EDWARD PAUL TORRANCE Known as the “Father of Creativity” for his nearly 60 years of research that became the framework for the field of gifted education.
EDWARD PAUL TORRANCE He was professor emeritus of educational psychology He invented the benchmark method for quantifying creativity.
The “Torrance Tests of Creativity Thinking” helped shatter the theory that IQ tests alone were sufficient to gauge real intelligence.
ADVANCE ORGANIZER
ACTIVITY Remove 8 matches to leave just two squares which should not touch each other.
ACTIVITY Remove 8 matches to leave just two squares which should not touch each other.
Torrance’s Creativity Framework 01
Fluency Refers to the production of a great number of ideas or alternate solutions to a problem. It implies understanding, not just remembering information that is learned. Key Words: Compare, convert, count, define, describe, explain, identify, label, list, match, name, outline, paraphrase, predict, summarize.
Flexibility Refers to the production of ideas that show a variety of possibilities or realm of thought. It involves the ability to see things from different points of view, to use different approaches and strategies. Key Words: Change, demonstrate, employ, extrapolate, predict, interpret.
Elaboration It is the process of enhancing ideas by providing more details. Additional detail and clarity improves in, and understanding of, the topic. Key Words: Appraise, critique, determine, evaluate, grade, judge, measure, select, test.
Originality It involves the production of ideas that are unique or unusual. It involves synthesis or putting information about a topic back together in a new way. Key Words: Compose, create, design, generate, integrate, modify, rearrange, reconstruct, reorganize, revise.
Creative Problem Solving (CPS) 02
CREATIVE PROBLEM SOLVING It is an intentional process for solving and problems and discussing opportunities. I t espouses the use of creativity in the 1950’s Alex Osborn described this process in his book, Applied Imagination. Osborn opened the process in the public domain which mean anyone can use it.
6 Stages of CPS
The following, based on Van Gundy (1988) description, is a very brief skeleton of a very rich process, showing it in its ‘6 x 2’ stages’ form:
Stage 1: Mess Finding Sensitise yourself (scan, search) for issues (concerns, challenges, opportunities, etc.) that need to be tackled.
Stage 2: Data Finding Gather information about the problem.
Stage 3: Problem Finding Convert a fuzzy statement of the problem into a broad statement more suitable for idea finding.
Stage 4: Idea Finding Generate as many idea as possible.
Stage 5: Solution Finding Generate and select obvious evaluation criteria and develop the short-listed ideas from Idea Finding as much as you can in the light of these criteria. Then opt for the best of these improved ideas. ( e.g. using comparison table)
Stage 6: Acceptance Finding Develop a plan of action to implement the solution you’ve settled on as the best choice.