Presentation by fojiya of use of gamification in our education P - 18.pptx

FoziyaChoriwala 20 views 10 slides Aug 13, 2024
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About This Presentation

Education forum


Slide Content

USE OF GAMIFICATION IN EDUCATION NaMe : - Fojiya Sarfaraj Choriwala Roll no. : A - 18 Sub : P-18 ( Education Forum ) Semester:III (2024-25)

What is Gamification?

Types of Gamification in Education Here are some types of gamification in education: Leaderboards : Students compete with peers to achieve top rankings on leaderboards, fostering healthy competition and motivation. Quests and Missions : Students complete quests or missions, which are task-based learning activities, to progress through a learning . Role-Playing Games: Students engage in role-playing activities, taking on characters or roles, to develop empathy, communication, and collaboration skills. Collaborative Games : Students work in teams to achieve common goals, promoting teamwork, communication, and problem-solving skills. Escape Room Games: Students solve puzzles and challenges to escape a simulated environment, promoting critical thinking, collaboration, and problem-solving skills. These types of gamification can be applied in various educational settings to enhance engagement, motivation, and learning outcomes.

Benefits of use of gamification in our education Here are the benefits of using gamification in education: Increased Engagement: Gamification increases student participation and interest in learning. Improved Motivation: Gamification encourages students to take ownership of their learning, boosting motivation and self-directed learning. Enhanced Learning Outcomes: Gamification develops deeper understanding, improves retention, and enhances academic achievement Personalized Learning: Gamification caters to individual needs, abilities, and learning styles. . Develops Soft Skills: Gamification fosters critical thinking, problem-solving, collaboration, and communication skills.

To be continued… Develops Soft Skills: Gamification fosters critical thinking, problem-solving, collaboration, and communication skills. Increased Accessibility: Gamification makes learning more accessible, engaging, and fun for diverse learners Improved Teacher-Student Relationship : Gamification enables teachers to connect with students, understand their needs prepares. Students for Future _: Gamification develops skills essential for success in an increasingly digital and competitive world. By leveraging gamification, educators can create engaging, effective, and student-centered learning environments that promote academic successand life long process.

Examples of Gamification in Education

To be continued..

Case Study Here's a case study of gamification in education: Case Study :"Mathster McSquare " Game Objective : Improve math skills and engagement among 4th-grade students. Context : A 4th-grade classroom with 30 students. Gamification Strategy :- Students played "Mathster McSquare," a math-based video game, for 30 minutes, 3 times a week.- Points, badges, and leaderboards tracked progress. Results :- 25% increase in math test scores.- 90% of students showed improved engagement and motivation Conclusion :"Mathster McSquare" demonstrates how gamification can enhance math education, increasing engagement and improving academic outcomes. By making learning fun and interactive, gamification can help students develop essential math skills.

Conclusion gamification has the potential to revolutionize the way we learn by increasing engagement, motivation, and fun! By incorporating game design elements into educational experiences, we can: - Enhance student participation and collaboration - Improve learning outcomes and retention - Develop essential skills like problem-solving, critical thinking, and creativity While gamification is not a replacement for traditional teaching methods, it can be a powerful tool to supplement and enhance learning. Let's harness the power of gamification to create a more engaging, interactive, and effective learning environment for all!"

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