virtual-reality-and-augmented-reality2-231223122149-fb33e449.pdf

FarisAbuhashish 28 views 39 slides Oct 14, 2024
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About This Presentation

AR VR


Slide Content

Virtual Reality and
Augmented Reality

2
Notre Dame University Bangladesh
Submitted By:
Rup Chowdhury
ID: 201120010
Prapti Das
ID: 201120008
Submitted To:
MondiraChakraborty
Lecturer
Department of CSE
Notre Dame University Bangladesh

3
Table of Contents
Contents Slide
Virtual Reality 5
Introduction 6
Evolution of Virtual Reality 7
Types of Virtual Reality 8
Non-Immersive Virtual Reality 9
Semi-Immersive Virtual Reality 10
Fully Immersive Virtual Reality 11
Collaborative VR 12
How does Virtual Reality work? 13
Exploring the Boundaries of Virtual Reality 14
Virtual Reality in Education and Training 15
The Impact of Virtual Reality in Healthcare 16
Virtual Reality in Marketing and Advertising 17
Virtual Reality in Entertainment Industry 18
Virtual Reality and Tourism 19
The Future of Virtual Reality 20

4
Table of Contents(Cont)
Contents Slide
Augmented Reality 21
Introduction 22
Concepts of Augmented Reality 23
History of Augmented Reality 24
Unlocking the potential of Augmented Reality 25
Augmented Reality Hardware 26
Augmented Reality Software 27
The Impact of Augmented Reality 28-29
Unleashing Creativity with Augmented Reality 30
Augmented Reality Applications 31
Augmented Reality Limitations 32-33
Overcoming Challenges of AR 34-35
The Future of Augmented Reality 36
Conclusion 37

5
Virtual
Reality

Introduction
Virtual reality is a simulated3Denvironment that
enables users to explore and interact with a virtual
surrounding in a way that approximates reality, as
it is perceived through the users' senses. The
environment is created withcomputer hardware
and software.
6

Evolution of Virtual Reality
7
Created by Morton Heilig in 1962, it was
a multi-sensory theatre that offered 3D
visuals, stereo sound, smells, wind, and
vibrations.
Released in 1995, it was a tabletop console that
presented black and red 3D graphics, but had no
head tracking and caused eye strain and headaches.
Released in 2016, it features high-
resolution displays, precise head and
motion tracking, touch controllers, and a
vast library of games and experiences.
New VR theme parks like The Void and Dreamscape
Immersive offer interactive, multisensory, and social
experiences for groups of users, using backpack PCs
and haptic vests.
Sensorama Nintendo Virtual Boy
Oculus Rift
VR Theme Parks

8
TYPES OF VIRTUAL
REALITY
•Non-immersive Virtual Reality.
•Fully Immersive Virtual Reality.
•Semi-Immersive Virtual Reality.
•Augmented Reality.
•Collaborative VR

Non-immersive Virtual Reality.
9
Non-immersive virtual reality (VR) is a type of
VR in which the user is not fully immersed in
the virtual environment. The user is still aware
of their physical surroundings and can interact
with them. Non-immersive VR experiences can
be accessed on a computer screen or mobile
device.
Examples of non-immersive VR include 360-
degree videos and virtual tours.

Semi-immersive virtual reality is a type of VR
that falls somewhere between non-immersive and
fully immersive VR. The user is partially
immersed in the virtual environment, but they are
still somewhat aware of their physical
surroundings. Semi-immersive VR experiences
can be accessed using a variety of equipment,
including HMDs, projection systems, and VR
caves.
Examples of semi-immersive VR include flight
simulators and medical training simulators.
10
Semi-Immersive Virtual Reality

Fully Immersive Virtual Reality.
Fully immersive virtual reality is a type of VR in
which the user is completely immersed in the
virtual environment. The user can no longer see
or interact with their physical surroundings. Fully
immersive VR experiences require the use of a
head-mounted display (HMD).
Examples of fully immersive VR include video
games, movies, and educational experiences.
11

12
Collaborative VR
Collaborative VR is a type of VR that
allows multiple users to interact with
each other in the same virtual
environment. Collaborative VR
experiences can be used for a variety of
purposes, such as training, education, and
gaming.

