First quarter lesson current and future trends.pptx

DesireSamillano 30 views 57 slides Sep 26, 2024
Slide 1
Slide 1 of 57
Slide 1
1
Slide 2
2
Slide 3
3
Slide 4
4
Slide 5
5
Slide 6
6
Slide 7
7
Slide 8
8
Slide 9
9
Slide 10
10
Slide 11
11
Slide 12
12
Slide 13
13
Slide 14
14
Slide 15
15
Slide 16
16
Slide 17
17
Slide 18
18
Slide 19
19
Slide 20
20
Slide 21
21
Slide 22
22
Slide 23
23
Slide 24
24
Slide 25
25
Slide 26
26
Slide 27
27
Slide 28
28
Slide 29
29
Slide 30
30
Slide 31
31
Slide 32
32
Slide 33
33
Slide 34
34
Slide 35
35
Slide 36
36
Slide 37
37
Slide 38
38
Slide 39
39
Slide 40
40
Slide 41
41
Slide 42
42
Slide 43
43
Slide 44
44
Slide 45
45
Slide 46
46
Slide 47
47
Slide 48
48
Slide 49
49
Slide 50
50
Slide 51
51
Slide 52
52
Slide 53
53
Slide 54
54
Slide 55
55
Slide 56
56
Slide 57
57

About This Presentation

ppt


Slide Content

CURRENT and FUTURE TRENDS of Media and Information

Learning Objectives: Identify current trends in media and information and how it will affect/how they affect individuals and the society as a whole. b. Predict future media innovations. MIL11/12CFT-IIIi-26,27

Imagine giving a speech whil e information is streamed to your eyeglasses in real time

Or cooking a food in your home while you are at work

Or a mirror that selects your outfit for today…

GROUP ACTIVITY. DIRECTION: Think of a device, program, or system that could change the current landscape of media and information. Plot down the details on the given format. “What do you think will be the future innovation in Media and Information?” GROUP ACTIVITY. DIRECTION: Think of a device, program, or system that could change the current landscape of media and information. Plot down the details on the given format.   “What do you think will be the future innovation in Media and Information?”

Let’s have a debate.

Who is smarter, human or robots?

HAPTICS TECHNOLOGY

What is Haptics? - is the science of applying touch (tactile) sensation and control to interaction with computer applications

- requires realistic visual touching to perform a specific function

HAPTICS TECHNOLOGY is a feedback technology (using computer applications) that takes advantage of the user’s sense of touch by applying force, vibrations and/or motions to the user

Examples : Smartphones Tablets etc.

CONTEXTUAL AWARENESS

What is a Context? - background environment situation

CONTEXTUAL AWARENESS - by combining ‘ hard sensor ’ information such as where you are and the conditions around you, combined with ‘ soft sensors ’ such as your calendar, your social network and past preferences - future devices will constantly learn about who you are and how you live, work and play

Example: Imagine your PC advising you to leave home 15 minutes early or take a different route to avoid a traffic jam on your way to work.

Example: Consider a “context aware” remote control that instantly determines who is holding it and automatically selects the Smart TV preferences for that person

VOICE AND TONE RECOGNITION

VOICE AND TONE RECOGNITION - ability of devices to identify a particular person. -Speech recognition only detects spoken words.

VOICE AND TONE RECOGNITION - Not only can voice and tone recognition be used to confirm a person’s identity but tone recognition can be used to detect a person’s health or emotional state.

- This feature is helpful for biometrics and security purposes. Some banks already offer voice ID authentication services. However, stronger measures must be done to protect one’s identity because voice recognition security may still be reached.

- Is the voice and tone recognition feature in digital banking a good or bad alternative for added security? Why or why not?

Intelligent Routing Devices

Intelligent Routing Devices - This future technology will be useful to, for example, local councils. While on the move, staff will be able to provide the precise description and location of a street-based issue using Smartphones .

Mobile devices that can take photos and have GPS (global positioning system) support. Intelligent routing will then alert the responsible team to action.

Example: - Drivers using navigation apps can take a photo of a specific area to warn other drivers about a road block, a police officer in sight, or a road accident. In turn, other drivers with the same app can be notified with these reports.

Artificial Intelligence (AI)

Artificial Intelligence - the power of a machine to copy intelligent human behavior

Is Artificial Intelligence born or made?

Eye Tracking Technology

Eye Tracking Technology - measures eye positions and movements which are analyzed through computer applications

Eye Tracking Technology Could have many possible application including: Law enforcement (lie detection) Airport Security Retail Safety Health Care Human- Computer Interaction

Internet Glasses

Internet Glasses - Technology that can display images directly onto our retinas while not blocking our sight is being developed. This technology can be used in eyeglasses and have uses ranging from e- Gaming to military defense

Examples: Receiving turn by turn directions as you walk toward your destination Viewing virtual recipes while cooking without losing your rhythm Walking down the street, seeing one of your friends show up "on screen" 2 blocks and 1 cafe away

Examples: Seeing building schematics and locations of others (especially useful for security or fire fighters) Giving a speech while information is streamed to your eyeglasses in real time

Wearable Technology

Wearable Technology - are smart electronic devices (electronic device with microcontrollers) that can be worn on the body as implant or accessories

Wearable Technology Google Glass Smart Watch Smart Ring Bluetooth Headset etc.

3D Environment

3D Environment - are often referred to as virtual reality or interactive 3D and have a figurative appearance Examples: 3D Printer Holograms 3D Film etc.

Ubiquitous Learning

Ubiquitous Learning - is often simply defined as learning anywhere, anytime and is therefore closely associated with mobile technologies

Key Characteristics of Ubiquitous Learning: (Chen et al., 2002; Curtis et al., 2002) 1. Permanency - Learning materials are always available unless purposely deleted.

Accessibility - Access from everywhere as personally required. Immediacy - Wherever a student is, he/she can immediately access learning materials.

Interactivity - Online collaboration with teachers and / or peers (chat / blogs / forums) Situated instructional Activities - Learning in context (on-site).

6. Adaptability - Getting the right information at the right place for the right student.

If you are looking for directions, would you consult a physical map or a navigation app using your smartphone? Why? Is the voice and tone recognition feature in digital banking a good or bad alternative for added security? Why or why not?  

2. If you are to study the eye movement of learners for your research about reading strategies, what is the best emerging trend and technology to use?  

1. If you are to develop an invention for a deaf and blind individual, which among the emerging trends and technology best suits them? Why?  

IDENTIFICATION. DIRECTION: Identify what is being described. Write your answer on the space provided before each number. _____1. It is the combination ‘hard sensor’ information such as where you are and the conditions around you, combined with ‘soft sensors. _____2. These re smart electronic devices (electronic device with microcontrollers) that can be worn on the body as implant or accessories. _____3. It is the science of applying touch (tactile) sensation and control to interaction with computer applications. _____4. It is often simply defined as learning anywhere, anytime and is therefore closely associated with mobile technologies. _____5. Ability of devices to identify a particular person.

ASSIGNMENT Draw your innovation description design. Advance study about MOOC.  
Tags