Visualisation and Simulation for teaching, learning and assessment

debbieholley1 40 views 26 slides May 30, 2024
Slide 1
Slide 1 of 26
Slide 1
1
Slide 2
2
Slide 3
3
Slide 4
4
Slide 5
5
Slide 6
6
Slide 7
7
Slide 8
8
Slide 9
9
Slide 10
10
Slide 11
11
Slide 12
12
Slide 13
13
Slide 14
14
Slide 15
15
Slide 16
16
Slide 17
17
Slide 18
18
Slide 19
19
Slide 20
20
Slide 21
21
Slide 22
22
Slide 23
23
Slide 24
24
Slide 25
25
Slide 26
26

About This Presentation

Session two of a series of keynotes talks at the University of the Sunshine Coast

Visualisation and Simulation:

“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven ...


Slide Content

Visualisation and Simulation for Learning, teaching and assessment Debbie Holley Professor of Learning Innovation Bournemouth University UK "for a better tomorrow"

With thanks to Anita, Keith and David from CSALT – an inspiring team – there is an open invitation to contact them about your technology projects Image: The 'CAVE' at Sippy Downs – materials available in multi-modal formats

Starting Point: do you agree? “The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21) 

'Realities' Image credit: Mike Hobbs   XR: Extended Reality  One or a mix of any of AR, AV, VR or MR  

Bodysnatchers It was a supply and demand situation.. At the end of the 19th c, there were very few legally available cadavers available to London anatomy schools  And so a new class of criminals emerged... to facilitate medical learning.. Because wanting to 'see' in 3D is a key part of our learning experiences...

The Male Operating Theatre at St Thomas’ Hospital, before 1862 Teacher in the centre... Students round the side The teacher as the 'sage of the stage' Single source on knowledge And our lecture theatres today are very similar

Lack of 'real life' simulation  The JISC 'Student digital experience insights survey' was recently released,  summarising  the experiences of over 20,000 HE students at a range of 28 HE institutions. One surprising finding was that only 20% of students gain any 'real life' simulation experiences as part of their degree , and these tend to be in engineering design and healthcare.  Link to JISC report: https://www.jisc.ac.uk/sites/default/files/student-dei-he-report-2020.pdf

Seamless technologies for our students, anyplace, anytime? Photo by  BrunoGomiero  on  Unsplash University websites,  happy pictures of happy students using technology...here is a USC student on the beach... Images in the newspapers, government documents and media pictures of happy people using technology, no barriers, and by using technology the claims are all physical barriers will erode..

The internet page content (updated daily – this was 13th May 2024   We surely need to consider alternative pedagogies to make sure our students are employable I this digital world...   Time goes by very fast in the internet world..... Link to  https://siteefy.com/how-many-websites-are-there/

 ESRC Festival of Social Science event (11.11.2023) looked at the 'magic of play' in clinical settings Microsoft Class of 2030 and Life Ready Learning Report: 50% Emotional Intelligence 50% Tech Ability MacKinsey : The notion of a tipping point for technology adoption or digital disruption isn’t new, but the survey data suggest that the COVID-19 crisis created a tipping point of historic proportions

Impact of covid Huge amount of innovation has been embedded, shared and developed... We now have a conundrum...  And while the majority (53 percent) of students said that they would prefer a blended learning format in the future (with a mix of face-to-face and virtual lectures or seminars), 40 percent wanted face-to-face sessions only, and just 5% wanted online only. These still don’t feel like especially reconcilable positions. Jim Dickinson, WonkHE  27.10.2021 And AR/VR/ MR/ ER can, I argue, start to move us ahead as students want more authentic teaching, learning and assessment  

Example: The virtual Library Student Led Project Planning Creating  Testing Using the virtual to motivate exploration of the real

Virtual Technologies in Nurse Education The Pairing of Critical Realism with Partial Least Squares Structural Equation Modelling as an Evaluation Methodology https://www.youtube.com/watch?v=03CAqdjK718  

And even more immersive: Virtual Avebury We worked with Prof Liz Falconer on this project https://www.youtube.com/watch?v=LVNIQMqIU6g   Read about our initial findings – what did ' mature ladies' think! 

And try out: relaxation  This is the link: https://www.youtube.com/watch?v=7AkbUfZjS5k&t=60s  

The 'wicked problem' is it us?  A campus challenge identified as 'wicked problem' is re-defining the role of educators with the expansion of technologies (NMC New Horizons 2018) - a challenge that is hard to define and we do not have the problems to resolve...and in research since JISC Student Digital Experiences Insights report (2022); this clearly shows students wishing to have access to engaging, well designed materials that support and enhance their learning. However, 43% of those surveyed report low quality materials being supplied Photo by  Vincenzo Di Giorgi  on  Unsplash NO! No! No! ​ as educators we are creative, expert and know how to deliver our signature  discipline pedagogies

It can feel overwhelming! As 21C educators we need to: Have the expertise to blend the learning offering Engage students with a very short concentration span Use numerous technology tools and platforms Support our students and their wellbeing  And report after report tells us we are the problem with students not having the skills to become  21C workers Oh yes – and be the subject expert in the subject we love! ….And be world class researchers, and look after student wellbeing, oh yes and …. learning analytics on our Virtual Learning Environments...and now ChatGBT ChatGPT- can write a student essays for free!

