Gamification - Innovate to Motivate02.pptx

KerryJ 18 views 23 slides Jun 18, 2024
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About This Presentation

Gamification is about engagement - not about leader boards, points, or sugar-coating otherwise unpalatable content.

It is not using games for learning - that is game-based learning. It's about unpacking what motivates people, considering what elements of gaming are respectful to the intelligen...


Slide Content

Gamification: Innovate to Motivate Kerry Lorette, Learning Designer 30 Minute Presentation and Discussion https://www.linkedin.com/in/kerryj/

Acknowledgement of country Image © CAWA

Learning outcomes

1. What motivates us?

Self-determination theory Autonomy choice and control Competence appropriate challenges, positive feedback Relatedness meaningful connections Ryan & Deci, 1985, 2000, 2022 Image generated from DALL-E

Intrinsic vs Extrinsic motivation Intrinsic Would do it anyway Want to improve for own satisfaction Migrate toward like-minded people Extrinsic Earn reward or avoid punishment Improve to gain a benefit Social pressure, seen to be seen Autonomy Competence Relatedness Sheldon et. al. 2004; Howard et. al., 2017; Ryan & Deci, 2022

So, is extrinsic motivation all bad?

Questions regarding motivation?

2. Games vs gamification

Games vs gamification for “real world” applications GAMES Self-contained experiences “Serious” games created specifically for purpose Existing game used as metaphor or microcosm or team building Discussion post-game brings out application GAMIFICATION Uses elements and possibly aesthetics of games, but applied to a “real world” goal Aimed specifically to achieve that real world goal.

Questions regarding games v gamification?

3. Understanding Gamification via The Octalysis framework

Video: Gamification and the Octalysis Framework

Octalysis framework graphic Extrinsic Intrinsic White Hat Black Hat © Yu Kai Chou

Where have you seen gamification in practice?

Questions regarding The Octalysis Framework? https://bit.ly/octalgam

4. Applying what we’ve learned

Case study 1: bunnings badges Image © Bunnings Autonomy? Competence? Relatedness?

Case study 2: Disneyland resort Traffic lights and leaderboards Image (PD) Pixabay (Unknown) Autonomy? Competence? Relatedness?

Key takeaways Respect your staff (ACR) and corporate culture Intrinsic motivation ideal, but extrinsic useful too Games and gamification - different toolsets Gamification can go deep and wide

Gamification: Innovate to Motivate Kerry Lorette, Learning Designer https://www.linkedin.com/in/kerryj/

In teaching and learning

Engagement Adapted from Schlechty , 2011