12 IPT Multimedia Systems -
Planning IM 2
What is Interactive
Multimedia?
Multimedia is the integration
of text, sound, graphics,
animation and video into a
single unit.
12 IPT Multimedia Systems -
Planning IM 3
What is Interactive
Multimedia?
Interactive means that the
user or audience has control
over the program or
presentation.
12 IPT Multimedia Systems -
Planning IM 4
Designing IM
Designing Interactive
Multimedia is critical in
making these elements
easy to use and
understand while at the
same time creating an
effective and useful
program.
12 IPT Multimedia Systems -
Planning IM 5
Appropriate uses of IM
Games
Education
Training
Information presentation
Simulation
Corporate presentation
12 IPT Multimedia Systems -
Planning IM 6
What is interface design?
The interface is what
connects the user to the
content and helps shape
the interactive
experience.
It is everything a user
sees, hears, touches and
feels.
12 IPT Multimedia Systems -
Planning IM 7
Getting started
Please consider:
–Is an interactive multimedia program
the best solution?
–who will use the program?
–where will the program be used?
–does anything like this idea already
exist?
–are the resources available to make the
program?
12 IPT Multimedia Systems -
Planning IM 8
Resources Required
To make an interactive multimedia (IM) program
you will need:
–A project management plan
–People with knowledge and skills to help you
–Tools - like Hardware, Software and Production
Equipment
–Subject matter and content to put into your
program
–Funding (for commercial programs)
12 IPT Multimedia Systems -
Planning IM 9
1. Determine the needs &
goals
What is the expected
outcome?
What do you want the user
to learn/know?
Tools
–set up a schedule of events
(timeline) and designate tasks
12 IPT Multimedia Systems -
Planning IM 10
2. Learn the Content
In some cases the
content of the
program may not be
familiar to you -
learn about the
content yourself or
use a subject matter
expert
12 IPT Multimedia Systems -
Planning IM 11
3. Generate Ideas
Brainstorming to generate
creative ideas.
Better to do this activity with a
group.
12 IPT Multimedia Systems -
Planning IM 12
3. Generate Ideas
Brainstorming produces a long
list of ideas - bad ones are
eliminated and some
plan/method of instruction
needs to be developed.
12 IPT Multimedia Systems -
Planning IM 13
4. Storyboard
Preparing textual &
pictorial displays of
EACH screen/scene
Each screen should be
roughly illustrated and
serve the purpose of
generating further ideas.
12 IPT Multimedia Systems -
Planning IM 14
5. Flowchart the Program
A series of diagrams describing the flow
of the program.
The flowchart will contain information
about what screen leads from one to
another, what happens if a particular
response is made, when does the
program end etc.
12 IPT Multimedia Systems -
Planning IM 15
6. Detailed Design
A paper based design stage
where detailed information
about the project and it’s
content is created.
Each frame is detailed
including graphics, text,
multimedia components,
navigation and actions
12 IPT Multimedia Systems -
Planning IM 16
7. Program It
Translate the
storyboard/flowchart into a
series of instructions on the
computer. i.e. Put the plan
into practice!
This should be a prototype
and is subjected to constant
testing and debugging.
12 IPT Multimedia Systems -
Planning IM 17
8. Produce Support Materials
User manuals
Technical manuals
Worksheets
CD Cover
12 IPT Multimedia Systems -
Planning IM 18
9. Evaluate & Revise
Get feedback from users
Fix bugs
Final production
12 IPT Multimedia Systems -
Planning IM 19
The Team
Almost all multimedia projects are
developed by a team rather than an
individual.
12 IPT Multimedia Systems -
Planning IM 20
The Team
The types of
specialists include
–Graphic Designers
–Programmers
–Producers (handle the
day to day
management of people
and finances)
12 IPT Multimedia Systems -
Planning IM 21
The Team
–Project Managers (oversee the
projects timeline and resources)
–Writers - creative and technical
–User Interface Designers
–Sound Designers
–Videographers
–Animators - 2-D and 3-D
22
Planning Interactive
Multimedia
12 IPT Multimedia Systems -
Planning IM 23
What is Interactive
Multimedia?
