Design Thinking math strategy in teachingb.pdf

lorenamarinas 241 views 24 slides May 04, 2024
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About This Presentation

Math


Slide Content

Design
Thinking
Human-centered design
EGE 116
LESSON 11

Presenters:
Lorena Leal
Ma.Felisa Rosario
Delmark Santiago
Stephanie Ancheta
Angeline Maniquez

OBJECTIVES
1. Understand the principles and process of design
thinking;
2. Apply design thinking techniques to real-world
problems: and
3. Foster collaboration and teamwork skills.

What is
design
thinking?
An iterative process to tackle a set of problems

It's also about how it works.
Digging
deeper
into
design
Design is not
merely about
the visuals.

A solution-
based
approach
There is no linear
way to tackling
design problems

Hands-on
method
A non-traditional
way of coming up
with a solution

Design thinking goals
Have a thorough
understanding
of the user Challenge existing
assumptions
Redefine
problems and
innovate new
solutions

Design
thinking is
immersive.
It brings together observation, analysis, and
research to make design work for students.

Enhanced
problem
solving
There are no shortcuts;
designers must not
jump immediately to
the first solution.
The entire process is
iterative and expansive.

Completely
Iterative
Go through a loop
of understanding,
creating, & learning.

Highly
Creative
Frame and
approach a problem
differently to figure
out a unique solution

User-centered
At the core are the wants and needs of customers.
Design thinking
revolves around what
works best for them.
Try to understand
their pain points
and motivations.

EMPHATIZE
is the secret
weapon.
You need to
understand and
share the feelings
of other people.

Observe,
engage,
immerse
Ask the right questions and
put yourself in their shoes
Study and understand users

DEFINE
Is the
aspects of
problems
You need to define
or adress the the
specific problem or
issue.

IDEATE
Is where
ideas are
generate
You need to develop
your solution by
brainstorming and
researching.

PROTOTYPE
Start building a
solution despite
not being perfect.

Do it quick and dirty.
Build the prototype so
you can quickly
experience and
interact with the idea.

TEST
Ask for student
feedback on
your prototypes.
Find out how student
feel about the lesson
at hand.

Design
thinking
is about
doing.
Empathy is key.

THANK YOU
FOR
LISTENING!
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