfkgj[Yl]_gja]kg^o]Yhgfk&L`]log
categories are simple and martial. Most people can
mk]kaehd]o]Yhgfkoal`hjg?[a]f[q&L`]k]o]Yhgfk
af[dm\][dmZk$eY[]k$Yf\gl`]jo]Yhgfkg^l]f^gmf\af
Armor
Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
Padded JS'H[PRGL[HU— Disadvantage OE
Leather 10 gp 'H[PRGL[HU— — 10 lb.
Studded leather JS'H[PRGL[HU— — 13 lb.
Medium Armor
Hide 10 gp 'H[PRGL[HUPD[— — 12 lb.
Chain shirt JS'H[PRGL[HUPD[— — 20 lb.
Scale mail JS'H[PRGL[HUPD[— Disadvantage OE
Breastplate 400 gp 'H[PRGL[HUPD[— — 20 lb.
Half plate JS'H[PRGL[HUPD[— Disadvantage 40 lb.
Heavy Armor
Ring mail 30 gp 14 — Disadvantage 40 lb.
Chain mail JS16 Str 13 Disadvantage OE
Splint 200 gp 17 6WUDisadvantage 60 lb.
Plate JS 6WUDisadvantage OE
Shield
Shield 10 gp +2 — — 6 lb.
Variant: Equipment Sizes
In most campaigns, you can use or wear any equipment that
\RX[QGRQ\RXUDGYHQWXUHVZLWKLQWKHERXQGVRIFRPPRQ
VHQVH)RUH[DPSOHDEXUO\KDOIRUFZRQ?W[WLQDKDO\LQJ?V
leather armor, and a gnome would be swallowed up in a
cloud giant’s elegant robe.
The DM can impose more realism. For example, a suit
RISODWHDUPRUPDGHIRURQHKXPDQPLJKWQRW[WDQRWKHU
RQHZLWKRXWVLJQL[FDQWDOWHUDWLRQVDQGDJXDUG?VXQLIRUP
PLJKWEHYLVLEO\LOO[WWLQJZKHQDQDGYHQWXUHUWULHVWRZHDULW
as a disguise.
8VLQJWKLVYDULDQWZKHQDGYHQWXUHUV[QGDUPRUFORWKLQJ
and similar items that are made to be worn, they might need
to visit an armorsmith, tailor, leatherworker, or similar expert
to make the item wearable. The cost for such work varies
from 10 to 40 percent of the market price of the item. The
DM can either roll 1d4 × 10 or determine the increase in cost
based on the extent of the alterations required.

45
D&D Basic Rules v1.0 | Chapter 5: Equipment
ZmdceYc]allggdYj_]^gjYKeYdd[j]Ylmj]lgmk]
]?][lan]dq&
Light.9da_`lo]YhgfakkeYddYf\]Ykqlg`Yf\d]$
eYcaf_ala\]Yd^gjmk]o`]f?_`laf_oal`logo]Yhgfk&
K]]l`]jmd]k^gjlog%o]Yhgf?_`laf_af[`Yhl]j1&
Loading.:][Ymk]g^l`]lae]j]imaj]\lgdgY\l`ak
o]Yhgf$qgm[Yf?j]gfdqgf]ha][]g^Yeemfalagf
^jgealo`]fqgmmk]YfY[lagf$ZgfmkY[lagf$gjj]Y[lagf
lg?j]al$j]_Yj\d]kkg^l`]fmeZ]jg^YllY[ckqgm[Yf
normally make.
Range.9o]Yhgfl`Yl[YfZ]mk]\lgeYc]YjYf_]\
attack has a range shown in parentheses after the
A^qgmmk]Yo]Yhgfl`Yl`Ykl`]Yeemfalagfhjgh]jlq
lgeYc]Ye]d]]YllY[c$qgmlj]Yll`]o]YhgfYkYf
aehjgnak]\o]Yhgf k]]?Aehjgnak]\O]Yhgfk?dYl]jaf
l`]k][lagf!&9kdaf_emklZ]dgY\]\lg\]YdYfq\YeY_]
o`]fmk]\afl`akoYq&
Finesse.O`]feYcaf_YfYllY[coal`Y?f]kk]
o]Yhgf$qgmmk]qgmj[`ga[]g^qgmjKlj]f_l`gj
<]pl]jalqeg\a?]j^gjl`]YllY[cYf\\YeY_]jgddk&Qgm
emklmk]l`]kYe]eg\a?]j^gjZgl`jgddk&
Heavy.KeYdd[j]Ylmj]k`Yn]\akY\nYflY_]gfYllY[c
jgddkoal``]Ynqo]Yhgfk&9`]Ynqo]Yhgf?kkar]Yf\
Weapons
Name Cost Damage WeightProperties
Simple Melee Weapons
Club 1 sp 1d4 bludgeoning 2 lb.Light
Dagger 2 gp 1d4 piercing 1 lb.Finesse, light, thrown (range 20/60)
Greatclub 2 sp GEOXGJHRQLQJ10 lb.7ZRKDQGHG
Handaxe JS1d6 slashing 2 lb.Light, thrown (range 20/60)
Javelin VS1d6 piercing 2 lb.Thrown (range 30/120)
Light hammer 2 gp 1d4 bludgeoning 2 lb.Light, thrown (range 20/60)
Mace JS1d6 bludgeoning 4 lb.—
4XDUWHUVWDZ2 sp 1d6 bludgeoning 4 lb.9HUVDWLOHG
Sickle 1 gp 1d4 slashing 2 lb.Light
Spear 1 gp 1d6 piercing 3 lb.7KURZQUDQJHYHUVDWLOHG
Unarmed strike — 1 bludgeoning — —
Simple Ranged Weapons
Crossbow, light JSGSLHUFLQJOE$PPXQLWLRQUDQJHORDGLQJWZRKDQGHG
Dart FS1d4 piercing 1/4 lb.Finesse, thrown (range 20/60)
Shortbow JS1d6 piercing 2 lb.$PPXQLWLRQUDQJHWZRKDQGHG
Sling 1 sp 1d4 bludgeoning — $PPXQLWLRQUDQJH
Martial Melee Weapons
Battleaxe 10 gp GVODVKLQJ4 lb.Versatile (1d10)
Flail 10 gp GEOXGJHRQLQJ2 lb.—
Glaive 20 gp 1d10 slashing 6 lb.+HDY\UHDFKWZRKDQGHG
Greataxe 30 gp 1d12 slashing 7 lb.+HDY\WZRKDQGHG
Greatsword JS2d6 slashing 6 lb.+HDY\WZRKDQGHG
Halberd 20 gp 1d10 slashing 6 lb.+HDY\UHDFKWZRKDQGHG
Lance 10 gp 1d12 piercing 6 lb.Reach, special
Longsword JSGVODVKLQJ3 lb.Versatile (1d10)
Maul 10 gp 2d6 bludgeoning10 lb.+HDY\WZRKDQGHG
Morningstar JSGSLHUFLQJ4 lb.—
Pike JS1d10 piercing OE+HDY\UHDFKWZRKDQGHG
Rapier JSGSLHUFLQJ2 lb.Finesse
Scimitar JS1d6 slashing 3 lb.Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident JS1d6 piercing 4 lb.7KURZQUDQJHYHUVDWLOHG
War pick JSGSLHUFLQJ2 lb.—
Warhammer JSGEOXGJHRQLQJ2 lb.Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb.Finesse, reach
Martial Ranged Weapons
Blowgun 10 gp 1 piercing 1 lb.$PPXQLWLRQUDQJHORDGLQJ
Crossbow, hand JS1d6 piercing 3 lb.$PPXQLWLRQUDQJHOLJKWORDGLQJ
Crossbow, heavy JS1d10 piercing OE$PPXQLWLRQUDQJHKHDY\ORDGLQJWZRKDQGHG
Longbow JSGSLHUFLQJ2 lb.$PPXQLWLRQUDQJHKHDY\WZRKDQGHG
Net 1 gp — 3 lb.6SHFLDOWKURZQUDQJH

46
D&D Basic Rules v0.1 | Chapter 5: Equipment
F]l&9DYj_]gjkeYdd]j[j]Ylmj]`alZqYf]lak
j]kljYaf]\mfladalak^j]]\&9f]l`Ykfg]?][lgf
[j]Ylmj]kl`YlYj]^gjed]kk$gj[j]Ylmj]kl`YlYj]@m_]
gjdYj_]j&9[j]Ylmj][Yfmk]alkY[lagflgeYc]Y<;)(
Klj]f_l`[`][c$^j]]af_alk]d^gjYfgl`]j[j]Ylmj]oal`af
alkj]Y[`gfYkm[[]kk&<]Ydaf_-kdYk`af_\YeY_]lgl`]
f]l 9;)(!Ydkg^j]]kl`][j]Ylmj]oal`gml`Yjeaf_al$
]f\af_l`]]?][lYf\\]kljgqaf_l`]f]l&
O`]fqgmmk]YfY[lagf$ZgfmkY[lagf$gjj]Y[lagf
lgYllY[coal`Yf]l$qgm[YfeYc]gfdqgf]YllY[c
j]_Yj\d]kkg^l`]fmeZ]jg^YllY[ckqgm[Yf
normally make.
Adventuring Gear
L`akk][lagf\]k[jaZ]kal]ekl`Yl`Yn]kh][aYdjmd]kgj
j]imaj]^mjl`]j]phdYfYlagf&
Acid. 9kYfY[lagf$qgm[YfkhdYk`l`][gfl]flkg^
l`aknaYdgflgY[j]Ylmj]oal`af-^]]lg^qgmgjl`jgo
l`]naYdmhlg*(^]]l$k`Yll]jaf_algfaehY[l&Af]al`]j
[Yk]$eYc]YjYf_]\YllY[cY_YafklY[j]Ylmj]gjgZb][l$
treating the acid as an improvised weapon. On a hit, the
lYj_]llYc]k*\.Y[a\\YeY_]&
Alchemist’s Fire. L`akkla[cq$Y\`]kan]?ma\a_fal]k
o`]f]phgk]\lgYaj&9kYfY[lagf$qgm[Yfl`jgol`ak
?Ykcmhlg*(^]]l$k`Yll]jaf_algfaehY[l&EYc]Y
jYf_]\YllY[cY_YafklY[j]Ylmj]gjgZb][l$lj]Ylaf_
l`]Yd[`]eakl?k?j]YkYfaehjgnak]\o]Yhgf&GfY
`al$l`]lYj_]llYc]k)\,?j]\YeY_]Yll`]klYjlg^
]Y[`g^alklmjfk&9[j]Ylmj][Yf]f\l`ak\YeY_]Zq
mkaf_alkY[lagflgeYc]Y<;)(<]pl]jalq[`][clg
]plaf_mak`l`]?Ye]k&
Yeemfalagfgjl`jgofhjgh]jlq&L`]jYf_]daklklog
fmeZ]jk&L`]?jklakl`]o]Yhgf?kfgjeYdjYf_]af
^]]l$Yf\l`]k][gf\af\a[Yl]kl`]o]Yhgf?kdgf_jYf_]&
O`]fYllY[caf_YlYj_]lZ]qgf\fgjeYdjYf_]$qgm`Yn]
\akY\nYflY_]gfl`]YllY[cjgdd&Qgm[Yf?lYllY[cYlYj_]l
Z]qgf\l`]o]Yhgf?kdgf_jYf_]&
Reach.L`ako]YhgfY\\k-^]]llgqgmjj]Y[`o`]f
qgmYllY[coal`al&
Special.9o]Yhgfoal`l`]kh][aYdhjgh]jlq`Yk
mfmkmYdjmd]k_gn]jfaf_alkmk]$]phdYaf]\afl`]
o]Yhgf?k\]k[jahlagf k]]?Kh][aYdO]Yhgfk?dYl]jaf
l`akk][lagf!&
Thrown.A^Yo]Yhgf`Ykl`]l`jgofhjgh]jlq$qgm
can throw the weapon to make a ranged attack. If the
o]YhgfakYe]d]]o]Yhgf$qgmmk]l`]kYe]YZadalq
eg\a?]j^gjl`YlYllY[cjgddYf\\YeY_]jgddl`Ylqgm
ogmd\mk]^gjYe]d]]YllY[coal`l`]o]Yhgf&>gj
]pYehd]$a^qgml`jgoY`Yf\Yp]$qgmmk]qgmjKlj]f_l`$
Zmla^qgml`jgoY\Y__]j$qgm[Yfmk]]al`]jqgmj
Klj]f_l`gjqgmj<]pl]jalq$kaf[]l`]\Y__]j`Ykl`]
?f]kk]hjgh]jlq&
Two-Handed. L`ako]Yhgfj]imaj]klog`Yf\klgmk]&
Versatile.L`ako]Yhgf[YfZ]mk]\oal`gf]gjlog
`Yf\k&9\YeY_]nYdm]afhYj]fl`]k]kYhh]Yjkoal`l`]
hjgh]jlq?l`]\YeY_]o`]fl`]o]Yhgfakmk]\oal`
two hands to make a melee attack.
Improvised Weapons
Kge]lae]k[`YjY[l]jk\gf?l`Yn]l`]ajo]YhgfkYf\
`Yn]lgYllY[coal`o`Yl]n]jak[dgk]Yl`Yf\&9f
aehjgnak]\o]Yhgfaf[dm\]kYfqgZb][lqgm[Yfoa]d\
afgf]gjlog`Yf\k$km[`YkZjgc]f_dYkk$YlYZd]d]_$Y
frying pan, a wagon wheel, or a dead goblin.
In many cases, an improvised weapon is similar
lgYfY[lmYdo]YhgfYf\[YfZ]lj]Yl]\Ykkm[`&>gj
]pYehd]$YlYZd]d]_akYcaflgY[dmZ&9ll`]<E?kghlagf$
Y[`YjY[l]jhjg?[a]floal`Yo]Yhgf[Yfmk]YkaeadYj
gZb][lYka^alo]j]l`Ylo]YhgfYf\mk]`akgj`]j
hjg?[a]f[qZgfmk&
9fgZb][ll`YlZ]Yjkfgj]k]eZdYf[]lgYo]Yhgf
\]Ydk)\,\YeY_] l`]<EYkka_fkY\YeY_]lqh]
YhhjghjaYl]lgl`]gZb][l!&A^Y[`YjY[l]jmk]kYjYf_]\
weapon to make a melee attack, or throws a melee
weapon that does not have the thrown property, it also
\]Ydk)\,\YeY_]&9faehjgnak]\l`jgofo]Yhgf`YkY
fgjeYdjYf_]g^*(^]]lYf\Ydgf_jYf_]g^.(^]]l&
Silvered Weapons
Kge]egfkl]jkl`Yl`Yn]aeemfalqgjj]kaklYf[]
lgfgfeY_a[Ydo]YhgfkYj]kmk[]hlaZd]lgkadn]j
o]Yhgfk$kg[YmlagmkY\n]flmj]jkafn]kl]pljY[gaflg
hdYl]l`]ajo]Yhgfkoal`kadn]j&Qgm[Yfkadn]jYkaf_d]
o]Yhgfgjl]fha][]kg^Yeemfalagf^gj)((_h&L`ak
[gklj]hj]k]flkfglgfdql`]hja[]g^l`]kadn]j$Zmll`]
lae]Yf\]ph]jlak]f]]\]\lgY\\kadn]jlgl`]o]Yhgf
oal`gmleYcaf_ald]kk]?][lan]&
Special Weapons
O]Yhgfkoal`kh][aYdjmd]kYj]\]k[jaZ]\`]j]&
Lance.Qgm`Yn]\akY\nYflY_]o`]fqgmmk]YdYf[]
lgYllY[cYlYj_]loal`af-^]]lg^qgm&9dkg$YdYf[]
j]imaj]klog`Yf\klgoa]d\o`]fqgmYj]f?legmfl]\&
Equipment Packs
The starting equipment you get from your class includes a
collection of useful adventuring gear, put together in a pack.
The contents of these packs are listed here. If you are buying
your starting equipment, you can purchase a pack for the
price shown, which might be cheaper than buying the items
individually.
%XUJODU?V3DFNJS Includes a backpack, a bag of 1,000
EDOOEHDULQJVIHHWRIVWULQJDEHOOFDQGOHVDFURZEDUD
KDPPHUSLWRQVDKRRGHGODQWHUQ\DVNVRIRLOGD\V
UDWLRQVDWLQGHUER[DQGDZDWHUVNLQ7KHSDFNDOVRKDV
feet of hempen rope strapped to the side of it.
'LSORPDW?V3DFNJSIncludes a chest, 2 cases for maps
DQGVFUROOVDVHWRI[QHFORWKHVDERWWOHRILQNDQLQNSHQ
DODPS\DVNVRIRLOVKHHWVRISDSHUDYLDORISHUIXPH
sealing wax, and soap.
'XQJHRQHHU?V3DFNJS Includes a backpack, a crowbar,
a hammer, 10 pitons, 10 torches, a tinderbox, 10 days
RIUDWLRQVDQGDZDWHUVNLQ7KHSDFNDOVRKDVIHHWRI
hempen rope strapped to the side of it.
(QWHUWDLQHU?V3DFNJSIncludes a backpack, a bedroll,
FRVWXPHVFDQGOHVGD\VRIUDWLRQVDZDWHUVNLQDQGD
disguise kit.
([SORUHU?V3DFNJSIncludes a backpack, a bedroll,
a mess kit, a tinderbox, 10 torches, 10 days of rations, and
DZDWHUVNLQ7KHSDFNDOVRKDVIHHWRIKHPSHQURSH
strapped to the side of it.
3ULHVW?V3DFNJSIncludes a backpack, a blanket, 10
candles, a tinderbox, an alms box, 2 blocks of incense, a
censer, vestments, 2 days of rations, and a waterskin.
6FKRODU?V3DFNJSIncludes a backpack, a book of lore,
a bottle of ink, an ink pen, 10 sheets of parchment, a little
bag of sand, and a small knife.

47
D&D Basic Rules v1.0 | Chapter 5: Equipment
Adventuring Gear
Item Cost Weight
$EDFXV 2 gp 2 lb.
$FLGYLDO JS1 lb.
$OFKHPLVW?V[UH\DVNJS1 lb.
Ammunition
$UURZV 1 gp 1 lb.
%ORZJXQQHHGOHV1 gp 1 lb.
Crossbow bolts (20) 1 gp 1½ lb.
Sling bullets (20) 4 cp 1½ lb.
$QWLWR[LQYLDOJS —
Arcane focus
Crystal 10 gp 1 lb.
Orb 20 gp 3 lb.
Rod 10 gp 2 lb.
6WDZ JS 4 lb.
Wand 10 gp 1 lb.
Backpack 2 gp OE
Ball bearings (bag of 1,000) 1 gp 2 lb.
Barrel 2 gp 70 lb.
Basket 4 sp 2 lb.
Bedroll 1 gp 7 lb.
Bell 1 gp —
Blanket VS 3 lb.
Block and tackle 1 gp OE
Book JSOE
Bottle, glass 2 gp 2 lb.
Bucket FS 2 lb.
Caltrops (bag of 20) 1 gp 2 lb.
Candle 1 cp —
Case, crossbow bolt 1 gp 1 lb.
Case, map or scroll 1 gp 1 lb.
Chain (10 feet) JS10 lb.
Chalk (1 piece) 1 cp —
Chest JSOE
Climber’s kit JS12 lb.
Clothes, common VS 3 lb.
Clothes, costume JS 4 lb.
&ORWKHV[QH JS6 lb.
Clothes, traveler’s 2 gp 4 lb.
Component pouch JS2 lb.
Crowbar 2 gp OE
Druidic focus
Sprig of mistletoe 1 gp —
Totem 1 gp —
:RRGHQVWDZ JS 4 lb.
Yew wand 10 gp 1 lb.
Fishing tackle 1 gp 4 lb.
Flask or tankard 2 cp 1 lb.
Grappling hook 2 gp 4 lb.
Hammer 1 gp 3 lb.
Hammer, sledge 2 gp 10 lb.
Healer’s kit JS 3 lb.
Item Cost Weight
Holy symbol
$PXOHW JS 1 lb.
Emblem JS —
Reliquary JS 2 lb.
+RO\ZDWHU\DVNJS1 lb.
Hourglass JS1 lb.
Hunting trap JSOE
Ink (1 ounce bottle) 10 gp —
Ink pen 2 cp —
Jug or pitcher 2 cp 4 lb.
/DGGHUIRRW1 sp OE
Lamp VS 1 lb.
Lantern, bullseye 10 gp 2 lb.
Lantern, hooded JS 2 lb.
Lock 10 gp 1 lb.
Magnifying glass 100 gp —
Manacles 2 gp 6 lb.
Mess kit 2 sp 1 lb.
Mirror, steel JS1/2 lb.
2LO\DVN 1 sp 1 lb.
Paper (one sheet) 2 sp —
Parchment (one sheet) 1 sp —
Perfume (vial) JS —
Pick, miner’s 2 gp 10 lb.
Piton FS1/4 lb.
Poison, basic (vial) 100 gp —
3ROHIRRW FS 7 lb.
Pot, iron 2 gp 10 lb.
Potion of healing JS1/2 lb.
Pouch VS 1 lb.
Quiver 1 gp 1 lb.
Ram, portable 4 gp OE
Rations (1 day) VS 2 lb.
Robes 1 gp 4 lb.
5RSHKHPSHQIHHW1 gp 10 lb.
5RSHVLONIHHW10 gp OE
Sack 1 cp 1/2 lb.
Scale, merchant’s JS 3 lb.
Sealing wax VS —
Shovel 2 gp OE
Signal whistle FS —
Signet ring JS —
Soap 2 cp —
Spellbook JS3 lb.
Spikes, iron (10) 1 gp OE
Spyglass 1,000 gp 1 lb.
7HQWWZRSHUVRQ2 gp 20 lb.
Tinderbox VS 1 lb.
Torch 1 cp 1 lb.
Vial 1 gp —
Waterskin 2 spOEIXOO
Whetstone 1 cp 1 lb.

48
D&D Basic Rules v0.1 | Chapter 5: Equipment
of the HdYq]j?k@Yf\Zggc![Yfmk]km[`YfgZb][lYkY
kh]dd[Yklaf_^g[mk$Yk\]k[jaZ]\af[`Yhl]j)(&
Fishing Tackle. L`akcalaf[dm\]kYogg\]fjg\$kadc]f
line, corkwood bobbers, steel hooks, lead sinkers, velvet
dmj]k$Yf\fYjjgof]llaf_&
Healer’s Kit. L`akcalakYd]Yl`]jhgm[`[gflYafaf_
ZYf\Y_]k$kYdn]k$Yf\khdaflk&L`]cal`Ykl]fmk]k&9k
YfY[lagf$qgm[Yf]ph]f\gf]mk]g^l`]callgklYZadar]
Y[j]Ylmj]l`Yl`Yk(`alhgaflk$oal`gmlf]]\af_lgeYc]
YOak\ge E]\a[af]![`][c&
Holy Symbol. 9`gdqkqeZgdakYj]hj]k]flYlagfg^
Y_g\gjhYfl`]gf&Alea_`lZ]YfYemd]l\]ha[laf_Y
kqeZgdj]hj]k]flaf_Y\]alq$l`]kYe]kqeZgd[Yj]^mddq
engraved or inlaid as an emblem on a shield, or a tiny
Zgp`gd\af_Y^jY_e]flg^YkY[j]\j]da[&L`]HdYq]j?k
@Yf\ZggcdaklkeYfq_g\kafl`]emdlan]jk]Yf\l`]aj
lqha[YdkqeZgdk&9[d]ja[gjhYdY\af[Yfmk]Y`gdq
kqeZgdYkYkh]dd[Yklaf_^g[mk$Yk\]k[jaZ]\af[`Yhl]j
)(&Lgmk]l`]kqeZgdafl`akoYq$l`][Ykl]jemkl`gd\al
in hand, wear it visibly, or bear it on a shield.
Holy Water. 9kYfY[lagf$qgm[YfkhdYk`l`][gfl]flk
g^l`ak?YkcgflgY[j]Ylmj]oal`af-^]]lg^qgmgjl`jgo
almhlg*(^]]l$k`Yll]jaf_algfaehY[l&Af]al`]j[Yk]$
eYc]YjYf_]\YllY[cY_YafklYlYj_]l[j]Ylmj]$lj]Ylaf_
the holy water as an improvised weapon. If the target is
Y?]f\gjmf\]Y\$allYc]k*\.jY\aYfl\YeY_]&
9[d]ja[gjhYdY\afeYq[j]Yl]`gdqoYl]jZq
h]j^gjeaf_Ykh][aYdjalmYd&L`]jalmYdlYc]k)`gmj
lgh]j^gje$mk]k*-_hogjl`g^hgo\]j]\kadn]j$Yf\
j]imaj]kl`][Ykl]jlg]ph]f\Y)kl%d]n]dkh]ddkdgl&
Hunting Trap. O`]fqgmmk]qgmjY[lagflgk]lal$
l`akljYh^gjekYkYo%lggl`]\kl]]djaf_l`YlkfYhkk`ml
o`]fY[j]Ylmj]kl]hkgfYhj]kkmj]hdYl]afl`][]fl]j&
L`]ljYhakY?p]\ZqY`]Ynq[`YaflgYfaeegZad]
gZb][l$km[`YkYlj]]gjYkhac]\jan]faflgl`]_jgmf\&
9[j]Ylmj]l`Ylkl]hkgfl`]hdYl]emklkm[[]]\gfY<;
)+<]pl]jalqkYnaf_l`jgogjlYc])\,ha]j[af_\YeY_]
Yf\klghegnaf_&L`]j]Y^l]j$mfladl`][j]Ylmj]Zj]Yck
free of the trap, its movement is limited by the length
g^l`][`Yaf lqha[Yddq+^]]ldgf_!&9[j]Ylmj][Yfmk]
alkY[lagflgeYc]Y<;)+Klj]f_l`[`][c$^j]]af_
alk]d^gjYfgl`]j[j]Ylmj]oal`afalkj]Y[`gfYkm[[]kk&
=Y[`^Yad]\[`][c\]Ydk)ha]j[af_\YeY_]lgl`]
ljYhh]\[j]Ylmj]&
Lamp. 9dYeh[YklkZja_`lda_`lafY)-%^ggljY\amk
Yf\\aeda_`l^gjYfY\\alagfYd+(^]]l&Gf[]dal$alZmjfk
^gj.`gmjkgfY?Ykc )hafl!g^gad&
Lantern, Bullseye. 9Zmddk]q]dYfl]jf[YklkZja_`l
da_`lafY.(%^ggl[gf]Yf\\aeda_`l^gjYfY\\alagfYd.(
^]]l&Gf[]dal$alZmjfk^gj.`gmjkgfY?Ykc )hafl!g^gad&
Lantern, Hooded. 9`gg\]\dYfl]jf[YklkZja_`lda_`l
afY+(%^ggljY\amkYf\\aeda_`l^gjYfY\\alagfYd+(
^]]l&Gf[]dal$alZmjfk^gj.`gmjkgfY?Ykc )hafl!g^
gad&9kYfY[lagf$qgm[Yfdgo]jl`]`gg\$j]\m[af_l`]
da_`llg\aeda_`lafY-%^ggljY\amk&
Lock. 9c]qakhjgna\]\oal`l`]dg[c&Oal`gmll`]
c]q$Y[j]Ylmj]hjg?[a]floal`l`a]n]k?lggdk[Yfha[c
l`akdg[coal`Ykm[[]kk^md<;)-<]pl]jalq[`][c&
Qgmj<EeYq\][a\]l`YlZ]ll]jdg[ckYj]YnYadYZd]
for higher prices.
Magnifying Glass. L`akd]fkYddgokY[dgk]jdggcYl
keYddgZb][lk&AlakYdkgmk]^mdYkYkmZklalml]^gj?afl
Antitoxin.9[j]Ylmj]l`Yl\jafckl`aknaYdg^daima\
gains advantage on saving throws against poison for 1
`gmj&Al[gf^]jkfgZ]f]?llgmf\]Y\gj[gfkljm[lk&
Arcane Focus.9fYj[Yf]^g[mkakYkh][aYdal]e?
YfgjZ$Y[jqklYd$Yjg\$Ykh][aYddq[gfkljm[l]\klY?$
a wand-like length of wood, or some similar item—
\]ka_f]\lg[`Yff]dl`]hgo]jg^Yj[Yf]kh]ddk&9
kgj[]j]j$oYjdg[c$gjoarYj\[Yfmk]km[`Yfal]eYkY
kh]dd[Yklaf_^g[mk$Yk\]k[jaZ]\af[`Yhl]j)(&
Ball Bearings. 9kYfY[lagf$qgm[Yfkhaddl`]k]lafq
e]lYdZYddk^jgel`]ajhgm[`lg[gn]jYd]n]dYj]Y)(
^]]lkimYj]&9[j]Ylmj]egnaf_Y[jgkkl`][gn]j]\Yj]Y
emklkm[[]]\gfY<;)(<]pl]jalqkYnaf_l`jgogj^Ydd
hjgf]&9[j]Ylmj]egnaf_l`jgm_`l`]Yj]YYl`Yd^kh]]\
\g]kf?lf]]\lgeYc]l`]kYnaf_l`jgo&
Block and Tackle.9k]lg^hmdd]qkoal`Y[YZd]
l`j]Y\]\l`jgm_`l`]eYf\Y`ggclgYllY[`lggZb][lk$Y
Zdg[cYf\lY[cd]Yddgokqgmlg`gaklmhlg^gmjlae]kl`]
o]a_`lqgm[YffgjeYddqda^l&
Book. 9Zggcea_`l[gflYafhg]ljq$`aklgja[Yd
Y[[gmflk$af^gjeYlagfh]jlYafaf_lgYhYjla[mdYj?]d\
of lore, diagrams and notes on gnomish contraptions,
gjbmklYZgmlYfql`af_]dk]l`Yl[YfZ]j]hj]k]fl]\
mkaf_l]plgjha[lmj]k&9Zggcg^kh]ddkakYkh]ddZggc
\]k[jaZ]\dYl]jafl`akk][lagf!&
Caltrops. 9kYfY[lagf$qgm[Yfkhj]Y\Ykaf_d]ZY_
g^[Ydljghklg[gn]jY-%^ggl%kimYj]Yj]Y&9fq[j]Ylmj]
l`Yl]fl]jkl`]Yj]Yemklkm[[]]\gfY<;)-<]pl]jalq
saving throw or stop moving and take 1 piercing
\YeY_]&Mfladl`][j]Ylmj]j]_YafkYld]Ykl)`alhgafl$
alkoYdcaf_kh]]\akj]\m[]\Zq)(^]]l&9[j]Ylmj]
egnaf_l`jgm_`l`]Yj]YYl`Yd^kh]]\\g]kf?lf]]\lg
make the saving throw.
Candle. >gj)`gmj$Y[Yf\d]k`]\kZja_`lda_`lafY
-%^ggljY\amkYf\\aeda_`l^gjYfY\\alagfYd-^]]l&
Case, Crossbow Bolt. L`akogg\]f[Yk][Yf`gd\mh
to twenty crossbow bolts.
Case, Map or Scroll. L`ak[qdaf\ja[Ydd]Yl`]j[Yk][Yf
`gd\mhlgl]fjgdd]\%mhk`]]lkg^hYh]jgj?n]jgdd]\%mh
sheets of parchment.
Chain. 9[`Yaf`Yk)(`alhgaflk&Al[YfZ]Zmjkloal`Y
km[[]kk^md<;*(Klj]f_l`[`][c&
Climber’s Kit. 9[daeZ]j?kcalaf[dm\]kkh][aYdhalgfk$
Zggllahk$_dgn]k$Yf\Y`Yjf]kk&Qgm[Yfmk]l`]
[daeZ]j?kcalYkYfY[lagflgYf[`gjqgmjk]d^3o`]fqgm
\g$qgm[Yf?l^Yddegj]l`Yf*-^]]l^jgel`]hgaflo`]j]
qgmYf[`gj]\qgmjk]d^$Yf\qgm[Yf?l[daeZegj]l`Yf*-
^]]lYoYq^jgel`Ylhgafloal`gmlmf\gaf_l`]Yf[`gj&
Component Pouch.9[gehgf]flhgm[`akYkeYdd$
oYl]jla_`ld]Yl`]jZ]dlhgm[`l`Yl`Yk[gehYjle]flk
to hold all the material components and other special
al]ekqgmf]]\lg[Yklqgmjkh]ddk$]p[]hl^gjl`gk]
[gehgf]flkl`Yl`Yn]Ykh][a?[[gkl Ykaf\a[Yl]\afY
kh]dd?k\]k[jahlagf!&
Crowbar. Using a crowbar grants advantage
lgKlj]f_l`[`][cko`]j]l`][jgoZYj?kd]n]jY_]
can be applied.
Druidic Focus.9\jma\a[^g[mkea_`lZ]Ykhja_g^
mistletoe or holly, a wand or scepter made of yew or
Yfgl`]jkh][aYdogg\$YklY?\jYofo`gd]gmlg^Ydanaf_
lj]]$gjYlgl]egZb][laf[gjhgjYlaf_^]Yl`]jk$^mj$Zgf]k$
Yf\l]]l`^jgekY[j]\YfaeYdk&9\jma\ k]][`Yhl]j+

49
D&D Basic Rules v1.0 | Chapter 5: Equipment
Spellbook. =kk]flaYd^gjoarYj\k$Ykh]ddZggcak
Yd]Yl`]j%Zgmf\lge]oal`)((ZdYfcn]ddmehY_]k
kmalYZd]^gjj][gj\af_kh]ddk&
Spyglass. GZb][lkna]o]\l`jgm_`Ykhq_dYkkYj]
eY_fa?]\lgloa[]l`]ajkar]&
Tent. 9kaehd]Yf\hgjlYZd][YfnYkk`]dl]j$Y
tent sleeps two.
Tinderbox. L`akkeYdd[gflYaf]j`gd\k?afl$?j]kl]]d$
Yf\laf\]j mkmYddq\jq[dgl`kgYc]\afda_`lgad!mk]\lg
caf\d]Y?j]&Mkaf_allgda_`lYlgj[`?gjYfql`af_]dk]
oal`YZmf\Yfl$]phgk]\^m]d?lYc]kYfY[lagf&Da_`laf_
Yfqgl`]j?j]lYc]k)eafml]&
Torch. 9lgj[`Zmjfk^gj)`gmj$hjgna\af_Zja_`lda_`l
afY*(%^ggljY\amkYf\\aeda_`l^gjYfY\\alagfYd*(
^]]l&A^qgmeYc]Ye]d]]YllY[coal`YZmjfaf_lgj[`
Yf\`al$al\]Ydk)?j]\YeY_]&
Container Capacity
Container Capacity
Backpack* 1 cubic foot/30 pounds of gear
Barrel 40 gallons liquid, 4 cubic feet solid
Basket 2 cubic feet/40 pounds of gear
Bottle 1½ pints liquid
Bucket 3 gallons liquid, 1/2 cubic foot solid
Chest 12 cubic feet/300 pounds of gear
Flask or tankard1 pint liquid
Jug or pitcher 1 gallon liquid
Pot, iron 1 gallon liquid
Pouch FXELFIRRWSRXQGVRIJHDU
Sack 1 cubic foot/30 pounds of gear
Vial 4 ounces liquid
Waterskin 4 pints liquid
* You can also strap items, such as a bedroll or a coil of rope,
to the outside of a backpack.
Tools
9lggd`]dhkqgmlg\gkge]l`af_qgm[gmd\f?lgl`]joak]
\g$km[`Yk[jY^lgjj]hYajYfal]e$^gj_]Y\g[me]fl$gj
ha[cYdg[c&QgmjjY[]$[dYkk$ZY[c_jgmf\$gj^]Ylk_an]
qgmhjg?[a]f[qoal`[]jlYaflggdk&Hjg?[a]f[qoal`Ylggd
YddgokqgmlgY\\qgmjhjg?[a]f[qZgfmklgYfqYZadalq
[`][cqgmeYc]mkaf_l`Yllggd&Lggdmk]akfglla]\lg
Ykaf_d]YZadalq$kaf[]hjg?[a]f[qoal`Ylggdj]hj]k]flk
ZjgY\]jcfgod]\_]g^alkmk]&>gj]pYehd]$l`]<E
ea_`lYkcqgmlgeYc]Y<]pl]jalq[`][clg[Yjn]Y?f]
\]lYadoal`qgmjogg\[Yjn]j?klggdk$gjYKlj]f_l`[`][c
lgeYc]kge]l`af_gmlg^hYjla[mdYjdq`Yj\ogg\&
Yf\kl]]do`]fklYjlaf_?j]k&Da_`laf_Y?j]oal`Y
eY_fa^qaf__dYkkj]imaj]kda_`lYkZja_`lYkkmfda_`llg
^g[mk$laf\]jlga_fal]$Yf\YZgml-eafml]k^gjl`]?j]
lga_fal]&9eY_fa^qaf__dYkk_jYflkY\nYflY_]gfYfq
ability check made to appraise or inspect an item that is
small or highly detailed.
Manacles. L`]k]e]lYdj]kljYaflk[YfZaf\YKeYdd
gjE]\ame[j]Ylmj]&=k[Yhaf_l`]eYfY[d]kj]imaj]k
Ykm[[]kk^md<;*(<]pl]jalq[`][c&:j]Ycaf_l`]e
j]imaj]kYkm[[]kk^md<;*(Klj]f_l`[`][c&=Y[`
k]lg^eYfY[d]k[ge]koal`gf]c]q&Oal`gmll`]c]q$
Y[j]Ylmj]hjg?[a]floal`l`a]n]k?lggdk[Yfha[cl`]
eYfY[d]k?dg[coal`Ykm[[]kk^md<;)-<]pl]jalq
[`][c&EYfY[d]k`Yn])-`alhgaflk&
Mess Kit. L`aklafZgp[gflYafkY[mhYf\kaehd]
[mld]jq&L`]Zgp[dYehklg_]l`]j$Yf\gf]ka\][Yf
Z]mk]\YkY[ggcaf_hYfYf\l`]gl`]jYkYhdYl]gj
shallow bowl.
Oil. GadmkmYddq[ge]kafY[dYq?Ykcl`Yl`gd\k)
hafl&9kYfY[lagf$qgm[YfkhdYk`l`]gadafl`ak?Ykc
gflgY[j]Ylmj]oal`af-^]]lg^qgmgjl`jgoalmhlg
*(^]]l$k`Yll]jaf_algfaehY[l&EYc]YjYf_]\YllY[c
Y_YafklYlYj_]l[j]Ylmj]gjgZb][l$lj]Ylaf_l`]gadYk
an improvised weapon. On a hit, the target is covered
afgad&A^l`]lYj_]llYc]kYfq?j]\YeY_]Z]^gj]l`]gad
\ja]k Y^l]j)eafml]!$l`]lYj_]llYc]kYfY\\alagfYd-
?j]\YeY_]^jgel`]Zmjfaf_gad&Qgm[YfYdkghgmjY
?Ykcg^gadgfl`]_jgmf\lg[gn]jY-%^ggl%kimYj]Yj]Y$
hjgna\]\l`Yll`]kmj^Y[]akd]n]d&A^dal$l`]gadZmjfk^gj
*jgmf\kYf\\]Ydk-?j]\YeY_]lgYfq[j]Ylmj]l`Yl
]fl]jkl`]Yj]Ygj]f\kalklmjfafl`]Yj]Y&9[j]Ylmj]
[YflYc]l`ak\YeY_]gfdqgf[]h]jlmjf&
Poison, Basic. Qgm[Yfmk]l`]hgakgfafl`aknaYd
lg[gYlgf]kdYk`af_gjha]j[af_o]Yhgfgjmhlgl`j]]
ha][]kg^Yeemfalagf&9hhdqaf_l`]hgakgflYc]k
YfY[lagf&9[j]Ylmj]`alZql`]hgakgf]\o]Yhgfgj
YeemfalagfemkleYc]Y<;)(;gfklalmlagfkYnaf_
l`jgogjlYc])\,hgakgf\YeY_]&Gf[]Yhhda]\$l`]
hgakgfj]lYafkhgl]f[q^gj)eafml]Z]^gj]\jqaf_&
Potion of Healing. 9[`YjY[l]jo`g\jafckl`]eY_a[Yd
j]\?ma\afl`aknaYdj]_Yafk*\,#*`alhgaflk&<jafcaf_
or administering a potion takes an action.
Pouch. 9[dgl`gjd]Yl`]jhgm[`[Yf`gd\mhlg*(
kdaf_Zmdd]lkgj-(Zdgo_mff]]\d]k$Yegf_gl`]j
l`af_k&9[gehYjle]flYdar]\hgm[`^gj`gd\af_kh]dd
[gehgf]flkak[Ydd]\Y[gehgf]flhgm[` \]k[jaZ]\
]Yjda]jafl`akk][lagf!&
Quiver. 9iman]j[Yf`gd\mhlg*(Yjjgok&
Ram, Portable. Qgm[Yfmk]YhgjlYZd]jYelgZj]Yc
\gof\ggjk&O`]f\gaf_kg$qgm_YafY#,Zgfmkgfl`]
Klj]f_l`[`][c&Gf]gl`]j[`YjY[l]j[Yf`]dhqgmmk]
l`]jYe$_anaf_qgmY\nYflY_]gfl`ak[`][c&
Rations. JYlagfk[gfkaklg^\jq^gg\kkmalYZd]
^gj]pl]f\]\ljYn]d$af[dm\af_b]jcq$\ja]\^jmal$
`Yj\lY[c$Yf\fmlk&
Rope. Rope, whether made of hemp or silk, has 2 hit
hgaflkYf\[YfZ]Zmjkloal`Y<;)/Klj]f_l`[`][c&
Scale, Merchant’s. 9k[Yd]af[dm\]kYkeYddZYdYf[]$
hYfk$Yf\YkmalYZd]Ykkgjle]flg^o]a_`lkmhlg*
hgmf\k&Oal`al$qgm[Yfe]Ykmj]l`]]pY[lo]a_`lg^
keYddgZb][lk$km[`YkjYohj][agmke]lYdkgjljY\]
goods, to help determine their worth.

50
D&D Basic Rules v0.1 | Chapter 5: Equipment
Forgery Kit. L`akkeYddZgp[gflYafkYnYja]lqg^
papers and parchments, pens and inks, seals and
k]Ydaf_oYp$_gd\Yf\kadn]jd]Y^$Yf\gl`]jkmhhda]k
necessary to create convincing forgeries of physical
\g[me]flk&Hjg?[a]f[qoal`l`akcald]lkqgmY\\qgmj
hjg?[a]f[qZgfmklgYfqYZadalq[`][ckqgmeYc]lg
[j]Yl]Yh`qka[Yd^gj_]jqg^Y\g[me]fl&
Gaming Set. L`akal]e]f[gehYkk]kYoa\]jYf_]
g^_Ye]ha][]k$af[dm\af_\a[]Yf\\][ckg^[Yj\k ^gj
_Ye]kkm[`YkL`j]]%<jY_gf9fl]!&9^]o[geegf
]pYehd]kYhh]Yjgfl`]LggdklYZd]$Zmlgl`]jcaf\kg^
_Yeaf_k]lk]pakl&A^qgmYj]hjg?[a]floal`Y_Yeaf_
k]l$qgm[YfY\\qgmjhjg?[a]f[qZgfmklgYZadalq[`][ck
qgmeYc]lghdYqY_Ye]oal`l`Ylk]l&=Y[`lqh]g^
_Yeaf_k]lj]imaj]kYk]hYjYl]hjg?[a]f[q&
Herbalism Kit. L`akcal[gflYafkYnYja]lqg^
afkljme]flkkm[`Yk[dahh]jk$egjlYjYf\h]kld]$Yf\
hgm[`]kYf\naYdkmk]\Zq`]jZYdaklklg[j]Yl]j]e]\a]k
Yf\hglagfk&Hjg?[a]f[qoal`l`akcald]lkqgmY\\qgmj
hjg?[a]f[qZgfmklgYfqYZadalq[`][ckqgmeYc]lg
a\]fla^qgjYhhdq`]jZk&9dkg$hjg?[a]f[qoal`l`akcalak
j]imaj]\lg[j]Yl]YflalgpafYf\hglagfkg^`]Ydaf_&
Musical Instrument. Several of the most common
lqh]kg^emka[Ydafkljme]flkYj]k`gofgfl`]lYZd]Yk
]pYehd]k&A^qgm`Yn]hjg?[a]f[qoal`Y_an]femka[Yd
afkljme]fl$qgm[YfY\\qgmjhjg?[a]f[qZgfmklg
YfqYZadalq[`][ckqgmeYc]lghdYqemka[oal`l`]
afkljme]fl&=Y[`lqh]g^emka[Ydafkljme]flj]imaj]kY
k]hYjYl]hjg?[a]f[q&
FYna_Ylgj?kLggdk&L`akk]lg^afkljme]flkakmk]\^gj
fYna_YlagfYlk]Y&Hjg?[a]f[qoal`fYna_Ylgj?klggdkd]lk
qgm[`YjlYk`ah?k[gmjk]Yf\^gddgofYna_Ylagf[`Yjlk&
AfY\\alagf$l`]k]lggdkYddgoqgmlgY\\qgmjhjg?[a]f[q
ZgfmklgYfqYZadalq[`][cqgmeYc]lgYnga\_]llaf_
lost at sea.
Poisoner’s Kit. 9hgakgf]j?kcalaf[dm\]kl`]naYdk$
[`]ea[Ydk$Yf\gl`]j]imahe]flf][]kkYjq^gjl`]
[j]Ylagfg^hgakgfk&Hjg?[a]f[qoal`l`akcald]lkqgmY\\
qgmjhjg?[a]f[qZgfmklgYfqYZadalq[`][ckqgmeYc]lg
[jY^lgjmk]hgakgfk&
Thieves’ Tools.L`akk]lg^lggdkaf[dm\]kYkeYdd?d]$
Yk]lg^dg[cha[ck$YkeYddeajjgjegmfl]\gfYe]lYd
handle, a set of narrow-bladed scissors, and a pair of
hda]jk&Hjg?[a]f[qoal`l`]k]lggdkd]lkqgmY\\qgmj
hjg?[a]f[qZgfmklgYfqYZadalq[`][ckqgmeYc]lg
disarm traps or open locks.
Mounts and Vehicles
9_gg\egmfl[Yf`]dhqgmegn]egj]ima[cdql`jgm_`
l`]oad\]jf]kk$ZmlalkhjaeYjqhmjhgk]aklg[Yjjql`]
_]Yjl`Ylogmd\gl`]joak]kdgoqgm\gof&L`]Egmflk
Yf\Gl`]j9faeYdklYZd]k`gok]Y[`YfaeYd?kkh]]\Yf\
base carrying capacity.
9fYfaeYdhmddaf_Y[YjjaY_]$[Yjl$[`Yjagl$kd]\$
gjoY_gf[Yfegn]o]a_`lmhlg?n]lae]kalkZYk]
[Yjjqaf_[YhY[alq$af[dm\af_l`]o]a_`lg^l`]n]`a[d]&
A^emdlahd]YfaeYdkhmddl`]kYe]n]`a[d]$l`]q[YfY\\
their carrying capacity together.
Egmflkgl`]jl`Yfl`gk]dakl]\`]j]Yj]YnYadYZd]af
l`]ogjd\kg^<<$Zmll`]qYj]jYj]Yf\fglfgjeYddq
YnYadYZd]^gjhmj[`Yk]&L`]k]af[dm\]?qaf_egmflk
h]_Yka$_ja?gfk$`ahhg_ja?k$Yf\kaeadYjYfaeYdk!Yf\
Tools
Item Cost Weight
Artisan’s tools
$OFKHPLVW?VVXSSOLHVJSOE
Brewer’s supplies 20 gp OE
Calligrapher's supplies 10 gp OE
Carpenter’s tools JS 6 lb.
Cartographer’s tools JS6 lb.
Cobbler’s tools JS OE
Cook’s utensils 1 gp OE
Glassblower’s tools 30 gp OE
Jeweler’s tools JS2 lb.
Leatherworker’s tools JS OE
Mason’s tools 10 gp OE
Painter’s supplies 10 gp OE
Potter’s tools 10 gp 3 lb.
Smith’s tools 20 gp OE
Tinker’s tools JS10 lb.
Weaver’s tools 1 gp OE
Woodcarver’s tools 1 gp OE
Disguise kit JS3 lb.
Forgery kit JSOE
Gaming set
Dice set 1 sp —
Dragonchess set 1 gp 1/2 lb.
Playing card set VS —
7KUHH'UDJRQ$QWHVHW1 gp —
Herbalism kit JS 3 lb.
Musical instrument
Bagpipes 30 gp 6 lb.
Drum 6 gp 3 lb.
Dulcimer JS10 lb.
Flute 2 gp 1 lb.
Lute JS2 lb.
Lyre 30 gp 2 lb.
Horn 3 gp 2 lb.
3DQ\XWH 12 gp 2 lb.
Shawm 2 gp 1 lb.
Viol 30 gp 1 lb.
Navigator’s tools JS2 lb.
Poisoner’s kit JS2 lb.
Thieves’ tools JS1 lb.
Vehicles (land or water) * *
* See the “Mounts and Vehicles” section.
Artisan’s Tools. L`]k]kh][aYdlggdkaf[dm\]l`]al]ek
f]]\]\lghmjkm]Y[jY^lgjljY\]&L`]lYZd]k`gok
]pYehd]kg^l`]egkl[geegflqh]kg^lggdk$]Y[`
hjgna\af_al]ekj]dYl]\lgYkaf_d][jY^l&Hjg?[a]f[q
oal`Yk]lg^YjlakYf?klggdkd]lkqgmY\\qgmjhjg?[a]f[q
ZgfmklgYfqYZadalq[`][ckqgmeYc]mkaf_l`]lggdk
afqgmj[jY^l&=Y[`lqh]g^YjlakYf?klggdkj]imaj]kY
k]hYjYl]hjg?[a]f[q&
Disguise Kit. L`akhgm[`g^[gke]la[k$`Yaj\q]$Yf\
keYddhjghkd]lkqgm[j]Yl]\ak_mak]kl`Yl[`Yf_]qgmj
h`qka[YdYhh]YjYf[]&Hjg?[a]f[qoal`l`akcald]lkqgm
Y\\qgmjhjg?[a]f[qZgfmklgYfqYZadalq[`][ckqgm
eYc]lg[j]Yl]YnakmYd\ak_mak]&

51
D&D Basic Rules v1.0 | Chapter 5: Equipment
Waterborne Vehicles
Item Cost Speed
Galley 30,000 gp 4 mph
Keelboat 3,000 gp 1 mph
Longship 10,000 gp 3 mph
Rowboat JS1½ mph
Sailing ship 10,000 gp 2 mph
Warship JS2½ mph
Trade Goods
Egklo]Ydl`akfglaf[gafk&Alake]Ykmj]\afdan]klg[c$
_jYaf$dYf\$ja_`lklg[gdd][llYp]k$gjja_`lklgj]kgmj[]k
km[`YkYeaf]gjY^gj]kl!&
?mad\k$fgZd]k$Yf\jgqYdlqj]_mdYl]ljY\]&;`Yjl]j]\
[gehYfa]kYj]_jYfl]\ja_`lklg[gf\m[lljY\]Ydgf_
[]jlYafjgml]k$lgk]f\e]j[`Yflk`ahklgnYjagmkhgjlk$
gjlgZmqgjk]ddkh][a?[_gg\k&?mad\kk]lhja[]k^gj
the goods or services that they control, and determine
o`geYqgjeYqfglg?]jl`gk]_gg\kYf\k]jna[]k&
E]j[`Yflk[geegfdq]p[`Yf_]ljY\]_gg\koal`gml
mkaf_[mjj]f[q&L`]LjY\]?gg\klYZd]k`gokl`]nYdm]
g^[geegfdq]p[`Yf_]\_gg\k&
Trade Goods
CostGoods
1 cp1 lb. of wheat
2 cpOERI\RXURURQHFKLFNHQ
FS1 lb. of salt
1 sp1 lb. of iron or 1 sq. yd. of canvas
VS1 lb. of copper or 1 sq. yd. of cotton cloth
1 gp1 lb. of ginger or one goat
2 gp1 lb. of cinnamon or pepper, or one sheep
3 gp1 lb. of cloves or one pig
JS1 lb. of silver or 1 sq. yd. of linen
10 gp1 sq. yd. of silk or one cow
JSOERIVDZURQRURQHR[
JS1 lb. of gold
JS1 lb. of platinum
Expenses
When not descending into the depths of the earth,
]phdgjaf_jmafk^gjdgkllj]Ykmj]k$gjoY_af_oYjY_Yafkl
l`]]f[jgY[`af_\Yjcf]kk$Y\n]flmj]jk^Y[]egj]
emf\Yf]j]Ydala]k&=n]fafY^YflYkla[Ydogjd\$h]ghd]
j]imaj]ZYka[f][]kkala]kkm[`Ykk`]dl]j$kmkl]fYf[]$
Yf\[dgl`af_&L`]k]l`af_k[gklegf]q$Ydl`gm_`kge]
lifestyles cost more than others.
Lifestyle Expenses
Da^]klqd]]ph]fk]khjgna\]qgmoal`Ykaehd]oYqlg
Y[[gmfl^gjl`][gklg^danaf_afY^YflYkqogjd\&L`]q
[gn]jqgmjY[[geeg\Ylagfk$^gg\Yf\\jafc$Yf\Ydd
qgmjgl`]jf][]kkala]k&>mjl`]jegj]$]ph]fk]k[gn]jl`]
[gklg^eYaflYafaf_qgmj]imahe]flkgqgm[YfZ]j]Y\q
o`]fY\n]flmj]f]pl[Yddk&
]n]fYimYla[egmflk _aYflk]Y`gjk]k$^gj]pYehd]!&
9[imajaf_km[`Yegmflg^l]fe]Yfkk][mjaf_Yf]__
Yf\jYakaf_l`][j]Ylmj]qgmjk]d^$eYcaf_YZYj_Yafoal`
Yhgo]j^md]flalq$gjf]_glaYlaf_oal`l`]egmflalk]d^&
Barding. Barding is armor designed to protect an
YfaeYd?k`]Y\$f][c$[`]kl$Yf\Zg\q&9fqlqh]g^
Yjegjk`gofgfl`]9jegjlYZd]afl`ak[`Yhl]j[Yf
Z]hmj[`Yk]\YkZYj\af_&L`][gklak^gmjlae]kl`]
]imanYd]flYjegjeY\]^gj`meYfga\k$Yf\alo]a_`k
loa[]Ykem[`&
Saddles. 9eadalYjqkY\\d]ZjY[]kl`]ja\]j$`]dhaf_
qgmc]]hqgmjk]YlgfYfY[lan]egmflafZYlld]&Al
_an]kqgmY\nYflY_]gfYfq[`][cqgmeYc]lgj]eYaf
egmfl]\&9f]pgla[kY\\d]akj]imaj]\^gjja\af_Yfq
YimYla[gj?qaf_egmfl&
N]`a[d]Hjg?[a]f[q&A^qgm`Yn]hjg?[a]f[qoal`Y
[]jlYafcaf\g^n]`a[d] dYf\gjoYl]j!$qgm[YfY\\qgmj
hjg?[a]f[qZgfmklgYfq[`][cqgmeYc]lg[gfljgdl`Yl
caf\g^n]`a[d]af\a?[mdl[aj[meklYf[]k&
Rowed Vessels. C]]dZgYlkYf\jgoZgYlkYj]mk]\gf
lakes and rivers. If going downstream, add the speed of
l`][mjj]fl lqha[Yddq+ead]kh]j`gmj!lgl`]kh]]\g^
l`]n]`a[d]&L`]k]n]`a[d]k[Yf?lZ]jgo]\Y_YafklYfq
ka_fa?[Yfl[mjj]fl$Zmll`]q[YfZ]hmdd]\mhklj]Ye
Zq\jY^lYfaeYdkgfl`]k`gj]k&9jgoZgYlo]a_`k)((
hgmf\k$af[Yk]Y\n]flmj]jk[Yjjqalgn]jdYf\&
Mounts and Other Animals
Item Cost Speed
Carrying
Capacity
Camel JSIWOE
Donkey or mule JS40 ft. 420 lb.
Elephant 200 gp 40 ft.1,320 lb.
Horse, draft JS40 ft. OE
Horse, riding JS60 ft. OE
0DVWLZ JS40 ft. OE
Pony 30 gp 40 ft. OE
Warhorse 400 gp 60 ft. OE
Tack, Harness, and Drawn Vehicles
Item Cost Weight
Barding ×4 ×2
Bit and bridle 2 gp 1 lb.
Carriage 100 gp 600 lb.
Cart JS200 lb.
Chariot JS100 lb.
Feed (per day) FS10 lb.
Saddle
Exotic 60 gp 40 lb.
Military 20 gp 30 lb.
Pack JSOE
Riding 10 gp OE
Saddlebags 4 gp OE
Sled 20 gp 300 lb.
Stabling (per day) VS —
Wagon JS400 lb.

52
D&D Basic Rules v0.1 | Chapter 5: Equipment
Gj\afYjqh]ghd]danaf_eg\]klda^]klqd]kaf[dm\]kgd\a]jk
oal`^Yeada]k$dYZgj]jk$klm\]flk$hja]klk$`]\_]oarYj\k$
and the like.
Comfortable. ;`ggkaf_Y[ge^gjlYZd]da^]klqd]
e]Yfkl`Ylqgm[YfY?gj\fa[]j[dgl`af_Yf\[Yf]Ykadq
eYaflYafqgmj]imahe]fl&Qgmdan]afYkeYdd[gllY_]
in a middle-class neighborhood or in a private room
YlY?f]aff&QgmYkkg[aYl]oal`e]j[`Yflk$kcadd]\
ljY\]kh]ghd]$Yf\eadalYjqg?[]jk&
Wealthy. ;`ggkaf_Yo]Ydl`qda^]klqd]e]Yfkdanaf_Y
da^]g^dmpmjq$l`gm_`qgmea_`lfgl`Yn]Y[`a]n]\l`]
kg[aYdklYlmkYkkg[aYl]\oal`l`]gd\egf]qg^fgZadalq
gjjgqYdlq&Qgmdan]Yda^]klqd][gehYjYZd]lgl`Ylg^Y
`a_`dqkm[[]kk^mde]j[`Yfl$Y^Yngj]\k]jnYflg^l`]
jgqYdlq$gjl`]gof]jg^Y^]okeYddZmkaf]kk]k&Qgm
`Yn]j]kh][lYZd]dg\_af_k$mkmYddqYkhY[agmk`ge]af
Y_gg\hYjlg^lgofgjY[ge^gjlYZd]kmal]YlY?f]aff&
Qgmdac]dq`Yn]YkeYddklY?g^k]jnYflk&
Aristocratic. Qgmdan]Yda^]g^hd]flqYf\[ge^gjl&Qgm
egn]af[aj[d]khghmdYl]\Zql`]egklhgo]j^mdh]ghd]
afl`][geemfalq&Qgm`Yn]]p[]dd]fldg\_af_k$h]j`Yhk
Ylgof`gmk]afl`]fa[]klhYjlg^lgofgjjggekafl`]
?f]klaff&Qgm\af]Yll`]Z]klj]klYmjYflk$j]lYafl`]
most skilled and fashionable tailor, and have servants
Yll]f\af_lgqgmj]n]jqf]]\&Qgmj][]an]afnalYlagfk
lgl`]kg[aYd_Yl`]jaf_kg^l`]ja[`Yf\hgo]j^md$Yf\
kh]f\]n]faf_kafl`][gehYfqg^hgdala[aYfk$_mad\
d]Y\]jk$`a_`hja]klk$Yf\fgZadalq&QgmemklYdkg
contend with the highest levels of deceit and treachery.
L`]o]Ydl`a]jqgmYj]$l`]_j]Yl]jl`][`Yf[]qgmoadd
Z]\jYofaflghgdala[Ydaflja_m]YkYhYofgjhYjla[ahYfl&
Food, Drink, and Lodging
L`]>gg\$<jafc$Yf\Dg\_af_lYZd]_an]khja[]k^gj
af\ana\mYd^gg\al]ekYf\Ykaf_d]fa_`l?kdg\_af_&L`]k]
hja[]kYj]af[dm\]\afqgmjlglYdda^]klqd]]ph]fk]k&
9ll`]klYjlg^]Y[`o]]cgjegfl` qgmj[`ga[]!$
[`ggk]Yda^]klqd]^jgel`]=ph]fk]klYZd]Yf\hYql`]
hja[]lgkmklYafl`Ylda^]klqd]&L`]hja[]kdakl]\Yj]h]j
\Yq$kga^qgmoak`lg[Yd[mdYl]l`][gklg^qgmj[`gk]f
da^]klqd]gn]jYl`ajlq%\Yqh]jag\$emdlahdql`]dakl]\hja[]
Zq+(&Qgmjda^]klqd]ea_`l[`Yf_]^jgegf]h]jag\lg
l`]f]pl$ZYk]\gfl`]^mf\kqgm`Yn]Ylqgmj\akhgkYd$
gjqgmea_`leYaflYafl`]kYe]da^]klqd]l`jgm_`gml
qgmj[`YjY[l]j?k[Yj]]j&
Qgmjda^]klqd][`ga[][Yf`Yn][gfk]im]f[]k&
EYaflYafaf_Yo]Ydl`qda^]klqd]ea_`l`]dhqgmeYc]
[gflY[lkoal`l`]ja[`Yf\hgo]j^md$l`gm_`qgmjmfl`]
jakcg^YlljY[laf_l`a]n]k&Dac]oak]$danaf_^jm_Yddqea_`l
`]dhqgmYnga\[jaeafYdk$ZmlqgmYj]mfdac]dqlgeYc]
hgo]j^md[gff][lagfk&
Lifestyle Expenses
Lifestyle Price/Day
Wretched —
Squalid 1 sp
Poor 2 sp
Modest 1 gp
Comfortable 2 gp
Wealthy 4 gp
$ULVWRFUDWLF10 gp minimum
Wretched.Qgmdan]afaf`meYf][gf\alagfk&Oal`
fghdY[]lg[Ydd`ge]$qgmk`]dl]jo`]j]n]jqgm[Yf$
kf]Ycaf_aflgZYjfk$`m\\daf_afgd\[jYl]k$Yf\j]dqaf_
gfl`]_gg\_jY[]kg^h]ghd]Z]ll]jg?l`Yfqgm&9
oj]l[`]\da^]klqd]hj]k]flkYZmf\Yfl\Yf_]jk&Nagd]f[]$
\ak]Yk]$Yf\`mf_]j^gddgoqgmo`]j]n]jqgm_g&Gl`]j
oj]l[`]\h]ghd][gn]lqgmjYjegj$o]Yhgfk$Yf\
Y\n]flmjaf__]Yj$o`a[`j]hj]k]flY^gjlmf]Zql`]aj
klYf\Yj\k&QgmYj]Z]f]Yl`l`]fgla[]g^egklh]ghd]&
Squalid. Qgmdan]afYd]YcqklYZd]$Yem\%?ggj]\`ml
bmklgmlka\]lgof$gjYn]jeaf%af^]kl]\ZgYj\af_`gmk]
afl`]ogjklhYjlg^lgof&Qgm`Yn]k`]dl]j^jgel`]
]d]e]flk$Zmlqgmdan]afY\]kh]jYl]Yf\g^l]fnagd]fl
]fnajgfe]fl$afhdY[]kja^]oal`\ak]Yk]$`mf_]j$Yf\
eak^gjlmf]&QgmYj]Z]f]Yl`l`]fgla[]g^egklh]ghd]$
Yf\qgm`Yn]^]od]_Ydhjgl][lagfk&Egklh]ghd]Yl
l`akda^]klqd]d]n]d`Yn]km?]j]\kge]l]jjaZd]k]lZY[c&
L`]qea_`lZ]\aklmjZ]\$eYjc]\Yk]pad]k$gjkm?]j
from disease.
Poor. 9hggjda^]klqd]e]Yfk_gaf_oal`gmll`]
[ge^gjlkYnYadYZd]afYklYZd][geemfalq&Kaehd]^gg\
Yf\dg\_af_k$l`j]Y\ZYj][dgl`af_$Yf\mfhj]\a[lYZd]
[gf\alagfkj]kmdlafYkm?[a]fl$l`gm_`hjgZYZdq
mfhd]YkYfl$]ph]ja]f[]&QgmjY[[geeg\Ylagfkea_`l
Z]YjggeafY?gh`gmk]gjafl`][geegfjggeYZgn]
YlYn]jf&QgmZ]f]?l^jgekge]d]_Ydhjgl][lagfk$
Zmlqgmkladd`Yn]lg[gfl]f\oal`nagd]f[]$[jae]$
Yf\\ak]Yk]&H]ghd]Yll`akda^]klqd]d]n]dl]f\lgZ]
mfkcadd]\dYZgj]jk$[gkl]jegf_]jk$h]\\d]jk$l`a]n]k$
e]j[]fYja]k$Yf\gl`]j\akj]hmlYZd]lqh]k&
Modest.9eg\]klda^]klqd]c]]hkqgmgmlg^l`]kdmek
Yf\]fkmj]kl`Ylqgm[YfeYaflYafqgmj]imahe]fl&
Qgmdan]afYfgd\]jhYjlg^lgof$j]flaf_YjggeafY
ZgYj\af_`gmk]$aff$gjl]ehd]&Qgm\gf?l_g`mf_jqgj
l`ajklq$Yf\qgmjdanaf_[gf\alagfkYj][d]Yf$a^kaehd]&
6HOI6X]FLHQF\
The expenses and lifestyles described in this chapter assume
that you are spending your time between adventures in town,
DYDLOLQJ\RXUVHOIRIZKDWHYHUVHUYLFHV\RXFDQDZRUG?SD\LQJ
for food and shelter, paying townspeople to sharpen your
sword and repair your armor, and so on. Some characters,
though, might prefer to spend their time away from
civilization, sustaining themselves in the wild by hunting,
foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn’t require you to
VSHQGDQ\FRLQEXWLWLVWLPHFRQVXPLQJ,I\RXVSHQG
your time between adventures practicing a profession, as
GHVFULEHGLQFKDSWHU\RXFDQHNHRXWWKHHTXLYDOHQWRID
SRRUOLIHVW\OH3UR[FLHQF\LQWKH6XUYLYDOVNLOOOHWV\RXOLYHDW
the equivalent of a comfortable lifestyle.

