1) 3 People run towards tunnel, while one waits by long, and gets intel on if they are smoking long, nading it once, twice, 3 times, etc. and getting other useful intel on how many people are at long. Once his team approaches lower (You will understand once you read the next slide), he progresses to the spot on top mid shown on the map (Where he can NOT be seen and shot by the ct awper in mid, but he is still able to throw a flash over lower [Slide 4 to see where the flash is thrown])
2) The 3 people who went towards tunnel split up. 1 person remains in upper, and holds the tunnel push, while 2 go lower, but remain where they can NOT be spoted by a boost on cat. When the top mid player is ready to throw the flash, they peak after the flash is thrown. If the two people mid, want, they can request another flash in the same place just as they are going to peak cat from on top of x-box, to blind the cts if they re peak. The 2 people at lower can smoke mid if they please. The goal of these 2 people is to get up on close cat.
Aim above the small window that is below my crosshair at about the height of the telephone pole, run 1 step+throw The flash will pop behind the people on lowers heads. They can jump up on x-box (after smoking mid) to use this flash to their full advantage to take cat control
3) Once the pop flash is thrown over the tunnel, the long player falls back to long, and holds for the push. The two cat players progress up cat.
4) The two cat players use a pop flash (Anything that they can throw that works, no specific flash in particular) to clear the staircase and take control of the rest of cat.
5) During this whole process, one person was spotting the mid double doors. Whether awping it, or simply jump spotting it from suicide, this person prevents/gets intel of lower and mid pushes. This is the beginning of the end stage of the default. You can see that every part of the map is being held by someone.
6) To further develop map control, one person from top cat should fall back to watch mid. This ensures that the T spawn player (Blue) can run up cat safely.
This person (Blue) could have stayed t spawn, BUT when executes would begin he would be far from the action and useless. That is why he needs to be brought to cat.
7) This is the end of the default stage. This is what everyone will be holding at the end of the default. One person holding for people pushing upper tunnel (Purple) One person standing around mid, holding for mid pushes/peaks (Green) [One of the best spots is behind the x-box, as it gives good cover and allows for a mid-b smoke to be thrown] Two people on cat holding for a push and maintaining map control (Blue/Yellow) One person who is holding for a long push and getting intel on if the opponents are even holding long (Orange)