Instructional Design and technology project

dannadams11 12 views 9 slides Nov 03, 2025
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Write a summary and analysis of instructional technology that defines Instructional Design & Technology (ID&T)


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Instructional Design & Technology (ID&T) By: D'Ann Adams

What is Instructional Design & Technology? Instructional Design & Technology (ID&T) is the systematic process of designing, developing, and evaluating learning experiences to improve teaching and learning outcomes.

Key Components of ID&T • Instructional Design – Models like ADDIE and SAM • Technology Integration – Use of digital tools and platforms • Learning Sciences – Applying theories like behaviorism and constructivism • Evaluation – Using assessment and data to improve learning

Where is ID&T Used? • K-12 Schools – Digital curriculum, blended learning • Higher Education – LMS platforms, online courses • Corporate Training – eLearning, simulations • Distance Learning – Virtual classrooms and MOOCs

Why ID&T Matters • Supports personalized learning • Improves accessibility and equity • Increases engagement with multimedia tools • Allows scalable global learning solutions

Strengths of ID&T • Enhances student engagement and motivation • Encourages data-driven instruction • Supports Universal Design for Learning (UDL) • Promotes collaborative and interactive learning

Challenges of ID&T • Digital divide and unequal access to technology • Teacher training and resistance to change • Over-reliance on technology rather than pedagogy • Privacy and ethical concerns with AI and data

Conclusion Instructional Design & Technology blends theory, creativity, and innovation to create meaningful, accessible, and future-focused learning experiences.

References (APA) • Reiser, R. A., & Dempsey, J. V. (2018). Trends and Issues in Instructional Design and Technology. • Gagné, R. M. (1985). The Conditions of Learning and Theory of Instruction. • U.S. Department of Education. (2023). Artificial Intelligence and the Future of Teaching and Learning. • Siemens, G. (2005). Connectivism: A Learning Theory for the Digital Age.
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