53
D&D Basic Rules v1.0 | Chapter 5: Equipment
Services
Service Pay
Coach cab
Between towns 3 cp per mile
Within a city 1 cp
Hireling
Skilled 2 gp per day
Untrained 2 sp per day
Messenger 2 cp per mile
Road or gate toll 1 cp
Ship’s passage 1 sp per mile
Kcadd]\`aj]daf_kaf[dm\]Yfqgf]`aj]\lgh]j^gjeY
k]jna[]l`Ylafngdn]kYhjg?[a]f[q af[dm\af_o]Yhgf$
lggd$gjkcadd!2Ye]j[]fYjq$YjlakYf$k[jaZ]$Yf\kggf&
L`]hYqk`gofakYeafaeme3kge]]ph]jl`aj]daf_k
j]imaj]egj]hYq&MfljYaf]\`aj]daf_kYj]`aj]\^gj
e]faYdogjcl`Ylj]imaj]kfghYjla[mdYjkcaddYf\[Yf
af[dm\]dYZgj]jk$hgjl]jk$eYa\k$Yf\kaeadYjogjc]jk&
Spellcasting Services
H]ghd]o`gYj]YZd]lg[Yklkh]ddk\gf?l^Yddaflgl`]
category of ordinary hirelings. It might be possible to
?f\kge]gf]oaddaf_lg[YklYkh]ddaf]p[`Yf_]^gj[gaf
gj^Yngjk$ZmlalakjYj]dq]YkqYf\fg]klYZdak`]\hYq
jYl]k]pakl&9kYjmd]$l`]`a_`]jl`]d]n]dg^l`]\]kaj]\
kh]dd$l`]`Yj\]jalaklg?f\kge]gf]o`g[Yf[Yklal
and the more it costs.
@ajaf_kge]gf]lg[YklYj]dYlan]dq[geegfkh]dd
g^)klgj*f\d]n]d$km[`Yk[mj]ogmf\k or a\]fla^q, is
]Ykq]fgm_`afY[alqgjlgof$Yf\ea_`l[gkl)(lg-(
_gd\ha][]k hdmkl`][gklg^Yfq]ph]fkan]eYl]jaYd
[gehgf]flk!&>af\af_kge]gf]YZd]Yf\oaddaf_lg
cast a higher-level spell might involve traveling to a
dYj_][alq$h]j`Yhkgf]oal`Ymfan]jkalqgjhjgeaf]fl
l]ehd]&Gf[]^gmf\$l`]kh]dd[Ykl]jea_`lYkc^gjY
service instead of payment—the kind of service that
gfdqY\n]flmj]jk[Yfhjgna\]$km[`Ykj]lja]naf_YjYj]
al]e^jgeY\Yf_]jgmkdg[Yd]gjljYn]jkaf_Yegfkl]j%
infested wilderness to deliver something important to
a distant settlement.
Food, Drink, and Lodging
Item Cost
Ale
Gallon 2 sp
Mug 4 cp
Banquet (per person) 10 gp
Bread, loaf 2 cp
Cheese, hunk 1 sp
Inn stay (per day)
Squalid 7 cp
Poor 1 sp
Modest VS
Comfortable VS
Wealthy 2 gp
$ULVWRFUDWLF 4 gp
Meals (per day)
Squalid 3 cp
Poor 6 cp
Modest 3 sp
Comfortable VS
Wealthy VS
$ULVWRFUDWLF 2 gp
Meat, chunk 3 sp
Wine
Common (pitcher) 2 sp
Fine (bottle) 10 gp
Services
9\n]flmj]jk[YfhYqfgfhdYq]j[`YjY[l]jklgYkkakll`]e
gjY[lgfl`]ajZ]`Yd^afYnYja]lqg^[aj[meklYf[]k&Egkl
km[``aj]daf_k`Yn]^Yajdqgj\afYjqkcaddk$o`ad]gl`]jk
Yj]eYkl]jkg^Y[jY^lgjYjl$Yf\Y^]oYj]]ph]jlkoal`
kh][aYdar]\Y\n]flmjaf_kcaddk&
Some of the most basic types of hirelings appear on
l`]K]jna[]klYZd]&Gl`]j[geegf`aj]daf_kaf[dm\]
any of the wide variety of people who inhabit a typical
lgofgj[alq$o`]fl`]Y\n]flmj]jkhYql`]elg
h]j^gjeYkh][a?[lYkc&>gj]pYehd]$YoarYj\ea_`l
hYqY[Yjh]fl]jlg[gfkljm[lYf]dYZgjYl][`]kl Yf\
alkeafaYlmj]j]hda[Y!^gjmk]afl`]D]gemf\?kk][j]l
[`]klkh]dd&9?_`l]jea_`l[geeakkagfYZdY[ckeal`lg
^gj_]Ykh][aYdkogj\&9ZYj\ea_`lhYqYlYadgjlgeYc]
]pimakal][dgl`af_^gjYfmh[geaf_h]j^gjeYf[]af^jgfl
g^l`]\mc]&
Gl`]j`aj]daf_khjgna\]egj]]ph]jlgj\Yf_]jgmk
services. Mercenary soldiers paid to help the
Y\n]flmj]jklYc]gfY`gZ_gZdafYjeqYj]`aj]daf_k$Yk
are sages hired to research ancient or esoteric lore. If a
`a_`%d]n]dY\n]flmj]j]klYZdak`]kYkljgf_`gd\g^kge]
caf\$`]gjk`]ea_`l`aj]Yo`gd]klY?g^k]jnYflkYf\
Y_]flklgjmfl`]hdY[]$^jgeY[Ykl]ddYfgjkl]oYj\
lge]faYddYZgj]jklgc]]hl`]klYZd]k[d]Yf&L`]k]
`aj]daf_kg^l]f]fbgqYdgf_%l]je[gfljY[ll`Ylaf[dm\]k
a place to live within the stronghold as part of the
g?]j]\[geh]fkYlagf&

54
D&D Basic Rules v0.1 | Chapter 5: Equipment
d100Trinket
37$VPDOOZHLJKWOHVVVWRQHEORFN
$WLQ\VNHWFKSRUWUDLWRIDJREOLQ
$QHPSW\JODVVYLDOWKDWVPHOOVRI
perfume when opened
40$JHPVWRQHWKDWORRNVOLNHDOXPSRIFRDOZKHQ
examined by anyone but you
41$VFUDSRIFORWKIURPDQROGEDQQHU
42$UDQNLQVLJQLDIURPDORVWOHJLRQQDLUH
43$WLQ\VLOYHUEHOOZLWKRXWDFODSSHU
44$PHFKDQLFDOFDQDU\LQVLGHDJQRPHFUDIWHGODPS
$WLQ\FKHVWFDUYHGWRORRNOLNHLWKDVQXPHURXVIHHW
on the bottom
46$GHDGVSULWHLQVLGHDFOHDUJODVVERWWOH
47$PHWDOFDQWKDWKDVQRRSHQLQJEXWVRXQGVDVLILW
LV[OOHGZLWKOLTXLGVDQGVSLGHUVRUEURNHQJODVV
(your choice)
$JODVVRUE[OOHGZLWKZDWHULQZKLFKVZLPVD
FORFNZRUNJROG[VK
$VLOYHUVSRRQZLWKDQ0HQJUDYHGRQWKHKDQGOH
$ZKLVWOHPDGHIURPJROGFRORUHGZRRG
$GHDGVFDUDEEHHWOHWKHVL]HRI\RXUKDQG
Two toy soldiers, one with a missing head
$VPDOOER[[OOHGZLWKGLZHUHQWVL]HGEXWWRQV
$FDQGOHWKDWFDQ?WEHOLW
$WLQ\FDJHZLWKQRGRRU
$QROGNH\
$QLQGHFLSKHUDEOHWUHDVXUHPDS
$KLOWIURPDEURNHQVZRUG
$UDEELW?VIRRW
60$JODVVH\H
61$FDPHRFDUYHGLQWKHOLNHQHVVRIDKLGHRXVSHUVRQ
62$VLOYHUVNXOOWKHVL]HRIDFRLQ
63$QDODEDVWHUPDVN
64$S\UDPLGRIVWLFN\EODFNLQFHQVHWKDWVPHOOVYHU\EDG
$QLJKWFDSWKDWZKHQZRUQJLYHV\RX
pleasant dreams
66$VLQJOHFDOWURSPDGHIURPERQH
67$JROGPRQRFOHIUDPHZLWKRXWWKHOHQV
$LQFKFXEHHDFKVLGHSDLQWHGDGLZHUHQWFRORU
$FU\VWDONQREIURPDGRRU
70$VPDOOSDFNHW[OOHGZLWKSLQNGXVW
71$IUDJPHQWRIDEHDXWLIXOVRQJZULWWHQDVPXVLFDO
notes on two pieces of parchment
72$VLOYHUWHDUGURSHDUULQJPDGHIURPDUHDOWHDUGURS
73The shell of an egg painted with scenes of human
misery in disturbing detail
74$IDQWKDWZKHQXQIROGHGVKRZVDVOHHSLQJFDW
$VHWRIERQHSLSHV
76$IRXUOHDIFORYHUSUHVVHGLQVLGHDERRNGLVFXVVLQJ
manners and etiquette
77$VKHHWRISDUFKPHQWXSRQZKLFKLVGUDZQDFRPSOH[
mechanical contraption
$QRUQDWHVFDEEDUGWKDW[WVQREODGH\RXKDYH
found so far
$QLQYLWDWLRQWRDSDUW\ZKHUHDPXUGHUKDSSHQHG
Trinkets
O`]fqgmeYc]qgmj[`YjY[l]j$qgm[Yfjgddgf[]
gfl`]Ljafc]lklYZd]lg_YafYljafc]l$Ykaehd]al]e
da_`ldqlgm[`]\Zqeqkl]jq&L`]<Eea_`lYdkgmk]l`ak
lYZd]&Al[Yf`]dhklg[cYjggeafY\mf_]gfgj?ddY
[j]Ylmj]?khg[c]lk&
Trinkets
d100Trinket
01$PXPPL[HGJREOLQKDQG
02$SLHFHRIFU\VWDOWKDWIDLQWO\JORZVLQWKHPRRQOLJKW
03$JROGFRLQPLQWHGLQDQXQNQRZQODQG
04$GLDU\ZULWWHQLQDODQJXDJH\RXGRQ?WNQRZ
$EUDVVULQJWKDWQHYHUWDUQLVKHV
06$QROGFKHVVSLHFHPDGHIURPJODVV
07$SDLURINQXFNOHERQHGLFHHDFKZLWKDVNXOOV\PERO
on the side that would normally show six pips
$VPDOOLGROGHSLFWLQJDQLJKWPDULVKFUHDWXUHWKDW
gives you unsettling dreams when you sleep near it
$URSHQHFNODFHIURPZKLFKGDQJOHVIRXU
PXPPL[HGHOI[QJHUV
10The deed for a parcel of land in a realm
unknown to you
11$RXQFHEORFNPDGHIURPDQXQNQRZQPDWHULDO
12$VPDOOFORWKGROOVNHZHUHGZLWKQHHGOHV
13$WRRWKIURPDQXQNQRZQEHDVW
14$QHQRUPRXVVFDOHSHUKDSVIURPDGUDJRQ
$EULJKWJUHHQIHDWKHU
16$QROGGLYLQDWLRQFDUGEHDULQJ\RXUOLNHQHVV
17$JODVVRUE[OOHGZLWKPRYLQJVPRNH
$SRXQGHJJZLWKDEULJKWUHGVKHOO
$SLSHWKDWEORZVEXEEOHV
20$JODVVMDUFRQWDLQLQJDZHLUGELWRI\HVK\RDWLQJLQ
SLFNOLQJ\XLG
21$WLQ\JQRPHFUDIWHG music box that plays a song
you dimly remember from your childhood
22$VPDOOZRRGHQVWDWXHWWHRIDVPXJKDO\LQJ
23$EUDVVRUEHWFKHGZLWKVWUDQJHUXQHV
24$PXOWLFRORUHGVWRQHGLVN
$WLQ\VLOYHULFRQRIDUDYHQ
26$EDJFRQWDLQLQJIRUW\VHYHQKXPDQRLGWHHWKRQH
of which is rotten
27$VKDUGRIREVLGLDQWKDWDOZD\VIHHOVZDUP
to the touch
$GUDJRQVERQ\WDORQKDQJLQJIURPDSODLQ
leather necklace
$SDLURIROGVRFNV
30$EODQNERRNZKRVHSDJHVUHIXVHWRKROGLQNFKDON
graphite, or any other substance or marking
31$VLOYHUEDGJHLQWKHVKDSHRID[YHSRLQWHGVWDU
32$NQLIHWKDWEHORQJHGWRDUHODWLYH
33$JODVVYLDO[OOHGZLWKQDLOFOLSSLQJV
34$UHFWDQJXODUPHWDOGHYLFHZLWKWZRWLQ\PHWDOFXSV
on one end that throws sparks when wet
$ZKLWHVHTXLQHGJORYHVL]HGIRUDKXPDQ
36$YHVWZLWKRQHKXQGUHGWLQ\SRFNHWV

55
D&D Basic Rules v1.0 | Chapter 5: Equipment
d100Trinket
$EURQ]HSHQWDFOHZLWKDQHWFKLQJRIDUDWVKHDG
in its center
$SXUSOHKDQGNHUFKLHIHPEURLGHUHGZLWKWKHQDPHRI
a powerful archmage
+DOIRID\RRUSODQIRUDWHPSOHFDVWOHRUVRPH
other structure
$ELWRIIROGHGFORWKWKDWZKHQXQIROGHGWXUQVLQWR
a stylish cap
$UHFHLSWRIGHSRVLWDWDEDQNLQDIDU\XQJFLW\
$GLDU\ZLWKVHYHQPLVVLQJSDJHV
$QHPSW\VLOYHUVQXZER[EHDULQJDQLQVFULSWLRQRQ
the surface that says “dreams”
$QLURQKRO\V\PEROGHYRWHGWRDQXQNQRZQJRG
$ERRNWKDWWHOOVWKHVWRU\RIDOHJHQGDU\KHURVULVH
and fall, with the last chapter missing
$YLDORIGUDJRQEORRG
$QDQFLHQWDUURZRIHOYHQGHVLJQ
$QHHGOHWKDWQHYHUEHQGV
$QRUQDWHEURRFKRIGZDUYHQGHVLJQ
$QHPSW\ZLQHERWWOHEHDULQJDSUHWW\ODEHOWKDW
says, “The Wizard of Wines Winery, Red Dragon
&UXVK:?
$PRVDLFWLOHZLWKDPXOWLFRORUHGJOD]HGVXUIDFH
$SHWUL[HGPRXVH
$EODFNSLUDWH\DJDGRUQHGZLWKDGUDJRQVVNXOO
and crossbones
$WLQ\PHFKDQLFDOFUDERUVSLGHUWKDWPRYHVDERXW
when it’s not being observed
$JODVVMDUFRQWDLQLQJODUGZLWKDODEHOWKDWUHDGV
?*ULZRQ*UHDVH?
$ZRRGHQER[ZLWKDFHUDPLFERWWRPWKDWKROGVD
living worm with a head on each end of its body
100$PHWDOXUQFRQWDLQLQJWKHDVKHVRIDKHUR

56
D&D Basic Rules v0.1 | Chapter 6: Customization Options
Chapter 6: Customization Options
THE COMBINATION OF ABILITY SCORES, RACE, CLASS, AND
ZY[c_jgmf\\]?f]kqgmj[`YjY[l]j?k[YhYZadala]kaf
l`]_Ye]$Yf\l`]h]jkgfYd\]lYadkqgm[j]Yl]k]lqgmj
[`YjY[l]jYhYjl^jge]n]jqgl`]j[`YjY[l]j&=n]f
oal`afqgmj[dYkkYf\jY[]$qgm`Yn]ghlagfklg?f]%lmf]
o`Ylqgmj[`YjY[l]j[Yf\g&:mlY^]ohdYq]jk?oal`l`]
<E?kh]jeakkagf?oYfllg_gYkl]h^mjl`]j&
;`Yhl]j.g^l`]HdYq]j?k@Yf\Zggc\]?f]klog
ghlagfYdk]lkg^jmd]k^gj[mklgearaf_qgmj[`YjY[l]j2
emdla[dYkkaf_Yf\^]Ylk&Emdla[dYkkaf_d]lkqgm[geZaf]
[dYkk]klg_]l`]j$Yf\^]YlkYj]kh][aYdghlagfkqgm[Yf
[`ggk]afkl]Y\g^af[j]Ykaf_qgmjYZadalqk[gj]kYkqgm
_Yafd]n]dk&Qgmj<E\][a\]ko`]l`]jl`]k]ghlagfkYj]
available in a campaign.
Multiclassing
Emdla[dYkkaf_Yddgokqgmlg_Yafd]n]dkafemdlahd]
[dYkk]k&<gaf_kgd]lkqgmeapl`]YZadala]kg^l`gk]
[dYkk]klgj]Ydar]Y[`YjY[l]j[gf[]hll`Ylea_`lfglZ]
j]?][l]\afgf]g^l`]klYf\Yj\[dYkkghlagfk&
Oal`l`akjmd]$qgm`Yn]l`]ghlagfg^_Yafaf_Yd]n]d
afYf]o[dYkko`]f]n]jqgmY\nYf[]afd]n]d$afkl]Y\
g^_Yafaf_Yd]n]dafqgmj[mjj]fl[dYkk&Qgmjd]n]dkaf
Yddqgmj[dYkk]kYj]Y\\]\lg_]l`]jlg\]l]jeaf]qgmj
[`YjY[l]jd]n]d&>gj]pYehd]$a^qgm`Yn]l`j]]d]n]dkaf
oarYj\Yf\logaf?_`l]j$qgm?j]Y-l`%d]n]d[`YjY[l]j&
9kqgmY\nYf[]afd]n]dk$qgmea_`lhjaeYjadqj]eYaf
Ye]eZ]jg^qgmjgja_afYd[dYkkoal`bmklY^]od]n]dk
afYfgl`]j[dYkk$gjqgmea_`l[`Yf_][gmjk]]flaj]dq$
f]n]jdggcaf_ZY[cYll`][dYkkqgmd]^lZ]`af\&Qgm
ea_`l]n]fklYjlhjg_j]kkaf_afYl`aj\gj^gmjl`[dYkk&
;gehYj]\lgYkaf_d]%[dYkk[`YjY[l]jg^l`]kYe]d]n]d$
qgm?ddkY[ja?[]kge]^g[mkaf]p[`Yf_]^gjn]jkYladalq&
Prerequisites
LgimYda^q^gjYf]o[dYkk$qgmemkle]]ll`]YZadalq
k[gj]hj]j]imakal]k^gjZgl`qgmj[mjj]fl[dYkkYf\qgmj
f]ogf]$Ykk`gofafl`]Emdla[dYkkaf_Hj]j]imakal]k
table in the HdYq]j?k@Yf\Zggc&Oal`gmll`]^mddljYafaf_
l`YlYZ]_affaf_[`YjY[l]jj][]an]k$qgmemklZ]Y
ima[cklm\qafqgmjf]o[dYkk$`Ynaf_YfYlmjYdYhlalm\]
l`Ylakj]?][l]\Zq`a_`]j%l`Yf%Yn]jY_]YZadalqk[gj]k&
Experience Points
L`]]ph]ja]f[]hgafl[gkllg_YafYd]n]dakYdoYqk
ZYk]\gfqgmjlglYd[`YjY[l]jd]n]d$Ykk`gofafl`]
;`YjY[l]j9\nYf[]e]fllYZd]af[`Yhl]j)$fglqgmj
d]n]dafYhYjla[mdYj[dYkk&
Hit Points and Hit Dice
Qgm_Yafl`]`alhgaflk^jgeqgmjf]o[dYkkYk\]k[jaZ]\
^gjd]n]dkY^l]j)kl&Qgm_Yafl`])kl%d]n]d`alhgaflk^gjY
[dYkkgfdqo`]fqgmYj]Y)kl%d]n]d[`YjY[l]j&
QgmY\\lg_]l`]jl`]@al<a[]_jYfl]\ZqYddqgmj
[dYkk]klg^gjeqgmjhggdg^@al<a[]&A^l`]@al<a[]Yj]
l`]kYe]\a]lqh]$qgm[Yfkaehdqhggdl`]elg_]l`]j&
A^qgmj[dYkk]k_an]qgm@al<a[]g^\a?]j]fllqh]k$c]]h
track of them separately.
Proficiency Bonus
Qgmjhjg?[a]f[qZgfmkakYdoYqkZYk]\gfqgmjlglYd
[`YjY[l]jd]n]d$Ykk`gofafl`];`YjY[l]j9\nYf[]e]fl
lYZd]af[`Yhl]j)$fglqgmjd]n]dafYhYjla[mdYj[dYkk&
Proficiencies
O`]fqgm_YafYd]n]dafY[dYkkgl`]jl`Yfqgmj?jkl$
qgm_Yafgfdqkge]g^l`Yl[dYkk?kklYjlaf_hjg?[a]f[a]k&
K]][`Yhl]j.g^l`]HdYq]j?k@Yf\Zggcfor more
information.
Class Features
O`]fqgm_YafYf]od]n]dafY[dYkk$qgm_]lalk^]Ylmj]k
^gjl`Yld]n]d&9^]o^]Ylmj]k$`go]n]j$`Yn]Y\\alagfYd
jmd]ko`]fqgm?j]emdla[dYkkaf_&K]][`Yhl]j.g^l`]
HdYq]j?k@Yf\Zggcfor more information.
Feats
9^]Ylj]hj]k]flkYlYd]flgjYfYj]Yg^]ph]jlak]l`Yl
gives a character special capabilities. It embodies
ljYafaf_$]ph]ja]f[]$Yf\YZadala]kZ]qgf\o`YlY[dYkk
hjgna\]k&K]][`Yhl]j.g^l`]HdYq]j?k@Yf\Zggcfor
more information.
9l[]jlYafd]n]dk$qgmj[dYkk_an]kqgml`]9ZadalqK[gj]
Aehjgn]e]fl^]Ylmj]&Mkaf_l`]ghlagfYd^]Ylkjmd]$qgm
[Yf^gj_glYcaf_l`Yl^]Ylmj]lglYc]Y^]Ylg^qgmj[`ga[]
afkl]Y\&Qgm[YflYc]]Y[`^]Ylgfdqgf[]$mfd]kkl`]
^]Yl?k\]k[jahlagfkYqkgl`]joak]&
Qgmemkle]]lYfqhj]j]imakal]kh][a?]\afY^]Yllg
lYc]l`Yl^]Yl&A^qgm]n]jdgk]Y^]Yl?khj]j]imakal]$qgm
[Yf?lmk]l`Yl^]Ylmfladqgmj]_Yafl`]hj]j]imakal]&

57
D&D Basic Rules v1.0 | Chapter 7: Using Ability Scores
SIX ABILITIES PROVIDE A QUICK DESCRIPTION OF EVERY
[j]Ylmj]?kh`qka[YdYf\e]flYd[`YjY[l]jakla[k2
?Strength$e]Ykmjaf_h`qka[Ydhgo]j
?Dexterity, e]Ykmjaf_Y_adalq
?Constitution$e]Ykmjaf_]f\mjYf[]
?Intelligence$e]Ykmjaf_j]Ykgfaf_
and memory
?Wisdom$e]Ykmjaf_h]j[]hlagfYf\afka_`l
?Charisma$e]Ykmjaf_^gj[]g^h]jkgfYdalq
AkY[`YjY[l]jemk[d]%Zgmf\Yf\afka_`l^md7:jaddaYfl
Yf\[`Yjeaf_7FaeZd]Yf\`Yj\q79Zadalqk[gj]k
\]?f]l`]k]imYdala]k?Y[j]Ylmj]?kYkk]lkYko]dd
as weaknesses.
L`]l`j]]eYafjgddkg^l`]_Ye]?l`]YZadalq[`][c$
l`]kYnaf_l`jgo$Yf\l`]YllY[cjgdd?j]dqgfl`]kap
YZadalqk[gj]k&L`]Zggc?kafljg\m[lagf\]k[jaZ]kl`]
ZYka[jmd]Z]`af\l`]k]jgddk2jgddY\*($Y\\YfYZadalq
eg\a?]j\]jan]\^jgegf]g^l`]kapYZadalqk[gj]k$Yf\
[gehYj]l`]lglYdlgYlYj_]lfmeZ]j&
L`ak[`Yhl]j^g[mk]kgf`golgmk]YZadalq[`][ck
Yf\kYnaf_l`jgok$[gn]jaf_l`]^mf\Ye]flYdY[lanala]k
l`Yl[j]Ylmj]kYll]ehlafl`]_Ye]&Jmd]k^gjYllY[cjgddk
Yhh]Yjaf[`Yhl]j1&
Ability Scores and
Modifiers
=Y[`g^Y[j]Ylmj]?kYZadala]k`YkYk[gj]$YfmeZ]jl`Yl
\]?f]kl`]eY_falm\]g^l`YlYZadalq&9fYZadalqk[gj]
akfglbmklYe]Ykmj]g^affYl][YhYZadala]k$ZmlYdkg
]f[gehYkk]kY[j]Ylmj]?kljYafaf_Yf\[geh]l]f[]af
activities related to that ability.
9k[gj]g^)(gj))akl`]fgjeYd`meYfYn]jY_]$Zml
Y\n]flmj]jkYf\eYfqegfkl]jkYj]Y[mlYZgn]Yn]jY_]
afegklYZadala]k&9k[gj]g^)0akl`]`a_`]kll`YlY
h]jkgfmkmYddqj]Y[`]k&9\n]flmj]jk[Yf`Yn]k[gj]k
Yk`a_`Yk*($Yf\egfkl]jkYf\\anaf]Z]af_k[Yf`Yn]
k[gj]kYk`a_`Yk+(&
=Y[`YZadalqYdkg`YkYeg\a?]j$\]jan]\^jgel`]
score and ranging from N- ^gjYfYZadalqk[gj]g^)!lg
#)( ^gjYk[gj]g^+(!&L`]9ZadalqK[gj]kYf\Eg\a?]jk
lYZd]fgl]kl`]YZadalqeg\a?]jk^gjl`]jYf_]g^hgkkaZd]
YZadalqk[gj]k$^jge)lg+(&
Ability Scores and Modifiers
Score 0RGL[HU
1 -
2–3 -
? -
6–7 -
? -
10–11 +0
12–13 +1
?+2
Score 0RGL[HU
16–17 +3
?+4
20–21
22–23 +6
?+7
26–27
?
30 +10
Part 2: Playing the Game
Chapter 7: Using Ability Scores
Lg\]l]jeaf]YfYZadalqeg\a?]joal`gml[gfkmdlaf_
l`]lYZd]$kmZljY[l)(^jgel`]YZadalqk[gj]Yf\l`]f
\ana\]l`]lglYdZq* jgmf\\gof!&
:][Ymk]YZadalqeg\a?]jkY?][lYdegkl]n]jqYllY[c
jgdd$YZadalq[`][c$Yf\kYnaf_l`jgo$YZadalqeg\a?]jk
[ge]mhafhdYqegj]g^l]fl`Yfl`]ajYkkg[aYl]\k[gj]k&
Advantage and
Disadvantage
Kge]lae]kYkh][aYdYZadalqgjkh]ddl]ddkqgml`Ylqgm
have advantage or disadvantage on an ability check,
a saving throw, or an attack roll. When that happens,
qgmjgddYk][gf\\*(o`]fqgmeYc]l`]jgdd&Mk]l`]
`a_`]jg^l`]logjgddka^qgm`Yn]Y\nYflY_]$Yf\mk]
l`]dgo]jjgdda^qgm`Yn]\akY\nYflY_]&>gj]pYehd]$a^
qgm`Yn]\akY\nYflY_]Yf\jgddY)/Yf\Y-$qgmmk]l`]
-&A^qgmafkl]Y\`Yn]Y\nYflY_]Yf\jgddl`gk]fmeZ]jk$
qgmmk]l`])/&
A^emdlahd]kalmYlagfkY?][lYjgddYf\]Y[`gf]_jYflk
Y\nYflY_]gjaehgk]k\akY\nYflY_]gfal$qgm\gf?ljgdd
egj]l`Yfgf]Y\\alagfYd\*(&A^log^YngjYZd]kalmYlagfk
_jYflY\nYflY_]$^gj]pYehd]$qgmkladdjgddgfdqgf]
Y\\alagfYd\*(&
A^[aj[meklYf[]k[Ymk]Yjgddlg`Yn]Zgl`Y\nYflY_]
Yf\\akY\nYflY_]$qgmYj][gfka\]j]\lg`Yn]f]al`]jg^
l`]e$Yf\qgmjgddgf]\*(&L`akakljm]]n]fa^emdlahd]
[aj[meklYf[]kaehgk]\akY\nYflY_]Yf\gfdqgf]_jYflk
Y\nYflY_]gjna[]n]jkY&Afkm[`YkalmYlagf$qgm`Yn]
neither advantage nor disadvantage.
O`]fqgm`Yn]Y\nYflY_]gj\akY\nYflY_]Yf\
kge]l`af_afl`]_Ye]$km[`Ykl`]`Yd?af_?kDm[cq
ljYal$d]lkqgmj]jgddl`]\*($qgm[Yfj]jgddgfdqgf]
g^l`]\a[]&Qgm[`ggk]o`a[`gf]&>gj]pYehd]$a^Y
`Yd?af_`YkY\nYflY_]gfYfYZadalq[`][cYf\jgddk
Y)Yf\Y)+$l`]`Yd?af_[gmd\mk]l`]Dm[cqljYallg
reroll the 1.
QgmmkmYddq_YafY\nYflY_]gj\akY\nYflY_]l`jgm_`
l`]mk]g^kh][aYdYZadala]k$Y[lagfk$gjkh]ddk&AfkhajYlagf
k]][`Yhl]j,![YfYdkg_an]Y[`YjY[l]jY\nYflY_]gf
[`][ckj]dYl]\lgl`][`YjY[l]j?kh]jkgfYdalq$a\]Ydk$
gjZgf\k&L`]<E[YfYdkg\][a\]l`Yl[aj[meklYf[]k
af?m]f[]Yjgddafgf]\aj][lagfgjl`]gl`]jYf\_jYfl
Y\nYflY_]gjaehgk]\akY\nYflY_]YkYj]kmdl&
Proficiency Bonus
;`YjY[l]jk`Yn]Yhjg?[a]f[qZgfmk\]l]jeaf]\Zq
level, as detailed in chapter 1. Monsters also have this
Zgfmk$o`a[`akaf[gjhgjYl]\afl`]ajklYlZdg[ck&L`]
Zgfmkakmk]\afl`]jmd]kgfYZadalq[`][ck$kYnaf_
throws, and attack rolls.
Qgmjhjg?[a]f[qZgfmk[Yf?lZ]Y\\]\lgYkaf_d]\a]
jgddgjgl`]jfmeZ]jegj]l`Yfgf[]&>gj]pYehd]$a^
log\a?]j]fljmd]kkYqqgm[YfY\\qgmjhjg?[a]f[q
ZgfmklgYOak\gekYnaf_l`jgo$qgmf]n]jl`]d]kkY\\
l`]Zgfmkgfdqgf[]o`]fqgmeYc]l`]kYn]&
G[[YkagfYddq$qgmjhjg?[a]f[qZgfmkea_`lZ]
emdlahda]\gj\ana\]\ \gmZd]\gj`Ydn]\$^gj]pYehd]!

58
D&D Basic Rules v0.1 | Chapter 7: Using Ability Scores
Z]^gj]qgmYhhdqal&>gj]pYehd]$l`]jg_m]?k=ph]jlak]
^]Ylmj]\gmZd]kl`]hjg?[a]f[qZgfmk^gj[]jlYafYZadalq
[`][ck&A^Y[aj[meklYf[]km__]klkl`Ylqgmjhjg?[a]f[q
ZgfmkYhhda]kegj]l`Yfgf[]lgl`]kYe]jgdd$qgmkladd
Y\\algfdqgf[]Yf\emdlahdqgj\ana\]algfdqgf[]&
:ql`]kYe]lgc]f$a^Y^]Ylmj]gj]?][lYddgokqgm
lgemdlahdqqgmjhjg?[a]f[qZgfmko`]feYcaf_Yf
YZadalq[`][cl`Ylogmd\f?lfgjeYddqZ]f]?l^jgeqgmj
hjg?[a]f[qZgfmk$qgmkladd\gf?lY\\l`]Zgfmklgl`]
[`][c&>gjl`Yl[`][cqgmjhjg?[a]f[qZgfmkak($_an]f
l`]^Y[ll`Ylemdlahdqaf_(ZqYfqfmeZ]jakkladd(&>gj
afklYf[]$a^qgmdY[chjg?[a]f[qafl`]@aklgjqkcadd$
qgm_YaffgZ]f]?l^jgeY^]Ylmj]l`Yld]lkqgm\gmZd]
qgmjhjg?[a]f[qZgfmko`]fqgmeYc]Afl]dda_]f[]
@aklgjq![`][ck&
Af_]f]jYd$qgm\gf?lemdlahdqqgmjhjg?[a]f[qZgfmk
^gjYllY[cjgddkgjkYnaf_l`jgok&A^Y^]Ylmj]gj]?][l
Yddgokqgmlg\gkg$l`]k]kYe]jmd]kYhhdq&
Ability Checks
9fYZadalq[`][cl]klkY[`YjY[l]j?kgjegfkl]j?kaffYl]
lYd]flYf\ljYafaf_afYf]?gjllggn]j[ge]Y[`Ydd]f_]&
L`]<E[Yddk^gjYfYZadalq[`][co`]fY[`YjY[l]jgj
egfkl]jYll]ehlkYfY[lagf gl`]jl`YfYfYllY[c!l`Yl
`YkY[`Yf[]g^^Yadmj]&O`]fl`]gml[ge]akmf[]jlYaf$
l`]\a[]\]l]jeaf]l`]j]kmdlk&
>gj]n]jqYZadalq[`][c$l`]<E\][a\]ko`a[`g^l`]kap
YZadala]kakj]d]nYfllgl`]lYkcYl`Yf\Yf\l`]\a?[mdlq
g^l`]lYkc$j]hj]k]fl]\ZqY<a?[mdlq;dYkk&L`]egj]
\a?[mdlYlYkc$l`]`a_`]jalk<;&L`]Lqha[Yd<a?[mdlq
;dYkk]klYZd]k`gokl`]egkl[geegf<;k&
Typical Difficulty Classes
7DVN'L]FXOW\DC
Very easy
Easy 10
Medium
Hard 20
Very hard
Nearly impossible 30
LgeYc]YfYZadalq[`][c$jgddY\*(Yf\Y\\l`]
j]d]nYflYZadalqeg\a?]j&9koal`gl`]j\*(jgddk$Yhhdq
Zgfmk]kYf\h]fYdla]k$Yf\[gehYj]l`]lglYdlgl`]<;&
A^l`]lglYd]imYdkgj]p[]]\kl`]<;$l`]YZadalq[`][c
akYkm[[]kk?l`][j]Ylmj]gn]j[ge]kl`][`Ydd]f_]
Yl`Yf\&Gl`]joak]$al?kY^Yadmj]$o`a[`e]Yfkl`]
character or monster makes no progress toward the
objective or makes progress combined with a setback
determined by the DM.
Contests
Kge]lae]kgf][`YjY[l]j?kgjegfkl]j?k]?gjlkYj]
\aj][ldqghhgk]\lgYfgl`]j?k&L`ak[Yfg[[mjo`]fZgl`
of them are trying to do the same thing and only one
[Yfkm[[]]\$km[`YkYll]ehlaf_lgkfYl[`mhYeY_a[
jaf_l`Yl`Yk^Ydd]fgfl`]?ggj&L`akkalmYlagfYdkg
applies when one of them is trying to prevent the other
gf]^jgeY[[gehdak`af_Y_gYd?^gj]pYehd]$o`]fY
egfkl]jlja]klg^gj[]gh]fY\ggjl`YlYfY\n]flmj]j
ak`gd\af_[dgk]\&AfkalmYlagfkdac]l`]k]$l`]gml[ge]
is determined by a special form of ability check,
called a contest.
Both participants in a contest make ability checks
YhhjghjaYl]lgl`]aj]?gjlk&L`]qYhhdqYddYhhjghjaYl]
Zgfmk]kYf\h]fYdla]k$Zmlafkl]Y\g^[gehYjaf_l`]
lglYdlgY<;$l`]q[gehYj]l`]lglYdkg^l`]ajlog
[`][ck&L`]hYjla[ahYfloal`l`]`a_`]j[`][clglYdoafk
l`][gfl]kl&L`Yl[`YjY[l]jgjegfkl]j]al`]jkm[[]]\k
Yll`]Y[lagfgjhj]n]flkl`]gl`]jgf]^jgekm[[]]\af_&
A^l`][gfl]klj]kmdlkafYla]$l`]kalmYlagfj]eYafkl`]
kYe]YkaloYkZ]^gj]l`][gfl]kl&L`mk$gf][gfl]klYfl
ea_`loafl`][gfl]klZq\]^Ymdl&A^log[`YjY[l]jkla]af
Y[gfl]kllgkfYl[`Yjaf_g?l`]?ggj$f]al`]j[`YjY[l]j
grabs it. In a contest between a monster trying to open
Y\ggjYf\YfY\n]flmj]jljqaf_lgc]]hl`]\ggj[dgk]\$
Yla]e]Yfkl`Yll`]\ggjj]eYafkk`ml&
Skills
=Y[`YZadalq[gn]jkYZjgY\jYf_]g^[YhYZadala]k$
af[dm\af_kcaddkl`YlY[`YjY[l]jgjYegfkl]j[YfZ]
hjg?[a]flaf&9kcaddj]hj]k]flkYkh][a?[Ykh][lg^Yf
YZadalqk[gj]$Yf\Yfaf\ana\mYd?khjg?[a]f[qafYkcadd
\]egfkljYl]kY^g[mkgfl`YlYkh][l& 9[`YjY[l]j?k
klYjlaf_kcaddhjg?[a]f[a]kYj]\]l]jeaf]\Yl[`YjY[l]j
[j]Ylagf$Yf\Yegfkl]j?kkcaddhjg?[a]f[a]kYhh]Yjaf
l`]egfkl]j?kklYlZdg[c&!
>gj]pYehd]$Y<]pl]jalq[`][cea_`lj]?][lY
[`YjY[l]j?kYll]ehllghmddg?YfY[jgZYla[klmfl$lghYde
YfgZb][l$gjlgklYq`a\\]f&=Y[`g^l`]k]Ykh][lkg^
<]pl]jalq`YkYfYkkg[aYl]\kcadd29[jgZYla[k$Kd]a_`lg^
@Yf\$Yf\Kl]Ydl`$j]kh][lan]dq&KgY[`YjY[l]jo`g`Yk
hjg?[a]f[qafl`]Kl]Ydl`kcaddakhYjla[mdYjdq_gg\Yl
<]pl]jalq[`][ckj]dYl]\lgkf]Ycaf_Yf\`a\af_&
L`]kcaddkj]dYl]\lg]Y[`YZadalqk[gj]Yj]k`gofaf
l`]^gddgoaf_dakl& FgkcaddkYj]j]dYl]\lg;gfklalmlagf&!
K]]YfYZadalq?k\]k[jahlagfafl`]dYl]jk][lagfkg^l`ak
[`Yhl]j^gj]pYehd]kg^`golgmk]YkcaddYkkg[aYl]\
with an ability.
Strength
9l`d]la[k
Dexterity
9[jgZYla[k
Kd]a_`lg^@Yf\
Stealth
Intelligence
9j[YfY
@aklgjq
Investigation
FYlmj]
Religion
Wisdom
9faeYd@Yf\daf_
Insight
Medicine
H]j[]hlagf
KmjnanYd
Charisma
Deception
Intimidation
H]j^gjeYf[]
H]jkmYkagf
Sometimes, the DM might ask for an ability check
mkaf_Ykh][a?[kcadd?^gj]pYehd]$?EYc]YOak\ge
H]j[]hlagf![`][c&?9lgl`]jlae]k$YhdYq]jea_`lYkc
l`]<Ea^hjg?[a]f[qafYhYjla[mdYjkcaddYhhda]klgY
[`][c&Af]al`]j[Yk]$hjg?[a]f[qafYkcadde]YfkYf
af\ana\mYd[YfY\\`akgj`]jhjg?[a]f[qZgfmklgYZadalq
[`][ckl`Ylafngdn]l`Ylkcadd&Oal`gmlhjg?[a]f[qafl`]
kcadd$l`]af\ana\mYdeYc]kYfgjeYdYZadalq[`][c&

59
D&D Basic Rules v1.0 | Chapter 7: Using Ability Scores
character in that task. Moreover, a character can help
gfdqo`]floggjegj]af\ana\mYdkogjcaf_lg_]l`]j
ogmd\Y[lmYddqZ]hjg\m[lan]&Kge]lYkck$km[`Yk
threading a needle, are no easier with help.
Group Checks
O`]fYfmeZ]jg^af\ana\mYdkYj]ljqaf_lgY[[gehdak`
kge]l`af_YkY_jgmh$l`]<Eea_`lYkc^gjY_jgmh
YZadalq[`][c&Afkm[`YkalmYlagf$l`][`YjY[l]jko`gYj]
kcadd]\YlYhYjla[mdYjlYkc`]dh[gn]jl`gk]o`gYj]f?l&
LgeYc]Y_jgmhYZadalq[`][c$]n]jqgf]afl`]_jgmh
eYc]kl`]YZadalq[`][c&A^Yld]Ykl`Yd^l`]_jgmh
km[[]]\k$l`]o`gd]_jgmhkm[[]]\k&Gl`]joak]$l`]
_jgmh^Yadk&
?jgmh[`][ck\gf?l[ge]mhn]jqg^l]f$Yf\l`]q?j]
egklmk]^mdo`]fYddl`][`YjY[l]jkkm[[]]\gj
^YadYkY_jgmh&>gj]pYehd]$o`]fY\n]flmj]jkYj]
fYna_Ylaf_YkoYeh$l`]<Eea_`l[Ydd^gjY_jgmh
Oak\ge KmjnanYd![`][clgk]]a^l`][`YjY[l]jk[Yf
Ynga\l`]ima[ckYf\$kafc`gd]k$Yf\gl`]jfYlmjYd
`YrYj\kg^l`]]fnajgfe]fl&A^Yld]Ykl`Yd^l`]_jgmh
km[[]]\k$l`]km[[]kk^md[`YjY[l]jkYj]YZd]lg_ma\]
l`]aj[gehYfagfkgmlg^\Yf_]j&Gl`]joak]$l`]_jgmh
klmeZd]kaflggf]g^l`]k]`YrYj\k&
Using Each Ability
=n]jqlYkcl`YlY[`YjY[l]jgjegfkl]jea_`lYll]ehl
afl`]_Ye]ak[gn]j]\Zqgf]g^l`]kapYZadala]k&L`ak
k][lagf]phdYafkafegj]\]lYado`Yll`gk]YZadala]k
e]YfYf\l`]oYqkl`]qYj]mk]\afl`]_Ye]&
Strength
Klj]f_l`e]Ykmj]kZg\adqhgo]j$Yl`d]la[ljYafaf_$Yf\
l`]]pl]fllgo`a[`qgm[Yf]p]jljYoh`qka[Yd^gj[]&
Strength Checks
9Klj]f_l`[`][c[Yfeg\]dYfqYll]ehllgda^l$hmk`$
hmdd$gjZj]Yckge]l`af_$lg^gj[]qgmjZg\ql`jgm_`Y
khY[]$gjlggl`]joak]YhhdqZjml]^gj[]lgYkalmYlagf&
L`]9l`d]la[kkcaddj]?][lkYhlalm\]af[]jlYafcaf\kg^
Strength checks.
Athletics. QgmjKlj]f_l` 9l`d]la[k![`][c[gn]jk
\a?[mdlkalmYlagfkqgm]f[gmfl]jo`ad][daeZaf_$
bmehaf_$gjkoaeeaf_&=pYehd]kaf[dm\]l`]
^gddgoaf_Y[lanala]k2
?QgmYll]ehllg[daeZYk`]]jgjkdahh]jq[da?$Ynga\
`YrYj\ko`ad]k[Ydaf_YoYdd$gj[daf_lgYkmj^Y[]
o`ad]kge]l`af_akljqaf_lgcfg[cqgmg?&
?QgmljqlgbmehYfmfmkmYddqdgf_\aklYf[]gjhmdd
g?Yklmflea\bmeh&
?Qgmkljm__d]lgkoaegjklYqY?gYlaflj]Y[`]jgmk[mj-
rents, storm-tossed waves, or areas of thick seaweed.
GjYfgl`]j[j]Ylmj]lja]klghmk`gjhmddqgmmf\]joY-
l]jgjgl`]joak]afl]j^]j]oal`qgmjkoaeeaf_&
Other Strength Checks. L`]<Eea_`lYdkg[Ydd^gj
YKlj]f_l`[`][co`]fqgmljqlgY[[gehdak`lYkckdac]
l`]^gddgoaf_2
?>gj[]gh]fYklm[c$dg[c]\$gjZYjj]\\ggj
?Break free of bonds
?Hmk`l`jgm_`Ylmff]dl`YlaklggkeYdd
?@Yf_gflgYoY_gfo`ad]Z]af_\jY__]\Z]`af\al
>gj]pYehd]$a^Y[`YjY[l]jYll]ehlklg[daeZmhY
\Yf_]jgmk[da?$l`]<mf_]gfEYkl]jea_`lYkc^gjY
Klj]f_l` 9l`d]la[k![`][c&A^l`][`YjY[l]jakhjg?[a]fl
af9l`d]la[k$l`][`YjY[l]j?khjg?[a]f[qZgfmkakY\\]\
to the Strength check. If the character lacks that
hjg?[a]f[q$`]gjk`]bmkleYc]kYKlj]f_l`[`][c&
Variant: Skills with Different Abilities
FgjeYddq$qgmjhjg?[a]f[qafYkcaddYhhda]kgfdqlgY
kh][a?[caf\g^YZadalq[`][c&Hjg?[a]f[qaf9l`d]la[k$
^gj]pYehd]$mkmYddqYhhda]klgKlj]f_l`[`][ck&Afkge]
kalmYlagfk$l`gm_`$qgmjhjg?[a]f[qea_`lj]YkgfYZdq
YhhdqlgY\a?]j]flcaf\g^[`][c&Afkm[`[Yk]k$l`]<E
ea_`lYkc^gjY[`][cmkaf_YfmfmkmYd[geZafYlagfg^
YZadalqYf\kcadd$gjqgmea_`lYkcqgmj<Ea^qgm[Yf
YhhdqYhjg?[a]f[qlgY\a?]j]fl[`][c&>gj]pYehd]$
a^qgm`Yn]lgkoae^jgeYfg?k`gj]akdYf\lgl`]
eYafdYf\$qgmj<Eea_`l[Ydd^gjY;gfklalmlagf[`][c
lgk]]a^qgm`Yn]l`]klYeafYlgeYc]all`Yl^Yj&Afl`ak
[Yk]$qgmj<Eea_`lYddgoqgmlgYhhdqqgmjhjg?[a]f[q
af9l`d]la[kYf\Ykc^gjY;gfklalmlagf 9l`d]la[k![`][c&
Kga^qgm?j]hjg?[a]flaf9l`d]la[k$qgmYhhdqqgmj
hjg?[a]f[qZgfmklgl`];gfklalmlagf[`][cbmklYkqgm
ogmd\fgjeYddq\g^gjYKlj]f_l` 9l`d]la[k![`][c&
KaeadYjdq$o`]fqgmj\oYj^?_`l]jmk]kY\akhdYqg^
jYoklj]f_l`lgaflaea\Yl]Yf]f]eq$qgmj<Eea_`l
Ykc^gjYKlj]f_l` Aflaea\Ylagf![`][c$]n]fl`gm_`
Aflaea\YlagfakfgjeYddqYkkg[aYl]\oal`;`YjakeY&
Passive Checks
9hYkkan][`][cakYkh][aYdcaf\g^YZadalq[`][cl`Yl
\g]kf?lafngdn]Yfq\a]jgddk&Km[`Y[`][c[Yfj]hj]k]fl
l`]Yn]jY_]j]kmdl^gjYlYkc\gf]j]h]Yl]\dq$km[`Yk
searching for secret doors over and over again, or can
Z]mk]\o`]fl`]<EoYflklgk][j]ldq\]l]jeaf]
o`]l`]jl`][`YjY[l]jkkm[[]]\Ylkge]l`af_oal`gml
jgddaf_\a[]$km[`Ykfgla[af_Y`a\\]fegfkl]j&
@]j]?k`golg\]l]jeaf]Y[`YjY[l]j?klglYd^gjY
hYkkan][`][c2
DOOPRGL[HUVWKDWQRUPDOO\DSSO\WRWKHFKHFN
A^l`][`YjY[l]j`YkY\nYflY_]gfl`][`][c$Y\\-&>gj
\akY\nYflY_]$kmZljY[l-&L`]_Ye]j]^]jklgYhYkkan]
check total as a score.
>gj]pYehd]$a^Y)kl%d]n]d[`YjY[l]j`YkYOak\geg^
)-Yf\hjg?[a]f[qafH]j[]hlagf$`]gjk`]`YkYhYkkan]
Oak\ge H]j[]hlagf!k[gj]g^),&
L`]jmd]kgf`a\af_afl`]?<]pl]jalq?k][lagfZ]dgo
j]dqgfhYkkan][`][ck$Yk\gl`]]phdgjYlagfjmd]k
af[`Yhl]j0&
Working Together
Kge]lae]kloggjegj][`YjY[l]jkl]YemhlgYll]ehlY
lYkc&L`][`YjY[l]jo`g?kd]Y\af_l`]]?gjl?gjl`]gf]
oal`l`]`a_`]klYZadalqeg\a?]j?[YfeYc]YfYZadalq
[`][coal`Y\nYflY_]$j]?][laf_l`]`]dhhjgna\]\Zq
l`]gl`]j[`YjY[l]jk&Af[geZYl$l`akj]imaj]kl`]@]dh
Y[lagf k]][`Yhl]j1!&
9[`YjY[l]j[Yfgfdqhjgna\]`]dha^l`]lYkcakgf]l`Yl
`]gjk`][gmd\Yll]ehlYdgf]&>gj]pYehd]$ljqaf_lg
gh]fYdg[cj]imaj]khjg?[a]f[qoal`l`a]n]k?lggdk$kgY
[`YjY[l]jo`gdY[ckl`Ylhjg?[a]f[q[Yf?l`]dhYfgl`]j

60
D&D Basic Rules v0.1 | Chapter 7: Using Ability Scores
Sleight of Hand. O`]f]n]jqgmYll]ehlYfY[lg^
d]_]j\]eYafgjeYfmYdlja[c]jq$km[`YkhdYflaf_
something on someone else or concealing an object on
qgmjh]jkgf$eYc]Y<]pl]jalq Kd]a_`lg^@Yf\![`][c&
L`]<Eea_`lYdkg[Ydd^gjY<]pl]jalq Kd]a_`lg^@Yf\!
[`][clg\]l]jeaf]o`]l`]jqgm[Yfda^lY[gafhmjk]g?
Yfgl`]jh]jkgfgjkdahkge]l`af_gmlg^Yfgl`]j
h]jkgf?khg[c]l&
Stealth. EYc]Y<]pl]jalq Kl]Ydl`![`][co`]fqgm
Yll]ehllg[gf[]Ydqgmjk]d^^jge]f]ea]k$kdafchYkl
_mYj\k$kdahYoYqoal`gmlZ]af_fgla[]\$gjkf]Ycmhgf
kge]gf]oal`gmlZ]af_k]]fgj`]Yj\&
Other Dexterity Checks. L`]<Eea_`l[Ydd^gjY
<]pl]jalq[`][co`]fqgmljqlgY[[gehdak`lYkckdac]
l`]^gddgoaf_2
?;gfljgdY`]YnadqdY\]f[YjlgfYkl]]h\]k[]fl
?Kl]]jY[`YjaglYjgmf\Yla_`llmjf
?Ha[cYdg[c
?Disable a trap
?K][mj]dqla]mhYhjakgf]j
?Wriggle free of bonds
?HdYqYkljaf_]\afkljme]fl
?;jY^lYkeYddgj\]lYad]\gZb][l
Attack Rolls and Damage
QgmY\\qgmj<]pl]jalqeg\a?]jlgqgmjYllY[cjgddYf\
qgmj\YeY_]jgddo`]fYllY[caf_oal`YjYf_]\o]Yhgf$
km[`YkYkdaf_gjYdgf_Zgo&Qgm[YfYdkgY\\qgmj
<]pl]jalqeg\a?]jlgqgmjYllY[cjgddYf\qgmj\YeY_]
roll when attacking with a melee weapon that has the
?f]kk]hjgh]jlq$km[`YkY\Y__]jgjYjYha]j&
?Lahgn]jYklYlm]
?C]]hYZgmd\]j^jgejgddaf_
Attack Rolls and Damage
QgmY\\qgmjKlj]f_l`eg\a?]jlgqgmjYllY[cjgddYf\
qgmj\YeY_]jgddo`]fYllY[caf_oal`Ye]d]]o]Yhgf
km[`YkYeY[]$YZYlld]Yp]$gjYbYn]daf&Qgmmk]
melee weapons to make melee attacks in hand-to-hand
combat, and some of them can be thrown to make a
ranged attack.
Lifting and Carrying
QgmjKlj]f_l`k[gj]\]l]jeaf]kl`]Yegmflg^o]a_`l
qgm[YfZ]Yj&L`]^gddgoaf_l]jek\]?f]o`Ylqgm[Yf
lift or carry.
Carrying Capacity. Qgmj[Yjjqaf_[YhY[alqakqgmj
Klj]f_l`k[gj]emdlahda]\Zq)-&L`akakl`]o]a_`l af
hgmf\k!l`Ylqgm[Yf[Yjjq$o`a[`ak`a_`]fgm_`l`Yl
egkl[`YjY[l]jk\gf?lmkmYddq`Yn]lgogjjqYZgmlal&
Push, Drag, or Lift. Qgm[Yfhmk`$\jY_$gjda^lY
o]a_`lafhgmf\kmhlgloa[]qgmj[Yjjqaf_[YhY[alq
gj+(lae]kqgmjKlj]f_l`k[gj]!&O`ad]hmk`af_gj
\jY__af_o]a_`laf]p[]kkg^qgmj[Yjjqaf_[YhY[alq$
qgmjkh]]\\jghklg-^]]l&
Size and Strength.DYj_]j[j]Ylmj]k[YfZ]Yjegj]
o]a_`l$o`]j]YkLafq[j]Ylmj]k[Yf[Yjjqd]kk&>gj
]Y[`kar][Yl]_gjqYZgn]E]\ame$\gmZd]l`][j]Ylmj]?k
[Yjjqaf_[YhY[alqYf\l`]Yegmflal[Yfhmk`$\jY_$gj
da^l&>gjYLafq[j]Ylmj]$`Ydn]l`]k]o]a_`lk&
Variant: Encumbrance
L`]jmd]k^gjda^laf_Yf\[Yjjqaf_Yj]afl]flagfYddq
kaehd]&@]j]akYnYjaYfla^qgmYj]dggcaf_^gjegj]
\]lYad]\jmd]k^gj\]l]jeafaf_`goY[`YjY[l]jak
`af\]j]\Zql`]o]a_`lg^]imahe]fl&O`]fqgmmk]l`ak
nYjaYfl$a_fgj]l`]Klj]f_l`[gdmefg^l`]9jegjlYZd]
af[`Yhl]j-&
A^qgm[Yjjqo]a_`laf]p[]kkg^-lae]kqgmjKlj]f_l`
k[gj]$qgmYj]encumbered$o`a[`e]Yfkqgmjkh]]\
\jghkZq)(^]]l&
A^qgm[Yjjqo]a_`laf]p[]kkg^)(lae]kqgmj
Klj]f_l`k[gj]$mhlgqgmjeYpaeme[Yjjqaf_[YhY[alq$
qgmYj]afkl]Y\heavily encumbered$o`a[`e]Yfkqgmj
kh]]\\jghkZq*(^]]lYf\qgm`Yn]\akY\nYflY_]gf
YZadalq[`][ck$YllY[cjgddk$Yf\kYnaf_l`jgokl`Ylmk]
Klj]f_l`$<]pl]jalq$gj;gfklalmlagf&
Dexterity
<]pl]jalqe]Ykmj]kY_adalq$j]?]p]k$Yf\ZYdYf[]&
Dexterity Checks
9<]pl]jalq[`][c[Yfeg\]dYfqYll]ehllgegn]
faeZdq$ima[cdq$gjima]ldq$gjlgc]]h^jge^Yddaf_
gflja[cq^gglaf_&L`]9[jgZYla[k$Kd]a_`lg^@Yf\$
Yf\Kl]Ydl`kcaddkj]?][lYhlalm\]af[]jlYafcaf\kg^
<]pl]jalq[`][ck&
Acrobatics. Qgmj<]pl]jalq 9[jgZYla[k![`][c[gn]jk
qgmjYll]ehllgklYqgfqgmj^]]lafYlja[cqkalmYlagf$
km[`Yko`]fqgm?j]ljqaf_lgjmfY[jgkkYk`]]lg^a[]$
ZYdYf[]gfYla_`ljgh]$gjklYqmhja_`lgfYjg[caf_
k`ah?k\][c&L`]<Eea_`lYdkg[Ydd^gjY<]pl]jalq
9[jgZYla[k![`][clgk]]a^qgm[Yfh]j^gjeY[jgZYla[
klmflk$af[dm\af_\an]k$jgddk$kge]jkYmdlk$Yf\?ahk&
Hiding
When you try to hide, make a Dexterity (Stealth) check. Until
you are discovered or you stop hiding, that check’s total is
contested by the Wisdom (Perception) check of any creature
that actively searches for signs of your presence.
You can’t hide from a creature that can see you, and if you
make noise (such as shouting a warning or knocking over a
YDVH\RXJLYHDZD\\RXUSRVLWLRQ$QLQYLVLEOHFUHDWXUHFDQ?W
be seen, so it can always try to hide. Signs of its passage
might still be noticed, however, and it still has to stay quiet.
In combat, most creatures stay alert for signs of danger
all around, so if you come out of hiding and approach
a creature, it usually sees you. However, under certain
circumstances, the Dungeon Master might allow you to stay
hidden as you approach a creature that is distracted, allowing
you to gain advantage on an attack before you are seen.
3DVVLYH3HUFHSWLRQWhen you hide, there’s a chance
someone will notice you even if they aren’t searching. To
determine whether such a creature notices you, the DM
compares your Dexterity (Stealth) check with that creature’s
passive Wisdom (Perception) score, which equals 10 + the
FUHDWXUH?V:LVGRPPRGL[HUDVZHOODVDQ\RWKHUERQXVHV
RUSHQDOWLHV,IWKHFUHDWXUHKDVDGYDQWDJHDGG)RU
GLVDGYDQWDJHVXEWUDFW
)RUH[DPSOHLIDVWOHYHOFKDUDFWHUZLWKDSUR[FLHQF\
ERQXVRIKDVD:LVGRPRIDPRGL[HUDQG
SUR[FLHQF\LQ3HUFHSWLRQKHRUVKHKDVDSDVVLYH:LVGRP
(Perception) of 14.
:KDW&DQ<RX6HH" One of the main factors in determining
ZKHWKHU\RXFDQ[QGDKLGGHQFUHDWXUHRUREMHFWLVKRZZHOO
you can see in an area, which might be lightly or heavily
obscuredDVH[SODLQHGLQFKDSWHU

61
D&D Basic Rules v1.0 | Chapter 7: Using Ability Scores
d]_]f\Yjqh]ghd]$Yf[a]flcaf_\gek$hYkl\akhml]k$
j][]floYjk$Yf\dgkl[anadarYlagfk&
Investigation. O`]fqgmdggcYjgmf\^gj[dm]kYf\
eYc]\]\m[lagfkZYk]\gfl`gk][dm]k$qgmeYc]Yf
Afl]dda_]f[] Afn]kla_Ylagf![`][c&Qgmea_`l\]\m[]l`]
location of a hidden object, discern from the appearance
g^Yogmf\o`Ylcaf\g^o]Yhgf\]Ydlal$gj\]l]jeaf]
l`]o]Yc]klhgaflafYlmff]dl`Yl[gmd\[Ymk]allg
[gddYhk]&Hgjaf_l`jgm_`Yf[a]flk[jgddkafk]Yj[`g^
a hidden fragment of knowledge might also call for an
Afl]dda_]f[] Afn]kla_Ylagf![`][c&
FYlmj]&QgmjAfl]dda_]f[] FYlmj]![`][ce]Ykmj]k
qgmjYZadalqlgj][Ydddgj]YZgmll]jjYaf$hdYflkYf\
YfaeYdk$l`]o]Yl`]j$Yf\fYlmjYd[q[d]k&
Religion. QgmjAfl]dda_]f[] J]da_agf![`][ce]Ykmj]k
qgmjYZadalqlgj][Ydddgj]YZgml\]ala]k$jal]kYf\hjYq]jk$
j]da_agmk`a]jYj[`a]k$`gdqkqeZgdk$Yf\l`]hjY[la[]k
g^k][j]l[mdlk&
Other Intelligence Checks. L`]<Eea_`l[Ydd^gjYf
Afl]dda_]f[][`][co`]fqgmljqlgY[[gehdak`lYkckdac]
l`]^gddgoaf_2
?;geemfa[Yl]oal`Y[j]Ylmj]oal`gmlmkaf_ogj\k
?=klaeYl]l`]nYdm]g^Yhj][agmkal]e
?Hmddlg_]l`]jY\ak_mak]lghYkkYkY[alq_mYj\
?>gj_]Y\g[me]fl
?J][Ydddgj]YZgmlY[jY^lgjljY\]
?Win a game of skill
Spellcasting Ability
OarYj\kmk]Afl]dda_]f[]Ykl`]ajkh]dd[Yklaf_YZadalq$
o`a[``]dhk\]l]jeaf]l`]kYnaf_l`jgo<;kg^
spells they cast.
Wisdom
Oak\gej]?][lk`goYllmf]\qgmYj]lgl`]ogjd\
Yjgmf\qgmYf\j]hj]k]flkh]j[]hlan]f]kkYf\aflmalagf&
Wisdom Checks
9Oak\ge[`][cea_`lj]?][lYf]?gjllgj]Y\Zg\q
dYf_mY_]$mf\]jklYf\kge]gf]?k^]]daf_k$fgla[]l`af_k
YZgmll`]]fnajgfe]fl$gj[Yj]^gjYfafbmj]\h]jkgf&
L`]9faeYd@Yf\daf_$Afka_`l$E]\a[af]$H]j[]hlagf$
Yf\KmjnanYdkcaddkj]?][lYhlalm\]af[]jlYafcaf\kg^
Wisdom checks.
Animal Handling. O`]fl`]j]akYfqim]klagf
o`]l`]jqgm[Yf[Yde\gofY\ge]kla[Yl]\YfaeYd$
c]]hYegmfl^jge_]llaf_khggc]\$gjaflmalYfYfaeYd?k
Armor Class
<]h]f\af_gfl`]Yjegjqgmo]Yj$qgmea_`lY\\kge]
gjYddg^qgmj<]pl]jalqeg\a?]jlgqgmj9jegj;dYkk$
Yk\]k[jaZ]\af[`Yhl]j-&
Initiative
9ll`]Z]_affaf_g^]n]jq[geZYl$qgmjgddafalaYlan]
ZqeYcaf_Y<]pl]jalq[`][c&AfalaYlan]\]l]jeaf]k
l`]gj\]jg^[j]Ylmj]k?lmjfkaf[geZYl$Yk\]k[jaZ]\
af[`Yhl]j1&
Constitution
;gfklalmlagfe]Ykmj]k`]Ydl`$klYeafY$Yf\nalYd^gj[]&
Constitution Checks
;gfklalmlagf[`][ckYj]mf[geegf$Yf\fgkcaddkYhhdq
lg;gfklalmlagf[`][ck$Z][Ymk]l`]]f\mjYf[]l`ak
ability represents is largely passive rather than involving
Ykh][a?[]?gjlgfl`]hYjlg^Y[`YjY[l]jgjegfkl]j&
9;gfklalmlagf[`][c[Yfeg\]dqgmjYll]ehllghmk`
beyond normal limits, however.
L`]<Eea_`l[Ydd^gjY;gfklalmlagf[`][co`]fqgm
ljqlgY[[gehdak`lYkckdac]l`]^gddgoaf_2
?@gd\qgmjZj]Yl`
?EYj[`gjdYZgj^gj`gmjkoal`gmlj]kl
??goal`gmlkd]]h
?Kmjnan]oal`gml^gg\gjoYl]j
?ImY?Yf]flaj]kl]afg^Yd]afgf]_g
Hit Points
Qgmj;gfklalmlagfeg\a?]j[gfljaZml]klgqgmj`al
hgaflk&Lqha[Yddq$qgmY\\qgmj;gfklalmlagfeg\a?]jlg
]Y[`@al<a]qgmjgdd^gjqgmj`alhgaflk&
A^qgmj;gfklalmlagfeg\a?]j[`Yf_]k$qgmj`alhgafl
eYpaeme[`Yf_]kYko]dd$Ykl`gm_`qgm`Y\l`]f]o
eg\a?]j^jge)kld]n]d&>gj]pYehd]$a^qgmjYak]qgmj
;gfklalmlagfk[gj]o`]fqgmj]Y[`,l`d]n]dYf\qgmj
;gfklalmlagfeg\a?]jaf[j]Yk]k^jge#)lg#*$qgm
Y\bmklqgmj`alhgafleYpaemeYkl`gm_`l`]eg\a?]j
`Y\YdoYqkZ]]f#*&KgqgmY\\+`alhgaflk^gjqgmj
?jkll`j]]d]n]dk$Yf\l`]fjgddqgmj`alhgaflk^gj,l`
d]n]dmkaf_qgmjf]oeg\a?]j&Gja^qgm?j]/l`d]n]dYf\
kge]]?][ldgo]jkqgmj;gfklalmlagfk[gj]kgYklg
j]\m[]qgmj;gfklalmlagfeg\a?]jZq)$qgmj`alhgafl
eYpaemeakj]\m[]\Zq/&
Intelligence
Afl]dda_]f[]e]Ykmj]ke]flYdY[malq$Y[[mjY[qg^j][Ydd$
and the ability to reason.
Intelligence Checks
9fAfl]dda_]f[][`][c[ge]kaflghdYqo`]fqgmf]]\
lg\jYogfdg_a[$]\m[Ylagf$e]egjq$gj\]\m[lan]
j]Ykgfaf_&L`]9j[YfY$@aklgjq$Afn]kla_Ylagf$FYlmj]$
Yf\J]da_agfkcaddkj]?][lYhlalm\]af[]jlYafcaf\kg^
Intelligence checks.
Arcana. QgmjAfl]dda_]f[] 9j[YfY![`][ce]Ykmj]k
qgmjYZadalqlgj][Ydddgj]YZgmlkh]ddk$eY_a[al]ek$
eldritch symbols, magical traditions, the planes of
]pakl]f[]$Yf\l`]af`YZalYflkg^l`gk]hdYf]k&
History. QgmjAfl]dda_]f[] @aklgjq![`][ce]Ykmj]k
qgmjYZadalqlgj][Ydddgj]YZgml`aklgja[Yd]n]flk$
Finding a Hidden Object
When your character searches for a hidden object such as
a secret door or a trap, the DM typically asks you to make a
:LVGRP3HUFHSWLRQFKHFN6XFKDFKHFNFDQEHXVHGWR[QG
hidden details or other information and clues that you might
otherwise overlook.
In most cases, you need to describe where you are looking
in order for the DM to determine your chance of success. For
example, a key is hidden beneath a set of folded clothes in
the top drawer of a bureau. If you tell the DM that you pace
around the room, looking at the walls and furniture for clues,
\RXKDYHQRFKDQFHRI[QGLQJWKHNH\UHJDUGOHVVRI\RXU
Wisdom (Perception) check result. You would have to specify
that you were opening the drawers or searching the bureau
in order to have any chance of success.