13
How Does Virtual Reality Work?
Head-Mounted Display (HMD) Tracking Systems
An HMD contains two small screens, one
for each eye, that display stereoscopic
images. It may also have built-in
headphones and sensors for tracking head
position and movement.
Tracking systems use a combination of
cameras, infrared light, or other sensors
to capture and interpret the user's
movements in real-time and adjust the
VR world accordingly.
A powerful computer or gaming console is
needed to render the complex 3D graphics
and simulate the physics and interactions
of the virtual world in real-time.
Controllers or gloves allow the user to
interact with the virtual world using their
hands, fingers, and gestures. They may
have buttons, triggers, or haptic feedback
to enhance immersion.
Computer or Console Controllers or Gloves

Exploring the Boundaries of Virtual Reality:
LIMITLESS POSSIBILITIES
Virtual reality opens a
world of limitless
possibilities, allowing
users to explore new and
immersive experiences.
BREAKING BARRIERS
Virtual reality breaks the
barriers of physical
limitations, enabling users
to visit places and engage
in activities that were
previously unimaginable.
UNLEASHING CREATIVITY
Virtual reality unleashes
creativity by providing a
platform for artists,
designers, and developers
to create unique and
immersive digital worlds.
14

Virtual Reality in Education and Training
Virtual reality has revolutionized the way education and training are delivered. It provides
immersive and interactive experiences that enhance learning and skill development.
15
Enhanced
Learning
Realistic
Simulations
Virtual Field
Trips
Virtual reality enables realistic
simulations that allow students
to practice and apply their
skills in a safe and controlled
environment
Virtual reality allows students to
explore different places and
cultures without leaving the
classroom, enhancing their
understanding and empathy.
Virtual reality offers a highly
engaging and interactive
learning environment that
improves knowledge retention.

PAIN MANAGEMENT SURGICAL TRAINING
16
The Impact of Virtual Reality in Healthcare
MENTAL HEALTH
TREATMENT
Virtual reality is used to
distract patients from pain
during medical
procedures, reducing the
need for anesthesia and
pain medication
Virtual reality simulations
provide surgeons with
realistic training scenarios,
improving their skills and
reducing surgical errors.
Virtual reality is used for exposure
therapy in treating phobias,
PTSD, and anxiety disorders,
offering a controlled and safe
environment for patients.

17
Virtual Reality in Marketing and Advertising
BrandEngagement
Virtualrealityallows
brandstoengage
consumersininteractive
and immersive
experiences,creatinga
lastingimpression.
ProductVisualization
Virtualrealityenables
consumerstovisualize
andexperienceproducts
beforemaking a
purchase,increasing
confidenceandreducing
returns.
VirtualShowrooms
Virtualrealitycreates
virtualshowroomsand
retail experiences,
offeringaconvenientand
immersivewaytobrowse
andpurchaseproducts.

18
Virtual Reality in Entertainment Industry
Gaming
Virtualrealitygaming
providesatrulyimmersive
andinteractiveexperience,
blurringthelinebetween
therealandvirtualworlds.
MoviesandTVShows
Virtualrealityallowsviewersto
bepartofthestory,providinga
moreimmersiveandengaging
cinematicexperience.
LiveEvents
Virtualrealityenablespeopleto
attendliveeventsandconcerts
fromthecomfortoftheirown
homes,openingnewopportunities
forremoteaudienceengagement.

19
Virtual Reality and Tourism
VirtualTours
Virtualrealityallowstravelers
toexperiencedestinations
beforevisiting,helpingthem
makeinformeddecisions
abouttheirtravelplans.
Historical
Reconstructions
Virtualrealityrecreateshistorical
sitesandevents,providinga
uniqueandimmersivewayto
learnaboutthepast.
VirtualRealityTravel
Experiences
Virtualrealityenablespeople
totraveltoinaccessibleor
distantplaces,offeringa
senseofpresenceand
exploration.

