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Language: es
Added: Sep 06, 2013
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Slide Content
TO DRAW SE
MANGA
‘GIANT ROBOTS.
Table of Contents
‘Section 1: Basic Robot Design 5
Full Body: Start with a Human Shaped Figure 0
Draw Robotik Figures Using Only Basic Parts
Full Body: Robots Comprised of Parts with Straight Lines 8
Head: Base the Design on a Face with Beveled Edges a 40
Head: Replacement and Omission 12
‘Omission of Face Parts
Replacement ofthe Head sel
Head: Eye Shape and Size 14
Mechanical Eyes
Pobgonal Type, Round Type, Rectangular Type
Head: Mouth , 16
Design Based on Shape
Design Based on Structure
Head: Nose and Ears 18
Head: Neck, 20
Shaft- and Hinge- pe Necks
Cable and Hose-ype Necks
Trunk: Body Basis, 2
Chest Patterns
The Ar of Design
Trunk: Type: Cylindrical Boy. 24
Ofindrical Body Variations.
Trunk: Type 2: Box-shaped Body, 28
Box shaped Body Variations
‘Trunk: Type 3: Board-shaped Body. 2
‘Board shaped Body Variations
‘Trunk: Back 2 3
Basic Components of Transformable Robots
‘Ntachable Units
‘Chest: Part 1: Inverte-triangle Type 38
Chest: Part 2: Stand Type 40
(Chest: Part 3: Spherical type, 42
Chest: Part 4: Square Type. 44
Hips: Part 1: Briefs Type. ed
Staight-ine Compostion/Anguiar Type
Curved-surface Composition Spherical ype
Hips: Part 2:T Type. 48
T Hp doit Variations
‘Trunk: Special Body/Centipede Type 52
Shoulder and Elbow Joints: 54
‚Am Forms,
‘Arms wth Exposed Elbow Joints
Shoulders.
‘Shoulder Joint Covers
Shoulder Pads/Armor
Hands. — 58
Basi Finger Design
‘Arms: Overall Design = = so
Optional Parts Variations
Shor. Fat Legs
Long, Slender Legs
Leg Form
Leg Design
Representation of Metalic Surtaces.…
Glossy Meal, Matted Metal
Piast, Rough Surfaces, Smooth Surfaces, Metalic Surfaces, Rusted/ Warn Metal
{sing Tones to Create Curve Effects
‘Section 2: Combat Robots.
Design Based on Medieval Armor.
Arrangement of Swords, Aves and Spears fr Use with Robots
Robots Based on Combat Uniforms.
Design of Head
Weapons
Am Cannons
Hand Misses Handguns
Magazine Arrangements
Energy Guns
Bares and Muzzes
Mess
“Transportation Units
Using Ski Bots and Bindings as Catapults
Changing Lower Body Pats
fying Parts and Wings
Translormers
Color Expression and Special Effects
Flames and Backfire
Expiosions and Smoke
Designing Original Robots
‘tach Shin Parts
ying Robots
‘Add Joint o Connect Machines
Robots wit Tres
Section 3: Female Robots,
Designing Body Line.
Designing Breasts
Bust Varatons
Designing Bottoms.
Designing Faces and Hair
Designing Body Parts.
Design Based on Fashion
Underwear and Body Sut Lines
Bunny Git Mott
Sits and Buses
A Character Done in Metalic wil Become a Robot
‘hen raw dual contour ines. They should
present the
os
shine ofa smooth metalic
jon Replace the eyes, ears, nose and
Replacement and Omission "elec De eses va, ss
Omission of one eye andthe nase
You ae tee to choose the shape othe head.
