MDMP - TROOP LEADING PROCEDURE GUIDE
(a) Tape 2 to 4 pieces of butcher paper together. You can use one.
(b) Tape it on a wall and copy the terrain features onto it using a
viewgraph machine along with highers graphics. The things that won’t
change.
(c) Lay a piece of overlay (1) on it and put the enemy COA on it. Think
BOS, ensure all enemy stuff is on it. Use post-it notes showing enemy
composite graphics identifying the number of units and type.
(d) For each friendly COA, use a separate piece of overlay (2 and 3).
(e) Use post-it notes for friendly composite graphics. These are easily
moved around the battlefield.
* COA SKETCH INCLUDES
1. Unit boundaries
2. Unit movement formations.
3. FEBA or LD / LC, PLs, LOAs, CFLs, RFLs: See SOP for naming Convention
4. R & S graphics: NAIs, TAIs, DPs
5. Ground and air AAs (movement):
6. TAAs, BPs, strong points, EAs, OBJs, SBF, ABF:
7. Obstacles and control measures
8. Fire support coordination measures: Indirect targets and target numbers
9. Designation of main and supporting efforts using composite graphics, T & P, generic
HQs,
10. Location of command posts
11. Enemy known or templated locations
12. Terrain features
13. Witness marks: Top right, bottom left.
14. Label COA 1, COA 2: On top.
15. Direct fire control measures: TRPs
16. Enemy info: Major wpn sys ranges, locations dashed or solid, phases of fire,
obstacles, time phased lines, decision points.
* Graphics must be correct and legible: Use a template.
* COA Briefing (Optional): CDR issues guidance: SEE EXAMPLE COA BRIEF
- Modifies COAs to develop
- ID criteria to consider
- Confirms critical events to Wargame
4. Course of Action Analysis (Eight Steps): This becomes the maneuver paragraph, which is developed
from your recording method. For each critical event, know the start position for each BOS element.
(a) Step 1: Gather the Tools:
(1) Staff estimates
(2) Event and Situational Templates posted over higher's graphics. The Event
Template will turn into the Decision Support Template as you add
decision points and TAIs.
(3) Recording method: Sync Matrix or Sketch Note (Modified Sync Matrix)
(4) Completed COAs to include maneuver and R&S graphics: C-FADS
(5) Means to post friendly and enemy: Blue and red Post-Its (another option is
to make all your ICONs on PowerPoint and have them for the
wargame)
(6) Map with higher's graphics, two blank overlays, one for each COA to be
updated during the war-gaming. Hopefully, one will become your
operations graphics.
(7) Graphic aids: smoke, chemical, FASCAM, artillery, obstacles.
(8) Planning references: force ratio tables, movement tables, aircraft endurance
rates, calculator.
(9) COA sketches: two pieces of butcher paper taped together with the things
that wont change drawn on the paper, ie. Terrain, higher's graphics.
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