The Future of Virtual Reality: Trends and
Predictions
20
The development of
wireless virtual
reality headsets will
make VR more
accessible and
convenient for users.
Virtual reality will enable
social interactions in virtual
worlds, allowing people to
connect and communicate
in immersive
environments.
Virtual reality will become
more integrated into
everyday life, with
applications in education,
entertainment, healthcare,
and more.
Wireless VR Social VR VR in Everyday Life

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Augmented Reality

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Introduction
Augmentedrealityisaninteractiveexperiencethat
enhancestherealworldwithcomputer-generated
perceptualinformation.Usingsoftware,apps,and
hardwaresuchasARglasses,augmentedreality
overlaysdigitalcontentontoreal-lifeenvironments
andobjects.AugmentedRealityhasemergedasa
groundbreakinginnovationwiththepotentialto
revolutionizethewayweinteractwiththeworld
aroundus.

23
Concepts of Augmented Reality
AugmentedReality(AR)isthetechnologythatoverlaysdigital
information,suchasimages,videos,or3Dmodels,ontothereal
world.
•Real-timeInteraction:ARsystemsenablereal-time
interactionwithvirtualobjectswhilemaintaininga
connectionwiththephysicalenvironment.
•EnhancingPerception:ARenhanceshumanperceptionby
addingcontextualandrelevantinformationtoour
surroundings.
•MarkerlessTracking:ManyARapplicationsusemarker
lesstracking,wherethesystemidentifiesobjectsandsurfaces
foraugmentation.
•ImmersiveandNon-immersive:ARexperiencescanbe
immersive(fullydigital)ornon-immersive(partiallydigital),
dependingonthelevelofintegrationwiththerealworld.

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History of Augmented Reality
1968: Ivan Sutherland's
"Sword of Damocles" -
The birth of AR with a
head-mounted display
system.
1990s: Boeing's AR
Maintenance -Early
industrial applications for
maintenance and training.
2000s: ARToolKit-An
open-source tracking
library that fueled AR
development.
2020s: Advancements in
Smart Glasses -A new
wave of AR devices and
applications.
2016: Pokémon GO -
Popularized AR in
gaming, reaching
millions of users.
2013: Google Glass -A
pioneering AR wearable,
though it faced mixed
reception.

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Unlocking the potential of Augmented Reality
AugmentedRealityismorethanafuturisticconcept;it's
atechnologythat'salreadymakingaprofoundimpacton
ourworld.Byunlockingitspotential,we'retaking
significantstepstowardsamoreconnected,efficient,and
immersivefuture.Thefullpotentialofaugmented
realitycanbeunlockedwiththecombinationofseveral
things.Butmostimportantofthemare-
•AugmentedRealityHardware
•AugmentedRealitySoftware
•AugmentedRealityApplications

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Augmented Reality Hardware
AugmentedReality(AR)wouldnotbepossiblewithoutthehardwarethatenablesustobridgethegapbetweenthe
digitalandphysicalworlds.
ARhardwareplaysimportantroleindeliveringimmersiveandinteractiveexperiences:
1.SmartGlasses
2.ImmersiveHeadsets
3.MobileDevices
4.SensorTechnology
5.DisplayTechnology

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Augmented Reality Software
AugmentedReality(AR)softwareformsthebackboneofARexperiences,seamlesslyintegratingdigitalelements
withthephysicalenvironment.TherearecriticalsoftwarecomponentsthatmakeARpossibleandthevarious
applicationsofARsoftware:
1.ARDevelopmentPlatforms
2.Marker-BasedTracking
3.3DModelingandContentCreation
4.ComputerVisionandObjectRecognition
5.ARCloudandSpatialComputing
6.Real-TimeInteractionandUserInterfaces

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The Impact of Augmented Reality
Augmented Reality is revolutionizing industries and making a positive impact in our everyday lives in different sectors:
Education
Experiencingimmersivelearningenvironments
andinteractiveeducationalcontentthat
enhancesengagementandknowledgeretention.
Healthcare
Witnessing life-changing medical simulations,
surgical training, and patient visualization
through AR technology.

