Objective Definition of Repeating Patterns Examples of R epeating Patterns Definition of Growing Patterns Examples of Growing Patterns Differentiating between Repeating and Growing
What is a pattern? Definition: A grouping of anything that re-occurs Predictable Can occur anywhere Nature Classroom Art Seier+Seier , Kay Fisker & C.F. Møller : Vestersøhus , Copenhagen 1935-1939, October 2, 2008, Attribution 2.0 Generic
What is a repeating Pattern? Definition: The same grouping over and over The pattern never changes It can be long/short sequences Can include any items Examples: Numbers, Shapes, Colors
Repeating Number Patterns Repeating patterns can be numbers patterns Can have as little as one number Example: 1 1 1 1 1 Can have many numbers Example: 1 2 3 4 5 1 2 3 4 5 1 2 3 4
Repeating shape pattern Can consist of one shapes Example: Can have many shapes Example:
Repeating Color Patterns Repeating patterns can be color patterns The same color sequence repeats itself Examples:
What is a growing pattern? Definition: A pattern that increases every sequence Something is added to the pattern Can occur anywhere: Nature Classroom Art Glenn Fleishman , Dreamtime Magnet Game , April 15, 2009, Attribution 2.0 Generic
Growing Number Pattern In growing number patterns: A number is added every sequence It can start with one number Example: 1 1 2 1 2 3 1 2 3 4 1 2 3 4 5
Growing Shape Pattern In growing shape patterns: A shape is added every sequence Shapes can be harder then numbers Example:
Growing Color Pattern In growing color patterns: A color is added every sequence Can start with just one color Example:
Difference between repeating and growing pattern Repeating: Sequence repeats and remains the same Never add anything to the pattern Growing: Sequence changes every time it repeats Adding something to the sequence
Problem #1 Pattern: #1:What pattern is this? Repeating shape pattern ! #2:What shapes complete the last sequence?
Problem #2 Pattern: #1:What pattern is this? Growing color pattern ! #2:What is the next sequence?
Make your own patterns Create your own repeating pattern using: Shapes Create your own growing pattern using: Numbers
Works cited GlennFleishman , Dreamtime Magnet Game, April 15, 2009, Attribution 2.0 Generic Seier+Seier , Kay Fisker & C.F. Møller : Vestersøhus , Copenhagen 1935-1939, October 2, 2008, Attribution 2.0 Generic