62
D&D Basic Rules v0.1 | Chapter 7: Using Ability Scores
Intimidation. O`]fqgmYll]ehllgaf?m]f[]kge]gf]
l`jgm_`gn]jll`j]Ylk$`gklad]Y[lagfk$Yf\h`qka[Yd
nagd]f[]$l`]<Eea_`lYkcqgmlgeYc]Y;`YjakeY
Aflaea\Ylagf![`][c&=pYehd]kaf[dm\]ljqaf_lghjq
af^gjeYlagfgmlg^Yhjakgf]j$[gfnaf[af_klj]]ll`m_k
lgZY[c\gof^jgeY[gf^jgflYlagf$gjmkaf_l`]]\_]g^
YZjgc]fZglld]lg[gfnaf[]Ykf]]jaf_nara]jlg
reconsider a decision.
Performance. Qgmj;`YjakeY H]j^gjeYf[]![`][c
\]l]jeaf]k`goo]ddqgm[Yf\]da_`lYfYm\a]f[]oal`
emka[$\Yf[]$Y[laf_$klgjql]ddaf_$gjkge]gl`]j^gjeg^
entertainment.
Persuasion. O`]fqgmYll]ehllgaf?m]f[]kge]gf]
gjY_jgmhg^h]ghd]oal`lY[l$kg[aYd_jY[]k$gj_gg\
fYlmj]$l`]<Eea_`lYkcqgmlgeYc]Y;`YjakeY
H]jkmYkagf![`][c&Lqha[Yddq$qgmmk]h]jkmYkagfo`]f
acting in good faith, to foster friendships, make cordial
j]im]klk$gj]p`aZalhjgh]j]laim]ll]&=pYehd]kg^
h]jkmY\af_gl`]jkaf[dm\][gfnaf[af_Y[`YeZ]jdYaflg
d]lqgmjhYjlqk]]l`]caf_$f]_glaYlaf_h]Y[]Z]lo]]f
warring tribes, or inspiring a crowd of townsfolk.
Other Charisma Checks. L`]<Eea_`l[Ydd^gjY
;`YjakeY[`][co`]fqgmljqlgY[[gehdak`lYkckdac]
l`]^gddgoaf_2
?Find the best person to talk to for news,
jmegjk$Yf\_gkkah
?Blend into a crowd to get the sense of key topics
of conversation
Spellcasting Ability
:Yj\k$hYdY\afk$kgj[]j]jk$Yf\oYjdg[ckmk];`YjakeY
as their spellcasting ability, which helps determine the
kYnaf_l`jgo<;kg^kh]ddkl`]q[Ykl&
Saving Throws
9kYnaf_l`jgo?Ydkg[Ydd]\YkYn]?j]hj]k]flkYf
attempt to resist a spell, a trap, a poison, a disease, or
YkaeadYjl`j]Yl&Qgm\gf?lfgjeYddq\][a\]lgeYc]Y
kYnaf_l`jgo3qgmYj]^gj[]\lgeYc]gf]Z][Ymk]qgmj
character or monster is at risk of harm.
LgeYc]YkYnaf_l`jgo$jgddY\*(Yf\Y\\l`]
YhhjghjaYl]YZadalqeg\a?]j&>gj]pYehd]$qgmmk]qgmj
<]pl]jalqeg\a?]j^gjY<]pl]jalqkYnaf_l`jgo&
9kYnaf_l`jgo[YfZ]eg\a?]\ZqYkalmYlagfYd
Zgfmkgjh]fYdlqYf\[YfZ]Y?][l]\ZqY\nYflY_]
and disadvantage, as determined by the DM.
=Y[`[dYkk_an]khjg?[a]f[qafYld]YkllogkYnaf_
l`jgok&L`]oarYj\$^gj]pYehd]$akhjg?[a]fl
afAfl]dda_]f[]kYn]k&9koal`kcaddhjg?[a]f[a]k$
hjg?[a]f[qafYkYnaf_l`jgod]lkY[`YjY[l]jY\\`ak
gj`]jhjg?[a]f[qZgfmklgkYnaf_l`jgokeY\]mkaf_
YhYjla[mdYjYZadalqk[gj]&Kge]egfkl]jk`Yn]kYnaf_
l`jgohjg?[a]f[a]kYko]dd&
L`]<a?[mdlq;dYkk^gjYkYnaf_l`jgoak\]l]jeaf]\
Zql`]]?][ll`Yl[Ymk]kal&>gj]pYehd]$l`]<;^gjY
saving throw allowed by a spell is determined by the
[Ykl]j?kkh]dd[Yklaf_YZadalqYf\hjg?[a]f[qZgfmk&
L`]j]kmdlg^Ykm[[]kk^mdgj^Yad]\kYnaf_l`jgoak
Ydkg\]lYad]\afl`]]?][ll`YlYddgokl`]kYn]&MkmYddq$
Ykm[[]kk^mdkYn]e]Yfkl`YlY[j]Ylmj]km?]jkfg
`Yje$gjj]\m[]\`Yje$^jgeYf]?][l&
afl]flagfk$l`]<Eea_`l[Ydd^gjYOak\ge 9faeYd
@Yf\daf_![`][c&QgmYdkgeYc]YOak\ge 9faeYd
@Yf\daf_![`][clg[gfljgdqgmjegmflo`]fqgmYll]ehl
YjakcqeYf]mn]j&
Insight. QgmjOak\ge Afka_`l![`][c\][a\]ko`]l`]j
qgm[Yf\]l]jeaf]l`]ljm]afl]flagfkg^Y[j]Ylmj]$km[`
Yko`]fk]Yj[`af_gmlYda]gjhj]\a[laf_kge]gf]?k
f]plegn]&<gaf_kgafngdn]k_d]Yfaf_[dm]k^jgeZg\q
dYf_mY_]$kh]][``YZalk$Yf\[`Yf_]kafeYff]jakek&
Medicine. 9Oak\ge E]\a[af]![`][cd]lkqgmljqlg
klYZadar]Y\qaf_[gehYfagfgj\aY_fgk]Yfaddf]kk&
Perception. QgmjOak\ge H]j[]hlagf![`][cd]lk
qgmkhgl$`]Yj$gjgl`]joak]\]l][ll`]hj]k]f[]g^
kge]l`af_&Ale]Ykmj]kqgmj_]f]jYdYoYj]f]kkg^
qgmjkmjjgmf\af_kYf\l`]c]]ff]kkg^qgmjk]fk]k&
>gj]pYehd]$qgmea_`lljqlg`]YjY[gfn]jkYlagf
l`jgm_`Y[dgk]\\ggj$]Yn]k\jghmf\]jYfgh]foaf\go$
gj`]Yjegfkl]jkegnaf_kl]Ydl`adqafl`]^gj]kl&Gjqgm
ea_`lljqlgkhgll`af_kl`YlYj]gZk[mj]\gj]Ykqlg
eakk$o`]l`]jl`]qYj]gj[kdqaf_afYeZmk`gfYjgY\$
l`m_k`a\af_afl`]k`Y\gokg^YfYdd]q$gj[Yf\d]da_`l
mf\]jY[dgk]\k][j]l\ggj&
Survival. L`]<Eea_`lYkcqgmlgeYc]YOak\ge
KmjnanYd![`][clg^gddgoljY[ck$`mfload\_Ye]$_ma\]
qgmj_jgmhl`jgm_`^jgr]foYkl]dYf\k$a\]fla^qka_fk
that owlbears live nearby, predict the weather, or avoid
ima[ckYf\Yf\gl`]jfYlmjYd`YrYj\k&
Other Wisdom Checks. L`]<Eea_`l[Ydd^gjY
Oak\ge[`][co`]fqgmljqlgY[[gehdak`lYkckdac]
l`]^gddgoaf_2
??]lY_ml^]]daf_YZgmlo`Yl[gmjk]g^Y[lagflg^gddgo
?Discern whether a seemingly dead or living crea-
lmj]akmf\]Y\
Spellcasting Ability
;d]ja[kmk]Oak\geYkl`]ajkh]dd[Yklaf_YZadalq$
o`a[``]dhk\]l]jeaf]l`]kYnaf_l`jgo<;kg^
spells they cast.
Charisma
;`YjakeYe]Ykmj]kqgmjYZadalqlgafl]jY[l]?][lan]dq
oal`gl`]jk&Alaf[dm\]kkm[`^Y[lgjkYk[gf?\]f[]
Yf\]dgim]f[]$Yf\al[Yfj]hj]k]flY[`Yjeaf_gj
commanding personality.
Charisma Checks
9;`YjakeY[`][cea_`lYjak]o`]fqgmljqlgaf?m]f[]
gj]fl]jlYafgl`]jk$o`]fqgmljqlgeYc]Yfaehj]kkagf
gjl]ddY[gfnaf[af_da]$gjo`]fqgmYj]fYna_Ylaf_Y
lja[cqkg[aYdkalmYlagf&L`]<][]hlagf$Aflaea\Ylagf$
H]j^gjeYf[]$Yf\H]jkmYkagfkcaddkj]?][lYhlalm\]af
[]jlYafcaf\kg^;`YjakeY[`][ck&
Deception. Qgmj;`YjakeY <][]hlagf![`][c
\]l]jeaf]ko`]l`]jqgm[Yf[gfnaf[af_dq`a\]l`]
ljml`$]al`]jn]jZYddqgjl`jgm_`qgmjY[lagfk&L`ak
deception can encompass everything from misleading
gl`]jkl`jgm_`YeZa_malqlgl]ddaf_gmlja_`lda]k&Lqha[Yd
kalmYlagfkaf[dm\]ljqaf_lg^Ykl%lYdcY_mYj\$[gfY
e]j[`Yfl$]Yjfegf]ql`jgm_`_YeZdaf_$hYkkqgmjk]d^
g?afY\ak_mak]$\mddkge]gf]?kkmkha[agfkoal`^Ydk]
YkkmjYf[]k$gjeYaflYafYkljYa_`l^Y[]o`ad]l]ddaf_Y
blatant lie.

63
D&D Basic Rules v1.0 | Chapter 8: Adventuring
Movement
Koaeeaf_Y[jgkkYjmk`af_jan]j$kf]Ycaf_\gofY
\mf_]gf[gjja\gj$k[Ydaf_Ylj]Y[`]jgmkegmflYafkdgh]?
Yddkgjlkg^egn]e]flhdYqYc]qjgd]af<<Y\n]flmj]k&
L`]<E[YfkmeeYjar]l`]Y\n]flmj]jk?egn]e]fl
oal`gml[Yd[mdYlaf_]pY[l\aklYf[]kgjljYn]dlae]k2?Qgm
ljYn]dl`jgm_`l`]^gj]klYf\?f\l`]\mf_]gf]fljYf[]
dYl]afl`]]n]faf_g^l`]l`aj\\Yq&?=n]fafY\mf_]gf$
hYjla[mdYjdqYdYj_]\mf_]gfgjY[Yn]f]logjc$l`]
<E[YfkmeeYjar]egn]e]flZ]lo]]f]f[gmfl]jk2
?9^l]jcaddaf_l`]_mYj\aYfYll`]]fljYf[]lgl`]Yf[a]fl
\oYjn]fkljgf_`gd\$qgm[gfkmdlqgmjeYh$o`a[`d]Y\k
qgml`jgm_`ead]kg^][`gaf_[gjja\gjklgY[`Yke
Zja\_]\ZqYfYjjgoklgf]Yj[`&?
Kge]lae]kal?kaehgjlYfl$l`gm_`$lgcfgo`godgf_
it takes to get from one spot to another, whether the
Yfko]jakaf\Yqk$`gmjk$gjeafml]k&L`]jmd]k^gj
\]l]jeafaf_ljYn]dlae]\]h]f\gflog^Y[lgjk2l`]
kh]]\Yf\ljYn]dhY[]g^l`][j]Ylmj]kegnaf_Yf\l`]
l]jjYafl`]q?j]egnaf_gn]j&
Speed
=n]jq[`YjY[l]jYf\egfkl]j`YkYkh]]\$o`a[`ak
the distance in feet that the character or monster
[YfoYdcaf)jgmf\&L`akfmeZ]jYkkme]kk`gjl
Zmjklkg^]f]j_]la[egn]e]flafl`]ea\klg^Yda^]%
l`j]Yl]faf_kalmYlagf&
L`]^gddgoaf_jmd]k\]l]jeaf]`go^YjY[`YjY[l]j
gjegfkl]j[Yfegn]afYeafml]$Yf`gmj$gjY\Yq&
Travel Pace
O`ad]ljYn]daf_$Y_jgmhg^Y\n]flmj]jk[Yfegn]YlY
fgjeYd$^Ykl$gjkdgohY[]$Ykk`gofgfl`]LjYn]dHY[]
lYZd]&L`]lYZd]klYl]k`go^Yjl`]hYjlq[Yfegn]afY
h]jag\g^lae]Yf\o`]l`]jl`]hY[]`YkYfq]?][l&9
fast pace makes characters less perceptive, while a slow
hY[]eYc]kalhgkkaZd]lgkf]YcYjgmf\Yf\lgk]Yj[`Yf
Yj]Yegj][Yj]^mddq k]]l`]?9[lanalqO`ad]LjYn]daf_?
k][lagfdYl]jafl`ak[`Yhl]j^gjegj]af^gjeYlagf!&
Forced March. L`]LjYn]dHY[]lYZd]Ykkme]kl`Yl
[`YjY[l]jkljYn]d^gj0`gmjkaf\Yq&L`]q[Yfhmk`gf
Z]qgf\l`Yldaeal$Yll`]jakcg^]p`Ymklagf&
>gj]Y[`Y\\alagfYd`gmjg^ljYn]dZ]qgf\0`gmjk$
l`][`YjY[l]jk[gn]jl`]\aklYf[]k`gofafl`]@gmj
[gdmef^gjl`]ajhY[]$Yf\]Y[`[`YjY[l]jemkleYc]
Y;gfklalmlagfkYnaf_l`jgoYll`]]f\g^l`]`gmj&L`]
<;ak)(#)^gj]Y[``gmjhYkl0`gmjk&GfY^Yad]\
kYnaf_l`jgo$Y[`YjY[l]jkm?]jkgf]d]n]dg^]p`Ymklagf
k]]l`]Yhh]f\ap!&
Mounts and Vehicles. >gjk`gjlkhYfkg^lae] mh
lgYf`gmj!$eYfqYfaeYdkegn]em[`^Ykl]jl`Yf
`meYfga\k&9egmfl]\[`YjY[l]j[Yfja\]YlY_Yddgh
^gjYZgmlYf`gmj$[gn]jaf_loa[]l`]mkmYd\aklYf[]^gj
Y^YklhY[]&A^^j]k`egmflkYj]YnYadYZd]]n]jq0lg)(
miles, characters can cover larger distances at this pace,
Zmll`akakn]jqjYj]]p[]hlaf\]fk]dqhghmdYl]\Yj]Yk&
;`YjY[l]jkafoY_gfk$[YjjaY_]k$gjgl`]jdYf\
n]`a[d]k[`ggk]YhY[]YkfgjeYd&;`YjY[l]jkafY
DELVING INTO THE ANCIENT TOMB OF HORRORS, SLIPPING
l`jgm_`l`]ZY[cYdd]qkg^OYl]j\]]h$`Y[caf_Y^j]k`
ljYadl`jgm_`l`]l`a[cbmf_d]kgfl`]Akd]g^<j]Y\?
these are the things that <IX ? 3?X?<?? ??X?
Y\n]flmj]kYj]eY\]g^&Qgmj[`YjY[l]jafl`]_Ye]
ea_`l]phdgj]^gj_gll]fjmafkYf\mf[`Yjl]\dYf\k$
mf[gn]j\Yjck][j]lkYf\kafakl]jhdglk$Yf\kdYq^gmd
egfkl]jk&9f\a^Ydd_g]ko]dd$qgmj[`YjY[l]joadd
kmjnan]lg[dYaeja[`j]oYj\kZ]^gj]]eZYjcaf_gfY
f]oY\n]flmj]&
L`ak[`Yhl]j[gn]jkl`]ZYka[kg^l`]Y\n]flmjaf_da^]$
^jgel`]e][`Yfa[kg^egn]e]fllgl`][gehd]pala]kg^
kg[aYdafl]jY[lagf&L`]jmd]k^gjj]klaf_Yj]Ydkgafl`ak
[`Yhl]j$Ydgf_oal`Y\ak[mkkagfg^l`]Y[lanala]kqgmj
[`YjY[l]jea_`lhmjkm]Z]lo]]fY\n]flmj]k&
O`]l`]jY\n]flmj]jkYj]]phdgjaf_Y\mklq\mf_]gf
gjl`][gehd]pj]dYlagfk`ahkg^YjgqYd[gmjl$l`]_Ye]
^gddgokYfYlmjYdj`ql`e$Ykgmldaf]\afl`]Zggc?k
afljg\m[lagf2
)&L`]<E\]k[jaZ]kl`]]fnajgfe]fl&
*&L`]hdYq]jk\]k[jaZ]o`Yll`]qoYfllg\g&
+&L`]<EfYjjYl]kl`]j]kmdlkg^l`]ajY[lagfk&
Lqha[Yddq$l`]<Emk]kYeYhYkYfgmldaf]g^l`]
Y\n]flmj]$ljY[caf_l`][`YjY[l]jk?hjg_j]kkYkl`]q
]phdgj]\mf_]gf[gjja\gjkgjoad\]jf]kkj]_agfk&
L`]<E?kfgl]k$af[dm\af_Yc]qlgl`]eYh$\]k[jaZ]
o`Yll`]Y\n]flmj]jk?f\Ykl`]q]fl]j]Y[`f]oYj]Y&
Kge]lae]k$l`]hYkkY_]g^lae]Yf\l`]Y\n]flmj]jk?
actions determine what happens, so the DM might
mk]Ylae]daf]gjY?go[`YjllgljY[cl`]ajhjg_j]kk
instead of a map.
Time
AfkalmYlagfko`]j]c]]haf_ljY[cg^l`]hYkkY_]g^
time is important, the DM determines the time a task
j]imaj]k&L`]<Eea_`lmk]Y\a?]j]fllae]k[Yd]
\]h]f\af_gfl`][gfl]plg^l`]kalmYlagfYl`Yf\&Af
Y\mf_]gf]fnajgfe]fl$l`]Y\n]flmj]jk?egn]e]fl
happens on a scale of minutes&AllYc]kl`]eYZgmlY
eafml]lg[j]]h\gofYdgf_`YddoYq$Yfgl`]jeafml]
to check for traps on the door at the end of the hall, and
Y_gg\l]feafml]klgk]Yj[`l`][`YeZ]jZ]qgf\^gj
Yfql`af_afl]j]klaf_gjnYdmYZd]&
In a city or wilderness, a scale of hours is often more
YhhjghjaYl]&9\n]flmj]jk]Y_]jlgj]Y[`l`]dgf]dqlgo]j
Yll`]`]Yjlg^l`]^gj]kl`mjjqY[jgkkl`gk]?^l]]fead]k
afbmklmf\]j^gmj`gmjk?lae]&
>gjdgf_bgmjf]qk$Yk[Yd]g^days works best.
>gddgoaf_l`]jgY\^jge:Yd\mj?k?Yl]lgOYl]j\]]h$l`]
Y\n]flmj]jkkh]f\^gmjmf]n]fl^md\YqkZ]^gj]Y_gZdaf
YeZmk`afl]jjmhlkl`]ajbgmjf]q&
Af[geZYlYf\gl`]j^Ykl%hY[]\kalmYlagfk$l`]_Ye]
relies on rounds$Y.%k][gf\khYfg^lae]\]k[jaZ]\
af[`Yhl]j1&
Chapter 8: Adventuring

64
D&D Basic Rules v0.1 | Chapter 8: Adventuring
waterborne vessel are limited to the speed of the vessel
k]][`Yhl]j-!$Yf\l`]q\gf?lkm?]jh]fYdla]k^gjY^Ykl
hY[]gj_YafZ]f]?lk^jgeYkdgohY[]&<]h]f\af_gf
l`]n]kk]dYf\l`]kar]g^l`][j]o$k`ahkea_`lZ]YZd]
lgljYn]d^gjmhlg*,`gmjkh]j\Yq&
;]jlYafkh][aYdegmflk$km[`YkYh]_Ykmkgj_ja?gf$
gjkh][aYdn]`a[d]k$km[`YkY[Yjh]lg^?qaf_$Yddgoqgm
lgljYn]degj]koa^ldq&L`]<mf_]gfEYkl]j?k?ma\]
contains more information on special methods of travel.
Travel Pace
Pace
Distance Traveled per . . .
MinuteHour Day(ZHFW
Fast 400 feet4 miles30 miles-SHQDOW\WR
passive Wisdom
(Perception) scores
Normal300 feet3 miles24 miles—
Slow 200 feet2 milesPLOHV$EOHWRXVHVWHDOWK
Difficult Terrain
L`]ljYn]dkh]]\k_an]fafl`]LjYn]dHY[]lYZd]
Ykkme]j]dYlan]dqkaehd]l]jjYaf2jgY\k$gh]fhdYafk$
gj[d]Yj\mf_]gf[gjja\gjk&:mlY\n]flmj]jkg^l]f^Y[]
\]fk]^gj]klk$\]]hkoYehk$jmZZd]%?dd]\jmafk$kl]]h
egmflYafk$Yf\a[]%[gn]j]\_jgmf\?Ydd[gfka\]j]\
\a?[mdll]jjYaf&
Qgmegn]Yl`Yd^kh]]\af\a?[mdll]jjYaf?egnaf_
)^gglaf\a?[mdll]jjYaf[gklk*^]]lg^kh]]\?kgqgm
[Yf[gn]jgfdq`Yd^l`]fgjeYd\aklYf[]afYeafml]$
Yf`gmj$gjY\Yq&
Special Types of Movement
Egn]e]fll`jgm_`\Yf_]jgmk\mf_]gfkgjoad\]jf]kk
areas often involves more than simply walking.
9\n]flmj]jkea_`l`Yn]lg[daeZ$[jYod$koae$gjbmeh
to get where they need to go.
Climbing, Swimming, and Crawling
While climbing or swimming, each foot of movement
[gklk)]pljY^ggl *]pljY^]]laf\a?[mdll]jjYaf!$mfd]kk
Y[j]Ylmj]`YkY[daeZaf_gjkoaeeaf_kh]]\&9ll`]
<E?kghlagf$[daeZaf_Ykdahh]jqn]jla[Ydkmj^Y[]gj
gf]oal`^]o`Yf\`gd\kj]imaj]kYkm[[]kk^mdKlj]f_l`
9l`d]la[k![`][c&KaeadYjdq$_Yafaf_Yfq\aklYf[]af
jgm_`oYl]jea_`lj]imaj]Ykm[[]kk^mdKlj]f_l`
9l`d]la[k![`][c&
Jumping
QgmjKlj]f_l`\]l]jeaf]k`go^Yjqgm[Yfbmeh&
Long Jump. O`]fqgmeYc]Ydgf_bmeh$qgm[gn]jY
fmeZ]jg^^]]lmhlgqgmjKlj]f_l`k[gj]a^qgmegn]Yl
d]Ykl)(^]]lgf^gglaee]\aYl]dqZ]^gj]l`]bmeh&O`]f
qgmeYc]YklYf\af_dgf_bmeh$qgm[Yfd]Yhgfdq`Yd^
l`Yl\aklYf[]&=al`]joYq$]Y[`^gglqgm[d]Yjgfl`]
bmeh[gklkY^gglg^egn]e]fl&
L`akjmd]Ykkme]kl`Yll`]`]a_`lg^qgmjbmeh
\g]kf?leYll]j$km[`YkYbmehY[jgkkYklj]Yegj
[`Yke&9lqgmj<E?kghlagf$qgmemklkm[[]]\gfY
<;)(Klj]f_l` 9l`d]la[k![`][clg[d]YjYdgogZklY[d]
fglYdd]jl`YfYimYjl]jg^l`]bmeh?k\aklYf[]!$km[`Yk
Y`]\_]gjdgooYdd&Gl`]joak]$qgm`alal&
O`]fqgmdYf\af\a?[mdll]jjYaf$qgmemklkm[[]]\
gfY<;)(<]pl]jalq 9[jgZYla[k![`][clgdYf\gfqgmj
^]]l&Gl`]joak]$qgmdYf\hjgf]&
High Jump. O`]fqgmeYc]Y`a_`bmeh$qgmd]Yh
aflgl`]YajYfmeZ]jg^^]]l]imYdlg+#qgmjKlj]f_l`
eg\a?]ja^qgmegn]Yld]Ykl)(^]]lgf^gglaee]\aYl]dq
Z]^gj]l`]bmeh&O`]fqgmeYc]YklYf\af_`a_`bmeh$
qgm[Yfbmehgfdq`Yd^l`Yl\aklYf[]&=al`]joYq$]Y[`
^gglqgm[d]Yjgfl`]bmeh[gklkY^gglg^egn]e]fl&Af
kge][aj[meklYf[]k$qgmj<Eea_`lYddgoqgmlgeYc]
YKlj]f_l` 9l`d]la[k![`][clgbmeh`a_`]jl`Yfqgm
normally can.
Qgm[Yf]pl]f\qgmjYjek`Yd^qgmj`]a_`lYZgn]
qgmjk]d^\mjaf_l`]bmeh&L`mk$qgm[Yfj]Y[`YZgn]qgm
Y\aklYf[]]imYdlgl`]`]a_`lg^l`]bmehhdmk)lae]k
qgmj`]a_`l&
Activity While Traveling
9kY\n]flmj]jkljYn]dl`jgm_`Y\mf_]gfgjl`]
wilderness, they need to remain alert for danger, and
some characters might perform other tasks to help
l`]_jgmh?kbgmjf]q&
Marching Order
L`]Y\n]flmj]jkk`gmd\]klYZdak`YeYj[`af_gj\]j&
9eYj[`af_gj\]jeYc]kal]Yka]jlg\]l]jeaf]o`a[`
[`YjY[l]jkYj]Y?][l]\ZqljYhk$o`a[`gf]k[Yfkhgl
hidden enemies, and which ones are the closest to those
]f]ea]ko`]fY?_`lZj]Yckgml&
9[`YjY[l]jea_`lg[[mhql`]^jgfljYfc$gf]gjegj]
ea\\d]jYfck$gjl`]ZY[cjYfc&;`YjY[l]jkafl`]^jgfl
Yf\ZY[cjYfckf]]\]fgm_`jggelgljYn]dka\]Zq
side with others in their rank. When space is too tight,
l`]eYj[`af_gj\]jemkl[`Yf_]$mkmYddqZqegnaf_
characters to a middle rank.
Fewer Than Three Ranks. A^YfY\n]flmjaf_hYjlq
arranges its marching order with only two ranks, they
Yj]Y^jgfljYfcYf\YZY[cjYfc&A^l`]j]?kgfdqgf]jYfc$
al?k[gfka\]j]\Y^jgfljYfc&
Stealth
While traveling at a slow pace, the characters can move
kl]Ydl`adq&9kdgf_Ykl`]q?j]fglafl`]gh]f$l`]q[Yfljq
lgkmjhjak]gjkf]YcZqgl`]j[j]Ylmj]kl`]q]f[gmfl]j&
K]]l`]jmd]k^gj`a\af_af[`Yhl]j/&
Splitting Up the Party
Sometimes, it makes sense to split an adventuring party,
especially if you want one or more characters to scout ahead.
<RXFDQIRUPPXOWLSOHSDUWLHVHDFKPRYLQJDWDGLZHUHQWVSHHG
Each group has its own front, middle, and back ranks.
The drawback to this approach is that the party will be split
into several smaller groups in the event of an attack. The
advantage is that a small group of stealthy characters moving
slowly might be able to sneak past enemies that clumsier
FKDUDFWHUVZRXOGDOHUW$SDLURIURJXHVPRYLQJDWDVORZ
pace are much harder to detect when they leave their dwarf
[JKWHUIULHQGEHKLQG

65
D&D Basic Rules v1.0 | Chapter 8: Adventuring
Noticing Threats
Mk]l`]hYkkan]Oak\ge H]j[]hlagf!k[gj]kg^l`]
[`YjY[l]jklg\]l]jeaf]o`]l`]jYfqgf]afl`]_jgmh
fgla[]kY`a\\]fl`j]Yl&L`]<Eea_`l\][a\]l`YlY
l`j]Yl[YfZ]fgla[]\gfdqZq[`YjY[l]jkafYhYjla[mdYj
jYfc&>gj]pYehd]$Ykl`][`YjY[l]jkYj]]phdgjaf_Y
eYr]g^lmff]dk$l`]<Eea_`l\][a\]l`Ylgfdql`gk]
characters in the back rank have a chance to hear or
khglYkl]Ydl`q[j]Ylmj]^gddgoaf_l`]_jgmh$o`ad]
characters in the front and middle ranks cannot.
O`ad]ljYn]daf_YlY^YklhY[]$[`YjY[l]jklYc]Y?-
h]fYdlqlgl`]ajhYkkan]Oak\ge H]j[]hlagf!k[gj]k
to notice hidden threats.
Encountering Creatures. If the DM determines
l`Yll`]Y\n]flmj]jk]f[gmfl]jgl`]j[j]Ylmj]ko`ad]
l`]q?j]ljYn]daf_$al?kmhlgZgl`_jgmhklg\][a\]o`Yl
`Yhh]fkf]pl&=al`]j_jgmhea_`l\][a\]lgYllY[c$
afalaYl]Y[gfn]jkYlagf$jmfYoYq$gjoYallgk]]o`Yll`]
gl`]j_jgmh\g]k&
Surprising Foes. A^l`]Y\n]flmj]jk]f[gmfl]jY
`gklad][j]Ylmj]gj_jgmh$l`]<E\]l]jeaf]ko`]l`]j
l`]Y\n]flmj]jkgjl`]aj^g]kea_`lZ]kmjhjak]\o`]f
[geZYl]jmhlk&K]][`Yhl]j1^gjegj]YZgmlkmjhjak]&
Other Activities
;`YjY[l]jko`glmjfl`]ajYll]flagflggl`]jlYkckYkl`]
_jgmhljYn]dkYj]fgl^g[mk]\gfoYl[`af_^gj\Yf_]j&
L`]k][`YjY[l]jk\gf?l[gfljaZml]l`]ajhYkkan]Oak\ge
H]j[]hlagf!k[gj]klgl`]_jgmh?k[`Yf[]g^fgla[af_
`a\\]fl`j]Ylk&@go]n]j$Y[`YjY[l]jfgloYl[`af_^gj
danger can do one of the following activities instead, or
kge]gl`]jY[lanalqoal`l`]<E?kh]jeakkagf&
FYna_Yl]&L`][`YjY[l]j[Yfljqlghj]n]fll`]_jgmh
^jgeZ][geaf_dgkl$eYcaf_YOak\ge KmjnanYd![`][c
o`]fl`]<E[Yddk^gjal& L`]<mf_]gfEYkl]j?k?ma\]
`Ykjmd]klg\]l]jeaf]o`]l`]jl`]_jgmh_]lkdgkl&!
Draw a Map. L`][`YjY[l]j[Yf\jYoYeYhl`Yl
j][gj\kl`]_jgmh?khjg_j]kkYf\`]dhkl`][`YjY[l]jk
_]lZY[cgf[gmjk]a^l`]q_]ldgkl&FgYZadalq[`][c
akj]imaj]\&
Track. 9[`YjY[l]j[Yf^gddgol`]ljY[ckg^Yfgl`]j
[j]Ylmj]$eYcaf_YOak\ge KmjnanYd![`][co`]fl`]
<E[Yddk^gjal& L`]<mf_]gfEYkl]j?k?ma\]`Ykjmd]k
^gjljY[caf_&!
Forage. L`][`YjY[l]j[Yfc]]hYf]q]gml^gjj]Y\q
kgmj[]kg^^gg\Yf\oYl]j$eYcaf_YOak\ge KmjnanYd!
[`][co`]fl`]<E[Yddk^gjal& L`]<mf_]gfEYkl]j?k
?ma\]`Ykjmd]k^gj^gjY_af_&!
The Environment
:qalkfYlmj]$Y\n]flmjaf_afngdn]k\]dnaf_aflghdY[]k
l`YlYj]\Yjc$\Yf_]jgmk$Yf\^mddg^eqkl]ja]klgZ]
]phdgj]\&L`]jmd]kafl`akk][lagf[gn]jkge]g^l`]
egklaehgjlYfloYqkafo`a[`Y\n]flmj]jkafl]jY[loal`
l`]]fnajgfe]flafkm[`hdY[]k&L`]<mf_]gfEYkl]j?k
?ma\]`Ykjmd]k[gn]jaf_egj]mfmkmYdkalmYlagfk&
Falling
9^Ydd^jgeY_j]Yl`]a_`lakgf]g^l`]egkl[geegf
`YrYj\k^Y[af_YfY\n]flmj]j&
9ll`]]f\g^Y^Ydd$Y[j]Ylmj]lYc]k)\.Zdm\_]gfaf_
\YeY_]^gj]n]jq)(^]]lal^]dd$lgYeYpaemeg^*(\.&
L`][j]Ylmj]dYf\khjgf]$mfd]kkalYnga\klYcaf_
damage from the fall.
Suffocating
9[j]Ylmj][Yf`gd\alkZj]Yl`^gjYfmeZ]jg^eafml]k
]imYdlg)#alk;gfklalmlagfeg\a?]j eafaemeg^
+(k][gf\k!&
O`]fY[j]Ylmj]jmfkgmlg^Zj]Yl`$al[Yfkmjnan]^gj
YfmeZ]jg^jgmf\k]imYdlgalk;gfklalmlagfeg\a?]j
eafaeme)jgmf\!&9ll`]klYjlg^alkf]pllmjf$al\jghk
lg(`alhgaflkYf\ak\qaf_&
>gj]pYehd]$Y[j]Ylmj]oal`Y;gfklalmlagfg^),[Yf
`gd\alkZj]Yl`^gj+eafml]k&A^alklYjlkkm?g[Ylaf_$al
`Yk*jgmf\klgj]Y[`YajZ]^gj]al\jghklg(`alhgaflk&
Vision and Light
L`]egkl^mf\Ye]flYdlYkckg^Y\n]flmjaf_?fgla[af_
\Yf_]j$?f\af_`a\\]fgZb][lk$`allaf_Yf]f]eqaf
[geZYl$Yf\lYj_]laf_Ykh]dd$lgfYe]bmklY^]o?
j]dq`]YnadqgfY[`YjY[l]j?kYZadalqlgk]]&<Yjcf]kk
Yf\gl`]j]?][lkl`YlgZk[mj]nakagf[Yfhjgn]Y
ka_fa?[Yfl`af\jYf[]&
9_an]fYj]Yea_`lZ]da_`ldqgj`]YnadqgZk[mj]\&Af
a lightly obscuredYj]Y$km[`Yk\aeda_`l$hYl[`q^g_$
gjeg\]jYl]^gdaY_]$[j]Ylmj]k`Yn]\akY\nYflY_]gf
Oak\ge H]j[]hlagf![`][ckl`Ylj]dqgfka_`l&
9heavily obscuredYj]Y?km[`Yk\Yjcf]kk$ghYim]
^g_$gj\]fk]^gdaY_]?Zdg[cknakagf]flaj]dq&9[j]Ylmj]
afY`]YnadqgZk[mj]\Yj]Y]?][lan]dqkm?]jk^jgel`]
Zdaf\]\[gf\alagf k]]l`]Yhh]f\ap!&
L`]hj]k]f[]gjYZk]f[]g^da_`lafYf]fnajgfe]fl
[j]Yl]kl`j]][Yl]_gja]kg^addmeafYlagf2Zja_`lda_`l$\ae
light, and darkness.
Bright lightd]lkegkl[j]Ylmj]kk]]fgjeYddq&=n]f
gloomy days provide bright light, as do torches, lanterns,
?j]k$Yf\gl`]jkgmj[]kg^addmeafYlagfoal`afY
kh][a?[jY\amk&
Dim light, also called shadows, creates a lightly
gZk[mj]\Yj]Y&9fYj]Yg^\aeda_`lakmkmYddqY
Zgmf\YjqZ]lo]]fYkgmj[]g^Zja_`lda_`l$km[`Yk
Ylgj[`$Yf\kmjjgmf\af_\Yjcf]kk&L`]kg^lda_`l
g^loada_`lYf\\YofYdkg[gmflkYk\aeda_`l&9
hYjla[mdYjdqZjaddaYfl^mddeggfea_`lZYl`]l`]dYf\
in dim light.
Darkness[j]Yl]kY`]YnadqgZk[mj]\Yj]Y&;`YjY[l]jk
^Y[]\Yjcf]kkgml\ggjkYlfa_`l ]n]fegkleggfdal
fa_`lk!$oal`afl`][gf?f]kg^Yfmfdal\mf_]gfgjY
kmZl]jjYf]YfnYmdl$gjafYfYj]Yg^eY_a[Yd\Yjcf]kk&
Blindsight
9[j]Ylmj]oal`Zdaf\ka_`l[Yfh]j[]an]alkkmjjgmf\af_k
oal`gmlj]dqaf_gfka_`l$oal`afYkh][a?[jY\amk&
;j]Ylmj]koal`gml]q]k$km[`Ykggr]k$Yf\[j]Ylmj]k
oal`][`gdg[Ylagfgj`]a_`l]f]\k]fk]k$km[`YkZYlk
Yf\ljm]\jY_gfk$`Yn]l`akk]fk]&
Darkvision
EYfq[j]Ylmj]kafl`]ogjd\kg^<<$]kh][aYddql`gk]
l`Yl\o]ddmf\]j_jgmf\$`Yn]\Yjcnakagf&Oal`afY
kh][a?]\jYf_]$Y[j]Ylmj]oal`\Yjcnakagf[Yfk]]af

66
D&D Basic Rules v0.1 | Chapter 8: Adventuring
darkness as if the darkness were dim light, so areas
g^\Yjcf]kkYj]gfdqda_`ldqgZk[mj]\Yk^YjYkl`Yl
[j]Ylmj]ak[gf[]jf]\&@go]n]j$l`][j]Ylmj][Yf?l
discern color in darkness, only shades of gray.
Truesight
9[j]Ylmj]oal`ljm]ka_`l[Yf$gmllgYkh][a?[jYf_]$
see in normal and magical darkness, see invisible
[j]Ylmj]kYf\gZb][lk$YmlgeYla[Yddq\]l][lnakmYd
addmkagfkYf\km[[]]\gfkYnaf_l`jgokY_Yafkll`]e$
and perceive the original form of a shapechanger or a
[j]Ylmj]l`YlakljYfk^gje]\ZqeY_a[&>mjl`]jegj]$
l`][j]Ylmj][Yfk]]aflgl`]=l`]j]YdHdYf]&
Food and Water
;`YjY[l]jko`g\gf?l]Ylgj\jafckm?]jl`]]?][lk
g^]p`Ymklagf k]]l`]Yhh]f\ap!&=p`Ymklagf[Ymk]\
ZqdY[cg^^gg\gjoYl]j[Yf?lZ]j]egn]\mfladl`]
[`YjY[l]j]YlkYf\\jafckl`]^mddj]imaj]\Yegmfl&
Food
9[`YjY[l]jf]]\kgf]hgmf\g^^gg\h]j\YqYf\[Yf
eYc]^gg\dYkldgf_]jZqkmZkaklaf_gf`Yd^jYlagfk&
=Ylaf_`Yd^Yhgmf\g^^gg\afY\Yq[gmflkYk`Yd^Y\Yq
oal`gml^gg\&
9[`YjY[l]j[Yf_goal`gml^gg\^gjYfmeZ]jg^\Yqk
]imYdlg+#`akgj`]j;gfklalmlagfeg\a?]j eafaeme
)!&9ll`]]f\g^]Y[`\YqZ]qgf\l`Yldaeal$Y[`YjY[l]j
YmlgeYla[Yddqkm?]jkgf]d]n]dg^]p`Ymklagf&
9fgjeYd\Yqg^]Ylaf_j]k]lkl`][gmflg^\Yqk
oal`gml^gg\lgr]jg&
Water
9[`YjY[l]jf]]\kgf]_Yddgfg^oYl]jh]j\Yq$gjlog
_Yddgfkh]j\Yqa^l`]o]Yl`]jak`gl&9[`YjY[l]jo`g
\jafckgfdq`Yd^l`Ylem[`oYl]jemklkm[[]]\gfY
<;)-;gfklalmlagfkYnaf_l`jgogjkm?]jgf]d]n]dg^
]p`YmklagfYll`]]f\g^l`]\Yq&9[`YjY[l]joal`Y[[]kk
lg]n]fd]kkoYl]jYmlgeYla[Yddqkm?]jkgf]d]n]dg^
]p`YmklagfYll`]]f\g^l`]\Yq&
If the character already has one or more levels of
]p`Ymklagf$l`][`YjY[l]jlYc]klogd]n]dkaf]al`]j[Yk]&
Interacting with Objects
9[`YjY[l]j?kafl]jY[lagfoal`gZb][lkafYf]fnajgfe]fl
akg^l]fkaehd]lgj]kgdn]afl`]_Ye]&L`]hdYq]jl]ddk
the DM that his or her character is doing something,
km[`Yegnaf_Yd]n]j$Yf\l`]<E\]k[jaZ]ko`Yl$a^
anything happens.
>gj]pYehd]$Y[`YjY[l]jea_`l\][a\]lghmddYd]n]j$
o`a[`ea_`l$aflmjf$jYak]Yhgjl[mddak$[Ymk]Yjggelg
?gg\oal`oYl]j$gjgh]fYk][j]l\ggjafYf]YjZqoYdd&
A^l`]d]n]jakjmkl]\afhgkalagf$l`gm_`$Y[`YjY[l]j
ea_`lf]]\lg^gj[]al&Afkm[`YkalmYlagf$l`]<Eea_`l
call for a Strength check to see whether the character
[Yfoj]f[`l`]d]n]jaflghdY[]&L`]<Ek]lkl`]<;^gj
Yfqkm[`[`][cZYk]\gfl`]\a?[mdlqg^l`]lYkc&
;`YjY[l]jk[YfYdkg\YeY_]gZb][lkoal`l`]aj
o]YhgfkYf\kh]ddk&GZb][lkYj]aeemf]lghgakgfYf\
hkq[`a[\YeY_]$Zmlgl`]joak]l`]q[YfZ]Y?][l]\
Zqh`qka[YdYf\eY_a[YdYllY[ckem[`dac][j]Ylmj]k
[Yf&L`]<E\]l]jeaf]kYfgZb][l?k9jegj;dYkkYf\
hit points, and might decide that certain objects have
j]kaklYf[]gjaeemfalqlg[]jlYafcaf\kg^YllY[ck& Al?k
`Yj\lg[mlYjgh]oal`Y[dmZ$^gj]pYehd]&!GZb][lk
YdoYqk^YadKlj]f_l`Yf\<]pl]jalqkYnaf_l`jgok$Yf\
l`]qYj]aeemf]lg]?][lkl`Ylj]imaj]gl`]jkYn]k&
O`]fYfgZb][l\jghklg(`alhgaflk$alZj]Yck&
9[`YjY[l]j[YfYdkgYll]ehlYKlj]f_l`[`][clg
Zj]YcYfgZb][l&L`]<Ek]lkl`]<;^gjYfqkm[`[`][c&
Social Interaction
=phdgjaf_\mf_]gfk$gn]j[geaf_gZklY[d]k$Yf\kdYqaf_
egfkl]jkYj]c]qhYjlkg^<<Y\n]flmj]k&Fgd]kk
aehgjlYfl$l`gm_`$Yj]l`]kg[aYdafl]jY[lagfkl`Yl
Y\n]flmj]jk`Yn]oal`gl`]jaf`YZalYflkg^l`]ogjd\&
Afl]jY[lagflYc]kgfeYfq^gjek&Qgmea_`lf]]\
lg[gfnaf[]Yfmfk[jmhmdgmkl`a]^lg[gf^]kklgkge]
eYd^]YkYf[]$gjqgmea_`lljqlg?Yll]jY\jY_gfkgl`Yl
aloaddkhYj]qgmjda^]&L`]<EYkkme]kl`]jgd]kg^Yfq
characters who are participating in the interaction that
\gf?lZ]dgf_lgYfgl`]jhdYq]jYll`]lYZd]&9fqkm[`
character is called a nonplayer character FH;!&
Af_]f]jYdl]jek$YfFH;?kYllalm\]lgoYj\qgmak
\]k[jaZ]\Yk^ja]f\dq$af\a?]j]fl$gj`gklad]&>ja]f\dq
FH;kYj]hj]\akhgk]\lg`]dhqgm$Yf\`gklad]gf]kYj]
af[daf]\lg_]lafqgmjoYq&Al?k]Yka]jlg_]lo`Ylqgm
oYfl^jgeY^ja]f\dqFH;$g^[gmjk]&
Kg[aYdafl]jY[lagfk`Yn]loghjaeYjqYkh][lk2
roleplaying and ability checks.
Roleplaying
Jgd]hdYqaf_ak$dal]jYddq$l`]Y[lg^hdYqaf_gmlYjgd]&
Afl`ak[Yk]$al?kqgmYkYhdYq]j\]l]jeafaf_`goqgmj
character thinks, acts, and talks.
Roleplaying is a part of every aspect of the game,
Yf\al[ge]klgl`]^gj]\mjaf_kg[aYdafl]jY[lagfk&
Qgmj[`YjY[l]j?kimajck$eYff]jakek$Yf\h]jkgfYdalq
af?m]f[]`goafl]jY[lagfkj]kgdn]&
L`]j]Yj]logklqd]kqgm[Yfmk]o`]fjgd]hdYqaf_
qgmj[`YjY[l]j2l`]\]k[jahlan]YhhjgY[`Yf\l`]Y[lan]
YhhjgY[`&EgklhdYq]jkmk]Y[geZafYlagfg^l`]log
klqd]k&Mk]o`a[`]n]jeapg^l`]logogjckZ]kl^gjqgm&
Descriptive Approach to Roleplaying
Oal`l`akYhhjgY[`$qgm\]k[jaZ]qgmj[`YjY[l]j?kogj\k
and actions to the DM and the other players. Drawing on
qgmje]flYdaeY_]g^qgmj[`YjY[l]j$qgml]dd]n]jqgf]
o`Ylqgmj[`YjY[l]j\g]kYf\`go`]gjk`]\g]kal&
>gjafklYf[]$;`jakhdYqkLgj\]cl`]\oYj^&Lgj\]c
`YkYima[cl]eh]jYf\ZdYe]kl`]]dn]kg^l`]
;dgYcogg\^gj`ak^Yeadq?keak^gjlmf]&9lYlYn]jf$Yf
gZfgpagmk]d^eafklj]dkalkYlLgj\]c?klYZd]Yf\lja]klg
kljac]mhY[gfn]jkYlagfoal`l`]\oYj^&
;`jakkYqk$?Lgj\]ckhalkgfl`]?ggj$_jgodkYf
afkmdlYll`]ZYj\$Yf\klgehkgn]jlgl`]ZYj&@]kalk
on a stool and glares at the minstrel before ordering
Yfgl`]j\jafc&?
Afl`ak]pYehd]$;`jak`Yk[gfn]q]\Lgj\]c?kegg\
Yf\_an]fl`]<EY[d]Yja\]Yg^`ak[`YjY[l]j?kYllalm\]
and actions.
O`]fmkaf_\]k[jahlan]jgd]hdYqaf_$c]]hl`]
^gddgoaf_l`af_kafeaf\2

67
D&D Basic Rules v1.0 | Chapter 8: Adventuring
?<]k[jaZ]qgmj[`YjY[l]j?k]eglagfkYf\Yllalm\]&
?>g[mkgfqgmj[`YjY[l]j?kafl]flYf\`gogl`]jk
might perceive it.
?Hjgna\]Ykem[`]eZ]ddak`e]flYkqgm^]]d
comfortable with.
<gf?logjjqYZgml_]llaf_l`af_k]pY[ldqja_`l&Bmkl
^g[mkgfl`afcaf_YZgmlo`Ylqgmj[`YjY[l]jogmd\\g
Yf\\]k[jaZaf_o`Ylqgmk]]afqgmjeaf\&
Active Approach to Roleplaying
A^\]k[jahlan]jgd]hdYqaf_l]ddkqgmj<EYf\qgmj^]ddgo
hdYq]jko`Ylqgmj[`YjY[l]jl`afckYf\\g]k$Y[lan]
roleplaying k`gok them.
O`]fqgmmk]Y[lan]jgd]hdYqaf_$qgmkh]Ycoal`qgmj
[`YjY[l]j?knga[]$dac]YfY[lgjlYcaf_gfYjgd]&Qgmea_`l
]n]f][`gqgmj[`YjY[l]j?kegn]e]flkYf\Zg\qdYf_mY_]&
L`akYhhjgY[`akegj]aee]jkan]l`Yf\]k[jahlan]
jgd]hdYqaf_$l`gm_`qgmkladdf]]\lg\]k[jaZ]l`af_k
l`Yl[Yf?lZ]j]YkgfYZdqY[l]\gml&
?gaf_ZY[clgl`]]pYehd]g^;`jakjgd]hdYqaf_Lgj\]c
YZgn]$`]j]?k`gol`]k[]f]ea_`lhdYqgmla^;`jakmk]\
Y[lan]jgd]hdYqaf_2
Kh]Ycaf_YkLgj\]c$;`jakkYqkafY_jm?$\]]hnga[]$
?AoYkogf\]jaf_o`qalkm\\]fdqke]dd]\Yo^mdaf`]j]&
A^AoYfl]\lg`]YjYfql`af_gmlg^qgm$A?\kfYhqgmj
YjeYf\]fbgqqgmjk[j]Yek&?Af`akfgjeYdnga[]$;`jak
l`]fY\\k$?A_]lmh$_dYj]Yll`]]d^$Yf\`]Y\lgl`]ZYj&?
Results of Roleplaying
L`]<Emk]kqgmj[`YjY[l]j?kY[lagfkYf\Yllalm\]klg
\]l]jeaf]`goYfFH;j]Y[lk&9[goYj\dqFH;Zm[cd]k
mf\]jl`j]Ylkg^nagd]f[]&9klmZZgjf\oYj^j]^mk]klg
d]lYfqgf]ZY\_]j`]j&9nYaf\jY_gfdYhkmh?Yll]jq&
O`]fafl]jY[laf_oal`YfFH;$hYq[dgk]Yll]flagflg
l`]<E?khgjljYqYdg^l`]FH;?kegg\$\aYdg_m]$Yf\
h]jkgfYdalq&Qgmea_`lZ]YZd]lg\]l]jeaf]YfFH;?k
h]jkgfYdalqljYalk$a\]Ydk$?Yok$Yf\Zgf\k$l`]fhdYqgf
l`]elgaf?m]f[]l`]FH;?kYllalm\]&
Afl]jY[lagfkaf<<Yj]em[`dac]afl]jY[lagfkaf
j]Ydda^]&A^qgm[Yfg?]jFH;kkge]l`af_l`]qoYfl$
threaten them with something they fear, or play on their
kqehYl`a]kYf\_gYdk$qgm[Yfmk]ogj\klg_]lYdegkl
Yfql`af_qgmoYfl&Gfl`]gl`]j`Yf\$a^qgmafkmdlY
hjgm\oYjjagjgjkh]Ycaddg^YfgZd]?kYdda]k$qgmj]?gjlk
to convince or deceive will fall short.
Ability Checks
In addition to roleplaying, ability checks are key in
\]l]jeafaf_l`]gml[ge]g^Yfafl]jY[lagf&
Qgmjjgd]hdYqaf_]?gjlk[YfYdl]jYfFH;?kYllalm\]$
Zmll`]j]ea_`lkladdZ]Yf]d]e]flg^[`Yf[]afl`]
kalmYlagf&>gj]pYehd]$qgmj<E[Yf[Ydd^gjY;`YjakeY
[`][cYlYfqhgafl\mjaf_Yfafl]jY[lagfa^`]gjk`]
oYflkl`]\a[]lghdYqYjgd]af\]l]jeafaf_YfFH;?k
reactions. Other checks might be appropriate in certain
kalmYlagfk$Ylqgmj<E?k\ak[j]lagf&
HYqYll]flagflgqgmjkcaddhjg?[a]f[a]ko`]fl`afcaf_
g^`goqgmoYfllgafl]jY[loal`YfFH;$Yf\klY[c
l`]\][cafqgmj^YngjZqmkaf_YfYhhjgY[`l`Ylj]da]k
gfqgmjZ]klZgfmk]kYf\kcaddk&A^l`]_jgmhf]]\klg
lja[cY_mYj\aflgd]llaf_l`]eaflgY[Ykld]$l`]jg_m]
o`gakhjg?[a]flaf<][]hlagfakl`]Z]klZ]llgd]Y\l`]
\ak[mkkagf&O`]ff]_glaYlaf_^gjY`gklY_]?kj]d]Yk]$
l`][d]ja[oal`H]jkmYkagfk`gmd\\gegklg^l`]lYdcaf_&
Resting
@]jga[l`gm_`l`]qea_`lZ]$Y\n]flmj]jk[Yf?lkh]f\
]n]jq`gmjg^l`]\Yqafl`]l`a[cg^]phdgjYlagf$kg[aYd
afl]jY[lagf$Yf\[geZYl&L`]qf]]\j]kl?lae]lg
kd]]hYf\]Yl$l]f\l`]ajogmf\k$j]^j]k`l`]ajeaf\k
and spirits for spellcasting, and brace themselves for
^mjl`]jY\n]flmj]&
9\n]flmj]jk[YflYc]k`gjlj]klkafl`]ea\klg^Yf
Y\n]flmjaf_\YqYf\Ydgf_j]kllg]f\l`]\Yq&
Short Rest
9k`gjlj]klakYh]jag\g^\goflae]$Yld]Ykl)`gmjdgf_$
\mjaf_o`a[`Y[`YjY[l]j\g]kfgl`af_egj]klj]fmgmk
l`Yf]Ylaf_$\jafcaf_$j]Y\af_$Yf\l]f\af_lgogmf\k&
9[`YjY[l]j[Yfkh]f\gf]gjegj]@al<a[]Yll`]]f\
g^Yk`gjlj]kl$mhlgl`][`YjY[l]j?keYpaemefmeZ]j
g^@al<a[]$o`a[`ak]imYdlgl`][`YjY[l]j?kd]n]d&>gj
]Y[`@al<a]kh]flafl`akoYq$l`]hdYq]jjgddkl`]\a]
Yf\Y\\kl`][`YjY[l]j?k;gfklalmlagfeg\a?]jlgal&L`]
[`YjY[l]jj]_Yafk`alhgaflk]imYdlgl`]lglYd&L`]hdYq]j
[Yf\][a\]lgkh]f\YfY\\alagfYd@al<a]Y^l]j]Y[`jgdd&
9[`YjY[l]jj]_Yafkkge]kh]fl@al<a[]mhgf?fak`af_
Ydgf_j]kl$Yk]phdYaf]\Z]dgo&
Long Rest
9dgf_j]klakYh]jag\g^]pl]f\]\\goflae]$Yld]Ykl0
`gmjkdgf_$\mjaf_o`a[`Y[`YjY[l]jkd]]hkgjh]j^gjek
da_`lY[lanalq2j]Y\af_$lYdcaf_$]Ylaf_$gjklYf\af_oYl[`
^gjfgegj]l`Yf*`gmjk&A^l`]j]klakafl]jjmhl]\ZqY
h]jag\g^klj]fmgmkY[lanalq?Yld]Ykl)`gmjg^oYdcaf_$
?_`laf_$[Yklaf_kh]ddk$gjkaeadYjY\n]flmjaf_Y[lanalq?
l`][`YjY[l]jkemklZ]_afl`]j]klY_Yaflg_YafYfq
Z]f]?l^jgeal&
9ll`]]f\g^Ydgf_j]kl$Y[`YjY[l]jj]_YafkYdddgkl
`alhgaflk&L`][`YjY[l]jYdkgj]_Yafkkh]fl@al<a[]$mh
lgYfmeZ]jg^\a[]]imYdlg`Yd^g^l`][`YjY[l]j?klglYd
fmeZ]jg^l`]e&>gj]pYehd]$a^Y[`YjY[l]j`Yk]a_`l
@al<a[]$`]gjk`][Yfj]_Yaf^gmjkh]fl@al<a[]mhgf
?fak`af_Ydgf_j]kl&
9[`YjY[l]j[Yf?lZ]f]?l^jgeegj]l`Yfgf]dgf_j]kl
afY*,%`gmjh]jag\$Yf\Y[`YjY[l]jemkl`Yn]Yld]Ykl
)`alhgaflYll`]klYjlg^l`]j]kllg_YafalkZ]f]?lk&
Between Adventures
:]lo]]fljahklg\mf_]gfkYf\ZYlld]kY_YafklYf[a]fl
]nadk$Y\n]flmj]jkf]]\lae]lgj]kl$j][mh]jYl]$Yf\
hj]hYj]^gjl`]ajf]plY\n]flmj]&EYfqY\n]flmj]jkYdkg
mk]l`aklae]lgh]j^gjegl`]jlYkck$km[`Yk[jY^laf_
arms and armor, performing research, or spending
their hard-earned gold.
In some cases, the passage of time is something that
g[[mjkoal`dalld]^Yf^Yj]gj\]k[jahlagf&O`]fklYjlaf_
Yf]oY\n]flmj]$l`]<Eea_`lkaehdq\][dYj]l`YlY
[]jlYafYegmflg^lae]`YkhYkk]\Yf\Yddgoqgmlg
\]k[jaZ]af_]f]jYdl]jeko`Ylqgmj[`YjY[l]j`Yk
Z]]f\gaf_&9lgl`]jlae]k$l`]<Eea_`loYfllgc]]h

