Instructional Media for Realistic Learning.pptx

joviedelgado11 12 views 35 slides Oct 01, 2024
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About This Presentation

Authentic learning brings real-world relevance to the classroom, connecting students with practical skills they can use at home, work, and beyond. It's a powerful way to inspire passion and meaning in learning.


Slide Content

Instructional Materials for Realistic Learning

Learning Outcomes 1. Explain the different tools/IMs used toward realistic learning   2. Evaluate the appropriateness and effectiveness of the different instructional materials used for blended learning during the COVID-19 pandemic in teaching reading to a specific group of learners.

Unit III IMs for Realistic Learning A. The Different tools/IMs Toward Realistic Learning   B. Programmed Instruction   C. Modular Instruction   D. Blended Learning  

Distance Lea rning T akes place when a teacher and students are separated by physical distance, and technology like voice, video, data, and print often in concert with face to face communication, is used to bridge the instructional gap.

The Different tools/IMs Toward Realistic Learning

Different tools/ IMs Toward Realistic Learning

Different tools/ IMs Toward Realistic Learning Zoom is a powerful cloud video conferencing platform that allows you to host “meetings” with hundreds of participants. Using the  Zoom app , educators can share lesson plans, give instruction, swap files with students, and communicate directly with the group or individuals via chat, all within the app.

Different tools/ IMs Toward Realistic Learning Google Classroom (formerly known as Google Apps for Education), Not only can you distribute and grade assignments through the app, as well as organize all class materials on Google Drive, you can also reach your students more easily — either to make announcements or to engage them in discussions. Teachers can now boost engagement with the Student Selector, which randomly selects students from the roster, so you can motivate full classroom participation.

Different tools/ IMs Toward Realistic Learning Quizlet lets you create free flashcards to make learning more effective. The app is free to use and offers access to millions of study sets created by teachers and learners. The app also offers study modes and in-class games so teachers can keep the students engaged throughout the lecture. If you upgrade to the  QuizletPlus plan for teachers , the app offers special tools for educators to track which students started or completed their study sessions and which ones need help. You can also add custom images, audio, and diagrams to make the lessons more interactive.

Different tools/ IMs Toward Realistic Learning Kahoot T he GetKahoot website makes it easy to turn your class into a game show. All you have to do is enter your prepared questions and answers into the site to create an instantly playable game. Your students can then download the Kahoot app to use as a buzzer to join in on the fun. As a teacher, you can find millions of ready-to-play kahoots on any topic, so you don’t have to spend valuable time creating lessons for each subject. You also get custom reports to track your students’ progress. The app is free to use, but you can buy optional upgrades to unlock puzzles, polls, open-ended questions, and slides.

Different tools/ IMs Toward Realistic Learning Seesaw A student portfolio app, kids can store and post their best work to share with their parents. Teachers, on the other hand, can provide concrete examples of their students’ strengths and areas for improvement to their parents during teacher-parent meetings. Teachers can also find thousands of ready-to-teach learning activities to engage the students. Schools can use this app for monitoring student progress, publishing yearly achievements, making schoolwide announcements, and sharing curriculum plans and changes with the parents.

Different tools/ IMs Toward Realistic Learning Remind makes it easy for teachers to communicate with students and their parents in real time outside of the classroom. You can make class announcements, initiate group chats, or contact people privately through the  Remind app . Your messages, which can contain files, images, and links, can even be translated into more than 90 languages, making it possible to communicate with parents who are non-native English speakers. The best part is that this app is completely free to use, so you can connect with your entire class for no cost.

Different tools/ IMs Toward Realistic Learning Classtree lets you attach a consent form for parents to e-sign to go along with the announcement. The app also lets you add optional questions, solve urgent queries, and manage comments from parents. The app even shows you exactly who has seen your note and who owes you a signed form.