Multimedia is the integration
12 IPT Multimedia Systems -
Planning IM 24
What is Interactive
Multimedia?
Interactive means that the
user or audience has control
12 IPT Multimedia Systems -
Planning IM 25
Designing IM
Designing Interactive
Multimedia is critical in
making these elements
easy to use and
understand while at the
same time creating an
effective and useful
program.
12 IPT Multimedia Systems -
Planning IM 26
Appropriate uses of IM
Games
Education
Training
Information presentation
Simulation
Corporate presentation
12 IPT Multimedia Systems -
Planning IM 27
What is interface design?
The interface is what
connects the user to the
content and helps shape
the interactive
experience.
It is everything a user
sees, hears, touches and
feels.
12 IPT Multimedia Systems -
Planning IM 28
Getting started
Please consider:
–Is an interactive multimedia program
the best solution?
–who will use the program?
–where will the program be used?
–does anything like this idea already
exist?
–are the resources available to make the
program?
12 IPT Multimedia Systems -
Planning IM 29
Resources Required
To make an interactive multimedia (IM) program
you will need:
–A project management plan
–People with knowledge and skills to help you
–Tools - like Hardware, Software and Production
Equipment
–Subject matter and content to put into your
program
–Funding (for commercial programs)
12 IPT Multimedia Systems -
Planning IM 30
1. Determine the needs &
goals
What is the expected
outcome?
What do you want the user
to learn/know?
Tools
–set up a schedule of events
(timeline) and designate tasks
12 IPT Multimedia Systems -
Planning IM 31
2. Learn the Content
In some cases the
content of the
program may not be
familiar to you -
learn about the
content yourself or
use a subject matter
expert
12 IPT Multimedia Systems -
Planning IM 32
3. Generate Ideas
Brainstorming to generate
creative ideas.
Better to do this activity with a
group.
12 IPT Multimedia Systems -
Planning IM 33
3. Generate Ideas
Brainstorming produces a long
list of ideas - bad ones are
eliminated and some
plan/method of instruction
needs to be developed.
12 IPT Multimedia Systems -
Planning IM 34
4. Storyboard
Preparing textual &
pictorial displays of
EACH screen/scene
Each screen should be
roughly illustrated and
serve the purpose of
generating further ideas.
12 IPT Multimedia Systems -
Planning IM 35
5. Flowchart the Program
A series of diagrams describing the flow
of the program.
The flowchart will contain information
about what screen leads from one to
another, what happens if a particular
response is made, when does the
program end etc.
12 IPT Multimedia Systems -
Planning IM 36
6. Detailed Design
A paper based design stage
where detailed information
about the project and it’s
content is created.
Each frame is detailed
including graphics, text,
multimedia components,
navigation and actions
12 IPT Multimedia Systems -
Planning IM 37
7. Program It
Translate the
storyboard/flowchart into a
series of instructions on the
computer. i.e. Put the plan
into practice!
This should be a prototype
and is subjected to constant
testing and debugging.
12 IPT Multimedia Systems -
Planning IM 38
8. Produce Support Materials
User manuals
Technical manuals
Worksheets
CD Cover
12 IPT Multimedia Systems -
Planning IM 39
9. Evaluate & Revise
Get feedback from users
Fix bugs
Final production
12 IPT Multimedia Systems -
Planning IM 40
The Team
Almost all multimedia projects are
developed by a team rather than an
individual.
12 IPT Multimedia Systems -
Planning IM 41
The Team
The types of
specialists include
–Graphic Designers
–Programmers
–Producers (handle the
day to day
management of people
and finances)
12 IPT Multimedia Systems -
Planning IM 42
The Team
–Project Managers (oversee the
projects timeline and resources)
–Writers - creative and technical
–User Interface Designers
–Sound Designers
–Videographers
–Animators - 2-D and 3-D