68
D&D Basic Rules v0.1 | Chapter 8: Adventuring
ljY[cg^bmkl`goem[`lae]akhYkkaf_Yk]n]flkZ]qgf\
qgmjh]j[]hlagfklYqafeglagf&
Lifestyle Expenses
:]lo]]fY\n]flmj]k$qgm[`ggk]YhYjla[mdYjimYdalq
of life and pay the cost of maintaining that lifestyle, as
\]k[jaZ]\af[`Yhl]j-&
Danaf_YhYjla[mdYjda^]klqd]\g]kf?l`Yn]Y`m_]]?][l
gfqgmj[`YjY[l]j$Zmlqgmjda^]klqd][YfY?][ll`]oYq
gl`]jaf\ana\mYdkYf\_jgmhkj]Y[llgqgm&>gj]pYehd]$
o`]fqgmd]Y\YfYjaklg[jYla[da^]klqd]$alea_`lZ]]Yka]j
^gjqgmlgaf?m]f[]l`]fgZd]kg^l`][alql`Yfa^qgm
live in poverty.
Downtime Activities
:]lo]]fY\n]flmj]k$l`]<Eea_`lYkcqgmo`Ylqgmj
[`YjY[l]jak\gaf_\mjaf_`akgj`]j\goflae]&H]jag\k
g^\goflae][YfnYjqaf\mjYlagf$Zml]Y[`\goflae]
Y[lanalqj]imaj]kY[]jlYaffmeZ]jg^\Yqklg[gehd]l]
Z]^gj]qgm_YafYfqZ]f]?l$Yf\Yld]Ykl0`gmjkg^]Y[`
\YqemklZ]kh]flgfl`]\goflae]Y[lanalq^gjl`]\Yq
lg[gmfl&L`]\Yqk\gfglf]]\lgZ][gfk][mlan]&A^qgm
`Yn]egj]l`Yfl`]eafaemeYegmflg^\Yqklgkh]f\$
qgm[Yfc]]h\gaf_l`]kYe]l`af_^gjYdgf_]jh]jag\
of time, or switch to a new downtime activity.
Downtime activities other than the ones presented
Z]dgoYj]hgkkaZd]&A^qgmoYflqgmj[`YjY[l]jlgkh]f\
his or her downtime performing an activity not covered
`]j]$\ak[mkkaloal`qgmj<E&
Crafting
Qgm[Yf[jY^lfgfeY_a[YdgZb][lk$af[dm\af_Y\n]flmjaf_
]imahe]flYf\ogjckg^Yjl&QgmemklZ]hjg?[a]fl
oal`lggdkj]dYl]\lgl`]gZb][lqgmYj]ljqaf_lg[j]Yl]
lqha[YddqYjlakYf?klggdk!&Qgmea_`lYdkgf]]\Y[[]kklg
special materials or locations necessary to create it. For
]pYehd]$kge]gf]hjg?[a]floal`keal`?klggdkf]]\kY
^gj_]afgj\]jlg[jY^lYkogj\gjkmalg^Yjegj&
>gj]n]jq\Yqg^\goflae]qgmkh]f\[jY^laf_$qgm
[Yf[jY^lgf]gjegj]al]ekoal`YlglYdeYjc]lnYdm]
fgl]p[]]\af_-_h$Yf\qgmemkl]ph]f\jYoeYl]jaYdk
ogjl``Yd^l`]lglYdeYjc]lnYdm]&A^kge]l`af_qgm
oYfllg[jY^l`YkYeYjc]lnYdm]_j]Yl]jl`Yf-_h$qgm
eYc]hjg_j]kk]n]jq\Yqaf-%_haf[j]e]flkmfladqgm
j]Y[`l`]eYjc]lnYdm]g^l`]al]e&>gj]pYehd]$Ykmal
g^hdYl]Yjegj eYjc]lnYdm])$-((_h!lYc]k+((\Yqk
lg[jY^lZqqgmjk]d^&
Emdlahd][`YjY[l]jk[Yf[geZaf]l`]aj]?gjlklgoYj\
the crafting of a single item, provided that the characters
Ydd`Yn]hjg?[a]f[qoal`l`]j]imakal]lggdkYf\Yj]
ogjcaf_lg_]l`]jafl`]kYe]hdY[]&=Y[`[`YjY[l]j
[gfljaZml]k-_hogjl`g^]?gjl^gj]n]jq\Yqkh]fl
`]dhaf_lg[jY^ll`]al]e&>gj]pYehd]$l`j]][`YjY[l]jk
oal`l`]j]imakal]lggdhjg?[a]f[qYf\l`]hjgh]j
^Y[adala]k[Yf[jY^lYkmalg^hdYl]Yjegjaf)((\Yqk$
YlYlglYd[gklg^/-(_h&
O`ad][jY^laf_$qgm[YfeYaflYafYeg\]klda^]klqd]
oal`gml`Ynaf_lghYq)_hh]j\Yq$gjY[ge^gjlYZd]
da^]klqd]Yl`Yd^l`]fgjeYd[gkl k]][`Yhl]j-^gjegj]
af^gjeYlagfgfda^]klqd]]ph]fk]k!&
Practicing a Profession
Qgm[YfogjcZ]lo]]fY\n]flmj]k$Yddgoaf_qgmlg
eYaflYafYeg\]klda^]klqd]oal`gml`Ynaf_lghYq)_h
h]j\Yq k]][`Yhl]j-^gjegj]af^gjeYlagfgfda^]klqd]
]ph]fk]k!&L`akZ]f]?ldYklkYkdgf_qgm[gflafm]lg
hjY[la[]qgmjhjg^]kkagf&
A^qgmYj]Ye]eZ]jg^Yfgj_YfarYlagfl`Yl[Yf
hjgna\]_Yaf^md]ehdgqe]fl$km[`YkYl]ehd]gjY
l`a]n]k?_mad\$qgm]Yjf]fgm_`lgkmhhgjlY[ge^gjlYZd]
lifestyle instead.
A^qgm`Yn]hjg?[a]f[qafl`]H]j^gjeYf[]kcaddYf\
hmlqgmjh]j^gjeYf[]kcaddlgmk]\mjaf_qgmj\goflae]$
qgm]Yjf]fgm_`lgkmhhgjlYo]Ydl`qda^]klqd]afkl]Y\&
Recuperating
Qgm[Yfmk]\goflae]Z]lo]]fY\n]flmj]klgj][gn]j
^jgeY\]ZadalYlaf_afbmjq$\ak]Yk]$gjhgakgf&
9^l]jl`j]]\Yqkg^\goflae]kh]flj][mh]jYlaf_$
qgm[YfeYc]Y<;)-;gfklalmlagfkYnaf_l`jgo&
GfYkm[[]kk^mdkYn]$qgm[Yf[`ggk]gf]g^l`]
^gddgoaf_j]kmdlk2
?=f\gf]]?][lgfqgml`Ylhj]n]flkqgm^jgej]_Yaf-
ing hit points.
?>gjl`]f]pl*,`gmjk$_YafY\nYflY_]gfkYnaf_
l`jgokY_Yafklgf]\ak]Yk]gjhgakgf[mjj]fldq
Y?][laf_qgm&
Researching
L`]lae]Z]lo]]fY\n]flmj]kakY_j]Yl[`Yf[]lg
perform research, gaining insight into mysteries
l`Yl`Yn]mf^mjd]\gn]jl`][gmjk]g^l`][YehYa_f&
J]k]Yj[`[Yfaf[dm\]hgjaf_gn]j\mklqlge]kYf\
[jmeZdaf_k[jgddkafYdaZjYjqgjZmqaf_\jafck^gjl`]
dg[YdklghjqjmegjkYf\_gkkah^jgel`]ajdahk&
O`]fqgmZ]_afqgmjj]k]Yj[`$l`]<E\]l]jeaf]k
whether the information is available, how many days of
\goflae]aloaddlYc]lg?f\al$Yf\o`]l`]jl`]j]Yj]
Yfqj]klja[lagfkgfqgmjj]k]Yj[` km[`Ykf]]\af_lg
k]]cgmlYkh][a?[af\ana\mYd$lge]$gjdg[Ylagf!&L`]
<Eea_`lYdkgj]imaj]qgmlgeYc]gf]gjegj]YZadalq
[`][ck$km[`YkYfAfl]dda_]f[] Afn]kla_Ylagf![`][c
lg?f\[dm]khgaflaf_lgoYj\l`]af^gjeYlagfqgmk]]c$
gjY;`YjakeY H]jkmYkagf![`][clgk][mj]kge]gf]?k
Ya\&Gf[]l`gk][gf\alagfkYj]e]l$qgmd]Yjfl`]
information if it is available.
>gj]Y[`\Yqg^j]k]Yj[`$qgmemklkh]f\)_hlg
[gn]jqgmj]ph]fk]k&L`ak[gklakafY\\alagflgqgmj
fgjeYdda^]klqd]]ph]fk]k Yk\ak[mkk]\af[`Yhl]j-!&
Training
Qgm[Yfkh]f\lae]Z]lo]]fY\n]flmj]kd]Yjfaf_Yf]o
dYf_mY_]gjljYafaf_oal`Yk]lg^lggdk&Qgmj<Eea_`l
allow additional training options.
>ajkl$qgmemkl?f\Yfafkljm[lgjoaddaf_lgl]Y[`qgm&
L`]<E\]l]jeaf]k`godgf_allYc]k$Yf\o`]l`]jgf]
gjegj]YZadalq[`][ckYj]j]imaj]\&
L`]ljYafaf_dYklk^gj*-(\YqkYf\[gklk)_hh]j\Yq&
9^l]jqgmkh]f\l`]j]imakal]Yegmflg^lae]Yf\egf]q$
qgmd]Yjfl`]f]odYf_mY_]gj_Yafhjg?[a]f[qoal`
the new tool.

69
D&D Basic Rules v1.0 | Chapter 9: Combat
THE CLATTER OF A SWORD STRIKING AGAINST A SHIELD.
L`]l]jjaZd]j]f\af_kgmf\Ykegfkljgmk[dYokl]Yj
l`jgm_`Yjegj&9ZjaddaYfl?Yk`g^da_`lYkYZYddg^?Ye]
Zdgkkgek^jgeYoarYj\?kkh]dd&L`]k`YjhlYf_g^Zdgg\
afl`]Yaj$[mllaf_l`jgm_`l`]kl]f[`g^nad]egfkl]jk&
JgYjkg^^mjq$k`gmlkg^ljameh`$[ja]kg^hYaf&;geZYl
af<<[YfZ][`Ygla[$\]Y\dq$Yf\l`jaddaf_&
L`ak[`Yhl]jhjgna\]kl`]jmd]kqgmf]]\^gjqgmj
characters and monsters to engage in combat, whether
alakYZja]^kcajeak`gjYf]pl]f\]\[gf?a[lafY
\mf_]gfgjgfY?]d\g^ZYlld]&L`jgm_`gmll`ak[`Yhl]j$
l`]jmd]kY\\j]kkqgm$l`]hdYq]jgj<mf_]gfEYkl]j&
L`]<mf_]gfEYkl]j[gfljgdkYddl`]egfkl]jkYf\
nonplayer characters involved in combat, and each other
hdYq]j[gfljgdkYfY\n]flmj]j&?Qgm?[YfYdkge]Yfl`]
[`YjY[l]jgjegfkl]jl`Ylqgm[gfljgd&
The Order of Combat
9lqha[Yd[geZYl]f[gmfl]jakY[dYk`Z]lo]]flog
ka\]k$Y?mjjqg^o]Yhgfkoaf_k$^]aflk$hYjja]k$
^gglogjc$Yf\kh]dd[Yklaf_&L`]_Ye]gj_Yfar]kl`]
[`Ygkg^[geZYlaflgY[q[d]g^jgmf\kYf\lmjfk&9
roundj]hj]k]flkYZgml.k][gf\kafl`]_Ye]ogjd\&
<mjaf_Yjgmf\$]Y[`hYjla[ahYflafYZYlld]lYc]kY
turn&L`]gj\]jg^lmjfkak\]l]jeaf]\Yll`]Z]_affaf_
g^Y[geZYl]f[gmfl]j$o`]f]n]jqgf]jgddkafalaYlan]&
Gf[]]n]jqgf]`YklYc]fYlmjf$l`]?_`l[gflafm]klg
l`]f]pljgmf\a^f]al`]jka\]`Yk\]^]Yl]\l`]gl`]j&
Surprise
9ZYf\g^Y\n]flmj]jkkf]YckmhgfYZYf\al[Yeh$
khjaf_af_^jgel`]lj]]klgYllY[cl`]e&9_]dYlafgmk
[mZ]_da\]k\gofY\mf_]gfhYkkY_]$mffgla[]\Zq
l`]Y\n]flmj]jkmfladl`][mZ]]f_md^kgf]g^l`]e&Af
l`]k]kalmYlagfk$gf]ka\]g^l`]ZYlld]_Yafkkmjhjak]
over the other.
L`]<E\]l]jeaf]ko`gea_`lZ]kmjhjak]\&A^
f]al`]jka\]lja]klgZ]kl]Ydl`q$l`]qYmlgeYla[Yddqfgla[]
]Y[`gl`]j&Gl`]joak]$l`]<E[gehYj]kl`]<]pl]jalq
Kl]Ydl`![`][ckg^Yfqgf]`a\af_oal`l`]hYkkan]
Oak\ge H]j[]hlagf!k[gj]g^]Y[`[j]Ylmj]gfl`]
ghhgkaf_ka\]&9fq[`YjY[l]jgjegfkl]jl`Yl\g]kf?l
fgla[]Yl`j]Ylakkmjhjak]\Yll`]klYjlg^l`]]f[gmfl]j&
A^qgm?j]kmjhjak]\$qgm[Yf?legn]gjlYc]YfY[lagf
gfqgmj?jkllmjfg^l`][geZYl$Yf\qgm[Yf?llYc]Y
j]Y[lagfmfladl`Yllmjf]f\k&9e]eZ]jg^Y_jgmh[Yf
Z]kmjhjak]\]n]fa^l`]gl`]je]eZ]jkYj]f?l&
Initiative
AfalaYlan]\]l]jeaf]kl`]gj\]jg^lmjfk\mjaf_[geZYl&
When combat starts, every participant makes a
<]pl]jalq[`][clg\]l]jeaf]l`]ajhdY[]afl`]afalaYlan]
gj\]j&L`]<EeYc]kgf]jgdd^gjYf]flaj]_jgmhg^
a\]fla[Yd[j]Ylmj]k$kg]Y[`e]eZ]jg^l`]_jgmhY[lkYl
the same time.
L`]<EjYfckl`][geZYlYflkafgj\]j^jgel`]gf]
oal`l`]`a_`]kl<]pl]jalq[`][clglYdlgl`]gf]oal`
l`]dgo]kl&L`akakl`]gj\]j [Ydd]\l`]afalaYlan]gj\]j!
afo`a[`l`]qY[l\mjaf_]Y[`jgmf\&L`]afalaYlan]gj\]j
j]eYafkl`]kYe]^jgejgmf\lgjgmf\&
A^Yla]g[[mjk$l`]<E\][a\]kl`]gj\]jYegf_
la]\<E%[gfljgdd]\[j]Ylmj]k$Yf\l`]hdYq]jk\][a\]
l`]gj\]jYegf_l`]ajla]\[`YjY[l]jk&L`]<E[Yf
decide the order if the tie is between a monster and a
player character. Optionally, the DM can have the tied
[`YjY[l]jkYf\egfkl]jk]Y[`jgddY\*(lg\]l]jeaf]
l`]gj\]j$`a_`]kljgdd_gaf_?jkl&
Your Turn
Gfqgmjlmjf$qgm[Yf moveY\aklYf[]mhlgqgmjkh]]\
and take one action&Qgm\][a\]o`]l`]jlgegn]?jkl
gjlYc]qgmjY[lagf?jkl&Qgmjkh]]\?kge]lae]k[Ydd]\
qgmjoYdcaf_kh]]\?akfgl]\gfqgmj[`YjY[l]jk`]]l&
L`]egkl[geegfY[lagfkqgm[YflYc]Yj]\]k[jaZ]\
afl`]?9[lagfkaf;geZYl?k][lagfdYl]jafl`ak[`Yhl]j&
EYfq[dYkk^]Ylmj]kYf\gl`]jYZadala]khjgna\]
Y\\alagfYdghlagfk^gjqgmjY[lagf&
L`]?Egn]e]flYf\Hgkalagf?k][lagfdYl]jafl`ak
[`Yhl]j_an]kl`]jmd]k^gjqgmjegn]&
Qgm[Yf^gj_gegnaf_$lYcaf_YfY[lagf$gj\gaf_
Yfql`af_YlYddgfqgmjlmjf&A^qgm[Yf?l\][a\]o`Yllg
\ggfqgmjlmjf$[gfka\]jlYcaf_l`]<g\_]gjJ]Y\q
Y[lagf$Yk\]k[jaZ]\af?9[lagfkaf;geZYl&?
Bonus Actions
NYjagmk[dYkk^]Ylmj]k$kh]ddk$Yf\gl`]jYZadala]kd]lqgm
lYc]YfY\\alagfYdY[lagfgfqgmjlmjf[Ydd]\YZgfmk
Y[lagf&L`];mffaf_9[lagf^]Ylmj]$^gj]pYehd]$Yddgok
Yjg_m]lglYc]YZgfmkY[lagf&Qgm[YflYc]YZgfmk
Y[lagfgfdqo`]fYkh][aYdYZadalq$kh]dd$gjgl`]j^]Ylmj]
g^l`]_Ye]klYl]kl`Ylqgm[Yf\gkge]l`af_YkYZgfmk
Y[lagf&Qgmgl`]joak]\gf?l`Yn]YZgfmkY[lagflglYc]&
Qgm[YflYc]gfdqgf]ZgfmkY[lagfgfqgmjlmjf$kg
qgmemkl[`ggk]o`a[`ZgfmkY[lagflgmk]o`]fqgm
have more than one available.
Qgm[`ggk]o`]flglYc]YZgfmkY[lagf\mjaf_qgmj
lmjf$mfd]kkl`]ZgfmkY[lagf?klaeaf_akkh][a?]\$Yf\
Yfql`af_l`Yl\]hjan]kqgmg^qgmjYZadalqlglYc]Y[lagfk
Ydkghj]n]flkqgm^jgelYcaf_YZgfmkY[lagf&
Chapter 9: Combat
Combat Step by Step
1. Determine surprise. The DM determines whether anyone
involved in the combat encounter is surprised.
2. Establish positions. The DM decides where all the
characters and monsters are located. Given the
adventurers’ marching order or their stated positions in
WKHURRPRURWKHUORFDWLRQWKH'0[JXUHVRXWZKHUHWKH
adversaries are—how far away and in what direction.
3. Roll initiative. Everyone involved in the combat encounter
rolls initiative, determining the order of combatants’ turns.
4. Take turns. Each participant in the battle takes a turn in
initiative order.
5. Begin the next round. When everyone involved in the
combat has had a turn, the round ends. Repeat step 4 until
WKH[JKWLQJVWRSV

70
D&D Basic Rules v0.1 | Chapter 9: Combat
Other Activity on Your Turn
Qgmjlmjf[Yfaf[dm\]YnYja]lqg^?gmjak`]kl`Ylj]imaj]
f]al`]jqgmjY[lagffgjqgmjegn]&
Qgm[Yf[geemfa[Yl]`go]n]jqgmYj]YZd]$l`jgm_`
Zja]^mll]jYf[]kYf\_]klmj]k$YkqgmlYc]qgmjlmjf&
Qgm[YfYdkgafl]jY[loal`gf]gZb][lgj^]Ylmj]g^l`]
]fnajgfe]fl^gj^j]]$\mjaf_]al`]jqgmjegn]gjqgmj
Y[lagf&>gj]pYehd]$qgm[gmd\gh]fY\ggj\mjaf_qgmj
egn]Ykqgmklja\]lgoYj\Y^g]$gjqgm[gmd\\jYoqgmj
o]YhgfYkhYjlg^l`]kYe]Y[lagfqgmmk]lgYllY[c&
A^qgmoYfllgafl]jY[loal`Yk][gf\gZb][l$qgmf]]\
lgmk]qgmjY[lagf&Kge]eY_a[al]ekYf\gl`]jkh][aYd
gZb][lkYdoYqkj]imaj]YfY[lagflgmk]$YkklYl]\
in their descriptions.
L`]<Eea_`lj]imaj]qgmlgmk]YfY[lagf^gjYfq
of these activities when it needs special care or when it
hj]k]flkYfmfmkmYdgZklY[d]&>gjafklYf[]$l`]<E
[gmd\j]YkgfYZdq]ph][lqgmlgmk]YfY[lagflggh]fY
klm[c\ggjgjlmjfY[jYfclgdgo]jY\jYoZja\_]&
Reactions
;]jlYafkh][aYdYZadala]k$kh]ddk$Yf\kalmYlagfkYddgo
qgmlglYc]Ykh][aYdY[lagf[Ydd]\Yj]Y[lagf&9j]Y[lagf
is an instant response to a trigger of some kind, which
[Yfg[[mjgfqgmjlmjfgjgfkge]gf]]dk]?k&L`]
ghhgjlmfalqYllY[c$\]k[jaZ]\dYl]jafl`ak[`Yhl]j$akl`]
most common type of reaction.
O`]fqgmlYc]Yj]Y[lagf$qgm[Yf?llYc]Yfgl`]jgf]
mfladl`]klYjlg^qgmjf]pllmjf&A^l`]j]Y[lagfafl]jjmhlk
Yfgl`]j[j]Ylmj]?klmjf$l`Yl[j]Ylmj][Yf[gflafm]alk
lmjfja_`lY^l]jl`]j]Y[lagf&
Movement and Position
In combat, characters and monsters are in constant
eglagf$g^l]fmkaf_egn]e]flYf\hgkalagflg_Yaf
l`]mhh]j`Yf\&
Gfqgmjlmjf$qgm[Yfegn]Y\aklYf[]mhlgqgmj
kh]]\&Qgm[Yfmk]Ykem[`gjYkdalld]g^qgmjkh]]\Yk
qgmdac]gfqgmjlmjf$^gddgoaf_l`]jmd]k`]j]&
Qgmjegn]e]fl[Yfaf[dm\]bmehaf_$[daeZaf_$Yf\
koaeeaf_&L`]k]\a?]j]fleg\]kg^egn]e]fl[Yf
Z][geZaf]\oal`oYdcaf_$gjl`]q[Yf[gfklalml]qgmj
]flaj]egn]&@go]n]jqgm?j]egnaf_$qgm\]\m[ll`]
\aklYf[]g^]Y[`hYjlg^qgmjegn]^jgeqgmjkh]]\mflad
alakmk]\mhgjmfladqgmYj]\gf]egnaf_&
L`]?Kh][aYdLqh]kg^Egn]e]fl?k][lagfaf
[`Yhl]j0_an]kl`]hYjla[mdYjk^gjbmehaf_$[daeZaf_$
and swimming.
Breaking Up Your Move
Qgm[YfZj]Ycmhqgmjegn]e]flgfqgmjlmjf$mkaf_
kge]g^qgmjkh]]\Z]^gj]Yf\Y^l]jqgmjY[lagf&>gj
]pYehd]$a^qgm`Yn]Ykh]]\g^+(^]]l$qgm[Yfegn]
)(^]]l$lYc]qgmjY[lagf$Yf\l`]fegn]*(^]]l&
Moving between Attacks
A^qgmlYc]YfY[lagfl`Ylaf[dm\]kegj]l`Yfgf]
o]YhgfYllY[c$qgm[YfZj]Ycmhqgmjegn]e]fl]n]f
^mjl`]jZqegnaf_Z]lo]]fl`gk]YllY[ck&>gj]pYehd]$
Y?_`l]jo`g[YfeYc]logYllY[ckoal`l`]=pljY
9llY[c^]Ylmj]Yf\o`g`YkYkh]]\g^*-^]]l[gmd\
egn])(^]]l$eYc]YfYllY[c$egn])-^]]l$Yf\l`]f
attack again.
Using Different Speeds
A^qgm`Yn]egj]l`Yfgf]kh]]\$km[`YkqgmjoYdcaf_
kh]]\Yf\Y?qaf_kh]]\$qgm[Yfkoal[`ZY[cYf\^gjl`
Z]lo]]fqgmjkh]]\k\mjaf_qgmjegn]&O`]f]n]jqgm
koal[`$kmZljY[ll`]\aklYf[]qgm?n]Ydj]Y\qegn]\^jge
l`]f]okh]]\&L`]j]kmdl\]l]jeaf]k`goem[`^Yjl`]j
qgm[Yfegn]&A^l`]j]kmdlak(gjd]kk$qgm[Yf?lmk]l`]
f]okh]]\\mjaf_l`][mjj]flegn]&
>gj]pYehd]$a^qgm`Yn]Ykh]]\g^+(Yf\Y?qaf_
kh]]\g^.(Z][Ymk]YoarYj\[Ykll`]?qkh]ddgfqgm$
qgm[gmd\?q*(^]]l$l`]foYdc)(^]]l$Yf\l`]fd]Yh
aflgl`]Yajlg?q+(^]]legj]&
Difficult Terrain
;geZYljYj]dqlYc]khdY[]afZYj]jggekgjgf
^]Ylmj]d]kkhdYafk&:gmd\]j%klj]of[Yn]jfk$ZjaYj%
[`gc]\^gj]klk$lj]Y[`]jgmkklYaj[Yk]k?l`]k]llaf_g^
Ylqha[Yd?_`l[gflYafk\a?[mdll]jjYaf&
=n]jq^gglg^egn]e]flaf\a?[mdll]jjYaf[gklk)
]pljY^ggl&L`akjmd]akljm]]n]fa^emdlahd]l`af_kaf
YkhY[][gmflYk\a?[mdll]jjYaf&
Dgo^mjfalmj]$jmZZd]$mf\]j_jgol`$kl]]hklYajk$
kfgo$Yf\k`YddgoZg_kYj]]pYehd]kg^\a?[mdll]jjYaf&
L`]khY[]g^Yfgl`]j[j]Ylmj]$o`]l`]j`gklad]gjfgl$
Ydkg[gmflkYk\a?[mdll]jjYaf&
Being Prone
;geZYlYflkg^l]f?f\l`]ek]dn]kdqaf_gfl`]_jgmf\$
]al`]jZ][Ymk]l`]qYj]cfg[c]\\gofgjZ][Ymk]l`]q
throw themselves down. In the game, they are prone,
Y[gf\alagf\]k[jaZ]\afl`]Yhh]f\ap&
Qgm[Yfdrop proneoal`gmlmkaf_Yfqg^qgmj
speed. Standing uplYc]kegj]]?gjl3\gaf_kg[gklk
Interacting with Objects Around You
Here are a few examples of the sorts of thing you can do in
tandem with your movement and action:
?draw or sheathe a sword
?open or close a door
?withdraw a potion from your backpack
?pick up a dropped axe
?take a bauble from a table
?UHPRYHDULQJIURP\RXU[QJHU
?VWXZVRPHIRRGLQWR\RXUPRXWK
?plant a banner in the ground
?[VKDIHZFRLQVIURP\RXUEHOWSRXFK
?GULQNDOOWKHDOHLQD\DJRQ
?throw a lever or a switch
?pull a torch from a sconce
?take a book from a shelf you can reach
?H[WLQJXLVKDVPDOO\DPH
?don a mask
?pull the hood of your cloak up and over your head
?put your ear to a door
?kick a small stone
?turn a key in a lock
?WDSWKH\RRUZLWKDIRRWSROH
?hand an item to another character

71
D&D Basic Rules v1.0 | Chapter 9: Combat
YfYegmflg^egn]e]fl]imYdlg`Yd^qgmjkh]]\&>gj
]pYehd]$a^qgmjkh]]\ak+(^]]l$qgmemklkh]f\)-^]]l
g^egn]e]fllgklYf\mh&Qgm[Yf?lklYf\mha^qgm\gf?l
`Yn]]fgm_`egn]e]fld]^lgja^qgmjkh]]\ak(&
Lgegn]o`ad]hjgf]$qgmemklcrawlgjmk]eY_a[
km[`Ykl]d]hgjlYlagf&=n]jq^gglg^egn]e]flo`ad]
[jYodaf_[gklk)]pljY^ggl&;jYodaf_)^gglaf\a?[mdl
l]jjYaf$l`]j]^gj]$[gklk+^]]lg^egn]e]fl&
Moving Around Other
Creatures
Qgm[Yfegn]l`jgm_`Yfgf`gklad][j]Ylmj]?kkhY[]&
Af[gfljYkl$qgm[Yfegn]l`jgm_`Y`gklad][j]Ylmj]?k
khY[]gfdqa^l`][j]Ylmj]akYld]Ykllogkar]kdYj_]jgj
keYdd]jl`Yfqgm&J]e]eZ]jl`YlYfgl`]j[j]Ylmj]?k
khY[]ak\a?[mdll]jjYaf^gjqgm&
O`]l`]jY[j]Ylmj]akY^ja]f\gjYf]f]eq$qgm[Yf?l
oaddaf_dq]f\qgmjegn]afalkkhY[]&
A^qgmd]Yn]Y`gklad][j]Ylmj]?kj]Y[`\mjaf_qgmj
egn]$qgmhjgngc]YfghhgjlmfalqYllY[c$Yk]phdYaf]\
later in the chapter.
Flying Movement
>dqaf_[j]Ylmj]k]fbgqeYfqZ]f]?lkg^egZadalq$Zml
l`]qemklYdkg\]Ydoal`l`]\Yf_]jg^^Yddaf_&A^Y?qaf_
[j]Ylmj]akcfg[c]\hjgf]$`Ykalkkh]]\j]\m[]\lg($gj
akgl`]joak]\]hjan]\g^l`]YZadalqlgegn]$l`][j]Ylmj]
^Yddk$mfd]kkal`Ykl`]YZadalqlg`gn]jgjalakZ]af_`]d\
Ydg^lZqeY_a[$km[`YkZql`]?q spell.
Creature Size
=Y[`[j]Ylmj]lYc]kmhY\a?]j]flYegmflg^khY[]&
L`]Kar];Yl]_gja]klYZd]k`gok`goem[`khY[]
Y[j]Ylmj]g^YhYjla[mdYjkar][gfljgdkaf[geZYl&
GZb][lkkge]lae]kmk]l`]kYe]kar][Yl]_gja]k&
Size Categories
Size Space
Tiny 2½ by 2½ ft.
Small E\IW
Medium E\IW
Large 10 by 10 ft.
Huge E\IW
Gargantuan 20 by 20 ft. or larger
Space
9[j]Ylmj]?kkhY[]akl`]Yj]Yaf^]]ll`Ylal]?][lan]dq
[gfljgdkaf[geZYl$fglYf]phj]kkagfg^alkh`qka[Yd
\ae]fkagfk&9lqha[YdE]\ame[j]Ylmj]akf?l-^]]l
oa\]$^gj]pYehd]$Zmlal\g]k[gfljgdYkhY[]l`Yl
oa\]&A^YE]\ame`gZ_gZdafklYf\kafY-%^ggl%oa\]
\ggjoYq$gl`]j[j]Ylmj]k[Yf?l_]ll`jgm_`mfd]kkl`]
hobgoblin lets them.
9[j]Ylmj]?kkhY[]Ydkgj]?][lkl`]Yj]Yalf]]\klg
?_`l]?][lan]dq&>gjl`Ylj]Ykgf$l`]j]?kYdaeallgl`]
fmeZ]jg^[j]Ylmj]kl`Yl[Yfkmjjgmf\Yfgl`]j[j]Ylmj]
af[geZYl&9kkmeaf_E]\ame[geZYlYflk$]a_`l
[j]Ylmj]k[Yf?lafY-%^ggljY\amkYjgmf\Yfgl`]jgf]&
:][Ymk]dYj_]j[j]Ylmj]klYc]mhegj]khY[]$^]o]j
g^l`]e[Yfkmjjgmf\Y[j]Ylmj]&A^?n]DYj_][j]Ylmj]k
[jgo\Yjgmf\YE]\amegjkeYdd]jgf]$l`]j]?kdalld]
room for anyone else. In contrast, as many as twenty
E]\ame[j]Ylmj]k[Yfkmjjgmf\Y?Yj_YflmYfgf]&
Squeezing into a Smaller Space
9[j]Ylmj][Yfkim]]r]l`jgm_`YkhY[]l`YlakdYj_]
]fgm_`^gjY[j]Ylmj]gf]kar]keYdd]jl`Yfal&L`mk$Y
DYj_][j]Ylmj][Yfkim]]r]l`jgm_`YhYkkY_]l`Yl?k
gfdq-^]]loa\]&O`ad]kim]]raf_l`jgm_`YkhY[]$
Y[j]Ylmj]emklkh]f\)]pljY^ggl^gj]n]jq^gglal
moves there, and it has disadvantage on attack rolls
Yf\<]pl]jalqkYnaf_l`jgok&9llY[cjgddkY_Yafkll`]
[j]Ylmj]`Yn]Y\nYflY_]o`ad]al?kafl`]keYdd]jkhY[]&
Actions in Combat
O`]fqgmlYc]qgmjY[lagfgfqgmjlmjf$qgm[YflYc]
gf]g^l`]Y[lagfkhj]k]fl]\`]j]$YfY[lagfqgm_Yaf]\
^jgeqgmj[dYkkgjYkh][aYd^]Ylmj]$gjYfY[lagfl`Yl
qgmaehjgnak]&EYfqegfkl]jk`Yn]Y[lagfghlagfkg^
their own in their stat blocks.
O`]fqgm\]k[jaZ]YfY[lagffgl\]lYad]\]dk]o`]j]
afl`]jmd]k$l`]<El]ddkqgmo`]l`]jl`YlY[lagfak
hgkkaZd]Yf\o`Ylcaf\g^jgddqgmf]]\lgeYc]$a^Yfq$
lg\]l]jeaf]km[[]kkgj^Yadmj]&
Attack
L`]egkl[geegfY[lagflglYc]af[geZYlakl`]9llY[c
Y[lagf$o`]l`]jqgmYj]koaf_af_Ykogj\$?jaf_Yf
Yjjgo^jgeYZgo$gjZjYodaf_oal`qgmj?klk&
Oal`l`akY[lagf$qgmeYc]gf]e]d]]gjjYf_]\
YllY[c&K]]l`]?EYcaf_Yf9llY[c?k][lagf^gjl`]jmd]k
that govern attacks.
;]jlYaf^]Ylmj]k$km[`Ykl`]=pljY9llY[c^]Ylmj]
g^l`]?_`l]j$YddgoqgmlgeYc]egj]l`Yfgf]YllY[c
with this action.
Variant: Playing on a Grid
If you play out a combat using a square grid and miniatures
or other tokens, follow these rules.
6TXDUHV(DFKVTXDUHRQWKHJULGUHSUHVHQWVIHHW
6SHHGRather than moving foot by foot, move square by
VTXDUHRQWKHJULG7KLVPHDQV\RXXVH\RXUVSHHGLQIRRW
segments. This is particularly easy if you translate your speed
LQWRVTXDUHVE\GLYLGLQJWKHVSHHGE\)RUH[DPSOHDVSHHG
of 30 feet translates into a speed of 6 squares.
If you use a grid often, consider writing your speed in
squares on your character sheet.
(QWHULQJD6TXDUHTo enter a square, you must have
at least 1 square of movement left, even if the square is
diagonally adjacent to the square you’re in. (The rule for
GLDJRQDOPRYHPHQWVDFUL[FHVUHDOLVPIRUWKHVDNHRIVPRRWK
play. The Dungeon Master’s Guide provides guidance on using
a more realistic approach.)
,IDVTXDUHFRVWVH[WUDPRYHPHQWDVDVTXDUHRIGL]FXOW
terrain does, you must have enough movement left to pay for
entering it. For example, you must have at least 2 squares of
PRYHPHQWOHIWWRHQWHUDVTXDUHRIGL]FXOWWHUUDLQ
&RUQHUVDiagonal movement can’t cross the corner of a
ZDOOODUJHWUHHRURWKHUWHUUDLQIHDWXUHWKDW[OOVLWVVSDFH
5DQJHVTo determine the range on a grid between two
things—whether creatures or objects—start counting squares
from a square adjacent to one of them and stop counting in
the space of the other one. Count by the shortest route.

72
D&D Basic Rules v0.1 | Chapter 9: Combat
Cast a Spell
Kh]dd[Ykl]jkkm[`YkoarYj\kYf\[d]ja[k$Yko]ddYk
eYfqegfkl]jk$`Yn]Y[[]kklgkh]ddkYf\[Yfmk]
l`]elg_j]Yl]?][laf[geZYl&=Y[`kh]dd`YkY[Yklaf_
lae]$o`a[`kh][a?]ko`]l`]jl`][Ykl]jemklmk]Yf
Y[lagf$Yj]Y[lagf$eafml]k$gj]n]f`gmjklg[Ykll`]
kh]dd&;Yklaf_Ykh]ddak$l`]j]^gj]$fglf][]kkYjadqYf
action. Most spells do have a casting time of 1 action,
kgYkh]dd[Ykl]jg^l]fmk]k`akgj`]jY[lagfaf[geZYl
lg[Yklkm[`Ykh]dd&K]][`Yhl]j)(^gjl`]jmd]k
on spellcasting.
Dash
O`]fqgmlYc]l`]<Yk`Y[lagf$qgm_Yaf]pljY
egn]e]fl^gjl`][mjj]fllmjf&L`]af[j]Yk]]imYdk
qgmjkh]]\$Y^l]jYhhdqaf_Yfqeg\a?]jk&Oal`Ykh]]\
g^+(^]]l$^gj]pYehd]$qgm[Yfegn]mhlg.(^]]lgfqgmj
lmjfa^qgm\Yk`&
9fqaf[j]Yk]gj\][j]Yk]lgqgmjkh]]\[`Yf_]kl`ak
Y\\alagfYdegn]e]flZql`]kYe]Yegmfl&A^qgmjkh]]\
g^+(^]]lakj]\m[]\lg)-^]]l$^gjafklYf[]$qgm[Yf
egn]mhlg+(^]]ll`aklmjfa^qgm\Yk`&
Disengage
A^qgmlYc]l`]<ak]f_Y_]Y[lagf$qgmjegn]e]fl\g]kf?l
hjgngc]ghhgjlmfalqYllY[ck^gjl`]j]klg^l`]lmjf&
Dodge
O`]fqgmlYc]l`]<g\_]Y[lagf$qgm^g[mk]flaj]dqgf
Ynga\af_YllY[ck&Mfladl`]klYjlg^qgmjf]pllmjf$Yfq
YllY[cjgddeY\]Y_Yafklqgm`Yk\akY\nYflY_]a^qgm
[Yfk]]l`]YllY[c]j$Yf\qgmeYc]<]pl]jalqkYnaf_
l`jgokoal`Y\nYflY_]&Qgmdgk]l`akZ]f]?la^qgmYj]
af[YhY[alYl]\ Yk]phdYaf]\afl`]Yhh]f\ap!gja^qgmj
kh]]\\jghklg(&
Help
Qgm[Yfd]f\qgmjYa\lgYfgl`]j[j]Ylmj]afl`]
[gehd]lagfg^YlYkc&O`]fqgmlYc]l`]@]dhY[lagf$
l`][j]Ylmj]qgmYa\_YafkY\nYflY_]gfl`]f]plYZadalq
[`][caleYc]klgh]j^gjel`]lYkcqgmYj]`]dhaf_oal`$
provided that it makes the check before the start of
qgmjf]pllmjf&
9dl]jfYlan]dq$qgm[YfYa\Y^ja]f\dq[j]Ylmj]af
YllY[caf_Y[j]Ylmj]oal`af-^]]lg^qgm&Qgm^]afl$
\akljY[ll`]lYj_]l$gjafkge]gl`]joYql]Yemhlg
eYc]qgmjYddq?kYllY[cegj]]?][lan]&A^qgmjYddq
YllY[ckl`]lYj_]lZ]^gj]qgmjf]pllmjf$l`]?jklYllY[c
roll is made with advantage.
Hide
O`]fqgmlYc]l`]@a\]Y[lagf$qgmeYc]Y<]pl]jalq
Kl]Ydl`![`][cafYfYll]ehllg`a\]$^gddgoaf_l`]jmd]k
af[`Yhl]j/^gj`a\af_&A^qgmkm[[]]\$qgm_Yaf[]jlYaf
Z]f]?lk$Yk\]k[jaZ]\afl`]?Mfk]]f9llY[c]jkYf\
LYj_]lk?k][lagfdYl]jafl`ak[`Yhl]j&
Ready
Kge]lae]kqgmoYfllg_]ll`]bmehgfY^g]gjoYal^gj
YhYjla[mdYj[aj[meklYf[]Z]^gj]qgmY[l&Lg\gkg$qgm
[YflYc]l`]J]Y\qY[lagfgfqgmjlmjfkgl`Ylqgm[Yf
Y[ldYl]jafl`]jgmf\mkaf_qgmjj]Y[lagf&
>ajkl$qgm\][a\]o`Ylh]j[]anYZd][aj[meklYf[]
oaddlja__]jqgmjj]Y[lagf&L`]f$qgm[`ggk]l`]Y[lagf
qgmoaddlYc]afj]khgfk]lgl`Yllja__]j$gjqgm[`ggk]
lgegn]mhlgqgmjkh]]\afj]khgfk]lgal&=pYehd]k
af[dm\]?A^l`][mdlaklkl]hkgfl`]ljYh\ggj$A?ddhmddl`]
d]n]jl`Ylgh]fkal$?Yf\?A^l`]_gZdafkl]hkf]pllge]$
Aegn]YoYq&?
O`]fl`]lja__]jg[[mjk$qgm[Yf]al`]jlYc]qgmj
j]Y[lagfja_`lY^l]jl`]lja__]j?fak`]kgja_fgj]
l`]lja__]j&J]e]eZ]jl`Ylqgm[YflYc]gfdqgf]
j]Y[lagfh]jjgmf\&
O`]fqgmj]Y\qYkh]dd$qgm[YklalYkfgjeYdZml
`gd\alk]f]j_q$o`a[`qgmj]d]Yk]oal`qgmjj]Y[lagf
o`]fl`]lja__]jg[[mjk&LgZ]j]Y\a]\$Ykh]ddemkl
have a casting time of 1 action, and holding onto the
kh]dd?keY_a[j]imaj]k[gf[]fljYlagf ]phdYaf]\af
[`Yhl]j)(!&A^qgmj[gf[]fljYlagfakZjgc]f$l`]kh]dd
\akkahYl]koal`gmllYcaf_]?][l&>gj]pYehd]$a^qgmYj]
concentrating on the o]Z spell and ready eY_a[eakkad],
qgmjo]Zkh]dd]f\k$Yf\a^qgmlYc]\YeY_]Z]^gj]
qgmj]d]Yk]eY_a[eakkad]oal`qgmjj]Y[lagf$qgmj
concentration might be broken.
Search
O`]fqgmlYc]l`]K]Yj[`Y[lagf$qgm\]ngl]qgmj
Yll]flagflg?f\af_kge]l`af_&<]h]f\af_gfl`]
fYlmj]g^qgmjk]Yj[`$l`]<Eea_`l`Yn]qgmeYc]
YOak\ge H]j[]hlagf![`][cgjYfAfl]dda_]f[]
Afn]kla_Ylagf![`][c&
Use an Object
QgmfgjeYddqafl]jY[loal`YfgZb][lo`ad]\gaf_
kge]l`af_]dk]$km[`Yko`]fqgm\jYoYkogj\YkhYjl
g^YfYllY[c&O`]fYfgZb][lj]imaj]kqgmjY[lagf^gj
alkmk]$qgmlYc]l`]Mk]YfGZb][lY[lagf&L`akY[lagf
akYdkgmk]^mdo`]fqgmoYfllgafl]jY[loal`egj]l`Yf
gf]gZb][lgfqgmjlmjf&
Improvising an Action
Your character can do things not covered by the actions in
this chapter, such as breaking down doors, intimidating
enemies, sensing weaknesses in magical defenses, or calling
for a parley with a foe. The only limits to the actions you can
attempt are your imagination and your character’s ability
scores. See the descriptions of the ability scores in chapter 7
for inspiration as you improvise.
When you describe an action not detailed elsewhere in
the rules, the DM tells you whether that action is possible
and what kind of roll you need to make, if any, to determine
success or failure.

73
D&D Basic Rules v1.0 | Chapter 9: Combat
Making an Attack
O`]l`]jqgm?j]kljacaf_oal`Ye]d]]o]Yhgf$?jaf_Y
weapon at range, or making an attack roll as part of a
kh]dd$YfYllY[c`YkYkaehd]kljm[lmj]&
1. Choose a target.Ha[cYlYj_]loal`afqgmjYllY[c?k
jYf_]2Y[j]Ylmj]$YfgZb][l$gjYdg[Ylagf&
*&<]l]jeaf]eg\a?]jk&L`]<E\]l]jeaf]ko`]l`]j
l`]lYj_]l`Yk[gn]jYf\o`]l`]jqgm`Yn]Y\nYflY_]
or disadvantage against the target. In addition, spells,
kh][aYdYZadala]k$Yf\gl`]j]?][lk[YfYhhdqh]fYdla]k
gjZgfmk]klgqgmjYllY[cjgdd&
3. Resolve the attack. QgmeYc]l`]YllY[cjgdd&GfY
`al$qgmjgdd\YeY_]$mfd]kkl`]hYjla[mdYjYllY[c`Yk
jmd]kl`Ylkh][a^qgl`]joak]&Kge]YllY[ck[Ymk]
kh][aYd]?][lkafY\\alagflggjafkl]Y\g^\YeY_]&
A^l`]j]?k]n]jYfqim]klagfo`]l`]jkge]l`af_qgm?j]
\gaf_[gmflkYkYfYllY[c$l`]jmd]akkaehd]2a^qgm?j]
eYcaf_YfYllY[cjgdd$qgm?j]eYcaf_YfYllY[c&
Attack Rolls
O`]fqgmeYc]YfYllY[c$qgmjYllY[cjgdd\]l]jeaf]k
o`]l`]jl`]YllY[c`alkgjeakk]k&LgeYc]YfYllY[c
jgdd$jgddY\*(Yf\Y\\l`]YhhjghjaYl]eg\a?]jk&A^l`]
lglYdg^l`]jgddhdmkeg\a?]jk]imYdkgj]p[]]\kl`]
lYj_]l?k9jegj;dYkk 9;!$l`]YllY[c`alk&L`]9;g^Y
character is determined at character creation, whereas
l`]9;g^Yegfkl]jakafalkklYlZdg[c&
Modifiers to the Roll
When a character makes an attack roll, the two most
[geegfeg\a?]jklgl`]jgddYj]YfYZadalqeg\a?]j
Yf\l`][`YjY[l]j?khjg?[a]f[qZgfmk&O`]fYegfkl]j
eYc]kYfYllY[cjgdd$almk]ko`Yl]n]jeg\a?]jak
provided in its stat block.
9ZadalqEg\a?]j&L`]YZadalqeg\a?]jmk]\^gjYe]d]]
o]YhgfYllY[cakKlj]f_l`$Yf\l`]YZadalqeg\a?]jmk]\
^gjYjYf_]\o]YhgfYllY[cak<]pl]jalq&O]Yhgfkl`Yl
`Yn]l`]?f]kk]gjl`jgofhjgh]jlqZj]Ycl`akjmd]&
Kge]kh]ddkYdkgj]imaj]YfYllY[cjgdd&L`]YZadalq
eg\a?]jmk]\^gjYkh]ddYllY[c\]h]f\kgfl`]
kh]dd[Yklaf_YZadalqg^l`]kh]dd[Ykl]j$Yk]phdYaf]\
af[`Yhl]j)(&
Hjg?[a]f[q:gfmk&QgmY\\qgmjhjg?[a]f[qZgfmk
lgqgmjYllY[cjgddo`]fqgmYllY[cmkaf_Yo]Yhgfoal`
o`a[`qgm`Yn]hjg?[a]f[q$Yko]ddYko`]fqgmYllY[c
with a spell.
Rolling 1 or 20
Kge]lae]k^Yl]Zd]kk]kgj[mjk]kY[geZYlYfl$[Ymkaf_
the novice to hit and the veteran to miss.
A^l`]\*(jgdd^gjYfYllY[cakY*($l`]YllY[c`alk
j]_Yj\d]kkg^Yfqeg\a?]jkgjl`]lYj_]l?k9;&Af
Y\\alagf$l`]YllY[cakY[jala[Yd`al$Yk]phdYaf]\dYl]j
in this chapter.
A^l`]\*(jgdd^gjYfYllY[cakY)$l`]YllY[ceakk]k
j]_Yj\d]kkg^Yfqeg\a?]jkgjl`]lYj_]l?k9;&
Unseen Attackers and Targets
;geZYlYflkg^l]fljqlg]k[Yh]l`]aj^g]k?fgla[]
by hiding, casting the afnakaZadalqkh]dd$gjdmjcaf_
in darkness.
O`]fqgmYllY[cYlYj_]ll`Ylqgm[Yf?lk]]$qgm`Yn]
\akY\nYflY_]gfl`]YllY[cjgdd&L`akakljm]o`]l`]j
qgm?j]_m]kkaf_l`]lYj_]l?kdg[Ylagfgjqgm?j]lYj_]laf_
Y[j]Ylmj]qgm[Yf`]YjZmlfglk]]&A^l`]lYj_]lakf?laf
l`]dg[YlagfqgmlYj_]l]\$qgmYmlgeYla[Yddqeakk$Zml
l`]<Elqha[YddqbmklkYqkl`Yll`]YllY[ceakk]\$fgl
o`]l`]jqgm_m]kk]\l`]lYj_]l?kdg[Ylagf[gjj][ldq&
O`]fY[j]Ylmj][Yf?lk]]qgm$qgm`Yn]Y\nYflY_]gf
attack rolls against it.
A^qgmYj]`a\\]f?Zgl`mfk]]fYf\mf`]Yj\?o`]f
qgmeYc]YfYllY[c$qgm_an]YoYqqgmjdg[Ylagfo`]f
the attack hits or misses.
Ranged Attacks
O`]fqgmeYc]YjYf_]\YllY[c$qgm?j]YZgogjY
[jgkkZgo$`mjdY`Yf\Yp]$gjgl`]joak]k]f\hjgb][lad]k
lgkljac]Y^g]YlY\aklYf[]&9egfkl]jea_`lk`ggl
spines from its tail. Many spells also involve making a
ranged attack.
Range
Qgm[YfeYc]jYf_]\YllY[ckgfdqY_YafkllYj_]lkoal`af
Ykh][a?]\jYf_]&
A^YjYf_]\YllY[c$km[`Ykgf]eY\]oal`Ykh]dd$`YkY
kaf_d]jYf_]$qgm[Yf?lYllY[cYlYj_]lZ]qgf\l`akjYf_]&
Kge]jYf_]\YllY[ck$km[`Ykl`gk]eY\]oal`Y
dgf_ZgogjYk`gjlZgo$`Yn]logjYf_]k&L`]keYdd]j
fmeZ]jakl`]fgjeYdjYf_]$Yf\l`]dYj_]jfmeZ]jak
l`]dgf_jYf_]&QgmjYllY[cjgdd`Yk\akY\nYflY_]o`]f
qgmjlYj_]lakZ]qgf\fgjeYdjYf_]$Yf\qgm[Yf?lYllY[c
a target beyond the long range.
Ranged Attacks in Close Combat
9aeaf_YjYf_]\YllY[cakegj]\a?[mdlo`]fY^g]
akf]pllgqgm&O`]fqgmeYc]YjYf_]\YllY[coal`
Yo]Yhgf$Ykh]dd$gjkge]gl`]je]Yfk$qgm`Yn]
\akY\nYflY_]gfl`]YllY[cjgdda^qgmYj]oal`af-^]]l
g^Y`gklad][j]Ylmj]o`g[Yfk]]qgmYf\o`gakf?l
incapacitated.
Melee Attacks
Used in hand-to-hand combat, a melee attack allows
qgmlgYllY[cY^g]oal`afqgmjj]Y[`&9e]d]]YllY[c
lqha[Yddqmk]kY`Yf\`]d\o]Yhgfkm[`YkYkogj\$
YoYj`Yee]j$gjYfYp]&9lqha[Ydegfkl]jeYc]kY
melee attack when it strikes with its claws, horns, teeth,
l]flY[d]k$gjgl`]jZg\qhYjl&9^]okh]ddkYdkgafngdn]
making a melee attack.
Egkl[j]Ylmj]k`Yn]Y-%^gglreachYf\[Yfl`mk
YllY[clYj_]lkoal`af-^]]lg^l`]eo`]feYcaf_Y
e]d]]YllY[c&;]jlYaf[j]Ylmj]k lqha[Yddql`gk]dYj_]j
l`YfE]\ame!`Yn]e]d]]YllY[ckoal`Y_j]Yl]jj]Y[`
l`Yf-^]]l$Ykfgl]\afl`]aj\]k[jahlagfk&
O`]fqgmYj]unarmed$qgm[Yf?_`lafe]d]]Zq
eYcaf_YfmfYje]\kljac]$Ykk`gofafl`]O]Yhgfk
lYZd]af[`Yhl]j-&

74
D&D Basic Rules v0.1 | Chapter 9: Combat
L`]lYj_]lg^qgmjk`gn]emklZ]fgegj]l`Yfgf]
kar]dYj_]jl`Yfqgm$Yf\alemklZ]oal`afqgmjj]Y[`&
QgmeYc]YKlj]f_l` 9l`d]la[k![`][c[gfl]kl]\Zql`]
lYj_]l?kKlj]f_l` 9l`d]la[k!gj<]pl]jalq 9[jgZYla[k!
[`][c l`]lYj_]l[`ggk]kl`]YZadalqlgmk]!&A^qgmoaf
l`][gfl]kl$qgm]al`]jcfg[cl`]lYj_]lhjgf]gjhmk`
al-^]]lYoYq^jgeqgm&
Cover
OYddk$lj]]k$[j]Ylmj]k$Yf\gl`]jgZklY[d]k[Yfhjgna\]
[gn]j\mjaf_[geZYl$eYcaf_YlYj_]legj]\a?[mdl
lg`Yje&9lYj_]l[YfZ]f]?l^jge[gn]jgfdqo`]fYf
YllY[cgjgl`]j]?][lgja_afYl]kgfl`]ghhgkal]ka\]
of the cover.
L`]j]Yj]l`j]]\]_j]]kg^[gn]j&A^YlYj_]lakZ]`af\
emdlahd]kgmj[]kg^[gn]j$gfdql`]egklhjgl][lan]
\]_j]]g^[gn]jYhhda]k3l`]\]_j]]kYj]f?lY\\]\
lg_]l`]j&>gj]pYehd]$a^YlYj_]lakZ]`af\Y[j]Ylmj]
l`Yl_an]k`Yd^[gn]jYf\Ylj]]ljmfcl`Yl_an]kl`j]]%
imYjl]jk[gn]j$l`]lYj_]l`Ykl`j]]%imYjl]jk[gn]j&
9lYj_]loal`half cover`YkY#*Zgfmklg9;Yf\
<]pl]jalqkYnaf_l`jgok&9lYj_]l`Yk`Yd^[gn]ja^Yf
gZklY[d]Zdg[ckYld]Ykl`Yd^g^alkZg\q&L`]gZklY[d]
ea_`lZ]YdgooYdd$YdYj_]ha][]g^^mjfalmj]$YfYjjgo
lj]]ljmfc$gjY[j]Ylmj]$o`]l`]jl`Yl[j]Ylmj]akYf
enemy or a friend.
9lYj_]loal`three-quarters cover`YkY#-Zgfmk
lg9;Yf\<]pl]jalqkYnaf_l`jgok&9lYj_]l`Ykl`j]]%
imYjl]jk[gn]ja^YZgmll`j]]%imYjl]jkg^alak[gn]j]\
ZqYfgZklY[d]&L`]gZklY[d]ea_`lZ]Yhgjl[mddak$Yf
Yjjgokdal$gjYl`a[clj]]ljmfc&
9lYj_]loal`total cover[Yf?lZ]lYj_]l]\\aj][ldq
ZqYfYllY[cgjYkh]dd$Ydl`gm_`kge]kh]ddk[Yfj]Y[`
km[`YlYj_]lZqaf[dm\af_alafYfYj]Yg^]?][l&9
target has total cover if it is completely concealed by
an obstacle.
Damage and Healing
AfbmjqYf\l`]jakcg^\]Yl`Yj][gfklYfl[gehYfagfk
g^l`gk]o`g]phdgj]l`]ogjd\kg^<<&L`]l`jmklg^
Ykogj\$Yo]dd%hdY[]\Yjjgo$gjYZdYklg^?Ye]^jgeY
?j]ZYdd spell all have the potential to damage, or even
cadd$l`]`Yj\a]klg^[j]Ylmj]k&
Hit Points
@alhgaflkj]hj]k]flY[geZafYlagfg^h`qka[YdYf\
e]flYd\mjYZadalq$l`]oaddlgdan]$Yf\dm[c&;j]Ylmj]k
oal`egj]`alhgaflkYj]egj]\a?[mdllgcadd&L`gk]
with fewer hit points are more fragile.
9[j]Ylmj]?k[mjj]fl`alhgaflk mkmYddqbmkl[Ydd]\`al
hgaflk![YfZ]YfqfmeZ]j^jgel`][j]Ylmj]?k`alhgafl
eYpaeme\goflg(&L`akfmeZ]j[`Yf_]k^j]im]fldq
YkY[j]Ylmj]lYc]k\YeY_]gjj][]an]k`]Ydaf_&
Opportunity Attacks
AfY?_`l$]n]jqgf]ak[gfklYfldqoYl[`af_^gj]f]ea]k
lg\jghl`]aj_mYj\&Qgm[YfjYj]dqegn]`]]\d]kkdqhYkl
qgmj^g]koal`gmlhmllaf_qgmjk]d^af\Yf_]j3\gaf_kg
hjgngc]kYfghhgjlmfalqYllY[c&
Qgm[YfeYc]YfghhgjlmfalqYllY[co`]fY`gklad]
[j]Ylmj]l`Ylqgm[Yfk]]egn]kgmlg^qgmjj]Y[`&Lg
eYc]l`]ghhgjlmfalqYllY[c$qgmmk]qgmjj]Y[lagf
to make one melee attack against the provoking
[j]Ylmj]&L`]YllY[cafl]jjmhlkl`]hjgngcaf_[j]Ylmj]?k
egn]e]fl$g[[mjjaf_ja_`lZ]^gj]l`][j]Ylmj]
d]Yn]kqgmjj]Y[`&
Qgm[YfYnga\hjgngcaf_YfghhgjlmfalqYllY[cZq
lYcaf_l`]<ak]f_Y_]Y[lagf&QgmYdkg\gf?lhjgngc]Yf
ghhgjlmfalqYllY[co`]fqgml]d]hgjlgjo`]fkge]gf]
gjkge]l`af_egn]kqgmoal`gmlmkaf_qgmjegn]e]fl$
Y[lagf$gjj]Y[lagf&>gj]pYehd]$qgm\gf?lhjgngc]Yf
ghhgjlmfalqYllY[ca^Yf]phdgkagf`mjdkqgmgmlg^Y^g]?k
j]Y[`gja^_jYnalq[Ymk]kqgmlg^YddhYklYf]f]eq&
Two-Weapon Fighting
O`]fqgmlYc]l`]9llY[cY[lagfYf\YllY[coal`Yda_`l
e]d]]o]Yhgfl`Ylqgm?j]`gd\af_afgf]`Yf\$qgm[Yf
mk]YZgfmkY[lagflgYllY[coal`Y\a?]j]flda_`le]d]]
o]Yhgfl`Ylqgm?j]`gd\af_afl`]gl`]j`Yf\&Qgm\gf?l
Y\\qgmjYZadalqeg\a?]jlgl`]\YeY_]g^l`]Zgfmk
YllY[c$mfd]kkl`Yleg\a?]jakf]_Ylan]&
A^]al`]jo]Yhgf`Ykl`]l`jgofhjgh]jlq$qgm
can throw the weapon, instead of making a melee
attack with it.
Grappling
O`]fqgmoYfllg_jYZY[j]Ylmj]gjoj]kld]oal`al$
qgm[Yfmk]l`]9llY[cY[lagflgeYc]Ykh][aYde]d]]
YllY[c$Y_jYhhd]&A^qgm?j]YZd]lgeYc]emdlahd]YllY[ck
oal`l`]9llY[cY[lagf$l`akYllY[cj]hdY[]kgf]g^l`]e&
L`]lYj_]lg^qgmj_jYhhd]emklZ]fgegj]l`Yfgf]
kar]dYj_]jl`Yfqgm$Yf\alemklZ]oal`afqgmjj]Y[`&
Mkaf_Yld]Yklgf]^j]]`Yf\$qgmljqlgk]ar]l`]lYj_]l
ZqeYcaf_Y_jYhhd][`][c$YKlj]f_l` 9l`d]la[k!
[`][c[gfl]kl]\Zql`]lYj_]l?kKlj]f_l` 9l`d]la[k!gj
<]pl]jalq 9[jgZYla[k![`][c l`]lYj_]l[`ggk]kl`]
YZadalqlgmk]!&A^qgmkm[[]]\$qgmkmZb][ll`]lYj_]llg
l`]_jYhhd]\[gf\alagf k]]l`]Yhh]f\ap!&L`][gf\alagf
kh][a?]kl`]l`af_kl`Yl]f\al$Yf\qgm[Yfj]d]Yk]l`]
lYj_]lo`]f]n]jqgmdac] fgY[lagfj]imaj]\!&
Escaping a Grapple. 9_jYhhd]\[j]Ylmj][Yfmk]
alkY[lagflg]k[Yh]&Lg\gkg$alemklkm[[]]\gfY
Klj]f_l` 9l`d]la[k!gj<]pl]jalq 9[jgZYla[k![`][c
[gfl]kl]\ZqqgmjKlj]f_l` 9l`d]la[k![`][c&
Moving a Grappled Creature. O`]fqgmegn]$qgm
[Yf\jY_gj[Yjjql`]_jYhhd]\[j]Ylmj]oal`qgm$Zml
qgmjkh]]\ak`Ydn]\$mfd]kkl`][j]Ylmj]akloggjegj]
kar]kkeYdd]jl`Yfqgm&
Shoving a Creature
Mkaf_l`]9llY[cY[lagf$qgm[YfeYc]Ykh][aYde]d]]
YllY[clgk`gn]Y[j]Ylmj]$]al`]jlgcfg[calhjgf]gj
hmk`alYoYq^jgeqgm&A^qgm?j]YZd]lgeYc]emdlahd]
YllY[ckoal`l`]9llY[cY[lagf$l`akYllY[cj]hdY[]k
one of them.
Contests in Combat
Battle often involves pitting your prowess against that of
your foe. Such a challenge is represented by a contest. This
section includes the most common contests that require an
action in combat: grappling and shoving a creature. The DM
can use these contests as models for improvising others.

