Pong Game Presentation SuFaiya Pahman UFmi 232-115-261 Umme MahFia HaSan 232-115-317 GFoup :06
CONTENTS 1. Introduction 3. Game Mechanics 5. Player Controls 2. Code Structure 4. Rendering G. Conclusion
01 IntFoduction
Overview of the Pong Game A simple Java implementation of the classic Pong game. Features a player paddle and a CPU-controlled paddle. Scorekeeping for both player and CPU.
02 Code StFuctuFe
Pong Game Structure Code
Gaming Ui
Main Class PongGame Class
Game Panel PongPanel Class Inherits from JPanel. Implements ActionListener and KeyListener. Contains game logic, rendering, and controls.
03 Game Mechanics
Game Mechanics Paddle and Ball Settings Paddle dimenSionS: Width: 20 Height: 100 Ball dimenSionS: Size: 20 Initial poSition: (360, 260) Game Loop TimeF contFolS the animation fFame Fate. UpdateS the poSition of the ball and paddleS.
04 PendeFing
Painting the Game
05 PlayeF ContFols
Key Events Player paddle movement: Up Arrow: Move up Down Arrow: Move down @Override public void keyPressed(KeyEvent e) { if (e.getKeyCode() == KeyEvent.VK_UP && playerY > 0) { playerY -= PADDLE_SPEED; } if (e.getKeyCode() == KeyEvent.VK_DOWN && playerY < getHeight() - PADDLE_HEIGHT) { playerY += PADDLE_SPEED; } }
0G Conclusion
Summary The Pong game showcases basic game development in Java. It includes essential features such as scoring, paddle control, and simple AI. A great starting point for learning game programming concepts.