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The Impact of Augmented Reality(cont.)
Retail
Exploreingvirtualtry-onexperiences,visual
productoverlays,andpersonalizedshopping
assistancethroughAR-poweredretail
solutions.
Manufacturing
DiscoveringhowARisoptimizing
productionprocesses,streamlining
maintenancetasks,andimprovingworker
efficiencyinthemanufacturingsector.

30
Unleashing Creativity with Augmented Reality
Augmented Reality in Art
Exploring the intersection between art and technology as artists push the
boundaries of creativity using AR as a new canvas.
AR Gaming
Step into a new era of gaming where virtual characters and objects come
to life in your real-world surroundings.
AR in Design
Transform the way we visualize and interact with architectural spaces,
interior designs, and product prototypes using AR.

Augmented Reality Applications
MARKETING ??????EDUCATION ?????? NAVIGATION ??????
AR can overlay digital
information on real-world
environments, allowing for
more accurate and intuitive
navigation.
AR can improve brand
awareness and engage
consumers through
interactive ads and product
demos.
AR can enhance education
by providing immersive and
interactive learning
experiences.
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Augmented Reality Limitations
Augmentedreality(AR)hasmadesignificantadvancementsinrecentyears,butitstillhas
somelimitationsandchallenges.Herearesomeofthekeylimitationsofaugmentedreality:
1.Hardwarelimitations:ARoftenrequiresspecializedhardware,suchassmartphones,
tablets,smartglasses,orheadsets.Thesedevicesmaybeexpensive,andnoteveryone
hasaccesstothem.
2.Batterylife:RunningARapplicationscanbepower-intensive,leadingtoreduced
batterylifeonmobiledevices.Thiscanlimittheamountoftimeuserscanengagewith
ARcontent.
3.Limitedfieldofview:ManyARheadsetshavealimitedfieldofview,meaningusers
canonlyseeARobjectsinaspecificarea,whichcanberestrictiveandmaynotprovide
afullyimmersiveexperience.
4.Trackingandregistrationissues:ARapplicationsrelyonaccuratetrackingand
registrationofdigitalobjectsintherealworld.Poortrackingcanleadtoobjectsnot
aligningcorrectlyordriftingoutofplace.

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Augmented Reality Limitations(Cont.)
5.Dataprivacyandsecurity:ARapplicationsoftenrequireaccesstocameraandlocationdata,
raisingconcernsaboutprivacyanddatasecurity.Usersmaybehesitanttograntthese
permissions.
6.Contentqualityandvariety:ThequalityandquantityofARcontentcanvarywidely.Some
ARappsmayhavelimitedcontentorlow-qualitygraphics,whileothersoffermore
compellingexperiences.
7.Networkconnectivity:ARapplicationsoftenrelyonfastandstableinternetconnectionsfor
streamingcontentandreal-timeupdates.Inareaswithpoorconnectivity,ARexperiences
maybecompromised.
8.Socialacceptance:UsingARinpublicspacescanstillbesociallyawkward,aspeoplemay
feeluncomfortablewheninteractingwithdigitalobjectsintherealworld.
9.Cost:High-qualityARhardwarecanbeexpensive,makingitlessaccessibletoindividuals
withlimitedfinancialresources.