75
D&D Basic Rules v1.0 | Chapter 9: Combat
Psychic. E]flYdYZadala]kkm[`YkYeaf\?Yq]j?k
psionic blast deal psychic damage.
Radiant. JY\aYfl\YeY_]$\]YdlZqY[d]ja[?k?Ye]
kljac]kh]ddgjYfYf_]d?kkealaf_o]Yhgf$k]Yjkl`]?]k`
dac]?j]Yf\gn]jdgY\kl`]khajaloal`hgo]j&
Slashing. Kogj\k$Yp]k$Yf\egfkl]jk?[dYok\]Yd
slashing damage.
Thunder. 9[gf[mkkan]Zmjklg^kgmf\$km[`Ykl`]
]?][lg^l`]l`mf\]joYn]kh]dd$\]Ydkl`mf\]j\YeY_]&
Damage Resistance and
Vulnerability
Kge][j]Ylmj]kYf\gZb][lkYj]]p[]]\af_dq\a?[mdlgj
mfmkmYddq]Ykqlg`mjloal`[]jlYaflqh]kg^\YeY_]&
A^Y[j]Ylmj]gjYfgZb][l`Ykresistance to a damage
type, damage of that type is halved against it. If a
[j]Ylmj]gjYfgZb][l`Ykvulnerability to a damage
lqh]$\YeY_]g^l`Yllqh]ak\gmZd]\Y_Yafklal&
J]kaklYf[]Yf\l`]fnmdf]jYZadalqYj]Yhhda]\Y^l]jYdd
gl`]jeg\a?]jklg\YeY_]&>gj]pYehd]$Y[j]Ylmj]`Yk
j]kaklYf[]lgZdm\_]gfaf_\YeY_]Yf\ak`alZqYfYllY[c
l`Yl\]Ydk*-Zdm\_]gfaf_\YeY_]&L`][j]Ylmj]akYdkg
oal`afYeY_a[YdYmjYl`Ylj]\m[]kYdd\YeY_]Zq-&L`]
*-\YeY_]ak?jklj]\m[]\Zq-Yf\l`]f`Ydn]\$kgl`]
[j]Ylmj]lYc]k)(\YeY_]&
Emdlahd]afklYf[]kg^j]kaklYf[]gjnmdf]jYZadalql`Yl
Y?][ll`]kYe]\YeY_]lqh][gmflYkgfdqgf]afklYf[]&
>gj]pYehd]$a^Y[j]Ylmj]`Ykj]kaklYf[]lg?j]\YeY_]
as well as resistance to all nonmagical damage, the
\YeY_]g^YfgfeY_a[Yd?j]akj]\m[]\Zq`Yd^Y_Yafkl
l`][j]Ylmj]$fglj]\m[]\Zql`j]]%imYjl]jk&
Healing
Mfd]kkalj]kmdlkaf\]Yl`$\YeY_]akf?lh]jeYf]fl&=n]f
\]Yl`akj]n]jkaZd]l`jgm_`hgo]j^mdeY_a[&J]kl[Yf
j]klgj]Y[j]Ylmj]?k`alhgaflk Yk]phdYaf]\af[`Yhl]j
0!$Yf\eY_a[Yde]l`g\kkm[`YkY[mj]ogmf\k spell or
a hglagfg^`]Ydaf_ can remove damage in an instant.
O`]fY[j]Ylmj]j][]an]k`]Ydaf_g^Yfqcaf\$`al
hgaflkj]_Yaf]\Yj]Y\\]\lgalk[mjj]fl`alhgaflk&9
[j]Ylmj]?k`alhgaflk[Yf?l]p[]]\alk`alhgafleYpaeme$
kgYfq`alhgaflkj]_Yaf]\af]p[]kkg^l`akfmeZ]jYj]
dgkl&>gj]pYehd]$Y\jma\_jYflkYjYf_]j0`alhgaflkg^
`]Ydaf_&A^l`]jYf_]j`Yk),[mjj]fl`alhgaflkYf\`YkY
`alhgafleYpaemeg^*($l`]jYf_]jj]_Yafk.`alhgaflk
^jgel`]\jma\$fgl0&
9[j]Ylmj]l`Yl`Yk\a]\[Yf?lj]_Yaf`alhgaflkmflad
eY_a[km[`Ykl`]j]nana^q spell has restored it to life.
O`]f]n]jY[j]Ylmj]lYc]k\YeY_]$l`Yl\YeY_]ak
kmZljY[l]\^jgealk`alhgaflk&L`]dgkkg^`alhgaflk`Yk
fg]?][lgfY[j]Ylmj]?k[YhYZadala]kmfladl`][j]Ylmj]
\jghklg(`alhgaflk&
Damage Rolls
=Y[`o]Yhgf$kh]dd$Yf\`Yje^mdegfkl]jYZadalq
kh][a?]kl`]\YeY_]al\]Ydk&Qgmjgddl`]\YeY_]\a]
gj\a[]$Y\\Yfqeg\a?]jk$Yf\Yhhdql`]\YeY_]lg
qgmjlYj_]l&EY_a[o]Yhgfk$kh][aYdYZadala]k$Yf\gl`]j
^Y[lgjk[Yf_jYflYZgfmklg\YeY_]&
When attacking with a weapon$qgmY\\qgmjYZadalq
eg\a?]j?l`]kYe]eg\a?]jmk]\^gjl`]YllY[cjgdd?
lgl`]\YeY_]&9spelll]ddkqgmo`a[`\a[]lgjgdd^gj
\YeY_]Yf\o`]l`]jlgY\\Yfqeg\a?]jk&
A^Ykh]ddgjgl`]j]?][l\]Ydk\YeY_]lgmore than
one target at the same time, roll the damage once for
Yddg^l`]e&>gj]pYehd]$o`]fYoarYj\[Yklk?j]ZYdd or
a cleric casts ?Ye]kljac]$l`]kh]dd?k\YeY_]akjgdd]\
gf[]^gjYdd[j]Ylmj]k[Ym_`lafl`]ZdYkl&
Critical Hits
O`]fqgmk[gj]Y[jala[Yd`al$qgm_]llgjgdd]pljY\a[]
^gjl`]YllY[c?k\YeY_]Y_Yafkll`]lYj_]l&JgddYddg^l`]
YllY[c?k\YeY_]\a[]loa[]Yf\Y\\l`]elg_]l`]j&L`]f
Y\\Yfqj]d]nYfleg\a?]jkYkfgjeYd&Lgkh]]\mhhdYq$
qgm[YfjgddYddl`]\YeY_]\a[]Ylgf[]&
>gj]pYehd]$a^qgmk[gj]Y[jala[Yd`aloal`Y\Y__]j$
jgdd*\,^gjl`]\YeY_]$jYl`]jl`Yf)\,$Yf\l`]fY\\
qgmjj]d]nYflYZadalqeg\a?]j&A^l`]YllY[cafngdn]kgl`]j
\YeY_]\a[]$km[`Yk^jgel`]jg_m]?kKf]Yc9llY[c
^]Ylmj]$qgmjgddl`gk]\a[]loa[]Yko]dd&
Damage Types
<a?]j]flYllY[ck$\YeY_af_kh]ddk$Yf\gl`]j`Yje^md
]?][lk\]Yd\a?]j]fllqh]kg^\YeY_]&<YeY_]lqh]k
`Yn]fgjmd]kg^l`]ajgof$Zmlgl`]jjmd]k$km[`Yk
damage resistance, rely on the types.
L`]\YeY_]lqh]k^gddgo$oal`]pYehd]klg`]dhY
<EYkka_fY\YeY_]lqh]lgYf]o]?][l&
Acid. L`][gjjgkan]khjYqg^YZdY[c\jY_gf?kZj]Yl`
Yf\l`]\akkgdnaf_]frqe]kk][j]l]\ZqYZdY[chm\\af_
deal acid damage.
Bludgeoning. :dmfl^gj[]YllY[ck?`Yee]jk$^Yddaf_$
[gfklja[lagf$Yf\l`]dac]?\]YdZdm\_]gfaf_\YeY_]&
Cold. L`]af^]jfYd[`addjY\aYlaf_^jgeYfa[]\]nad?k
kh]YjYf\l`]^ja_a\ZdYklg^Yo`al]\jY_gf?kZj]Yl`
deal cold damage.
Fire. J]\\jY_gfkZj]Yl`]?j]$Yf\eYfqkh]ddk
[gfbmj]?Ye]klg\]Yd?j]\YeY_]&
Force. >gj[]akhmj]eY_a[Yd]f]j_q^g[mk]\aflgY
\YeY_af_^gje&Egkl]?][lkl`Yl\]Yd^gj[]\YeY_]Yj]
kh]ddk$af[dm\af_eY_a[eakkad] and khajalmYdo]Yhgf.
Lightning. 9da_`lfaf_Zgdlkh]ddYf\YZdm]\jY_gf?k
breath deal lightning damage.
F][jgla[&F][jgla[\YeY_]$\]YdlZq[]jlYafmf\]Y\
Yf\kge]kh]ddk$oal`]jkeYll]jYf\]n]fl`]kgmd&
Piercing. Hmf[lmjaf_Yf\aehYdaf_YllY[ck$af[dm\af_
kh]YjkYf\egfkl]jk?Zal]k$\]Ydha]j[af_\YeY_]&
Poison.N]fgegmkklaf_kYf\l`]lgpa[_Ykg^Y_j]]f
\jY_gf?kZj]Yl`\]Ydhgakgf\YeY_]&
'HVFULELQJWKH(ZHFWVRI'DPDJH
'XQJHRQ0DVWHUVGHVFULEHKLWSRLQWORVVLQGLZHUHQWZD\V
When your current hit point total is half or more of your hit
point maximum, you typically show no signs of injury. When
you drop below half your hit point maximum, you show signs
RIZHDUVXFKDVFXWVDQGEUXLVHV$QDWWDFNWKDWUHGXFHV\RX
to 0 hit points strikes you directly, leaving a bleeding injury or
other trauma, or it simply knocks you unconscious.

76
D&D Basic Rules v0.1 | Chapter 9: Combat
Monsters and Death
Most DMs have a monster die the instant it drops to
(`alhgaflk$jYl`]jl`Yf`Ynaf_al^Yddmf[gfk[agmkYf\
make death saving throws.
Mighty villains and special nonplayer characters
Yj][geegf]p[]hlagfk3l`]<Eea_`l`Yn]l`]e
^Yddmf[gfk[agmkYf\^gddgol`]kYe]jmd]kYk
player characters.
Knocking a Creature Out
Sometimes an attacker wants to incapacitate a foe,
rather than deal a killing blow. When an attacker
j]\m[]kY[j]Ylmj]lg(`alhgaflkoal`Ye]d]]YllY[c$
l`]YllY[c]j[Yfcfg[cl`][j]Ylmj]gml&L`]YllY[c]j
can make this choice the instant the damage is dealt.
L`][j]Ylmj]^Yddkmf[gfk[agmkYf\akklYZd]&
Temporary Hit Points
Some spells and special abilities confer temporary hit
hgaflklgY[j]Ylmj]&L]ehgjYjq`alhgaflkYj]f?lY[lmYd
`alhgaflk3l`]qYj]YZm?]jY_Yafkl\YeY_]$Yhggdg^`al
hgaflkl`Ylhjgl][lqgm^jgeafbmjq&
O`]fqgm`Yn]l]ehgjYjq`alhgaflkYf\lYc]\YeY_]$
l`]l]ehgjYjq`alhgaflkYj]dgkl?jkl$Yf\Yfqd]^lgn]j
\YeY_][Yjja]kgn]jlgqgmjfgjeYd`alhgaflk&>gj
]pYehd]$a^qgm`Yn]-l]ehgjYjq`alhgaflkYf\lYc]
/\YeY_]$qgmdgk]l`]l]ehgjYjq`alhgaflkYf\l`]f
take 2 damage.
:][Ymk]l]ehgjYjq`alhgaflkYj]k]hYjYl]^jge
qgmjY[lmYd`alhgaflk$l`]q[Yf]p[]]\qgmj`alhgafl
eYpaeme&9[`YjY[l]j[Yf$l`]j]^gj]$Z]Yl^mdd`al
points and receive temporary hit points.
@]Ydaf_[Yf?lj]klgj]l]ehgjYjq`alhgaflk$Yf\l`]q
[Yf?lZ]Y\\]\lg_]l`]j&A^qgm`Yn]l]ehgjYjq`alhgaflk
Yf\j][]an]egj]g^l`]e$qgm\][a\]o`]l`]jlgc]]h
l`]gf]kqgm`Yn]gjlg_Yafl`]f]ogf]k&>gj]pYehd]$
a^Ykh]dd_jYflkqgm)*l]ehgjYjq`alhgaflko`]fqgm
Ydj]Y\q`Yn])($qgm[Yf`Yn])*gj)($fgl**&
A^qgm`Yn](`alhgaflk$j][]anaf_l]ehgjYjq`alhgaflk
\g]kf?lj]klgj]qgmlg[gfk[agmkf]kkgjklYZadar]qgm&
L`]q[YfkladdYZkgjZ\YeY_]\aj][l]\Ylqgmo`ad]
qgm?j]afl`YlklYl]$Zmlgfdqljm]`]Ydaf_[YfkYn]qgm&
Mfd]kkY^]Ylmj]l`Yl_jYflkqgml]ehgjYjq`alhgaflk
`YkY\mjYlagf$l`]qdYklmfladl`]q?j]\]hd]l]\gjqgm
?fak`Ydgf_j]kl&
Mounted Combat
9cfa_`l[`Yj_af_aflgZYlld]gfYoYj`gjk]$YoarYj\
[Yklaf_kh]ddk^jgel`]ZY[cg^Y_ja?gf$gjY[d]ja[
kgYjaf_l`jgm_`l`]kcqgfYh]_YkmkYdd]fbgql`]
Z]f]?lkg^kh]]\Yf\egZadalql`YlYegmfl[Yfhjgna\]&
9oaddaf_[j]Ylmj]l`YlakYld]Yklgf]kar]dYj_]jl`Yf
qgmYf\l`Yl`YkYfYhhjghjaYl]YfYlgeq[Yfk]jn]YkY
egmfl$mkaf_l`]^gddgoaf_jmd]k&
Dropping to 0 Hit Points
O`]fqgm\jghlg(`alhgaflk$qgm]al`]j\a]gmlja_`lgj
^Yddmf[gfk[agmk$Yk]phdYaf]\afl`]^gddgoaf_k][lagfk&
Instant Death
EYkkan]\YeY_][YfcaddqgmafklYfldq&O`]f\YeY_]
j]\m[]kqgmlg(`alhgaflkYf\l`]j]ak\YeY_]
j]eYafaf_$qgm\a]a^l`]j]eYafaf_\YeY_]]imYdk
gj]p[]]\kqgmj`alhgafleYpaeme&
>gj]pYehd]$Y[d]ja[oal`YeYpaemeg^
)*`alhgaflk[mjj]fldq`Yk.`alhgaflk&A^k`]
lYc]k)0\YeY_]^jgeYfYllY[c$k`]akj]\m[]\
lg(`alhgaflk$Zml)*\YeY_]j]eYafk&:][Ymk]
l`]j]eYafaf_\YeY_]]imYdk`]j`alhgafl
eYpaeme$l`][d]ja[\a]k&
Falling Unconscious
A^\YeY_]j]\m[]kqgmlg(`alhgaflkYf\^Yadklgcadd
qgm$qgm^Yddmf[gfk[agmk k]]l`]Yhh]f\ap!&L`ak
mf[gfk[agmkf]kk]f\ka^qgmj]_YafYfq`alhgaflk&
Death Saving Throws
O`]f]n]jqgmklYjlqgmjlmjfoal`(`alhgaflk$qgm
emkleYc]Ykh][aYdkYnaf_l`jgo$[Ydd]\Y\]Yl`kYnaf_
l`jgo$lg\]l]jeaf]o`]l`]jqgm[j]]h[dgk]jlg\]Yl`
or hang onto life. Unlike other saving throws, this one
akf?lla]\lgYfqYZadalqk[gj]&QgmYj]afl`]`Yf\kg^^Yl]
fgo$Ya\]\gfdqZqkh]ddkYf\^]Ylmj]kl`Ylaehjgn]qgmj
[`Yf[]kg^km[[]]\af_gfYkYnaf_l`jgo&
JgddY\*(&A^l`]jgddak)(gj`a_`]j$qgmkm[[]]\&
Gl`]joak]$qgm^Yad&9km[[]kkgj^Yadmj]`Ykfg]?][l
Zqalk]d^&Gfqgmjl`aj\km[[]kk$qgmZ][ge]klYZd] k]]
Z]dgo!&Gfqgmjl`aj\^Yadmj]$qgm\a]&L`]km[[]kk]k
Yf\^Yadmj]k\gf?lf]]\lgZ][gfk][mlan]3c]]hljY[c
g^Zgl`mfladqgm[gdd][ll`j]]g^Ycaf\&L`]fmeZ]jg^
Zgl`akj]k]llgr]jgo`]fqgmj]_YafYfq`alhgaflkgj
become stable.
Rolling 1 or 20.O`]fqgmeYc]Y\]Yl`kYnaf_l`jgo
Yf\jgddY)gfl`]\*($al[gmflkYklog^Yadmj]k&A^qgm
jgddY*(gfl`]\*($qgmj]_Yaf)`alhgafl&
Damage at 0 Hit Points.A^qgmlYc]Yfq\YeY_]o`ad]
qgm`Yn](`alhgaflk$qgmkm?]jY\]Yl`kYnaf_l`jgo
^Yadmj]&A^l`]\YeY_]ak^jgeY[jala[Yd`al$qgmkm?]j
log^Yadmj]kafkl]Y\&A^l`]\YeY_]]imYdkgj]p[]]\k
qgmj`alhgafleYpaeme$qgmkm?]jafklYfl\]Yl`&
Stabilizing a Creature
L`]Z]kloYqlgkYn]Y[j]Ylmj]oal`(`alhgaflkaklg
`]Ydal&A^`]Ydaf_akmfYnYadYZd]$l`][j]Ylmj][YfYl
d]YklZ]klYZadar]\kgl`Ylalakf?lcadd]\ZqY^Yad]\\]Yl`
saving throw.
Qgm[Yfmk]qgmjY[lagflgY\eafakl]j?jklYa\lgYf
mf[gfk[agmk[j]Ylmj]Yf\Yll]ehllgklYZadar]al$o`a[`
j]imaj]kYkm[[]kk^md<;)(Oak\ge E]\a[af]![`][c&
9stable[j]Ylmj]\g]kf?leYc]\]Yl`kYnaf_l`jgok$
]n]fl`gm_`al`Yk(`alhgaflk$Zmlal\g]kj]eYaf
mf[gfk[agmk&L`][j]Ylmj]klghkZ]af_klYZd]$Yf\emkl
start making death saving throws again, if it takes any
\YeY_]&9klYZd][j]Ylmj]l`Ylakf?l`]Yd]\j]_Yafk
)`alhgaflY^l]j)\,`gmjk&

77
D&D Basic Rules v1.0 | Chapter 9: Combat
Mounting and Dismounting
Gf[]\mjaf_qgmjegn]$qgm[YfegmflY[j]Ylmj]l`Yl
akoal`af-^]]lg^qgmgj\akegmfl&<gaf_kg[gklkYf
Yegmflg^egn]e]fl]imYdlg`Yd^qgmjkh]]\&>gj
]pYehd]$a^qgmjkh]]\ak+(^]]l$qgmemklkh]f\)-
^]]lg^egn]e]fllgegmflY`gjk]&L`]j]^gj]$qgm[Yf?l
egmflala^qgm\gf?l`Yn])-^]]lg^egn]e]fld]^lgj
a^qgmjkh]]\ak(&
A^Yf]?][legn]kqgmjegmflY_Yafklalkoaddo`ad]
qgm?j]gfal$qgmemklkm[[]]\gfY<;)(<]pl]jalq
kYnaf_l`jgogj^Yddg?l`]egmfl$dYf\af_hjgf]afY
khY[]oal`af-^]]lg^al&A^qgm?j]cfg[c]\hjgf]o`ad]
egmfl]\$qgmemkleYc]l`]kYe]kYnaf_l`jgo&
A^qgmjegmflakcfg[c]\hjgf]$qgm[Yfmk]qgmj
j]Y[lagflg\akegmflalYkal^YddkYf\dYf\gfqgmj^]]l&
Gl`]joak]$qgmYj]\akegmfl]\Yf\^Yddhjgf]afY
khY[]oal`af-^]]lal&
Controlling a Mount
O`ad]qgm?j]egmfl]\$qgm`Yn]logghlagfk&Qgm
[Yf]al`]j[gfljgdl`]egmflgjYddgoallgY[l
af\]h]f\]fldq&Afl]dda_]fl[j]Ylmj]k$km[`Yk\jY_gfk$
act independently.
Qgm[Yf[gfljgdYegmflgfdqa^al`YkZ]]fljYaf]\
to accept a rider. Domesticated horses, donkeys, and
kaeadYj[j]Ylmj]kYj]Ykkme]\lg`Yn]km[`ljYafaf_&
L`]afalaYlan]g^Y[gfljgdd]\egmfl[`Yf_]klgeYl[`
qgmjko`]fqgmegmflal&Alegn]kYkqgm\aj][lal$Yf\
al`Ykgfdql`j]]Y[lagfghlagfk2<Yk`$<ak]f_Y_]$Yf\
<g\_]&9[gfljgdd]\egmfl[Yfegn]Yf\Y[l]n]fgf
l`]lmjfl`Ylqgmegmflal&
9faf\]h]f\]flegmflj]lYafkalkhdY[]afl`]
afalaYlan]gj\]j&:]Yjaf_Yja\]jhmlkfgj]klja[lagfkgf
l`]Y[lagfkl`]egmfl[YflYc]$Yf\alegn]kYf\Y[lk
Ykaloak`]k&Alea_`l?]]^jge[geZYl$jmk`lgYllY[c
Yf\\]ngmjYZY\dqafbmj]\^g]$gjgl`]joak]Y[lY_Yafkl
qgmjoak`]k&
Af]al`]j[Yk]$a^l`]egmflhjgngc]kYfghhgjlmfalq
YllY[co`ad]qgm?j]gfal$l`]YllY[c]j[YflYj_]lqgm
gjl`]egmfl&
Underwater Combat
O`]fY\n]flmj]jkhmjkm]kY`mY_afZY[clgl`]aj
mf\]jk]Y`ge]k$?_`lg?k`YjckafYfYf[a]fl
k`ahoj][c$gj?f\l`]ek]dn]kafY?gg\]\\mf_]gf
jgge$l`]qemkl?_`lafY[`Ydd]f_af_]fnajgfe]fl&
Mf\]joYl]jl`]^gddgoaf_jmd]kYhhdq&
When making a melee weapon attack$Y[j]Ylmj]
l`Yl\g]kf?l`Yn]Ykoaeeaf_kh]]\ ]al`]jfYlmjYdgj
_jYfl]\ZqeY_a[!`Yk\akY\nYflY_]gfl`]YllY[cjgdd
mfd]kkl`]o]YhgfakY\Y__]j$bYn]daf$k`gjlkogj\$
spear, or trident.
9ranged weapon attackYmlgeYla[Yddqeakk]k
YlYj_]lZ]qgf\l`]o]Yhgf?kfgjeYdjYf_]&=n]f
against a target within normal range, the attack roll has
\akY\nYflY_]mfd]kkl`]o]YhgfakY[jgkkZgo$Yf]l$gj
Yo]Yhgfl`Ylakl`jgofdac]YbYn]daf af[dm\af_Ykh]Yj$
lja\]fl$gj\Yjl!&
;j]Ylmj]kYf\gZb][lkl`YlYj]^mddqaee]jk]\af
oYl]j`Yn]j]kaklYf[]lg?j]\YeY_]&

78
D&D Basic Rules v0.1 | Chapter 10: Spellcasting
Spell Slots
Regardless of how many spells a caster knows or
hj]hYj]k$`]gjk`][Yf[YklgfdqYdaeal]\fmeZ]j
g^kh]ddkZ]^gj]j]klaf_&EYfahmdYlaf_l`]^YZja[g^
magic and channeling its energy into even a simple
kh]ddakh`qka[YddqYf\e]flYddqlYpaf_$Yf\`a_`]j%
d]n]dkh]ddkYj]]n]fegj]kg&L`mk$]Y[`kh]dd[Yklaf_
[dYkk?k\]k[jahlagfaf[dm\]kYlYZd]k`goaf_`go
many spell slots of each spell level a character can
mk]Yl]Y[`[`YjY[l]jd]n]d&>gj]pYehd]$l`]+j\%d]n]d
oarYj\MeYjY`Yk^gmj)kl%d]n]dkh]ddkdglkYf\log
2nd-level slots.
O`]fY[`YjY[l]j[YklkYkh]dd$`]gjk`]]ph]f\k
Ykdglg^l`Ylkh]dd?kd]n]dgj`a_`]j$]?][lan]dq??ddaf_?
Ykdgloal`l`]kh]dd&Qgm[Yfl`afcg^Ykh]ddkdglYkY
_jggn]g^Y[]jlYafkar]?keYdd^gjY)kl%d]n]dkdgl$dYj_]j
^gjYkh]ddg^`a_`]jd]n]d&9)kl%d]n]dkh]dd?lkaflgYkdgl
g^Yfqkar]$ZmlY1l`%d]n]dkh]dd?lkgfdqafY1l`%d]n]d
slot. So when Umara casts eY_a[eakkad]$ a 1st-level
kh]dd$k`]kh]f\kgf]g^`]j^gmj)kl%d]n]dkdglkYf\`Yk
three remaining.
>afak`af_Ydgf_j]klj]klgj]kYfq]ph]f\]\kh]ddkdglk
k]][`Yhl]j0^gjl`]jmd]kgfj]klaf_!&
Some characters and monsters have special abilities
l`Yld]ll`]e[Yklkh]ddkoal`gmlmkaf_kh]ddkdglk&
Casting a Spell at a Higher Level
O`]fYkh]dd[Ykl]j[YklkYkh]ddmkaf_Ykdgll`Ylakg^Y
`a_`]jd]n]dl`Yfl`]kh]dd$l`]kh]ddYkkme]kl`]`a_`]j
level for that casting. For instance, if Umara casts eY_a[
eakkad]mkaf_gf]g^`]j*f\%d]n]dkdglk$l`YleY_a[
eakkad]ak*f\d]n]d&=?][lan]dq$l`]kh]dd]phYf\klg?dd
l`]kdglalakhmlaflg&
Kge]kh]ddk$km[`YkeY_a[eakkad] and [mj]ogmf\k,
`Yn]egj]hgo]j^md]?][lko`]f[YklYlY`a_`]jd]n]d$
Yk\]lYad]\afYkh]dd?k\]k[jahlagf&
Cantrips
9[YfljahakYkh]ddl`Yl[YfZ][YklYloadd$oal`gml
mkaf_Ykh]ddkdglYf\oal`gmlZ]af_hj]hYj]\af
Y\nYf[]&J]h]Yl]\hjY[la[]`Yk?p]\l`]kh]ddafl`]
[Ykl]j?keaf\Yf\af^mk]\l`][Ykl]joal`l`]eY_a[
f]]\]\lghjg\m[]l`]]?][lgn]jYf\gn]j&9[Yfljah?k
kh]ddd]n]dak(&
Rituals
;]jlYafkh]ddk`Yn]Ykh][aYdlY_2jalmYd&Km[`Ykh]dd
[YfZ][Ykl^gddgoaf_l`]fgjeYdjmd]k^gjkh]dd[Yklaf_$
gjl`]kh]dd[YfZ][YklYkYjalmYd&L`]jalmYdn]jkagfg^
Ykh]ddlYc]k)(eafml]kdgf_]jlg[Ykll`YffgjeYd&
AlYdkg\g]kf?l]ph]f\Ykh]ddkdgl$o`a[`e]Yfkl`]
jalmYdn]jkagfg^Ykh]dd[Yf?lZ][YklYlY`a_`]jd]n]d&
MAGIC PERMEATES THE WORLDS OF D&D AND MOST OFTEN
appears in the form of a spell.
L`ak[`Yhl]jhjgna\]kl`]jmd]k^gj[Yklaf_kh]ddk&
<a?]j]fl[`YjY[l]j[dYkk]k`Yn]\aklaf[lan]oYqkg^
learning and preparing their spells, and monsters
mk]kh]ddkafmfaim]oYqk&J]_Yj\d]kkg^alkkgmj[]$
Ykh]dd^gddgokl`]jmd]k`]j]&
What Is a Spell?
9kh]ddakY\ak[j]l]eY_a[Yd]?][l$Ykaf_d]k`Yhaf_
g^l`]eY_a[Yd]f]j_a]kl`Ylkm?mk]l`]emdlan]jk]
aflgYkh][a?[$daeal]\]phj]kkagf&Af[Yklaf_Ykh]dd$
Y[`YjY[l]j[Yj]^mddqhdm[ckYll`]afnakaZd]kljYf\kg^
jYoeY_a[km?mkaf_l`]ogjd\$hafkl`]eafhdY[]afY
hYjla[mdYjhYll]jf$k]lkl`]enaZjYlaf_afYkh][a?[oYq$
Yf\l`]fj]d]Yk]kl`]elgmfd]Yk`l`]\]kaj]\]?][l?af
most cases, all in the span of seconds.
Spells can be versatile tools, weapons, or protective
oYj\k&L`]q[Yf\]Yd\YeY_]gjmf\gal$aehgk]gj
j]egn][gf\alagfk k]]l`]Yhh]f\ap!$\jYafda^]]f]j_q
away, and restore life to the dead.
Mf[gmfl]\l`gmkYf\kg^kh]ddk`Yn]Z]]f[j]Yl]\
gn]jl`][gmjk]g^l`]emdlan]jk]?k`aklgjq$Yf\eYfqg^
them are long forgotten. Some might yet lie recorded in
[jmeZdaf_kh]ddZggck`a\\]fafYf[a]fljmafkgjljYhh]\
in the minds of dead gods. Or they might someday be
j]afn]fl]\ZqY[`YjY[l]jo`g`YkYeYkk]\]fgm_`
power and wisdom to do so.
Spell Level
=n]jqkh]dd`YkYd]n]d^jge(lg1&9kh]dd?kd]n]dakY
_]f]jYdaf\a[Ylgjg^`gohgo]j^mdalak$oal`l`]dgodq
Zmlkladdaehj]kkan]!eY_a[eakkad] at 1st level and
the incredible lae]klghYl1l`&;Yfljahk?kaehd]Zml
hgo]j^mdkh]ddkl`Yl[`YjY[l]jk[Yf[YklYdegklZqjgl]?
Yj]d]n]d(&L`]`a_`]jYkh]dd?kd]n]d$l`]`a_`]jd]n]dY
kh]dd[Ykl]jemklZ]lgmk]l`Ylkh]dd&
Kh]ddd]n]dYf\[`YjY[l]jd]n]d\gf?l[gjj]khgf\
\aj][ldq&Lqha[Yddq$Y[`YjY[l]j`YklgZ]Yld]Ykl)/l`
d]n]d$fgl1l`d]n]d$lg[YklY1l`%d]n]dkh]dd&
Known and Prepared Spells
:]^gj]Ykh]dd[Ykl]j[Yfmk]Ykh]dd$`]gjk`]emkl
`Yn]l`]kh]dd?jedq?p]\afeaf\$gjemkl`Yn]Y[[]kk
to the spell in a magic item. Members of a few classes
have a limited list of spells they know that are always
?p]\afeaf\&L`]kYe]l`af_akljm]g^eYfqeY_a[%
mkaf_egfkl]jk&Gl`]jkh]dd[Ykl]jk$km[`Yk[d]ja[kYf\
oarYj\k$mf\]j_gYhjg[]kkg^hj]hYjaf_kh]ddk&L`ak
hjg[]kknYja]k^gj\a?]j]fl[dYkk]k$Yk\]lYad]\afl`]aj
descriptions.
Af]n]jq[Yk]$l`]fmeZ]jg^kh]ddkY[Ykl]j[Yf
`Yn]?p]\afeaf\YlYfq_an]flae]\]h]f\kgfl`]
[`YjY[l]j?kd]n]d&
Chapter 10: Spellcasting
Part 3: The Rules of Magic

79
D&D Basic Rules v1.0 | Chapter 10: Spellcasting
Kh]ddkl`Yl[j]Yl][gf]kgjdaf]kg^]?][ll`Ylgja_afYl]
^jgeqgmYdkg`Yn]YjYf_]g^k]d^$af\a[Ylaf_l`Yll`]
gja_afhgaflg^l`]kh]dd?k]?][lemklZ]qgm k]]?9j]Yk
g^=?][l?dYl]jafl`]l`ak[`Yhl]j!&
Gf[]Ykh]ddak[Ykl$alk]?][lkYj]f?ldaeal]\Zqalk
jYf_]$mfd]kkl`]kh]dd?k\]k[jahlagfkYqkgl`]joak]&
Components
9kh]dd?k[gehgf]flkYj]l`]h`qka[Ydj]imaj]e]flkqgm
emkle]]lafgj\]jlg[Yklal&=Y[`kh]dd?k\]k[jahlagf
af\a[Yl]ko`]l`]jalj]imaj]kn]jZYd N!$kgeYla[ K!$
gjeYl]jaYd E![gehgf]flk&A^qgm[Yf?lhjgna\]gf]
gjegj]g^Ykh]dd?k[gehgf]flk$qgmYj]mfYZd]lg
cast the spell.
Verbal (V)
Egklkh]ddkj]imaj]l`][`Yflaf_g^eqkla[ogj\k&L`]
ogj\kl`]ek]dn]kYj]f?ll`]kgmj[]g^l`]kh]dd?khgo]j3
jYl`]j$l`]hYjla[mdYj[geZafYlagfg^kgmf\k$oal`
kh][a?[hal[`Yf\j]kgfYf[]$k]lkl`]l`j]Y\kg^eY_a[
afeglagf&L`mk$Y[`YjY[l]jo`gak_Y__]\gjafYfYj]Y
g^kad]f[]$km[`Ykgf][j]Yl]\Zql`]kad]f[]kh]dd$[Yf?l
cast a spell with a verbal component.
Somatic (S)
Kh]dd[Yklaf__]klmj]kea_`laf[dm\]Y^gj[]^md
_]kla[mdYlagfgjYfaflja[Yl]k]lg^_]klmj]k&A^Ykh]dd
j]imaj]kYkgeYla[[gehgf]fl$l`][Ykl]jemkl`Yn]^j]]
mk]g^Yld]Yklgf]`Yf\lgh]j^gjel`]k]_]klmj]k&
Material (M)
;Yklaf_kge]kh]ddkj]imaj]khYjla[mdYjgZb][lk$
kh][a?]\afhYj]fl`]k]kafl`][gehgf]fl]fljq&
9[`YjY[l]j[Yfmk]Ycomponent pouch or a
spellcasting focus ^gmf\af[`Yhl]j-!afhdY[]g^
l`][gehgf]flkkh][a?]\^gjYkh]dd&:mla^Y[gklak
af\a[Yl]\^gjY[gehgf]fl$Y[`YjY[l]jemkl`Yn]l`Yl
kh][a?[[gehgf]flZ]^gj]`]gjk`][Yf[Ykll`]kh]dd&
If a spell states that a material component is
[gfkme]\Zql`]kh]dd$l`][Ykl]jemklhjgna\]l`ak
component for each casting of the spell.
9kh]dd[Ykl]jemkl`Yn]Y`Yf\^j]]lgY[[]kkl`]k]
[gehgf]flk$Zmlal[YfZ]l`]kYe]`Yf\l`Yl`]gjk`]
mk]klgh]j^gjekgeYla[[gehgf]flk&
Duration
9kh]dd?k\mjYlagfakl`]d]f_l`g^lae]l`]kh]ddh]jkaklk&
9\mjYlagf[YfZ]]phj]kk]\afjgmf\k$eafml]k$`gmjk$
gj]n]fq]Yjk&Kge]kh]ddkkh][a^ql`Yll`]aj]?][lkdYkl
mfladl`]kh]ddkYj]\akh]dd]\gj\]kljgq]\&
Instantaneous
EYfqkh]ddkYj]afklYflYf]gmk&L`]kh]dd`Yjek$
`]Ydk$[j]Yl]k$gjYdl]jkY[j]Ylmj]gjYfgZb][lafYoYq
l`Yl[Yf?lZ]\akh]dd]\$Z][Ymk]alkeY_a[]paklkgfdq
for an instant.
Concentration
Kge]kh]ddkj]imaj]qgmlgeYaflYaf[gf[]fljYlagf
afgj\]jlgc]]hl`]ajeY_a[Y[lan]&A^qgmdgk]
[gf[]fljYlagf$km[`Ykh]dd]f\k&
Lg[YklYkh]ddYkYjalmYd$Ykh]dd[Ykl]jemkl`Yn]Y
^]Ylmj]l`Yl_jYflkl`]YZadalqlg\gkg&L`][d]ja[Yf\l`]
\jma\$^gj]pYehd]$`Yn]km[`Y^]Ylmj]&L`][Ykl]jemkl
also have the spell prepared or on his or her list of spells
cfgof$mfd]kkl`][`YjY[l]j?kjalmYd^]Ylmj]kh][a?]k
gl`]joak]$Ykl`]oarYj\?k\g]k&
Casting a Spell
O`]fY[`YjY[l]j[YklkYfqkh]dd$l`]kYe]ZYka[jmd]k
Yj]^gddgo]\$j]_Yj\d]kkg^l`][`YjY[l]j?k[dYkkgjl`]
kh]dd?k]?][lk&
=Y[`kh]dd\]k[jahlagfaf[`Yhl]j))Z]_afkoal`YZdg[c
g^af^gjeYlagf$af[dm\af_l`]kh]dd?kfYe]$d]n]d$k[`ggd
g^eY_a[$[Yklaf_lae]$jYf_]$[gehgf]flk$Yf\\mjYlagf&
L`]j]klg^Ykh]dd]fljq\]k[jaZ]kl`]kh]dd?k]?][l&
Casting Time
Egklkh]ddkj]imaj]Ykaf_d]Y[lagflg[Ykl$Zmlkge]
kh]ddkj]imaj]YZgfmkY[lagf$Yj]Y[lagf$gjem[`egj]
time to cast.
Bonus Action
9kh]dd[Ykloal`YZgfmkY[lagfak]kh][aYddqkoa^l&Qgm
emklmk]YZgfmkY[lagfgfqgmjlmjflg[Ykll`]kh]dd$
hjgna\]\l`Ylqgm`Yn]f?lYdj]Y\qlYc]fYZgfmkY[lagf
l`aklmjf&Qgm[Yf?l[YklYfgl`]jkh]dd\mjaf_l`]kYe]
lmjf$]p[]hl^gjY[Yfljahoal`Y[Yklaf_lae]g^)Y[lagf&
Reactions
Kge]kh]ddk[YfZ][YklYkj]Y[lagfk&L`]k]kh]ddk
lYc]Y^jY[lagfg^Yk][gf\lgZjaf_YZgmlYf\Yj][Ykl
in response to some event. If a spell can be cast as a
j]Y[lagf$l`]kh]dd\]k[jahlagfl]ddkqgm]pY[ldqo`]f
qgm[Yf\gkg&
Longer Casting Times
;]jlYafkh]ddk af[dm\af_kh]ddk[YklYkjalmYdk!j]imaj]
egj]lae]lg[Ykl2eafml]kgj]n]f`gmjk&O`]fqgm
cast a spell with a casting time longer than a single
Y[lagfgjj]Y[lagf$qgmemklkh]f\qgmjY[lagf]Y[`
lmjf[Yklaf_l`]kh]dd$Yf\qgmemkleYaflYafqgmj
[gf[]fljYlagfo`ad]qgm\gkg k]]?;gf[]fljYlagf?
Z]dgo!&A^qgmj[gf[]fljYlagfakZjgc]f$l`]kh]dd^Yadk$
Zmlqgm\gf?l]ph]f\Ykh]ddkdgl&A^qgmoYfllgljq
[Yklaf_l`]kh]ddY_Yaf$qgmemklklYjlgn]j&
Range
L`]lYj_]lg^Ykh]ddemklZ]oal`afl`]kh]dd?kjYf_]&
For a spell like eY_a[eakkad]$l`]lYj_]lakY[j]Ylmj]&
For a spell like ?j]ZYdd, the target is the point in space
o`]j]l`]ZYddg^?j]]jmhlk&
Egklkh]ddk`Yn]jYf_]k]phj]kk]\af^]]l&Kge]
kh]ddk[YflYj_]lgfdqY[j]Ylmj] af[dm\af_qgm!l`Ylqgm
lgm[`&Gl`]jkh]ddk$km[`Ykl`]k`a]d\kh]dd$Y?][lgfdq
qgm&L`]k]kh]ddk`Yn]YjYf_]g^k]d^&
Casting in Armor
Because of the mental focus and precise gestures required
IRUVSHOOFDVWLQJ\RXPXVWEHSUR[FLHQWZLWKWKHDUPRU\RX
are wearing to cast a spell. You are otherwise too distracted
and physically hampered by your armor for spellcasting.

80
D&D Basic Rules v0.1 | Chapter 10: Spellcasting
akYhgaflafkhY[]$Zmlkge]kh]ddk`Yn]YfYj]Yo`gk]
gja_afakY[j]Ylmj]gjYfgZb][l&
9kh]dd?k]?][l]phYf\kafkljYa_`ldaf]k^jgel`]hgafl
g^gja_af&A^fgmfZdg[c]\kljYa_`ldaf]]pl]f\k^jgel`]
hgaflg^gja_aflgYdg[Ylagfoal`afl`]Yj]Yg^]?][l$l`Yl
dg[Ylagfakf?laf[dm\]\afl`]kh]dd?kYj]Y&LgZdg[cgf]g^
l`]k]aeY_afYjqdaf]k$YfgZkljm[lagfemklhjgna\]lglYd
[gn]j$Yk]phdYaf]\af[`Yhl]j1&
Cone
9[gf]]pl]f\kafY\aj][lagfqgm[`ggk]^jgealkhgafl
g^gja_af&9[gf]?koa\l`YlY_an]fhgaflYdgf_alkd]f_l`
ak]imYdlgl`Ylhgafl?k\aklYf[]^jgel`]hgaflg^gja_af&
9[gf]?kYj]Yg^]?][lkh][a?]kalkeYpaemed]f_l`&
9[gf]?khgaflg^gja_afakfglaf[dm\]\afl`][gf]?k
Yj]Yg^]?][l$mfd]kkqgm\][a\]gl`]joak]&
A^Ykh]ddemklZ]eYaflYaf]\oal`[gf[]fljYlagf$
l`Yl^Y[lYhh]Yjkafalk<mjYlagf]fljq$Yf\l`]kh]dd
kh][a?]k`godgf_qgm[Yf[gf[]fljYl]gfal&Qgm[Yf
]f\[gf[]fljYlagfYlYfqlae] fgY[lagfj]imaj]\!&
FgjeYdY[lanalq$km[`Ykegnaf_Yf\YllY[caf_$\g]kf?l
afl]j^]j]oal`[gf[]fljYlagf&L`]^gddgoaf_^Y[lgjk[Yf
Zj]Yc[gf[]fljYlagf2
?Casting another spell that requires concentration.
Qgmdgk][gf[]fljYlagfgfYkh]dda^qgm[YklYfgl`]j
kh]ddl`Ylj]imaj]k[gf[]fljYlagf&Qgm[Yf?l[gf[]f-
trate on two spells at once.
?Taking damage.O`]f]n]jqgmlYc]\YeY_]o`ad]
qgmYj][gf[]fljYlaf_gfYkh]dd$qgmemkleYc]Y
;gfklalmlagfkYnaf_l`jgolgeYaflYafqgmj[gf[]fljY-
lagf&L`]<;]imYdk)(gj`Yd^l`]\YeY_]qgmlYc]$
o`a[`]n]jfmeZ]jak`a_`]j&A^qgmlYc]\YeY_]^jge
emdlahd]kgmj[]k$km[`YkYfYjjgoYf\Y\jY_gf?k
Zj]Yl`$qgmeYc]Yk]hYjYl]kYnaf_l`jgo^gj]Y[`
kgmj[]g^\YeY_]&
?Being incapacitated or killed.Qgmdgk][gf[]fljYlagf
gfYkh]dda^qgmYj]af[YhY[alYl]\gja^qgm\a]&
L`]<Eea_`lYdkg\][a\]l`Yl[]jlYaf]fnajgfe]flYd
h`]fge]fY$km[`YkYoYn][jYk`af_gn]jqgmo`ad]
qgm?j]gfYklgje%lgkk]\k`ah$j]imaj]qgmlgkm[[]]\
gfY<;)(;gfklalmlagfkYnaf_l`jgolgeYaflYaf
concentration on a spell.
Targets
9lqha[Ydkh]ddj]imaj]kqgmlgha[cgf]gjegj]lYj_]lk
lgZ]Y?][l]\Zql`]kh]dd?keY_a[&9kh]dd?k\]k[jahlagf
l]ddkqgmo`]l`]jl`]kh]ddlYj_]lk[j]Ylmj]k$gZb][lk$gj
Yhgaflg^gja_af^gjYfYj]Yg^]?][l \]k[jaZ]\Z]dgo!&
Mfd]kkYkh]dd`YkYh]j[]hlaZd]]?][l$Y[j]Ylmj]
ea_`lfglcfgoaloYklYj_]l]\ZqYkh]ddYlYdd&9f]?][l
dac][jY[cdaf_da_`lfaf_akgZnagmk$ZmlYegj]kmZld]
]?][l$km[`YkYfYll]ehllgj]Y\Y[j]Ylmj]?kl`gm_`lk$
lqha[Yddq_g]kmffgla[]\$mfd]kkYkh]ddkYqkgl`]joak]&
A Clear Path to the Target
LglYj_]lkge]l`af_$qgmemkl`Yn]Y[d]YjhYl`lgal$
kgal[Yf?lZ]Z]`af\lglYd[gn]j&
A^qgmhdY[]YfYj]Yg^]?][lYlYhgafll`Ylqgm[Yf?l
k]]Yf\YfgZkljm[lagf$km[`YkYoYdd$akZ]lo]]fqgm
and that point, the point of origin comes into being on
l`]f]Yjka\]g^l`YlgZkljm[lagf&
Targeting Yourself
A^Ykh]ddlYj_]lkY[j]Ylmj]g^qgmj[`ga[]$qgm[Yf
[`ggk]qgmjk]d^$mfd]kkl`][j]Ylmj]emklZ]`gklad]gj
kh][a?[YddqY[j]Ylmj]gl`]jl`Yfqgm&A^qgmYj]afl`]
Yj]Yg^]?][lg^Ykh]ddqgm[Ykl$qgm[YflYj_]lqgmjk]d^&
Areas of Effect
Kh]ddkkm[`YkZmjfaf_`Yf\k and [gf]g^[gd\ cover an
Yj]Y$Yddgoaf_l`]elgY?][lemdlahd][j]Ylmj]kYlgf[]&
9kh]dd?k\]k[jahlagfkh][a?]kalkYj]Yg^]?][l$
o`a[`lqha[Yddq`Ykgf]g^?n]\a?]j]flk`Yh]k2[gf]$
[mZ]$[qdaf\]j$daf]$gjkh`]j]&=n]jqYj]Yg^]?][l`Yk
a point of origin$Ydg[Ylagf^jgeo`a[`l`]kh]dd?k
]f]j_q]jmhlk&L`]jmd]k^gj]Y[`k`Yh]kh][a^q`goqgm
hgkalagfalkhgaflg^gja_af&Lqha[Yddq$Yhgaflg^gja_af
The Schools of Magic
$FDGHPLHVRIPDJLFJURXSVSHOOVLQWRHLJKWFDWHJRULHVFDOOHG
schools of magic. Scholars, particularly wizards, apply these
categories to all spells, believing that all magic functions in
essentially the same way, whether it derives from rigorous
study or is bestowed by a deity.
The schools of magic help describe spells; they have no
rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some
of them have aggressive uses. They create magical barriers,
QHJDWHKDUPIXOHZHFWVKDUPWUHVSDVVHUVRUEDQLVKFUHDWXUHV
to other planes of existence.
Conjuration spells involve the transportation of objects
and creatures from one location to another. Some spells
summon creatures or objects to the caster’s side, whereas
others allow the caster to teleport to another location. Some
FRQMXUDWLRQVFUHDWHREMHFWVRUHZHFWVRXWRIQRWKLQJ
Divination spells reveal information, whether in the form of
secrets long forgotten, glimpses of the future, the locations
of hidden things, the truth behind illusions, or visions of
distant people or places.
EnchantmentVSHOOVDZHFWWKHPLQGVRIRWKHUVLQ\XHQFLQJ
or controlling their behavior. Such spells can make enemies
see the caster as a friend, force creatures to take a course of
action, or even control another creature like a puppet.
Evocation spells manipulate magical energy to produce a
GHVLUHGHZHFW6RPHFDOOXSEODVWVRI[UHRUOLJKWQLQJ2WKHUV
channel positive energy to heal wounds.
Illusion spells deceive the senses or minds of others. They
cause people to see things that are not there, to miss things
that are there, to hear phantom noises, or to remember
things that never happened. Some illusions create phantom
images that any creature can see, but the most insidious
illusions plant an image directly in the mind of a creature.
Necromancy spells manipulate the energies of life and
death. Such spells can grant an extra reserve of life force,
drain the life energy from another creature, create the
undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells
such as animate dead is not a good act, and only evil casters
use such spells frequently.
Transmutation spells change the properties of a creature,
object, or environment. They might turn an enemy into a
harmless creature, bolster the strength of an ally, make an
object move at the caster’s command, or enhance a creature’s
innate healing abilities to rapidly recover from injury.

81
D&D Basic Rules v1.0 | Chapter 10: Spellcasting
Combining Magical Effects
L`]]?][lkg^\a?]j]flkh]ddkY\\lg_]l`]jo`ad]
l`]\mjYlagfkg^l`gk]kh]ddkgn]jdYh&L`]]?][lkg^
l`]kYe]kh]dd[Yklemdlahd]lae]k\gf?l[geZaf]$
`go]n]j&Afkl]Y\$l`]egklhgl]fl]?][l?km[`Ykl`]
`a_`]klZgfmk?^jgel`gk][Yklaf_kYhhda]ko`ad]l`]aj
\mjYlagfkgn]jdYh&
>gj]pYehd]$a^log[d]ja[k[YklZd]kk on the same
lYj_]l$l`Yl[`YjY[l]j_Yafkl`]kh]dd?kZ]f]?lgfdqgf[]3
`]gjk`]\g]kf?l_]llgjgddlogZgfmk\a[]&
Cube
Qgmk]d][lY[mZ]?khgaflg^gja_af$o`a[`da]kYfqo`]j]
gfY^Y[]g^l`][mZa[]?][l&L`][mZ]?kkar]ak]phj]kk]\
as the length of each side.
9[mZ]?khgaflg^gja_afakfglaf[dm\]\afl`][mZ]?k
Yj]Yg^]?][l$mfd]kkqgm\][a\]gl`]joak]&
Cylinder
9[qdaf\]j?khgaflg^gja_afakl`][]fl]jg^Y[aj[d]g^Y
hYjla[mdYjjY\amk$Yk_an]fafl`]kh]dd\]k[jahlagf&L`]
[aj[d]emkl]al`]jZ]gfl`]_jgmf\gjYll`]`]a_`lg^
l`]kh]dd]?][l&L`]]f]j_qafY[qdaf\]j]phYf\kaf
straight lines from the point of origin to the perimeter of
l`][aj[d]$^gjeaf_l`]ZYk]g^l`][qdaf\]j&L`]kh]dd?k
]?][ll`]fk`gglkmh^jgel`]ZYk]gj\gof^jgel`]
lgh$lgY\aklYf[]]imYdlgl`]`]a_`lg^l`][qdaf\]j&
9[qdaf\]j?khgaflg^gja_afakaf[dm\]\afl`][qdaf\]j?k
Yj]Yg^]?][l&
Line
9daf]]pl]f\k^jgealkhgaflg^gja_afafYkljYa_`lhYl`
mhlgalkd]f_l`Yf\[gn]jkYfYj]Y\]?f]\Zqalkoa\l`&
9daf]?khgaflg^gja_afakfglaf[dm\]\afl`]daf]?kYj]Y
g^]?][l$mfd]kkqgm\][a\]gl`]joak]&
Sphere
Qgmk]d][lYkh`]j]?khgaflg^gja_af$Yf\l`]kh`]j]
]pl]f\kgmloYj\^jgel`Ylhgafl&L`]kh`]j]?kkar]ak
]phj]kk]\YkYjY\amkaf^]]ll`Yl]pl]f\k^jgel`]hgafl&
9kh`]j]?khgaflg^gja_afakaf[dm\]\afl`]kh`]j]?k
Yj]Yg^]?][l&
Saving Throws
Many spells specify that a target can make a saving
l`jgolgYnga\kge]gjYddg^Ykh]dd?k]?][lk&L`]kh]dd
kh][a?]kl`]YZadalql`Yll`]lYj_]lmk]k^gjl`]kYn]Yf\
o`Yl`Yhh]fkgfYkm[[]kkgj^Yadmj]&
L`]<;lgj]kaklgf]g^qgmjkh]ddk]imYdk0#qgmj
kh]dd[Yklaf_YZadalqeg\a?]j#qgmjhjg?[a]f[qZgfmk#
Yfqkh][aYdeg\a?]jk&
Attack Rolls
Kge]kh]ddkj]imaj]l`][Ykl]jlgeYc]YfYllY[cjgdd
lg\]l]jeaf]o`]l`]jl`]kh]dd]?][l`alkl`]afl]f\]\
lYj_]l&QgmjYllY[cZgfmkoal`Ykh]ddYllY[c]imYdkqgmj
kh]dd[Yklaf_YZadalqeg\a?]j#qgmjhjg?[a]f[qZgfmk&
Egklkh]ddkl`Ylj]imaj]YllY[cjgddkafngdn]jYf_]\
YllY[ck&J]e]eZ]jl`Ylqgm`Yn]\akY\nYflY_]gfY
jYf_]\YllY[cjgdda^qgmYj]oal`af-^]]lg^Y`gklad]
[j]Ylmj]l`Yl[Yfk]]qgmYf\l`Ylakf?laf[YhY[alYl]\
k]][`Yhl]j1!&
The Weave of Magic
7KHZRUOGVZLWKLQWKH' 'PXOWLYHUVHDUHPDJLFDOSODFHV
$OOH[LVWHQFHLVVXZXVHGZLWKPDJLFDOSRZHUDQGSRWHQWLDO
energy lies untapped in every rock, stream, and living
FUHDWXUHDQGHYHQLQWKHDLULWVHOI5DZPDJLFLVWKHVWXZRI
creation, the mute and mindless will of existence, permeating
every bit of matter and present in every manifestation of
energy throughout the multiverse.
Mortals can’t directly shape this raw magic. Instead, they
make use of a fabric of magic, a kind of interface between
WKHZLOORIDVSHOOFDVWHUDQGWKHVWXZRIUDZPDJLF7KH
spellcasters of the Forgotten Realms call it the Weave and
recognize its essence as the goddess Mystra, but casters
have varied ways of naming and visualizing this interface.
By any name, without the Weave, raw magic is locked away
and inaccessible; the most powerful archmage can’t light
a candle with magic in an area where the Weave has been
torn. But surrounded by the Weave, a spellcaster can shape
lightning to blast foes, transport hundreds of miles in the
blink of an eye, or even reverse death itself.
$OOPDJLFGHSHQGVRQWKH:HDYHWKRXJKGLZHUHQWNLQGV
of magic access it in a variety of ways. The spells of wizards,
warlocks, sorcerers, and bards are commonly called arcane
magic. These spells rely on an understanding—learned or
intuitive—of the workings of the Weave. The caster plucks
directly at the strands of the Weave to create the desired
HZHFW(OGULWFKNQLJKWVDQGDUFDQHWULFNVWHUVDOVRXVHDUFDQH
magic. The spells of clerics, druids, paladins, and rangers are
called divine magic. These spellcasters’ access to the Weave
is mediated by divine power—gods, the divine forces of
nature, or the sacred weight of a paladin’s oath.
:KHQHYHUDPDJLFHZHFWLVFUHDWHGWKHWKUHDGVRIWKH
:HDYHLQWHUWZLQHWZLVWDQGIROGWRPDNHWKHHZHFWSRVVLEOH
When characters use divination spells such as detect magic or
identifyWKH\JOLPSVHWKH:HDYH$VSHOOVXFKDVdispel magic
smooths the Weave. Spells such as DQWLPDJLF[HOG rearrange
WKH:HDYHVRWKDWPDJLF\RZVDURXQGUDWKHUWKDQWKURXJK
WKHDUHDDZHFWHGE\WKHVSHOO$QGLQSODFHVZKHUHWKH:HDYH
is damaged or torn, magic works in unpredictable ways—
or not at all.

