Energized and Engaging Classrooms through Play_Games.pptx
KiranmaiNedunuri
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Jun 03, 2024
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About This Presentation
Engaging students
Size: 4.32 MB
Language: en
Added: Jun 03, 2024
Slides: 25 pages
Slide Content
Interactive and Engaging Learning Through Games Kartic Vaidyanathan
A set of discussion questions to get started https://www.menti.com/kap4hsmyxp https://www.mentimeter.com/app/presentation/0333be4770d499cab9044f72f4e5483a/6942dce7acbf
Introduction What is increasingly becoming scarce in todays world ? – Especially CLASSROOMS
Understanding Play 1. What does "Play" mean to you? 2. The associations and emotions it involves 3. How often do you experience Playful moments in a week? 4. Where do you experience them most often? Please provide the most recent examples you could recollect.
Some sample responses 1) Wrapper of something serious 2) Something done just for its own sake – No goals/targets/deadlines 3) Joy of doing things that you will never master 4) Immersive fun-winding pursuit 5) Appreciation of activity (without protocol/formalities) 6) Engaged, Entertained, Engrossed 7) Old Gurukul method 8) No obligations/responsibilities
Guess Who This is the subtitle that makes it comprehensible 01
A Quiz to understand GBL https://quizizz.com/admin/quiz/603766ceee61a9001b3f62fe/learning-game-based-learning-through-quiz
Books Vs Games
5,800,000,000 What is this ?
Answer
DIGITAL PILOT STEM GAMES IN EDUCATION CONTEXT AT IIT MADRAS ( PADLET OVERVIEW ) https://wordwall.net/play/31941/479/428 - AI/ML Real life application - Make the flight hit the right clouds https://wordwall.net/play/31886/412/201 - Steps in building construction https://wordwall.net/play/29285/461/582 - Active Listening https://raptivity2020-prod.s3.amazonaws.com/users/b86pg/published/erk6L/interaction.html - Time Management
TEAM GAME HUMANS Vs ZOMBIES - LIFESKILLS GAME
RESEARCH ON BENEFITS OF GAMES (An overview of my research paper at FoL Conference at IIM-Bangalore in 2019)
LEARNER ENGAGEMENT – SNAKE & LADDER
21 st CENTURY NEEDS - CROSSWORD ACROSS 1] Trait for learning difficult topics 4] Mindset that encourages effort over outcomes 6] Lecture based models miss out on ….. learning DOWN 2] …… Skills matter beyond aptitude/academics 3] To solve newer problems, one needs to be ...... 5] ……… learners are engaged learners
21 st CENTURY NEEDS - CROSSWORD - ANSWERS ACROSS 1] Trait for learning difficult topics 4] Mindset that encourages effort over outcomes 6] Lecture based models miss out on ….. learning DOWN 2] …… Skills matter beyond aptitude/academics 3] To solve newer problems, one needs to be ...... 5] ……… learners are engaged learners
Thank you THE GAMIFICATION REPUBLIC
STAGE OF EDUCATION VISUAL/ SOUND FUN ACTIVITY BASED TEXT / INFORMATION END RESULT Primary High High High Low Very High Engagement Secondary/High Low Moderate Moderate Very High Low Engagement College/ Corporate Moderate Low Low Very High Low Engagement Teaching and Learning Methodologies There is an opportunity to leverage learning techniques from primary school. To make the process fun, engaging and joyful.
19 GAMES ENABLE THIS
Thank you THE GAMIFICATION REPUBLIC
1) Learner Centricity 2) Real World Correlation 3) Social Emotional Skills 4) Peer Learning 5) Fail Safe Learning 6) Incentivizes Persistence | Encourages Growth Mindset 7) Handles Attention Span 8) Immersive Learning Top Benefits of Games
RESEARCHER Gabe Zicherman Randall Fujimoto Davin Pavlas(2010) Robyn Hromek/Sue Roffey(2009) Wim Westera(2017) Lamba/Annetta/Firestone[2018] Guess who did what research FINDING Get Over Fear Of Failure - games Social/Emotional Skills - games Growth Mindset through play Flow/Immersiveness in play Learning using serious games Student cognition from games
Understanding Flow Factors
How Learning is enabled through Flow
25 To Summarize, why games work is because… All of us work towards the best interests of the business..... ..but we work so hard.....and lose the fun..... We fail to realize.....that different people are at different knowledge levels....that there is a There is a greater need than ever before .....to SIMPLIFY..........GAMIFY