The eas, nose and mouth are often omitted, Omission ofthe nase and mouth
12
Replacement of the Head Itself Us everyday object to gue your robot an unexpected fair ace
se based on three basic shapes:
je Shape and Size aros ems a crc
Mechanical Eyes
a
— 4
Pate glass type
For the rounders ype, you
‘shoul raw an entre
eyebal
mOn
we |
| CE
design Based on Structure
Use the shape of a human
shal as a pit of reference
Me robots mouth is ope, the botom show
e shaded to creat a sense of depth
Door pe eur stutter ype
(moves eft and ght) opens and coses tke a camera ers) |
17
‘end ears based on basic beveled shapes. Or!
‘tak professional manga artists often omit
anges.
<< CD) ous
nose ‘triangular
Side view
om r (1
Upward view
er
1 AS ) i
8 OO
of aor
Trunk ] 2 Lean be a single part combining the chest, stomach
fe more separate parts
Single-part:
verted range
Kips part
FU 20
Bis pe
Chest Patterns Side view
Ine one
overt ange pe
Vien desing te boy ofa Mol
robo, nk about the shape as
‘seen rom te Side as wel as
the font À robot can have a,
totaly dierent ok depending
‘onthe thickness even if the
‘design and shape look the same
rom the ton.
22
The Art of Design
Head and body balance
The robot wi ok more imite
bread rea anal oe
body
+ Ciné À msi re classic "poe" robot.
Trunk [type 1: Cylindrical a as fo craw toc, sold robots using
Draw thee views of your rbot Se ay tn,
Grau rom a variety of ange.
the ams and legs so they wil lok
natural yet strong when he rbot
is viewed rom the ground up
24
Trunk Te Doc ype tends to be simp
Type 2 Boshaped Boy [| M ne
heavy.
Trunk |1ype 3: Board-shaped Body [| Aena! mete tte ost of ie
about adding unevenness.
Nas À
Looking up from
behind
Board-shaped Body Variations
Trunk |Back Equip your robot wth an array of mechanical devices.
ying device such asa et pack
Basic Components of Transformable Robots
4
Asimol back tat boksike Part with the same
rating is there surface a he back
Part 1: Inverted-triangle Type \ /
N Tis shape is suited to tank-type robots and
[N otter special robot designs.
Type
Chest | Part 2: Stand Ty
This shape is suitable for drawing all types
of robots.
Chest | Part 3: Spherical Type (—
( _ A
tis any ata vary of prs and opt
Chest | art 4: Square Type equipment to a square shaped Gres
lia os.
id
il ja
de
ESS a
; i Tends tobe comical Suited to mange
Hips _|Part 1: Briets Type £ 2 bots rater than reals obs
Straight-line Composition/Angular Type
Hips |part 2:T Type ae This type is ideal for drawing combat robots,
The tk o
this body type to design original,
robots.
que
Trunk | special Body/Centipede Type “3
You are fre to choose the number
of jit, shape, icknes and
form
DO
=
je
|
‘stomach I
es
Ex
[Shoulder and bow NTE] ulder [Shoulder and Elbow Joints] [Shoulder and Elbow Joints] 1322» °= eier
Shoulders
¡ade
L on ts sie, the arm can
‘move in al directos,
Pe arms merely atached tothe abet antral
scoot and can only move up
the impression of
sm
‘movement in all
restons.
SEE" hh
Short, Fat Legs Stocky legs create a sense of stably
Good Bad
A me Drawing the bottom of support
A combination of mesh and mating creates legs sli lack makes them
the dul shine of metal look heavy and har
ong, Slender Legs Draw the legs and feet large so that they ae shaped lke those in the istration below.
eg Form
i best star by choosing the shape ol the
4 LA
==
ot (sl) and drawing the etre log
necting the foot the knee and ip ot, 65
Leg Design ‘Skeleton frame
{ Balance
Ah
“The os wil ok otr you make he knees
higher:
__— The lg wil ok tke a high-tech
7 seite rans tick a a
hydraulic shat is exposed.
Hi 7 Increasing the contrast between black and white.
Representation of Metallic Surfaces (light) represents shining metal, while lowering
Contrast creates the sense of metal or plastic with
dul Sine.