82
D&D Basic Rules v0.1 | Chapter 11: Spells
THIS CHAPTER DESCRIBES THE MOST COMMON SPELLS IN THE
worlds of <IX ? 3?X?<?? ??X?&L`][`Yhl]jZ]_afk
with lists of selected spell lists for the most common
kh]dd[Yklaf_[dYkk]k&L`]j]eYaf\]j[gflYafkkh]dd
descriptions, presented in alphabetical order by the
name of the spell.
Cleric Spells
Cantrips (0 Level)
Guidance
Light
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bless
Command
Cure Wounds
Detect Magic
Guiding Bolt
Healing Word
,Q\LFW:RXQGV
Sanctuary
Shield of Faith
2nd Level
$LG
$XJXU\
Hold Person
Lesser Restoration
Prayer of Healing
Silence
Spiritual Weapon
Warding Bond
3rd Level
Beacon of Hope
Dispel Magic
Mass Healing Word
Protection from Energy
Remove Curse
Revivify
Speak with Dead
Spirit Guardians
4th Level
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
5th Level
Commune
Flame Strike
Greater Restoration
Mass Cure Wounds
Raise Dead
6th Level
Blade Barrier
Find the Path
Harm
Heal
Heroes’ Feast
True Seeing
7th Level
Etherealness
Fire Storm
Regenerate
Resurrection
8th Level
$QWLPDJLF)LHOG
Earthquake
+RO\$XUD
9th Level
$VWUDO3URMHFWLRQ
Gate
Mass Heal
True Resurrection
Wizard Spells
Cantrips (0 Level)
Dancing Lights
Fire Bolt
Light
Mage Hand
Minor Illusion
Prestidigitation
Ray of Frost
Shocking Grasp
1st Level
Burning Hands
Charm Person
Comprehend Languages
Detect Magic
Identify
0DJH$UPRU
Magic Missile
Shield
Silent Image
Sleep
Thunderwave
2nd Level
$UFDQH/RFN
Blur
Darkness
Flaming Sphere
Chapter 11: Spells

83
D&D Basic Rules v1.0 | Chapter 11: Spells
Hold Person
Invisibility
Knock
Levitate
Magic Weapon
Misty Step
Spider Climb
Suggestion
Web
3rd Level
Dispel Magic
Fireball
Fly
Haste
Lightning Bolt
Major Image
Protection from Energy
4th Level
$UFDQH(\H
Dimension Door
Greater Invisibility
Ice Storm
Stoneskin
5th Level
Cone of Cold
Dominate Person
Dream
Passwall
Wall of Stone
6th Level
Chain Lightning
Disintegrate
Globe of Invulnerability
Mass Suggestion
Otto’s Irresistible Dance
True Seeing
7th Level
Delayed Blast Fireball
Finger of Death
Mordenkainen’s Sword
Teleport
8th Level
Dominate Monster
Maze
Power Word Stun
Sunburst
9th Level
Foresight
Imprisonment
Meteor Swarm
Power Word Kill
Time Stop
Spell Descriptions
L`]kh]ddkYj]hj]k]fl]\afYdh`YZ]la[Ydgj\]j&
Aid
*f\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:+(^]]l
Components:N$K$E Ylafqkljahg^o`al][dgl`!
Duration:0`gmjk
Qgmjkh]ddZgdkl]jkqgmjYdda]koal`lgm_`f]kkYf\
j]kgdn]&;`ggk]mhlgl`j]][j]Ylmj]koal`afjYf_]&
=Y[`lYj_]l?k`alhgafleYpaemeYf\[mjj]fl`alhgaflk
af[j]Yk]Zq-^gjl`]\mjYlagf&
At Higher Levels. O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^+j\d]n]dgj`a_`]j$YlYj_]l?k`alhgaflk
af[j]Yk]ZqYfY\\alagfYd-^gj]Y[`kdgld]n]dYZgn]*f\&
Antimagic Field
0l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:K]d^ )(%^ggl%jY\amkkh`]j]!
Components:N$K$E Yhaf[`g^hgo\]j]\ajgfgj
ajgf?daf_k!
Duration:;gf[]fljYlagf$mhlg)`gmj
9)(%^ggl%jY\amkafnakaZd]kh`]j]g^YflaeY_a[kmjjgmf\k
qgm&L`akYj]Yak\angj[]\^jgel`]eY_a[Yd]f]j_ql`Yl
km?mk]kl`]emdlan]jk]&Oal`afl`]kh`]j]$kh]ddk[Yf?l
Z][Ykl$kmeegf]\[j]Ylmj]k\akYhh]Yj$Yf\]n]feY_a[
al]ekZ][ge]emf\Yf]&Mfladl`]kh]dd]f\k$l`]kh`]j]
egn]koal`qgm$[]fl]j]\gfqgm&
Kh]ddkYf\gl`]jeY_a[Yd]?][lk$]p[]hll`gk][j]Yl]\
ZqYfYjla^Y[lgjY\]alq$Yj]kmhhj]kk]\afl`]kh`]j]
Yf\[Yf?lhjgljm\]aflgal&9kdgl]ph]f\]\lg[Ykl
Ykmhhj]kk]\kh]ddak[gfkme]\&O`ad]Yf]?][lak
kmhhj]kk]\$al\g]kf?l^mf[lagf$Zmll`]lae]alkh]f\k
kmhhj]kk]\[gmflkY_Yafklalk\mjYlagf&
LYj_]l]\=?][lk&Kh]ddkYf\gl`]jeY_a[Yd]?][lk$
km[`YkeY_a[eakkad] and [`Yjeh]jkgf, that target
Y[j]Ylmj]gjYfgZb][lafl`]kh`]j]`Yn]fg]?][lgf
that target.
Areas of Magic.L`]Yj]Yg^Yfgl`]jkh]ddgjeY_a[Yd
]?][l$km[`Yk?j]ZYdd$[Yf?l]pl]f\aflgl`]kh`]j]&
If the sphere overlaps an area of magic, the part of
l`]Yj]Yl`Ylak[gn]j]\Zql`]kh`]j]akkmhhj]kk]\&
>gj]pYehd]$l`]?Ye]k[j]Yl]\ZqYoYddg^?j] are
kmhhj]kk]\oal`afl`]kh`]j]$[j]Ylaf_Y_Yhafl`]oYdd
a^l`]gn]jdYhakdYj_]]fgm_`&
Spells.9fqY[lan]kh]ddgjgl`]jeY_a[Yd]?][lgfY
[j]Ylmj]gjYfgZb][lafl`]kh`]j]akkmhhj]kk]\o`ad]
l`][j]Ylmj]gjgZb][lakafal&
Magic Items.L`]hjgh]jla]kYf\hgo]jkg^
eY_a[al]ekYj]kmhhj]kk]\afl`]kh`]j]&>gj
]pYehd]$Y#)dgf_kogj\afl`]kh`]j]^mf[lagfkYkY
nonmagical longsword.
9eY_a[o]Yhgf?khjgh]jla]kYf\hgo]jkYj]
kmhhj]kk]\a^alakmk]\Y_YafklYlYj_]lafl`]kh`]j]gj
wielded by an attacker in the sphere. If a magic weapon
gjYha][]g^eY_a[Yeemfalagf^mddqd]Yn]kl`]kh`]j]
^gj]pYehd]$a^qgm?j]YeY_a[Yjjgogjl`jgoYeY_a[

84
D&D Basic Rules v0.1 | Chapter 11: Spells
Astral Projection
1l`%d]n]df][jgeYf[q
Casting Time:)`gmj
Range:)(^]]l
Components:N$K$E ^gj]Y[`[j]Ylmj]qgmY?][loal`
l`akkh]dd$qgmemklhjgna\]gf]bY[afl`ogjl`Yld]Ykl
)$(((_hYf\gf]gjfYl]dq[Yjn]\ZYjg^kadn]jogjl`
Yld]Ykl)((_h$Yddg^o`a[`l`]kh]dd[gfkme]k!
Duration: Special
QgmYf\mhlg]a_`loaddaf_[j]Ylmj]koal`afjYf_]
hjgb][lqgmjYkljYdZg\a]kaflgl`]9kljYdHdYf] l`]
kh]dd^YadkYf\l`][Yklaf_akoYkl]\a^qgmYj]Ydj]Y\q
gfl`YlhdYf]!&L`]eYl]jaYdZg\qqgmd]Yn]Z]`af\ak
mf[gfk[agmkYf\afYklYl]g^kmkh]f\]\YfaeYlagf3al
\g]kf?lf]]\^gg\gjYajYf\\g]kf?lY_]&
QgmjYkljYdZg\qj]k]eZd]kqgmjegjlYd^gjeaf
Ydegkl]n]jqoYq$j]hda[Ylaf_qgmj_Ye]klYlakla[kYf\
hgkk]kkagfk&L`]hjaf[ahYd\a?]j]f[]akl`]Y\\alagfg^
Ykadn]jq[gj\l`Yl]pl]f\k^jgeZ]lo]]fqgmjk`gmd\]j
ZdY\]kYf\ljYadkZ]`af\qgm$^Y\af_lgafnakaZadalqY^l]j
)^ggl&L`ak[gj\akqgmjl]l`]jlgqgmjeYl]jaYdZg\q&9k
dgf_Ykl`]l]l`]jj]eYafkaflY[l$qgm[Yf?f\qgmjoYq
`ge]&A^l`][gj\ak[ml?kge]l`af_l`Yl[Yf`Yhh]f
gfdqo`]fYf]?][lkh][a?[YddqklYl]kl`Ylal\g]k?qgmj
kgmdYf\Zg\qYj]k]hYjYl]\$caddaf_qgmafklYfldq&
QgmjYkljYd^gje[Yf^j]]dqljYn]dl`jgm_`l`]9kljYd
HdYf]Yf\[YfhYkkl`jgm_`hgjlYdkl`]j]d]Y\af_lgYfq
gl`]jhdYf]&A^qgm]fl]jYf]ohdYf]gjj]lmjflgl`]
hdYf]qgmo]j]gfo`]f[Yklaf_l`akkh]dd$qgmjZg\qYf\
possessions are transported along the silver cord, allowing
qgmlgj]%]fl]jqgmjZg\qYkqgm]fl]jl`]f]ohdYf]&
QgmjYkljYd^gjeakYk]hYjYl]af[YjfYlagf&9fq\YeY_]
gjgl`]j]?][lkl`YlYhhdqlgal`Yn]fg]?][lgfqgmj
h`qka[YdZg\q$fgj\gl`]qh]jkaklo`]fqgmj]lmjflgal&
L`]kh]dd]f\k^gjqgmYf\qgmj[gehYfagfko`]f
qgmmk]qgmjY[lagflg\akeakkal&O`]fl`]kh]dd]f\k$
l`]Y?][l]\[j]Ylmj]j]lmjfklgalkh`qka[YdZg\q$
and it awakens.
L`]kh]ddea_`lYdkg]f\]Yjdq^gjqgmgjgf]g^qgmj
[gehYfagfk&9km[[]kk^md\akh]deY_a[kh]ddmk]\
against an astral or physical body ends the spell for that
[j]Ylmj]&A^Y[j]Ylmj]?kgja_afYdZg\qgjalkYkljYd^gje
\jghklg(`alhgaflk$l`]kh]dd]f\k^gjl`Yl[j]Ylmj]&A^
l`]kh]dd]f\kYf\l`]kadn]j[gj\akaflY[l$l`][gj\hmddk
l`][j]Ylmj]?kYkljYd^gjeZY[clgalkZg\q$]f\af_alk
klYl]g^kmkh]f\]\YfaeYlagf&
A^qgmYj]j]lmjf]\lgqgmjZg\qhj]eYlmj]dq$qgmj
[gehYfagfkj]eYafafl`]ajYkljYd^gjekYf\emkl?f\
l`]ajgofoYqZY[clgl`]ajZg\a]k$mkmYddqZq\jghhaf_
lg(`alhgaflk&
Augury
*f\%d]n]d\anafYlagf jalmYd!
Casting Time:)eafml]
Range: Self
Components:N$K$E kh][aYddqeYjc]\kla[ck$Zgf]k$
gjkaeadYjlgc]fkogjl`Yld]Ykl*-_h!
Duration:AfklYflYf]gmk
By casting gem-inlaid sticks, rolling dragon bones,
dYqaf_gmlgjfYl][Yj\k$gj]ehdgqaf_kge]gl`]j
\anafaf_lggd$qgmj][]an]Yfge]f^jgeYfgl`]jogjd\dq
kh]YjYlYlYj_]lgmlka\]l`]kh`]j]!$l`]eY_a[g^l`]
al]e[]Yk]klgZ]kmhhj]kk]\YkkggfYkal]palk&
Magical Travel.L]d]hgjlYlagfYf\hdYfYjljYn]d
fail to work in the sphere, whether the sphere is the
\]klafYlagfgjl`]\]hYjlmj]hgafl^gjkm[`eY_a[Yd
ljYn]d&9hgjlYdlgYfgl`]jdg[Ylagf$ogjd\$gjhdYf]g^
]pakl]f[]$Yko]ddYkYfgh]faf_lgYf]pljY\ae]fkagfYd
khY[]km[`Ykl`Yl[j]Yl]\Zql`]jgh]lja[c spell,
temporarily closes while in the sphere.
Creatures and Objects.9[j]Ylmj]gjgZb][l
kmeegf]\gj[j]Yl]\ZqeY_a[l]ehgjYjadqoafckgml
g^]pakl]f[]afl`]kh`]j]&Km[`Y[j]Ylmj]afklYfldq
j]Yhh]Yjkgf[]l`]khY[]l`][j]Ylmj]g[[mha]\akfg
longer within the sphere.
Dispel Magic.Kh]ddkYf\eY_a[Yd]?][lkkm[`Yk
\akh]deY_a[`Yn]fg]?][lgfl`]kh`]j]&Dac]oak]$l`]
kh`]j]k[j]Yl]\Zq\a?]j]flYflaeY_a[?]d\kh]ddk\gf?l
fmdda^q]Y[`gl`]j&
Arcane Eye
,l`%d]n]d\anafYlagf
Casting Time: 1 action
Range:+(^]]l
Components:N$K$E YZalg^ZYl^mj!
Duration:;gf[]fljYlagf$mhlg)`gmj
Qgm[j]Yl]YfafnakaZd]$eY_a[Yd]q]oal`afjYf_]l`Yl
`gn]jkafl`]Yaj^gjl`]\mjYlagf&
Qgme]flYddqj][]an]nakmYdaf^gjeYlagf^jgel`]]q]$
o`a[``YkfgjeYdnakagfYf\\Yjcnakagfgmllg+(^]]l&
L`]]q][Yfdggcaf]n]jq\aj][lagf&
9kYfY[lagf$qgm[Yfegn]l`]]q]mhlg+(^]]laf
Yfq\aj][lagf&L`]j]akfgdaeallg`go^YjYoYq^jge
qgml`]]q][Yfegn]$Zmlal[Yf?l]fl]jYfgl`]jhdYf]g^
]pakl]f[]&9kgda\ZYjja]jZdg[ckl`]]q]?kegn]e]fl$Zml
l`]]q][YfhYkkl`jgm_`Yfgh]faf_YkkeYddYk)af[`
in diameter.
Arcane Lock
*f\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K$E _gd\\mklogjl`Yld]Ykl*-_h$
o`a[`l`]kh]dd[gfkme]k!
Duration: Until dispelled
Qgmlgm[`Y[dgk]\\ggj$oaf\go$_Yl]$[`]kl$gjgl`]j
]fljqoYq$Yf\alZ][ge]kdg[c]\^gjl`]\mjYlagf&Qgm
Yf\l`][j]Ylmj]kqgm\]ka_fYl]o`]fqgm[Ykll`ak
kh]dd[Yfgh]fl`]gZb][lfgjeYddq&Qgm[YfYdkgk]lY
hYkkogj\l`Yl$o`]fkhgc]foal`af-^]]lg^l`]gZb][l$
kmhhj]kk]kl`akkh]dd^gj)eafml]&Gl`]joak]$alak
aehYkkYZd]mfladalakZjgc]fgjl`]kh]ddak\akh]dd]\gj
kmhhj]kk]\&;Yklaf_cfg[cgfl`]gZb][lkmhhj]kk]k
Yj[Yf]dg[c^gj)(eafml]k&
O`ad]Y?][l]\Zql`akkh]dd$l`]gZb][lakegj]\a?[mdl
lgZj]Ycgj^gj[]gh]f3l`]<;lgZj]Ycalgjha[cYfq
dg[ckgfalaf[j]Yk]kZq)(&

85
D&D Basic Rules v1.0 | Chapter 11: Spells
]flalqYZgmll`]j]kmdlkg^Ykh][a?[[gmjk]g^Y[lagfl`Yl
qgmhdYflglYc]oal`afl`]f]pl+(eafml]k&L`]<E
[`ggk]k^jgel`]^gddgoaf_hgkkaZd]ge]fk2
?O]Yd$^gj_gg\j]kmdlk
?Og]$^gjZY\j]kmdlk
?O]YdYf\og]$^gjZgl`_gg\Yf\ZY\j]kmdlk
?Fgl`af_$^gjj]kmdlkl`YlYj]f?l]kh][aYddq_gg\gjZY\
L`]kh]dd\g]kf?llYc]aflgY[[gmflYfqhgkkaZd]
[aj[meklYf[]kl`Ylea_`l[`Yf_]l`]gml[ge]$km[`
as the casting of additional spells or the loss or gain of
a companion.
A^qgm[Ykll`]kh]ddloggjegj]lae]kZ]^gj]
[gehd]laf_qgmjf]pldgf_j]kl$l`]j]akY[memdYlan]*-
h]j[]fl[`Yf[]^gj]Y[`[Yklaf_Y^l]jl`]?jkll`Ylqgm
_]lYjYf\gej]Y\af_&L`]<EeYc]kl`akjgddafk][j]l&
Beacon of Hope
+j\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: +(^]]l
Components: N$K
Duration: ;gf[]fljYlagf$mhlg)eafml]
L`akkh]ddZ]klgok`gh]Yf\nalYdalq&;`ggk]Yfq
fmeZ]jg^[j]Ylmj]koal`afjYf_]&>gjl`]\mjYlagf$
each target has advantage on Wisdom saving throws
Yf\\]Yl`kYnaf_l`jgok$Yf\j]_Yafkl`]eYpaeme
fmeZ]jg^`alhgaflkhgkkaZd]^jgeYfq`]Ydaf_&
Blade Barrier
.l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:1(^]]l
Components:N$K
Duration:;gf[]fljYlagf$mhlg)(eafml]k
Qgm[j]Yl]Yn]jla[YdoYddg^o`ajdaf_$jYrgj%k`YjhZdY\]k
eY\]g^eY_a[Yd]f]j_q&L`]oYddYhh]Yjkoal`afjYf_]
Yf\dYklk^gjl`]\mjYlagf&Qgm[YfeYc]YkljYa_`loYdd
mhlg)((^]]ldgf_$*(^]]l`a_`$Yf\-^]]ll`a[c$gjY
jaf_]\oYddmhlg.(^]]laf\aYe]l]j$*(^]]l`a_`$Yf\
-^]]ll`a[c&L`]oYddhjgna\]kl`j]]%imYjl]jk[gn]jlg
[j]Ylmj]kZ]`af\al$Yf\alkkhY[]ak\a?[mdll]jjYaf&
O`]fY[j]Ylmj]]fl]jkl`]oYdd?kYj]Y^gjl`]?jkl
lae]gfYlmjfgjklYjlkalklmjfl`]j]$l`][j]Ylmj]emkl
eYc]Y<]pl]jalqkYnaf_l`jgo&GfY^Yad]\kYn]$l`]
[j]Ylmj]lYc]k.\)(kdYk`af_\YeY_]&GfYkm[[]kk^md
kYn]$l`][j]Ylmj]lYc]k`Yd^Ykem[`\YeY_]&
Bless
)kl%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:+(^]]l
Components:N$K$E Ykhjafcdaf_g^`gdqoYl]j!
Duration:;gf[]fljYlagf$mhlg)eafml]
QgmZd]kkmhlgl`j]][j]Ylmj]kg^qgmj[`ga[]oal`af
range. Whenever a target makes an attack roll or a
saving throw before the spell ends, the target can roll
Y\,Yf\Y\\l`]fmeZ]jjgdd]\lgl`]YllY[cjgddgj
saving throw.
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^*f\d]n]dgj`a_`]j$qgm[YflYj_]lgf]
Y\\alagfYd[j]Ylmj]^gj]Y[`kdgld]n]dYZgn])kl&
Blur
*f\%d]n]daddmkagf
Casting Time: 1 action
Range: Self
Components:N
Duration:;gf[]fljYlagf$mhlg)eafml]
QgmjZg\qZ][ge]kZdmjj]\$k`a^laf_Yf\oYn]jaf_lg
Yddo`g[Yfk]]qgm&>gjl`]\mjYlagf$Yfq[j]Ylmj]`Yk
\akY\nYflY_]gfYllY[cjgddkY_Yafklqgm&9fYllY[c]j
akaeemf]lgl`ak]?][la^al\g]kf?lj]dqgfka_`l$
Ykoal`Zdaf\ka_`l$gj[Yfk]]l`jgm_`addmkagfk$Yk
oal`ljm]ka_`l&
Burning Hands
)kl%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:K]d^ )-%^ggl[gf]!
Components:N$K
Duration: AfklYflYf]gmk
9kqgm`gd\qgmj`Yf\koal`l`meZklgm[`af_Yf\
?f_]jkkhj]Y\$Yl`afk`]]lg^?Ye]kk`gglk^gjl`^jge
qgmjgmlklj]l[`]\?f_]jlahk&=Y[`[j]Ylmj]afY)-%^ggl
[gf]emkleYc]Y<]pl]jalqkYnaf_l`jgo&9[j]Ylmj]
lYc]k+\.?j]\YeY_]gfY^Yad]\kYn]$gj`Yd^Ykem[`
\YeY_]gfYkm[[]kk^mdgf]&
L`]?j]a_fal]kYfq?YeeYZd]gZb][lkafl`]Yj]Yl`Yl
Yj]f?lZ]af_ogjfgj[Yjja]\&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the damage increases by
)\.^gj]Y[`kdgld]n]dYZgn])kl&
Chain Lightning
.l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:)-(^]]l
Components:N$K$E YZalg^^mj3Yha][]g^YeZ]j$
_dYkk$gjY[jqklYdjg\3Yf\l`j]]kadn]jhafk!
Duration:AfklYflYf]gmk
Qgm[j]Yl]YZgdlg^da_`lfaf_l`YlYj[klgoYj\YlYj_]lg^
qgmj[`ga[]l`Ylqgm[Yfk]]oal`afjYf_]&L`j]]Zgdlk
then leap from that target to as many as three other
lYj_]lk$]Y[`g^o`a[`emklZ]oal`af+(^]]lg^l`]?jkl
lYj_]l&9lYj_]l[YfZ]Y[j]Ylmj]gjYfgZb][lYf\[Yf
be targeted by only one of the bolts.
9lYj_]lemkleYc]Y<]pl]jalqkYnaf_l`jgo&L`]
lYj_]llYc]k)(\0da_`lfaf_\YeY_]gfY^Yad]\kYn]$gj
`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^/l`d]n]dgj`a_`]j$gf]Y\\alagfYdZgdl
d]Yhk^jgel`]?jkllYj_]llgYfgl`]jlYj_]l^gj]Y[`kdgl
d]n]dYZgn].l`&

86
D&D Basic Rules v0.1 | Chapter 11: Spells
Qgm[gflY[lqgmj\]alqgjY\anaf]hjgpqYf\Ykcmhlg
l`j]]im]klagfkl`Yl[YfZ]Yfko]j]\oal`Yq]kgjfg&
QgmemklYkcqgmjim]klagfkZ]^gj]l`]kh]dd]f\k&Qgm
j][]an]Y[gjj][lYfko]j^gj]Y[`im]klagf&
<anaf]Z]af_kYj]f?lf][]kkYjadqgefak[a]fl$kgqgm
ea_`lj][]an]?mf[d]Yj?YkYfYfko]ja^Yim]klagf
h]jlYafklgaf^gjeYlagfl`Ylda]kZ]qgf\l`]\]alq?k
cfgod]\_]&AfY[Yk]o`]j]Ygf]%ogj\Yfko]j[gmd\Z]
eakd]Y\af_gj[gfljYjqlgl`]\]alq?kafl]j]klk$l`]<E
ea_`lg?]jYk`gjlh`jYk]YkYfYfko]jafkl]Y\&
A^qgm[Ykll`]kh]ddloggjegj]lae]kZ]^gj]?fak`af_
qgmjf]pldgf_j]kl$l`]j]akY[memdYlan]*-h]j[]fl
[`Yf[]^gj]Y[`[Yklaf_Y^l]jl`]?jkll`Ylqgm_]lfg
Yfko]j&L`]<EeYc]kl`akjgddafk][j]l&
Comprehend Languages
)kl%d]n]d\anafYlagf jalmYd!
Casting Time: 1 action
Range: Self
Components:N$K$E Yhaf[`g^kgglYf\kYdl!
Duration: )`gmj
>gjl`]\mjYlagf$qgmmf\]jklYf\l`]dal]jYde]Yfaf_g^
Yfqkhgc]fdYf_mY_]l`Ylqgm`]Yj&QgmYdkgmf\]jklYf\
Yfqojall]fdYf_mY_]l`Ylqgmk]]$ZmlqgmemklZ]
lgm[`af_l`]kmj^Y[]gfo`a[`l`]ogj\kYj]ojall]f&Al
lYc]kYZgml)eafml]lgj]Y\gf]hY_]g^l]pl&
L`akkh]dd\g]kf?l\][g\]k][j]le]kkY_]kafYl]pl
gjY_dqh`$km[`YkYfYj[Yf]ka_ad$l`Ylakf?lhYjlg^Y
ojall]fdYf_mY_]&
Cone of Cold
-l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:K]d^ .(%^ggl[gf]!
Components:N$K$E YkeYdd[jqklYdgj_dYkk[gf]!
Duration:AfklYflYf]gmk
9ZdYklg^[gd\Yaj]jmhlk^jgeqgmj`Yf\k&=Y[`
[j]Ylmj]afY.(%^ggl[gf]emkleYc]Y;gfklalmlagf
kYnaf_l`jgo&9[j]Ylmj]lYc]k0\0[gd\\YeY_]gfY
^Yad]\kYn]$gj`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&
9[j]Ylmj]cadd]\Zql`akkh]ddZ][ge]kY^jgr]fklYlm]
mfladall`Yok&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^.l`d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
)\0^gj]Y[`kdgld]n]dYZgn]-l`&
Cure Wounds
)kl%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: Lgm[`
Components: N$K
Duration:AfklYflYf]gmk
9[j]Ylmj]qgmlgm[`j]_YafkYfmeZ]jg^`alhgaflk
]imYdlg)\0#qgmjkh]dd[Yklaf_YZadalqeg\a?]j&L`ak
kh]dd`Ykfg]?][lgfmf\]Y\gj[gfkljm[lk&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the healing increases by
)\0^gj]Y[`kdgld]n]dYZgn])kl&
Charm Person
)kl%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range: +(^]]l
Components:N$K
Duration:)`gmj
QgmYll]ehllg[`YjeY`meYfga\qgm[Yfk]]oal`af
jYf_]&AlemkleYc]YOak\gekYnaf_l`jgo$Yf\\g]k
kgoal`Y\nYflY_]a^qgmgjqgmj[gehYfagfkYj]?_`laf_
al&A^al^Yadkl`]kYnaf_l`jgo$alak[`Yje]\Zqqgmmflad
l`]kh]dd]f\kgjmfladqgmgjqgmj[gehYfagfk\g
Yfql`af_`Yje^mdlgal&L`][`Yje]\[j]Ylmj]j]_Yj\k
qgmYkY^ja]f\dqY[imYaflYf[]&O`]fl`]kh]dd]f\k$l`]
[j]Ylmj]cfgokaloYk[`Yje]\Zqqgm&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^*f\d]n]dgj`a_`]j$qgm[YflYj_]lgf]
Y\\alagfYd[j]Ylmj]^gj]Y[`kdgld]n]dYZgn])kl&L`]
[j]Ylmj]kemklZ]oal`af+(^]]lg^]Y[`gl`]jo`]fqgm
target them.
Command
)kl%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range: .(^]]l
Components:N
Duration:)jgmf\
Qgmkh]YcYgf]%ogj\[geeYf\lgY[j]Ylmj]qgm[Yf
k]]oal`afjYf_]&L`]lYj_]lemklkm[[]]\gfYOak\ge
kYnaf_l`jgogj^gddgol`][geeYf\gfalkf]pllmjf&
L`]kh]dd`Ykfg]?][la^l`]lYj_]lakmf\]Y\$a^al
\g]kf?lmf\]jklYf\qgmjdYf_mY_]$gja^qgmj[geeYf\
ak\aj][ldq`Yje^mdlgal&
Kge]lqha[Yd[geeYf\kYf\l`]aj]?][lk^gddgo&Qgm
ea_`lakkm]Y[geeYf\gl`]jl`Yfgf]\]k[jaZ]\`]j]&
A^qgm\gkg$l`]<E\]l]jeaf]k`gol`]lYj_]lZ]`Yn]k&
A^l`]lYj_]l[Yf?l^gddgoqgmj[geeYf\$l`]kh]dd]f\k&
Approach.L`]lYj_]legn]klgoYj\qgmZql`]
k`gjl]klYf\egkl\aj][ljgml]$]f\af_alklmjfa^al
egn]koal`af-^]]lg^qgm&
Drop.L`]lYj_]l\jghko`Yl]n]jalak`gd\af_Yf\l`]f
]f\kalklmjf&
Flee.L`]lYj_]lkh]f\kalklmjfegnaf_YoYq^jge
qgmZql`]^Ykl]klYnYadYZd]e]Yfk&
Grovel.L`]lYj_]l^Yddkhjgf]Yf\l`]f]f\kalklmjf&
Halt.L`]lYj_]l\g]kf?legn]Yf\lYc]kfgY[lagfk&
9?qaf_[j]Ylmj]klYqkYdg^l$hjgna\]\l`YlalakYZd]lg
\gkg&A^alemklegn]lgklYqYdg^l$al?a]kl`]eafaeme
distance needed to remain in the air.
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^*f\d]n]dgj`a_`]j$qgm[YfY?][lgf]
Y\\alagfYd[j]Ylmj]^gj]Y[`kdgld]n]dYZgn])kl&L`]
[j]Ylmj]kemklZ]oal`af+(^]]lg^]Y[`gl`]jo`]fqgm
target them.
Commune
-l`%d]n]d\anafYlagf jalmYd!
Casting Time:)eafml]
Range: Self
Components:N$K$E af[]fk]Yf\YnaYdg^`gdqgj
mf`gdqoYl]j!
Duration:)eafml]

87
D&D Basic Rules v1.0 | Chapter 11: Spells
Delayed Blast Fireball
/l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:)-(^]]l
Components:N$K$E YlafqZYddg^ZYl
_mYfgYf\kmd^mj!
Duration:;gf[]fljYlagf$mhlg)eafml]
9Z]Yeg^q]ddgoda_`l?Yk`]k^jgeqgmjhgaflaf_?f_]j$
then condenses to linger at a chosen point within range
YkY_dgoaf_Z]Y\^gjl`]\mjYlagf&O`]fl`]kh]dd
]f\k$]al`]jZ][Ymk]qgmj[gf[]fljYlagfakZjgc]fgj
Z][Ymk]qgm\][a\]lg]f\al$l`]Z]Y\Zdgkkgekoal`Y
dgojgYjaflgYf]phdgkagfg^?Ye]l`Ylkhj]Y\kYjgmf\
[gjf]jk&=Y[`[j]Ylmj]afY*(%^ggl%jY\amkkh`]j]
[]fl]j]\gfl`YlhgaflemkleYc]Y<]pl]jalqkYnaf_
l`jgo&9[j]Ylmj]lYc]k?j]\YeY_]]imYdlgl`]lglYd
Y[[memdYl]\\YeY_]gfY^Yad]\kYn]$gj`Yd^Ykem[`
\YeY_]gfYkm[[]kk^mdgf]&
L`]kh]dd?kZYk]\YeY_]ak)*\.&A^Yll`]]f\g^
qgmjlmjfl`]Z]Y\`Ykfglq]l\]lgfYl]\$l`]\YeY_]
af[j]Yk]kZq)\.&
A^l`]_dgoaf_Z]Y\aklgm[`]\Z]^gj]l`]afl]jnYd
`Yk]phaj]\$l`][j]Ylmj]lgm[`af_alemkleYc]Y
<]pl]jalqkYnaf_l`jgo&GfY^Yad]\kYn]$l`]kh]dd]f\k
aee]\aYl]dq$[Ymkaf_l`]Z]Y\lg]jmhlaf?Ye]&GfY
km[[]kk^mdkYn]$l`][j]Ylmj][Yfl`jgol`]Z]Y\mhlg
,(^]]l&O`]falkljac]kY[j]Ylmj]gjYkgda\gZb][l$l`]
kh]dd]f\k$Yf\l`]Z]Y\]phdg\]k&
L`]?j]\YeY_]kgZb][lkafl`]Yj]YYf\a_fal]k
?YeeYZd]gZb][lkl`YlYj]f?lZ]af_ogjfgj[Yjja]\&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^0l`d]n]dgj`a_`]j$l`]ZYk]\YeY_]
af[j]Yk]kZq)\.^gj]Y[`kdgld]n]dYZgn]/l`&
Detect Magic
)kl%d]n]d\anafYlagf jalmYd!
Casting Time: 1 action
Range: Self
Components:N$K
Duration: ;gf[]fljYlagf$mhlg)(eafml]k
>gjl`]\mjYlagf$qgmk]fk]l`]hj]k]f[]g^eY_a[
oal`af+(^]]lg^qgm&A^qgmk]fk]eY_a[afl`akoYq$qgm
[Yfmk]qgmjY[lagflgk]]Y^YaflYmjYYjgmf\YfqnakaZd]
[j]Ylmj]gjgZb][lafl`]Yj]Yl`YlZ]YjkeY_a[$Yf\qgm
learn its school of magic, if any.
L`]kh]dd[Yfh]f]ljYl]egklZYjja]jk$ZmlalakZdg[c]\
by 1 foot of stone, 1 inch of common metal, a thin sheet
g^d]Y\$gj+^]]lg^ogg\gj\ajl&
Dimension Door
,l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:-((^]]l
Components:N
Duration:AfklYflYf]gmk
Qgml]d]hgjlqgmjk]d^^jgeqgmj[mjj]fldg[YlagflgYfq
gl`]jkhgloal`afjYf_]&QgmYjjan]Yl]pY[ldql`]khgl
\]kaj]\&Al[YfZ]YhdY[]qgm[Yfk]]$gf]qgm[Yf
nakmYdar]$gjgf]qgm[Yf\]k[jaZ]ZqklYlaf_\aklYf[]
Dancing Lights
=ng[Ylagf[Yfljah
Casting Time: 1 action
Range:)*(^]]l
Components:N$K$E YZalg^h`gkh`gjmkgjoq[`ogg\$
gjY_dgoogje!
Duration:;gf[]fljYlagf$mhlg)eafml]
Qgm[j]Yl]mhlg^gmjlgj[`%kar]\da_`lkoal`afjYf_]$
making them appear as torches, lanterns, or glowing
gjZkl`Yl`gn]jafl`]Yaj^gjl`]\mjYlagf&Qgm[Yf
Ydkg[geZaf]l`]^gmjda_`lkaflggf]_dgoaf_nY_m]dq
`meYfga\^gjeg^E]\amekar]&O`a[`]n]j^gjeqgm
[`ggk]$]Y[`da_`lk`]\k\aeda_`lafY)(%^ggljY\amk&
9kYZgfmkY[lagfgfqgmjlmjf$qgm[Yfegn]l`]
da_`lkmhlg.(^]]llgYf]okhgloal`afjYf_]&9da_`l
emklZ]oal`af*(^]]lg^Yfgl`]jda_`l[j]Yl]\Zql`ak
kh]dd$Yf\Yda_`loafckgmla^al]p[]]\kl`]kh]dd?kjYf_]&
Darkness
*f\%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: .(^]]l
Components:N$E ZYl^mjYf\Y\jghg^hal[`gj
ha][]g^[gYd!
Duration:;gf[]fljYlagf$mhlg)(eafml]k
EY_a[Yd\Yjcf]kkkhj]Y\k^jgeYhgaflqgm[`ggk]
oal`afjYf_]lg?ddY)-%^ggl%jY\amkkh`]j]^gjl`]
\mjYlagf&L`]\Yjcf]kkkhj]Y\kYjgmf\[gjf]jk&
9[j]Ylmj]oal`\Yjcnakagf[Yf?lk]]l`jgm_`l`ak
\Yjcf]kk$Yf\fgfeY_a[Ydda_`l[Yf?laddmeafYl]al&
A^l`]hgaflqgm[`ggk]akgfYfgZb][lqgmYj]`gd\af_
gjgf]l`Ylakf?lZ]af_ogjfgj[Yjja]\$l`]\Yjcf]kk
]eYfYl]k^jgel`]gZb][lYf\egn]koal`al&;gehd]l]dq
[gn]jaf_l`]kgmj[]g^l`]\Yjcf]kkoal`YfghYim]
gZb][l$km[`YkYZgodgjY`]de$Zdg[ckl`]\Yjcf]kk&
A^Yfqg^l`akkh]dd?kYj]Ygn]jdYhkoal`YfYj]Yg^da_`l
created by a spell of 2nd level or lower, the spell that
created the light is dispelled.
Death Ward
,l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K
Duration:0`gmjk
Qgmlgm[`Y[j]Ylmj]Yf\_jYflalYe]Ykmj]g^
protection from death.
L`]?jkllae]l`]lYj_]logmd\\jghlg(`alhgaflkYkY
j]kmdlg^lYcaf_\YeY_]$l`]lYj_]lafkl]Y\\jghklg)`al
point, and the spell ends.
A^l`]kh]ddakkladdaf]?][lo`]fl`]lYj_]lakkmZb][l]\
lgYf]?][ll`Ylogmd\caddalafklYflYf]gmkdqoal`gml
\]Ydaf_\YeY_]$l`Yl]?][lakafkl]Y\f]_Yl]\Y_Yafkl
the target, and the spell ends.

88
D&D Basic Rules v0.1 | Chapter 11: Spells
Divination
,l`%d]n]d\anafYlagf jalmYd!
Casting Time: 1 action
Range: Self
Components:N$K$E af[]fk]Yf\YkY[ja?[aYdg?]jaf_
YhhjghjaYl]lgqgmjj]da_agf$lg_]l`]jogjl`Yld]Ykl*-
_h$o`a[`l`]kh]dd[gfkme]k!
Duration:AfklYflYf]gmk
QgmjeY_a[Yf\Yfg?]jaf_hmlqgmaf[gflY[loal`
Y_g\gjY_g\?kk]jnYflk&QgmYkcYkaf_d]im]klagf
[gf[]jfaf_Ykh][a?[_gYd$]n]fl$gjY[lanalqlgg[[mj
oal`af/\Yqk&L`]<Eg?]jkYljml`^mdj]hdq&L`]j]hdq
might be a short phrase, a cryptic rhyme, or an omen.
L`]kh]dd\g]kf?llYc]aflgY[[gmflYfqhgkkaZd]
[aj[meklYf[]kl`Ylea_`l[`Yf_]l`]gml[ge]$km[`
as the casting of additional spells or the loss or gain of
a companion.
A^qgm[Ykll`]kh]ddloggjegj]lae]kZ]^gj]?fak`af_
qgmjf]pldgf_j]kl$l`]j]akY[memdYlan]*-h]j[]fl
[`Yf[]^gj]Y[`[Yklaf_Y^l]jl`]?jkll`Ylqgm_]lY
jYf\gej]Y\af_&L`]<EeYc]kl`akjgddafk][j]l&
Dominate Monster
0l`%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:;gf[]fljYlagf$mhlg)`gmj
QgmYll]ehllgZ]_mad]Y[j]Ylmj]l`Ylqgm[Yfk]]
oal`afjYf_]&Alemklkm[[]]\gfYOak\gekYnaf_
l`jgogjZ][`Yje]\Zqqgm^gjl`]\mjYlagf&A^qgmgj
[j]Ylmj]kl`YlYj]^ja]f\dqlgqgmYj]?_`laf_al$al`Yk
advantage on the saving throw.
O`ad]l`][j]Ylmj]ak[`Yje]\$qgm`Yn]Yl]d]hYl`a[
dafcoal`alYkdgf_Ykl`]logg^qgmYj]gfl`]kYe]
hdYf]g^]pakl]f[]&Qgm[Yfmk]l`akl]d]hYl`a[dafclg
akkm][geeYf\klgl`][j]Ylmj]o`ad]qgmYj][gfk[agmk
fgY[lagfj]imaj]\!$o`a[`al\g]kalkZ]kllggZ]q&Qgm
[Yfkh][a^qYkaehd]Yf\_]f]jYd[gmjk]g^Y[lagf$km[`
Yk?9llY[cl`Yl[j]Ylmj]$??Jmfgn]jl`]j]$?gj?>]l[`
l`YlgZb][l&?A^l`][j]Ylmj][gehd]l]kl`]gj\]jYf\
\g]kf?lj][]an]^mjl`]j\aj][lagf^jgeqgm$al\]^]f\k
and preserves itself to the best of its ability.
Qgm[Yfmk]qgmjY[lagflglYc]lglYdYf\hj][ak]
[gfljgdg^l`]lYj_]l&Mfladl`]]f\g^qgmjf]pllmjf$l`]
[j]Ylmj]lYc]kgfdql`]Y[lagfkqgm[`ggk]$Yf\\g]kf?l
\gYfql`af_l`Ylqgm\gf?lYddgoallg\g&<mjaf_l`ak
lae]$qgm[YfYdkg[Ymk]l`][j]Ylmj]lgmk]Yj]Y[lagf$
Zmll`akj]imaj]kqgmlgmk]qgmjgofj]Y[lagfYko]dd&
=Y[`lae]l`]lYj_]llYc]k\YeY_]$aleYc]kYf]o
Wisdom saving throw against the spell. If the saving
l`jgokm[[]]\k$l`]kh]dd]f\k&
At Higher Levels.O`]fqgm[Ykll`akkh]ddoal`Y
1l`%d]n]dkh]ddkdgl$l`]\mjYlagfak[gf[]fljYlagf$mh
lg0`gmjk&
Yf\\aj][lagf$km[`Yk?*((^]]lkljYa_`l\gofoYj\?gj
?mhoYj\lgl`]fgjl`o]klYlY,-%\]_j]]Yf_d]$+((^]]l&?
Qgm[YfZjaf_Ydgf_gZb][lkYkdgf_Ykl`]ajo]a_`l
\g]kf?l]p[]]\o`Ylqgm[Yf[Yjjq&Qgm[YfYdkgZjaf_
gf]oaddaf_[j]Ylmj]g^qgmjkar]gjkeYdd]jo`gak
[Yjjqaf__]Yjmhlgalk[Yjjqaf_[YhY[alq&L`][j]Ylmj]
emklZ]oal`af-^]]lg^qgmo`]fqgm[Ykll`akkh]dd&
A^qgmogmd\Yjjan]afYhdY[]Ydj]Y\qg[[mha]\ZqYf
gZb][lgjY[j]Ylmj]$qgmYf\Yfq[j]Ylmj]ljYn]daf_oal`
qgm]Y[`lYc],\.^gj[]\YeY_]$Yf\l`]kh]dd^Yadklg
l]d]hgjlqgm&
Disintegrate
.l`%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K$E Ydg\]klgf]Yf\Yhaf[`g^\mkl!
Duration:AfklYflYf]gmk
9l`af_j]]fjYqkhjaf_k^jgeqgmjhgaflaf_?f_]jlgY
lYj_]ll`Ylqgm[Yfk]]oal`afjYf_]&L`]lYj_]l[YfZ]Y
[j]Ylmj]$YfgZb][l$gjY[j]Ylagfg^eY_a[Yd^gj[]$km[`
as the wall created by oYddg^^gj[]&
9[j]Ylmj]lYj_]l]\Zql`akkh]ddemkleYc]Y
<]pl]jalqkYnaf_l`jgo&GfY^Yad]\kYn]$l`]lYj_]llYc]k
)(\.#,(^gj[]\YeY_]&A^l`ak\YeY_]j]\m[]kl`]
lYj_]llg(`alhgaflk$alak\akafl]_jYl]\&
9\akafl]_jYl]\[j]Ylmj]Yf\]n]jql`af_alako]Yjaf_
Yf\[Yjjqaf_$]p[]hleY_a[al]ek$Yj]j]\m[]\lgYhad]
g^?f]_jYq\mkl&L`][j]Ylmj][YfZ]j]klgj]\lgda^]
only by means of a ljm]j]kmjj][lagf or a oak` spell.
L`akkh]ddYmlgeYla[Yddq\akafl]_jYl]kYDYj_]gj
smaller nonmagical object or a creation of magical
^gj[]&A^l`]lYj_]lakY@m_]gjdYj_]jgZb][lgj[j]Ylagf
g^^gj[]$l`akkh]dd\akafl]_jYl]kY)(%^ggl%[mZ]hgjlagfg^
al&9eY_a[al]eakmfY?][l]\Zql`akkh]dd&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^/l`d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
+\.^gj]Y[`kdgld]n]dYZgn].l`&
Dispel Magic
+j\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: )*(^]]l
Components: N$K
Duration:AfklYflYf]gmk
;`ggk]gf][j]Ylmj]$gZb][l$gjeY_a[Yd]?][loal`af
jYf_]&9fqkh]ddg^+j\d]n]dgjdgo]jgfl`]lYj_]l]f\k&
>gj]Y[`kh]ddg^,l`d]n]dgj`a_`]jgfl`]lYj_]l$eYc]
YfYZadalq[`][cmkaf_qgmjkh]dd[Yklaf_YZadalq&L`]
<;]imYdk)(#l`]kh]dd?kd]n]d&GfYkm[[]kk^md[`][c$
the spell ends.
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^,l`d]n]dgj`a_`]j$qgmYmlgeYla[Yddq]f\
l`]]?][lkg^Ykh]ddgfl`]lYj_]la^l`]kh]dd?kd]n]dak
]imYdlggjd]kkl`Yfl`]d]n]dg^l`]kh]ddkdglqgmmk]\&

89
D&D Basic Rules v1.0 | Chapter 11: Spells
Yf\[Yf]al`]j]f\l`]ljYf[] Yf\l`]kh]dd!gjoYal^gj
the target to fall asleep, at which point the messenger
Yhh]Yjkafl`]lYj_]l?k\j]Yek&
Qgm[YfeYc]l`]e]kk]f_]jYhh]Yjegfkljgmk
Yf\l]jja^qaf_lgl`]lYj_]l&A^qgm\g$l`]e]kk]f_]j
can deliver a message of no more than ten words and
l`]fl`]lYj_]lemkleYc]YOak\gekYnaf_l`jgo&Gf
a failed save, echoes of the phantasmal monstrosity
khYofYfa_`leYj]l`YldYklkl`]\mjYlagfg^l`]lYj_]l?k
kd]]hYf\hj]n]flkl`]lYj_]l^jge_Yafaf_YfqZ]f]?l
^jgel`Ylj]kl&AfY\\alagf$o`]fl`]lYj_]loYc]kmh$al
lYc]k+\.hkq[`a[\YeY_]&
A^qgm`Yn]YZg\qhYjl$dg[cg^`Yaj$[dahhaf_^jgeY
fYad$gjkaeadYjhgjlagfg^l`]lYj_]l?kZg\q$l`]lYj_]l
makes its saving throw with disadvantage.
Earthquake
0l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:-((^]]l
Components:N$K$E Yhaf[`g^\ajl$Yha][]g^jg[c$
Yf\Ydmehg^[dYq!
Duration:;gf[]fljYlagf$mhlg)eafml]
Qgm[j]Yl]Yk]akea[\aklmjZYf[]YlYhgaflgfl`]
_jgmf\l`Ylqgm[Yfk]]oal`afjYf_]&>gjl`]\mjYlagf$
Yfafl]fk]lj]egjjahkl`jgm_`l`]_jgmf\afY
)((%^ggl%jY\amk[aj[d][]fl]j]\gfl`YlhgaflYf\k`Yc]k
[j]Ylmj]kYf\kljm[lmj]kaf[gflY[loal`l`]_jgmf\
in that area.
L`]_jgmf\afl`]Yj]YZ][ge]k\a?[mdll]jjYaf&
=Y[`[j]Ylmj]gfl`]_jgmf\l`Ylak[gf[]fljYlaf_emkl
eYc]Y;gfklalmlagfkYnaf_l`jgo&GfY^Yad]\kYn]$l`]
[j]Ylmj]?k[gf[]fljYlagfakZjgc]f&
O`]fqgm[Ykll`akkh]ddYf\Yll`]]f\g^]Y[`lmjf
qgmkh]f\[gf[]fljYlaf_gfal$]Y[`[j]Ylmj]gfl`]
_jgmf\afl`]Yj]YemkleYc]Y<]pl]jalqkYnaf_l`jgo&
GfY^Yad]\kYn]$l`][j]Ylmj]akcfg[c]\hjgf]&
L`akkh]dd[Yf`Yn]Y\\alagfYd]?][lk\]h]f\af_gf
the terrain in the area, as determined by the DM.
Fissures.>akkmj]kgh]fl`jgm_`gmll`]kh]dd?kYj]YYl
l`]klYjlg^qgmjf]pllmjfY^l]jqgm[Ykll`]kh]dd&9lglYd
g^)\.km[`?kkmj]kgh]fafdg[Ylagfk[`gk]fZql`]<E&
=Y[`ak)\)()(^]]l\]]h$)(^]]loa\]$Yf\]pl]f\k
^jgegf]]\_]g^l`]kh]dd?kYj]Ylgl`]ghhgkal]ka\]&
9[j]Ylmj]klYf\af_gfYkhglo`]j]Y?kkmj]gh]fk
emklkm[[]]\gfY<]pl]jalqkYnaf_l`jgogj^Yddaf&9
[j]Ylmj]l`Ylkm[[]kk^mddqkYn]kegn]koal`l`]?kkmj]?k
edge as it opens.
9?kkmj]l`Ylgh]fkZ]f]Yl`Ykljm[lmj][Ymk]kallg
YmlgeYla[Yddq[gddYhk] k]]Z]dgo!&
Structures.L`]lj]egj\]Ydk-(Zdm\_]gfaf_\YeY_]
lgYfqkljm[lmj]af[gflY[loal`l`]_jgmf\afl`]Yj]Y
o`]fqgm[Ykll`]kh]ddYf\Yll`]klYjlg^]Y[`g^qgmj
lmjfkmfladl`]kh]dd]f\k&A^Ykljm[lmj]\jghklg(`al
points, it collapses and potentially damages nearby
[j]Ylmj]k&9[j]Ylmj]oal`af`Yd^l`]\aklYf[]g^Y
kljm[lmj]?k`]a_`lemkleYc]Y<]pl]jalqkYnaf_l`jgo&
GfY^Yad]\kYn]$l`][j]Ylmj]lYc]k-\.Zdm\_]gfaf_
\YeY_]$akcfg[c]\hjgf]$Yf\akZmja]\afl`]jmZZd]$
j]imajaf_Y<;*(Klj]f_l` 9l`d]la[k![`][cYkYf
Y[lagflg]k[Yh]&L`]<E[YfY\bmkll`]<;`a_`]j
gjdgo]j$\]h]f\af_gfl`]fYlmj]g^l`]jmZZd]&Gf
Dominate Person
-l`%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:;gf[]fljYlagf$mhlg)eafml]
QgmYll]ehllgZ]_mad]Y`meYfga\l`Ylqgm[Yfk]]
oal`afjYf_]&Alemklkm[[]]\gfYOak\gekYnaf_
l`jgogjZ][`Yje]\Zqqgm^gjl`]\mjYlagf&A^qgmgj
[j]Ylmj]kl`YlYj]^ja]f\dqlgqgmYj]?_`laf_al$al`Yk
advantage on the saving throw.
O`ad]l`]lYj_]lak[`Yje]\$qgm`Yn]Yl]d]hYl`a[dafc
oal`alYkdgf_Ykl`]logg^qgmYj]gfl`]kYe]hdYf]
g^]pakl]f[]&Qgm[Yfmk]l`akl]d]hYl`a[dafclgakkm]
[geeYf\klgl`][j]Ylmj]o`ad]qgmYj][gfk[agmk fg
Y[lagfj]imaj]\!$o`a[`al\g]kalkZ]kllggZ]q&Qgm[Yf
kh][a^qYkaehd]Yf\_]f]jYd[gmjk]g^Y[lagf$km[`Yk
?9llY[cl`Yl[j]Ylmj]$??Jmfgn]jl`]j]$?gj?>]l[`l`Yl
gZb][l&?A^l`][j]Ylmj][gehd]l]kl`]gj\]jYf\\g]kf?l
j][]an]^mjl`]j\aj][lagf^jgeqgm$al\]^]f\kYf\
preserves itself to the best of its ability.
Qgm[Yfmk]qgmjY[lagflglYc]lglYdYf\hj][ak]
[gfljgdg^l`]lYj_]l&Mfladl`]]f\g^qgmjf]pllmjf$l`]
[j]Ylmj]lYc]kgfdql`]Y[lagfkqgm[`ggk]$Yf\\g]kf?l
\gYfql`af_l`Ylqgm\gf?lYddgoallg\g&<mjaf_l`ak
lae]qgm[YfYdkg[Ymk]l`][j]Ylmj]lgmk]Yj]Y[lagf$
Zmll`akj]imaj]kqgmlgmk]qgmjgofj]Y[lagfYko]dd&
=Y[`lae]l`]lYj_]llYc]k\YeY_]$aleYc]kYf]o
Wisdom saving throw against the spell. If the saving
l`jgokm[[]]\k$l`]kh]dd]f\k&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Y.l`%d]n]dkh]ddkdgl$l`]\mjYlagfak[gf[]fljYlagf$
mhlg)(eafml]k&O`]fqgmmk]Y/l`%d]n]dkh]ddkdgl$
l`]\mjYlagfak[gf[]fljYlagf$mhlg)`gmj&O`]fqgm
mk]Ykh]ddkdglg^0l`d]n]dgj`a_`]j$l`]\mjYlagfak
[gf[]fljYlagf$mhlg0`gmjk&
Dream
-l`%d]n]daddmkagf
Casting Time:)eafml]
Range: Special
Components:N$K$E Y`Yf\^mdg^kYf\$Y\YZg^afc$
Yf\Yojalaf_imaddhdm[c]\^jgeYkd]]haf_Zaj\!
Duration:0`gmjk
L`akkh]ddk`Yh]kY[j]Ylmj]?k\j]Yek&;`ggk]Y
[j]Ylmj]cfgoflgqgmYkl`]lYj_]lg^l`akkh]dd&L`]
lYj_]lemklZ]gfl`]kYe]hdYf]g^]pakl]f[]Ykqgm&
;j]Ylmj]kl`Yl\gf?lkd]]h$km[`Yk]dn]k$[Yf?lZ]
[gflY[l]\Zql`akkh]dd&Qgm$gjYoaddaf_[j]Ylmj]qgm
lgm[`$]fl]jkYljYf[]klYl]$Y[laf_YkYe]kk]f_]j&
While in the trance, the messenger is aware of his or
`]jkmjjgmf\af_k$Zml[Yf?llYc]Y[lagfkgjegn]&
If the target is asleep, the messenger appears in the
lYj_]l?k\j]YekYf\[Yf[gfn]jk]oal`l`]lYj_]lYk
dgf_Ykalj]eYafkYkd]]h$l`jgm_`l`]\mjYlagfg^l`]
kh]dd&L`]e]kk]f_]j[YfYdkgk`Yh]l`]]fnajgfe]fl
of the dream, creating landscapes, objects, and other
aeY_]k&L`]e]kk]f_]j[Yf]e]j_]^jgel`]ljYf[]Yl
Yfqlae]$]f\af_l`]]?][lg^l`]kh]dd]Yjdq&L`]lYj_]l
j][Yddkl`]\j]Yeh]j^][ldqmhgfoYcaf_&A^l`]lYj_]lak
YoYc]o`]fqgm[Ykll`]kh]dd$l`]e]kk]f_]jcfgokal$

90
D&D Basic Rules v0.1 | Chapter 11: Spells
hYl`kYdgf_l`]oYq$qgmYmlgeYla[Yddq\]l]jeaf]o`a[`
hYl`akl`]k`gjl]klYf\egkl\aj][ljgml] Zmlfgl
f][]kkYjadql`]kY^]kljgml]!lgl`]\]klafYlagf&
Faerie Fire
)kl%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:.(^]]l
Components:N
Duration:;gf[]fljYlagf$mhlg)eafml]
=Y[`gZb][lafY*(%^ggl[mZ]oal`afjYf_]akgmldaf]\af
Zdm]$_j]]f$gjnagd]lda_`l qgmj[`ga[]!&9fq[j]Ylmj]af
l`]Yj]Yo`]fl`]kh]ddak[YklakYdkggmldaf]\afda_`la^
al^YadkY<]pl]jalqkYnaf_l`jgo&>gjl`]\mjYlagf$gZb][lk
Yf\Y?][l]\[j]Ylmj]kk`]\\aeda_`lafY)(%^ggljY\amk&
9fqYllY[cjgddY_YafklYfY?][l]\[j]Ylmj]gjgZb][l
`YkY\nYflY_]a^l`]YllY[c]j[Yfk]]al$Yf\l`]Y?][l]\
[j]Ylmj]gjgZb][l[Yf?lZ]f]?l^jgeZ]af_afnakaZd]&
Finger of Death
/l`%d]n]df][jgeYf[q
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:AfklYflYf]gmk
Qgmk]f\f]_Ylan]]f]j_q[gmjkaf_l`jgm_`Y[j]Ylmj]
l`Ylqgm[Yfk]]oal`afjYf_]$[Ymkaf_alk]Yjaf_hYaf&
L`]lYj_]lemkleYc]Y;gfklalmlagfkYnaf_l`jgo&Al
lYc]k/\0#+(f][jgla[\YeY_]gfY^Yad]\kYn]$gj`Yd^
Ykem[`\YeY_]gfYkm[[]kk^mdgf]&
9`meYfga\cadd]\Zql`akkh]ddjak]kYll`]klYjlg^
qgmjf]pllmjfYkYrgeZa]l`Ylakh]jeYf]fldqmf\]j
qgmj[geeYf\$^gddgoaf_qgmjn]jZYdgj\]jklgl`]Z]kl
of its ability.
Fireball
+j\%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: )-(^]]l
Components:N$K$E YlafqZYddg^ZYl
_mYfgYf\kmd^mj!
Duration:AfklYflYf]gmk
9Zja_`lklj]Yc?Yk`]k^jgeqgmjhgaflaf_?f_]jlgY
hgaflqgm[`ggk]oal`afjYf_]Yf\l`]fZdgkkgekoal`
YdgojgYjaflgYf]phdgkagfg^?Ye]&=Y[`[j]Ylmj]
afY*(%^ggl%jY\amkkh`]j][]fl]j]\gfl`Ylhgaflemkl
eYc]Y<]pl]jalqkYnaf_l`jgo&9lYj_]llYc]k0\.?j]
\YeY_]gfY^Yad]\kYn]$gj`Yd^Ykem[`\YeY_]gfY
km[[]kk^mdgf]&
L`]?j]khj]Y\kYjgmf\[gjf]jk&Ala_fal]k?YeeYZd]
gZb][lkafl`]Yj]Yl`YlYj]f?lZ]af_ogjfgj[Yjja]\&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^,l`d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
)\.^gj]Y[`kdgld]n]dYZgn]+j\&
Fire Bolt
=ng[Ylagf[Yfljah
Casting Time: 1 action
Range:)*(^]]l
Components:N$K
Duration:AfklYflYf]gmk
Ykm[[]kk^mdkYn]$l`][j]Ylmj]lYc]k`Yd^Ykem[`
\YeY_]Yf\\g]kf?l^Yddhjgf]gjZ][ge]Zmja]\&
Etherealness
/l`%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range: Self
Components:N$K
Duration:Mhlg0`gmjk
Qgmkl]haflgl`]Zgj\]jj]_agfkg^l`]=l`]j]YdHdYf]$
afl`]Yj]Yo`]j]algn]jdYhkoal`qgmj[mjj]flhdYf]&
Qgmj]eYafafl`]:gj\]j=l`]j]Yd^gjl`]\mjYlagfgj
mfladqgmmk]qgmjY[lagflg\akeakkl`]kh]dd&<mjaf_
l`aklae]$qgm[Yfegn]afYfq\aj][lagf&A^qgmegn]
mhgj\gof$]n]jq^gglg^egn]e]fl[gklkYf]pljY^ggl&
Qgm[Yfk]]Yf\`]Yjl`]hdYf]qgmgja_afYl]\^jge$Zml
]n]jql`af_l`]j]dggck_jYq$Yf\qgm[Yf?lk]]Yfql`af_
egj]l`Yf.(^]]lYoYq&
O`ad]gfl`]=l`]j]YdHdYf]$qgm[YfgfdqY?][lYf\
Z]Y?][l]\Zqgl`]j[j]Ylmj]kgfl`YlhdYf]&;j]Ylmj]k
l`YlYj]f?lgfl`]=l`]j]YdHdYf][Yf?lh]j[]an]qgmYf\
[Yf?lafl]jY[loal`qgm$mfd]kkYkh][aYdYZadalqgjeY_a[
has given them the ability to do so.
Qgma_fgj]YddgZb][lkYf\]?][lkl`YlYj]f?lgfl`]
=l`]j]YdHdYf]$Yddgoaf_qgmlgegn]l`jgm_`gZb][lk
qgmh]j[]an]gfl`]hdYf]qgmgja_afYl]\^jge&
O`]fl`]kh]dd]f\k$qgmaee]\aYl]dqj]lmjflgl`]
hdYf]qgmgja_afYl]\^jgeafl`]khglqgm[mjj]fldq
g[[mhq&A^qgmg[[mhql`]kYe]khglYkYkgda\gZb][l
gj[j]Ylmj]o`]fl`ak`Yhh]fk$qgmYj]aee]\aYl]dq
k`mfl]\lgl`]f]Yj]klmfg[[mha]\khY[]l`Ylqgm
[Yfg[[mhqYf\lYc]^gj[]\YeY_]]imYdlgloa[]l`]
fmeZ]jg^^]]lqgmYj]egn]\&
L`akkh]dd`Ykfg]?][la^qgm[Yklalo`ad]qgmYj]gf
l`]=l`]j]YdHdYf]gjYhdYf]l`Yl\g]kf?lZgj\]jal$km[`
Ykgf]g^l`]Gml]jHdYf]k&
At Higher Levels. O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^0l`d]n]dgj`a_`]j$qgm[YflYj_]lmhlg
l`j]]oaddaf_[j]Ylmj]k af[dm\af_qgm!^gj]Y[`kdgld]n]d
YZgn]/l`&L`][j]Ylmj]kemklZ]oal`af)(^]]lg^qgm
o`]fqgm[Ykll`]kh]dd&
Find the Path
.l`%d]n]d\anafYlagf
Casting Time:)eafml]
Range: Self
Components:N$K$E Yk]lg^\anafYlgjqlggdk?km[`
YkZgf]k$angjqkla[ck$[Yj\k$l]]l`$gj[Yjn]\jmf]k?
ogjl`)((_hYf\YfgZb][l^jgel`]dg[Ylagfqgm
oak`lg?f\!
Duration:;gf[]fljYlagf$mhlg)\Yq
L`akkh]ddYddgokqgmlg?f\l`]k`gjl]kl$egkl\aj][l
h`qka[Ydjgml]lgYkh][a?[?p]\dg[Ylagfl`YlqgmYj]
^YeadaYjoal`gfl`]kYe]hdYf]g^]pakl]f[]&A^qgm
fYe]Y\]klafYlagfgfYfgl`]jhdYf]g^]pakl]f[]$Y
\]klafYlagfl`Ylegn]k km[`YkYegZad]^gjlj]kk!$gjY
\]klafYlagfl`Ylakf?lkh][a?[ km[`Yk?Y_j]]f\jY_gf?k
dYaj?!$l`]kh]dd^Yadk&
>gjl`]\mjYlagf$Ykdgf_YkqgmYj]gfl`]kYe]hdYf]
g^]pakl]f[]Ykl`]\]klafYlagf$qgmcfgo`go^Yjalak
Yf\afo`Yl\aj][lagfalda]k&O`ad]qgmYj]ljYn]daf_
l`]j]$o`]f]n]jqgmYj]hj]k]fl]\oal`Y[`ga[]g^

