most certainly have a black one—I think it is a spade’
straight away you say “and it is the three—which leaves the last care
your pocket—and that is the eight of clubs”. Or, if he said “N
reply-—"vou are you know! You are holding it in your pocket—the three
‘of spades—I thought 1 would tell you that first before naming the one in
your hand—the eight of clubs!”
(2) Si Stebbins Stack
This is another system of arranging a full pack of cards in order. You
may prefer it to the Eight Kings System, although by nature they are very
similar.
The cards are arranged in the following order:—
3C 6H 9S QD 2C SH 8S JD AC 4H 7S 10DKC 3H
6S 9D QC 2H SS 8D JC AH 4S 7D 10CKH 38 6D
9C QH 2S SD SC JH AS 4D IC 10H KS 3D 6C 9H
QS 3D SC 8H JS AD 4C TH 105 KD. (The top card in
the pack is the Three of Clubs, face down).
“The suits rotate in the order Clubs, Hearts, Spades and Diamonds (see
“Eight Kings”) and to work out the value—all you have to do is to ADD.
THREE to the last card, You value a Jack as Eleven, a Queen as Twelve,
and a King as Thirteen,
To operate the Si Stebbins stack, proceed the same way as for Eight Kings
and when you see the bottom card simply add three to the value and rotate
the suit forward one.
(3) The Fourteen/Fifteen Set Up
First discard the Ace of Hearts and the Ace of Spades. Now set up the
remaining 50 cards in this order:—
IC, 8C, 6D, 95, SC, 10H, 4D, JS, 3C, QS, 2D. KS, AC, KH. 2H,
QC, 3D. JH, 48, 10C, SD, 9C. 68, 88, 75, 8D, 6H, 9H, SH, 10D,
4C, JD, 35, OH. 25, KD, AD, KC, 2C, QD. 3H, JC, 4H, 108,
$8, 9D, 6C. 8H, 7H, 7D. (Botiom.
‘There is no “Chased” suit order in this set up as itis not possible, Now
if the pack is cut anywhere, the two cards at the cut will always total either
fourteen or fifteen. The deck may be given as many complete cuts as you
like before using. This can be of considerable use when It is necessary to
force a number as for example for a book test. If you know the fourteenth
and fifteenth word on a page—by having two cards removed (together)
from somewhere in the deck—you force those numbers.
(4) The Odd and Even Set Up
As a magician you will have pent many hours handling a pack of cards
1 wonder if you know how many odd cards there are in a pack? Twenty six?
No! There are twenty cight—and there are twenty-four even cards—you work
it out! fs
‘This is a very simple set up—and itis almost impossible to see at a casual
glance. Put all the odd cards (King is 13 and Jack is 11) on top of the pack
And put all the even cards (Queen is 12) below. Any cards removed from the
top half and replaced in the bottom half willbe clearly visible. This may also
be done by having all the blacks at the top and all the reds at the bottom—
but it is of course mote obvious.
76
THE MNEMONIC NUMBER CODE
One field of Mnemonies, sometimes called the Science of Artificial Memory,
deals with a system for remembering numbers. This system can be invaluable
to the Mentalist, One of the early pioneers of this system was Gregor von
Feinaigle of Baden who published a treatise dealing with it in 1812. Since
then it has been dealt with in several magical works. The system, like The
Amazing Memory with objects, is based on the “association of ideas”.
principle, and consonants of the alphabet are used as the “Keys” to represent
numbersi— =
‘The first steh is to learn the following code—wherein each number is
allotted a letter—
1234567890
dnamwfisvogpz
In order that they may be committed to memory with ease, we have
additional “keys” (as with the Amazing Memory Test) to assist us:—
No. 1. The letter “d” has ONE stroke.
No. 2. The letter “n° has TWO strokes,
No. 3. The letter “m” has THREE strokes.
No. 4. The letter “w" is made up of FOUR lines.
No. 5. The letter “f" begins “five”.
No. 6. The letter “s” begins “six.
No. 7. The letter “v" appears only in the spelling of “seven”.
No. 8. The letter “g” appears only in the spelling of “eight”.
No. 9. The letter “p gives a mirror image of that number.
No. 10. The letter “2” starts “zero”
Having mastered the above code—you are ready to work. To use, simply
take whatever number you wish to remember and mentally work out what
consonants represent that number. Suppose you wanted to deal with the
number 6731-—the consonants are S-V-M-D. Now we are allowed to insert
as many vowels as we like—in any position we like in order to make those
consonants into a word or several words. We must however keep the con-
sonants in their proper order. We could make S-V-M-D into “Save Mud™
two small words. It is not necessary to make sense or find sensible—long
words—in fact, the more absurd your efforts—the better it will be, You
find the “key word" as quickly as possible and commit it to memory. Should
you be dealing with a lot of these key words then you can utilise the
‘Amazing Memory system to remember them. Nevertheless, for one or two
simple Words iti hardly necessary. Remember the secret to this system is
to find short simple words as quickly as you can,
Now we shall deal with the next step—which is a method for speeding up
the working and giving you a wider range of letters to choose from; first,
however, L want to translate a sentence into numbers—and will ask you to
refer back to it again in a moment or two:—
“Oh what a tangled web we weave—when first we practice to deceive”.
‘The consonants of this sentence equal the number 4281444742564917 by
the above method.
If you consider for a moment, you will realise that the speed with which
ou can translate the numbers into words is dependent upon two things. First,
complete familiarity with the letters representing the numbers and second,
he range of leuers available. Obviously, the more letters you can use—the
n
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