media and information literacy lesson 5-6.pptx

ailen1107 186 views 18 slides Jul 31, 2024
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About This Presentation

media and information literacy


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Lesson 5: Media and Information Sources

Learning Objectives: Define three sources of information; primary, secondary, tertiary. Contrast indigenous media to the more common sources of information such as a library, the internet, etc. (MIL11/12MIS-IIIe-13) (MIL11/12MIL-IIIe-14) Translate the media language by indicating the codes, conventions and meaning.

Three Sources of Information 1. Primary- An original, uninterpreted, or first-hand material created by the person(s) involved in an activity or an event. Examples: Artifacts, Diaries, letters, manuscripts, music, official and original documents, emails, journals, artworks, architecture and Autobiographies 2. Secondary- Information obtained through the analysis, interpretation, and evaluation of primary source materials. Examples: Newspaper articles, literature reviews, textbooks, biographies. 3. Tertiary- Involves information that collects, organizes, and summarizes primary and secondary source materials. Examples: Encyclopedia, dictionary, directories, yearbooks

Indigenous Media A form of media “conceptualized, produced, and circulated by indigenous people as vehicles for communication, specifically for cultural preservation, cultural and artistic expression, political self-determination, and cultural sovereignty” (Wilson et al., 2015) Examples of Indigenous media Folktales Folk songs Folk dance

Library A place and a “means to access to information, ideas and works of imagination” (IFLA, 2003). Kinds of Library Services User services- Function in linking people to the information they are looking for. Technical services- Function in gathering, cataloging and preparing library materials. Computer services- Function in maintaining databases, software programming, web design, and computer maintenance in the library. Administrative services- Function in managing the library and services, conveying contracts, supervising library employees, and preparing budgets.

Classification of Libraries School libraries Academic libraries Public libraries Special libraries

Internet A global network of computer that allows computer users around the world to share information for various purposes (Shelly & Campbell, 2012).

Lesson 6: Media and Information Languages

Language A system of arbitrary, vocal symbols that permit all people in a given culture, or other people who have learned the system of that culture to communicate or to interact ( Finnochioro , cited in Jiang, 2010).

Media Languages Codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience. Denotes how media producers make meaning about a certain medium they are producing and how they transfer that meaning to their target audience. Allows the audience to convey the meaning of the text through its signs and symbols

Interpreting Media Language Denotative - literal meaning of the media Connotative- Various interpretations that media suggests to the audience which are often associated with culture, values, beliefs, etc.

Media Codes Tools used to construct or suggest meaning in media forms and product that have a commonly established meaning to the target audience. Types of Media Codes Technical codes- Codes specific to a media form alone. Examples: high-angles shots and low-angle shots, close-up shots, extreme close-up shots, lighting, sound use in movies. Symbolic Codes- The meaning of the product is not based on the product itself but on the interpretation of the audience; audience-based Examples: setting, color, iconic symbols, language, clothing, actions, mise en scene, Written Codes- Formal written language used in creating a media product. Examples: text in frame and dialogue

Media Conventions Possible methods in which codes are organized in a product; based on a standard or norm that acts as a rule governing behavior. Types of Media Conventions Form Conventions- Ways in which the types of media codes are expected to be arranged. Examples: Title at the beginning, credits at the end, tutorials explaining mechanics of how the game works Story Conventions- Refers to the basic structures of narratives. Genre Conventions- The common use of the elements of narratives such as the characters, settings, or themes in a certain type of media.

Media Messages Pieces of information sent from a source to a receiver; ideas that may a rise from media contents     Media Producers People engaged in the process of creating and putting together media content to make a finished media product.

Media Stakeholders People or organizations that share the same interest or intentions. Media Audience Group of consumers for whom a media message was constructed as well as anyone else who is exposed to the message.

Activity 1 What I have Learned Ponder on the following questions:   1. Why and how should we preserve indigenous knowledge? _________________________________________________________________________________________________________________________________________________________________________________ 2. Why is it necessary to determine the source of information? _________________________________________________________________________________________________________________________________________________________________________________  

Your answer will be graded using the following rubric. Score Description 4 points Is unable to or infrequently uses deductive and inductive reasoning 6 points Uses deductive and inductive reasoning skills inconsistently and weakly 8 points Uses deductive and inductive reasoning skills competently 10 points Uses deductive and inductive reasoning skills consistently and with ease

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