91
D&D Basic Rules v1.0 | Chapter 11: Spells
emkleYc]l`]kYnaf_l`jgoY_Yafkll`]kh`]j]?k
\YeY_]$Yf\l`]kh`]j]klghkegnaf_l`aklmjf&
O`]fqgmegn]l`]kh`]j]$qgm[Yf\aj][lalgn]j
ZYjja]jkmhlg-^]]llYddYf\bmehalY[jgkkhalkmhlg
)(^]]loa\]&L`]kh`]j]a_fal]k?YeeYZd]gZb][lkfgl
being worn or carried, and it sheds bright light in a
*(%^ggljY\amkYf\\aeda_`l^gjYfY\\alagfYd*(^]]l&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^+j\d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
)\.^gj]Y[`kdgld]n]dYZgn]*f\&
Fly
+j\%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K$E Yoaf_^]Yl`]j^jgeYfqZaj\!
Duration: ;gf[]fljYlagf$mhlg)(eafml]k
Qgmlgm[`Yoaddaf_[j]Ylmj]&L`]lYj_]l_YafkY?qaf_
kh]]\g^.(^]]l^gjl`]\mjYlagf&O`]fl`]kh]dd]f\k$
l`]lYj_]l^Yddka^alakkladdYdg^l$mfd]kkal[Yfklghl`]^Ydd&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^,l`d]n]dgj`a_`]j$qgm[YflYj_]lgf]
Y\\alagfYd[j]Ylmj]^gj]Y[`kdgld]n]dYZgn]+j\&
Foresight
1l`%d]n]d\anafYlagf
Casting Time:)eafml]
Range:Lgm[`
Components:N$K$E Y`meeaf_Zaj\^]Yl`]j!
Duration:0`gmjk
Qgmlgm[`Yoaddaf_[j]Ylmj]Yf\Z]klgoYdaeal]\YZadalq
lgk]]aflgl`]aee]\aYl]^mlmj]&>gjl`]\mjYlagf$l`]
lYj_]l[Yf?lZ]kmjhjak]\Yf\`YkY\nYflY_]gfYllY[c
jgddk$YZadalq[`][ck$Yf\kYnaf_l`jgok&9\\alagfYddq$
gl`]j[j]Ylmj]k`Yn]\akY\nYflY_]gfYllY[cjgddk
Y_Yafkll`]lYj_]l^gjl`]\mjYlagf&
L`akkh]ddaee]\aYl]dq]f\ka^qgm[YklalY_YafZ]^gj]
alk\mjYlagf]f\k&
Freedom of Movement
,l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K$E Yd]Yl`]jkljYh$Zgmf\Yjgmf\l`]
YjegjYkaeadYjYhh]f\Y_]!
Duration:)`gmj
Qgmlgm[`Yoaddaf_[j]Ylmj]&>gjl`]\mjYlagf$l`]
lYj_]l?kegn]e]flakmfY?][l]\Zq\a?[mdll]jjYaf$Yf\
kh]ddkYf\gl`]jeY_a[Yd]?][lk[Yff]al`]jj]\m[]
l`]lYj_]l?kkh]]\fgj[Ymk]l`]lYj_]llgZ]hYjYdqr]\
or restrained.
L`]lYj_]l[YfYdkgkh]f\-^]]lg^egn]e]fllg
YmlgeYla[Yddq]k[Yh]^jgefgfeY_a[Ydj]kljYaflk$km[`
YkeYfY[d]kgjY[j]Ylmj]l`Yl`Ykal_jYhhd]\&>afYddq$
Z]af_mf\]joYl]jaehgk]kfgh]fYdla]kgfl`]lYj_]l?k
movement or attacks.
Qgm`mjdYegl]g^?j]YlY[j]Ylmj]gjgZb][loal`af
range. Make a ranged spell attack against the
lYj_]l&GfY`al$l`]lYj_]llYc]k)\)(?j]\YeY_]&9
?YeeYZd]gZb][l`alZql`akkh]dda_fal]ka^alakf?lZ]af_
worn or carried.
L`akkh]dd?k\YeY_]af[j]Yk]kZq)\)(o`]fqgmj]Y[`
-l`d]n]d *\)(!$))l`d]n]d +\)(!$Yf\)/l`d]n]d ,\)(!&
Fire Storm
/l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:)-(^]]l
Components:N$K
Duration:AfklYflYf]gmk
9klgjeeY\]mhg^k`]]lkg^jgYjaf_?Ye]Yhh]Yjk
afYdg[Ylagfqgm[`ggk]oal`afjYf_]&L`]Yj]Yg^l`]
klgje[gfkaklkg^mhlgl]f)(%^ggl[mZ]k$o`a[`qgm[Yf
YjjYf_]Ykqgmoak`&=Y[`[mZ]emkl`Yn]Yld]Yklgf]
^Y[]Y\bY[]fllgl`]^Y[]g^Yfgl`]j[mZ]&=Y[`[j]Ylmj]
afl`]Yj]YemkleYc]Y<]pl]jalqkYnaf_l`jgo&Al
lYc]k/\)(?j]\YeY_]gfY^Yad]\kYn]$gj`Yd^Ykem[`
\YeY_]gfYkm[[]kk^mdgf]&
L`]?j]\YeY_]kgZb][lkafl`]Yj]YYf\a_fal]k
?YeeYZd]gZb][lkl`YlYj]f?lZ]af_ogjfgj[Yjja]\&
A^qgm[`ggk]$hdYflda^]afl`]Yj]YakmfY?][l]\
by this spell.
Flame Strike
-l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K$E haf[`g^kmd^mj!
Duration:AfklYflYf]gmk
9n]jla[Yd[gdmefg^\anaf]?j]jgYjk\gof^jgel`]
`]Yn]fkafYdg[Ylagfqgmkh][a^q&=Y[`[j]Ylmj]af
Y)(%^ggl%jY\amk$,(%^ggl%`a_`[qdaf\]j[]fl]j]\gfY
hgafloal`afjYf_]emkleYc]Y<]pl]jalqkYnaf_l`jgo&
9[j]Ylmj]lYc]k,\.?j]\YeY_]Yf\,\.jY\aYfl
\YeY_]gfY^Yad]\kYn]$gj`Yd^Ykem[`\YeY_]gfY
km[[]kk^mdgf]&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^.l`d]n]dgj`a_`]j$l`]?j]\YeY_]gjl`]
jY\aYfl\YeY_] qgmj[`ga[]!af[j]Yk]kZq)\.^gj]Y[`
kdgld]n]dYZgn]-l`&
Flaming Sphere
*f\%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range: .(^]]l
Components:N$K$E YZalg^lYddgo$Yhaf[`g^
Zjaeklgf]$Yf\Y\mklaf_g^hgo\]j]\ajgf!
Duration: ;gf[]fljYlagf$mhlg)eafml]
9-%^ggl%\aYe]l]jkh`]j]g^?j]Yhh]YjkafYf
mfg[[mha]\khY[]g^qgmj[`ga[]oal`afjYf_]Yf\dYklk
^gjl`]\mjYlagf&9fq[j]Ylmj]l`Yl]f\kalklmjfoal`af-
^]]lg^l`]kh`]j]emkleYc]Y<]pl]jalqkYnaf_l`jgo&
L`][j]Ylmj]lYc]k*\.?j]\YeY_]gfY^Yad]\kYn]$gj
`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&
9kYZgfmkY[lagf$qgm[Yfegn]l`]kh`]j]mhlg+(
^]]l&A^qgmjYel`]kh`]j]aflgY[j]Ylmj]$l`Yl[j]Ylmj]

92
D&D Basic Rules v0.1 | Chapter 11: Spells
Greater Restoration
-l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K$E \aYegf\\mklogjl`Yld]Ykl)((
_h$o`a[`l`]kh]dd[gfkme]k!
Duration:AfklYflYf]gmk
QgmaeZm]Y[j]Ylmj]qgmlgm[`oal`hgkalan]]f]j_qlg
mf\gY\]ZadalYlaf_]?][l&Qgm[Yfj]\m[]l`]lYj_]l?k
]p`Ymklagfd]n]dZqgf]$gj]f\gf]g^l`]^gddgoaf_
]?][lkgfl`]lYj_]l2
?Gf]]?][ll`Yl[`Yje]\gjh]lja?]\l`]lYj_]l
?Gf][mjk]$af[dm\af_l`]lYj_]l?kYllmf]e]fllgY
[mjk]\eY_a[al]e
?9fqj]\m[lagflggf]g^l`]lYj_]l?kYZadalqk[gj]k
?Gf]]?][lj]\m[af_l`]lYj_]l?k`alhgafleYpaeme
Guardian of Faith
,l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:+(^]]l
Components:N
Duration:0`gmjk
9DYj_]kh][ljYd_mYj\aYfYhh]YjkYf\`gn]jk^gjl`]
\mjYlagfafYfmfg[[mha]\khY[]g^qgmj[`ga[]l`Ylqgm
[Yfk]]oal`afjYf_]&L`]_mYj\aYfg[[mha]kl`YlkhY[]
Yf\akaf\aklaf[l]p[]hl^gjY_d]Yeaf_kogj\Yf\k`a]d\
]eZdYrgf]\oal`l`]kqeZgdg^qgmj\]alq&
9fq[j]Ylmj]`gklad]lgqgml`Ylegn]klgYkhY[]
oal`af)(^]]lg^l`]_mYj\aYf^gjl`]?jkllae]gfY
lmjfemklkm[[]]\gfY<]pl]jalqkYnaf_l`jgo&L`]
[j]Ylmj]lYc]k*(jY\aYfl\YeY_]gfY^Yad]\kYn]$gj
`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&L`]_mYj\aYf
nYfak`]ko`]fal`Yk\]YdlYlglYdg^.(\YeY_]&
Guidance
<anafYlagf[Yfljah
Casting Time: 1 action
Range: Lgm[`
Components: N$K
Duration: ;gf[]fljYlagf$mhlg)eafml]
Qgmlgm[`gf]oaddaf_[j]Ylmj]&Gf[]Z]^gj]l`]kh]dd
]f\k$l`]lYj_]l[YfjgddY\,Yf\Y\\l`]fmeZ]jjgdd]\
to one ability check of its choice. It can roll the die before
gjY^l]jeYcaf_l`]YZadalq[`][c&L`]kh]ddl`]f]f\k&
Guiding Bolt
)kl%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:)*(^]]l
Components: N$K
Duration: )jgmf\
9?Yk`g^da_`lklj]YcklgoYj\Y[j]Ylmj]g^qgmj[`ga[]
within range. Make a ranged spell attack against the
lYj_]l&GfY`al$l`]lYj_]llYc]k,\.jY\aYfl\YeY_]$
Yf\l`]f]plYllY[cjgddeY\]Y_Yafkll`aklYj_]lZ]^gj]
l`]]f\g^qgmjf]pllmjf`YkY\nYflY_]$l`Yfcklgl`]
eqkla[Yd\aeda_`l_dall]jaf_gfl`]lYj_]lmfladl`]f&
Gate
1l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K$E Y\aYegf\ogjl`Yld]Ykl-$(((_h!
Duration:;gf[]fljYlagf$mhlg)eafml]
Qgm[gfbmj]YhgjlYddafcaf_Yfmfg[[mha]\khY[]qgm
[Yfk]]oal`afjYf_]lgYhj][ak]dg[YlagfgfY\a?]j]fl
hdYf]g^]pakl]f[]&L`]hgjlYdakY[aj[mdYjgh]faf_$
o`a[`qgm[YfeYc]-lg*(^]]laf\aYe]l]j&Qgm[Yf
gja]fll`]hgjlYdafYfq\aj][lagfqgm[`ggk]&L`]hgjlYd
dYklk^gjl`]\mjYlagf&
L`]hgjlYd`YkY^jgflYf\YZY[cgf]Y[`hdYf]o`]j]
alYhh]Yjk&LjYn]dl`jgm_`l`]hgjlYdakhgkkaZd]gfdq
Zqegnaf_l`jgm_`alk^jgfl&9fql`af_l`Yl\g]kkgak
instantly transported to the other plane, appearing in
l`]mfg[[mha]\khY[]f]Yj]kllgl`]hgjlYd&
<]ala]kYf\gl`]jhdYfYjjmd]jk[Yfhj]n]flhgjlYdk
created by this spell from opening in their presence or
anywhere within their domains.
O`]fqgm[Ykll`akkh]dd$qgm[Yfkh]Ycl`]fYe]
g^Ykh][a?[[j]Ylmj] Yhk]m\gfqe$lald]$gjfa[cfYe]
\g]kf?logjc!&A^l`Yl[j]Ylmj]akgfYhdYf]gl`]jl`Yf
l`]gf]qgmYj]gf$l`]hgjlYdgh]fkafl`]fYe]\
[j]Ylmj]?kaee]\aYl]na[afalqYf\\jYokl`][j]Ylmj]
l`jgm_`allgl`]f]Yj]klmfg[[mha]\khY[]gfqgmjka\]
g^l`]hgjlYd&Qgm_Yaffgkh][aYdhgo]jgn]jl`][j]Ylmj]$
and it is free to act as the DM deems appropriate. It
ea_`ld]Yn]$YllY[cqgm$gj`]dhqgm&
Globe of Invulnerability
.l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:K]d^ )(%^ggljY\amk!
Components:N$K$E Y_dYkkgj[jqklYdZ]Y\l`Yl
k`Yll]jko`]fl`]kh]dd]f\k!
Duration:;gf[]fljYlagf$mhlg)eafml]
9faeegZad]$^Yafldqk`aee]jaf_ZYjja]jkhjaf_kaflg
]pakl]f[]afY)(%^ggljY\amkYjgmf\qgmYf\j]eYafk^gj
l`]\mjYlagf&
9fqkh]ddg^-l`d]n]dgjdgo]j[Ykl^jgegmlka\]l`]
ZYjja]j[Yf?lY?][l[j]Ylmj]kgjgZb][lkoal`afal$]n]f
a^l`]kh]ddak[Yklmkaf_Y`a_`]jd]n]dkh]ddkdgl&Km[`Y
kh]dd[YflYj_]l[j]Ylmj]kYf\gZb][lkoal`afl`]ZYjja]j$
Zmll`]kh]dd`Ykfg]?][lgfl`]e&KaeadYjdq$l`]Yj]Y
oal`afl`]ZYjja]jak]p[dm\]\^jgel`]Yj]YkY?][l]\Zq
km[`kh]ddk&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^/l`d]n]dgj`a_`]j$l`]ZYjja]jZdg[ckkh]ddk
g^gf]d]n]d`a_`]j^gj]Y[`kdgld]n]dYZgn].l`&
Greater Invisibility
,l`%d]n]daddmkagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K
Duration:;gf[]fljYlagf$mhlg)eafml]
QgmgjY[j]Ylmj]qgmlgm[`Z][ge]kafnakaZd]mfladl`]
kh]dd]f\k&9fql`af_l`]lYj_]lako]Yjaf_gj[Yjjqaf_ak
afnakaZd]Ykdgf_Ykalakgfl`]lYj_]l?kh]jkgf&

93
D&D Basic Rules v1.0 | Chapter 11: Spells
9[j]Ylmj]g^qgmj[`ga[]l`Ylqgm[Yfk]]oal`afjYf_]
j]_Yafk`alhgaflk]imYdlg)\,#qgmjkh]dd[Yklaf_
YZadalqeg\a?]j&L`akkh]dd`Ykfg]?][lgfmf\]Y\
gj[gfkljm[lk&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the healing increases by
)\,^gj]Y[`kdgld]n]dYZgn])kl&
Heroes’ Feast
.l`%d]n]d[gfbmjYlagf
Casting Time:)(eafml]k
Range:+(^]]l
Components:N$K$E Y_]e%]f[jmkl]\Zgodogjl`Yl
d]Ykl)$(((_h$o`a[`l`]kh]dd[gfkme]k!
Duration:AfklYflYf]gmk
QgmZjaf_^gjl`Y_j]Yl^]Ykl$af[dm\af_eY_fa?[]fl
^gg\Yf\\jafc&L`]^]YkllYc]k)`gmjlg[gfkme]Yf\
\akYhh]YjkYll`]]f\g^l`Yllae]$Yf\l`]Z]f]?[aYd
]?][lk\gf?lk]lafmfladl`ak`gmjakgn]j&Mhlglo]dn]
gl`]j[j]Ylmj]k[YfhYjlYc]g^l`]^]Ykl&
9[j]Ylmj]l`YlhYjlYc]kg^l`]^]Ykl_Yafkk]n]jYd
Z]f]?lk&L`][j]Ylmj]ak[mj]\g^Ydd\ak]Yk]kYf\
hgakgf$Z][ge]kaeemf]lghgakgfYf\Z]af_
frightened, and makes all Wisdom saving throws with
Y\nYflY_]&Alk`alhgafleYpaemeYdkgaf[j]Yk]kZq
*\)($Yf\al_Yafkl`]kYe]fmeZ]jg^`alhgaflk&L`]k]
Z]f]?lkdYkl^gj*,`gmjk&
Hold Person
*f\%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:.(^]]l
Components: N$K$E YkeYdd$kljYa_`lha][]g^ajgf!
Duration: ;gf[]fljYlagf$mhlg)eafml]
;`ggk]Y`meYfga\l`Ylqgm[Yfk]]oal`afjYf_]&
L`]lYj_]lemklkm[[]]\gfYOak\gekYnaf_l`jgo
gjZ]hYjYdqr]\^gjl`]\mjYlagf&9ll`]]f\g^]Y[`g^
alklmjfk$l`]lYj_]l[YfeYc]Yfgl`]jOak\gekYnaf_
l`jgo&GfYkm[[]kk$l`]kh]dd]f\kgfl`]lYj_]l&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^+j\d]n]dgj`a_`]j$qgm[YflYj_]lgf]
Y\\alagfYd`meYfga\^gj]Y[`kdgld]n]dYZgn]*f\&L`]
`meYfga\kemklZ]oal`af+(^]]lg^]Y[`gl`]jo`]f
qgmlYj_]ll`]e&
Holy Aura
0l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: Self
Components:N$K$E Ylafqj]daimYjqogjl`Yld]Ykl
)$(((_h[gflYafaf_YkY[j]\j]da[$km[`YkYk[jYhg^
[dgl`^jgeYkYafl?kjgZ]gjYha][]g^hYj[`e]fl^jge
Yj]da_agmkl]pl!
Duration:;gf[]fljYlagf$mhlg)eafml]
<anaf]da_`loYk`]kgml^jgeqgmYf\[gYd]k[]k
afYkg^ljY\aYf[]afY+(%^ggljY\amkYjgmf\qgm&
;j]Ylmj]kg^qgmj[`ga[]afl`YljY\amko`]fqgm[Ykl
l`akkh]ddk`]\\aeda_`lafY-%^ggljY\amkYf\`Yn]
Y\nYflY_]gfYddkYnaf_l`jgok$Yf\gl`]j[j]Ylmj]k
`Yn]\akY\nYflY_]gfYllY[cjgddkY_Yafkll`]emflad
At Higher Levels. O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the damage increases by
)\.^gj]Y[`kdgld]n]dYZgn])kl&
Harm
.l`%d]n]df][jgeYf[q
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:AfklYflYf]gmk
Qgmmfd]Yk`Ynajmd]fl\ak]Yk]gfY[j]Ylmj]l`Yl
qgm[Yfk]]oal`afjYf_]&L`]lYj_]lemkleYc]Y
;gfklalmlagfkYnaf_l`jgo&GfY^Yad]\kYn]$allYc]k
),\.f][jgla[\YeY_]$gj`Yd^Ykem[`\YeY_]gfY
km[[]kk^mdkYn]&L`]\YeY_][Yf?lj]\m[]l`]lYj_]l?k
hit points below 1. If the target fails the saving throw,
alk`alhgafleYpaemeakj]\m[]\^gj)`gmjZqYf
Yegmfl]imYdlgl`]f][jgla[\YeY_]allggc&9fq]?][l
l`Ylj]egn]kY\ak]Yk]YddgokY[j]Ylmj]?k`alhgafl
eYpaemelgj]lmjflgfgjeYdZ]^gj]l`Yllae]hYkk]k&
Haste
+j\%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range:+(^]]l
Components:N$K$E Yk`Ynaf_g^da[gja[]jggl!
Duration:;gf[]fljYlagf$mhlg)eafml]
;`ggk]Yoaddaf_[j]Ylmj]l`Ylqgm[Yfk]]oal`afjYf_]&
Mfladl`]kh]dd]f\k$l`]lYj_]l?kkh]]\ak\gmZd]\$al
_YafkY#*Zgfmklg9;$al`YkY\nYflY_]gf<]pl]jalq
saving throws, and it gains an additional action on each
g^alklmjfk&L`YlY[lagf[YfZ]mk]\gfdqlglYc]l`]
9llY[c gf]o]YhgfYllY[cgfdq!$<Yk`$<ak]f_Y_]$@a\]$
or Use an Object action.
O`]fl`]kh]dd]f\k$l`]lYj_]l[Yf?legn]gjlYc]
Y[lagfkmfladY^l]jalkf]pllmjf$YkYoYn]g^d]l`Yj_q
sweeps over it.
Heal
.l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:AfklYflYf]gmk
;`ggk]Y[j]Ylmj]l`Ylqgm[Yfk]]oal`afjYf_]&9
kmj_]g^hgkalan]]f]j_qoYk`]kl`jgm_`l`][j]Ylmj]$
[Ymkaf_allgj]_Yaf/(`alhgaflk&L`akkh]ddYdkg]f\k
Zdaf\f]kk$\]Y^f]kk$Yf\Yfq\ak]Yk]kY?][laf_l`]
lYj_]l&L`akkh]dd`Ykfg]?][lgf[gfkljm[lkgjmf\]Y\&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^/l`d]n]dgj`a_`]j$l`]Yegmflg^`]Ydaf_
af[j]Yk]kZq)(^gj]Y[`kdgld]n]dYZgn].l`&
Healing Word
)kl%d]n]d]ng[Ylagf
Casting Time: )ZgfmkY[lagf
Range: .(^]]l
Components:N
Duration: AfklYflYf]gmk

94
D&D Basic Rules v0.1 | Chapter 11: Spells
O`]fqgm[Ykll`]kh]dd$qgm[`ggk]gf]g^l`]
following forms of imprisonment.
Burial.L`]lYj_]lak]flgeZ]\^YjZ]f]Yl`l`]]Yjl`
afYkh`]j]g^eY_a[Yd^gj[]l`YlakbmkldYj_]]fgm_`lg
[gflYafl`]lYj_]l&Fgl`af_[YfhYkkl`jgm_`l`]kh`]j]$
fgj[YfYfq[j]Ylmj]l]d]hgjlgjmk]hdYfYjljYn]dlg_]l
aflggjgmlg^al&
L`]kh][aYd[gehgf]fl^gjl`akn]jkagfg^l`]kh]ddakY
small mithral orb.
Chaining.@]Ynq[`Yafk$?jedqjggl]\afl`]_jgmf\$
`gd\l`]lYj_]lafhdY[]&L`]lYj_]lakj]kljYaf]\mflad
l`]kh]dd]f\k$Yf\al[Yf?legn]gjZ]egn]\ZqYfq
e]Yfkmfladl`]f&
L`]kh][aYd[gehgf]fl^gjl`akn]jkagfg^l`]kh]ddakY
?f][`Yafg^hj][agmke]lYd&
Hedged Prison.L`]kh]ddljYfkhgjlkl`]lYj_]laflgY
tiny demiplane that is warded against teleportation and
hdYfYjljYn]d&L`]\]eahdYf][YfZ]YdYZqjafl`$Y[Y_]$
Ylgo]j$gjYfqkaeadYj[gf?f]\kljm[lmj]gjYj]Yg^
qgmj[`ga[]&
L`]kh][aYd[gehgf]fl^gjl`akn]jkagfg^l`]kh]ddakY
eafaYlmj]j]hj]k]flYlagfg^l`]hjakgfeY\]^jgebY\]&
Minimus Containment. L`]lYj_]lk`jafcklgY`]a_`l
of 1 inch and is imprisoned inside a gemstone or similar
gZb][l&Da_`l[YfhYkkl`jgm_`l`]_]eklgf]fgjeYddq
Yddgoaf_l`]lYj_]llgk]]gmlYf\gl`]j[j]Ylmj]klgk]]
af!$Zmlfgl`af_]dk][YfhYkkl`jgm_`$]n]fZqe]Yfkg^
l]d]hgjlYlagfgjhdYfYjljYn]d&L`]_]eklgf][Yf?lZ][ml
gjZjgc]fo`ad]l`]kh]ddj]eYafkaf]?][l&
L`]kh][aYd[gehgf]fl^gjl`akn]jkagfg^l`]kh]dd
akYdYj_]$ljYfkhYj]fl_]eklgf]$km[`YkY[gjmf\me$
\aYegf\$gjjmZq&
Slumber.L`]lYj_]l^YddkYkd]]hYf\[Yf?lZ]Yogc]f&
L`]kh][aYd[gehgf]fl^gjl`akn]jkagfg^l`]kh]dd
[gfkaklkg^jYj]kghgja?[`]jZk&
Ending the Spell.<mjaf_l`][Yklaf_g^l`]kh]dd$
afYfqg^alkn]jkagfk$qgm[Yfkh][a^qY[gf\alagfl`Yl
oadd[Ymk]l`]kh]ddlg]f\Yf\j]d]Yk]l`]lYj_]l&L`]
[gf\alagf[YfZ]Ykkh][a?[gjYk]dYZgjYl]Ykqgm
[`ggk]$Zmll`]<EemklY_j]]l`Yll`][gf\alagfak
j]YkgfYZd]Yf\`YkYdac]da`gg\g^[geaf_lghYkk&L`]
[gf\alagfk[YfZ]ZYk]\gfY[j]Ylmj]?kfYe]$a\]flalq$
gj\]alqZmlgl`]joak]emklZ]ZYk]\gfgZk]jnYZd]
Y[lagfkgjimYdala]kYf\fglZYk]\gfaflYf_aZd]kkm[`Yk
level, class, or hit points.
9\akh]deY_a[ spell can end the spell only if it is cast
YkY1l`%d]n]dkh]dd$lYj_]laf_]al`]jl`]hjakgfgjl`]
kh][aYd[gehgf]flmk]\lg[j]Yl]al&
Qgm[Yfmk]YhYjla[mdYjkh][aYd[gehgf]fllg[j]Yl]
gfdqgf]hjakgfYlYlae]&A^qgm[Ykll`]kh]ddY_Yaf
mkaf_l`]kYe][gehgf]fl$l`]lYj_]lg^l`]?jkl[Yklaf_
is immediately freed from its binding.
Inflict Wounds
)kl%d]n]df][jgeYf[q
Casting Time: 1 action
Range: Lgm[`
Components: N$K
Duration: AfklYflYf]gmk
EYc]Ye]d]]kh]ddYllY[cY_YafklY[j]Ylmj]qgm[Yf
j]Y[`&GfY`al$l`]lYj_]llYc]k+\)(f][jgla[\YeY_]&
l`]kh]dd]f\k&AfY\\alagf$o`]fY?]f\gjYfmf\]Y\
`alkYfY?][l]\[j]Ylmj]oal`Ye]d]]YllY[c$l`]YmjY
?Yk`]koal`ZjaddaYflda_`l&L`]YllY[c]jemklkm[[]]\
gfY;gfklalmlagfkYnaf_l`jgogjZ]Zdaf\]\mflad
the spell ends.
Ice Storm
,l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:+((^]]l
Components:N$K$E Yhaf[`g^\mklYf\Y^]o
\jghkg^oYl]j!
Duration:AfklYflYf]gmk
9`Yadg^jg[c%`Yj\a[]hgmf\klgl`]_jgmf\afY
*(%^ggl%jY\amk$,(%^ggl%`a_`[qdaf\]j[]fl]j]\gfY
hgafloal`afjYf_]&=Y[`[j]Ylmj]afl`][qdaf\]jemkl
eYc]Y<]pl]jalqkYnaf_l`jgo&9[j]Ylmj]lYc]k*\0
Zdm\_]gfaf_\YeY_]Yf\,\.[gd\\YeY_]gfY^Yad]\
kYn]$gj`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&
@Yadklgf]klmjfl`]klgje?kYj]Yg^]?][laflg\a?[mdl
l]jjYafmfladl`]]f\g^qgmjf]pllmjf&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^-l`d]n]dgj`a_`]j$l`]Zdm\_]gfaf_\YeY_]
af[j]Yk]kZq)\0^gj]Y[`kdgld]n]dYZgn],l`&
Identify
)kl%d]n]d\anafYlagf jalmYd!
Casting Time:)eafml]
Range: Lgm[`
Components: N$K$E Yh]Yjdogjl`Yld]Ykl)((_hYf\
Yfgod^]Yl`]j!
Duration: AfklYflYf]gmk
Qgm[`ggk]gf]gZb][ll`Ylqgmemkllgm[`l`jgm_`gml
the casting of the spell. If it is a magic item or some
gl`]jeY_a[%aeZm]\gZb][l$qgmd]Yjfalkhjgh]jla]k
Yf\`golgmk]l`]e$o`]l`]jalj]imaj]kYllmf]e]fl
lgmk]$Yf\`goeYfq[`Yj_]kal`Yk$a^Yfq&Qgmd]Yjf
o`]l`]jYfqkh]ddkYj]Y?][laf_l`]al]eYf\o`Yll`]q
Yj]&A^l`]al]eoYk[j]Yl]\ZqYkh]dd$qgmd]Yjfo`a[`
spell created it.
A^qgmafkl]Y\lgm[`Y[j]Ylmj]l`jgm_`gmll`][Yklaf_$
qgmd]Yjfo`Ylkh]ddk$a^Yfq$Yj][mjj]fldqY?][laf_al&
Imprisonment
1l`%d]n]dYZbmjYlagf
Casting Time:)eafml]
Range:+(^]]l
Components:N$K$E Yn]ddme\]ha[lagfgjY[Yjn]\
klYlm]ll]afl`]dac]f]kkg^l`]lYj_]l$Yf\Ykh][aYd
component that varies according to the version of the
kh]ddqgm[`ggk]$ogjl`Yld]Ykl-((_hh]j@al<a]
g^l`]lYj_]l!
Duration: Until dispelled
Qgm[j]Yl]YeY_a[Ydj]kljYafllg`gd\Y[j]Ylmj]l`Yl
qgm[Yfk]]oal`afjYf_]&L`]lYj_]lemklkm[[]]\gf
YOak\gekYnaf_l`jgogjZ]Zgmf\Zql`]kh]dd3a^al
km[[]]\k$alakaeemf]lgl`akkh]dda^qgm[YklalY_Yaf&
O`ad]Y?][l]\Zql`akkh]dd$l`][j]Ylmj]\g]kf?lf]]\
lgZj]Yl`]$]Yl$gj\jafc$Yf\al\g]kf?lY_]&<anafYlagf
kh]ddk[Yf?ldg[Yl]gjh]j[]an]l`]lYj_]l&

95
D&D Basic Rules v1.0 | Chapter 11: Spells
YlYj_]ll`Ylo]a_`kmhlg-((hgmf\k&9fmfoaddaf_
[j]Ylmj]l`Ylkm[[]]\kgfY;gfklalmlagfkYnaf_l`jgo
akmfY?][l]\&
L`]lYj_]l[Yfegn]gfdqZqhmk`af_gjhmddaf_
Y_YafklY?p]\gZb][lgjkmj^Y[]oal`afj]Y[` km[`Yk
YoYddgjY[]adaf_!$o`a[`Yddgokallgegn]Yka^alo]j]
[daeZaf_&Qgm[Yf[`Yf_]l`]lYj_]l?kYdlalm\]Zqmhlg
*(^]]laf]al`]j\aj][lagfgfqgmjlmjf&A^qgmYj]l`]
lYj_]l$qgm[Yfegn]mhgj\gofYkhYjlg^qgmjegn]&
Gl`]joak]$qgm[Yfmk]qgmjY[lagflgegn]l`]lYj_]l$
o`a[`emklj]eYafoal`afl`]kh]dd?kjYf_]&
O`]fl`]kh]dd]f\k$l`]lYj_]l?gYlk_]fldqlgl`]
_jgmf\a^alakkladdYdg^l&
Light
=ng[Ylagf[Yfljah
Casting Time: 1 action
Range: Lgm[`
Components: N$E Y?j]?qgjh`gkh`gj]k[]flegkk!
Duration: )`gmj
Qgmlgm[`gf]gZb][ll`YlakfgdYj_]jl`Yf)(^]]lafYfq
dimension. Until the spell ends, the object sheds bright
da_`lafY*(%^ggljY\amkYf\\aeda_`l^gjYfY\\alagfYd
*(^]]l&L`]da_`l[YfZ][gdgj]\Ykqgmdac]&;gehd]l]dq
[gn]jaf_l`]gZb][loal`kge]l`af_ghYim]Zdg[ckl`]
da_`l&L`]kh]dd]f\ka^qgm[YklalY_Yafgj\akeakkal
as an action.
A^qgmlYj_]lYfgZb][l`]d\gjogjfZqY`gklad]
[j]Ylmj]$l`Yl[j]Ylmj]emklkm[[]]\gfY<]pl]jalq
saving throw to avoid the spell.
Lightning Bolt
+j\%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: K]d^ )((%^ggldaf]!
Components:N$K$E YZalg^^mjYf\Yjg\g^YeZ]j$
[jqklYd$gj_dYkk!
Duration: AfklYflYf]gmk
9kljgc]g^da_`lfaf_^gjeaf_Ydaf])((^]]ldgf_Yf\-
^]]loa\]ZdYklkgml^jgeqgmafY\aj][lagfqgm[`ggk]&
=Y[`[j]Ylmj]afl`]daf]emkleYc]Y<]pl]jalqkYnaf_
l`jgo&9[j]Ylmj]lYc]k0\.da_`lfaf_\YeY_]gfY
^Yad]\kYn]$gj`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&
L`]da_`lfaf_a_fal]k?YeeYZd]gZb][lkafl`]Yj]Y
l`YlYj]f?lZ]af_ogjfgj[Yjja]\&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^,l`d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
)\.^gj]Y[`kdgld]n]dYZgn]+j\&
Locate Creature
,l`%d]n]d\anafYlagf
Casting Time: 1 action
Range: Self
Components:N$K$E YZalg^^mj^jgeYZdgg\`gmf\!
Duration:;gf[]fljYlagf$mhlg)`gmj
<]k[jaZ]gjfYe]Y[j]Ylmj]l`Ylak^YeadaYjlgqgm&Qgm
k]fk]l`]\aj][lagflgl`][j]Ylmj]?kdg[Ylagf$Ykdgf_Yk
l`Yl[j]Ylmj]akoal`af)$(((^]]lg^qgm&A^l`][j]Ylmj]
akegnaf_$qgmcfgol`]\aj][lagfg^alkegn]e]fl&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the damage increases by
)\)(^gj]Y[`kdgld]n]dYZgn])kl&
Invisibility
*f\%d]n]daddmkagf
Casting Time: 1 action
Range:Lgm[`
Components: N$K$E Yf]q]dYk`]f[Yk]\
af_meYjYZa[!
Duration:;gf[]fljYlagf$mhlg)`gmj
9[j]Ylmj]qgmlgm[`Z][ge]kafnakaZd]mfladl`]kh]dd
]f\k&9fql`af_l`]lYj_]lako]Yjaf_gj[Yjjqaf_ak
afnakaZd]Ykdgf_Ykalakgfl`]lYj_]l?kh]jkgf&L`]kh]dd
ends for a target that attacks or casts a spell.
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^+j\d]n]dgj`a_`]j$qgm[YflYj_]lgf]
Y\\alagfYd[j]Ylmj]^gj]Y[`kdgld]n]dYZgn]*f\&
Knock
*f\%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N
Duration:AfklYflYf]gmk
;`ggk]YfgZb][ll`Ylqgm[Yfk]]oal`afjYf_]&L`]
gZb][l[YfZ]Y\ggj$YZgp$Y[`]kl$Yk]lg^eYfY[d]k$Y
hY\dg[c$gjYfgl`]jgZb][ll`Yl[gflYafkYemf\Yf]gj
magical means that prevents access.
9lYj_]ll`Ylak`]d\k`mlZqYemf\Yf]dg[cgjl`Yl
akklm[cgjZYjj]\Z][ge]kmfdg[c]\$mfklm[c$gj
mfZYjj]\&A^l`]gZb][l`Ykemdlahd]dg[ck$gfdqgf]g^
l`]eakmfdg[c]\&
A^qgm[`ggk]YlYj_]ll`Ylak`]d\k`mloal`Yj[Yf]
dg[c$l`Ylkh]ddakkmhhj]kk]\^gj)(eafml]k$\mjaf_
o`a[`lae]l`]lYj_]l[YfZ]gh]f]\Yf\k`mlfgjeYddq&
O`]fqgm[Ykll`]kh]dd$Ydgm\cfg[c$Ym\aZd]^jgeYk
^YjYoYqYk+((^]]l$]eYfYl]k^jgel`]lYj_]lgZb][l&
Lesser Restoration
*f\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: Lgm[`
Components:N$K
Duration: AfklYflYf]gmk
Qgmlgm[`Y[j]Ylmj]Yf\[Yf]f\]al`]jgf]\ak]Yk]gj
gf][gf\alagfYa[laf_al&L`][gf\alagf[YfZ]Zdaf\]\$
\]Y^]f]\$hYjYdqr]\$gjhgakgf]\&
Levitate
*f\%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K$E ]al`]jYkeYddd]Yl`]jdgghgjY
ha][]g^_gd\]foaj]Z]flaflgY[mhk`Yh]oal`Ydgf_
k`Yfcgfgf]]f\!
Duration:;gf[]fljYlagf$mhlg)(eafml]k
Gf][j]Ylmj]gjgZb][lg^qgmj[`ga[]l`Ylqgm[Yfk]]
oal`afjYf_]jak]kn]jla[Yddq$mhlg*(^]]l$Yf\j]eYafk
kmkh]f\]\l`]j]^gjl`]\mjYlagf&L`]kh]dd[Yfd]nalYl]

96
D&D Basic Rules v0.1 | Chapter 11: Spells
Magic Weapon
*f\%d]n]dljYfkemlYlagf
Casting Time:)ZgfmkY[lagf
Range:Lgm[`
Components:N$K
Duration:;gf[]fljYlagf$mhlg)`gmj
Qgmlgm[`YfgfeY_a[Ydo]Yhgf&Mfladl`]kh]dd]f\k$
l`Ylo]YhgfZ][ge]kYeY_a[o]Yhgfoal`Y#)Zgfmk
to attack rolls and damage rolls.
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^,l`d]n]dgj`a_`]j$l`]Zgfmkaf[j]Yk]klg
#*&O`]fqgmmk]Ykh]ddkdglg^.l`d]n]dgj`a_`]j$l`]
Zgfmkaf[j]Yk]klg#+&
Major Image
+j\%d]n]daddmkagf
Casting Time: 1 action
Range:)*(^]]l
Components:N$K$E YZalg^?]][]!
Duration:;gf[]fljYlagf$mhlg)(eafml]k
Qgm[j]Yl]l`]aeY_]g^YfgZb][l$Y[j]Ylmj]$gjkge]
other visible phenomenon that is no larger than a
*(%^ggl[mZ]&L`]aeY_]Yhh]YjkYlYkhgll`Ylqgm
[Yfk]]oal`afjYf_]Yf\dYklk^gjl`]\mjYlagf&Al
k]]ek[gehd]l]dqj]Yd$af[dm\af_kgmf\k$ke]ddk$Yf\
l]eh]jYlmj]YhhjghjaYl]lgl`]l`af_\]ha[l]\&Qgm
[Yf?l[j]Yl]km?[a]fl`]Ylgj[gd\lg[Ymk]\YeY_]$Y
kgmf\dgm\]fgm_`lg\]Ydl`mf\]j\YeY_]gj\]Y^]fY
[j]Ylmj]$gjYke]ddl`Ylea_`lka[c]fY[j]Ylmj] dac]Y
ljg_dg\ql]?kkl]f[`!&
9kdgf_YkqgmYj]oal`afjYf_]g^l`]addmkagf$qgm
[Yfmk]qgmjY[lagflg[Ymk]l`]aeY_]lgegn]lgYfq
gl`]jkhgloal`afjYf_]&9kl`]aeY_][`Yf_]kdg[Ylagf$
qgm[YfYdl]jalkYhh]YjYf[]kgl`Ylalkegn]e]flk
Yhh]YjfYlmjYd^gjl`]aeY_]&>gj]pYehd]$a^qgm[j]Yl]
YfaeY_]g^Y[j]Ylmj]Yf\egn]al$qgm[YfYdl]jl`]
aeY_]kgl`YlalYhh]YjklgZ]oYdcaf_&KaeadYjdq$qgm
[Yf[Ymk]l`]addmkagflgeYc]\a?]j]flkgmf\kYl
\a?]j]fllae]k$]n]feYcaf_al[YjjqgfY[gfn]jkYlagf$
^gj]pYehd]&
H`qka[Ydafl]jY[lagfoal`l`]aeY_]j]n]YdkallgZ]Yf
addmkagf$Z][Ymk]l`af_k[YfhYkkl`jgm_`al&9[j]Ylmj]
l`Ylmk]kalkY[lagflg]pYeaf]l`]aeY_][Yf\]l]jeaf]
l`YlalakYfaddmkagfoal`Ykm[[]kk^mdAfl]dda_]f[]
Afn]kla_Ylagf![`][cY_Yafklqgmjkh]ddkYn]<;&A^Y
[j]Ylmj]\ak[]jfkl`]addmkagf^gjo`Ylalak$l`][j]Ylmj]
[Yfk]]l`jgm_`l`]aeY_]$Yf\alkgl`]jk]fkgjq
imYdala]kZ][ge]^Yafllgl`][j]Ylmj]&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_
Ykh]ddkdglg^.l`d]n]dgj`a_`]j$l`]kh]dddYklkmflad
\akh]dd]\$oal`gmlj]imajaf_qgmj[gf[]fljYlagf&
Mass Cure Wounds
-l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:AfklYflYf]gmk
9oYn]g^`]Ydaf_]f]j_qoYk`]kgml^jgeYhgaflg^
qgmj[`ga[]oal`afjYf_]&;`ggk]mhlgkap[j]Ylmj]k
L`]kh]dd[Yfdg[Yl]Ykh][a?[[j]Ylmj]cfgoflg
qgm$gjl`]f]Yj]kl[j]Ylmj]g^Ykh][a?[caf\ km[`Yk
Y`meYfgjYmfa[gjf!$kgdgf_Ykqgm`Yn]k]]fkm[`Y
[j]Ylmj]mh[dgk]?oal`af+(^]]l?Yld]Yklgf[]&A^l`]
[j]Ylmj]qgm\]k[jaZ]\gjfYe]\akafY\a?]j]fl^gje$
km[`YkZ]af_mf\]jl`]]?][lkg^Yhgdqegjh` spell,
l`akkh]dd\g]kf?ldg[Yl]l`][j]Ylmj]&
L`akkh]dd[Yf?ldg[Yl]Y[j]Ylmj]a^jmffaf_oYl]jYl
d]Ykl)(^]]loa\]Zdg[ckY\aj][lhYl`Z]lo]]fqgmYf\
l`][j]Ylmj]&
Mage Armor
)kl%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: Lgm[`
Components: N$K$E Yha][]g^[mj]\d]Yl`]j!
Duration: 0`gmjk
Qgmlgm[`Yoaddaf_[j]Ylmj]o`gakf?lo]Yjaf_Yjegj$
Yf\Yhjgl][lan]eY_a[Yd^gj[]kmjjgmf\kalmfladl`]
kh]dd]f\k&L`]lYj_]l?kZYk]9;Z][ge]k)+#alk
<]pl]jalqeg\a?]j&L`]kh]dd]f\ka^l`]lYj_]l\gfk
Yjegjgja^qgm\akeakkl`]kh]ddYkYfY[lagf&
Mage Hand
;gfbmjYlagf[Yfljah
Casting Time: 1 action
Range: +(^]]l
Components: N$K
Duration: )eafml]
9kh][ljYd$?gYlaf_`Yf\Yhh]YjkYlYhgaflqgm[`ggk]
oal`afjYf_]&L`]`Yf\dYklk^gjl`]\mjYlagfgjmflad
qgm\akeakkalYkYfY[lagf&L`]`Yf\nYfak`]ka^alak
]n]jegj]l`Yf+(^]]lYoYq^jgeqgmgja^qgm[Ykll`ak
spell again.
Qgm[Yfmk]qgmjY[lagflg[gfljgdl`]`Yf\&Qgm[Yf
mk]l`]`Yf\lgeYfahmdYl]YfgZb][l$gh]fYfmfdg[c]\
door or container, stow or retrieve an item from an open
[gflYaf]j$gjhgmjl`][gfl]flkgmlg^YnaYd&Qgm[Yf
egn]l`]`Yf\mhlg+(^]]l]Y[`lae]qgmmk]al&
L`]`Yf\[Yf?lYllY[c$Y[lanYl]eY_a[al]ek$gj[Yjjq
egj]l`Yf)(hgmf\k&
Magic Missile
)kl%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: )*(^]]l
Components:N$K
Duration: AfklYflYf]gmk
Qgm[j]Yl]l`j]]_dgoaf_\Yjlkg^eY_a[Yd^gj[]&=Y[`
\Yjl`alkY[j]Ylmj]g^qgmj[`ga[]l`Ylqgm[Yfk]]
oal`afjYf_]&9\Yjl\]Ydk)\,#)^gj[]\YeY_]lgalk
lYj_]l&L`]\YjlkYddkljac]kaemdlYf]gmkdq$Yf\qgm[Yf
\aj][ll`]elg`algf][j]Ylmj]gjk]n]jYd&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the spell creates one
more dart for each slot level above 1st.

97
D&D Basic Rules v1.0 | Chapter 11: Spells
Qgm[YfYdkgkh][a^q[gf\alagfkl`Yloaddlja__]jY
kh][aYdY[lanalq\mjaf_l`]\mjYlagf&>gj]pYehd]$qgm
ea_`lkm__]kll`YlY_jgmhg^kgd\a]jk_an]Yddl`]aj
egf]qlgl`]?jklZ]__Yjl`]qe]]l&A^l`][gf\alagfakf?l
e]lZ]^gj]l`]kh]dd]f\k$l`]Y[lanalqakf?lh]j^gje]\&
A^qgmgjYfqg^qgmj[gehYfagfk\YeY_]Y[j]Ylmj]
Y?][l]\Zql`akkh]dd$l`]kh]dd]f\k^gjl`Yl[j]Ylmj]&
At Higher Levels&O`]fqgm[Ykll`akkh]ddmkaf_
Y/l`%d]n]dkh]ddkdgl$l`]\mjYlagfak)(\Yqk&O`]f
qgmmk]Yf0l`%d]n]dkh]ddkdgl$l`]\mjYlagfak+(\Yqk&
O`]fqgmmk]Y1l`%d]n]dkh]ddkdgl$l`]\mjYlagfakY
year and a day.
Maze
0l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:;gf[]fljYlagf$mhlg)(eafml]k
QgmZYfak`Y[j]Ylmj]l`Ylqgm[Yfk]]oal`afjYf_]aflg
YdYZqjafl`af]\]eahdYf]&L`]lYj_]lj]eYafkl`]j]^gj
l`]\mjYlagfgjmfladal]k[Yh]kl`]eYr]&
L`]lYj_]l[Yfmk]alkY[lagflgYll]ehllg]k[Yh]&
O`]fal\g]kkg$aleYc]kY<;*(Afl]dda_]f[][`][c&A^
alkm[[]]\k$al]k[Yh]k$Yf\l`]kh]dd]f\k YeafglYmjgj
_gjakljg\]egfYmlgeYla[Yddqkm[[]]\k!&
When the spell ends, the target reappears in the
khY[]ald]^lgj$a^l`YlkhY[]akg[[mha]\$afl`]f]Yj]kl
mfg[[mha]\khY[]&
Meteor Swarm
1l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: 1 mile
Components:N$K
Duration:AfklYflYf]gmk
:dYraf_gjZkg^?j]hdmee]llgl`]_jgmf\Yl^gmj
\a?]j]flhgaflkqgm[Yfk]]oal`afjYf_]&=Y[`[j]Ylmj]
afY,(%^ggl%jY\amkkh`]j][]fl]j]\gf]Y[`hgaflqgm
[`ggk]emkleYc]Y<]pl]jalqkYnaf_l`jgo&L`]kh`]j]
khj]Y\kYjgmf\[gjf]jk&9[j]Ylmj]lYc]k*(\.?j]
\YeY_]Yf\*(\.Zdm\_]gfaf_\YeY_]gfY^Yad]\
kYn]$gj`Yd^Ykem[`\YeY_]gfYkm[[]kk^mdgf]&9
[j]Ylmj]afl`]Yj]Yg^egj]l`Yfgf]?]jqZmjklak
Y?][l]\gfdqgf[]&
L`]kh]dd\YeY_]kgZb][lkafl`]Yj]YYf\a_fal]k
?YeeYZd]gZb][lkl`YlYj]f?lZ]af_ogjfgj[Yjja]\&
Minor Illusion
Addmkagf[Yfljah
Casting Time: 1 action
Range:+(^]]l
Components:K$E YZalg^?]][]!
Duration:)eafml]
Qgm[j]Yl]Ykgmf\gjYfaeY_]g^YfgZb][loal`af
jYf_]l`YldYklk^gjl`]\mjYlagf&L`]addmkagfYdkg]f\ka^
qgm\akeakkalYkYfY[lagfgj[Ykll`akkh]ddY_Yaf&
A^qgm[j]Yl]Ykgmf\$alkngdme][YfjYf_]^jgeY
o`akh]jlgYk[j]Ye&Al[YfZ]qgmjnga[]$kge]gf]
]dk]?knga[]$Ydagf?kjgYj$YZ]Ylaf_g^\jmek$gjYfq
afY+(%^ggl%jY\amkkh`]j][]fl]j]\gfl`Ylhgafl&=Y[`
lYj_]lj]_Yafk`alhgaflk]imYdlg+\0#qgmjkh]dd[Yklaf_
YZadalqeg\a?]j&L`akkh]dd`Ykfg]?][lgfmf\]Y\
gj[gfkljm[lk&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^.l`d]n]dgj`a_`]j$l`]`]Ydaf_af[j]Yk]kZq
)\0^gj]Y[`kdgld]n]dYZgn]-l`&
Mass Heal
1l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K
Duration:AfklYflYf]gmk
9?gg\g^`]Ydaf_]f]j_q?gok^jgeqgmaflgafbmj]\
[j]Ylmj]kYjgmf\qgm&Qgmj]klgj]mhlg/((`alhgaflk$
\ana\]\Ykqgm[`ggk]Yegf_YfqfmeZ]jg^[j]Ylmj]k
l`Ylqgm[Yfk]]oal`afjYf_]&;j]Ylmj]k`]Yd]\Zq
l`akkh]ddYj]Ydkg[mj]\g^Ydd\ak]Yk]kYf\Yfq]?][l
eYcaf_l`]eZdaf\]\gj\]Y^]f]\&L`akkh]dd`Ykfg
]?][lgfmf\]Y\gj[gfkljm[lk&
Mass Healing Word
+j\%d]n]d]ng[Ylagf
Casting Time: )ZgfmkY[lagf
Range: .(^]]l
Components:N
Duration:AfklYflYf]gmk
9kqgm[Yddgmlogj\kg^j]klgjYlagf$mhlgkap[j]Ylmj]k
g^qgmj[`ga[]l`Ylqgm[Yfk]]oal`afjYf_]j]_Yaf`al
hgaflk]imYdlg)\,#qgmjkh]dd[Yklaf_YZadalqeg\a?]j&
L`akkh]dd`Ykfg]?][lgfmf\]Y\gj[gfkljm[lk&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^,l`d]n]dgj`a_`]j$l`]`]Ydaf_af[j]Yk]kZq
)\,^gj]Y[`kdgld]n]dYZgn]+j\&
Mass Suggestion
.l`%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:.(^]]l
Components:N$E YkfYc]?klgf_m]Yf\]al`]jYZalg^
`gf]q[geZgjY\jghg^ko]]lgad!
Duration:*,`gmjk
Qgmkm__]klY[gmjk]g^Y[lanalq daeal]\lgYk]fl]f[]
gjlog!Yf\eY_a[Yddqaf?m]f[]mhlglo]dn][j]Ylmj]k
g^qgmj[`ga[]l`Ylqgm[Yfk]]oal`afjYf_]Yf\l`Yl
[Yf`]YjYf\mf\]jklYf\qgm&;j]Ylmj]kl`Yl[Yf?lZ]
[`Yje]\Yj]aeemf]lgl`ak]?][l&L`]km__]klagfemkl
Z]ogj\]\afkm[`YeYff]jYklgeYc]l`][gmjk]g^
Y[lagfkgmf\j]YkgfYZd]&9kcaf_l`][j]Ylmj]lgklYZ
itself, throw itself onto a spear, immolate itself, or do
kge]gl`]jgZnagmkdq`Yje^mdY[lYmlgeYla[Yddqf]_Yl]k
l`]]?][lg^l`]kh]dd&
=Y[`lYj_]lemkleYc]YOak\gekYnaf_l`jgo&GfY
^Yad]\kYn]$alhmjkm]kl`][gmjk]g^Y[lagfqgm\]k[jaZ]\
lgl`]Z]klg^alkYZadalq&L`]km__]kl]\[gmjk]g^Y[lagf
[Yf[gflafm]^gjl`]]flaj]\mjYlagf&A^l`]km__]kl]\
activity can be completed in a shorter time, the spell
]f\ko`]fl`]kmZb][l?fak`]ko`YlaloYkYkc]\lg\g&

98
D&D Basic Rules v0.1 | Chapter 11: Spells
Passwall
-l`%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range:+(^]]l
Components:N$K$E Yhaf[`g^k]kYe]k]]\k!
Duration:)`gmj
9hYkkY_]Yhh]YjkYlYhgaflg^qgmj[`ga[]l`Ylqgm
[Yfk]]gfYogg\]f$hdYkl]j$gjklgf]kmj^Y[] km[`Yk
YoYdd$Y[]adaf_$gjY?ggj!oal`afjYf_]$Yf\dYklk^gj
l`]\mjYlagf&Qgm[`ggk]l`]gh]faf_?k\ae]fkagfk2mh
lg-^]]loa\]$0^]]llYdd$Yf\*(^]]l\]]h&L`]hYkkY_]
[j]Yl]kfgafklYZadalqafYkljm[lmj]kmjjgmf\af_al&
O`]fl`]gh]faf_\akYhh]Yjk$Yfq[j]Ylmj]kgj
objects still in the passage created by the spell are safely
]b][l]\lgYfmfg[[mha]\khY[]f]Yj]kllgl`]kmj^Y[]gf
o`a[`qgm[Ykll`]kh]dd&
Power Word Kill
1l`%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:.(^]]l
Components:N
Duration:AfklYflYf]gmk
Qgmmll]jYogj\g^hgo]jl`Yl[Yf[geh]dgf][j]Ylmj]
qgm[Yfk]]oal`afjYf_]lg\a]afklYfldq&A^l`]
[j]Ylmj]qgm[`ggk]`Yk)((`alhgaflkgj^]o]j$al\a]k&
Gl`]joak]$l`]kh]dd`Ykfg]?][l&
Power Word Stun
0l`%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:.(^]]l
Components:N
Duration:AfklYflYf]gmk
Qgmkh]YcYogj\g^hgo]jl`Yl[Yfgn]jo`]del`]
eaf\g^gf][j]Ylmj]qgm[Yfk]]oal`afjYf_]$d]Ynaf_
al\meZ^gmf\]\&A^l`]lYj_]l`Yk)-(`alhgaflkgj^]o]j$
alakklmff]\&Gl`]joak]$l`]kh]dd`Ykfg]?][l&
L`]klmff]\lYj_]lemkleYc]Y;gfklalmlagfkYnaf_
l`jgoYll`]]f\g^]Y[`g^alklmjfk&GfYkm[[]kk^md
kYn]$l`akklmffaf_]?][l]f\k&
Prayer of Healing
*f\%d]n]d]ng[Ylagf
Casting Time:)(eafml]k
Range:+(^]]l
Components: N
Duration: AfklYflYf]gmk
Mhlgkap[j]Ylmj]kg^qgmj[`ga[]l`Ylqgm[Yfk]]
oal`afjYf_]]Y[`j]_Yaf`alhgaflk]imYdlg*\0#qgmj
kh]dd[Yklaf_YZadalqeg\a?]j&L`akkh]dd`Ykfg]?][lgf
mf\]Y\gj[gfkljm[lk&
At Higher Levels. O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^+j\d]n]dgj`a_`]j$l`]`]Ydaf_af[j]Yk]kZq
)\0^gj]Y[`kdgld]n]dYZgn]*f\&
gl`]jkgmf\qgm[`ggk]&L`]kgmf\[gflafm]kmfYZYl]\
l`jgm_`gmll`]\mjYlagf$gjqgm[YfeYc]\ak[j]l]
kgmf\kYl\a?]j]fllae]kZ]^gj]l`]kh]dd]f\k&
A^qgm[j]Yl]YfaeY_]g^YfgZb][l?km[`YkY[`Yaj$
em\\q^gglhjaflk$gjYkeYdd[`]kl?alemklZ]fgdYj_]j
l`YfY-%^ggl[mZ]&L`]aeY_][Yf?l[j]Yl]kgmf\$da_`l$
ke]dd$gjYfqgl`]jk]fkgjq]?][l&H`qka[Ydafl]jY[lagf
oal`l`]aeY_]j]n]YdkallgZ]Yfaddmkagf$Z][Ymk]
l`af_k[YfhYkkl`jgm_`al&
A^Y[j]Ylmj]mk]kalkY[lagflg]pYeaf]l`]kgmf\gj
aeY_]$l`][j]Ylmj][Yf\]l]jeaf]l`YlalakYfaddmkagf
oal`Ykm[[]kk^mdAfl]dda_]f[] Afn]kla_Ylagf![`][c
Y_Yafklqgmjkh]ddkYn]<;&A^Y[j]Ylmj]\ak[]jfkl`]
addmkagf^gjo`Ylalak$l`]addmkagfZ][ge]k^Yafllg
l`][j]Ylmj]&
Misty Step
*f\%d]n]d[gfbmjYlagf
Casting Time: )ZgfmkY[lagf
Range: Self
Components:N
Duration: AfklYflYf]gmk
:ja]?qkmjjgmf\]\Zqkadn]jqeakl$qgml]d]hgjlmhlg+(
^]]llgYfmfg[[mha]\khY[]l`Ylqgm[Yfk]]&
Mordenkainen’s Sword
/l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K$E YeafaYlmj]hdYlafmekogj\oal`
Y_jahYf\hgee]dg^[ghh]jYf\raf[$ogjl`*-(_h!
Duration:;gf[]fljYlagf$mhlg)eafml]
Qgm[j]Yl]Ykogj\%k`Yh]\hdYf]g^^gj[]l`Yl`gn]jk
oal`afjYf_]&AldYklk^gjl`]\mjYlagf&
O`]fl`]kogj\Yhh]Yjk$qgmeYc]Ye]d]]kh]dd
YllY[cY_YafklYlYj_]lg^qgmj[`ga[]oal`af-^]]lg^l`]
kogj\&GfY`al$l`]lYj_]llYc]k+\)(^gj[]\YeY_]&
Mfladl`]kh]dd]f\k$qgm[Yfmk]YZgfmkY[lagfgf]Y[`
g^qgmjlmjfklgegn]l`]kogj\mhlg*(^]]llgYkhgl
qgm[Yfk]]Yf\j]h]Yll`akYllY[cY_Yafkll`]kYe]
lYj_]lgjY\a?]j]flgf]&
Otto’s Irresistible Dance
.l`%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:+(^]]l
Components:N
Duration:;gf[]fljYlagf$mhlg)eafml]
;`ggk]gf][j]Ylmj]l`Ylqgm[Yfk]]oal`afjYf_]&L`]
lYj_]lZ]_afkY[gea[\Yf[]afhdY[]2k`maf_$lYhhaf_
alk^]]l$Yf\[Yh]jaf_^gjl`]\mjYlagf&;j]Ylmj]kl`Yl
[Yf?lZ][`Yje]\Yj]aeemf]lgl`akkh]dd&
9\Yf[af_[j]Ylmj]emklmk]Yddalkegn]e]fllg
\Yf[]oal`gmld]Ynaf_alkkhY[]Yf\`Yk\akY\nYflY_]
gf<]pl]jalqkYnaf_l`jgokYf\YllY[cjgddk&O`ad]
l`]lYj_]lakY?][l]\Zql`akkh]dd$gl`]j[j]Ylmj]k
`Yn]Y\nYflY_]gfYllY[cjgddkY_Yafklal&9kYf
Y[lagf$Y\Yf[af_[j]Ylmj]eYc]kYOak\gekYnaf_
l`jgolgj]_Yaf[gfljgdg^alk]d^&GfYkm[[]kk^mdkYn]$
the spell ends.