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Overcoming the Challenges of AR
Overcomingthechallengesofaugmentedreality(AR)requiresacombinationoftechnologicaladvancements,user
education,andindustrycollaboration.HerearesomestrategiesforaddressingthechallengesassociatedwithAR:
1.AdvancementsinHardware:ImprovingthehardwareusedforARiscrucial.Thisincludesdevelopingmore
affordable,lightweight,andcomfortableARheadsetswithwiderfieldsofview,longerbatterylife,andimproved
trackingcapabilities.
2.EnhancedTrackingandRegistration:Investinresearchanddevelopmenttoimprovetrackingaccuracyand
registrationofdigitalobjectsintherealworld.Thiscanbeachievedthroughbettersensortechnologiesandsoftware
algorithms.
3.NetworkInfrastructure:Toaddressconnectivityissues,especiallyinremoteorunderservedareas,theexpansionof
5Gnetworksandotherhigh-speedinternetsolutionscanensureamoreconsistentARexperience.
4.PrivacyandSecurity:Developersshouldprioritizeuserdataprivacyandsecurity.Transparentprivacypolicies,
strongencryption,anduserconsentmechanismscanhelpbuildtrustwithusers.

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Overcoming the Challenges of AR(Cont.)
5.UserEducation:EducatingusersaboutARanditsbenefitscanhelpaddresssocialacceptancechallenges.
Creatinguser-friendlyinterfacesandprovidingclearinstructionscanmakeARmoreaccessible.
6.ContentQualityandVariety:Encouragethedevelopmentofhigh-qualityanddiverseARcontent.This
involvessupportingARcontentcreatorsandfosteringacommunityofdevelopers.
7.RegulatoryFrameworks:Governmentsandregulatorybodiescanworkoncreatingclearandsensible
guidelinesforAR,addressingissuesrelatedtoprivacy,safety,andintellectualproperty.
8.Interoperability:PromotestandardsandinteroperabilitybetweenARplatformsanddevices.Thiscanhelp
preventvendorlock-inandensurethatARexperiencescanworkseamlesslyacrossdifferentdevicesand
ecosystems.
9.Affordability:EffortstoreducethecostofARhardwareandapplicationscanmakethetechnologymore
accessibletoabroaderaudience.

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The Future of Augmented Reality
IntegrationwithIoT:TheintegrationofAugmentedRealitywiththe
InternetofThings(IoT)willleadtothecreationofsmart
environmentswherevirtualandphysicalobjectscoexistandinteract
witheachotherseamlessly.Thiswillrevolutionizethewaywe
interactwithoursurroundingsandmakeourlivesmoreefficientand
convenient.
ARCloud:ThedevelopmentofARCloud,asharedvirtualspacethat
canbeaccessedbymultipleusers,willenablethecreationof
collaborativeandimmersiveexperiences.Thiswillopennew
opportunitiesforsocialinteractions,gaming,andremotework.

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Conclusion
Virtualrealityimmersesusersinentirelydigitalenvironments,isolatingthemfromtherealworld.Ithasfound
applicationsinfieldssuchasgaming,trainingandsimulation,healthcare,andarchitecture,offeringimmersive
experiencesthatcanbebothentertainingandeducational.Augmentedreality,ontheotherhand,overlaysdigital
informationontotherealworld,enhancingtheuser'sperceptionoftheirsurroundings.ARhasapplicationsinareas
likegaming,education,healthcare,andindustry,providingcontextuallyrelevantinformationandexperiences.Both
VRandARofferexcitingopportunitiesforinnovation,andtheirfuturedevelopmentwilldependonaddressing
currentlimitationsandchallenges.WhileVRandAReachhavetheiruniquestrengthsandweaknesses,theyarepart
ofabroaderspectrumofimmersivetechnologiesthataretransformingthewayweinteractwiththedigitaland
physicalworlds.Theirevolutionandadoptionwillcontinuetoshapethefutureofentertainment,education,
business,andbeyond.

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References
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2.https://www.g2.com/articles/history-of-augmented-reality
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It Works | Salsify. https://www.salsify.com/blog/augmented-reality-in-retail
4.S. Sinha, “Augmented Reality (AR) In Education: A Staggering Insight Into The Future,” Augmented Reality (AR) In
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10.https://en.wikipedia.org/wiki/Virtual_Boy
11.https://en.wikipedia.org/wiki/Oculus_Rift
12.5 Types Of Virtual Reality –Creating A Better Future [2023] (rextheme.com)

thank you
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