Hypermedia

26,862 views 11 slides Apr 28, 2009
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Done by: U069635
Sultan Qaboos University
ILT department
Designing and Producing Multimedia course

•Hypermedia is a computer-based information retrieval system that
enables a user to gain or provide access to texts, audio, and video
recordings, photographs, and computer graphics related to a
particular subject.
•Hypermedia is anything that allows the user to gather information in a
nonlinear way. This means that the user has a choice as to what path
he or she takes in order to gather information. The user has the
option of skipping certain items or can go through every piece of
information that is listed
•It is a term created by Ted Nelson in 1965

1.Links that view audio
2.Links that view images
3.Links that view videos
4.Hypertext links to other locations

•The World Wide Web (WWW) is the best example of
hypermedia applicationsThrough WWW it is possible to
deliver hypertext, graphics, animation and sound
between different computer environments .

•HTML formatting that is interpreted by the
client's browser.
•Hypertext links to other locations within a
document or to other documents.
•Interactive forms
•Graphics

•One of the major advantages of hypermedia is the ability to quickly follow
associations and look up related material.
•References can be traced both back-wards and forward in a way which can
be difficult and time consuming with printed media. In addition, the user can
annotate the material and create new references.
•Information can also be structured in a variety of ways. Multiple
organizations of the same material allow for specialized structures for
different user categories. (Conklin 1986, 1987).
•The student can browse the material and find new information as she
explores a subject area.
•hypermedia systems is usually considered as fun to use.

•Ease of browsing might increase the risk that the learner skips
through the material much to hasty, and thus get a shallow and
fragmented conception of the subject.
•The risk of getting disoriented can result in confusion rather than
understanding, especially if the user jumps around between different
nodes in a more or less random manner.
•Using a hypermedia system involves a certain cognitive overhead .
The problems is that the user has to interact with the system in
order to accomplish anything, which can be more or less complex.

•Hypermedia systems are used in educational environment. The
active participation of students is one of the major advantages of
hypermedia systems.
•Hypermedia enables students to explore and construct their own
learning.
•This method of learning breaks down the barriers of time and place,
allowing maximum flexibility for the learner. Students are provided a
means to learn individually and at their own speed. Students can
repeat difficult concepts, or skip already mastered skill areas.

•Also it is used for effective education. Hypermedia can help students
achieve a wide variety of goals in education for example:
Develop higher-order thinking skills
Develop group and interpersonal skills
Learn content in a given discipline
Develop technical skills

For more information please visit these links:
•http://coe.sdsu.edu/eet/Articles/HyperLevels3/start.htm
•http://newmedia.wikia.com/wiki/Hypermedia#Definition_of_hypermedia
•http://newmedia.wikia.com/wiki/Hypermedia#Effective_Education
•https://www.cu.edu/irm/stds/www_manual/methods/textplus.html
•http://vygotsky.ced.appstate.edu/shannon/WhatIs.htm
•http://knightsbridge.wordpress.com/2007/12/07/hypermedia-
advantages-and-disadvantages/