( J Glossy Metal ‘Matted Metal
Plastic Rough surfaces Smooth surfaces Rusted/Worn metal
ns ATEN
Te fal of a slid is sometimes
expressed by shaving or ppg tones.
Metallic Surfaces
Use spotin o express
time anda wor ok You
can apply gradation andor
normal mesh tones over
this
it Express curve Ines by using a combination of
Using Tones to Create Curve Effects he cones and ind ae |
Section 2
Combat Robots
Arrangement of Swords, Axes and Classic weapons should retain their original overall
‘Spears for Use with Robots form but feature minor modifications to make them
look futuristic.
Mg PS
‘opting ones oa blade Making the hand ook
andplningwilmaket à mel shaft wil gv it
Took ike a aer bade ‘mechanical fe.
‘Small tools used to make a robot
look more mechanical
Shafts =)
‘Combination of y
stand-shaped
parts
/
|
win
Panne nats
Cords
I \
‘Skeletal am using hats and cords
it Specia-frces style, Refer to space suis and
Robots Based on Combat Uniforms a
Gloves are ick and sturdy and have
protective cushions onthe back.
Machine guns and
pistols
Y
3
H
5
3
a
i
a
y p
Weapons Base stance and grip on actual pose.
Apply magazines and loading systems to robot arm |
AR:
Eb
Magazine Arrangements
==
PA fr
Le it, Common items such as skates can be transformed
Transportation Uni Eng commen -
noes with tres have the same form as inline skates.
Using Ski Boots and Bindings as Catapults
‘They usualy come in a sto wo placed id y sid
Changing Lower Body Parts Transportation devices can be attached in place ofthe
lower body.
‘Tre are wo yes of wings Those at ar veal io
Flying Parts and Wings yan he attra 0)
‘Transformers (rate a rbot by combining arts from jt fighter, crs and other
objects, Make use ofthe orginal objet’ characteristics,
i j Colors expressed in terms of iferences in gray
Color Expression and Special Effects jones (dark or ight) When you make a black and
white copy of a color picture, the colors will be gray.
In this istration, te robot's
entre bad radiates ht
Presentation of eyes
Explosions and Smoke
À p
3. Appl finishing touches, including
tones and whe atthe conte,
Mak the smoke lok ke emanates
rom te center ofthe explosion
3. nthe center use toe etching pus white
102
original robot if you design each individual part and combine
Designing Original Robots Tink bout the body parts as you daw. You can create an
them using the three basic views.
Attach Shin Parts
Reinforce legs with
ycraulcs, amar, fying
as, et
Flying Robots Swap flying devices with the head to emphasize the primary function of the robot.
i
Use basic parts forthe
chest and ams,
3
E
a
2
3
Connecting a hovercraft |
Legs connected to a foundation
‘Tractor wheels connected to a
foundation
109
obo with Tres Ls eal tnd an ue e tt ik ha op int mac
put amor on the body and make the lower body a tire mechanism.
Heavy-duty fund
ties based on dump
truck or tractor tires.
Section 3
Female Robots
Designit Lines There are two ways to approach deformation of
esting Boy INES ssl rer,
Removing roundness
Stig ine type. Draw asf he entr boy vas.
‘covered wth a combination of on plates. This
cats the look of a dass robot
‘The back and bottom of robots drawn wit straight
ines also have no roundness. Make the shoulders
‘square and the hand and feet ke prisms.
‘The curved type resembles an aris’
keching mannequin. Fora basic
‘design, make the ons and movable
part simple spheres
113
Designing Faces and Hair
ENE
ba
‘Three-dimensional cast type Wire/cord type
Designing Body Parts
—$—$<$<—
Mannequin block type Robot-ke prism type Metalic muscle type
Tones gv the fished
istration a metalic
$
Ef
2
3
A Character Done in Metalic WI Become a Robot. Drawing refetons an skin (old stain)
applying gradation tone will create the
Pi
Official books
Starter kits
Pens and nibs
Copic markers
Tones and tools
Instructional videos
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