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AjeiaIsmael 29 views 13 slides Mar 04, 2025
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About This Presentation

Mechanics and origin of patintero


Slide Content

PATINTERO BADENAS, RAYLAND P. GUEVARRA, AIRA JANE R. OIGA, ALIANA MAE I.

“ Tubigan , tubiganay , or tubig-tubig (water game) because the grid lines are also commonly drawn by wetting the ground with water. “ Harangang-taga or haring- taga ” means “block and catch” referring to the game mechanics. Derived from the Spanish word tinte which means “tint” or “ink” in references to the drawn lines. HISTORY

A moonlit night and patintero always go together. Whether on city streets or out in the countryside, a bright night calls children out of their homes, eager to play tag. Throughout the islands, among children of the north and of the south, among children of big towns and little barrios, among children of the past and the present, patintero is well-loved. While it starts as a children’s game, grownups do not mind playing patintero when the moonlit night is much too beautiful to spend just sitting inside the house.

Games with rules like patintero are also played in Pakistan, Ceylon, India and China. They are known by names such as Kabaddi, do-do-do, wandikali , bhadibhadi and sabar Gagana. This game started in 1997, wherein the Samahang Makasining (Artist Club), Inc. created time-based scoring like basketball.

You don’t need any equipment to play it, but for an official game, chalk is used to mark lines on the ground and perhaps a whistle and a stopwatch to set a time limit. Each team i s composed of 6 people (4 players and 2 waiting as replacements). The attacking team will be given 20 minutes to cross the perpendicular lines from the home base to the back-end and return. Each team can play three games .

There are four horizontal water lines (also "fire lines"), two vertical lines (left and right outside lines), and one perpendicular line in the middle of vertical lines . Each box has a measurement of 4 meters by 6 meters. It will be divided into 6 squares with dimensions of 2 by 2 meters . It - members of the defense team and must stand on the water lines (also "fire lines") with both feet each time they tag attacking players .

Yobmots - t he player at the centerline. As years passed, the game was modified, but some follow the game's original mechanics. There should be two teams on play in playing this game, which consists of at least 5 players for each team. The attacking team must try to run along the perpendicular lines from the home base to the back-end and a defense team that will return without being tagged by the defense players.

The goal of the game is for the attacking team to get through all the lines and back without being tagged by the defense team guarding the lines. If one member of the attacking team gets tagged, the players switch roles. However, if the attacking team goes through all the lines successfully, the next round will proceed with the same roles. GUIDELINES AND MECHANICS

Scoring is two points per line for each of the four lines going away from home-base and three points per line for each of the four lines coming back toward home-base, plus five additional points for reaching home-base. Example of someone who made it all the way across and back: (2 points × 4 lines) + (3 points × 4 lines) + 5 points home-base = 25 total points . GUIDELINES AND MECHANICS

Rules of the Game 1. The game is started with the toss of a coin. Whoever wins becomes the passer. 2. A time limit of two minutes is given to each team to score. 3. Once the limit elapses, the line guards assume the positions of the passer and vice-versa. 4. Passers are supposed to cross the lines from the starting point and back .

5. Four lines guards are positioned on the vertical line and one on the horizontal line of the court. Their feet should always remain on the line. 6. Line guards tag the passer with powered hands. 7. If any of the passers are tagged, the line guard immediately assumes passer position even if the 2-minute limit has not elapsed. *The duration of the game is three innings, and each inning is divided into halves.

PHYSICAL Gross motor skills – agility, balance, and hand-eye coordination. COGNITIVE Strategic thinking and spatial awareness SOCIAL Cooperation, social interaction, self-regulation, empathy and moral judgement. BENEFITS
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