Year One Inter professional learning: supporting health students appreciate teamwork in  their  different  disciplines 

Do you agree?  “The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21) Interprofessional working – these could be our students in their future roles – technicians, clinicians, IT experts, robotics teams, scientists, mentors, dieticians 

Ownership of knowledge is no longer a University prerogative: So how can Universities  demonstrate their value and value(s)?  I would suggest it is  about leading, supporting and championing our learners, and reaching out to them in a fast changing world.... Our students, with our guidance, can use their imagination  and create  something amazing  and develop ways of knowing that we haven't even thought of...

End Point and discussion: do you agree?  “The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21) 

The digital divide Digital inclusion is defined by the United Nations (UN) as “Equitable, meaningful, and safe access to use, lead, and design of digital technologies, services, and associated opportunities for everyone, everywhere” (UN Round Table, live document). I n Australia,  there is a 7.5 point gap in digital inclusion between First Nations and non-First Nations people. (Digital Inclusion Australia 2023)

Scan QR Code to access McKinsey Report

Come back with a warrant for my virtual house... XR devices in your home [ which is now arguably the place of study too ..Debbie ] can also collect all-encompassing audio and video, along with telemetry about your movements, depth data, and images . This data can be used to build a highly accurate geometrical representation of your home.  Augmented reality may pose unprecedented dangers of a dystopian future . But with strong policies, robust transparency, wise courts, modernized statutes, and privacy-by-design engineering, we can hold back that dystopia and reap the rewards of this technology. And we can then offer  genuine access to high quality, fabulous, open and shared learning. ... DEEPLINKS BLOG  BY  KURT OPSAHL  | OCTOBER 5, 2020 Electronic Frontiers Foundation A note of caution...

References and resources Holley, D & Singleton, H. (02.03.2021)  Using Google Cardboard to engage students an ALDinHE LD@3 online workshop  https://aldinhe.ac.uk/event-resources/ Holley D., Hobbs M. (2020) Augmented Reality for Education. In: Peters M.,  Heraud  R. (eds)  Encyclopedia  of Educational Innovation. Springer, Singapore  https://link.springer.com/referenceworkentry/10.1007/978-981-13-2262-4_120-1 Holley, D., Hobbs, M., and Menown, C. (2015) Students as partners: developing augmented reality in the classroom presented at ENGAGE Sharing and Engaging Others in Good Practice to Enhance Learning, Teaching & Assessment Anglia Learning & Teaching Conference Cambridge 30/06/2015 Available at:  http://www.lta.anglia.ac.uk/annual.php/Session-Abstracts-40 JISC: AT at Jisc showcase and Jisc (2020) : learning and teaching re-imagined: A new dawn for higher education https://www.jisc.ac.uk/reports/learning-and-teaching-reimagined-a-new-dawn-for-higher-education State of XR and Immersive Learning:  https://immersivelrn.org/pages/state-of-xr-immersive-learning Stephenson, N., 2003.  Snow crash: A novel . Spectra Links to relevant docs:  https://www.vrfocus.com/2018/07/report-augmented-reality-market-to-be-worth-almost-8m-by-2023/ https://www2.deloitte.com/content/dam/Deloitte/global/Images/infographics/technologymediatelecommunications/gx-deloitte-tmt-2018-augumented-reality-report.pdf https://www.researchgate.net/publication/321762312_CURRENT_TRENDS_IN_AUGMENTED_REALITY_AND_FORECASTS_ABOUT_THE_FUTURE https://insanelab.com/blog/vr-ar-mr/augmented-reality-virtual-reality-trends-2018/ Juniper Research Group AR/XR infographic: https://www.juniperresearch.com/resources/infographics/augmented-mixed-reality-statistics How to jump start mixed reality    https://www.juniperresearch.com/whitepapers/how-to-jump-start-mixed-reality  [date of access 11.11.2021]  Recent Interesting article:  https://www.theatlantic.com/technology/archive/2020/05/augmented-reality-instagram-zoom/611494/ With thanks to Dr Mike Hobbs, Visiting Research Fellow, CEMP, Bournemouth University  QR Code links to Augmented Realities 'White paper' (Holley and Hobbs 2021)