99
D&D Basic Rules v1.0 | Chapter 11: Spells
;geaf_ZY[c^jgel`]\]Y\akYfgj\]Yd&L`]lYj_]l
lYc]kY,h]fYdlqlgYddYllY[cjgddk$kYnaf_l`jgok$Yf\
YZadalq[`][ck&=n]jqlae]l`]lYj_]l?fak`]kYdgf_j]kl$
l`]h]fYdlqakj]\m[]\Zq)mfladal\akYhh]Yjk&
Ray of Frost
=ng[Ylagf[Yfljah
Casting Time: 1 action
Range: .(^]]l
Components:N$K
Duration:AfklYflYf]gmk
9^ja_a\Z]Yeg^Zdm]%o`al]da_`lklj]YcklgoYj\Y
[j]Ylmj]oal`afjYf_]&EYc]YjYf_]\kh]ddYllY[c
Y_Yafkll`]lYj_]l&GfY`al$allYc]k)\0[gd\\YeY_]$
Yf\alkkh]]\akj]\m[]\Zq)(^]]lmfladl`]klYjlg^
qgmjf]pllmjf&
L`]kh]dd?k\YeY_]af[j]Yk]kZq)\0o`]fqgmj]Y[`
-l`d]n]d *\0!$))l`d]n]d +\0!$Yf\)/l`d]n]d ,\0!&
Regenerate
/l`%d]n]dljYfkemlYlagf
Casting Time:)eafml]
Range:Lgm[`
Components:N$K$E YhjYq]jo`]]dYf\`gdqoYl]j!
Duration:)`gmj
Qgmlgm[`Y[j]Ylmj]Yf\klaemdYl]alkfYlmjYd`]Ydaf_
YZadalq&L`]lYj_]lj]_Yafk,\0#)-`alhgaflk&>gjl`]
\mjYlagfg^l`]kh]dd$l`]lYj_]lj]_Yafk)`alhgaflYll`]
klYjlg^]Y[`g^alklmjfk )(`alhgaflk]Y[`eafml]!&
L`]lYj_]l?kk]n]j]\Zg\qe]eZ]jk ?f_]jk$d]_k$
lYadk$Yf\kggf!$a^Yfq$Yj]j]klgj]\Y^l]j*eafml]k&
A^qgm`Yn]l`]k]n]j]\hYjlYf\`gd\allgl`]klmeh$
l`]kh]ddafklYflYf]gmkdq[Ymk]kl`]daeZlgcfal
lgl`]klmeh&
Remove Curse
+j\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K
Duration:AfklYflYf]gmk
9lqgmjlgm[`$Ydd[mjk]kY?][laf_gf][j]Ylmj]gj
gZb][l]f\&A^l`]gZb][lakY[mjk]\eY_a[al]e$alk[mjk]
j]eYafk$Zmll`]kh]ddZj]Yckalkgof]j?kYllmf]e]fllg
the object so it can be removed or discarded.
Resistance
9ZbmjYlagf[Yfljah
Casting Time: 1 action
Range:Lgm[`
Components: N$K$E YeafaYlmj][dgYc!
Duration: ;gf[]fljYlagf$mhlg)eafml]
Qgmlgm[`gf]oaddaf_[j]Ylmj]&Gf[]Z]^gj]l`]kh]dd
]f\k$l`]lYj_]l[YfjgddY\,Yf\Y\\l`]fmeZ]j
rolled to one saving throw of its choice. It can roll
l`]\a]Z]^gj]gjY^l]jeYcaf_l`]kYnaf_l`jgo&L`]
spell then ends.
Prestidigitation
LjYfkemlYlagf[Yfljah
Casting Time: 1 action
Range:)(^]]l
Components:N$K
Duration: Mhlg)`gmj
L`akkh]ddakYeafgjeY_a[Ydlja[cl`Ylfgna[]
kh]dd[Ykl]jkmk]^gjhjY[la[]&Qgm[j]Yl]gf]g^l`]
^gddgoaf_eY_a[Yd]?][lkoal`afjYf_]2
?Qgm[j]Yl]YfafklYflYf]gmk$`Yjed]kkk]fkgjq]?][l$
km[`YkYk`go]jg^khYjck$Yhm?g^oaf\$^Yaflemka-
cal notes, or an odd odor.
?QgmafklYflYf]gmkdqda_`lgjkfm?gmlY[Yf\d]$Y
lgj[`$gjYkeYdd[Yeh?j]&
?QgmafklYflYf]gmkdq[d]YfgjkgadYfgZb][lfgdYj_]j
l`Yf)[mZa[^ggl&
?Qgm[`add$oYje$gj?Yngjmhlg)[mZa[^gglg^fgfdan-
af_eYl]jaYd^gj)`gmj&
?QgmeYc]Y[gdgj$YkeYddeYjc$gjYkqeZgdYhh]Yj
gfYfgZb][lgjYkmj^Y[]^gj)`gmj&
?Qgm[j]Yl]YfgfeY_a[Ydljafc]lgjYfaddmkgjqaeY_]
l`Yl[Yf?lafqgmj`Yf\Yf\l`YldYklkmfladl`]]f\g^
qgmjf]pllmjf&
A^qgm[Ykll`akkh]ddemdlahd]lae]k$qgm[Yf`Yn]mhlg
l`j]]g^alkfgf%afklYflYf]gmk]?][lkY[lan]YlYlae]$
Yf\qgm[Yf\akeakkkm[`Yf]?][lYkYfY[lagf&
Protection from Energy
+j\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: Lgm[`
Components: N$K
Duration: ;gf[]fljYlagf$mhlg)`gmj
>gjl`]\mjYlagf$l`]oaddaf_[j]Ylmj]qgmlgm[``Yk
j]kaklYf[]lggf]\YeY_]lqh]g^qgmj[`ga[]2Y[a\$[gd\$
?j]$da_`lfaf_$gjl`mf\]j&
Raise Dead
-l`%d]n]df][jgeYf[q
Casting Time:)`gmj
Range:Lgm[`
Components:N$K$E Y\aYegf\ogjl`Yld]Ykl-((_h$
o`a[`l`]kh]dd[gfkme]k!
Duration:AfklYflYf]gmk
Qgmj]lmjfY\]Y\[j]Ylmj]qgmlgm[`lgda^]$hjgna\]\
l`Ylal`YkZ]]f\]Y\fgdgf_]jl`Yf)(\Yqk&A^l`]
[j]Ylmj]?kkgmdakZgl`oaddaf_Yf\YldaZ]jlqlgj]bgafl`]
Zg\q$l`][j]Ylmj]j]lmjfklgda^]oal`)`alhgafl&
L`akkh]ddYdkgf]mljYdar]kYfqhgakgfkYf\[mj]k
fgfeY_a[Yd\ak]Yk]kl`YlY?][l]\l`][j]Ylmj]Yll`]
lae]al\a]\&L`akkh]dd\g]kf?l$`go]n]j$j]egn]eY_a[Yd
\ak]Yk]k$[mjk]k$gjkaeadYj]?][lk3a^l`]k]Yj]f?l?jkl
j]egn]\hjagjlg[Yklaf_l`]kh]dd$l`]qlYc]]?][lo`]f
l`][j]Ylmj]j]lmjfklgda^]&L`]kh]dd[Yf?lj]lmjfYf
mf\]Y\[j]Ylmj]lgda^]&
L`akkh]dd[dgk]kYddegjlYdogmf\k$Zmlal\g]kf?l
j]klgj]eakkaf_Zg\qhYjlk&A^l`][j]Ylmj]akdY[caf_
Zg\qhYjlkgjgj_Yfkafl]_jYd^gjalkkmjnanYd?alk`]Y\$
^gjafklYf[]?l`]kh]ddYmlgeYla[Yddq^Yadk&

100
D&D Basic Rules v0.1 | Chapter 11: Spells
QgmoYj\Y[j]Ylmj]oal`afjYf_]Y_YafklYllY[c&Mflad
l`]kh]dd]f\k$Yfq[j]Ylmj]o`glYj_]lkl`]oYj\]\
[j]Ylmj]oal`YfYllY[cgjY`Yje^mdkh]ddemkl?jkl
make a Wisdom saving throw. On a failed save, the
[j]Ylmj]emkl[`ggk]Yf]olYj_]lgjdgk]l`]YllY[c
gjkh]dd&L`akkh]dd\g]kf?lhjgl][ll`]oYj\]\[j]Ylmj]
^jgeYj]Y]?][lk$km[`Ykl`]]phdgkagfg^Y?j]ZYdd&
A^l`]oYj\]\[j]Ylmj]eYc]kYfYllY[cgj[YklkYkh]dd
l`YlY?][lkYf]f]eq[j]Ylmj]$l`akkh]dd]f\k&
Shield
)kl%d]n]dYZbmjYlagf
Casting Time:)j]Y[lagf$o`a[`qgmlYc]o`]fqgmYj]
hit by an attack or targeted by the eY_a[eakkad] spell
Range: Self
Components:N$K
Duration:)jgmf\
9fafnakaZd]ZYjja]jg^eY_a[Yd^gj[]Yhh]YjkYf\
hjgl][lkqgm&Mfladl`]klYjlg^qgmjf]pllmjf$qgm`Yn]Y
#-Zgfmklg9;$af[dm\af_Y_Yafkll`]lja__]jaf_YllY[c$
Yf\qgmlYc]fg\YeY_]^jgeeY_a[eakkad]&
Shield of Faith
)kl%d]n]dYZbmjYlagf
Casting Time: )ZgfmkY[lagf
Range:.(^]]l
Components: N$K$E YkeYddhYj[`e]floal`YZalg^
`gdql]plojall]fgfal!
Duration: ;gf[]fljYlagf$mhlg)(eafml]k
9k`aee]jaf_?]d\Yhh]YjkYf\kmjjgmf\kY[j]Ylmj]
g^qgmj[`ga[]oal`afjYf_]$_jYflaf_alY#*Zgfmklg9;
^gjl`]\mjYlagf&
Shocking Grasp
=ng[Ylagf[Yfljah
Casting Time: 1 action
Range: Lgm[`
Components: N$K
Duration: AfklYflYf]gmk
Da_`lfaf_khjaf_k^jgeqgmj`Yf\lg\]dan]jYk`g[clg
Y[j]Ylmj]qgmljqlglgm[`&EYc]Ye]d]]kh]ddYllY[c
Y_Yafkll`]lYj_]l&Qgm`Yn]Y\nYflY_]gfl`]YllY[cjgdd
if the target is wearing armor made of metal. On a hit,
l`]lYj_]llYc]k)\0da_`lfaf_\YeY_]$Yf\al[Yf?llYc]
j]Y[lagfkmfladl`]klYjlg^alkf]pllmjf&
L`]kh]dd?k\YeY_]af[j]Yk]kZq)\0o`]fqgmj]Y[`
-l`d]n]d *\0!$))l`d]n]d +\0!$Yf\)/l`d]n]d ,\0!&
Silence
*f\%d]n]daddmkagf jalmYd!
Casting Time: 1 action
Range:)*(^]]l
Components: N$K
Duration:;gf[]fljYlagf$mhlg)(eafml]k
>gjl`]\mjYlagf$fgkgmf\[YfZ][j]Yl]\oal`afgj
hYkkl`jgm_`Y*(%^ggl%jY\amkkh`]j][]fl]j]\gfY
hgaflqgm[`ggk]oal`afjYf_]&9fq[j]Ylmj]gjgZb][l
]flaj]dqafka\]l`]kh`]j]akaeemf]lgl`mf\]j\YeY_]$
Yf\[j]Ylmj]kYj]\]Y^]f]\o`ad]]flaj]dqafka\]al&
Resurrection
/l`%d]n]df][jgeYf[q
Casting Time:)`gmj
Range:Lgm[`
Components:N$K$E Y\aYegf\ogjl`Yld]Ykl)$(((
_h$o`a[`l`]kh]dd[gfkme]k!
Duration:AfklYflYf]gmk
Qgmlgm[`Y\]Y\[j]Ylmj]l`Yl`YkZ]]f\]Y\^gjfg
egj]l`YfY[]flmjq$l`Yl\a\f?l\a]g^gd\Y_]$Yf\l`Yl
akf?lmf\]Y\&A^alkkgmdak^j]]Yf\oaddaf_$l`]lYj_]l
j]lmjfklgda^]oal`Yddalk`alhgaflk&
L`akkh]ddf]mljYdar]kYfqhgakgfkYf\[mj]kfgjeYd
\ak]Yk]kYa[laf_l`][j]Ylmj]o`]fal\a]\&Al\g]kf?l$
`go]n]j$j]egn]eY_a[Yd\ak]Yk]k$[mjk]k$Yf\l`]dac]3
a^km[`]?][lkYj]f?lj]egn]\hjagjlg[Yklaf_l`]kh]dd$
l`]qYa[ll`]lYj_]lgfalkj]lmjflgda^]&
L`akkh]dd[dgk]kYddegjlYdogmf\kYf\j]klgj]kYfq
missing body parts.
;geaf_ZY[c^jgel`]\]Y\akYfgj\]Yd&L`]lYj_]l
lYc]kY,h]fYdlqlgYddYllY[cjgddk$kYnaf_l`jgok$Yf\
YZadalq[`][ck&=n]jqlae]l`]lYj_]l?fak`]kYdgf_j]kl$
l`]h]fYdlqakj]\m[]\Zq)mfladal\akYhh]Yjk&
;Yklaf_l`akkh]ddlgj]klgj]da^]lgY[j]Ylmj]l`Yl`Yk
Z]]f\]Y\^gjgf]q]Yjgjdgf_]jlYp]kqgm_j]Yldq&Mflad
qgm?fak`Ydgf_j]kl$qgm[Yf?l[Yklkh]ddkY_Yaf$Yf\
qgm`Yn]\akY\nYflY_]gfYddYllY[cjgddk$YZadalq[`][ck$
and saving throws.
Revivify
+j\%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range: Lgm[`
Components: N$K$E \aYegf\kogjl`+((_h$o`a[`
l`]kh]dd[gfkme]k!
Duration: AfklYflYf]gmk
Qgmlgm[`Y[j]Ylmj]l`Yl`Yk\a]\oal`afl`]dYkl
eafml]&L`Yl[j]Ylmj]j]lmjfklgda^]oal`)`alhgafl&
L`akkh]dd[Yf?lj]lmjflgda^]Y[j]Ylmj]l`Yl`Yk\a]\g^
old age, nor can it restore any missing body parts.
Sacred Flame
=ng[Ylagf[Yfljah
Casting Time: 1 action
Range: .(^]]l
Components:N$K
Duration: AfklYflYf]gmk
>dYe]%dac]jY\aYf[]\]k[]f\kgfY[j]Ylmj]l`Ylqgm
[Yfk]]oal`afjYf_]&L`]lYj_]lemklkm[[]]\gfY
<]pl]jalqkYnaf_l`jgogjlYc])\0jY\aYfl\YeY_]&L`]
lYj_]l_YafkfgZ]f]?l^jge[gn]j^gjl`akkYnaf_l`jgo&
L`]kh]dd?k\YeY_]af[j]Yk]kZq)\0o`]fqgmj]Y[`
-l`d]n]d *\0!$))l`d]n]d +\0!$Yf\)/l`d]n]d ,\0!&
Sanctuary
)kl%d]n]dYZbmjYlagf
Casting Time: )ZgfmkY[lagf
Range: +(^]]l
Components: N$K$E YkeYddkadn]jeajjgj!
Duration: )eafml]

101
D&D Basic Rules v1.0 | Chapter 11: Spells
Spare the Dying
F][jgeYf[q[Yfljah
Casting Time: 1 action
Range:Lgm[`
Components:N$K
Duration:AfklYflYf]gmk
Qgmlgm[`Ydanaf_[j]Ylmj]l`Yl`Yk(`alhgaflk&L`]
[j]Ylmj]Z][ge]kklYZd]&L`akkh]dd`Ykfg]?][lgf
mf\]Y\gj[gfkljm[lk&
Speak with Dead
+j\%d]n]df][jgeYf[q
Casting Time: 1 action
Range:)(^]]l
Components:N$K$E Zmjfaf_af[]fk]!
Duration:)(eafml]k
Qgm_jYfll`]k]eZdYf[]g^da^]Yf\afl]dda_]f[]lgY
[gjhk]g^qgmj[`ga[]oal`afjYf_]$Yddgoaf_allgYfko]j
l`]im]klagfkqgmhgk]&L`][gjhk]emklkladd`Yn]Y
egml`Yf\[Yf?lZ]mf\]Y\&L`]kh]dd^Yadka^l`][gjhk]
oYkl`]lYj_]lg^l`akkh]ddoal`afl`]dYkl)(\Yqk&
Mfladl`]kh]dd]f\k$qgm[YfYkcl`][gjhk]mhlg?n]
im]klagfk&L`][gjhk]cfgokgfdqo`Ylalcf]oafda^]$
af[dm\af_l`]dYf_mY_]kalcf]o&9fko]jkYj]mkmYddq
Zja]^$[jqhla[$gjj]h]lalan]$Yf\l`][gjhk]akmf\]jfg
[gehmdkagflgg?]jYljml`^mdYfko]ja^qgmYj]`gklad]
lgalgjalj][g_far]kqgmYkYf]f]eq&L`akkh]dd\g]kf?l
j]lmjfl`][j]Ylmj]?kkgmdlgalkZg\q$gfdqalkYfaeYlaf_
khajal&L`mk$l`][gjhk][Yf?ld]Yjff]oaf^gjeYlagf$
\g]kf?l[gehj]`]f\Yfql`af_l`Yl`Yk`Yhh]f]\kaf[]al
\a]\$Yf\[Yf?lkh][mdYl]YZgml^mlmj]]n]flk&
Spider Climb
*f\%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range: Lgm[`
Components:N$K$E Y\jghg^Zalme]fYf\Ykha\]j!
Duration: ;gf[]fljYlagf$mhlg)`gmj
Mfladl`]kh]dd]f\k$gf]oaddaf_[j]Ylmj]qgmlgm[`
_Yafkl`]YZadalqlgegn]mh$\gof$Yf\Y[jgkkn]jla[Yd
kmj^Y[]kYf\mhka\]\gofYdgf_[]adaf_k$o`ad]d]Ynaf_
alk`Yf\k^j]]&L`]lYj_]lYdkg_YafkY[daeZaf_kh]]\
]imYdlgalkoYdcaf_kh]]\&
Spirit Guardians
+j\%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range: K]d^ )-%^ggljY\amk!
Components:N$K$E Y`gdqkqeZgd!
Duration: ;gf[]fljYlagf$mhlg)(eafml]k
Qgm[Ydd^gjl`khajalklghjgl][lqgm&L`]q?alYjgmf\qgm
lgY\aklYf[]g^)-^]]l^gjl`]\mjYlagf&A^qgmYj]_gg\
gjf]mljYd$l`]ajkh][ljYd^gjeYhh]YjkYf_]da[gj^]q
qgmj[`ga[]!&A^qgmYj]]nad$l`]qYhh]Yj?]f\ak`&
O`]fqgm[Ykll`akkh]dd$qgm[Yf\]ka_fYl]Yfq
fmeZ]jg^[j]Ylmj]kqgm[Yfk]]lgZ]mfY?][l]\Zqal&
9fY?][l]\[j]Ylmj]?kkh]]\ak`Ydn]\afl`]Yj]Y$Yf\
o`]fl`][j]Ylmj]]fl]jkl`]Yj]Y^gjl`]?jkllae]gf
YlmjfgjklYjlkalklmjfl`]j]$alemkleYc]YOak\ge
kYnaf_l`jgo&GfY^Yad]\kYn]$l`][j]Ylmj]lYc]k+\0
;Yklaf_Ykh]ddl`Ylaf[dm\]kYn]jZYd[gehgf]flak
impossible there.
Silent Image
)kl%d]n]daddmkagf
Casting Time: 1 action
Range:.(^]]l
Components:N$K$E YZalg^?]][]!
Duration:;gf[]fljYlagf$mhlg)(eafml]k
Qgm[j]Yl]l`]aeY_]g^YfgZb][l$Y[j]Ylmj]$gjkge]
gl`]jnakaZd]h`]fge]fgfl`YlakfgdYj_]jl`YfY)-%^ggl
[mZ]&L`]aeY_]Yhh]YjkYlYkhgloal`afjYf_]Yf\
dYklk^gjl`]\mjYlagf&L`]aeY_]akhmj]dqnakmYd3alakf?l
Y[[gehYfa]\Zqkgmf\$ke]dd$gjgl`]jk]fkgjq]?][lk&
Qgm[Yfmk]qgmjY[lagflg[Ymk]l`]aeY_]lgegn]lg
Yfqkhgloal`afjYf_]&9kl`]aeY_][`Yf_]kdg[Ylagf$
qgm[YfYdl]jalkYhh]YjYf[]kgl`Ylalkegn]e]flk
Yhh]YjfYlmjYd^gjl`]aeY_]&>gj]pYehd]$a^qgm[j]Yl]
YfaeY_]g^Y[j]Ylmj]Yf\egn]al$qgm[YfYdl]jl`]
image so that it appears to be walking.
H`qka[Ydafl]jY[lagfoal`l`]aeY_]j]n]YdkallgZ]Yf
addmkagf$Z][Ymk]l`af_k[YfhYkkl`jgm_`al&9[j]Ylmj]
l`Ylmk]kalkY[lagflg]pYeaf]l`]aeY_][Yf\]l]jeaf]
l`YlalakYfaddmkagfoal`Ykm[[]kk^mdAfl]dda_]f[]
Afn]kla_Ylagf![`][cY_Yafklqgmjkh]ddkYn]<;&A^Y
[j]Ylmj]\ak[]jfkl`]addmkagf^gjo`Ylalak$l`][j]Ylmj]
[Yfk]]l`jgm_`l`]aeY_]&
Sleep
)kl%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range:1(^]]l
Components: N$K$E Yhaf[`g^?f]kYf\$jgk]h]lYdk$
gjY[ja[c]l!
Duration:)eafml]
L`akkh]ddk]f\k[j]Ylmj]kaflgYeY_a[YdkdmeZ]j&
Jgdd-\03l`]lglYdak`goeYfq`alhgaflkg^[j]Ylmj]k
l`akkh]dd[YfY?][l&;j]Ylmj]koal`af*(^]]lg^
Yhgaflqgm[`ggk]oal`afjYf_]Yj]Y?][l]\af
Yk[]f\af_gj\]jg^l`]aj[mjj]fl`alhgaflk a_fgjaf_
mf[gfk[agmk[j]Ylmj]k!&
KlYjlaf_oal`l`][j]Ylmj]l`Yl`Ykl`]dgo]kl[mjj]fl
`alhgaflk$]Y[`[j]Ylmj]Y?][l]\Zql`akkh]dd^Yddk
mf[gfk[agmkmfladl`]kh]dd]f\k$l`]kd]]h]jlYc]k
\YeY_]$gjkge]gf]mk]kYfY[lagflgk`Yc]gjkdYhl`]
kd]]h]jYoYc]&KmZljY[l]Y[`[j]Ylmj]?k`alhgaflk^jge
l`]lglYdZ]^gj]egnaf_gflgl`][j]Ylmj]oal`l`]f]pl
dgo]kl`alhgaflk&9[j]Ylmj]?k`alhgaflkemklZ]]imYd
lggjd]kkl`Yfl`]j]eYafaf_lglYd^gjl`Yl[j]Ylmj]lg
Z]Y?][l]\&
Mf\]Y\Yf\[j]Ylmj]kaeemf]lgZ]af_[`Yje]\
Yj]f?lY?][l]\Zql`akkh]dd&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^*f\d]n]dgj`a_`]j$jgddYfY\\alagfYd*\0^gj
each slot level above 1st.

102
D&D Basic Rules v0.1 | Chapter 11: Spells
L`]lYj_]lemkleYc]YOak\gekYnaf_l`jgo&GfY
^Yad]\kYn]$alhmjkm]kl`][gmjk]g^Y[lagfqgm\]k[jaZ]\
lgl`]Z]klg^alkYZadalq&L`]km__]kl]\[gmjk]g^Y[lagf
[Yf[gflafm]^gjl`]]flaj]\mjYlagf&A^l`]km__]kl]\
activity can be completed in a shorter time, the spell
]f\ko`]fl`]kmZb][l?fak`]ko`YlaloYkYkc]\lg\g&
Qgm[YfYdkgkh][a^q[gf\alagfkl`Yloaddlja__]jY
kh][aYdY[lanalq\mjaf_l`]\mjYlagf&>gj]pYehd]$qgm
ea_`lkm__]kll`YlYcfa_`l_an]`]joYj`gjk]lgl`]
?jklZ]__Yjk`]e]]lk&A^l`][gf\alagfakf?le]lZ]^gj]
l`]kh]dd]phaj]k$l`]Y[lanalqakf?lh]j^gje]\&
A^qgmgjYfqg^qgmj[gehYfagfk\YeY_]l`]lYj_]l$
the spell ends.
Sunburst
0l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:)-(^]]l
Components:N$K$E ?j]Yf\Yha][]g^kmfklgf]!
Duration:AfklYflYf]gmk
:jaddaYflkmfda_`l?Yk`]kafY.(%^ggljY\amk[]fl]j]\
gfYhgaflqgm[`ggk]oal`afjYf_]&=Y[`[j]Ylmj]af
l`Ylda_`lemkleYc]Y;gfklalmlagfkYnaf_l`jgo&GfY
^Yad]\kYn]$Y[j]Ylmj]lYc]k)*\.jY\aYfl\YeY_]Yf\ak
Zdaf\]\^gj)eafml]&GfYkm[[]kk^mdkYn]$allYc]k`Yd^
Ykem[`\YeY_]Yf\akf?lZdaf\]\Zql`akkh]dd&Mf\]Y\
Yf\ggr]k`Yn]\akY\nYflY_]gfl`akkYnaf_l`jgo&
9[j]Ylmj]Zdaf\]\Zql`akkh]ddeYc]kYfgl`]j
;gfklalmlagfkYnaf_l`jgoYll`]]f\g^]Y[`g^alklmjfk&
GfYkm[[]kk^mdkYn]$alakfgdgf_]jZdaf\]\&
L`akkh]dd\akh]dkYfq\Yjcf]kkafalkYj]Yl`YloYk
created by a spell.
Teleport
/l`%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range:)(^]]l
Components:N
Duration:AfklYflYf]gmk
L`akkh]ddafklYfldqljYfkhgjlkqgmYf\mhlg]a_`l
oaddaf_[j]Ylmj]kg^qgmj[`ga[]l`Ylqgm[Yfk]]oal`af
jYf_]$gjYkaf_d]gZb][ll`Ylqgm[Yfk]]oal`afjYf_]$
lgY\]klafYlagfqgmk]d][l&A^qgmlYj_]lYfgZb][l$al
emklZ]YZd]lg?l]flaj]dqafka\]Y)(%^ggl[mZ]$Yf\al
[Yf?lZ]`]d\gj[Yjja]\ZqYfmfoaddaf_[j]Ylmj]&
L`]\]klafYlagfqgm[`ggk]emklZ]cfgoflgqgm$
Yf\alemklZ]gfl`]kYe]hdYf]g^]pakl]f[]Yk
qgm&Qgmj^YeadaYjalqoal`l`]\]klafYlagf\]l]jeaf]k
o`]l`]jqgmYjjan]l`]j]km[[]kk^mddq&L`]<Ejgddk
\)((Yf\[gfkmdlkl`]lYZd]&
Familiarity Mishap
Similar
Area
2Z
Target
On
Target
Permanent circle— — — 01–100
$VVRFLDWHGREMHFW— — — 01–100
Very familiar ? 06–13 14–24?
Seen casually 01–3334–43 ??
Viewed once 01–43 ??74–100
Description 01–43 ??74–100
False destination??— —
jY\aYfl\YeY_] a^qgmYj]_gg\gjf]mljYd!gj+\0
f][jgla[\YeY_] a^qgmYj]]nad!&GfYkm[[]kk^mdkYn]$
l`][j]Ylmj]lYc]k`Yd^Ykem[`\YeY_]&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^,l`d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
)\0^gj]Y[`kdgld]n]dYZgn]+j\&
Spiritual Weapon
*f\%d]n]d]ng[Ylagf
Casting Time:)ZgfmkY[lagf
Range: .(^]]l
Components: N$K
Duration: )eafml]
Qgm[j]Yl]Y?gYlaf_$kh][ljYdo]Yhgfoal`afjYf_]l`Yl
dYklk^gjl`]\mjYlagfgjmfladqgm[Ykll`akkh]ddY_Yaf&
O`]fqgm[Ykll`]kh]dd$qgm[YfeYc]Ye]d]]kh]dd
YllY[cY_YafklY[j]Ylmj]oal`af-^]]lg^l`]o]Yhgf&Gf
Y`al$l`]lYj_]llYc]k^gj[]\YeY_]]imYdlg)\0#qgmj
kh]dd[Yklaf_YZadalqeg\a?]j&
9kYZgfmkY[lagfgfqgmjlmjf$qgm[Yfegn]l`]
o]Yhgfmhlg*(^]]lYf\j]h]Yll`]YllY[cY_YafklY
[j]Ylmj]oal`af-^]]lg^al&
L`]o]Yhgf[YflYc]o`Yl]n]j^gjeqgm[`ggk]&
;d]ja[kg^\]ala]ko`gYj]Ykkg[aYl]\oal`YhYjla[mdYj
o]Yhgf YkKl&;ml`Z]jlakcfgof^gj`akeY[]Yf\
L`gj^gj`ak`Yee]j!eYc]l`akkh]dd?k]?][lj]k]eZd]
that weapon.
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
kh]ddkdglg^+j\d]n]dgj`a_`]j$l`]\YeY_]af[j]Yk]kZq
)\0^gj]n]jqlogkdgld]n]dkYZgn]l`]*f\&
Stoneskin
,l`%d]n]dYZbmjYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K$E \aYegf\\mklogjl`)((_h$
o`a[`l`]kh]dd[gfkme]k!
Duration:;gf[]fljYlagf$mhlg)`gmj
L`akkh]ddlmjfkl`]?]k`g^Yoaddaf_[j]Ylmj]qgmlgm[`
as hard as stone. Until the spell ends, the target has
j]kaklYf[]lgfgfeY_a[YdZdm\_]gfaf_$ha]j[af_$Yf\
slashing damage.
Suggestion
*f\%d]n]d]f[`Yfle]fl
Casting Time: 1 action
Range: +(^]]l
Components:N$E YkfYc]?klgf_m]Yf\]al`]jYZalg^
`gf]q[geZgjY\jghg^ko]]lgad!
Duration: ;gf[]fljYlagf$mhlg0`gmjk
Qgmkm__]klY[gmjk]g^Y[lanalq daeal]\lgYk]fl]f[]
gjlog!Yf\eY_a[Yddqaf?m]f[]Y[j]Ylmj]qgm[Yf
k]]oal`afjYf_]l`Yl[Yf`]YjYf\mf\]jklYf\qgm&
;j]Ylmj]kl`Yl[Yf?lZ][`Yje]\Yj]aeemf]lgl`ak
]?][l&L`]km__]klagfemklZ]ogj\]\afkm[`YeYff]j
YklgeYc]l`][gmjk]g^Y[lagfkgmf\j]YkgfYZd]&
9kcaf_l`][j]Ylmj]lgklYZalk]d^$l`jgoalk]d^gflg
Ykh]Yj$aeegdYl]alk]d^$gj\gkge]gl`]jgZnagmkdq
`Yje^mdY[l]f\kl`]kh]dd&

103
D&D Basic Rules v1.0 | Chapter 11: Spells
?Qgm[Ymk]?Ye]klg?a[c]j$Zja_`l]f$\ae$gj[`Yf_]
[gdgj^gj)eafml]&
?Qgm[Ymk]`Yjed]kklj]egjkafl`]_jgmf\
^gj)eafml]&
?Qgm[j]Yl]YfafklYflYf]gmkkgmf\l`Ylgja_afYl]k
^jgeYhgaflg^qgmj[`ga[]oal`afjYf_]$km[`Yk
YjmeZd]g^l`mf\]j$l`][jqg^YjYn]f$gjgea-
fgmko`akh]jk&
?QgmafklYflYf]gmkdq[Ymk]Yfmfdg[c]\\ggjgjoaf-
\golg?qgh]fgjkdYek`ml&
?QgmYdl]jl`]Yhh]YjYf[]g^qgmj]q]k^gj)eafml]&
A^qgm[Ykll`akkh]ddemdlahd]lae]k$qgm[Yf`Yn]mhlg
l`j]]g^alk)%eafml]]?][lkY[lan]YlYlae]$Yf\qgm[Yf
\akeakkkm[`Yf]?][lYkYfY[lagf&
Thunderwave
)kl%d]n]d]ng[Ylagf
Casting Time: 1 action
Range: K]d^ )-%^ggl[mZ]!
Components: N$K
Duration: AfklYflYf]gmk
9oYn]g^l`mf\]jgmk^gj[]ko]]hkgml^jgeqgm&=Y[`
[j]Ylmj]afY)-%^ggl[mZ]gja_afYlaf_^jgeqgmemkl
eYc]Y;gfklalmlagfkYnaf_l`jgo&GfY^Yad]\kYn]$Y
[j]Ylmj]lYc]k*\0l`mf\]j\YeY_]Yf\akhmk`]\)(
^]]lYoYq^jgeqgm&GfYkm[[]kk^mdkYn]$l`][j]Ylmj]
lYc]k`Yd^Ykem[`\YeY_]Yf\akf?lhmk`]\&
AfY\\alagf$mfk][mj]\gZb][lkl`YlYj][gehd]l]dq
oal`afl`]Yj]Yg^]?][lYj]YmlgeYla[Yddqhmk`]\)(^]]l
YoYq^jgeqgmZql`]kh]dd?k]?][l$Yf\l`]kh]dd]ealkY
l`mf\]jgmkZggeYm\aZd]gmllg+((^]]l&
At Higher Levels.O`]fqgm[Ykll`akkh]ddmkaf_Y
spell slot of 2nd level or higher, the damage increases by
)\0^gj]Y[`kdgld]n]dYZgn])kl&
Time Stop
1l`%d]n]dljYfkemlYlagf
Casting Time: 1 action
Range: Self
Components:N
Duration:AfklYflYf]gmk
QgmZja]?qklghl`]?gog^lae]^gj]n]jqgf]Zml
qgmjk]d^&Fglae]hYkk]k^gjgl`]j[j]Ylmj]k$o`ad]qgm
lYc])\,#)lmjfkafYjgo$\mjaf_o`a[`qgm[Yfmk]
actions and move as normal.
L`akkh]dd]f\ka^gf]g^l`]Y[lagfkqgmmk]\mjaf_
l`akh]jag\$gjYfq]?][lkl`Ylqgm[j]Yl]\mjaf_l`ak
h]jag\$Y?][lkY[j]Ylmj]gl`]jl`YfqgmgjYfgZb][l
Z]af_ogjfgj[Yjja]\Zqkge]gf]gl`]jl`Yfqgm&Af
Y\\alagf$l`]kh]dd]f\ka^qgmegn]lgYhdY[]egj]l`Yf
)$(((^]]l^jgel`]dg[Ylagfo`]j]qgm[Yklal&
True Resurrection
1l`%d]n]df][jgeYf[q
Casting Time:)`gmj
Range:Lgm[`
Components:N$K$E Ykhjafcd]g^`gdqoYl]jYf\
\aYegf\kogjl`Yld]Ykl*-$(((_h$o`a[`l`]
kh]dd[gfkme]k!
Duration:AfklYflYf]gmk
Familiarity.?H]jeYf]fl[aj[d]?e]YfkYh]jeYf]fl
l]d]hgjlYlagf[aj[d]o`gk]ka_adk]im]f[]qgmcfgo&
?9kkg[aYl]\gZb][l?e]Yfkl`Ylqgmhgkk]kkYfgZb][l
lYc]f^jgel`]\]kaj]\\]klafYlagfoal`afl`]dYklkap
egfl`k$km[`YkYZggc^jgeYoarYj\?kdaZjYjq$Z]\
daf]f^jgeYjgqYdkmal]$gjY[`mfcg^eYjZd]^jgeY
da[`?kk][j]llgeZ&
?N]jq^YeadaYj?akYhdY[]qgm`Yn]Z]]fn]jqg^l]f$Y
hdY[]qgm`Yn][Yj]^mddqklm\a]\$gjYhdY[]qgm[Yfk]]
o`]fqgm[Ykll`]kh]dd&?K]]f[YkmYddq?akkge]hdY[]
qgm`Yn]k]]fegj]l`Yfgf[]Zmloal`o`a[`qgmYj]f?l
n]jq^YeadaYj&?Na]o]\gf[]?akYhdY[]qgm`Yn]k]]f
gf[]$hgkkaZdqmkaf_eY_a[&?<]k[jahlagf?akYhdY[]
o`gk]dg[YlagfYf\Yhh]YjYf[]qgmcfgol`jgm_`
kge]gf]]dk]?k\]k[jahlagf$h]j`Yhk^jgeYeYh&
?>Ydk]\]klafYlagf?akYhdY[]l`Yl\g]kf?l]pakl&
H]j`Yhkqgmlja]\lgk[jqYf]f]eq?kkYf[lmeZml
afkl]Y\na]o]\Yfaddmkagf$gjqgmYj]Yll]ehlaf_lg
l]d]hgjllgY^YeadaYjdg[Ylagfl`Ylfgdgf_]j]paklk&
On Target.QgmYf\qgmj_jgmh gjl`]lYj_]lgZb][l!
Yhh]Yjo`]j]qgmoYfllg&
G?LYj_]l&QgmYf\qgmj_jgmh gjl`]lYj_]lgZb][l!
appear a random distance away from the destination
afYjYf\ge\aj][lagf&<aklYf[]g?lYj_]lak)\)(
)\)(h]j[]flg^l`]\aklYf[]l`YloYklgZ]ljYn]d]\&
>gj]pYehd]$a^qgmlja]\lgljYn]d)*(ead]k$dYf\]\g?
lYj_]l$Yf\jgdd]\Y-Yf\+gfl`]log\)(k$l`]fqgm
ogmd\Z]g?lYj_]lZq)-h]j[]fl$gj)0ead]k&L`]<E
\]l]jeaf]kl`]\aj][lagfg?lYj_]ljYf\gedqZqjgddaf_Y
\0Yf\\]ka_fYlaf_)Ykfgjl`$*Ykfgjl`]Ykl$+Yk]Ykl$
Yf\kggfYjgmf\l`]hgaflkg^l`][gehYkk&A^qgmo]j]
l]d]hgjlaf_lgY[gYklYd[alqYf\ogmf\mh)0ead]kgml
Ylk]Y$qgm[gmd\Z]afljgmZd]&
Similar Area.QgmYf\qgmj_jgmh gjl`]lYj_]l
gZb][l!oaf\mhafY\a?]j]flYj]Yl`Yl?knakmYddqgj
l`]eYla[YddqkaeadYjlgl`]lYj_]lYj]Y&A^qgmYj]
`]Y\af_^gjqgmj`ge]dYZgjYlgjq$^gj]pYehd]$qgm
ea_`loaf\mhafYfgl`]joarYj\?kdYZgjYlgjqgjaf
YfYd[`]ea[Ydkmhhdqk`ghl`Yl`YkeYfqg^l`]kYe]
lggdkYf\aehd]e]flkYkqgmjdYZgjYlgjq&?]f]jYddq$
qgmYhh]Yjafl`][dgk]klkaeadYjhdY[]$Zmlkaf[]l`]
kh]dd`YkfgjYf_]daeal$qgm[gmd\[gf[]anYZdqoaf\mh
anywhere on the plane.
Mishap.L`]kh]dd?kmfhj]\a[lYZd]eY_a[j]kmdlkafY
\a?[mdlbgmjf]q&=Y[`l]d]hgjlaf_[j]Ylmj] gjl`]lYj_]l
gZb][l!lYc]k+\)(^gj[]\YeY_]$Yf\l`]<Ej]jgddkgf
l`]lYZd]lgk]]o`]j]qgmoaf\mh emdlahd]eak`Yhk
[Yfg[[mj$\]Ydaf_\YeY_]]Y[`lae]!&
Thaumaturgy
LjYfkemlYlagf[Yfljah
Casting Time: 1 action
Range: +(^]]l
Components: N
Duration: Mhlg)eafml]
QgmeYfa^]klYeafgjogf\]j$Yka_fg^kmh]jfYlmjYd
hgo]j$oal`afjYf_]&Qgm[j]Yl]gf]g^l`]^gddgoaf_
eY_a[Yd]?][lkoal`afjYf_]2
?Qgmjnga[]Zggekmhlgl`j]]lae]kYkdgm\YkfgjeYd
^gj)eafml]&

104
D&D Basic Rules v0.1 | Chapter 11: Spells
A^qgmeYaflYafqgmj[gf[]fljYlagfgfl`akkh]dd^gj
alko`gd]\mjYlagf$l`]oYddZ][ge]kh]jeYf]flYf\
[Yf?lZ]\akh]dd]\&Gl`]joak]$l`]oYdd\akYhh]Yjko`]f
the spell ends.
Warding Bond
*f\%d]n]dYZbmjYlagf
Casting Time: 1 action
Range: Lgm[`
Components: N$K$E YhYajg^hdYlafmejaf_kogjl`Yl
d]Ykl-(_h]Y[`$o`a[`qgmYf\l`]lYj_]lemklo]Yj
^gjl`]\mjYlagf!
Duration: )`gmj
L`akkh]ddoYj\kYoaddaf_[j]Ylmj]qgmlgm[`Yf\
[j]Yl]kYeqkla[[gff][lagfZ]lo]]fqgmYf\l`]lYj_]l
mfladl`]kh]dd]f\k&O`ad]l`]lYj_]lakoal`af.(^]]lg^
qgm$al_YafkY#)Zgfmklg9;Yf\kYnaf_l`jgok$Yf\
al`Ykj]kaklYf[]lgYdd\YeY_]&9dkg$]Y[`lae]allYc]k
\YeY_]$qgmlYc]l`]kYe]Yegmflg^\YeY_]&
L`]kh]dd]f\ka^qgm\jghlg(`alhgaflkgja^qgm
Yf\l`]lYj_]lZ][ge]k]hYjYl]\Zqegj]l`Yf.(^]]l&
It also ends if the spell is cast again on either of the
[gff][l]\[j]Ylmj]k&Qgm[YfYdkg\akeakkl`]kh]dd
as an action.
Web
*f\%d]n]d[gfbmjYlagf
Casting Time: 1 action
Range: .(^]]l
Components: N$K$E YZalg^kha\]jo]Z!
Duration: ;gf[]fljYlagf$mhlg)`gmj
Qgm[gfbmj]YeYkkg^l`a[c$kla[cqo]ZZaf_YlYhgaflg^
qgmj[`ga[]oal`afjYf_]&L`]o]Zk?ddY*(%^ggl[mZ]
^jgel`Ylhgafl^gjl`]\mjYlagf&L`]o]ZkYj]\a?[mdl
l]jjYafYf\da_`ldqgZk[mj]l`]ajYj]Y&
A^l`]o]ZkYj]f?lYf[`gj]\Z]lo]]flogkgda\eYkk]k
km[`YkoYddkgjlj]]k!gjdYq]j]\Y[jgkkY?ggj$oYdd$
gj[]adaf_$l`][gfbmj]\o]Z[gddYhk]kgfalk]d^$Yf\l`]
kh]dd]f\kYll`]klYjlg^qgmjf]pllmjf&O]ZkdYq]j]\
gn]jY?Ylkmj^Y[]`Yn]Y\]hl`g^-^]]l&
=Y[`[j]Ylmj]l`YlklYjlkalklmjfafl`]o]Zkgjl`Yl
]fl]jkl`]e\mjaf_alklmjfemkleYc]Y<]pl]jalq
kYnaf_l`jgo&GfY^Yad]\kYn]$l`][j]Ylmj]akj]kljYaf]\
Ykdgf_Ykalj]eYafkafl`]o]ZkgjmfladalZj]Yck^j]]&
9[j]Ylmj]j]kljYaf]\Zql`]o]Zk[Yfmk]alkY[lagflg
eYc]YKlj]f_l`[`][cY_Yafklqgmjkh]ddkYn]<;&A^al
km[[]]\k$alakfgdgf_]jj]kljYaf]\&
L`]o]ZkYj]?YeeYZd]&9fq-%^ggl[mZ]g^o]Zk
]phgk]\lg?j]ZmjfkYoYqaf)jgmf\$\]Ydaf_*\,?j]
\YeY_]lgYfq[j]Ylmj]l`YlklYjlkalklmjfafl`]?j]&
Qgmlgm[`Y[j]Ylmj]l`Yl`YkZ]]f\]Y\^gjfgdgf_]j
l`Yf*((q]YjkYf\l`Yl\a]\^gjYfqj]Ykgf]p[]hl
gd\Y_]&A^l`][j]Ylmj]?kkgmdak^j]]Yf\oaddaf_$l`]
[j]Ylmj]akj]klgj]\lgda^]oal`Yddalk`alhgaflk&
L`akkh]dd[dgk]kYddogmf\k$f]mljYdar]kYfqhgakgf$
[mj]kYdd\ak]Yk]k$Yf\da^lkYfq[mjk]kY?][laf_l`]
[j]Ylmj]o`]fal\a]\&L`]kh]ddj]hdY[]k\YeY_]\gj
missing organs and limbs.
L`]kh]dd[Yf]n]fhjgna\]Yf]oZg\qa^l`]gja_afYd
fgdgf_]j]paklk$afo`a[`[Yk]qgmemklkh]Ycl`]
[j]Ylmj]?kfYe]&L`][j]Ylmj]l`]fYhh]YjkafYf
mfg[[mha]\khY[]qgm[`ggk]oal`af)(^]]lg^qgm&
True Seeing
.l`%d]n]d\anafYlagf
Casting Time: 1 action
Range:Lgm[`
Components:N$K$E Yfgafle]fl^gjl`]]q]kl`Yl
[gklk*-_h3akeY\]^jgeemk`jggehgo\]j$kY?jgf$
Yf\^Yl3Yf\ak[gfkme]\Zql`]kh]dd!
Duration:)`gmj
L`akkh]dd_an]kl`]oaddaf_[j]Ylmj]qgmlgm[`l`]YZadalq
lgk]]l`af_kYkl`]qY[lmYddqYj]&>gjl`]\mjYlagf$l`]
[j]Ylmj]`Ykljm]ka_`l$fgla[]kk][j]l\ggjk`a\\]fZq
eY_a[$Yf\[Yfk]]aflgl`]=l`]j]YdHdYf]$YddgmllgY
jYf_]g^)*(^]]l&
Wall of Stone
-l`%d]n]d]ng[Ylagf
Casting Time: 1 action
Range:)*(^]]l
Components:N$K$E YkeYddZdg[cg^_jYfal]!
Duration:;gf[]fljYlagf$mhlg)(eafml]k
9fgfeY_a[YdoYddg^kgda\klgf]khjaf_kaflg]pakl]f[]
YlYhgaflqgm[`ggk]oal`afjYf_]&L`]oYddak.af[`]k
l`a[cYf\ak[gehgk]\g^l]f)(%^ggl%Zq%)(%^gglhYf]dk&
=Y[`hYf]demklZ][gfla_mgmkoal`Yld]Yklgf]gl`]j
hYf]d&9dl]jfYlan]dq$qgm[Yf[j]Yl])(%^ggl%Zq%*(%^ggl
hYf]dkl`YlYj]gfdq+af[`]kl`a[c&
A^l`]oYdd[mlkl`jgm_`Y[j]Ylmj]?kkhY[]o`]fal
Yhh]Yjk$l`][j]Ylmj]akhmk`]\lggf]ka\]g^l`]oYdd
qgmj[`ga[]!&A^Y[j]Ylmj]ogmd\Z]kmjjgmf\]\gfYdd
ka\]kZql`]oYdd gjl`]oYddYf\Yfgl`]jkgda\kmj^Y[]!$
l`Yl[j]Ylmj][YfeYc]Y<]pl]jalqkYnaf_l`jgo&GfY
km[[]kk$al[Yfmk]alkj]Y[lagflgegn]mhlgalkkh]]\kg
that it is no longer enclosed by the wall.
L`]oYdd[Yf`Yn]Yfqk`Yh]qgm\]kaj]$l`gm_`al
[Yf?lg[[mhql`]kYe]khY[]YkY[j]Ylmj]gjgZb][l&
L`]oYdd\g]kf?lf]]\lgZ]n]jla[Ydgjj]klgfYfq?je
^gmf\Ylagf&Alemkl$`go]n]j$e]j_]oal`Yf\Z]kgda\dq
kmhhgjl]\Zq]paklaf_klgf]&L`mk$qgm[Yfmk]l`akkh]dd
to bridge a chasm or create a ramp.
A^qgm[j]Yl]YkhYf_j]Yl]jl`Yf*(^]]lafd]f_l`$qgm
emkl`Ydn]l`]kar]g^]Y[`hYf]dlg[j]Yl]kmhhgjlk&
Qgm[Yf[jm\]dqk`Yh]l`]oYddlg[j]Yl][j]f]ddYlagfk$
battlements, and so on.
L`]oYddakYfgZb][leY\]g^klgf]l`Yl[YfZ]
\YeY_]\Yf\l`mkZj]Y[`]\&=Y[`hYf]d`Yk9;)-Yf\
+(`alhgaflkh]jaf[`g^l`a[cf]kk&J]\m[af_YhYf]d
lg(`alhgaflk\]kljgqkalYf\ea_`l[Ymk][gff][l]\
hYf]dklg[gddYhk]Yll`]<E?k\ak[j]lagf&

105
D&D Basic Rules v1.0 | Appendix: Conditions
Paralyzed
?9hYjYdqr]\[j]Ylmj]akaf[YhY[alYl]\ k]]l`][gf\a-
lagf!Yf\[Yf?legn]gjkh]Yc&
?L`][j]Ylmj]YmlgeYla[Yddq^YadkKlj]f_l`Yf\
<]pl]jalqkYnaf_l`jgok&
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]Y\nYflY_]&
?9fqYllY[cl`Yl`alkl`][j]Ylmj]akY[jala[Yd`ala^l`]
YllY[c]jakoal`af-^]]lg^l`][j]Ylmj]&
Petrified
?9h]lja?]\[j]Ylmj]akljYfk^gje]\$Ydgf_oal`Yfq
nonmagical object it is wearing or carrying, into a
kgda\afYfaeYl]kmZklYf[] mkmYddqklgf]!&Alko]a_`l
increases by a factor of ten, and it ceases aging.
?L`][j]Ylmj]akaf[YhY[alYl]\ k]]l`][gf\alagf!$[Yf?l
egn]gjkh]Yc$Yf\akmfYoYj]g^alkkmjjgmf\af_k&
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]Y\nYflY_]&
?L`][j]Ylmj]YmlgeYla[Yddq^YadkKlj]f_l`Yf\
<]pl]jalqkYnaf_l`jgok&
?L`][j]Ylmj]`Ykj]kaklYf[]lgYdd\YeY_]&
?L`][j]Ylmj]akaeemf]lghgakgfYf\\ak]Yk]$
Ydl`gm_`Yhgakgfgj\ak]Yk]Ydj]Y\qafalkkqkl]e
akkmkh]f\]\$fglf]mljYdar]\&
Poisoned
?9hgakgf]\[j]Ylmj]`Yk\akY\nYflY_]gfYllY[cjgddk
and ability checks.
Prone
?9hjgf][j]Ylmj]?kgfdqegn]e]flghlagfaklg[jYod$
mfd]kkalklYf\kmhYf\l`]j]Zq]f\kl`][gf\alagf&
?L`][j]Ylmj]`Yk\akY\nYflY_]gfYllY[cjgddk&
?9fYllY[cjgddY_Yafkll`][j]Ylmj]`YkY\nYflY_]a^l`]
YllY[c]jakoal`af-^]]lg^l`][j]Ylmj]&Gl`]joak]$
the attack roll has disadvantage.
Restrained
?9j]kljYaf]\[j]Ylmj]?kkh]]\Z][ge]k($Yf\al[Yf?l
Z]f]?l^jgeYfqZgfmklgalkkh]]\&
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]Y\nYflY_]$
Yf\l`][j]Ylmj]?kYllY[cjgddk`Yn]\akY\nYflY_]&
?L`][j]Ylmj]`Yk\akY\nYflY_]gf<]pl]jalq
saving throws.
Stunned
?9klmff]\[j]Ylmj]akaf[YhY[alYl]\ k]]l`][gf\a-
lagf!$[Yf?legn]$Yf\[Yfkh]Ycgfdq^Ydl]jaf_dq&
?L`][j]Ylmj]YmlgeYla[Yddq^YadkKlj]f_l`Yf\
<]pl]jalqkYnaf_l`jgok&
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]Y\nYflY_]&
Unconscious
?9fmf[gfk[agmk[j]Ylmj]akaf[YhY[alYl]\ k]]l`]
[gf\alagf!$[Yf?legn]gjkh]Yc$Yf\akmfYoYj]
g^alkkmjjgmf\af_k&
?L`][j]Ylmj]\jghko`Yl]n]jal?k`gd\af_Yf\
falls prone.
?L`][j]Ylmj]YmlgeYla[Yddq^YadkKlj]f_l`Yf\
<]pl]jalqkYnaf_l`jgok&
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]Y\nYflY_]&
?9fqYllY[cl`Yl`alkl`][j]Ylmj]akY[jala[Yd`ala^l`]
YllY[c]jakoal`af-^]]lg^l`][j]Ylmj]&
;ONDITIONS ALTER A CREATURE’S CAPABILITIES IN A
nYja]lqg^oYqkYf\[YfYjak]YkYj]kmdlg^Ykh]dd$Y
[dYkk^]Ylmj]$Yegfkl]j?kYllY[c$gjgl`]j]?][l&Egkl
[gf\alagfk$km[`YkZdaf\]\$Yj]aehYaje]flk$ZmlY^]o$
km[`YkafnakaZd]$[YfZ]Y\nYflY_]gmk&
9[gf\alagfdYklk]al`]jmfladalak[gmfl]j]\ l`]hjgf]
[gf\alagfak[gmfl]j]\ZqklYf\af_mh$^gj]pYehd]!
gj^gjY\mjYlagfkh][a?]\Zql`]]?][ll`Ylaehgk]\
the condition.
A^emdlahd]]?][lkaehgk]l`]kYe][gf\alagfgfY
[j]Ylmj]$]Y[`afklYf[]g^l`][gf\alagf`Ykalkgof
\mjYlagf$Zmll`][gf\alagf?k]?][lk\gf?l_]logjk]&
9[j]Ylmj]]al`]j`YkY[gf\alagfgj\g]kf?l&
L`]^gddgoaf_\]?falagfkkh][a^qo`Yl`Yhh]fklg
Y[j]Ylmj]o`ad]alakkmZb][l]\lgY[gf\alagf&
Blinded
?9Zdaf\]\[j]Ylmj][Yf?lk]]Yf\YmlgeYla[Yddq^Yadk
YfqYZadalq[`][cl`Ylj]imaj]kka_`l&
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]Y\nYflY_]$Yf\
l`][j]Ylmj]?kYllY[cjgddk`Yn]\akY\nYflY_]&
Charmed
?9[`Yje]\[j]Ylmj][Yf?lYllY[cl`][`Yje]jgjlYj_]l
l`][`Yje]joal``Yje^mdYZadala]kgjeY_a[Yd]?][lk&
?L`][`Yje]j`YkY\nYflY_]gfYfqYZadalq[`][clg
afl]jY[lkg[aYddqoal`l`][j]Ylmj]&
Deafened
?9\]Y^]f]\[j]Ylmj][Yf?l`]YjYf\YmlgeYla[Yddq^Yadk
YfqYZadalq[`][cl`Ylj]imaj]k`]Yjaf_&
Frightened
?9^ja_`l]f]\[j]Ylmj]`Yk\akY\nYflY_]gfYZadalq
[`][ckYf\YllY[cjgddko`ad]l`]kgmj[]g^alk^]Yjak
within line of sight.
?L`][j]Ylmj][Yf?loaddaf_dqegn][dgk]jlgl`]kgmj[]
of its fear.
Grappled
?9_jYhhd]\[j]Ylmj]?kkh]]\Z][ge]k($Yf\al[Yf?l
Z]f]?l^jgeYfqZgfmklgalkkh]]\&
?L`][gf\alagf]f\ka^l`]_jYhhd]jakaf[YhY[alYl]\
k]]l`][gf\alagf!&
?L`][gf\alagfYdkg]f\ka^Yf]?][lj]egn]kl`]
_jYhhd]\[j]Ylmj]^jgel`]j]Y[`g^l`]_jYhhd]jgj
_jYhhdaf_]?][l$km[`Yko`]fY[j]Ylmj]ak`mjd]\
away by the l`mf\]joYn] spell.
Incapacitated
?9faf[YhY[alYl]\[j]Ylmj][Yf?llYc]Y[lagfk
or reactions.
Invisible
?9fafnakaZd][j]Ylmj]akaehgkkaZd]lgk]]oal`gmll`]
Ya\g^eY_a[gjYkh][aYdk]fk]&>gjl`]hmjhgk]g^
`a\af_$l`][j]Ylmj]ak`]YnadqgZk[mj]\&L`][j]Y-
lmj]?kdg[Ylagf[YfZ]\]l][l]\ZqYfqfgak]aleYc]k
or any tracks it leaves.
?9llY[cjgddkY_Yafkll`][j]Ylmj]`Yn]\akY\nYflY_]$
Yf\l`][j]Ylmj]?kYllY[cjgddk`Yn]Y\nYflY_]&
Appendix: Conditions

106
D&D Basic Rules v0.1 | Appendix: Conditions
Exhaustion
Some special abilities and environmental hazards, such as
VWDUYDWLRQDQGWKHORQJWHUPHZHFWVRIIUHH]LQJRUVFRUFKLQJ
temperatures, can lead to a special condition called
H[KDXVWLRQ([KDXVWLRQLVPHDVXUHGLQVL[OHYHOV$QHZHFW
can give a creature one or more levels of exhaustion, as
VSHFL[HGLQWKHHZHFW?VGHVFULSWLRQ
/HYHO(ZHFW
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
6SHHGUHGXFHGWR
6 Death
,IDQDOUHDG\H[KDXVWHGFUHDWXUHVXZHUVDQRWKHUHZHFWWKDW
causes exhaustion, its current level of exhaustion increases
E\WKHDPRXQWVSHFL[HGLQWKHHZHFW?VGHVFULSWLRQ
$FUHDWXUHVXZHUVWKHHZHFWRILWVFXUUHQWOHYHORI
exhaustion as well as all lower levels. For example, a creature
VXZHULQJOHYHOH[KDXVWLRQKDVLWVVSHHGKDOYHGDQGKDV
disadvantage on ability checks.
$QHZHFWWKDWUHPRYHVH[KDXVWLRQUHGXFHVLWVOHYHODV
VSHFL[HGLQWKHHZHFW?VGHVFULSWLRQZLWKDOOH[KDXVWLRQ
HZHFWVHQGLQJLIDFUHDWXUH?VH[KDXVWLRQOHYHOLV
reduced below 1.
Finishing a long rest reduces a creature’s exhaustion level
by 1, provided that the creature has also ingested some
food and drink.

race
class & level Player Name
character Name
BackgrouNd
exPerieNce PoiNtsaligNmeNt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
hit Point maximum

strength

dexterity

constitution

intelligence

Wisdom

charisma
cP
eP
PP
gP
sP
Passive Wisdom (PercePtioN)
EquipmEntOthEr prOficiEnciEs & languagEs
attacks & spEllcasting
fEaturEs & traits

acrobatics (dex)

animal handling (Wis)

arcana (int)

athletics (str)

deception (cha)

history (int)

insight (Wis)

intimidation (cha)

investigation (int)

medicine (Wis)

Nature (int)

Perception (Wis)

Performance (cha)

Persuasion (cha)

religion (int)

sleight of hand (dex)

stealth (dex)

survival (Wis)
death saveshit dice
Name atk BoNusdamage/tyPe
total successes
Failures
ideals
BoNds
FlaWs
PersoNality traits
armOr
class
currEnt hit pOints
tEmpOrary hit pOints
initiativE spEEdprOficiEncy bOnus
strEngth
dExtErity
cOnstitutiOn
intElligEncE
wisdOm
charisma
saving thrOws
inspiratiOn
skills
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
character name eYeS
aGe WeIGhtheIGht
haIrSKIn
name
treasurecharacter backstory
character appearance
additional features & traits
allies & organizations
symbol

race
class & level Player Name
character Name
BackgrouNd
exPerieNce PoiNtsaligNmeNt
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
hit Point maximum

strength

dexterity

constitution

intelligence

Wisdom

charisma
cP
eP
PP
gP
sP
Passive Wisdom (PercePtioN)
EquipmEntOthEr prOficiEnciEs & languagEs
attacks & spEllcasting
fEaturEs & traits

acrobatics (dex)

animal handling (Wis)

arcana (int)

athletics (str)

deception (cha)

history (int)

insight (Wis)

intimidation (cha)

investigation (int)

medicine (Wis)

Nature (int)

Perception (Wis)

Performance (cha)

Persuasion (cha)

religion (int)

sleight of hand (dex)

stealth (dex)

survival (Wis)
death saveshit dice
Name atk BoNusdamage/tyPe
total successes
Failures
ideals
BoNds
FlaWs
PersoNality traits
armOr
class
currEnt hit pOints
tEmpOrary hit pOints
initiativE spEEdprOficiEncy bOnus
strEngth
dExtErity
cOnstitutiOn
intElligEncE
wisdOm
charisma
saving thrOws
inspiratiOn
skills
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
character name eYeS
aGe WeIGhtheIGht
haIrSKIn
name
treasurecharacter backstory
character appearance
additional features & traits
allies & organizations
symbol

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
spellcasting
class
spells known
spell namep
r
epar
e
d
spell
level
slots expendedslots total
1
0
2
3 6
7
8
9
4
5
spellcasting
ability
spell save dc spell attack
bonus
cantrips

What Comes Next?
AVING DELVED INTO THE DEPTHS OF
[`YjY[l]j[j]Ylagf$al?klae]lg[gfka\]j
qgmjf]plkl]hk&L`]^mfg^<< is in
hdYqaf_l`]_Ye]$fglbmkleYcaf_mh
[`YjY[l]jk l`gm_`l`Yl?k^mf$lgg!&
L`]KlYjl]jK]lakY_j]Ylf]plkl]ha^qgmoYfllgljq
qgmj`Yf\YlZ]af_Y<mf_]gfEYkl]jYf\afljg\m[]
qgmj^ja]f\klgl`]_Ye]&A^qgm\gf?lcfgoYfq<Ek$ljq
lYcaf_gfl`Yljgd]qgmjk]d^&L`]KlYjl]jK]l is the best
hdY[]lgZ]_afqgmjbgmjf]q&
L`]HdYq]j?k@Yf\Zggcakqgmj]kk]flaYd_ma\]lg
Y\\alagfYdjY[]k$[dYkk]k$ZY[c_jgmf\k$Yf\gl`]j
[mklgearYlagfghlagfkkm[`Yk^]YlkYf\emdla[dYkkaf_&
Qgm?ddYdkg?f\egj]l`Yflog`mf\j]\]pljYkh]ddkYf\
YZ]Ymla^mdYjjYqg^Yjl\]ha[laf_]d]e]flkg^<<&
L`]Egfkl]jEYfmYd describes the most important
monsters in the <IX ? 3?X?<?? ??X?mfan]jk]&L`]
eYfmYdakYae]\Yl<Ek$Zmlal?kYdkgYmk]^mdj]^]j]f[]
for players.
L`]<mf_]gfEYkl]j?k?ma\]akl`]mdlaeYl]lge]
g^<Edgj]&Alaf[dm\]keY_a[al]ek$ghlagfYdjmd]k$
Yf\_ma\]daf]k^gj[j]Ylaf_]n]jql`af_^jgeYkaehd]
\mf_]gflgYf]flaj][gkegk^gjqgmj[YehYa_f&
=Y[`q]YjZjaf_kl`]hmZda[Ylagfg^f]o<<
Y\n]flmj]k&L`]k]k[]fYjagkYf\[YehYa_fkYj]l`]
h]j^][loYqlgljqqgmj`Yf\Yljmffaf_Y<< game
oal`Yeafaemeg^ogjc&
Dggcaf_^gjYj]_mdYj<< game or prefer dropping in
o`]fqgm`Yn]lae]7;`][cl`]Klgj]Yf\=n]flDg[Ylgj
gfgmjo]Zkal]lgk]]a^qgmjdg[Yd_Ye]klgj]akjmffaf_
]n]flkkm[`Yk<<=f[gmfl]jkgj<<=ph]\alagfk&
:jaf_qgmj_Ye]klgda^]oal`Ykmal]g^]f`Yf[]e]flk
^jgeYjgZmklk]lg^hdYq]jYf\<E\a_alYdlggdklg
Y[[]kkgja]kdac]eafaYlmj]k$nafqdeYlk$[YehYa_feYhk$
clothing, and more.
Alakf?lYdoYqkhgkkaZd]lg_Yl`]jYj]_mdYj_Yeaf_
_jgmh&Afkm[`kalmYlagfk$<IX ? 3?X?<?? ??X?
ZgYj\_Ye]khj]k]flYfa\]Yd[YkmYdhdYq]ph]ja]f[]&
Qgm?ddYdkg?f\YnYja]lqg^\a_alYd_Ye]kl`Ylg?]j
a <<]ph]ja]f[]Y[jgkkEY[$H;$lYZd]lk$Yf\
mobile devices.
Level up your D&D game by visiting
DungeonsandDragons.com
to see the suite of
DUNGEONS & DRAGONS offerings.