P rogrammed Instruction

Programmed Instruction HISTORY 1912- E. L. Thorndike  envisioned a method of teaching equitable to programmed instruction. 1920-  Sydney L. Prassey  created a learning machine by which a series of questions were presented to the students and the students would know whether their answer was right or wrong immediately after answering the questions. 1920- B.F Skinner he used this model in experimental settings throughout the 1920s and 1930s. 1950- B.F. Skinner with J. G. Holland, self-learning material was created, which today is considered the basis of programmed instruction or programmed learning. Skinner designed a model of teaching-learning. This be programmed today is called linear programmed instruction.

Programmed Instruction Meaning and Definitions 1. According to Smith and Poore , “Programmed instruction is the process of arranging a learning material into a series of sequential steps, by which students are moved from their familiar background to new and complex facts, theories and concepts”. 2. According to D.L. Cook , “Programmed learning is a discipline used to clarify a broader concept of self-learning methods.” 3. According to Stoffel , “Programmed instruction of arranging small pieces of knowledge in a logical sequence and its whole process is called programmed instruction”.

Types of Programmed Instruction 1. Linear Programming   2. Branching or Intrinsic Style Programming 2. Computer-Assisted Instruction

The learners responses are controlled externally by the programmer sitting at a distant place. The students proceed from one frame to another until he completes the programmed. 1. Linear Programming  

2. Branching or Intrinsic Style Programming Norman Crowder developed the  intrinsic  or  branching  style of programmed learning in 1958 in which the learner's possible responses are multiple choice and the program "branches" according to the response chosen. This allows learners to skip steps they already knew and more importantly to study remedial material on information already presented.

2. Branching or Intrinsic Style Programming Crowder authored the  TutorText  series of instructional books, published by Doubleday in 1958, that embodied the branching theory of programmed instruction long before general-purpose desktop computers were feasible. These texts would present a page of instructional material followed by a single multiple-choice question. If the learner selects the correct answer, she is directed to another page where the correctness of her choice is confirmed and the instructional sequence is continued. However, if the learner selects an incorrect alternative, she is directed to a "wrong answer branch" which informs her of the nature of the error, provides remedial instruction, and then refers her back to the page in which the error was made so that the learner may select another of the multiple choice alternative.

3. Computer-Assisted Instruction (CAI) is a form of education that uses computers and other digital technologies to deliver instructional content and provide feedback to students. It is designed to supplement or replace traditional classroom instruction and can be used for a wide range of subjects and grade levels.

M odular Distance Learning

Modular Distance Lea rning Modular Distance Learning is alternative delivery learning modality for the “new normal” in education. It features individualized instructions that allows learners to use the self-learning modules (SLM) either print or digital format. The use of modules made by teachers with different tasks and learning activities based from the most essential learning competencies. Definition

Modular Distance Lea rning The learner are learning with the help of their parents or guardians who are now acting as their teachers at home. The teachers guide the parents while teaching their children at home especially the young ones including the Kindergarten up to Grade 3.

Modular Distance Lea rning Disadvantages 1. Not all learners do their modules committedly. 2. Some parents pamper their children and do their task instead of them. 3. Parents are having a hard time teaching their children with modules. Learning continues when the learners adapt to change. Parents realize their important role in their children’s education. Modular distance learning teach the learners values as well as the lessons. Teachers become open-minded with the challenges brought by the pandemic. Advantages

B lended Learning

Blended Learning Blended Learning i s a mixture of face-to-face time and online time in a class. Blended learning can include anywhere from 20 to 80% of the course time online. Blended learning offers the instructor the opportunity to extend the learning outside of the classroom, thus increasing the opportunities for students to connect to each other, as well as the chance to utilize a wider array of online resources and technologies to enhance the classroom time. Definition

Blended Learning Blended learning is any time a student learns, at least in part, at a supervised brick-and-mortar location away from home and, at least in part, through online delivery with some element of student control over time, place, path, and/or pace. There are tasks well suited to blended learning design such as discussions that expand talks outside the classroom, bringing in remote guests, team work, collaboration on projects, integration of video and media, and access to online resources and tools. Use a design framework to guide the creation of the online portion of the course.

Classroom instruction & Home schooling (SLM) = Blended Learning

Blended Learning

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