IM Lecture COMP based discussion....pptx

dannalouramos1 20 views 32 slides May 03, 2024
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About This Presentation

adapted file


Slide Content

Computer-based Instructional Materials Marla C. Papango Philippine Normal University Faculty of Arts and Languages

Computer technology has afforded educators with many possibilities in the classroom as it promotes creativity and whole-brain processing through - Active participation In-depth knowledge Real-life work experience Increased motivation Technical skills

The Role of Technology (Collect, Analyze, Appreciate and Create) Technology exposes students to a vast storehouse of literary texts all over the world. It provides access to volumes of analyses showing different perspectives in interpreting literature. It gives students ample opportunity for responding to literature. Technology opens doors for students to create literature, share it and get published.

Ways to Cater to the Needs of 21st Century Students Create more authentic learning experiences. Students need more real-world problem solving, internships in real work settings. Allow mental model building, students should be put into situations that incorporate new experiences that change their views over time. Create lessons that have an emotional connection to what is being learned. Create more personalized learning opportunities for students. Differentiate! Embed social learning into lessons. Online communication is an option.

PowerPoint. The use of PowerPoint slides, not only for presentation but also for more active learning in the classroom, has been around for almost a decade. It has been considered as a highly visual presentation tool that allows the teacher and the students to discuss abstract concepts while accommodating different learning styles.

PowerPoint in the Classroom www.actden.com/PP/index.htm

PowerPoint GAMES

PowerPoint GAMES

TEMPLATE

SAMPLE - LITERATURE

JEOPARDY

PASSWORD PASSWORD GAME A Vocabulary Review Activity

Guess at the Covered Word (Joanne Whitley)

Holiday Squares (Mark E. Damon )

Gamification. Games that teach-An exciting new approach to classroom learning Gamification is the use of game-like thinking and elements in places that aren't traditionally games. The use of game mechanics and dynamics like badges, leaderboards, and actions can be useful for improving motivation and learning in informal and formal settings. (gamifyingeducation.org ) KnowRe – Personalized math learning Zondle – Create and play games supporting your leaning needs DuoLingo – Learn a language while translating the Web Brainscape – Turns confidence based repetition into a game Socrative – In class mobile interaction between teacher and student PlayBrighter – Where missions replace assignments ClassDojo – Turns class into a game of rewards and instant feedback

Gamification. Games that teach-An exciting new approach to classroom learning Gamification is the use of game-like thinking and elements in places that aren't traditionally games. The use of game mechanics and dynamics like badges, leaderboards, and actions can be useful for improving motivation and learning in informal and formal settings. (gamifyingeducation.org ) CarrotSticks – The fun way to give kids an edge in math Motion Math – Creates fun mobile learning games that let kids play with numbers BrainNook  - An online game that helps kids develop math and English skills MindSnacks – Learn languages on the mobile device Stickery – Mobile learning for kids customized for mobile parenting The Education Arcade  - Explores games that promote learning

Teaching with Blogs. Blogs (shortened from the term web log) is a Web publishing tool that allows authors to quickly and easily self-publish text, art work, links to other blogs or Web sites, and a whole array of content (Glencoe.com). edublogs.com

It can use any layout and can cover many different topics, but they all have basic characteristics in common (NCTE/IRA, 2008). Blog entries are posted in reverse-chronological order. The order is similar to a backwards diary, running from the most recent at the top of a page to the least recent at the bottom. Blog entries usually include the date and specific time that they were posted (a timestamp).

It can use any layout and can cover many different topics, but they all have basic characteristics in common (NCTE/IRA, 2008). The blogger’s name is usually listed with the timestamp. By default, blogs usually end “Posted by [blogger’s name].” Older blog entries are usually found in an archive. Often the archive is sorted by months and years. The archive links are usually in a sidebar on the page. Readers and the blogger can usually comment on (or reply to) a blog entry. The comments can turn into a dialogue, with the readers and blogger talking together.

Advantages of Blogging ( Sikayun , 2009) Interactive – encourages discussion and reflection Integrate technology Huge motivator for students Share classroom happening’s with parents, relatives, and other students from around the world Allow students to practice writing and reading skills Document and showcase student’s work for others to evaluate Great source for lessons, activities & encouragement for teachers Gets students to WRITE, REACT, & SHARE

http://ofmiceandmenjohnsteinbeck.wikispaces.com/

Sketches/Cartoons/Comic Strips. Google SketchUp is modeling software that empowers students to be 3D designers. SketchUp is a great tool for constructing 3D models of buildings, trees, cars, and anything students can imagine. Teachers and students can use it as a stand-alone tool or in conjunction with Google Earth and the 3D Warehouse.   Bitstrips – Make your own comic with this web 2.0 tool (free) Blabberize – Animate pictures to make people, animals or objects talk (free) [ edjudo review ] Comic master - A free web application that allows you to easily create comics (graphic novels) online. (free) [ edjudo review ] Cartoonster – Tutorials aimed at children explaining how to create animations (free)

Sketches/Cartoons/Comic Strips. Google SketchUp is modeling software that empowers students to be 3D designers. SketchUp is a great tool for constructing 3D models of buildings, trees, cars, and anything students can imagine. Teachers and students can use it as a stand-alone tool or in conjunction with Google Earth and the 3D Warehouse.   DoInk – Allows you to create and share animations (free with paid extras) [ edjudo review ] Domo – Create animations which can be embedded into blogs, wikis and other websites. Primary aged. (free) Go!Animate – Make your own animated characters and create animated comic strips and cartoons (free) Make Beliefs Comix - Create comic strips online (free)

Sketches/Cartoons/Comic Strips.   Advantages of SketchUp Students can use SketchUp to: Students can visualize geometry and other mathematical concepts. They can create model buildings and learn about architecture. They can design full-scale 3D environments. Students can easily share designs with others via the Web. Teachers can engage students using their knowledge of their bodies and the 3D world around them. Teachers and students can recreate historical settings. They can illustrate theoretical concepts (such as chemical reactions)

http://www.comicmaster.org.uk/

Content-area Picture Dictionaries. Vividly showcases a variety of concepts through pictures or photographs.

Content-area Picture Dictionaries focus on specific subject areas or fields of specialization like music, mathematics, science, engineering, medicine etc.

WEATHER Picture Dictionary
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