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computer games they frequently play. Furthermore, Prensky (2001) suggests that
computer games, like interactive graphic organizers, promote cognitive traits that are
consistent with children raised with technology.
Students also learn best when they have high levels of motivation. According to
Keller’s Arc Model of Instruction (1983), students will be more motivated when students
see modeling, have experience, and encounter variability in their learning. In theory,
students should be confident in their skills and excited to engage these graphic organizers
after a teacher explicitly models the process. Also, by using an interactive computer
format, students will be able to utilize their own prior experiences using similar programs
such as Kidspiration and Microsoft Word. And while many students are quick to
disengage from paper based graphic organizers, student motivation should be enhanced
by the variability induced by interactive graphic organizers.
For educators to utilize the interactive tools available on ReadWriteThink, their
students need access to the internet. Students are not allowed to save their work on this
program so teachers should allow enough time for students to complete and print their
graphic organizers. Given the constraints of time and availability of technology, teachers
should spend ample time preparing students for this activity. Teachers should decide if
their students need to fill out a blank organizer on paper before completing one in the lab.
This is especially true for students that need additional scaffolding. In this case, teachers
must find ways to adapt a paper version prior to the computer, since they cannot
manipulate the digital version on this website.
In an effort to assess student performance on these skills, educators should collect
the student print outs of their graphic organizers. Teachers will need to assess whether or
not students are accurately organizing ideas. In general, these graphic organizers are step-
by-step in nature, so teachers can assess where students are struggling by working
through the tool with the student. Also, teachers need to model and observe how they use
these organizers when writing their drafts.
Technology How-To
The ReadWriteThink webpage is divided into 4 parts. It has a section with about
700 lesson plans, a second section listing the IRA/NCTA English Language Arts
Standards, a third section containing a list of web resources, and a fourth section labeled
Student Materials, containing the tools that students may use online.
Within the ReadWriteThink website there are lesson plans that can be sorted into
K-2, 3-5, 6-8, and 9-12 grade levels. The lesson plans can by seen by clicking on the
column title, which seems more useful than the other available methods of sorting by
alphabetical order or date of creation. The lesson plans are very complete and well
written and you may be able to find the topic or activity you want for your grade level.
They vary from simple and basic printouts to very long and complex plans leading to
products containing audio and/or video links.
The ReadWriteThink web site also has “Web Resources Gallery” which has
nearly 700 links to literature lists, professional development information, copyright
information, software tutorials, online encyclopedias, dictionaries and all things
educational. There are dropdown menus at the top of the list to filter by grade level and
by the topics of All Web Resources, Instructional Resources, Professional Development,