GROUP 5 Current and Future Tends of Media and Information_111136.pptx
kervendelima400
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29 slides
Oct 06, 2024
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Size: 7.28 MB
Language: en
Added: Oct 06, 2024
Slides: 29 pages
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Current and Future Trends of Media and Information
Massive Open Online Course (MOOC) Is a free or low-cost online classes open to anyone. They cover many subjects and let you learn at your own pace. Offered by universities and platforms like Coursera, MOOCs aim to make education accessible to everyone.
Example: Maria, a busy working mom, wants to learn healthy cooking. She finds a free MOOC called “Healthy Cooking Basics” on edX . During lunch breaks, she watches quick video lessons and tries recipes on weekends. After completing the course, Maria confidently prepares nutritious meals for her family, improving their health and happiness!
Wearable Technologies Are gadgets designed to be worn for entertainment , fashion, educational activities, etc. these technologies are made for a better living, easier way of living, and for helping those who are in need of guidance.
Examples of wearable technologies: Google Glass Oculus Rift Lechal GPS Shoes UP Cicret Bracelet
Google Glass A n android-powered pair of glasses designed to make the user’s field of vision its own screen. Bluetooth - Google Map - Messenger Wifi - Audio and Video Player - Weather forecast Camera - Accessible with voice command
Oculus Rift A headset with a built-in screen displaying a “virtual reality”. Virtual Reality is a simulation of a three-dimensional environment created by a software. It was designed by Oculus VR and released on March 28, 2016.
Lechal GPS Shoes
Lechal GPS Shoes A footwear that gives direction to those who wear it. It came from a Hindi word “ Lechel ” which means ‘bring me there or take me along”. The way this works is the shoe vibrates whether if you are going the wrong way. Its main purpose is to help those who is visually impaired. It was designed by Gaurav Duggal from Ducere Technologies, and was released last 2014.
UP (activity tracker)
UP (activity tracker ) A smart wristband designed as a fitness tracker. It is an advance pedometer that records all the users activity’s data received by every step you take. Jawbone was the manufacturer of this piece of technology.
Cicret Bracelet
Cicret Bracelet A waterproof, smart wristband that makes the user’s arm its own screen. It has its own pico projector, Bluetooth and Wi-Fi connectivity, a USB port, processor, and a proximity sensors. Once it turned on, it will automatically project what the phone’s screen has. The user can move the icons, accept calls, and type a message through it. It was manufactured by a company named Cicret .
3D ENVIRONMENT 3D environment is a nature having the three-dimensional properties; length, width, and depth. This provides a perception having a fictional character realistic looks.
Some products of 3D Environment 3D Printing Hologram 3D Film 3D Animation
3D Printing aka Additive Manufacturing A procedure in printing a Computer Aided Design (CAD) file into a three-dimensional object. It starts by making a file you want, print from a 3D modeling application or a 3D scanner.
HOLOGRAM A three-dimensional image formed by light beams that is following a series of patterns. Holograms are images that is being projected by a projector and appear that it is present. Holography is the study of making holograms.
3D Film A movie having a stereoscopic effect. Stereoscopy is a method of enhancing the image’s depth by means of stereopsis for 3D effect. 3D glasses should be used while watching a 3D film.
3D Animation The process of creating a series of drawings or sketches having the three-dimensional aspects to provide an illusion of movement. This is usually used in an animated cartoons such as Finding Nemo, Toy Story, Cars, Bugs’ Life , and many more.
What do you call the way of learning through objects that are present everywhere , more specifically associated with technologies? Ubiquitous Learning What term is being used for the quick spreading of technology in our lives? Ubiquitous Computing
People Media Refers to the persons that are involved in the use, analysis, evaluation, and production of media and information. According to Rebecca Dye, “A lot of people admit to behaving differently in social media to how they behave in the ‘real world’“. She also noted that it is important for all of them to be aware of that when dealing with customers through a variety of channels.
12 Types of Social Media Users The Ultras The Deniers The Dippers The Virgins The Peacock The Lurkers The Ranters The Ghost The Changelings The Quizzers The Approval Seekers The Informers